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INSTRUCTION MANUAL

G-ENEX2 3/5-Reel Stepper Gaming Machine


Version G2R-MO-016
April 25 2014
Introduction/Technical Support

Introduction
This manual is intended for Operators, Owners, and Qualified Maintenance/Service
Personnel to provide the important information about the machine operation.

It is strongly recommended to thoroughly read and understand this manual before


starting the machine. Please keep this manual at hand, so that you can quickly refer to
it whenever necessary.

Technical Support
Aruze Gaming America, Inc., Aruze Gaming Australia Pty. Ltd, and Aruze Gaming
Africa (Pty.) Ltd. (ARUZE thereinafter) are dedicated to providing high quality service
and maintenance. Please feel free to contact us any time.

i
Limited Warranty

Limited Warranty
ARUZE warrants that the products it manufactures will be free from defects in materials
and workmanship for a period of six (6) month commencing on the date the products
are installed (except as otherwise provided in any separate sales agreement). Within
this period, ARUZE will provide replacement parts at no charge for the products
covered under this limited warranty when a part requires replacement.

This warranty does not cover any damage or failure caused by or attributable to
improper installation, improper usage, abuse, improper maintenance, excessive
operating voltages, or repairs performed or recommended by anyone other than an
ARUZE technician or an authorized distributor of ARUZE.

TO THE MAXIMUM EXTENT PERMITTED BY LAW, ARUZE SHALL NOT BE


LIABLE FOR ANY DIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES RESULTING FROM ANY BREACH OR WARRANTY OR UNDER
ANY OTHER LEGAL THEORY (INCLUDING, BUT NOT LIMITED TO, LOST
PROFITS), EVEN IF ARUZE HAS BEEN ADVISED OF THE POSSIBILITY OF
THE DAMAGES.

ii
Safety Instructions

Safety Instructions
1. Definition of Safety Words
The safety words of DANGER, WARNING, and CAUTION are used in this manual to
indicate hazard levels. Please understand each meaning to handle the machine safely.

DANGER It warns of the immediate hazards which WILL


result in severe personnel injury or death.

WARNING It warns of hazards or unsafe practices which


COULD result in severe personnel injury or death.

CAUTION It warns of hazards or unsafe practices which


COULD result in minor personnel injury or
product/property damage.

2. Environmental Specifications
Refer to Machine Specifications.

iii
Safety Instructions

3. Installation

WARNING!

To prevent an accident or a fire;

1. Install this machine on flat, stable, well-constructed floor.

2. Keep this machine away from the direct ray of the sun.

3. Keep this machine away from a dusty place.

4. Keep this machine away from water and other liquids.

5. Keep this machine away from disaster preventive facilities.


(ex. emergency exit, emergency stairs, fire hydrant, and
fire extinguisher)

6. Do not install this machine outdoors.

7. Keep this machine away from vibration.

8. Keep this machine away from dangerous articles.

4. Grounding
Be sure to GROUND this machine to prevent a current leak.

WARNING!

Risk of Electric Shock


ARUZE makes no warranty as to accidents (including failures) caused by
improper grounding.

iv
Safety Instructions

5. Replacement of Lithium Batteries

WARNING!

When exchanging the lithium batteries, use an Aruze-Provided lithium


battery.
Risk of Explosion if lithium battery is Replaced by an Incorrect type.

6. Disposal of Lithium Batteries

WARNING!

Risk of Injury or Fire.

Care must be paid to dispose the lithium batteries. Improper disposal of


waste lithium batteries may result in heating or ignition of the batteries that
could cause personal injury or fire.

CR Coin Lithium Battery contains Perchlorate Material special handling


may apply

A lithium battery contains flammable substance (ex. lithium metal and organic
solvents).

Because electricity may remain even in a used battery, wrap the + and electrodes with
nonconductive material to prevent short-circuit causing a hazard.

Nonconductive material

Lithium battery

v
Safety Instructions

7. Others
WARNING!

NEVER modify the machine. Modifying the machine could cause an


accident or a failure.

ARUZE makes no warranty as to accidents (including failures) caused by


modification.

1. Only qualified personnel should assemble, install, maintain, inspect, and

troubleshoot the machine.

2. Do not mount or sit on the machine. Or, do not put a heavy object on the machine.

A dented machine could cause trouble.

3. As soon as smoke, smell, and/or an unknown trouble is detected, turn off the

power switches, and then the power source breakers.

4. Before servicing the machine, turn off the POWER switches to prevent an electric

hazard.

5. Never use chemical duster, thinner, benzine, alcohol, or synthetic detergent for

cleaning the machine. They will damage the surface of the machine.

6. Electrostatic discharge may damage the internal components. When accessing into

the cabinet, take the anti-static action (ex. touching the door) before proceeding.

7. Use this machine in commercial areas. Using it in residential areas is prohibited.

vi
Table of Contents

Table of Contents
Page
Introduction ...........................................................................................i
Technical Support..................................................................................i
Limited Warranty..................................................................................ii
Safety Instructions.................................................................................iii
1. Definition of Safety Words.............................................................................iii
2. Environmental Specifications.........................................................................iii
3. Installation ......................................................................................................iv
4. Grounding.......................................................................................................iv
5. Replacement of Lithium Batteries..................................................................v
6. Disposal of Lithium Batteries.........................................................................v
7. Others .............................................................................................................vi

Chapter 1: Major Components............................................................1-1


1.1 Appearance ....................................................................................................1-1
1.2 Internal Structure ...........................................................................................1-3
1.3 Closing Door .................................................................................................1-8

Chapter 2: Installation..........................................................................2-1
2.1 Unpacking and Inspection .............................................................................2-1
2.2 Cabinet Dimension ........................................................................................2-2
2.3 Installing the Machine on Your Cabinet Stand ..............................................2-3
2.4 Installing Tower Light If Applicable .............................................................2-4
2.5 Removing Shipping Screw from Security Cage............................................2-6
2.6 Set DIP Switches of Body/NOKI I/O PCB ...................................................2-6
2.7 Set Jumper Switch of Door/IO PCB..............................................................2-6
2.8 Set DIP Switch of GMEM PCB ....................................................................2-6
2.9 Key Lock Specifications................................................................................2-7

Chapter 3: Power ON............................................................................3-1


3.1 Filling Hopper with Coins/Tokens ................................................................3-1
Table of Contents

3.2 When your acceptor is MC-62 Coin Acceptor ..............................................3-2


3.3 POWER-ON ..................................................................................................3-3
3.4 Loading Tickets .............................................................................................3-4
3.4.1 When your printer is EPIC (Ithaca) printer ............................................3-4
3.4.2 When your printer is GEN2 (FutureLogic) printer.................................3-5
3.4.3 When your printer is PayCheck (Nanoptix) printer................................3-6
3.5 Adjusting Game Sound Volume ....................................................................3-7
3.6 Checking Machine Identification ..................................................................3-7

Chapter 4: How to Play ........................................................................4-1


4.1 Credit Meter...................................................................................................4-1
4.2 Game Buttons ................................................................................................4-1
4.2.1 Game Buttons on Control Panel .............................................................4-1
4.2.2 Game Buttons on Touch Panel ...............................................................4-3

Chapter 5: Attendant Service for Assisting Games............................5-1


5.1 RESET/AUDIT Keyswitch ...........................................................................5-1
5.2 Attendant Pay ................................................................................................5-1
5.3 Electromechanical Meters .............................................................................5-2
5.4 Tower Light Function ....................................................................................5-3
5.4.1 Tower Light with 2 Tiers ........................................................................5-3
5.4.2 Tower Light with 3 Tiers ........................................................................5-4
5.5 Filling Hopper with Coins/Tokens ................................................................5-5
5.6 Loading Tickets .............................................................................................5-5
5.7 Clearing Coin/Token Jam ..............................................................................5-6
5.7.1 Removing Jamming Coin/Token from Coin Acceptor ...........................5-6
5.7.2 Removing Jamming Coin/Token from Hopper ......................................5-7
5.8 Clearing Bill Jam ...........................................................................................5-9
5.8.1 When your bill acceptor is ARUZE bill acceptor...................................5-9
5.8.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor..............5-10
5.8.3 When your bill acceptor is UBA/WBA (JCM) bill acceptor..................5-11
5.8.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor. ..........5-12
Table of Contents

5.8.5 When your bill acceptor is Cashflow (MEI) bill acceptor......................5-13


5.9 Clearing Ticket Jam .......................................................................................5-14
5.9.1 When your printer is EPIC (Ithaca) printer ............................................5-14
5.9.2 When your printer is GEN2 (FutureLogic) printer.................................5-15
5.9.3 When your printer is PayCheck (Nanoptix) printer................................5-16

Chapter 6: Soft Meter ...........................................................................6-1


6.1 Accessing Soft Meter Menu ..........................................................................6-1
6.2 MAIN METERS............................................................................................6-3
6.2.1 MASTER METERS ...............................................................................6-4
6.2.2 BILL METERS.......................................................................................6-10
6.2.3 SYSTEMS RELATED IN/OUT METERS ............................................6-18
6.2.4 ONLINE COMMUNICATION METERS .............................................6-21
6.2.5 GAME METERS....................................................................................6-27
6.2.6 GAMBLE METERS...............................................................................6-29
6.2.7 WAGER CATEGORY METERS ...........................................................6-29
6.2.8 RESCUE PAY METERS ........................................................................6-29
6.2.9 EXTRA GAME METERS .....................................................................6-29
6.2.10 FEATURE METERS............................................................................6-29
6.2.11 FRENCH METERS..............................................................................6-29
6.2.12 MULTI DENOM METERS .................................................................6-31
6.2.13 MACAU METERS ..............................................................................6-32
6.3 ERROR METERS .........................................................................................6-35
6.3.1 MECHANICAL METER ERRORS.......................................................6-36
6.3.2 SYSTEM ERRORS................................................................................6-38
6.3.3 COIN ACCEPTOR ERRORS ................................................................6-40
6.3.4 HOPPER ERRORS ................................................................................6-42
6.3.5 REEL ERRORS......................................................................................6-44
6.3.6 DOOR EVENTS ....................................................................................6-47
6.3.7 COMMUNICATION ERRORS .............................................................6-49
6.3.8 BILL ACCEPTOR ERRORS/EVENTS.................................................6-50
6.3.9 TICKET PRINTER ERRORS................................................................6-52
Table of Contents

6.3.10 EXTEND MOTOR ERROR ................................................................6-53


6.4 PROGRESSIVE METERS ...........................................................................6-54
6.5 LAST GAME RECALL................................................................................6-54
6.6 RECALL METERS .......................................................................................6-59
6.6.1 BILL RECALL.......................................................................................6-60
6.6.2 TICKET IN.............................................................................................6-61
6.6.3 TICKET OUT.........................................................................................6-62
6.6.4 CASHLESS TRANSACTION ...............................................................6-63
6.6.5 PROMOTIONAL TRANSACTION ......................................................6-64
6.6.6 HOST BONUS TRANSACTION ..........................................................6-65
6.6.7 LINK FEATURE RECALL ...................................................................6-66
6.6.8 DOOR HISTORY...................................................................................6-66
6.6.9 ERROR HISTORY.................................................................................6-67
6.6.10 ALL EVENT HISTORY ......................................................................6-68
6.6.11 HAND PAY HISTORY.........................................................................6-69
6.6.12 METER RECALL ................................................................................6-70
6.7 MACHINE IDENTIFICATION ....................................................................6-74
6.7.1 SOFTWARE/FIRMWARE.....................................................................6-74
6.7.2 PSD VERIFICATION (MD5 & CRC) ...................................................6-76
6.7.3 PSD VERIFICATION (HMAC-SHA1) .................................................6-80
6.7.4 MACHINE TYPE...................................................................................6-83
6.7.5 GAME ....................................................................................................6-83

Chapter 7: Error Messages and Status Events...................................7-1


7.1 START-UP SELF TEST ERRORS................................................................7-1
7.2 SYSTEM ERRORS.......................................................................................7-4
7.3 COIN ACCEPTOR ERRORS .......................................................................7-6
7.4 TICKET PRINTER ERRORS.......................................................................7-7
7.5 HOPPER ERRORS .......................................................................................7-7
7.6 BILL ACCEPTOR ERRORS ........................................................................7-8
7.7 MECHANICAL METER ERRORS..............................................................7-8
7.8 REEL ERRORS.............................................................................................7-9
Table of Contents

7.9 VFD ERRORS...............................................................................................7-11


7.10 COMMUNICATION DATA ERRORS .......................................................7-11
7.11 SETTING MISMATCH ERRORS ..............................................................7-12
7.12 DOOR EVENTS .........................................................................................7-12
7.13 OTHER EVENTS .......................................................................................7-14

Chapter 8: Software Setting .................................................................8-1


8.1 Accessing Setting Mode ................................................................................8-1
8.2 How to Update Settings.................................................................................8-3
8.3 Update Setting with Meter Clear ...................................................................8-4
8.4 Adjusting SOUND VOLUME.......................................................................8-6
8.4.1 MASTER VOLUME..............................................................................8-7
8.5 SETTING Menu ............................................................................................8-8
8.5.1 HARDWARE SETTING........................................................................8-8
8.5.2 PERIPHERAL DEVICE SETTING.......................................................8-9
8.5.2.1 BILL ACCEPTOR SETTING ........................................................8-10
8.5.2.2 HOPPER SETTING .......................................................................8-12
8.5.3 SOFTWARE SETTING .........................................................................8-15
8.5.4 AUDIT SETTING ..................................................................................8-17
8.5.5 IMPORTANT SETTING........................................................................8-20
8.5.6 GAME SETTING...................................................................................8-22
8.5.7 ONLINE SYSTEM ................................................................................8-24
8.5.8 PROGRESSIVE SYSTEM ....................................................................8-28
8.5.9 TICKET PRINT SETTING....................................................................8-28
8.5.10 OTHER SETTING ...............................................................................8-35
8.5.10.1 DATA............................................................................................8-36
8.5.10.2 TIME ............................................................................................8-37
8.6 Clearing PERIOD METER ...........................................................................8-38
8.7 OUT OF SERVICE........................................................................................8-40

Chapter 9: Test.......................................................................................9-1
9.1 Accessing Test Menu.....................................................................................9-1
Table of Contents

9.2 SOUND TEST...............................................................................................9-3


9.3 HOPPER TEST .............................................................................................9-5
9.4 MONITOR TEST ..........................................................................................9-7
9.4.1 GRID TEST............................................................................................9-7
9.4.2 COLOR TEST ........................................................................................9-8
9.5 TOUCH SCREEN CALIBRATION .............................................................9-8
9.6 INPUT TEST .................................................................................................9-10
9.7 OUTPUT TEST .............................................................................................9-14
9.8 DIP SWITCH TEST ......................................................................................9-16
9.9 SYSTEM SELF TEST...................................................................................9-17
9.9.1 REEL TEST (SYMBOL)........................................................................9-17
9.9.2 REEL TEST (AGING) .........................................................................9-20
9.9.3 REEL TEST (LED) ..............................................................................9-21
9.10 BILL ACCEPTOR TEST ............................................................................9-22
9.11 SERIAL TEST .............................................................................................9-23
9.12 TICKET PRINT TEST ................................................................................9-26

Chapter 10: Hardware Setting.............................................................10-1


10.1 Setting DIP Switch and Jumper Switch on Body I/O PCB
and NOKI I/O PCB(if any).............10-2
10.2 Setting DIP Switch and Jumper Switche on Door I/O PCB........................10-4
10.3 Setting DIP Switch and Jumper Switch on GMEM PCB............................10-7
10.4 Setting on GMEM Cassette PCB ................................................................10-8
10.5 Setting DIP Switch on AMP PCB................................................................10-9

Chapter 11: Preventative Maintenance .............................................11-1


11.1 RAM Clear...................................................................................................11-1
11.2 Maintenance Schedule .................................................................................11-3
11.2.1 Daily Servicing .....................................................................................11-3
11.2.2 Quarterly Servicing...............................................................................11-4
11.3 Collecting Bills from Bill Stacker ...............................................................11-5
11.3.1 When your bill acceptor is ARUZE bill acceptor.................................11-6
Table of Contents

11.3.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor............11-7


11.3.3 When your bill acceptor is UBA/WBA (JCM) bill acceptor................11-7
11.3.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor .........11-8
11.3.5 When your bill acceptor is Cashflow (MEI) bill acceptor....................11-9
11.4 Clearing Bill Stacker Jam Error...................................................................11-10
11.4.1 When your bill acceptor is ARUZE bill acceptor.................................11-10
11.4.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor............11-11
11.4.3 When your bill acceptor is UBA/WBA (JCM) bill acceptor................11-12
11.4.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor .........11-13
11.4.5 When your bill acceptor is Cashflow (MEI) bill acceptor....................11-14
11.5 Disassembly.................................................................................................11-15
11.5.1 Top Box ................................................................................................11-15
11.5.1.1 LCD Unit ......................................................................................11-15
11.5.2 Main Cabinet ........................................................................................11-19
11.5.2.1 Security Cage................................................................................11-19
11.5.2.2 Reel Unit.......................................................................................11-20
11.5.2.3 Body/NOKI I/O PCB Box ............................................................11-21
11.5.2.4 Hopper ..........................................................................................11-22
11.5.2.5 Woofer and Speakers ....................................................................11-22
11.5.3 Main Door.............................................................................................11-23
11.5.3.1 Door I/O PCB Box........................................................................11-23
11.5.3.2 VFD Unit ....................................................................................11-24
11.5.3.3 Reel Mask Upper BRKT, Reel Mask Lower BRKT ....................11-25
11.5.3.4 Reel Mask Glass ...........................................................................11-26
11.5.3.5 Bill Entry Assembly......................................................................11-27
11.5.3.6 Game Control Panel......................................................................11-27
11.5.3.7 Game Button.................................................................................11-28
11.5.3.8 CHANGE/CASH OUT/HELP Button..........................................11-28
11.5.4 Belly Door ............................................................................................11-29
11.5.4.1 Reflector Assembly.......................................................................11-29
11.5.4.2 Belly Door Glass...........................................................................11-29
11.6 Replacement ................................................................................................11-30
Table of Contents

11.6.1 Fuse.......................................................................................................11-30
11.6.1.1 Fuse in Main Cabinet....................................................................11-30
11.6.1.2 Fuse in Top Box............................................................................11-30
11.6.2 Lamps of Tower Light ..........................................................................11-31
11.6.3 Lithium Battery.....................................................................................11-32
11.6.3.1 Replacing Lithium Batteries in Security Cage .............................11-33
11.6.3.2 Replacing Lithium Battery on Body I/O PCB
and NOKI I/O PCB if any .........11-34
11.6.3.3 Replacing Lithium Battery on Door I/O PCB ..............................11-35
11.7 Adjustment...................................................................................................11-36
11.7.1 Sensitivity of CONDOR Coin Acceptor...............................................11-36
11.7.2 Bill Entry Level ....................................................................................11-37
11.7.3 Symbol Positions on Reel Strip ............................................................11-38
11.8 Changing Game ...........................................................................................11-40
11.8.1 Changing GMEM Cassette(Upgrading/Downgrading) ........................11-40
11.8.2 Changing Reel Strips ............................................................................11-43

Chapter 12: Troubleshooting..................................................................................12-1


12.1 Start-up Self Test Errors ..............................................................................12-2
12.2 System Errors ..............................................................................................12-13
12.3 Communication Errors ................................................................................12-20
12.4 Backup Battery Errors .................................................................................12-21
12.5 Hopper Errors ..............................................................................................12-24
12.6 Coin Acceptor Errors ...................................................................................12-29
12.7 Bill Acceptor Errors.....................................................................................12-34
12.8 Ticket Printer Errors ....................................................................................12-40
12.9 LCD Errors ..................................................................................................12-42
12.10 Reel Errors.................................................................................................12-43
12.11 VFD Errors ................................................................................................12-46
12.12 Speaker Errors ...........................................................................................12-47
12.13 Game Button Errors...................................................................................12-48
12.14 Door Switch Errors ...................................................................................12-49
Table of Contents

12.15 Keyswitch Errors .......................................................................................12-51


12.16 Diverter/Solenoid Errors ...........................................................................12-52
12.17 Belly Door Light Errors.............................................................................12-53
12.18 Mechanical Meter Errors ...........................................................................12-54

Chapter 13: Machine Specifications ..................................................13-1


13.1 Cabinet Name ..............................................................................................13-1
13.2 Overall Dimension Inicluding Tower Light ................................................13-1
13.3 Weight..........................................................................................................13-1
13.4 Electrical Specifications ..............................................................................13-1
13.5 Environment ................................................................................................13-2
13.6 Coins/Bills Capacity....................................................................................13-2

Block Diagram and Wiring Diagram


Chapter 1: Major Components

Chapter 1: Major Components


This chapter shows the major components of this machine.

1.1 Appearance

2 7

3
9
4
11

4
6

10

12
13

21.5 inch MONITOR Ver.Coinless type Coin handling type

1. Tower Light (Option) 2. LCD (Touch Screen)


3. Ticket Printer 4. Speakers
5. Game Buttons 6. Belly Door Glass
7. Top Box 8. Main Cabinet
9. Main Door 10. Bill Entry
11. Coin Head 12. Coin Tray
13. Mechanical Meters (Used only in the regions that use the mechanical meters.)

1-1
Chapter 1: Major Components

1
6

1. Belly Door Lock 2. Belly Door Latch


3. Main Door Latch 4. Main Door Lock
5. RESET/AUDIT keyswitch 6. Serial Plate

1-2
Chapter 1: Major Components

1.2 Internal Structure

18
19
17

1 13
20
2

3 16

Reel Unit Remove


15

4 5
4
6

Coin handling type

7 8 12
10 14 11
1. LED Brkt 2. Reel Mask Glass
3. VFD Unit 4. Main Door Switch (Optical)
5. Coin Acceptor (N/A on coinless type) 6. Coin Diverter (N/A on coinless type)
7. Door I/O PCB Box 8. Security Cage
9. Hopper (N/A on coinless type) 10. Ticket Printer
11. Bill Acceptor 12. Woofer
13. Security Cage Door Lock 14. Main Power Switch
15. Main Door Switch (Mechanical 16. 5-Reel Unit
17. Fans 18. Body/NOKI I/O PCB Box
19. 3-Reel Unit 20. Brakers

1-3
Chapter 1: Major Components

Belly Door

1 2

5
4

1. Belly Door 2. Reflector Assembly


3. Bill Stacker Lock 4. Coin Drop Sensor (N/A on coinless type)
5. Belly Door Switch

1-4
Chapter 1: Major Components

Security Cage
1. Connected to Power Box
9 8
1 2. Connected to Power Box
7 3. DSP controller from Body I/O PCB
2
4. Connected to Door I/O PCB
3
5. Connected to Body I/O PCB
6. Connected to Head Connector
Located in Top Box
10
7. To LCD
8. To Speakers
4
9. GMEM Cassette
5 10. Connected to NOKI I/O PCB
11. Connected to VFD
12. Connected to STH PCB
11 13. STH PCB

13

6
12

1. AMP PCB
2. GMEM PCB
3. Video PCB
4. Fan
1 5. Main PCB
6. Memory PCB
2 7. CPU Fan

5 6 7
1-5
Chapter 1: Major Components

Power Box

3
3 or 5-Reel Unit
Power Box in Top Box

3
1 4

Power Box in Cabinet

1. Fuse 2. Power Switch for Service Outlet (Not used)


3. Inlet 4. Outlet

1-6
Chapter 1: Major Components

Reel Unit
1
1

2
2

5-Reel Unit 3-Reel Unit


1. Reel Unit 2. Reel Base Plate

1 1

5 5

2
2

3 4 3 4

Reel for 5-Reel Unit Reel for 3-Reel Unit

1. LED Assembly 2. Stepping Motor Assembly


3. Reel Driver PCB 4. Reel Flat PCB
5. Reel Base Bracket

1-7
Chapter 1: Major Components

1.3 Closing Door


To close the Main Door and/or Belly Door, pull and lift the stay lever.

CAUTION!

Do not open the Main door and Belly door at the same time. Otherwise it
may damage the surface of the door.

WARNING!

Do not put hands on speakers and/or edge of side door when you open the
main door. Otherwise your fingers may be caught by the door.

Main Door

Belly Door

1-8
Chapter 2: Installation

Chapter 2: Installation
This chapter shows how to install this machine.

2.1 Unpacking and Inspection

WARNING!

The installation must be performed by qualified service personnel.


Before starting the installation, refer to Safety Instructions.
ARUZE cannot be held liable for damages or injuries caused by improper
installation.

Unpack the machine, and check for shipping damage. If anything is missing or
damaged, immediately report it to ARUZE or your nearest distributor.

1. Main body 1
2. Accessories
Key (B2155) 1
Key (B1963) 1
Key (RESET/AUDIT) 1
Instruction Manual 1
Parts Catalog 1
Tower Light (Option) 1
Template (Option) 1

NOTE:
The content of the accessories may vary according to your specifications.

2-1
Chapter 2: Installation

2.2 Cabinet Dimension


The cabinet dimension is depicted below. Secure enough space so that the doors can
be easily opened for POWER-ON/OFF, maintenance, and so on.
<Outer Dimension>
Keep at least the following space between the machines.
155(2 tiers tower light)
Unit: mm 200(3 tiers tower light)

(155)
1356
1379

540 180 540 590 NOTE*1


624

The illustration shows the cabinet without the coin tray.


When the coinhandling type of cabinet is used, coin tray is provided.

NOTE*1:
The depth of both coinless and coin-handling cabinets is the same.

2-2
Chapter 2: Installation

2.3 Installing the Machine on Your Cabinet Stand


Use the following procedures to install the machine on the cabinet-stand you prepared:

1. Place the template (option) on your cabinet


stand as depicted below. Template
2. Using a punch, mark the circles for Back
the AC power cable (a hole with 72mm dia.),
and the fixing bolts (6 holes with 9mm dia),
the coin drop chute if any (a 50x48 hole).
Front
3. Remove the template. Stand
4. Drill the marks to make the holes.
5. Place the machine on the stand aligning the holes
on the stand to their counterparts on the machine.
6. Using hexagon coupling bolts (8 x 70mm) and flat washers,
bolt the machine on the stand.
7. Route the AC power cable into the stand.
8. Plug in the cable. Unit: mm

538
235 200
42 HOLE 165 150 72 HOLE
85 30 for the AC power cable
(a)
97

171.2
210
251

(a)
396.8
420.5

6-9 HOLE ;(a)


48

589

for the fixing bolts


(a)

(a) (a)
5048 HOLE
FRONT 115 50 for coin drop chute
130 130

COIN TRAY
2-3
Chapter 2: Installation

2.4 Installing Tower Light If Applicable


NOTE:
The tower light is optional. When it is not used, skip this section.

Install the tower light on the top box in the following procedure:

1. Open the main door.


2. Remove the 3 screws at the bottom of the MONITOR MASK.
3. Hold the MONITOR MASK at its bottom to lift up the LCD unit.
4. Disconnect the monitor cable and power cable that are connected at the position
depicted below.
5. Remove the LCD unit by lifting slightly.

MONITOR MASK LCD unit

2-4
Chapter 2: Installation

6. Pick up the tower light, and insert the harnesses from the TOWER LIGHT into the
hole located on the top box.
7. Screw the tower light on the top box from the inside of the top box by inserting
one of the 2 screws into the hole of the earth cable terminal lug before tightening
it.
NOTE:
Make sure that the screw on the top of the tower light is located on the backside.

SCREW

8. Connect the connector from the TOWER LIGHT to the machines corresponding
connector.
9. Return the LCD unit in the reverse order of the above.

2-5
Chapter 2: Installation

2.5 Removing Shipping Screw from Security Cage


Use the following procedures to remove the shipping screw from the security cage:

1. Open the main door.


Shipping Screw
2. Locate the shipping screw just above the security cage lock.
3. Loosen and remove the screw.

2.6 Set DIP Switches of Body/NOKI I/O PCB


When shipped, the DIP switches, BIT 1 and BIT 2, on BODY/NOKI I/O PCB are set to
OFF.
Refer to Paragraph 10.1 to turn the DIP switches to ON.

2.7 Set Jumper Switch of Door I/O PCB


When shipped, the jumper switch JP1 of the DOOR I/O PCB is set to OFF.
Refer to Paragraph 10.2 to turn the jumper switch to ON.

2.8 Set DIP Switch of GMEM PCB


When shipped, the DIP switch S1 of the GMEM PCB is set to OFF.
Refer to Paragraph 10.3 to turn the DIP switch to ON.

2-6
Chapter 2: Installation

2.9 Key Lock Specifications


The machine is shipped with generic door locks installed.
To increase security, the following door locks should be replaced:

Location Number of locks


Main door 1 pc.
Belly door 1 pc.
Security Cage door 1 pc.
Bill acceptor door 1 pc.
Bill stacker door 1 pc.

< Door Lock>


9/32 -28

M7 x 0.75mm (0.28")

5.4mm (0.21")

6.3mm (0.25") (0.69")

33.6mm (1.32") 15.8mm (0.62")

< Door Lock Installing Hole>


19.3 mm (0.76")

16.2mm (0.64")

2-7
Chapter 2: Installation

INSTALL CHECK LIST


1. Review the environment and power requirement.
Refer to Safety Instructions.
2. Unpack and inspect for shipping damage.
3. Install the machine on the cabinet stand.
4. Removing the shipping screw from the security cage
5. Set the DIP switches, BIT 1 and BIT 2, on the Body I/O PCBs to ON.
6. Set the jumper switch JP1 on the Door I/O PCB to ON.
7. Set the DIP Switch S1 on the GMEM PCB to ON
8. Replace the locks.

2-8
Chapter 3: Power-ON

Chapter 3: Power-ON
This chapter shows how to power on and how to prepare before starting the operation.

3.1 Filling Hopper with Coins/Tokens


NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

RISK OF BURN
The shield of the hopper motor may be hot.
Wait until the shield cools down before touching the hopper.
Do not turn the shelf wheel forcibly for clearing a jamming coin/token.

WARNING!

The hopper cover must be removed by authorized personnel.


After filling the hopper, make sure to return the hopper cover and securely
screw it down.

Use the following procedure to fill the hopper with coins/tokens:

1. Open the main door.


2. Pull forward the hopper to take it out.

Screw

3-1
Chapter 3: Power-ON

3. Remove the hopper cover by loosening the fixing screw (1 screw).


4. Fill the hopper with coins/token.
5. After filling the hopper, screw down the hopper cover onto the hopper.
6. Set the hopper onto the hopper rail inside the cabinet.
7. Push the hopper until it seats to the hopper connector.
8. Close the main door.

3.2 When your acceptor is MC-62 Coin Acceptor


NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

The coin diverter may be hot. Wait until it cools down before touching.

Replace the transport token with your casino coin/token in the following procedure:

1. Open the main door.


2. Locate the MC-62 coin acceptor on the back of the main door.
3. Slide the reference coin holder in the arrow-indicated direction to remove the
transport token.
4. Set your casino coin/token (reference coin/token) in the holder.
5. Close the main door.

3-2
Chapter 3: Power-ON

3.3 POWER-ON
Before turning ON the machine, check the following:

1. All the cable connectors are securely seated.


2. The machine is properly earthed.

Use the following procedure to turn ON the machine:

1. Open the main door.


2. Locate the POWER switch and press it to ON.
POWER switch
NOTE:
If clearing the RAM data is necessary, refer to Paragraph 11.1.

When the machine starts up, the start-up self test is performed. During the test, NOW
CHECKING is displayed for the item Program test while the machine is checking
the program loaded to the RAM. The display turns to OK when the check is
normally finished.

3. Close the main door.

WARNING!

Do not touch the touch screen during power-up process.


The touch screen may malfunction.

3-3
Chapter 3: Power-ON

3.4 Loading Tickets


3.4.1 When your printer is EPIC (Ithaca) printer
Ticket Printer
Use the following procedure to load tickets into the ticket supply tray:

1. Open the main door and locate the ticket printer.

2. Load tickets into the ticket supply tray, making sure that the black dot is
positioned as shown below:

3. Insert the leading ticket into the printers insertion guide until about a half of the
ticket is fed into the mechanism.
4. The machine automatically completes the feeding process.

5. Close and lock the main door.

3-4
Chapter 3: Power-ON

3.4.2 When your printer is GEN2 (FutureLogic) printer

Use the following procedure to load paper into the ticket printer:

1. Open the main door and locate the ticket printer.


2. Place the paper stack on the paper tray as indicated by the label on the bottom of
the tray.

3. Feed the paper into the paper loading slot until the printer takes hold of the paper.
4. The machine automatically completes the feeding process.

5. Close and lock the main door.

3-5
Chapter 3: Power-ON

3.4.3 When your printer is PayCheck (Nanoptix) printer

Use the following procedures to load paper into the ticket printer:

1. Open the main door and locate the ticket printer.


2. Withdraw the ticket printer to take it out.
3. Place the paper stack on the paper tray so that the top of form mark is positioned
as depicted below:
4. Feed the paper into the printer mechanism until the printer takes hold of the paper.
5. The machine automatically completes the feeding process.
6. Return the printer into the cabinet.
7. Close and lock the main door.

Top of Form Mark

3-6
Chapter 3: Power-ON

3.5 Adjusting Game Sound Volume


Adjust the sound volume referring to Paragraph 8.4.

3.6 Checking Machine Identification


Check the machine identification referring to Paragraph 6.7.

POWER-ON CHECK LIST

1. Verify no error occurred during the POWER-UP self-test.


2. Verify the illuminations are properly turned ON.
3. Verify inserted coins(if any)/bills are correctly counted.
4. Verify the game buttons and the keyswitch are properly actuated.
5. Verify the reels properly spin if any.
6. Verify the monitor properly turned ON.
7. Verify the sound speakers properly produce sounds.
8. Verify the ticket printer properly issues a ticket.
9. Verify the hopper properly pays out coins if any.

3-7
Chapter 4: How to Play

Chapter 4: How to Play

4.1 Credit Meter


A player can insert coins, bills or tickets to post credits to the CREDIT meter.
The maximum number of credits that can be accumulated on the CREDIT meter is
determined by the software setting of CREDIT UP LIMIT. For example, if the
CREDIT UP LIMIT is set to 400, then the CREDIT meter only allows up to 400
credits to be added. Therefore, on condition that a player has 375 credits on the
CREDIT meter, if he hits a win of 50 credits, the award are not added to the CREDIT
meter but paid out from the hopper if any or by a ticket, handpaid, or sent to a card (the
CREDIT meter retains 375).

4.2 Game Buttons


4.2.1 Game Buttons on Control Panel
A player can use the following game buttons:
(The configuration of the game buttons may vary according to game titles.)

BET XX:
Used to place a bet.
SPIN:
Used to start a game play.
MAX BET:
Used to bet MAX credits, and start the game play.

4-1
Chapter 4: How to Play

HELP:
Used to open the HELP screen.
After entering the HELP screen, press the second left BET x XX
button to proceed to the next page.
To return to the previous page, press the leftmost BET x XX.
Press the HELP button to go back to the game screen.

TAKE WIN:
Used to post a win to the credit meter without betting on DOUBLE
UP (if any).

CASHOUT:
Used to cash out the accumulated credits.

CHANGE:
Used to call an attendant.

GAMBLE (provided when a gamble game is set to ON):


Used to play a gamble game.

RED (provided when a gamble game is set to ON):


Used to select red in a gamble game.

BLACK (provided when a gamble game is set to ON):


Used to select black in a gamble game.

HIGH POWER(if any):


Used to activate the HIGH POWER function by additionally betting
XX credits.
When the HIGH POWER function is activated, a game play proceeds
with higher speed and higher payout %.

START FEATURE:
Used to start the feature won.

4-2
Chapter 4: How to Play

4.2.2 Game Buttons on Touch Panel


A player can use the following game buttons on the touch panel:
(The configuration of the game buttons may vary according to game titles.)

Used to open the HELP screen.


Press the PREV. or the NEXT to look the previous or next page.
Press EXIT to go back to the game screen.

Used to see PAY TABLE screens including PAY TABLE(S).


Press the PREV. or the NEXT to look the previous or next page.
Press EXIT to go back to the game screen.

or Used to change the language between English and Chinese.

Used to adjust the sound volume.

Used to select the number of lines to be played.

Used to select the number of credits bet per line.

4-3
Chapter 5: Attendant Service for Assisting Games

Chapter 5: Attendant Service for Assisting Games


This chapter shows services to be performed by attendants during game operations

5.1 RESET/AUDIT Keyswitch


The RESET/AUDIT keyswitch is on the right side of the cabinet.
Turn the key clockwise to actuate the AUDIT keyswitch, and counterclockwise to
actuate the RESET keyswitch.

5.2 Attendant Pay


Attendant handpay is necessary in the following cases:
Case 1: When the coin handling type of cabinet is used
A player pressed the CASH OUT button to cancel accumulated credits.
However, the credits are more than the setting of HOPPER MAX PAY.
As the result, the machine enters a lockup state.
When the coinless type of cabinet is used
A player won.However, the win is more than the setting of TICKET PAY
LIMIT.As the result, the machine enters a lockup state.
Case 2: A player won.
However, the win is more than the setting of JACKPOT HANDPAY
LIMIT or CELEBRATION WIN LIMIT.
As the result, the machine enters a lockup state.
Case 3: A player won.
If the win is added to the CREDIT meter, the CREDIT UP LIMIT is
exceeded. However, the hopper does not have enough coins/tokens to pay
the win. As the result, the machine enters a lockup state.

Use the following procedure for attendant pay:


1. The value to be handpaid is displayed on the HAND PAY banner.
2. Jot down the displayed values.
3. Pay the value to the player.
4. Turn the RESET keyswitch.
(The handpaid value is displayed on the screen until the next game.
In Case 1, the CREDIT meter is cleared to zero.)

5-1
Chapter 5: Attendant Service for Assisting Games

5.3 Electromechanical Meters


NOTE:
When your machine is not provided with the electromechanical meters, skip this
paragraph.

The following electromechanical meters are provided

just below the belly door glass (just above the coin tray).

They show the following cumulative counts up to

9999999, then roll over to zero.


Electro mechanical meters

Hand Pay/ Total Out Total In CashBox/ Total Bill


Jackpot Drop

Hand Pay/Jackpot:
Shows the value paid out for credit wins, jackpots, and handpays.
Total Out:
Shows the cumulative value won on this machine.
Total In:
Shows the cumulative value bet on this machine.
Cash Box/Drop (Not used on the coinless type of cabinet):
Shows the value of the cumulative number of coins or tokens diverted to the
drop box.
Total Bill:
Shows the total value of all bills accepted.

5-2
Chapter 5: Attendant Service for Assisting Games

5.4 Tower Light Function


NOTE:
The tower light is optional. When it is not used, skip this section.

5.4.1 Tower Light with 2 Tiers


The tower light has 2 tiers of blue and white.
The function of this light is outlined below:

Event Action
1. No event Both the top and bottom tiers are OFF.

2. Attendant Call / Change The top tier turns ON when the


CHANGE button is pressed, and off when
the button is pressed again.

3. Tilt The top tier flashes.

4. Door open The bottom tier flashes when one of the


machine doors (including the internal
doors) is open.

Once the door is closed, the bottom tier is


lit constantly, and turned off 1) when the
next game ends, or 2) when a 120 second
period has passed with no activity, either
earlier one.

In the case of 1), if the machine tilts


before the next game can be played, then
the bottom tier goes off and the top tier
flashes to indicate the new tilt.
5. Jackpot / Handpay condition Both the top and bottom tiers flash
alternately.

5-3
Chapter 5: Attendant Service for Assisting Games

5.4.2 Tower Light with 3 Tiers

The tower light has 3 tiers of green, red, and yellow.


The function of this light is outlined below:

Event Action
1. No event Three tiers are OFF.

2. Jackpot / Handpay condition The top tier turns ON.

3. Tilt The middle tier flashes.

4. Door open The middle tier turns ON when one of


the machine doors (including the internal
doors) is open.

5. Attendant Call / Change The bottom tier turns ON when the


CHANGE button is pressed, and off when
the button is pressed again.

The specifications are subject to change according to customers request.

5-4
Chapter 5: Attendant Service for Assisting Games

5.5 Refilling Hopper with Coins/Tokens


NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

The hopper cover must be removed by authorized personnel.


After filling the hopper, make sure to return the hopper cover and securely
screw it down.

When the hopper is getting short for coins/tokens, or when there is no coin/token in the
hopper, a HOPPER EMPTY message is displayed on the LCD screen.

1. Fill the hopper with coins/tokens by referring to Paragraph 3.1.


2. Turn the RESET keyswitch to clear the HOPPER EMPTY error message.

5.6 Refilling Tickets


When ticket printer paper is running short, a TICKET PRINTER PAPER LOW
message is displayed on the LCD screen.

1. Fill the ticket paper into the ticket supply tray by referring to Paragraph 3.4.
2. Turn the RESET keyswitch to clear the TICKET PRINTER PAPER LOW error
message.

5-5
Chapter 5: Attendant Service for Assisting Games

5.7 Clearing Coin/Token Jam


5.7.1 Removing Jamming Coin/Token from Coin Acceptor
NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

The coin diverter may be hot. Wait until it cools down before touching.

If the coin acceptor is blocked with a coin/token, a COIN IN JAM error message is
displayed on the monitor screen.

Use the following procedure to clear the jam:

1. Open the main door.


2. Locate the coin acceptor on the back of the main door.
3. When your coin acceptor is an MC-62 coin acceptor, slide the reference coin
holder in the arrow-indicated direction to remove the jamming coin.

When your coin acceptor is a CONDOR coin acceptor, open the coin acceptor as
depicted right to remove the jamming coin/token.

NOTE:
If necessary, remove the coin acceptor in the following manner:
(1) Disconnect the cable connector from the coin acceptor.
(2) Push up then pull forward (unhook) the coin acceptor to remove it.

4. After clearing the coin jam, if the coin acceptor was removed, return the coin
acceptor onto the back of the main door, and connect the cable connector.
5. Close the main door.
6. Turn the RESET keyswitch to clear the error message.

5-6
Chapter 5: Attendant Service for Assisting Games

5.7.2 Removing Jamming Coin/Token from Hopper

NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

RISK OF BURN
The shield of the hopper motor may be hot.
Wait until the shield cools down before touching the hopper.
Do not turn the shelf wheel forcibly for clearing a jamming coin/token.

If the hopper is blocked with a coin/token, a HOPPER JAM is displayed on the LCD
screen.

Use the following procedure to clear the jam:

1. Open the main door.


2. Pull forward the hopper to take it out

Fixing
Screw

3. Remove the hopper cover by loosening the fixing screw (1 screw).


4. Take out all the coins/tokens from the hopper.
5. Clear the jamming coin/token in the following steps.
(1) Manually rotate the shelf wheel first counterclockwise, then clockwise to
free the jamming coin/token.
(2) Push the jamming coin/token back in by using the edge of a similar coin/token.

6. After clearing the coin/token, fill the hopper with coins/tokens.

5-7
Chapter 5: Attendant Service for Assisting Games

7. Screw down the hopper cover onto the hopper.


8. Set the hopper onto the hopper rail inside the cabinet.
9. Push the hopper until it seats to the hopper connector.
10. Close the main door.
11. Turn the RESET keyswitch to clear the error message.

5-8
Chapter 5: Attendant Service for Assisting Games

5.8 Clearing Bill Jam


If your bill acceptor is blocked with a bill, a BILL ACCEPTOR JAM is displayed
on the monitor screen.
NOTE:
Regarding a BILL STACKER JAM error, refer to Paragraph 11.4.

Use the following procedures to clear the jam:

5.8.1 When your bill acceptor is ARUZE bill acceptor

1. Open the main door.


2. Locate the bill acceptor.
3. Locate the bill validator module release lever.
4. Insert your finger under the release lever, and push up the back of the lever to
remove the validator module.
5. Locate the head cover release lever on the validator module, and pull it up to open
the head cover.
6. Clear the jamming bill.
7. After clearing the jam, close the head cover, and then return the validator module
into the bill acceptor.
NOTE:
When you return the head, be sure to push it until it snaps locked.

8. Close the main door.


9. Turn the RESET keyswitch to clear the error message.

Head cover
release lever
Bill validator module release lever

5-9
Chapter 5: Attendant Service for Assisting Games

5.8.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor

1. Open the main door.


2. Locate the bill acceptor.
3. Locate the latches just below the bill validator module head.
4. Squeeze the latches inward.
5. Pull forward the front part of the bill validator module to make the bill channel
visible.
6. Clear the jamming bill.

If the jam persists;

7. Return the front part of the bill validator module to the original position.
8. Locate the bill validator module lock plate on the left side of the bill acceptor unit.

Latches

Bill validator module lock plate

9. Press the lock plate outward.


10. Pull up the module to remove it.
11. Disconnect the cable from the module.
12. Clear the jamming bill.
13. After clearing the jam, return the module into the bill acceptor.
14. Close the main door.
15. Turn the RESET keyswitch to clear the error message.

5-10
Chapter 5: Attendant Service for Assisting Games

5.8.3 When your bill acceptor is UBA/ WBA (JCM) bill acceptor

1. Open the main door.


2. In case of UBA bill acceptor, pull up the head cover release lever (located on the
head) to open the head cover.

In case of WBA bill acceptor, pull forward the latches on the both sides of the bill
acceptor module to open the head cover.

3. Clear the jamming bill.


4. Close the head cover.

Latches

Head release lever

If the jam persists;


5. Pull forward the head release lever and pull out the bill acceptor head.
6. Clear the jamming bill.
7. After clearing the jam, return the bill acceptor head.
NOTE:
When you return the head, be sure to push it until it snaps locked.

8. Close the main door.


9. Turn the RESET keyswitch to clear the error message.

5-11
Chapter 5: Attendant Service for Assisting Games

5.8.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor

1. Open the main door.


2. Pull up the head cover release levers to open the head cover.
3. Clear the jamming bill.
4. Close the head cover.
Head cover release lever

If the jam persists;


5. Push up the head release lever and pull out the bill acceptor head.
6. Clear the jamming bill.
7. After clearing the jam, return the bill acceptor head.
NOTE:
When you return the head, be sure to push it until it snaps locked.

8. Close the main door.


9. Turn the RESET keyswitch to clear the error message.

Bill acceptor head

Head release lever

5-12
Chapter 5: Attendant Service for Assisting Games

5.8.5 When your bill acceptor is Cashflow (MEI) bill acceptor

1. Open the main door.


2. Lift the latch and pull out the bill acceptor head.
3. Clear the jamming bill.
4. After clearing the jam, return the bill acceptor head.
NOTE:
When you return the head, be sure to push it until it snaps locked.

5. Close the main door.


6. Turn the RESET keyswitch to clear the error message.

Bill acceptor head

Latch

5-13
Chapter 5: Attendant Service for Assisting Games

5.9 Clearing Ticket Jam


If your ticket printer is blocked with a ticket, a TICKET PRINTER PAPER JAM is
displayed on the monitor screen.
Ticket Printer

Use the following procedure to clear the jam:

5.9.1 When your printer is EPIC (Ithaca) printer

1. Open the main door.


2. Locate the ticket printer.
3. Withdraw the printer to take it out.
4. Lift and open the ticket cover.
5. Remove a jamming paper from the paper path, and check for any debris.
6. Remove the remaining paper stack from the paper tray.
7. Feed paper.
8. Return the printer into the cabinet.
9. Close the main door.
Ticket cover

5-14
Chapter 5: Attendant Service for Assisting Games

5.9.2 When your printer is GEN2 (FutureLogic) printer

1. Open the main door.


2. Locate the ticket printer.
3. Withdraw the printer to take it out.
4. Open the lid by pressing the release lever.

Release Lever

5. Remove a jamming paper from the paper path. If necessary, open the feed
mechanism release lever.

Ticket Path
Feed Mechanism
Lease Lever

6. Remove the remaining paper stack from the paper tray.


7. Feed the paper.
8. Return the printer into the cabinet.
9. Close the main door.

5-15
Chapter 5: Attendant Service for Assisting Games

5.9.3 When your printer is PayCheck (Nanoptix) printer

1. Open the main door.


2. Locate the ticket printer.
3. Withdraw the printer to take it out.
4. Raise and push the paper guide to remove it.
5. Pull the printing mechanism roller to remove it.

Printing
mechanism
Paper guide
roller

6. Remove a jamming paper from the paper path.


7. Feed the paper.
8. Return the printer into the cabinet.
9. Close the main door.

5-16
Chapter 6: Soft Meter

Chapter 6: Soft Meter


6.1 Accessing Soft Meter Menu

When the game machine is idle (that is, no game is being played, or there is no tilt on
this machine), you can access the soft meter menu in the following procedure:

1. Turn the AUDIT keyswitch and then back to the upright position to call
the AUDIT mode on the screen.

MUTE UNMUTE
(SOUND) (SOUND)

TOP MENU

MAIN METERS RECALL METERS RETURN TO GAME

RROR METES SOUND SETTING

PROGRESSIVE METERS MACHINE IDENTIFICATION

LAST GAME RECALL SETTING

2. If you want to mute an error sound including DOOR OPEN, select MUTE
(SOUND) on the upper left of the screen.
To undo the mute, select UNMUTE (SOUND).

3. Touch your desired item to select. You can also select items using the buttons on the
control panel.

6-1
Chapter 6: Soft Meter

This machine has PERMANENT and PERIOD soft meters. The PERMANENT
meters show the statistical accounting information since the last RAM clear.
The PERIOD meters show the same but temporary information since either the
last RAM CLEAR or PERIOD RESET whichever more recent. Refer to
Paragraph 11.1 for how to clear RAM.

CAUTION!

Clearing these meters is not necessary. However, if necessary, only qualified


personnel can do it by clearing the RAM.

Once the meters are cleared, they cannot be retrieved. Please write down all
the meter readings before clearing the RAM.

6-2
Chapter 6: Soft Meter

6.2 MAIN METERS


The following are the menu screens of the MAIN METERS:
Page 1
NOTE:
The EXTRA METER is provided according to game titles.

Page 1

MAIN METERS
MASTER METERS

MASTER METERS GAME METERS EXTRA GAME METERS

BILL METERS GAMBLE METERS FEATURE METERS

SYSTEMS RELATED IN/OUT METERS WAGER CATEGORY METERS NEXT PAGE

ONLINE COMMUNICATION METERS RESCUE PAY METERS RETURN TO PREVIOUS MENU

Page 2

MAIN METERS

FRENCH METERS RETURN TO PREVIOUS MENU

MULTI DENOM METERS

MACAU METERS

LINK FEATURE METERS

6-3
Chapter 6: Soft Meter

6.2.1 MASTER METERS

The following are the definitions of the MASTER METERS:

Page 1: Permanent Meter

MASTER METERS

PAGE 1/5 Permanent Meter


TOTAL BET HK$0.00
TOTAL WIN HK$0.00
TOTAL WIN (EXCEPT ATTENDANT PAY) HK$0.00
TOTAL CASH IN HK$0.00
TOTAL CASH OUT HK$0.00
TOTAL COINS IN HK$0.00
TOTAL COIN BOX DROP HK$0.00
MACHINE PAID WON (EXCEPT PROGRESSIVE) HK$0.00
JACKPOT PAY (EXCEPT PROGRESSIVE) HK$0.00 PREVIOUS NEXT
JACKPOT PAY (INCLUDE PROGRESSIVE) HK$0.00 PAGE PAGE
CANCELLED CREDITS HK$0.00
HAND PAYS HK$0.00
TOTAL HOPPER PAY HK$0.00 EXIT
HOPPER TEST PAY HK$0.00

Page 2: Permanent Meter

MASTER METERS

PAGE 2/5 Permanent Meter


TOTAL GAMES PLAYED 0
TOTAL GAMES PLAYED SINCE LAST POWER ON 0
TOTAL GAMES PLAYED SINCE LAST DOOR CLOSE 0
RESIDUAL CREDIT REMOVAL PLAY TOTAL BET HK$0.00
RESIDUAL CREDIT REMOVAL PLAY - TOTAL WIN HK$0.00
RESIDUAL CREDIT REMOVAL PLAY TIMES PLAYED 0
PREVIOUS NEXT
RESIDUAL CREDIT REMOVAL PLAY TIMES WON 0
PAGE PAGE
TOTAL BILL DROP HK$0.00
HOPPER REFILL HK$0.00
HOPPER LEVER HK$0.00
EXIT

6-4
Chapter 6: Soft Meter

Page 3: Period Meter


Shows the cumulative account information since the coin drop door was closed.

MASTER METERS

PAGE 3/5 Period Meter (SINCE LAST COIN BOX DROP DOOR CLOSED)
TOTAL COIN BOX DROP HK$0.00
TOTAL BILL DROP HK$0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

Page 4: Period Meter (User Period)

MASTER METERS

PAGE 4/5 Period Meter (User Period)


TOTAL BET HK$0.00
TOTAL WIN HK$0.00
TOTAL WIN (EXCEPT ATTENDANT PAY) HK$0.00
TOTAL CASH IN HK$0.00
TOTAL CASH OUT HK$0.00
TOTAL COINS IN HK$0.00
TOTAL COIN BOX DROP HK$0.00
MACHINE PAID WON (EXCEPT PROGRESSIVE) HK$0.00
JACKPOT PAY (EXCEPT PROGRESSIVE) HK$0.00
JACKPOT PAY (INCLUDE PROGRESSIVE) HK$0.00 PREVIOUS NEXT
CANCELLED CREDITS HK$0.00 PAGE
PAGE
HAND PAYS HK$0.00
TOTAL HOPPER PAY HK$0.00
HOPPER TEST PAY HK$0.00
EXIT
TOTAL GAMES PLAYED 0

6-5
Chapter 6: Soft Meter

Page 5: Period Meter (User Period)

MASTER METERS

PAGE 5/5 Period Meter (User Period)


RESIDUAL CREDIT REMOVAL PLAY TOTAL BET HK$0.00
RESIDUAL CREDIT REMOVAL PLAY - TOTAL WIN HK$0.00
RESIDUAL CREDIT REMOVAL PLAY - TIME PLAYED 0
RESIDUAL CREDIT REMOVAL PLAY - TIME WON 0
TOTAL BILL DROP HK$0.00
HOPPER REFILL HK$0.00 PREVIOUS NEXT
PAGE PAGE

EXIT

TOTAL BET:
Shows the total value of bet credits.

TOTAL WIN:
Shows the total value of won credits.

TOTAL WIN (EXCEPT ATTENDANT PAY):


Shows the total value of wins except the ones handpaid. Values won by SAS
bonus, a progressive jackpot, and the RESIDUAL CREDIT REMOVAL PLAYS
are included.

TOTAL CASH IN:


Shows the total value of cash (coin, bill, ticket, card, etc) that the machine
accepted. No SAS bonus is included.

TOTAL CASH OUT:


Shows the total value of cash (handpay, printed ticket, electronically transferred
money etc) that the machine paid.

6-6
Chapter 6: Soft Meter

TOTAL COINS IN:


Shows the total value of coins or tokens accepted by the machine.

TOTAL COIN BOX DROP:


Shows the total value of coins or tokens dropped in to the coin box.

MACHINE PAID WON (EXCEPT PROGRESSIVE):


Shows the total value of wins except the ones handpaid. SAS bonus and
progressive jackpot wins are not included. Wins from RESIDUAL CREDIT
REMOVAL PLAYS are included.

JACKPOT PAY (EXCEPT PROGRESSIVE):


Shows the total value of wins handpaid except SAS bonus. Progressive wins
are not included.

JACKPOT PAY (INCLUDE PROGRESSIVE):


Shows the total value of wins handpaid. Wins from SAS bonus and
progressive jackpots are included.

CANCELLED CREDITS:
Shows the total value of cancelled credits that were handpaid.

HAND PAYS:
Shows the total value of handpays.

TOTAL HOPPER PAY:


Shows the total value of coins paid out by the hopper.

HOPPER TEST PAY:


Shows the total number of coins paid out during hopper test.

TOTAL GAMES PLAYED:


Shows the total number of played game.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.

6-7
Chapter 6: Soft Meter

TOTAL GAMES PLAYED SINCE LAST POWER ON:


Shows the total number of played game since the machine was last turned ON.
This meter is cleared every time when the machine was turned ON.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.

TOTAL GAMES PLAYED SINCE LAST DOOR CLOSE:


Shows the total number of played game since a door was last closed. This meter
is cleared every time when a door was closed.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.

RESIDUAL CREDIT REMOVAL PLAY - TOTAL BET:


Shows the total value of credits bet on the RESIDUAL CREDIT REMOVAL
PLAYS.

RESIDUAL CREDIT REMOVAL PLAY - TOTAL WIN:


Shows the total value of credits won in the RESIDUAL CREDIT REMOVAL
PLAYS.

RESIDUAL CREDIT REMOVAL PLAY TIMES PLAYED:


Shows the total number of times when a RESIDUAL CREDIT REMOVAL
PLAY was performed.

RESIDUAL CREDIT REMOVAL PLAY TIMES WON:


Shows the total number of times when a player won in a RESIDUAL CREDIT
REMOVAL PLAY.

TOTAL BILL DROP


Shows the total value of the bills stored in the bill acceptor.

HOPPER REFILL
Shows the total value of the coins to be refilled at a time.

6-8
Chapter 6: Soft Meter

HOPPER LEVEL
Shows the total value of coins that are currently stored in the hopper.

TOTAL COIN BOX DROP


Shows the total value of coins that were stored in the cash box since the cash
box door was closed last time.

TOTAL BILL DROP


Shows the total value of bills that were stored in the bill stacker since the bill
stacker was removed last time.

6-9
Chapter 6: Soft Meter

6.2.2 BILL METERS


There are 9 pages for BILL METERS.
Pages 1-3 are the permanent meters, Pages 4-6 are the period meters since last stacker
removed, and Page 7-9 are the user period meters.

The following are the definitions of the BILL METERS:

Permanent Meters:
Page 1

BILL METERS

PAGE 1/9 Permanent Meter

TOTAL ITEMS ACCEPTED (AMOUNT) HK$0


TOTAL ITEMS ACCEPTED (QUANTITIY) 0
TOTAL BILLS ACCEPTED (AMOUNT) HK$0
TOTAL BILLS ACCEPTED (QUANTITI) 0
TOTAL BILLS REJECTED (QUANTITI) 0
VOUCHER IN (AMOUNT) HK$0
VOUCHER IN (QUANTITIY) 0
COUPON PROMOTION IN (AMOUNT) HK$0
COUPON PROMOTION IN (QUANTITIY) 0
BILL HK$1 IN 0 PREVIOUS NEXT
BILL HK$2 IN 0 PAGE PAGE
BILL HK$5 IN 0
BILL HK$10 IN 0
BILL HK$20 IN 0 EXIT

6-10
Chapter 6: Soft Meter

Page 2

BILL METERS

PAGE 2/9 Permanent Meter

BILL HK$25 IN 0
BILL HK$50 IN 0
BILL HK$100 IN 0
BILL HK$200 IN 0
BILL HK$250 IN 0
BILL HK$500 IN 0
BILL HK$1,000 IN 0
BILL HK$2,000 IN 0
BILL HK$2,500 IN 0
BILL HK$5,000 IN 0 PREVIOUS NEXT
BILL HK$10,000 IN 0 PAGE PAGE
BILL HK$20,000 IN 0
BILL HK$25,000 IN 0
BILL HK$50,000 IN 0 EXIT

Page 3

BILL METERS

PAGE 3/9 Permanent Meter

BILL HK$100,000 IN 0
BILL HK$200,000 IN 0
BILL HK$250,000 IN 0
BILL HK$500,000 IN 0
BILL HK$1,000,000 IN 0

PREVIOUS NEXT
PAGE PAGE

EXIT

6-11
Chapter 6: Soft Meter

Period Meters Since Last Stacker Removed:


Page 4

BILL METERS

PAGE 4/9 Period Meter (SINCE LAST STACKER REMOVED)

TOTAL ITEMS ACCEPTED (AMOUNT) HK$0


TOTAL ITEMS ACCEPTED (QUANTITIY) 0
TOTAL BILLS ACCEPTED (AMOUNT) HK$0
TOTAL BILLS ACCEPTED (QUANTITI) 0
TOTAL BILLS REJECTED (QUANTITI) 0
VOUCHER IN (AMOUNT) HK$0
VOUCHER IN (QUANTITIY) 0
COUPON PROMOTION IN (AMOUNT) HK$0
COUPON PROMOTION IN (QUANTITIY) 0
BILL HK$1 IN 0 PREVIOUS NEXT
BILL HK$2 IN 0 PAGE PAGE
BILL HK$5 IN 0
BILL HK$10 IN 0
BILL HK$20 IN 0 EXIT

Page 5

BILL METERS

PAGE 5/9 Period Meter (SINCE LAST STACKER REMOVED)

BILL HK$25 IN 0
BILL HK$50 IN 0
BILL HK$100 IN 0
BILL HK$200 IN 0
BILL HK$250 IN 0
BILL HK$500 IN 0
BILL HK$1,000 IN 0
BILL HK$2,000 IN 0
BILL HK$2,500 IN 0
BILL HK$5,000 IN 0 PREVIOUS NEXT
BILL HK$10,000 IN 0 PAGE PAGE
BILL HK$20,000 IN 0
BILL HK$25,000 IN 0
BILL HK$50,000 IN 0 EXIT

6-12
Chapter 6: Soft Meter

Page 6

BILL METERS

PAGE 6/9 Period Meter (SINCE LAST STACKER REMOVED)

BILL HK$100,000 IN 0
BILL HK$200,000 IN 0
BILL HK$250,000 IN 0
BILL HK$500,000 IN 0
BILL HK$1,000,000 IN 0

PREVIOUS NEXT
PAGE PAGE

EXIT

Period Meters (User Period):


Page 7

BILL METERS

PAGE 7/9 Period Meter (User Period)

TOTAL ITEMS ACCEPTED (AMOUNT) HK$0


TOTAL ITEMS ACCEPTED (QUANTITIY) 0
TOTAL BILLS ACCEPTED (AMOUNT) HK$0
TOTAL BILLS ACCEPTED (QUANTITI) 0
TOTAL BILLS REJECTED (QUANTITI) 0
VOUCHER IN (AMOUNT) HK$0
VOUCHER IN (QUANTITIY) 0
COUPON PROMOTION IN (AMOUNT) HK$0
COUPON PROMOTION IN (QUANTITIY) 0
BILL HK$1 IN 0 PREVIOUS NEXT
BILL HK$2 IN 0 PAGE PAGE
BILL HK$5 IN 0
BILL HK$10 IN 0
BILL HK$20 IN 0 EXIT

6-13
Chapter 6: Soft Meter

Page 8

BILL METERS

PAGE 8/9 Period Meter (User Period)

BILL HK$25 IN 0
BILL HK$50 IN 0
BILL HK$100 IN 0
BILL HK$200 IN 0
BILL HK$250 IN 0
BILL HK$500 IN 0
BILL HK$1,000 IN 0
BILL HK$2,000 IN 0
BILL HK$2,500 IN 0
BILL HK$5,000 IN 0 PREVIOUS NEXT
BILL HK$10,000 IN 0 PAGE PAGE
BILL HK$20,000 IN 0
BILL HK$25,000 IN 0
BILL HK$50,000 IN 0 EXIT

Page 9

BILL METERS

PAGE 9/9 Period Meter (User Period)

BILL HK$100,000 IN 0
BILL HK$200,000 IN 0
BILL HK$250,000 IN 0
BILL HK$500,000 IN 0
BILL HK$1,000,000 IN 0

PREVIOUS NEXT
PAGE PAGE

EXIT

6-14
Chapter 6: Soft Meter

TOTAL ITEMS ACCEPTED (AMOUNT):


Shows the total value of all items accepted by the bill acceptor.

TOTAL ITEMS ACCEPTED (QUANTITY):


Shows the total number of all items accepted by the bill acceptor.

TOTAL BILLS ACCEPTED (AMOUNT):


Shows the total value of bills accepted by the bill acceptor.

TOTAL BILLS ACCEPTED (QUANTITY):


Shows the total number of bills accepted by the bill acceptor.

TOTAL BILLS REJECTED (QUANTITY):


Shows the total number of bills rejected by the bill acceptor.

VOUCHER IN (AMOUNT):
Shows the total value of vouchers accepted by the bill acceptor.

VOUCHER IN (QUANTITY):
Shows the total number of vouchers accepted by the bill acceptor.

COUPON PROMOTION IN (AMOUNT):


Shows the total value of promotional coupons accepted by the bill acceptor.

COUPON PROMOTION IN (QUANTITY):


Shows the total number of promotion coupons accepted by the bill acceptor.

BILL HK$1 IN:


Shows the number of HK$1 bills accepted.

BILL HK$2 IN:


Shows the number of HK$2 bills accepted.

BILL HK$5 IN:


Shows the number of HK$5 bills accepted.

BILL HK$10 IN:


Shows the number of HK$10 bills accepted.

BILL HK$20 IN:


Shows the number of HK$20 bills accepted.

6-15
Chapter 6: Soft Meter

BILL HK$25 IN:


Shows the number of HK$25 bills accepted.

BILL HK$50 IN:


Shows the number of HK$50 bills accepted.

BILL HK$100 IN:


Shows the number of HK$100 bills accepted.

BILL HK$200 IN:


Shows the number of HK$200 bills accepted.

BILL HK$250 IN:


Shows the number of HK$250 bills accepted.

BILL HK$500 IN:


Shows the number of HK$500 bills accepted.

BILL HK$1,000 IN:


Shows the number of HK$1,000 bills accepted.

BILL HK$2,000 IN:


Shows the number of HK$2,000 bills accepted.

BILL HK$2,500 IN:


Shows the number of HK$2,500 bills accepted.

BILL HK$5,000 IN:


Shows the number of HK$5,000 bills accepted.

BILL HK$10,000 IN:


Shows the number of HK$10,000 bills accepted.

BILL HK$20,000 IN:


Shows the number of HK$20,000 bills accepted.

BILL HK$25,000 IN:


Shows the number of HK$25,000 bills accepted.

BILL HK$50,000 IN:


Shows the number of HK$50,000 bills accepted.

6-16
Chapter 6: Soft Meter

BILL HK$100,000 IN:


Shows the number of HK$100,000 bills accepted.

BILL HK$200,000 IN:


Shows the number of HK$200,000 bills accepted.

BILL HK$250,000 IN:


Shows the number of HK$250,000 bills accepted.

BILL HK$500,000 IN:


Shows the number of HK$500,000 bills accepted.

BILL HK$1,000,000 IN:


Shows the number of HK$1,000,000 bills accepted.

6-17
Chapter 6: Soft Meter

6.2.3 SYSTEMS RELATED IN/OUT METERS

The following are the definitions of the SYSTEMS RELATED IN/OUT METERS:

1st Page: Permanent Meter

SYSTEMS RELATED IN/OUT METERS

PAGE 1/2 Permanent Meter


ATTENDANT PAID PROGRESSIVE PAYOUT HK$0.00
MACHINE PAID PROGRESSIVE PAYOUT HK$0.00
MACHINE PAID EXTERNAL BONUS PAYOUT HK$0.00
ATTENDANT PAID EXTERNAL BONUS PAYOUT HK$0.00
VOUCHER IN HK$0.00
VOUCHER OUT HK$0.00
EFT IN HK$0.00
WAT IN HK$0.00
PREVIOUS NEXT
WAT OUT HK$0.00
PAGE PAGE
NON-CASHABLE ELECTRONIC PROMOTION IN HK$0.00
CASHABLE ELECTRONIC PROMOTION IN HK$0.00
NON-CASHABLE ELECTRONIC PROMOTION OUT HK$0.00
CASHABLE ELECTRONIC PROMOTION OUT HK$0.00 EXIT
COUPON PROMOTION IN HK$0.00
COUPON PROMOTION OUT HK$0.00

6-18
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)

SYSTEMS RELATED IN/OUT METERS

PAGE 2/2 Period Meter


ATTENDANT PAID PROGRESSIVE PAYOUT HK$0.00
MACHINE PAID PROGRESSIVE PAYOUT HK$0.00
MACHINE PAID EXTERNAL BONUS PAYOUT HK$0.00
ATTENDANT PAID EXTERNAL BONUS PAYOUT HK$0.00
VOUCHER IN HK$0.00
VOUCHER OUT HK$0.00
EFT IN HK$0.00
WAT IN HK$0.00
PREVIOUS NEXT
WAT OUT HK$0.00
PAGE PAGE
NON-CASHABLE ELECTRONIC PROMOTION IN HK$0.00
CASHABLE ELECTRONIC PROMOTION IN HK$0.00
NON-CASHABLE ELECTRONIC PROMOTION OUT HK$0.00
CASHABLE ELECTRONIC PROMOTION OUT HK$0.00 EXIT
COUPON PROMOTION IN HK$0.00
COUPON PROMOTION OUT HK$0.00

ATTENDANT PAID PROGRESSIVE PAYOUT:


Shows the total value handpaid as a result of a progressive win.
MACHINE PAID PROGRESSIVE PAYOUT:
Shows the total value paid by the machine as a result of a progressive win.
MACHINE PAID EXTERNAL BONUS PAYOUT:
Shows the total value of additional values awarded by an external bonusing
system and paid by the machine.
ATTENDANT PAID EXTERNAL BONUS PAYOUT:
Shows the total value of additional values awarded by an external bonusing
system and paid by an attendant.
VOUCHER IN:
Shows the total value of slot machine wagering vouchers accepted by the
machine.
VOUCHER OUT:
Shows the total value of slot machine wagering vouchers issued by the machine.

6-19
Chapter 6: Soft Meter

EFT IN:
Shows the total value of cashable credits electronically transferred from a
financial institution through a cashless wagering system.
WAT IN:
Shows the total value of cashable credits electronically transferred to the
machine from a wagering account by means of external connection between the
machine and a cashless wagering system.
WAT OUT:
Shows the total value of cashable credits electronically transferred from the
machine to a wagering account by means of external connection between the
machine and a cashless wagering system.
NON-CASHABLE ELECTRONIC PROMOTION IN:
Shows the total value of non-cashable credits electronically transferred to the
machine from a promotional account by means of external connection between
the machine and a cashless wagering system.
CASHABLE ELECTRONIC PROMOTION IN:
Shows the total value of cashable credits electronically transferred to the
machine from a promotional account by means of external connection between
the machine and a cashless wagering system.
NON-CASHABLE ELECTRONIC PROMOTION OUT:
Shows the total value of non-cashable credits electronically transferred from the
machine to a promotional account by means of external connection between the
machine and a cashless wagering system.
CASHABLE ELECTRONIC PROMOTION OUT:
Shows the total value of cashable credits electronically transferred from the
machine to a promotional account by means of external connection between the
machine and a cashless wagering system.
COUPON PROMOTION IN:
Shows the total value of all slot machine coupons accepted by the machine.
COUPON PROMOTION OUT:
Shows the total value of all slot machine coupons issued by the machine.

6-20
Chapter 6: Soft Meter

6.2.4 ONLINE COMMUNICATION METERS


The following are the ONLINE COMMUNICATION METERS.

Page 1

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 1/12
No. DATA NAME VALUE
0000 TOTAL COIN IN CREDITS 0
0001 TOTAL COIN OUT CREDITS 0
0002 TOTAL JACKPOT CREDITS 0
0003 TOTAL HAND PAID CANCELLED CREDITS 0
0004 TOTAL CANCELLED CREDITS 0
0005 GAMES PLAYED 0
0006 GAMES WON 0
0007 GAMES LOST 0
0008 TOTAL CREDITS FROM COIN ACCEPTOR 0
0009 TOTAL CREDITS PAID FROM HOPPER 0
000A TOTAL CREDITS FROM COINS TO DROP 0
000B TOTAL CREDITS FROM BILLS ACCEPTED 0
000C CURRENT CREDITS 0
000D TOTAL SAS CASHABLE TICKET IN (CENTS) HK$0.00

Page 2

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 2/12
No. DATA NAME VALUE
000E TOTAL SAS CASHABLE TICKET OUT (CENTS) HK$0.00
000F TOTAL SAS RESTRICTED TICKET IN (CENTS) HK$0.00
0010 TOTAL SAS RESTRICTED TICKET OUT (CENTS) HK$0.00
0011 TOTAL SAS CASHABLE TICKET IN (QUANTITY) 0
0012 TOTAL SAS CASHABLE TICKET OUT (QUANTITY) 0
0013 TOTAL SAS RESTRICTED TICKET IN (QUANTITY) 0
0014 TOTAL SAS RESTRICTED TICKET OUT (QUANTITY) 0
0015 TOTAL TICKET IN (CREDITS) 0
0016 TOTAL TICKET OUT (CREDITS) 0
0017 TOTAL ELECTRONIC TRANSFERS TO GAMING MACHINE (CREDITS) 0
0018 TOTAL ELECTRONIC TRANSFERS TO HOST (CREDITS) 0
0019 TOTAL RESTRICTED AMOUNT PLAYED (CREDITS) 0
001A TOTAL NONRESTRICTED AMOUNT PLAYED (CREDITS) 0
001B CURRENT RESTRICTED CREDITS (CREDITS) 0

6-21
Chapter 6: Soft Meter

Page 3

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 3/12
No. DATA NAME VALUE
001C TOTAL MACHINE PAID PAYTABLE WIN (CREDITS) 0
001D TOTAL MACHINE PAID PROGRESSIVE WIN (CREDITS) 0
001E TOTAL MACHINE PAID EXTERNAL BONUS WIN (CREDITS) 0
001F TOTAL ATTENDANT PAID PAYTABLE WIN (CREDITS) 0
0020 TOTAL ATTENDANT PAID PROGRESSIVE WIN (CREDITS) 0
0021 TOTAL ATTENDANT PAID EXTERNAL BONUS WIN (CREDITS) 0
0022 TOTAL WON CREDITS (CREDITS) 0
0023 TOTAL HAND PAID CREDITS (CREDITS) 0
0024 TOTAL DROP (CREDITS) 0
0025 GAMES SINCE LAST POWER RESET 0
0026 GAMES SINCE SLOT DOOR CLOSURE 0
0027 TOTAL CREDITS FROM EXTERNAL COIN ACCEPTOR (CREDITS) 0
0028 TOTAL CASHABLE TICKET IN (CREDITS) 0
0029 TOTAL REGULAR CASHABLE TICKET IN (CREDITS) 0

Page 4

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 4/12
No. DATA NAME VALUE
002A TOTAL RESTRICTED PROMOTIONAL TICKET IN (CREDITS) 0
002B TOTAL NONRESTRICTED PROMOTIONAL TICKET IN (CREDITS) 0
002C TOTAL CASHABLE TICKET OUT (CREDITS) 0
002D TOTAL RESTRICTED PROMOTIONAL TICKET OUT (CREDITS) 0
002E ELECTRONIC REGULAR CASHABLE TRANSFERS TO GAMING MACHINE (CREDITS) 0
002F ELECTRONIC RESTRICTED PROMOTIONAL TRANSFERS TO GAMING MACHINE (CREDITS) 0
0030 ELECTRONIC NONRESTRICTED PROMOTIONAL TRANSFERS TO GAMING MACHINE(CREDITS) 0
0031 ELECTRONIC DEBIT TRANSFERS TO GAMING MACHINE (CREDITS) 0
0032 ELECTRONIC REGULAR CASHABLE TRANSFERS TO HOST (CREDITS) 0
0033 ELECTRONIC RESTRICTED PROMOTIONAL TRANSFERS TO HOST (CREDITS) 0
0034 ELECTRONIC NONRESTRICTED PROMOTIONAL TRANSFERS TO HOST (CREDITS) 0
0035 TOTAL REGULAR CASHABLE TICKET IN (QUANTITY) 0
0036 TOTAL RESTRICTED PROMOTIONAL TICKET IN (QUANTITY) 0
0037 TOTAL NONRESTRICTED PROMOTIONAL TICKET IN (QUANTITY) 0

6-22
Chapter 6: Soft Meter

Page 5

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 5/12
No. DATA NAME VALUE
0038 TOTAL CASHABLE TICKET OUT (QUANTITY) 0
0039 TOTAL RESTRICTED PROMOTIONAL TICKET OUT (QUANTITY) 0
003E NUMBER OF BILLS CURRENTLY IN THE STACKER 0
003F TOTAL VALUE OF BILLS CURRENTLY IN THE STACKER (CREDITS) 0
0040 TOTAL NUMBER OF $1.00 BILLS ACCEPTED 0
0041 TOTAL NUMBER OF $2.00 BILLS ACCEPTED 0
0042 TOTAL NUMBER OF $5.00 BILLS ACCEPTED 0
0043 TOTAL NUMBER OF $10.00 BILLS ACCEPTED 0
0044 TOTAL NUMBER OF $20.00 BILLS ACCEPTED 0
0045 TOTAL NUMBER OF $25.00 BILLS ACCEPTED 0
0046 TOTAL NUMBER OF $50.00 BILLS ACCEPTED 0
0047 TOTAL NUMBER OF $100.00 BILLS ACCEPTED 0
0048 TOTAL NUMBER OF $200.00 BILLS ACCEPTED 0
0049 TOTAL NUMBER OF $250.00 BILLS ACCEPTED 0

Page 6

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 6/12
No. DATA NAME VALUE
004A TOTAL NUMBER OF $500.00 BILLS ACCEPTED 0
004B TOTAL NUMBER OF $1,000.00 BILLS ACCEPTED 0
004C TOTAL NUMBER OF $2,000.00 BILLS ACCEPTED 0
004D TOTAL NUMBER OF $2,500.00 BILLS ACCEPTED 0
004E TOTAL NUMBER OF $5,000.00 BILLS ACCEPTED 0
004F TOTAL NUMBER OF $10,000.00 BILLS ACCEPTED 0
0050 TOTAL NUMBER OF $20,000.00 BILLS ACCEPTED 0
0051 TOTAL NUMBER OF $25,000.00 BILLS ACCEPTED 0
0052 TOTAL NUMBER OF $50,000.00 BILLS ACCEPTED 0
0053 TOTAL NUMBER OF $100,000.00 BILLS ACCEPTED 0
0054 TOTAL NUMBER OF $200,000.00 BILLS ACCEPTED 0
0055 TOTAL NUMBER OF $250,000.00 BILLS ACCEPTED 0
0056 TOTAL NUMBER OF $500,000.00 BILLS ACCEPTED 0
0057 TOTAL NUMBER OF $1,000,000.00 BILLS ACCEPTED 0

6-23
Chapter 6: Soft Meter

Page 7

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 7/12
No. DATA NAME VALUE
0058 TOTAL CREDITS FROM BILLS TO DROP 0
0059 TOTAL NUMBER OF $1.00 BILLS TO DROP 0
005A TOTAL NUMBER OF $2.00 BILLS TO DROP 0
005B TOTAL NUMBER OF $5.00 BILLS TO DROP 0
005C TOTAL NUMBER OF $10.00 BILLS TO DROP 0
005D TOTAL NUMBER OF $20.00 BILLS TO DROP 0
005E TOTAL NUMBER OF $50.00 BILLS TO DROP 0
005F TOTAL NUMBER OF $100.00 BILLS TO DROP 0
0060 TOTAL NUMBER OF $200.00 BILLS TO DROP 0
0061 TOTAL NUMBER OF $500.00 BILLS TO DROP 0
0062 TOTAL NUMBER OF $1,000.00 BILLS TO DROP 0
0063 TOTAL CREDITS FROM BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0064 TOTAL NUMBER OF $1.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0065 TOTAL NUMBER OF $2.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###

Page 8

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 8/12
No. DATA NAME VALUE
0066 TOTAL NUMBER OF $5.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0067 TOTAL NUMBER OF $10.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0068 TOTAL NUMBER OF $20.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
0069 TOTAL NUMBER OF $50.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006A TOTAL NUMBER OF $100.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006B TOTAL NUMBER OF $200.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006C TOTAL NUMBER OF $500.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006D TOTAL NUMBER OF $1,000.00 BILLS DIVERTED TO HOPPER ### NO SUPPORT ###
006E TOTAL CREDITS FROM BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
006F TOTAL NUMBER OF $1.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0070 TOTAL NUMBER OF $2.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0071 TOTAL NUMBER OF $5.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0072 TOTAL NUMBER OF $10.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0073 TOTAL NUMBER OF $20.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###

6-24
Chapter 6: Soft Meter

Page 9

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 9/12
No. DATA NAME VALUE
0074 TOTAL NUMBER OF $50.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0075 TOTAL NUMBER OF $100.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0076 TOTAL NUMBER OF $200.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0077 TOTAL NUMBER OF $500.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
0078 TOTAL NUMBER OF $1,000.00 BILLS DISPENSED FROM HOPPER ### NO SUPPORT ###
007F WEIGHTED AVERAGE THEORETICAL PAYBACK PERCENTAGE 90.01%
0080 REGULAR CASHABLE TICKET IN (CENTS) HK$0.00
0081 REGULAR CASHABLE TICKET IN (QUANTITY) 0
0082 RESTRICTED TICKET IN (CENTS) HK$0.00
0083 RESTRICTED TICKET IN (QUANTITY) 0
0084 NONRESTRICTED TICKET IN (CENTS) HK$0.00
0085 NONRESTRICTED TICKET IN (QUANTITY) 0
0086 REGULAR CASHABLE TICKET OUT (CENTS) HK$0.00
0087 REGULAR CASHABLE TICKET OUT (QUANTITY) 0

Page 10

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 10/12
No. DATA NAME VALUE
0088 RESTRICTED TICKET OUT (CENTS) HK$0.00
0089 RESTRICTED TICKET OUT (QUANTITY) 0
008A DEBIT TICKET OUT (CENTS) HK$0.00
008B DEBIT TICKET OUT (QUANTITY) 0
008C VALIDATED CANCELLED CREDIT HANDPAY, RECEIPT PRINTED (CENTS) HK$0.00
008D VALIDATED CANCELLED CREDIT HANDPAY, RECEIPT PRINTED (QUANTITY) 0
008E VALIDATED JACKPOT HANDPAY, RECEIPT PRINTED (CENTS) HK$0.00
008F VALIDATED JACKPOT HANDPAY, RECEIPT PRINTED (QUANTITY) 0
0090 VALIDATED CANCELLED CREDIT HANDPAY, NO RECEIPT (CENTS) HK$0.00
0091 VALIDATED CANCELLED CREDIT HANDPAY, NO RECEIPT (QUANTITY) 0
0092 VALIDATED JACKPOT HANDPAY, NO RECEIPT (CENTS) HK$0.00
0093 VALIDATED JACKPOT HANDPAY, NO RECEIPT (QUANTITY) 0
00A0 IN-HOUSE CASHABLE TRANSFERS TO GAMING MACHINE (CENTS) HK$0.00
00A1 IN-HOUSE CASHABLE TRANSFERS TO GAMING MACHINE (QUANTITY) 0

6-25
Chapter 6: Soft Meter

Page 11

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 11/12
No. DATA NAME VALUE
00A2 IN-HOUSE RESTRICTED TRANSFERS TO GAMING MACHINE (CENTS) HK&0.00
00A3 IN-HOUSE RESTRICTED TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00A4 IN-HOUSE NONRESTRICTED TRANSFERS TO GAMING MACHINE (CENTS) HK$0.00
00A5 IN-HOUSE NONRESTRICTED TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00A6 DEBIT TRANSFERS TO GAMING MACHINE (CENTS) HK$0.00
00A7 DEBIT TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00A8 IN-HOUSE CASHABLE TRANSFERS TO TICKET (CENTS) HK$0.00
00A9 IN-HOUSE CASHABLE TRANSFERS TO TICKET (QUANTITY) 0
00AA IN-HOUSE RESTRICTED TRANSFERS TO TICKET (CENTS) HK$0.00
00AB IN-HOUSE RESTRICTED TRANSFERS TO TICKET (QUANTITY) 0
00AC DEBIT TRANSFERS TO TICKET (CENTS) HK$R0.00
00AD DEBIT TRANSFERS TO TICKET (QUANTITY) 0
00AE BONUS CASHABLE TRANSFERS TO GAMING MACHINE (CENTS) HK$0.00
00AF BONUS CASHABLE TRANSFERS TO GAMING MACHINE (QUANTITY) 0

Page 12

ONLINE COMMUNICATION METERS


The items described in credits are in ACCOUNTING DENOMINATION units. (=HK$*.** units)

PAGE 12/12
No. DATA NAME VALUE
00B0 BONUS NONRESTRICTED TRANSFERS TO GAMING MACHINE (CENTS) HK$0.00
00B1 BONUS NONRESTRICTED TRANSFERS TO GAMING MACHINE (QUANTITY) 0
00B8 IN-HOUSE CASHABLE TRANSFERS TO HOST (CENTS) HK$0.00
00B9 IN-HOUSE CASHABLE TRANSFERS TO HOST (QUANTITY) 0
00BA IN-HOUSE RESTRICTED TRANSFERS TO HOST (CENTS) HK$0.00
00BB IN-HOUSE RESTRICTED TRANSFERS TO HOST (QUANTITY) 0
00BC IN-HOUSE NONRESTRICTED TRANSFERS TO HOST (CENTS) HK$0.00
00BD IN-HOUSE NONRESTRICTED TRANSFERS TO HOST (QUANTITY) 0

6-26
Chapter 6: Soft Meter

6.2.5 GAME METERS


The following are the definitions of the GAME METERS.

1st Page: Permanent Meter

GAME METERS

PAGE 1/2 Permanent Meter


PAYOUT % 0.000%
PAYOUT % (INCLUDE PROGRESSIVE) 0.000%
GAMES WON 0
GAMES LOST 0
WIN 1000000 OR MORE CREDITS 0
WIN 500000-999999 CREDITS 0
WIN 100000-499999 CREDITS 0
WIN 50000-99999 CREDITS 0
PREVIOUS NEXT
WIN 10000-49999 CREDITS 0
PAGE PAGE
WIN 5000-9999 CREDITS 0
WIN 1000-4999 CREDITS 0
WIN 500-999 CREDITS 0 EXIT
WIN 200-499 CREDITS 0
WIN 100-199 CREDITS 0
WIN 1-99 CREDITS 0

2nd Page: Permanent Meter

GAME METERS

PAGE 2/2 Period Meter (User Period)


PAYOUT % 0.000%
PAYOUT % (INCLUDE PROGRESSIVE) 0.000%
GAMES WON 0
GAMES LOST 0
WIN 1000000 OR MORE CREDITS 0
WIN 500000-999999 CREDITS 0
WIN 100000-499999 CREDITS 0
WIN 50000-99999 CREDITS 0 PREVIOUS NEXT
WIN 10000-49999 CREDITS 0 PAGE PAGE
WIN 5000-9999 CREDITS 0
WIN 1000-4999 CREDITS 0
EXIT
WIN 500-999 CREDITS 0
WIN 200-499 CREDITS 0
WIN 100-199 CREDITS 0
WIN 1-99 CREDITS 0

6-27
Chapter 6: Soft Meter

PAYOUT %
Shows the payout percentage based on [TOTAL WINS / TOTAL BETS].
In case of a progressive jackpot, only a win from the base game is included.
SAS bonus is excluded.

PAYOUT % (INCLUDE PROGRESSIVE):


Shows the payout percentage based on [TOTAL WINS / TOTAL BETS].
A progressive award is included. No SAS bonus is included.
GAMES WON
Shows the total number of games won (a gamble game is excluded).
GAMES LOST
Shows the total number of games lost (a gamble game is excluded.)
WIN 1000000 OR MORE CREDITS:
Shows the total number of wins of which awards are 1000000 or more credits.
WIN 500000 999999 CREDITS:
Shows the total number of wins of which awards are 500000 999999 credits.
WIN 100000 499999 CREDITS:
Shows the total number of wins of which awards are 100000 499999 credits.
WIN 50000 99999 CREDITS:
Shows the total number of wins of which awards are 50000 99999 credits.
WIN 10000 49999 CREDITS:
Shows the total number of wins of which awards are 10000 49999 credits.
WIN 5000 9999 CREDITS:
Shows the total number of wins of which awards are 5000 9999 credits.

WIN 1000 4999 CREDITS:


Shows the total number of wins of which awards are 1000 4999 credits.
WIN 500 999 CREDITS:
Shows the total number of wins of which awards are 500 999 credits.
WIN 200 499 CREDITS:
Shows the total number of wins of which awards are 200 499 credits.
WIN 100 199 CREDITS:
Shows the total number of wins of which awards are 100 199 credits.
WIN 1 99 CREDITS:
Shows the total number of wins of which awards are 1 99 credits.
(Including over 0 credit, eg 0.5 and so on)

6-28
Chapter 6: Soft Meter

6.2.6 GAMBLE METERS


Currently not used.

6.2.7 WAGER CATEGORY METERS


Currently not used.

6.2.8 RESCUE PAY METERS


Currently not used.

6.2.9 EXTRA GAME METERS


Currently not used.

6.2.10 FEATURE METERS


Currently not used.

6.2.11 FRENCH METERS


The following are the definitions of the FRENCH METERS.

1st Page: Permanent Meter

FRENCH METERS

PAGE 1/2 Permanent Meter


EXPECTED RTP (Return to Player) 90.01%
TOTAL IN 0
TOTAL OUT 0
CASH BOX 0
BILL IN 0
COIN IN 0
COIN OUT 0
CANCEL CREDIT 0
JACKPOT HANDPAY 0 PREVIOUS NEXT
PAGE PAGE

EXIT

6-29
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)

FRENCH METERS

PAGE 2/2 Period Meter (User Period)


TOTAL IN 0
TOTAL OUT 0
CASH BOX 0
BILL IN 0
COIN IN 0
COIN OUT 0
CANCEL CREDIT 0
JACKPOT HANDPAY 0 PREVIOUS NEXT
PAGE PAGE

EXIT

EXPECTED RTP (Return to Player):


Shows the expected payout %.

TOTAL IN:
Shows the total credits bet.

TOTAL OUT:
Shows the total value of won credits. Values won by SAS bonus, a progressive
jackpot, and the RESIDUAL CREDIT REMOVAL PLAYS are included.

CASH BOX:
Shows the total credits with the same value as the coins or tokens dropped in to
the coin box.

BILL IN:
Shows the total credits with the same value as the bills accepted by the bill
acceptor.

6-30
Chapter 6: Soft Meter

COIN IN:
Shows the total credits with the same value as the coins or tokens accepted by
the machine.

COIN OUT:
Shows the total credits with the same value as the coins paid out by the hopper.

CANCEL CREDIT:
Shows the total cancelled credits that were handpaid.

JACKPOT HANDPAY:
Shows the total credits from the wins handpaid. Wins from SAS bonus and
progressive jackpots are included.

6.2.12 MULTI DENOM METERS


Currently not used.

6-31
Chapter 6: Soft Meter

6.2.13 MACAU METERS


The following are the definitions of the MACAU METERS.

Page 1: Permanent Meter

MACAU METERS

PAGE 1/3 Permanent Meter


COIN IN HK$0.00
COIN OUT HK$0.00
COIN DROP HK$0.00
PHYSICAL COIN IN HK$0.00
PHYSICAL COIN OUT HK$0.00
ATTENDANT PAID JACKPOTS HK$0.00
ATTENDANT PAID CANCELLED CREDITS HK$0.00
BILL IN HK$0.00 PREVIOUS NEXT
NUMBER OF GAMES PLAYED SINCE POWER RESET 0 PAGE PAGE
NUMBER OF GAMES PLAYED SINCE DOOR CLOSE 0
NUMBER OF GAMES PLAYED SINCE RAM CLEAR 0
NUMBER OF INAPPROPRIATE COINS 0 EXIT

Page 2: Period Meter


Shows the cumulative account information since the coin drop door was closed.

MACAU METERS

PAGE 2/3 Period Meter (SINCE LAST COIN BOX DROP DOOR CLOSED)
COIN DROP HK$0.00
BILL IN HK$0.00

PREVIOUS NEXT
PAGE PAGE

EXIT

6-32
Chapter 6: Soft Meter

Page 3: Period Meter (User Period)

MACAU METERS

PAGE 3/3 Period Meter (User Period)


COIN IN HK$0.00
COIN OUT HK$0.00
COIN DROP HK$0.00
PHYSICAL COIN IN HK$0.00
PHYSICAL COIN OUT HK$0.00
ATTENDANT PAID JACKPOTS HK$0.00
ATTENDANT PAID CANCELLED CREDITS HK$0.00
BILL IN HK$0.00 PREVIOUS NEXT
NUMBER OF GAMES PLAYED SINCE POWER RESET 0 PAGE PAGE
NUMBER OF GAMES PLAYED SINCE DOOR CLOSE 0
NUMBER OF GAMES PLAYED SINCE RAM CLEAR 0
NUMBER OF INAPPROPRIATE COINS 0 EXIT

COIN IN:
Shows the total value of all wagers (excluding wagers in DD).
COIN OUT:
Shows the cumulative value paid out by the machine as a result of wins, whether
the payout is made via a credit meter, a ticket, or a cashless wagering system like
WAT (excluding (1) a progressive win and (2) credits from the external bonus
system and the progressive system).
COIN DROP:
Shows the total value of coins or tokens dropped in to the coin box.
PHYSICAL COIN IN:
Shows the total value of coins or tokens accepted by the machine.
PHYSICAL COIN OUT:
Shows the total value of coins or tokens paid out by the machine.
ATTENDANT PAID JACKPOTS:
Shows the total value handpaid as a result of a jackpot. The value of printed
tickets is included, but (1) a bonus win and (2) bonus credits from the external
bonus system are excluded.

6-33
Chapter 6: Soft Meter

ATTENDANT PAID CANCELLED CREDITS:


Shows the total value handpaid as a result of canceling credits.

BILL IN:
Shows the total value of bills that were stored in the bill stacker since the bill
stacker was removed last time.
NUMBER OF GAMES PLAYED SINCE POWER RESET:
Shows the total number of games since the last power-on.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.
NUMBER OF GAMES PLAYED SINCE DOOR CLOSE:
Shows the total number of games since the last time the main door was closed.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.
NUMBER OF GAMES PLAYED SINCE RAM CLEAR:
Shows the total number of games played since the last RAM clear.
(One game cycle is defined as the time after a wager is placed and until win or
lose is determined. In Aruze Link feature, this definition is always applied.)
In case of a LINK FEATURE GAME, the number of times when a LINK
FEATURE GAME is triggered is included.
NUMBER OF INAPPROPRIATE COINS:
Show the total number of coins dropped in during game play.

6-34
Chapter 6: Soft Meter

6.3 ERROR METERS

These meters show the cumulative number of errors since the last RAM clear.

NOTE:
Refer to Paragraph 11.1 for RAM CLEAR.

ERROR METERS
MECHANICAL METER ERRORS

MECHANICAL METER ERRORS REEL ERRORS TICKET PRINTER ERRORS

SYSTEM ERRORS DOOR EVENTS EXTEND MOTOR ERRORS

COIN ACCEPTOR ERRORS COMMUNICATION ERRORS RETURN TO PREVIOUS MENU

HOPPER ERRORS BILL ACCEPTOR ERRORS / EVENTS

6-35
Chapter 6: Soft Meter

6.3.1 MECHANICAL METER ERRORS


The following are the definitions of the MECHANICAL METER errors:

1st Page: Permanent Meter

MECHANICAL METER ERRORS

PAGE 1/2 Permanent Meter


MECHANICAL METER #1 FAULT/DISCONNECTED 0
MECHANICAL METER #2 FAULT/DISCONNECTED 0 PREVIOUS NEXT
MECHANICAL METER #3 FAULT/DISCONNECTED 0 PAGE PAGE
MECHANICAL METER #4 FAULT/DISCONNECTED 0
MECHANICAL METER #5 FAULT/DISCONNECTED 0
EXIT

2nd Page: Period Meter (User Period)

MECHANICAL METER ERRORS

PAGE 2/2 Period Meter (User Period)


MECHANICAL METER #1 FAULT/DISCONNECTED 0
MECHANICAL METER #2 FAULT/DISCONNECTED 0 PREVIOUS NEXT
MECHANICAL METER #3 FAULT/DISCONNECTED 0 PAGE PAGE
MECHANICAL METER #4 FAULT/DISCONNECTED 0
MECHANICAL METER #5 FAULT/DISCONNECTED 0
EXIT

6-36
Chapter 6: Soft Meter

Hand Total Out Total In CashBox/ Total Bill


Pay/Jackpot Drop

METER #1 METER #2 METER #3 METER #4 METER #5

NOTE: The meters #1 to #5 are arranged from left to right.


The meter assignment may vary according to your specifications.

MECHANICAL METER #1 FAULT/DISCONNECTED:


Shows the cumulative number of times the meter #1 was disconnected or out of
order.
MECHANICAL METER #2 FAULT/DISCONNECTED:
Shows the cumulative number of times the meter #2 was disconnected or out of
order.
MECHANICAL METER #3 FAULT/DISCONNECTED:
Shows the cumulative number of times the meter #3 was disconnected or out of
order.
MECHANICAL METER #4 FAULT/DISCONNECTED:
Shows the cumulative number of times the meter #4 was disconnected or out of
order.
MECHANICAL METER #5 FAULT/DISCONNECTED:
Shows the cumulative number of times the meter #5 was disconnected or out of
order.

6-37
Chapter 6: Soft Meter

6.3.2 SYSTEM ERRORS


The following are the definitions of the SYSTEM errors:

1st Page: Permanent Meter

SYSTEM ERRORS

PAGE 1/2 Permanent Meter


LOW BACKUP BATTERY (GMEM PCB) 0
LOW BACKUP BATTERY (BODY PCB) 0
LOW BACKUP BATTERY (DOOR PCB) 0
CPU FAN ABNORMAL 0
SECURITY CAGE FAN ABNORMAL 0
POWER RESET 1
MEDIA REMOVED DURING POWER DOWN 0
IDE CABLE DISCONNECTED DURING POWER DOWN 0 PREVIOUS NEXT
COMMUNICATION #1 ERROR (BODY PCB) 0 PAGE PAGE
COMMUNICATION #2 ERROR (DOOR PCB) 0
COMMUNICATION #4 ERROR (SUB PCB) 0
COMMUNICATION #5 ERROR (NOKI PCB) 0 EXIT
VFD COMMUNICATION OFFLINE ERROR 0
POWER OFF DURING SETTING 0

2nd Page: Period Meter (User Period)

SYSTEM ERRORS

PAGE 2/2 Period Meter (User Period)


LOW BACKUP BATTERY (GMEM PCB) 0
LOW BACKUP BATTERY (BODY PCB) 0
LOW BACKUP BATTERY (DOOR PCB) 0
CPU FAN ABNORMAL 0
SECURITY CAGE FAN ABNORMAL 0
POWER RESET 1
MEDIA REMOVED DURING POWER DOWN 0
IDE CABLE DISCONNECTED DURING POWER DOWN 0
PREVIOUS NEXT
COMMUNICATION #1 ERROR (BODY PCB) 0
PAGE PAGE
COMMUNICATION #2 ERROR (DOOR PCB) 0
COMMUNICATION #4 ERROR (SUB PCB) 0
COMMUNICATION #5 ERROR (NOKI PCB) 0 EXIT
VFD COMMUNICATION OFFLINE ERROR 0
POWER OFF DURING SETTING 0

6-38
Chapter 6: Soft Meter

LOW BACKUP BATTERY (GMEM PCB):


Shows the cumulative number of times the backup battery on the GMEM PCB
in the security cage got too low to keep its reliability.
LOW BACKUP BATTERY (BODY PCB):
Shows the cumulative number of times the backup battery on the Body I/O PCB
got too low to keep its reliability.
LOW BACKUP BATTERY (DOOR PCB):
Shows the cumulative number of times the backup battery on the Door I/O PCB
got too low to keep its reliability.
CPU FAN ABNORMAL:
Shows the cumulative number of times a CPU fan fault occurred.
SECURITY CAGE FAN ABNORMAL:
Shows the cumulative number of times a security cage fan fault occurred.
POWER RESET:
Shows the cumulative number of times the machine recovered from power down
or an instantaneous power failure.
MEDIA REMOVED DURING POWER DOWN:
Shows the cumulative number of times the program media was removed and
then mounted during power down.
IDE CABLE DISCONNECTED DURING POWER DOWN:
Shows the cumulative number of times the IDE cable was disconnected and then
connected during power down.
COMMUNICATION #1 ERROR (BODY PCB):
Shows the cumulative number of times the Body I/O PCB had a communication
error.
COMMUNICATION #2 ERROR (DOOR PCB):
Shows the cumulative number of times the Door I/O PCB had a communication
error.
COMMUNICATION #4 ERROR (SUB PCB):
Not used.
COMMUNICATION #5 ERROR (NOKI PCB):
Shows the cumulative number of times the NOKI PCB had a communication
error.

6-39
Chapter 6: Soft Meter

VFD COMMUNICATION OFFLINE ERROR:


Shows the cumulative number of times the VFD had a communication error.

POWER OFF DURING SETTING:


Shows the cumulative number of times the machine was turned OFF during the
time when the settings were being changed.

6.3.3 COIN ACCEPTOR ERRORS

The following are the definitions of the COIN ACCEPTOR errors:

1st Page: Permanent Meter

COIN ACCEPTOR ERRORS

PAGE 1/2 Permanent Meter


COIN IN JAM 0
REVERSE COIN IN 0
COIN ACCEPTOR ERROR 0 PREVIOUS NEXT
DIVERTER ERROR 0 PAGE PAGE
COIN DROP JAM 0

EXIT

6-40
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)

COIN ACCEPTOR ERRORS

PAGE 2/2 Period Meter (User Period)


COIN IN JAM 0
REVERSE COIN IN 0
COIN ACCEPTOR ERROR 0 PREVIOUS NEXT
DIVERTER ERROR 0 PAGE PAGE
COIN DROP JAM 0

EXIT

COIN IN JAM:
Shows the cumulative number of times a coin jam occurred at the coin-in optic.
REVERSE COIN IN:
Shows the cumulative number of times the coin-in optic detected a coin moving
in the reverse direction.
COIN ACCEPTOR ERROR:
Shows the cumulative number of times a coin-in pulse error occurred.
DIVERTER ERROR:
Shows the cumulative number of times a coin-in was detected when the coin
was sent to the cash box, and a coin-drop was detected when the coin was sent to
the hopper.
COIN DROP JAM:
Shows the cumulative number of times a coin jam occurred in the drop.

6-41
Chapter 6: Soft Meter

6.3.4 HOPPER ERRORS


The following are the definitions of the HOPPER errors:

1st Page: Permanent Meter

HOPPER ERRORS

Page.1/2 Permanent Meter


HOPPER RUNAWAY 0
COIN OUT ERROR (HOPPER JAM) 0 PREVIOUS NEXT
HOPPER TIMED OUT 0 PAGE PAGE
EXTRA COINS PAID 0
HOPPER DISCONNECTED 0
EXIT

2nd Page: Period Meter (User Period)

HOPPER ERRORS

Page.2/2 Period Meter (User Period)


HOPPER RUNAWAY 0
COIN OUT ERROR (HOPPER JAM) 0 PREVIOUS NEXT
HOPPER TIMED OUT 0 PAGE PAGE
EXTRA COINS PAID 0
HOPPER DISCONNECTED 0
EXIT

6-42
Chapter 6: Soft Meter

HOPPER RUNAWAY:
Shows the cumulative number of times the hopper malfunctioned and
unexpectedly paid coins.
COIN OUT ERROR (HOPPER JAM):
Shows the cumulative number of times a coin jam occurred in the hopper bowl
or the coin-out path.
HOPPER TIMED OUT:
Shows the cumulative number of times the hopper is getting empty.
EXTRA COINS PAID:
Shows the cumulative number of times the hopper paid extra coins.
HOPPER DISCONNECTED:
Shows the cumulative number of times the hopper was disconnected.

6-43
Chapter 6: Soft Meter

6.3.5 REEL ERRORS

The following are the definitions of the REEL errors:

NOTE:
The number of reel varies according to the game title.

1st Page: Permanent Meter


Shows the cumulative account information since the RAM was cleared.

REEL ERRORS

PAGE 1/2 Permanent Meter


REEL1 MOTOR ERROR 0
REEL2 MOTOR ERROR 0
REEL3 MOTOR ERROR 0
REEL4 MOTOR ERROR 0
REEL5 MOTOR ERROR 0
REEL1 DETECTION ERROR 0
REEL2 DETECTION ERROR 0
REEL3 DETECTION ERROR 0
REEL4 DETECTION ERROR 0
REEL5 DETECTION ERROR 0
REEL1 SENSOR ERROR 0
REEL2 SENSOR ERROR 0 PREVIOUS NEXT
REEL3 SENSOR ERROR 0 PAGE PAGE
REEL4 SENSOR ERROR 0
REEL5 SENSOR ERROR 0
EXIT

6-44
Chapter 6: Soft Meter

2nd Page: Period Meter (User Period)


Shows the cumulative account information since the PERIOD METER CLEAR was
executed.

REEL ERRORS

PAGE 2/2 Period Meter (User Period)


REEL1 MOTOR ERROR 0
REEL2 MOTOR ERROR 0
REEL3 MOTOR ERROR 0
REEL4 MOTOR ERROR 0
REEL5 MOTOR ERROR 0
REEL1 DETECTION ERROR 0
REEL2 DETECTION ERROR 0
REEL3 DETECTION ERROR 0
REEL4 DETECTION ERROR 0
REEL5 DETECTION ERROR 0
REEL1 SENSOR ERROR 0 PREVIOUS NEXT
REEL2 SENSOR ERROR 0 PAGE PAGE
REEL3 SENSOR ERROR 0
REEL4 SENSOR ERROR 0
REEL5 SENSOR ERROR 0 EXIT

REEL1 MOTOR ERROR:


Shows the cumulative number of times the reel 1 was not properly activated.

REEL2 MOTOR ERROR:


Shows the cumulative number of times the reel 2 was not properly activated.

REEL3 MOTOR ERROR:


Shows the cumulative number of times the reel 3 was not properly activated.

REEL4 MOTOR ERROR:


Shows the cumulative number of times the reel 4 was not properly activated.

REEL5 MOTOR ERROR:


Shows the cumulative number of times the reel 5 was not properly activated.

6-45
Chapter 6: Soft Meter

REEL1 DETECTION ERROR:


Shows the cumulative number of times the reel 1 position was not properly
detected.

REEL2 DETECTION ERROR:


Shows the cumulative number of times the reel 2 position was not properly
detected.

REEL3 DETECTION ERROR:


Shows the cumulative number of times the reel 3 position was not properly
detected.

REEL4 DETECTION ERROR:


Shows the cumulative number of times the reel 4 position was not properly
detected.

REEL5 DETECTION ERROR:


Shows the cumulative number of times the reel 5 position was not properly
detected.

REEL1 SENSOR ERROR:


Shows the cumulative number of times the reel 1 sensor malfunctioned during
the time when the reel 1 was spinning.

REEL2 SENSOR ERROR:


Shows the cumulative number of times the reel 2 sensor malfunctioned during
the time when the reel 2 was spinning.

REEL4 SENSOR ERROR:


Shows the cumulative number of times the reel 4 sensor malfunctioned during
the time when the reel 4 was spinning.

REEL5 SENSOR ERROR:


Shows the cumulative number of times the reel 5 sensor malfunctioned during
the time when the reel 5 was spinning.

6-46
Chapter 6: Soft Meter

6.3.6 DOOR EVENTS


The following are the definitions of the DOOR events:

1st Page: Permanent Meter

DOOR EVENTS

PAGE 1/2 Permanent Meter


MAIN DOOR OPEN (MECHANICAL SWITCH) 0
MAIN DOOR OPEN (OPTICAL SENSOR) 0
COIN DROP DOOR OPEN 0
BELLY DOOR OPEN 0
STACKER DOOR OPEN 0
SECURITY CAGE OPEN 0
BODY PCB OPEN 0
DOOR PCB OPEN 0
SECURITY CAGE ACCESS DURING POWER DOWN 0 PREVIOUS NEXT
BODY PCB ACCESS DURING POWER DOWN 0 PAGE PAGE
DOOR PCB ACCESS DURING POWER DOWN 0

EXIT

2nd Page: Period Meter (User Period)

DOOR EVENTS

PAGE 2/2 Period Meter (User Period)


MAIN DOOR OPEN (MECHANICAL SWITCH) 0
MAIN DOOR OPEN (OPTICAL SENSOR) 0
COIN DROP DOOR OPEN 0
BELLY DOOR OPEN 0
STACKER DOOR OPEN 0
SECURITY CAGE OPEN 0
BODY PCB OPEN 0
DOOR PCB OPEN 0
SECURITY CAGE ACCESS DURING POWER DOWN 0
BODY PCB ACCESS DURING POWER DOWN 0 PREVIOUS NEXT
DOOR PCB ACCESS DURING POWER DOWN 0 PAGE PAGE

EXIT

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MAIN DOOR OPEN (MECHANICAL SWITCH):


Shows the cumulative number of times the main door open was detected by the
mechanical switch.
MAIN DOOR OPEN (OPTICAL SENSOR):
Shows the cumulative number of times the main door open was detected by the
optical sensor.
COIN DROP DOOR OPEN:
Shows the cumulative number of times the cash box door was opened.
BELLY DOOR OPEN:
Shows the cumulative number of times the belly door was opened.
STACKER DOOR OPEN:
Shows the cumulative number of times the bill stacker door was opened.
SECURITY CAGE OPEN:
Shows the cumulative number of times the security door was opened.
BODY PCB OPEN:
Shows the cumulative number of times the body I/O PCB was accessed
DOOR PCB OPEN:
Shows the cumulative number of times the door I/O PCB was accessed..
SECURITY CAGE ACCESS DURING POWER DOWN:
Shows the cumulative number of times the security cage door was opened
during the time when the power was down.
BODY PCB ACCESS DURING POWER DOWN:
Shows the cumulative number of times the body I/O PCB was accessed during
the time when the power was down.
DOOR PCB ACCESS DURING POWER DOWN:
Shows the cumulative number of times the door I/O PCB was accessed during
the time when the power was down.

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6.3.7 COMMUNICATION ERRORS


The following are the definitions of the COMMUNICATION errors:

1st Page: Permanent Meter

COMMUNICATION ERRORS

PAGE 1/2 Permanent Meter


COMMUNICATION DATA ERROR 0
COMMUNICATION OFFLINE ERROR 0 PREVIOUS NEXT
MACHINE DISABLE FROM HOST 0 PAGE PAGE
HOST COMMUNICATION LINK DOWN 0

EXIT

2nd Page: Period Meter (User Period)

COMMUNICATION ERRORS

PAGE 2/2 Period Meter (User Period)


COMMUNICATION DATA ERROR 0
COMMUNICATION OFFLINE ERROR 0 PREVIOUS NEXT
MACHINE DISABLE FROM HOST 0 PAGE PAGE
HOST COMMUNICATION LINK DOWN 0

EXIT

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COMMUNICATION DATA ERROR:


Shows the cumulative number of times communicated data were not correct.
COMMUNICATION OFFLINE ERROR:
Shows the cumulative number of times the machine did not receive any message
from the Host for the preset time period.
MACHINE DISABLE FROM HOST:
Shows the cumulative number of times the machine was disabled by the Host.
HOST COMMUNICATION LINK DOWN:
Shows the cumulative number of times the machine did not receive PTS account
information from the Host.

6.3.8 BILL ACCEPTOR ERRORS/EVENTS


The following are the definitions of the BILL ACCEPTOR errors and events:

1st Page: Permanent Meter

BILL ACCEPTOR ERRORS / EVENTS

PAGE 1/2 Permanent Meter


BILL STACKER JAM 0
BILL ACCEPTOR JAM 0
BILL STACKER REMOVED 0
BILL STACKER FULL 0 PREVIOUS NEXT
BILL ACCEPTOR COMMUNICATION ERROR 0 PAGE PAGE
BILL ACCEPTOR FAILURE 0
BILL ACCEPTOR PAUSE 0
BILL ACCEPTOR CHEAT 0 EXIT
EXCESSIVE BILL REJECTS 0

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2nd Page: Period Meter (User Period)

BILL ACCEPTOR ERRORS / EVENTS

PAGE 2/2 Period Meter (User Period)


BILL STACKER JAM 0
BILL ACCEPTOR JAM 0
BILL STACKER REMOVED 0
BILL STACKER FULL 0
BILL ACCEPTOR COMMUNICATION ERROR 0
BILL ACCEPTOR FAILURE 0 PREVIOUS NEXT
BILL ACCEPTOR PAUSE 0 PAGE PAGE
BILL ACCEPTOR CHEAT 0
EXCESSIVE BILL REJECTS 0
EXIT

BILL STACKER JAM:


Shows the cumulative number of times a bill jam occurred at the entrance of the
bill stacker.
BILL ACCEPTOR JAM:
Shows the cumulative number of times a bill jam occurred at the bill acceptor
module.
BILL STACKER REMOVED:
Shows the cumulative number of times the bill stacker was removed.
BILL STACKER FULL:
Shows the cumulative number of times the bill stacker got full.
BILL ACCEPTOR COMMUNICATION ERROR:
Shows the cumulative number of times a communication error occurred in the
bill acceptor.
BILL ACCEPTOR FAILURE:
Shows the cumulative number of times the bill acceptor malfunctioned.
BILL ACCEPTOR PAUSE:
Shows the cumulative number of times the bill acceptor fell in a pause mode.
BILL ACCEPTOR CHEAT:
Shows the cumulative number of times the bill acceptor detected a cheat.
EXCESSIVE BILL REJECTS:
Shows the cumulative number of times an inserted bill was consecutively
rejected over 10 times.

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6.3.9 TICKET PRINTER ERRORS


The following are the definitions of the TICKET PRINTER errors:

1st Page: Permanent Meter

TICKET PRINTER ERRORS

PAGE 1/2 Permanent Meter


TICKET PRINTER OPEN 0
TICKET PRINTER PAPER EMPTY 0
TICKET PRINTER PAPER LOW 0
TICKET PRINTER PAPER JAM 0
TICKET PRINTER DISCONNECTED 0
TICKET PRINT TIMED OUT 0 EXIT

2nd Page: Period Meter (User Period)

TICKET PRINTER ERRORS

PAGE 2/2 Period Meter (User Period)


TICKET PRINTER OPEN 0
TICKET PRINTER PAPER EMPTY 0
TICKET PRINTER PAPER LOW 0
TICKET PRINTER PAPER JAM 0
TICKET PRINTER DISCONNECTED 0
TICKET PRINT TIMED OUT 0 EXIT

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TICKET PRINTER OPEN:


Shows the cumulative number of times cover of ticket printer was opened.
TICKET PRINTER PAPER EMPTY:
Shows the cumulative number of times paper of the ticket printer was empty.
TICKET PRINTER PAPER LOW:
Shows the cumulative number of times paper of the ticket printer was getting
short.
TICKET PRINTER PAPER JAM:
Shows the cumulative number of times a paper jam occurred at the ticket printer
module.
TICKET PRINTER DISCONNECTED:
Shows the cumulative number of times the ticket printer was disconnected.
TICKET PRINT TIMED OUT:
Shows the cumulative number of times the ticket printer was timed out.

6.3.10 EXTEND MOTOR ERRORS


Currently not used.

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6.4 PROGRESSIVE METERS


Currently not used.

6.5 LAST GAME RECALL


You can review the last 10 games.

LAST GAME RECALL


LAST GAME

CURRENT GAME 4th LAST GAME 8th LAST GAME

LAST GAME 5th LAST GAME 9th LAST GAME

2nd LAST GAME 6th LAST GAME 10th LAST GAME

3rd LAST GAME 7th LAST GAME RETURN TO PREVIOUS MENU

Each last game consists of 3 pages.

PAGE 1
Page one shows the accounting and error information on the selected game.
Touch your desired item to select. You can also select items using the buttons on the
control panel.

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LAST GAME RECALL

LAST PLAY INFORMATION


ERROR EVENT 2/18
CREDIT BET 0 ERROR(S) BEFORE GAME START --- NONE
CREDIT REMAINED ON CREDIT METER 0 ERROR(S) DURING GAME START --- NONE

COINS ADDED (CENTS) 0 COIN EVENT (DURING GAME START)


BILLS ADDED (CENTS) 0 COIN IN JAM
TICKETS ADDED (CENTS) 0 REVERSE COIN IN
CASHLESS ADDED (CENTS) 0 COIN ACCEPTOR ERROR
HOST BONUS ADDED (CENTS) 0 DIVERTOR ERROR
+----------------
COIN DROP JAM
TOTAL CENTS ADDED 0

COINS COLLECTED (CENTS) 0


TICKETS COLLECTED (CENTS) 0
CASHLESS COLLECTED (CENTS) 0 RESIDUAL CREDIT REMOVAL PLAY BET HK$0.00
TOTAL HANDPAY (CENTS) 0 RESIDUAL CREDIT REMOVAL PLAY WON HK$0.00
+----------------
TOTAL CENTS COLLECTED 0

JACKPOT PAID HK$0.00

LAST GAME

CREDIT BET:
Shows the number of credits bet on the game.
CREDIT REMAINED ON CREDIT METER:
Shows the reading of the credit meter at the start of the game.

COINS ADDED (CENTS):


Shows the value of credits posted by inserting coins in the game.
BILLS ADDED (CENTS):
Shows the value of credits posted by inserting bills in the game.
TICKETS ADDED (CENTS):
Shows the value of credits posted by inserting tickets in the game.

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CASHLESS ADDED (CENTS):


Shows the value of credits electronically transferred from a financial institution
through cashless wagering system
HOST BONUS ADDED (CENTS):
Shows the value of bonus credits from Host when using IGT SAS.

TOTAL CENTS ADDED:


Shows the total value of credits posted by COINS ADDED+ BILLS ADDED+
CASHLESS ADDED.

COINS COLLECTED (CENTS):


Shows the value of credits paid out from the hopper in the game.
TICKETS COLLECTED (CENTS):
Shows the value of credits paid out from the ticket printer in the game.
CASHLESS COLLECTED (CENTS):
Shows the value of credits electronically transferred to a financial institution
through cashless wagering system.
TOTAL HANDPAY (CENTS):
Shows the value of handpaid money from win credit.

TOTAL CENTS COLLECTED:


Shows the value of credits paid out by COINS COLLECTED+ TICKETS
COLLECTED+ CASHLESS COLLECTED.
JACKPOT PAID:
Shows the amount of won money from jackpot in the game.

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ERROR EVENT:
Shows error events that occurred before the game.

ERROR(S) BEFORE GAME START:


Shows if or not an error occurred before the game.
NONE: No error occurred.
OCCURRED: Some error occurred.

ERROR(S) DURING GAME START:


Shows if or not an error occurred before the game.
NONE: No error occurred.
OCCURRED: Some error occurred.

If an error event occurred before and during the game, the event name is displayed as
shown below.
COIN EVENT (DURING GAME START):
Shows that a coin error occurred before the game started.

COIN IN JAM
REVERSE COIN IN
COIN ACCEPTOR ERROR
DIVERTOR ERROR
COIN DROP JAM

:
:
:
:

For details of errors, refer to 6.3 ERROR METERS.

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PAGE 2
Press the SPIN button to replay the game.
After the reels return to the state before the selected game started, the game is replayed.
After the replay, the game results are shown on the upper left position on the screen.
To go back to the LAST GAME RECALL menu, touch the CASH OUT button on the
control panel.
Game Results

Game Results:
CREDIT BET/LINE:
Shows the number of credits bet per line.
TOTAL BET:
Shows the total number of credits bet in the game.
WON:
Shows the number of credits won in the game.
ACCUMULATED WINS:
Shows the number of credits accumulated by the end of the selected game.

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6.6 RECALL METERS


You can see the history of the following items:
Touch your desired item to open the history screen.
To return to the RECALL METERS menu, use the CASH OUT button as instructed on
the screen.

Page 1
RECALL METERS

BILL RECALL

BILL RECALL PROMOTIONAL TRANSACTION ERROR HISTORY

TICKET IN HOST BONUS TRANSACTION ALL EVENT HISTORY

TICKET OUT LINK FEATURE RECALL RETURN TO PREVIOUS MENU

CASHLESS TRANSACTION DOOR HISTORY

Page 2

RECALL METERS

HAND PAY HISTORY

METER RECALL

RETURN TO PREVIOUS MENU

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6.6.1 BILL RECALL


You can see the last 10 bills accepted by the machine.
The following are the definitions of the BILL RECALL:

BILL RECALL

PAGE 1/1
No. DATE(d/m/y) TIME(h:m:s) AMOUNT(HK$)
1 00/00/0000 00:00:05 HK$10
2 00/00/0000 00:00:04 HK$5
3 00/00/0000 00:00:03 HK$100
4 00/00/0000 00:00:02 HK$50
5 00/00/0000 00:00:01 HK$1

No:
Shows the accepted bill in chronological order.
DATE:
Shows the date when the bill was accepted.
TIME:
Shows the time when the bill was accepted.
AMOUNT:
Shows the amount of the accepted bill.

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6.6.2 TICKET IN
You can see the history of the last 35 tickets at most.
The following are the definitions of the TICKET IN.

When over 10 tickets have been accepted, select the pages by pressing game buttons.

TICKET IN

PAGE 1/4
No. DATE(d/m/y) TIME(h:m:s) AMOUNT(HK$) TICKET ID
1 00/00/0000 00:00:00 HK$1 00-0000000
2 00/00/0000 00:00:00 HK$10 00-0000000
3 00/00/0000 00:00:00 HK$1 00-0000000
4 00/00/0000 00:00:00 HK$100 00-0000000
5 00/00/0000 00:00:00 HK$50 00-0000000
6 00/00/0000 00:00:00 HK$10 00-0000000
7 00/00/0000 00:00:00 HK$1 00-0000000

No:
Shows the accepted tickets in chronological order.
DATE:
Shows the date when the ticket was accepted.
TIME:
Shows the time when the ticket was accepted.
AMOUNT:
Shows the value of the ticket.
TICKET ID:
Shows the ticket ID.

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6.6.3 TICKET OUT


You can see the history of the last 35 tickets at most.
The following are the definitions of the TICKET OUT.

When over 10 tickets have been issued, select the pages by pressing game buttons.
When REPRINT TICKET of ONLINE SYSTEM is set to YES, press the TICKET
PRINT button displayed at the bottom of the screen to print the ticket.

TICKET OUT

PAGE 1/4
No. DATE(d/m/y) TIME(h:m:s) AMOUNT(HK$) TICKET ID
1 00/00/0000 00:00:00 HK$1.24 00-0000000
2 00/00/0000 00:00:00 HK$10.64 00-0000000
3 00/00/0000 00:00:00 HK$1.98 00-0000000
4 00/00/0000 00:00:00 HK$100.36 00-0000000
5 00/00/0000 00:00:00 HK$50.24 00-0000000
6 00/00/0000 00:00:00 HK$10.36 00-0000000
7 00/00/0000 00:00:00 HK$1.45 00-0000000

No: Shows the issued tickets in chronological order.


DATE:
Shows the date when the ticket was issued.
TIME:
Shows the time when the ticket was issued.
AMOUNT:
Shows the value of the ticket.
TICKET ID:
Shows the ticket ID.

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6.6.4 CASHLESS TRANSACTION

You can see the history of the last 100 cashless transactions.
The following are the definitions of the CASHLESS TRANSACTION.

When over 10 cashless transaction events occurred, select the pages by pressing game
buttons.

CASHLESS TRANSACTION

PAGE 1/3
No DATE(d/m/y) TIME(h:m:s) TR. ID AMOUNT(HK$) EVENT
1 00/00/0000 00:00:00 00-0000000 HK$5.35 COUPON PROMOTION OUT
2 00/00/0000 00:00:00 00-0000000 HK$500.24 WAT IN
3 00/00/0000 00:00:00 00-0000000 HK$10.01 NON-CASHABLE ELECTRONIC PROMOTION IN
4 00/00/0000 00:00:00 00-0000000 HK$500.19 WAT IN
5 00/00/0000 00:00:00 00-0000000 HK$100.54 WAT IN
6 00/00/0000 00:00:00 00-0000000 HK$500.00 COUPON PROMOTION OUT

No:
Shows the transactions in chronological order.
DATE:
Shows the date when the transaction was occurred.
TIME:
Shows the time when the transaction was occurred.
TR. ID:
Shows the identification number of the transaction.
AMOUNT:
Shows the monetary value of the transaction.
EVENT:
Shows the name of the event.

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6.6.5 PROMOTIONAL TRANSACTION

You can see the history of the last 100 promotional transactions.
The following are the definitions of the PROMOTIONAL TRANSACTION.

When over 10 promotional transaction events occurred, select the pages by pressing
game buttons.

PROMOTIONAL TRANSACTION

PAGE 1/3
No DATE(d/m/y) TIME(h:m:s) TR. ID AMOUNT(HK$) EVENT
1 00/00/0000 00:00:00 00-0000000 HK$5.35 COUPON PROMOTION OUT
2 00/00/0000 00:00:00 00-0000000 HK$500.24 WAT IN
3 00/00/0000 00:00:00 00-0000000 HK$10.01 NON-CASHABLE ELECTRONIC PROMOTION IN
4 00/00/0000 00:00:00 00-0000000 HK$500.19 WAT IN
5 00/00/0000 00:00:00 00-0000000 HK$100.54 WAT IN

No:
Shows the promotional transactions in chronological order.
DATE:
Shows the date when the promotional transaction was occurred.
TIME:
Shows the time when the promotional transaction was occurred.
TR. ID:
Shows the identification number of the promotional transaction.
AMOUNT:
Shows the monetary value of the promotional transaction.
EVENT:
Shows the name of the event.

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6.6.6 HOST BONUS TRANSACTION

You can see the history of the last 100 host bonus transactions.
The following are the definitions of the HOST BONUS TRANSACTION.

When over 10 host bonus transaction events occurred, select the pages by pressing
game buttons.

HOST BONUS TRANSACTION

PAGE 1/3
No. DATE(d/m/y) TIME(h:m:s) TR. ID AMOUNT(HK$) EVENT
1 00/00/0000 00:00:00 00-0000000 HK$5.35 COUPON PROMOTION OUT
2 00/00/0000 00:00:00 00-0000000 HK$500.24 WAT IN
3 00/00/0000 00:00:00 00-0000000 HK$10.01 NON-CASHABLE ELECTRONIC PROMOTION IN
4 00/00/0000 00:00:00 00-0000000 HK$500.19 WAT IN
5 00/00/0000 00:00:00 00-0000000 HK$100.54 WAT IN

No:
Shows the host bonus transactions in chronological order.
DATE:
Shows the date when the host bonus transaction was occurred.
TIME:
Shows the time when the host bonus transaction was occurred.
TR. ID:
Shows the identification number of the host bonus transaction.
AMOUNT:
Shows the monetary value of the host bonus transaction.
EVENT:
Shows the name of the event.

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6.6.7 LINK FEATURE RECALL


Currently not used.

6.6.8 DOOR HISTORY


You can see the history of the last 20 door open events at most.
The following are the definitions of the DOOR HISTORY.

When over 10 door events occurred, proceed to the next page by pressing game buttons.

DOOR HISTORY

PAGE 1/2
No. DATE(d/m/y) TIME(h:m:s) DOOR NAME
1 00/00/0000 00:09:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
2 00/00/0000 00:08:00 SECURITY CAGE OPEN
3 00/00/0000 00:07:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
4 00/00/0000 00:06:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
5 00/00/0000 00:05:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
6 00/00/0000 00:04:00 SECURITY CAGE OPEN
7 00/00/0000 00:03:00 SECURITY CAGE OPEN
8 00/00/0000 00:02:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
9 00/00/0000 00:01:00 MAIN DOOR OPEN (MECHANICAL SWITCH)
10 00/00/0000 00:00:00 SECURITY CAGE OPEN

No: Shows number of door open event in chronological order.


DATE:
Shows the date when the door was opened.
TIME:
Shows the time when the door was opened.
DOOR NAME:
Shows name of the door opened.

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6.6.9 ERROR HISTORY


You can see the history of the last 20 errors at most.
The following are the definitions of the ERROR HISTORY.

When over 10 errors occurred, proceed to the next page by pressing game buttons.

ERROR HISTORY

PAGE 1/2
No. DATE(d/m/y) TIME(h:m:s) ERROR NAME
1 00/00/0000 00:09:00 BILL ACCEPTOR JAM
2 00/00/0000 00:08:00 COIN IN JAM
3 00/00/0000 00:07:00 BILL ACCEPTOR JAM
4 00/00/0000 00:06:00 BILL ACCEPTOR JAM
5 00/00/0000 00:05:00 BILL ACCEPTOR JAM
6 00/00/0000 00:04:00 TICKET PRINTER PAPER LOW
7 00/00/0000 00:03:00 BILL STACKER FULL
8 00/00/0000 00:02:00 BILL ACCEPTOR JAM
9 00/00/0000 00:01:00 BILL ACCEPTOR JAM
10 00/00/0000 00:00:00 COMMUNICATION DATA ERROR

No: Shows the error number in chronological order.


DATE:
Shows the date when the error occurred.
TIME:
Shows the time when the error occurred.
ERROR NAME:
Shows name of the error

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6.6.10 ALL EVENT HISTORY

You can see the history of the last 100 events at most.
The followings are the definitions of the ALL EVENT HISTORY.

When over 10 events occurred, select the pages by pressing game buttons.

ALL EVENT HISTORY

PAGE 1/2
No. DATE(d/m/y) TIME (h:m:s) EVENT NAME COUNT/CASH VALUE
1 00/00/0000 00:09:00 SECURITY CAGE CLOSED 1
2 00/00/0000 00:08:00 MAIN DOOR CLOSED (MECHANICAL SWITCH) 1
3 00/00/0000 00:07:00 SECURITY CAGE OPEN 1
4 00/00/0000 00:06:00 MAIN DOOR OPEN (MECHANICAL SWITCH) 3
5 00/00/0000 00:05:00 TICKET PRINTER DISCONNECTED 1
6 00/00/0000 00:04:00 POWER RESET 1
7 00/00/0000 00:03:00 SECURITY CAGE CLOSED 1
8 00/00/0000 00:02:00 MAIN DOOR CLOSED (MECHANICAL SWITCH) 4
9 00/00/0000 00:01:00 SECURITY CAGE OPEN 1
10 00/00/0000 00:00:00 MAIN DOOR OPEN (MECHANICAL SWITCH) 1

No: Shows the event number in chronological order.


DATE:
Shows the date when the event occurred.
TIME:
Shows the time when the event occurred.
EVENT NAME:
Shows name of the event
COUNT/CASH VALUE:
Shows the number of event occurred and the monetary value of the event.

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6.6.11 HAND PAY HISTORY


You can see the history of the last 100 hand pay events
The following are the definitions of the HAND PAY HISTORY:

HAND PAY HISTORY

PAGE 1/1
No. DATE(d/m/y) TIME(h:m:s) AMOUNT(HK$)
1 00/00/0000 00:00:00 HK$10.00
2 00/00/0000 00:00:00 HK$5.00
3 00/00/0000 00:00:00 HK$100.00
4 00/00/0000 00:00:00 HK$50.00
5 00/00/0000 00:00:00 HK$1.00

No:
Shows the hand pay events in chronological order.
DATE:
Shows the date when the hand pay event occurred.
TIME:
Shows the time when the hand pay event occurred.
AMOUNT:
Shows the amount handpaid.

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6.6.12 METER RECALL


You can see the standard meters at the ends of the last 10 games as shown below:

METER RECALL

CURRENT GAME 4th LAST GAME 8th LAST GAME

LAST GAME 5th LAST GAME 9th LAST GAME

2nd LAST GAME 6th LAST GAME 10th LAST GAME

3rd LAST GAME 7th LAST GAME RETURN TO PREVIOUS MENU

For each game, the following screens appear:

Page 1

METER RECALL

PAGE 1/2 CURRENT GAME


COIN IN HK$0.00
COIN OUT HK$0.00
COIN DROP HK$0.00
ATTENDANT PAID JACKPOTS HK$0.00
ATTENDANT PAID CANCELLED CREDITS HK$0.00
PHYSICAL COIN IN HK$0.00
PHYSICAL COIN OUT HK$0.00
BILL IN HK$0.00 PREVIOUS NEXT
VOUCHER IN HK$0.00 PAGE PAGE
VOUCHER OUT HK$0.00
ELECTRONIC FUNDS TRANSFER IN HK$0.00
WAGERING ACCOUNT TRANSFER IN HK$0.00 EXIT
WAGERING ACCOUNT TRANSFER OUT HK$0.00

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Page 2

METER RECALL

PAGE 2/2 CURRENT GAME


NON-CASHABLE ELECTRONIC PROMOTION IN HK$0.00
CASHABLE ELECTRONIC PROMOTION IN HK$0.00
NON-CASHABLE ELECTRONIC PROMOTION OUT HK$0.00
COUPON PROMOTION IN HK$0.00
COUPON PROMOTION OUT HK$0.00
MACHINE PAID EXTERNAL BONUS PAYOUT HK$0.00
ATTENDANT PAID EXTERNAL BONUS PAYOUT HK$0.00
ATTENDANT PAID PROGRESSIVE PAYOUT HK$0.00
MACHINE PAID PROGRESSIVE PAYOUT HK$0.00 PREVIOUS NEXT
PAGE PAGE

EXIT

COIN IN:
Shows the total value of all wagers.
COIN OUT:
Shows the cumulative value paid out by the machine as a result of wins, whether
the payout is made via a credit meter, a ticket, or a cashless wagering system like
WAT (excluding (1) a progressive win and (2) credits from the external bonus
system and the progressive system).
COIN DROP:
Shows the total value of coins or tokens dropped in to the coin box.
ATTENDANT PAID JACKPOTS:
Shows the total value handpaid as a result of a jackpot. The value of printed
tickets is included, but (1) a bonus win and (2) bonus credits from the external
bonus system are excluded.
ATTENDANT PAID CANCELLED CREDITS:
Shows the total value handpaid as a result of canceling credits.
PHYSICAL COIN IN:
Shows the total value of coins or tokens accepted by the machine.

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PHYSICAL COIN OUT:


Shows the total value of coins or tokens paid out by the machine.
BILL IN:
Shows the total credits with the same value as the bills accepted by the bill
acceptor.
VOUCHER IN:
Shows the total value of slot machine wagering vouchers accepted by the
machine.
VOUCHER OUT:
Shows the total value of slot machine wagering vouchers issued by the machine.
ELECTRONIC FUND TRANSFER IN:
Shows the total value of cashable credits electronically transferred from a
financial institution through a cashless wagering system.
WAGERING ACCOUNT TRANSFER IN:
Shows the total value of cashable credits electronically transferred to the
machine from a wagering account by means of external connection between the
machine and a cashless wagering system.
WAGERING ACCOUNT TRANSFER OUT:
Shows the total value of cashable credits electronically transferred from the
machine to a wagering account by means of external connection between the
machine and a cashless wagering system.
NON-CASHABLE ELECTRONIC PROMOTION IN:
Shows the total value of non-cashable credits electronically transferred to the
machine from a promotional account by means of external connection between
the machine and a cashless wagering system.
CASHABLE ELECTRONIC PROMOTION IN:
Shows the total value of cashable credits electronically transferred to the
machine from a promotional account by means of external connection between
the machine and a cashless wagering system.
NON-CASHABLE ELECTRONIC PROMOTION OUT:
Shows the total value of non-cashable credits electronically transferred from the
machine to a promotional account by means of external connection between the
machine and a cashless wagering system.

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CASHABLE ELECTRONIC PROMOTION OUT:


Shows the total value of cashable credits electronically transferred from the
machine to a promotional account by means of external connection between the
machine and a cashless wagering system.
COUPON PROMOTION IN:
Shows the total value of all slot machine coupons accepted by the machine.
COUPON PROMOTION OUT:
Shows the total value of all slot machine coupons issued by the machine.
MACHINE PAID EXTERNAL BONUS PAYOUT:
Shows the total value of additional values awarded by an external bonusing
system and paid by the machine.
ATTENDANT PAID EXTERNAL BONUS PAYOUT:
Shows the total value of additional values awarded by an external bonusing
system and paid by an attendant.
ATTENDANT PAID PROGRESSIVE PAYOUT:
Shows the total value handpaid as a result of a progressive win.
MACHINE PAID PROGRESSIVE PAYOUT:
Shows the total value paid by the machine as a result of a progressive win.

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6.7 MACHINE IDENTIFICATION


You can see the following machine identification.

MACHINE IDENTIFICATION

GAME
SOFTWARE / FIRMWARE

PSD VERIFICATION (MD5 & CDRC) RETURN TO PREVIOUS MENU

PSD VERIFICATION (HMAC-SHA1)

MACHINE TYPE

6.7.1 SOFTWARE/FIRMWARE

The following are the definitions of the SOFTWARE/FIRMWARE information:

SOFTWARE / FIRMWARE

PAGE 1/1
SYSTEM SOFTWARE VERSION NUMBER xxxxxxxxxxxx
GAME SOFTWARE VERSION NUMBER xxxxxxxxxxxx
LINK FEATURE SOFTWARE VERSION NUMBER xxxxxxxxxxxx
GAME GAL ID xxx
BODY PCB FIRMWARE VERSION NUMBER xxxxxxxxxxxx
DOOR PCB FIRMWARE VERSION NUMBER xxxxxxxxxxxx
MASTER MEDIA VERSION xxxxxx EXIT
SLAVE MEDIA VERSION xxxxxxxxxxxxxxxxxxxxxxxx

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SYSTEM SOFTWARE VERSION NUMBER:


Shows the version # of your system software.
GAME SOFTWARE VERSION NUMBER:
Shows the version # of your game software.
LINK FEATURE SOFTWARE VERSION NUMBER:
Shows the version # of your Link Feature software.
NOTE:
LINK FEATURE SOFTWARE VERSION NUMBER is available only when
your machine supports LINK FEATURE GAME.
It is an INTERNAL PROGRAM NUMBER ONLY.
GAME GAL ID:
Shows the ID # of your game GAL.
BODY PCB FIRMWARE VERSION NUMBER:
Shows the version # of your Body I/O PCB firmware.
DOOR PCB FIRMWARE VERSION NUMBER:
Shows the version # of your Door I/O PCB firmware.
MASTER MEDIA VERSION:
Shows the version # of your master media.
SLAVE MEDIA VERSION:
Shows the version # of your slave media.

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6.7.2 PSD VERIFICATION (MD5 & CRC)


The following are the definitions of the PSD VERIFICATION (MD5 & CRC)
information:

PSD VERIFICATION (MD5 & CRC)

SEED VALUE 0x0000


CHANGE SEED VALUE
CRC CALCULATION NOT CALCULATED
MASTER MEDIA MD5 NOT CALCULATED
SLAVE MEDIA MD5 NOT CALCULATED
CALCULATE

EXIT

SEED VALUE:
Shows the seed value. You can change the value by pressing CHANGE SEED
VALUE button. For details, see CHANGE SEED VALUE button shown
below.
CRC CALCULATION:
Shows the calculated CRC value.
MASTER MEDIA MD5:
Shows the calculated MD5 value of the master media.
SLAVE MEDIA MD5:
Shows the calculated MD5 value of the slave media.

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CHANGE SEED VALUE button:


When CHANGE SEED VALUE button is pressed, the following page is displayed to
change the value. The seed value set previously is displayed in original.

SEED VALUE SETTING

0 1 2 3 4 5 6 7
SEED VALUE
0x1357
maximum 0xffff 8 9 a b c d e f

minimum 0x0000
original 0x0000
ENTER DELETE CLEAR CANCEL

Press the lit SELECT BUTTONS 1 and 2 to move the cursor on the alphanumeric
characters.
Press the lit GAME BUTTON 2 or touch ENTER to enter the selected character.
Touch DELETE to delete a selected character.
Touch CANCEL to reset the setting.

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CALCULATE button:
When CALCULATE button is pressed, the following page is displayed to calculate
each value. By pressing STOP button, the calculation is stopped.

PSD VERIFICATION (MD5 & CRC)

SEED VALUE 0x1357


CRC CALCULATION CALCULATING STOP
MASTER MEDIA MD5 CALCULATING
SLAVE MEDIA MD5 CALCULATING

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CLCULATION RESULT:
The following calculation result appears:

PSD VERIFICATION (MD5 & CRC)

SEED VALUE 0x1357


CHANGE SEED VALUE
CRC CALCULATION 0x7FDF
MASTER MEDIA MD5 7b19ca63f4b2a387c02100741e1d570a
SLAVE MEDIA MD5 202dc4285595681778c1c126d045d9c9
CALCULATE

EXIT

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6.7.3 PSD VERIFICATION (HMAC-SHA1)


The following are the definitions of the PSD VERIFICATION (HMAC-SHA1)
information:

PSD VERIFICATION (HMAC-SHA1)

SEED VALUE 00
CHANGE SEED VALUE
MASTER HMAC-SHA1 NOT CALCULATED
SLAVE HMAC-SHA1 NOT CALCULATED

CALCULATE

EXIT

SEED VALUE:
Shows the seed value. You can change the value by pressing CHANGE SEED
VALUE button. For details, see CHANGE SEED VALUE button shown
below.
MASTER HMAC-SHA1:
Shows the calculated HMAC-SHA1 value of the master media.
SLAVE MEDIA MD5:
Shows the calculated HMAC-SHA1 value of the slave media.

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CHANGE SEED VALUE button:


When CHANGE SEED VALUE button is pressed, the following page is displayed to
change the value.

SEED VALUE SETTING

Press the < and > to move the cursor.


Press the DELETE button to delete the value highlighted by the cursor.
Press the button from 0 to f to input a value to the left of the cursor.

0 1 2 3 4 5 6 7
SEED VALUE
setting value
3322 11
8 9 a b c d e f
current value
00
ENTER DELETE CLEAR CANCEL

< >

Press the lit SELECT BUTTONS 1 and 2 to move the cursor on the alphanumeric
characters.
Press the lit GAME BUTTON 2 or touch ENTER to enter the selected character.
Touch DELETE to delete a selected character.
Touch CANCEL to reset the setting.
Touch the < and > to move the cursor on the characters selected for the setting
value.

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CALCULATE button:
When CALCULATE button is pressed, the following page is displayed to calculate
each value. By pressing STOP button, the calculation is stopped.

PSD VERIFICATION (HMAC-SHA1)

SEED VALUE 332211


MASTER HMAC-SHA1 CALCULATING STOP
SLAVE HMAC-SHA1 CALCULATING

CLCULATION RESULT:
The following calculation result appears:

PSD VERIFICATION (HMAC-SHA1)

SEED VALUE 332211


MASTER HMAC-SHA1 5190f3f321bcdbd32143cc97de2a8d3e71a79d35 STOP
SLAVE HMAC-SHA1 7c10603d43392c1e642ff6fd4063a1a25590d9fe

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6.7.4 MACHINE TYPE


The following are the definitions of the MACHINE TYPE information:

MACHINE TYPE

CABINET TYPE G-ENEX

EXIT

CABINET TYPE:
Shows the type of your cabinet.

6.7.5 GAME
The following are the definitions of the GAME information:

GAME

EXPECTED RTP (Return To Player) 87.08%


MINIMUM RTP (Theoretical) 87.08%
PAYLINES 1
MAX BET PER PAYLINE 3
MAX BET PER GAME 3 EXIT

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EXPECTED RTP (Return To Player):


Shows the expected payout %.
MINIMUM RTP (Theoretical):
Shows the theoretical minimum payout %.
PAYLINES:
Shows the number of paylines.
MAX BET PER PAYLINE:
Shows the maximum credits that can be bet per payline.
MAX BET PER GAME:
Shows the number of credits that can be bet as a MAX BET.

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Chapter 7: Error Messages and Status Events

Chapter 7: Error Messages and Status Events


This chapter shows the error messages and their remedial actions as well as the status
event and function messages. Those messages are displayed on the main LCD.

WARNING!

Accessing the cabinet must be performed by qualified maintenance/service


personnel.
Turn OFF the machine before accessing the cabinet for remedial actions.

7.1 START-UP SELF TEST ERRORS


Normal Error
Message Cause Remedy
Message Message
Turn the machine OFF
and ON.
If the error persists;
1. Turn OFF the
machine.
Body PCB A body I/O
DIS- 2. Check for
communication CONNECTED communication
CONNECTED disconnections of
test error occurred.
the communication
cables.
3. After the
intervention, restart
the machine.
Turn the machine OFF
and ON.
If the error persists;
1. Turn OFF the
machine.
Door PCB A door I/O
DIS- 2. Check for
communication CONNECTED communication
CONNECTED disconnections of the
test error occurred.
communication
cables.
3. After the
intervention, restart
the machine.

7-1
Chapter 7: Error Messages and Status Events

Turn the machine OFF


and ON.
If the error persists;
1. Turn OFF the
machine.
NOKI PCB A NOKI I/O
DIS- 2. Check for
communication CONNECTED communication
CONNECTED disconnections of the
test error occurred.
communication
cables.
3. After the
intervention, restart
the machine.
Referring to Paragraph
The EEPROM is
EEPROM test OK FAULT 11.6.3.1, replace the
damaged.
GMEM PCB.
The Compact
CRACKED
Flash corrupted.
The Compact Referring to Paragraph
Program test OK Flash for the 11.8, replace the Compact
SIGNATURE game software is Flash.
UNMATCHED not matched with
the one for the
system software.
The ID of the Check if the GMEM PCB
GAL does not and GAL are securely
GAME ID
match to the one seated.
UNMATCHED
of the Compact Check for damage of the
Flash. GAL.
Referring to Paragraph
GAL test OK
The machine 11.8, replace the GAL.
could not read the
FAULT data of GAL, or If the error persists,
the GAL is referring to Paragraph
damaged. 11.6.3.1, replace the
GMEM PCB.
The Body I/O
Turn the RESET
CHANGED PCB was
keyswitch.
replaced.
BODY PCB test OK The back-up Turn the RESET
RAM of the keyswitch to clear the
CRACKED
Body I/O PCB SRAM of the Body I/O
corrupted. PCB.
The Door I/O
Turn the RESET
CHANGED PCB was
keyswitch.
replaced.
DOOR PCB test OK The back-up Turn the RESET
RAM of the Door keyswitch to clear the
CRACKED
I/O PCB SRAM of the Door I/O
corrupted. PCB.

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Chapter 7: Error Messages and Status Events

Referring to Paragraph
The GMEM PCB
GMEM PCB test OK FAULT 11.6.3.1, replace the
was damaged.
GMEM PCB.
1. Referring to
Paragraph 11.5.2.1,
take out the security
cage.
A CPU fan error 2. Wait until the PCB's
CPU fan test OK FAULT
occurred. cool down.
3. Replace the CPU fan.
4. After the
intervention, turn the
RESET keyswitch.
1. Referring to
Paragraph 11.5.2.1,
take out the security
cage.
A security cage 2. Wait until the PCB's
SECURITY
OK FAULT fan error cool down.
CAGE fan test
occurred. 3. Replace the security
cage fan.
4. After the intervention,
turn the RESET
keyswitch.
The backup Referring to Paragraph
Backup battery
OK LOW battery on the 11.6.3.1, replace the
test
main PCB is low. backup battery.
The power failure
POWER OFF occurred during
Turn the RESET
DURING time when data
keyswitch.
WRITING was written on
Backup memory
OK the backup RAM.
test
The RAM is
defective, or the Clear the RAM
CRACKED
RAM was Refer to Paragraph 11.1.
corrupted.
The program
Backup version Clear the RAM
OK FAULT media or GAL
test Refer to Paragraph 11.1.
was replaced.

7-3
Chapter 7: Error Messages and Status Events

7.2 SYSTEM ERRORS


Message Cause Remedy
1. Referring to Paragraph 11.6.3.1, replace the
LOW BACKUP
The backup battery on backup battery.
BATTERY (PC
the main PCB is low. 2. After the intervention, turn the RESET
MOTHERBOARD
keyswitch.

1. Referring to Paragraph 11.6.3.1, replace the


LOW BACKUP The backup battery on
backup battery.
BATTERY (GMEM the GMEM PCB is
2. After the intervention, turn the RESET
PCB) low.
keyswitch.

1. Referring to Paragraph 11.6.3.2, replace the


LOW BACKUP The backup battery on
backup battery.
BATTERY (BODY the Body I/O PCB is
2. After the intervention, turn the RESET
PCB) low.
keyswitch.

1. Referring to Paragraph 11.6.3.3, replace the


LOW BACKUP The backup battery on
backup battery.
BATTERY (DOOR the Door I/O PCB is
2. After the intervention, turn the RESET
PCB) low.
keyswitch.
1. Referring to Paragraph 11.5.2.1, take out the
security cage.
CPU FAN A CPU fan error 2. Wait until the PCB's cool down.
ABNORMAL occurred. 3. Replace the CPU fan.
4. After the intervention, turn the RESET
keyswitch.
1. Referring to Paragraph 11.5.2.1, take out the
security cage.
SECURITY CAGE A security cage fan 2. Wait until the PCB's cool down.
FAN ABNORMAL error occurred. 3. Replace the security cage fan.
4. After the intervention turn the RESET
keyswitch.
CABINET FAN The cabinet fan is out
Replace the cabinet fan.
ABNORMAL of work.
The ID of Body I/O
BODY PCB Turn the RESET keyswitch to clear the SRAM of
PCB SRAM is not
CHANGED Body I/O PCB.
correct.
The ID of Door I/O
DOOR PCB Turn the RESET keyswitch to clear the SRAM of
PCB SRAM is not
CHANGED the Door I/O PCB.
correct.
BODY PCB SRAM The SRAM of Body Turn the RESET keyswitch to clear the SRAM of
ERROR I/O PCB is abnormal. Body I/O PCB.
DOOR PCB SRAM The SRAM of Door Turn the RESET keyswitch to clear the SRAM of
ERROR I/O PCB is abnormal. the Door I/O PCB.

7-4
Chapter 7: Error Messages and Status Events

The machine has been


recovered from power
POWER RESET down or The error message automatically disappears.
an instantaneous power
failure.
The event buffer for
EVENT BUFFER This message is automatically cleared when the
data communication
FULL buffer gets free space.
gets full.
The RAM is defective,
Clear the RAM.
RAM CORRUPTED or the RAM was
Refer to Paragraph 11.1.
corrupted.
PROGRAM The loading program Referring to Paragraph 11.8, replace the Compact
CORRUPTED corrupted. Flash.
The DOOR I/O PCB or
FIRM CORRUPTED BODY I/O PCB Replace the DOOR I/O PCB or BODY I/O PCB.
corrupted.
MEDIA REMOVED The program media
DURING POWER was removed during Turn the RESET keyswitch.
DOWN power down.
IDE CABLE
The IDE cable was
DISCONNECTED
disconnected during Turn the RESET keyswitch.
DURING POWER
power down.
DOWN
1. Turn the machine OFF and ON.
2. Turn the RESET keyswitch.
COMMUNICATION A body I/O
If the error persists;
#1 ERROR (BODY communication error
1. Turn OFF the machine.
PCB) occurred.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
1. Turn the machine OFF and ON.
2. Turn the RESET keyswitch.
COMMUNICATION A door I/O
If the error persists;
#2 ERROR (DOOR communication error
1. Turn OFF the machine.
PCB) occurred.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
1. Turn the machine OFF and ON.
2. Turn the RESET keyswitch.
COMMUNICATION A NOKI PCB
If the error persists;
#5 ERROR (NOKI communication error 1. Turn OFF the machine.
PCB) occurred.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
POWER OFF The power was turned 1. Turn the RESET keyswitch.
DURING SETTING off during setting. 2. Perform the setting again.

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Chapter 7: Error Messages and Status Events

CLIENT ID
When the station is in a
SHOULD BE
LINK system, the
UNIQUE. Set a unique ID for the station.
client ID is overlapped
SET CLIENT ID
with another station.
AGAIN.

7.3 COIN ACCEPTOR ERRORS


NOTE :
When Coinless type is used, skip this paragraph and go on to the next section.
When a hopper- or coin-related error appears on the cabinet without a hopper, call the
SETTING menu to set HOPPER TYPE to NONE.

Message Cause Remedy


A coin jam occurred in
the coin acceptor or at
the diverter photo 1. Check for a coin jam or foreign material
sensor. blocking the sensor.
COIN IN JAM
The diverter photo 2. After intervention, turn the RESET
sensor is out of order keyswitch.
(no feed back signal
detected).

A coin moved in the Turn the RESET keyswitch.


REVERSE COIN IN reverse direction in the It means stringing.
coin acceptor. Call security!

The coin acceptor


COIN ACCEPTOR 1. Turn the RESET keyswitch.
outputs an
ERROR 2. Replace the coin acceptor.
inappropriate signal.
A coin was
DIVERTER ERROR inappropriately Turn the RESET keyswitch.
diverted to the drop.
1. Check for a coin jam or foreign material
A coin jam occurred in blocking the sensor.
COIN DROP JAM
the drop. 2. After intervention, turn the RESET
keyswitch.
A coin was accepted by
the machine after the
INAPPROPRIATE
machine had already Turn the RESET keyswitch.
COIN IN
accepted its maximum
number of coins.

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Chapter 7: Error Messages and Status Events

7.4 TICKET PRINTER ERRORS


Message Cause Remedy
TICKET PRINTER The ticket cover of the
Close the ticket printer cover.
OPEN printer is opened.
TICKET PRINTER Ticket paper is
Feed papers.
PAPER EMPTY depleted.
TICKET PRINTER A paper jam occurred
Clear the Jam.
PAPER JAM in the ticket printer.
TICKET PRINTER The ticket printer is
Reconnect the ticket printer.
DISCONNECTED disconnected.
An error occurred
TICKET PRINT
during the time while a Turn OFF and ON the machine.
TIMED OUT
ticket is printed out.

7.5 HOPPER ERRORS


NOTE :
When Coinless type is used, skip this paragraph and go on to the next section.
When a hopper- or coin-related error appears on the cabinet without a hopper, call the
SETTING menu to set HOPPER TYPE to NONE.

Message Cause Remedy


The hopper
HOPPER malfunctioned and
Turn the RESET keyswitch.
RUNAWAY unexpectedly
paid coins.
1. Check the hopper bowl and the coin-out path
A coin jam occurred in
COIN OUT ERROR for a coin jam.
the hopper bowl or
(HOPPER JAM) 2. After intervention, turn the RESET
the coin-out path.
keyswitch.
1. Check if there are enough coins in the
HOPPER TIMED The hopper is getting hopper coin bowl.
OUT empty. 2. After refilling the hopper with coins, turn
the RESET keyswitch.
EXTRA COINS The hopper paid extra
Turn the RESET keyswitch.
PAID coins.
1. Set the hopper correctly.
HOPPER The hopper is
2. After intervention, turn the RESET
DISCONNECTED disconnected.
keyswitch.

7-7
Chapter 7: Error Messages and Status Events

7.6 BILL ACCEPTOR ERRORS


Message Cause Remedy
1. Check for a bill jam or foreign material
BILL STACKER A bill jam occurred at blocking the entrance of the bill stacker.
JAM the bill stacker. 2. After intervention, turn the RESET
keyswitch
1. Check for a bill jam or foreign material
A bill jam occurred at
BILL ACCEPTOR blocking the sensor.
the bill acceptor
JAM 2. After intervention, turn the RESET
module.
keyswitch.
BILL STACKER The bill stacker was 1. Set the bill stacker correctly. (Turning the
REMOVED removed. RESET keyswitch is not necessary.)
1. Check for disconnection of the
BILL ACCEPTOR A communication error
communication cable.
COMMUNICATION occurred in the bill
2. After the intervention, this error message
ERROR acceptor.
automatically disappears.
BILL ACCEPTOR The bill acceptor
Turn the RESET keyswitch.
FAILURE malfunctioned.
BILL ACCEPTOR The bill acceptor fell in
Turn the RESET keyswitch.
PAUSE a pause mode.
Turn the RESET keyswitch.
BILL ACCEPTOR The bill acceptor
CHEAT detected a cheat. It means stringing.
Call security!
An inserted bill was
EXCESSIVE BILL
consecutively rejected Turn the RESET keyswitch.
REJECTS
over 10 times.

7.7 MECHANICAL METER ERRORS


Message Cause Remedy
1. Reconnect MECHANICAL
MECHANICAL METER #1 A communication error occurred in
METER #1.
FAULT/DISCONNECTED the MECHANICAL METER #1.
2. RESET key switch.
1. Reconnect MECHANICAL
MECHANICAL METER #2 A communication error occurred in
METER #2.
FAULT/DISCONNECTED the MECHANICAL METER #2.
2. RESET key switch.
1. Reconnect MECHANICAL
MECHANICAL METER #3 A communication error occurred in
METER #3.
FAULT/DISCONNECTED the MECHANICAL METER #3.
2. RESET key switch.

7-8
Chapter 7: Error Messages and Status Events

1. Reconnect MECHANICAL
A communication error occurred in
MECHANICAL METER #4 METER #4.
the MECHANICAL METER #4.
FAULT/DISCONNECTED 2. RESET key switch.
NOTE 1
NOTE 1
1. Reconnect MECHANICAL
MECHANICAL METER #5 A communication error occurred in
METER #5.
FAULT/DISCONNECTED the MECHANICAL METER #5.
2. RESET key switch.
NOTE 1:
Not used on the coinless type of cabinet.

7.8 REEL ERRORS


Message Cause Remedy
The reel 1 motor
Turn the RESET keyswitch.
REEL1 MOTOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
1 was spinning.
The reel 2 motor
Turn the RESET keyswitch.
REEL2 MOTOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
2 was spinning.
The reel 3 motor
Turn the RESET keyswitch.
REEL3 MOTOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
3 was spinning.
The reel 4 motor
Turn the RESET keyswitch.
REEL4 MOTOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
4 was spinning.
The reel 5 motor
Turn the RESET keyswitch.
REEL5 MOTOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
5 was spinning.
Turn the RESET keyswitch.
REEL1 DETECTION The reel 1 position was
If the error often occurs, replace the reel unit.
ERROR not properly detected.
Refer to Paragraph 11.5.2.2.

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Chapter 7: Error Messages and Status Events

Turn the RESET keyswitch.


REEL2 DETECTION The reel 2 position was
If the error often occurs, replace the reel unit.
ERROR not properly detected.
Refer to Paragraph 11.5.2.2.
Turn the RESET keyswitch.
REEL3 DETECTION The reel 3 position was
If the error often occurs, replace the reel unit.
ERROR not properly detected.
Refer to Paragraph 11.5.2.2
Turn the RESET keyswitch.
REEL4 DETECTION The reel 4 position was
If the error often occurs, replace the reel unit.
ERROR not properly detected.
Refer to Paragraph 11.5.2.2
Turn the RESET keyswitch.
REEL5 DETECTION The reel 5 position was
If the error often occurs, replace the reel unit.
ERROR not properly detected.
Refer to Paragraph 11.5.2.2
The reel 1 sensor
Turn the RESET keyswitch.
REEL1 SENSOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
1 was spinning.
The reel 2 sensor
Turn the RESET keyswitch.
REEL2 SENSOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
2 was spinning.
The reel 3 sensor
Turn the RESET keyswitch.
REEL3 SENSOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
3 was spinning.
The reel 4 sensor
Turn the RESET keyswitch.
REEL4 SENSOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
4 was spinning.
The reel 5 sensor
Turn the RESET keyswitch.
REEL5 SENSOR malfunctioned during
If the error persists, replace the reel unit.
ERROR the time when the reel
Refer to Paragraph 11.5.2.2.
5 was spinning.

7-10
Chapter 7: Error Messages and Status Events

7.9 VFD ERRORS


Message Cause Remedy
Turn OFF the machine, and check if the USB
VFD
A VFD communication cable is securely connected.
COMMUNICATION
error occurred.
OFFLINE ERROR
If the error persists, replace the VFD.

7.10 COMMUNICATION DATA ERRORS


Message Cause Remedy
Wait until the error is automatically cleared.

If the error persists, use the following procedure.


COMMUNICATION Communicated data
1. Turn OFF the machine.
DATA ERROR were not correct.
2. Check for disconnections of the
communication cables.
3. After the intervention, restart the machine.
The machine did not
COMMUNICATION receive any message
Same as above.
OFFLINE ERROR from the Host for the
preset time period.
MACHINE
The machine was The message disappears when the machine is
DISABLE FROM
disabled by the Host. enabled by the Host.
HOST
LINK
PROGRESSIVE Progressive data were
Wait until the error is automatically cleared.
COMMUNICATION not correct.
FAILURE
HOST The SAS address does
The message is automatically cleared when the
COMMUNICATION not match with that of
problem is resolved.
LINK DOWN the HOST.

7-11
Chapter 7: Error Messages and Status Events

7.11 SETTING MISMATCH ERRORS

Error Message Cause Remedy


THRESHOLD AMOUNT Just after a player inserted Turn the RESET keyswitch.
EXCEEDED. coins, bills and/or tickets
over this threshold, he or she
tried cash out.

7.12 DOOR EVENTS


The following messages are displayed together with an CALL ATTENDANT message.
They do not indicate an error occurrence, but states of the major doors.

Message Cause
The main door open was detected by the
MAIN DOOR OPEN mechanical switch.
(MECHANICAL SWITCH) NOTE2 The message automatically disappears when
the door is closed.
The main door is open.
MAIN DOOR OPEN
The message automatically disappears when
(OPTICAL SENSOR)NOTE2
the door is closed.
The coin box door is open.
COIN DROP DOOR OPEN The message automatically disappears when
the door is closed.
The belly door is open.
BELLY DOOR OPEN The message automatically disappears when
the door is closed.
The bill stacker door is open.
STACKER DOOR OPEN The message automatically disappears when
the door is closed.
The security cage door is open.
SECURITY CAGE OPEN The message automatically disappears when
the door is closed.
The Body I/O PCB cover is open.
BODY PCB OPEN The message automatically disappears when
the door is closed.

7-12
Chapter 7: Error Messages and Status Events

The Door I/O PCB cover is open.


DOOR PCB OPEN The message automatically disappears when
the door is closed.
The security cage door was opened during the
SECURITY CAGE ACCESS DURING POWER time the power was down.
DOWN Close the security cage door. Turn the RESET
keyswitch to clear the message.
The Body I/O PCB was accessed during the
BODY PCB ACCESS DURING POWER time the power was down.
DOWN Return the Body I/O PCB cover. Turn the
RESET keyswitch to clear the message.
The Door I/O PCB was accessed during the
DOOR PCB ACCESS DURING POWER time the power was down.
DOWN Return the Door I/O PCB cover. Turn the
RESET keyswitch to clear the message.
MAIN DOOR CLOSED The main door is closed.
(MECHANICAL SWITCH) NOTE2 The message automatically disappears.
The coin box door is closed.
COIN DROP DOOR CLOSED
The message automatically disappears.
The security cage door is closed.
SECURITY CAGE CLOSED
The message automatically disappears.
The belly door is closed.
BELLY DOOR CLOSED
The message automatically disappears.
The bill stacker door is closed.
STACKER DOOR CLOSED
The message automatically disappears.
MAIN DOOR CLOSED The main door is closed.
(OPTICAL SENSOR)NOTE2 The message automatically disappears.
The Body I/O PCB cover has been returned.
BODY PCB CLOSED
The message automatically disappears.
The Door I/O PCB cover has been returned.
DOOR PCB CLOSED
The message automatically disappears.

NOTE 2
The main door OPEN is detected by both of the mechanical switch and the optical
sensor.
However, the message of mechanical switch precedes the one of the optical sensor.

7-13
Chapter 7: Error Messages and Status Events

7.13 OTHER EVENTS

Message Remedy

Referring to Paragraph 11.3 Collecting Bills


BILL STACKER FULL from Bill Stacker, collect bills from the bill
stacker.

Referring to Paragraph 3.4 Loading Tickets,


TICKET PRINTER PAPER LOW
feed papers.

7-14
Chapter 8: Software Setting

Chapter 8: Software Setting

WARNING!

Software setting must be done by authorized personnel.


Once your software setting is updated, all the soft meters are cleared to zero.
Write down the necessary soft meters before updating.

8.1 Accessing Setting Mode


When the game machine is idle (that is, no game is being played, or there is no tilt on
this machine), you can access the software setting menu in the following procedure:

When you just want to view the setting, start from Step 4.

1. Open the main door.


2. Unlock the security cage to withdraw it.
3. MAIN DOOR OPEN and SECURITY CAGE OPEN
event messages are displayed on the LCD screen.
4. Turn ON and OFF the AUDIT keyswitch to call the service menu.

MUTE UNMUTE
(SOUND) (SOUND)

TOP MENU

MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING OUT OF SERVICE

PROGRESSIVE METERS MACHINE IDENTIFICATION PERIOD METER CLEAR

LAST GAME RECALL TEST RETURN TO GAME

8-1
Chapter 8: Software Setting

5. Touch the SETTING to open it.


Otherwise, use the buttons on the control panel.

NOTE:
To review the items, opening Security Cage door is not required.

SETTING

HARDWARE SETTING IMPORTANT SETTING TICKET PRINT


Meters cleared after setting. SETTING

PERIPHERAL DEVICE SETTING


GAME SETTING OTHER SETTING
Meters cleared after setting.

SOFTWARE SETTING ONLINE SYSTEM RETURN TO PREVIOUS MENU


Meters cleared after setting.

AUDIT SETTING PROGRESSIVE SYSTEM


Meters cleared after setting.

8-2
Chapter 8: Software Setting

8.2 How to Update Settings


Update the settings in the following procedure:

1. From the SETTING menu, touch and open your desired setting item. We exemplify
AUDIT SETTING to explain how to update.

AUDIT SETTING

CREDIT UP LIMIT (HK$) HK$100000


CREDIT IN LIMIT (HK$) HK$50000
THRESHOLD AMOUNT (HK$) (0=DISABLED) HK$0
HOPPER MAX PAY 400
HAND PAY CONFIGURATION ALL AMOUNT PAY
RESIDUAL CREDIT REMOVAL NONE CURSOR
RESET JACKPOT TO CR. METER LIMIT (HK$) (0=DISABLED) HK$0 UP
JACKPOT HAND PAY LIMIT (HK$) (0=DISABLED) HK$0
CELEBRATION WIN LIMIT (HK$) (0=DISABLED) HK$0 ENTER
EXIT
ASSET NUMBER (UNREG) 0
CASHLESS OUT CEL. WIN / CR. LIMIT YES CURSOR
CASH OUT CEL. WIN (NON-CASHLESS MODE) YES DOWN

2. Select your desired option by touching the CURSOR UP/DOWN button.


3. Touch the ENTER button to open the setting window.
To return to the previous screen, touch the EXIT button.

8-3
Chapter 8: Software Setting

CREDIT UP LIMIT SETTING

CREDIT UP LIMIT
0 DELETE
maximum 40000000
minimum 0
original 100000 ENTER CLEAR

0 1 2 3 4 5 6 7 8 9 CANCEL

4. Update the setting by touching the numerical buttons.


To return to the previous screen, touch the CANCEL button.

8.3 Update Setting with Meter Clear


Regarding the following setting items, saving your update clears all the soft meters to
zero. When you save the update, open the setting window and then reboot the machine.

IMPORTANT SETTING
GAME SETTING
ONLINE SYSTEM
PROGRESSIVE SYSTEM

1. Just after you exit from the setting menu by selecting


RETURN TO PREVIOUS MENU, the following window appears.

8-4
Chapter 8: Software Setting

SETTING

HARDWARE SETTING IMPORTANT SETTING TICKET PRINT SETTING


Meters cleared after setting.

PERIPHERAL DEVICE SETTING


GAME SETTING OTHER SETTING
Meters cleared after setting.

SOFTWARE SETTING ONLINE SYSTEM RETURN TO PREVIOUS MENU


Touch "YES" to save the update. To cancel the update, touch "NO".
Meters cleared after setting.
Otherwise, press the [GAME BUTTON 2] button to save, the [CASHOUT] button
to cancel
AUDIT SETTING PROGRESSIVE SYSTEM
Meters cleared
NO after setting. YES

2. When you select YES (or press the HELP button on the control panel), the
window that prompts you to reboot the machine appears.

SETTING

HARDWARE SETTING IMPORTANT SETTING TICKET PRINT SETTING


Meters cleared after setting.

PERIPHERAL DEVICE GAME SETTING


SETTING OTHER SETTING
Meters cleared after setting.

Turn OFF and ON the machine to make the update


SOFTWARE SETTING ONLINE SYSTEM RETURN TO PREVIOUS MENU
effective.
Meters cleared after setting.

AUDIT SETTING PROGRESSIVE SYSTEM


Meters cleared after setting.

3. Turn OFF and ON the machine to save your update.

8-5
Chapter 8: Software Setting

8.4 Adjusting SOUND VOLUME


You can adjust the sound volume in the following procedure:

NOTE:
This setting can be performed without opening the main door. Therefore, no soft
meter will be cleared.

1. Touch UNMUTE so that you can hear the sounds.


2. Touch and open the SOUND SETTING from the top menu.

SOUND SETTING
MUTE UNMUTE
(SOUND) (SOUND)

TOP MENU
MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING PERIOD METER CLEAR

PROGRESSIVE METERS MACHINE IDENTIFICATION OUT OF SERVICE

LAST GAME RECALL TEST RETURN TO GAME

3. The sound setting menu opens.

SOUND SETTING
VOLUME SETTING

VOLUME SETTING

SOUND TEST

RETURN TO PREVIOUS MENU

8-6
Chapter 8: Software Setting

4. Touch the VOLUME SETTING to call the VOLUME SETTING screen.

VOLUME SETTING
MASTER VOLUME

MASTER VOLUME 5
SOUND TEST CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

8.4.1 MASTER VOLUME


You can adjust the entire game sound volume in the following procedure:

1. Open the MASTER VOLUME by using the CURSOR UP/DOWN, and ENTER
buttons.
To return to the previous screen, select the EXIT button.
2. Adjust the master volume by using the VOLUME UP/DOWN, and ENTER buttons.
Setting rage: 5-30,
Default: 5
or 12 if a player can adjust the sound on the game screen
To hear the sound, touch the PLAY SOUND button.
To return to the previous screen, press the CANCEL button.

MASTER VOLUME

max volume 30
VOLUME PLAY
UP
SOUND
VOLUME 12 ENTER

min volume 5 VOLUME


DOWN CANCEL

8-7
Chapter 8: Software Setting

8.5 SETTING Menu


8.5.1 HARDWARE SETTING
The following shows you the definitions of the HARDWARE SETTING options and
the setting ranges:

HARDWARE SETTING

PAGE 1/1
HOPPER TYPE GM
TOWER LIGHT TYPE 2- Tier (SAGMA) CURSOR
COIN DROP DOOR SWITCH DISABLED UP
CONTROL PANEL TYPE GENERIC
ENTER
EXIT

CURSOR
DOWN

HOPPER TYPE
Set the type of your hopper.
NONE
GM (Default)

TOWER LIGHT TYPE


Shows the type of your tower light.
NONE
2-Tier (SAGMA) (Default)
2-Tier (USA)
3-Tier

COIN DROP DOOR SWITCH


Shows if your coin drop door switch is enabled or disabled.
DISABLED (Default)
ENABLED

8-8
Chapter 8: Software Setting

CONTROL PANEL TYPE


Set the type of control panel.
This setting is effective for the control panel that has 2 rows of game buttons.
USA
LINE buttons are located in the upper row, and BET buttons in the lower
row,

GENERIC (Default)
BET buttons are located in the upper row, and LINE buttons in the lower
row.

8.5.2 PERIPHERAL DEVICE SETTING

When PERIPHERAL DEVICE SETTING is selected, the following setting menu is


opened:

PERIPHEARAL DEVICE SETTING

BILL ACCEPTOR SETTING

HOPPER SETTING

RETURN TO PREVIOUS MENU

8-9
Chapter 8: Software Setting

8.5.2.1 BILL ACCEPTOR SETTING

The following shows you the definitions of the BILL ACCEPTOR SETTING options
and the setting ranges:

BILL ACCEPTOR SETTING

VERSION WBA:01:00:12
BILL ACCEPTOR ENABLED
HK$10 ENABLED
HK$20 ENABLED CURSOR
HK$50 ENABLED UP
HK$100 ENABLED
HK$500 ENABLED ENTER
HK$1000 ENABLED EXIT

CURSOR
DOWN

VERSION
Shows the version number of your bill acceptor.

BILL ACCEPTOR
Set if or not the bill acceptor can be used.
DISABLED
ENABLED (Default)

HK$10
Set if or not HK$10 bill can be accepted.
DISABLED
ENABLED (Default)

8-10
Chapter 8: Software Setting

HK$20
Set if or not HK$20 bill can be accepted.
DISABLED
ENABLED (Default)

HK$50
Set if or not HK$50 bill can be accepted.
DISABLED
ENABLED (Default)

HK$100
Set if or not HK$100 bill can be accepted.
DISABLED
ENABLED (Default)

HK$500
Set if or not HK$500 bill can be accepted.
DISABLED
ENABLED (Default)

HK$1000
Set if or not HK$1000 bill can be accepted.
DISABLED
ENABLED (Default)

8-11
Chapter 8: Software Setting

8.5.2.2 HOPPER SETTING

The following shows you the definitions of the HOPPER SETTING options and the
setting ranges:

When HOPPER TYPE is set to NONE, the following is displayed:

HOPPER SETTING

CURSOR
Page 1/1 HOPPER SETTING UP
HOPPER TYPE NONE
ENTER
EXIT

CURSOR
DOWN

When HOPPER TYPE is set to NONE, the following is displayed:

HOPPER SETTING

Page 1/1 HOPPER SETTING


HOPPER TYPE ON CURSOR
HOPPER MAX PAY 400 UP
HOPPER REFILL AMOUNT 400
ENTER
HOPPER REFILL FUNCTION EXIT
CURRENT HOPPER LEVEL 0
HOPPER REFILLED 1 CURSOR
DOWN

Select HOPPER REFILL FUNCTION and press ENTER button


to access Hopper Refill screen.

8-12
Chapter 8: Software Setting

HOPPER TYPE
Set the type of your hopper.
NONE
GM (Default)

HOPPER MAX PAY


Set the maximum number of coins that can be paid out of hopper.
0 - 9999 (Default:400)

HOPPER REFILL AMOUNT


Set the number of coins to be refilled.
0 - 9999 (Default:400)

HOPPER REFILL FUNCTION


Used to adjust the hopper level and override the software counter
For the details, refer to the following description of HOPPER REFILL
FUNCTION.

CURRENT HOPPER LEVEL


Shows the number of coins currently accumulated in the hopper.

HOPPER REFILLED
Shows the final number of coins refilled.

8-13
Chapter 8: Software Setting

Description of HOPPER REFILL FUNCTION

When HOPPER REFILL FUNCTION is selected and entered by the ENTER or GAME
BUTTON 2, the following screen appears:

HOPPER REFILL
ONCE THE HOPPER REFILL OF 400 COIN(S) IS FINISHED, PRESS REFILL BUTTON

CURRENT HOPPER LEVEL: 0 COINS

EXIT : [CASH OUT] REFILL : [GAME BUTTON 2]

EXIT REFILL

When the coins refill that has been set by HOPPER REFILL AMOUNT is finished,
touch the REFILL.
The screen changes as below, and the number of coins refilled is shown by HOPPER
REFILLED.

HOPPER REFILL
HOPPER REFILL COMPLETE - 400 COIN(S) ADDED TO HOPPER.

CURRENT HOPPER LEVEL: 0 COINS

EXIT : [CASH OUT] REFILL : [GAME BUTTON 2]

EXIT

8-14
Chapter 8: Software Setting

If the REFILL/GAME BUTTON 2 is used again in this condition, the following


WARNING message is displayed:

WARNING
IN ORDER TO PERFORM FURTHER HOPPER REFILL,
PLEASE EXIT THE HOPPER REFILL SCREN AND ACCESS IT AGAI.

8.5.3 SOFTWARE SETTING


The following shows you the definitions of the SOFTWARE SETTING options and the
setting ranges:

SOFTWARE SETTING

DEMO MODE AND SOUND DEMO:OFF CURSOR


TOPPER ILLUMINATION PATTERN GAME UP
LED BRIGHTNESS HIGH ENTER
EXIT
LANGUAGE SELECT BUTTON UK/CHIN
CURSOR
DOWN

DEMO MODE AND SOUND (DEMO MODE for some game titles)
Set your demonstration.
NOTE:
For some game titles, SOUND cannot be set here.

DEMO: OFF (Default)


DEMO: ON, DEMOSOUND: OFF
DEMO: ON, DEMOSOUND: ON

8-15
Chapter 8: Software Setting

TOPPER ILLUMINATION PATTERN


Set the topper illumination pattern.

DEFAULT: Illumination pattern works independently following default setting.


GAME (Default): Illumination pattern synchronizes with game.

LED BRIGHTNESS
Set the level of LED brightness.

OFF
LOW
MIDDLE
HIGH (Default)

LANGUAGE SELECT BUTTON


Set if a language select button is used or not. When used, select a language
between English and Chinese.

DISABLED
UK/CHIN (Default)
(NOTE: Even if UK is selected, the language will be American
English.)
USA/CHIN

8-16
Chapter 8: Software Setting

8.5.4 AUDIT SETTING

The following shows you the definitions of the AUDIT SETTING options and the
setting ranges:

AUDIT SETTING

CREDIT UP LIMIT (HK$) HK$100000


CREDIT IN LIMIT (HK$) HK$50000
THRESHOLD AMOUNT (HK$) (0=DISABLED) HK$0
HOPPER MAX PAY 400
HAND PAY CONFIGURATION ALL AMOUNT PAY
CURSOR
RESIDUAL CREDIT REMOVAL NONE
UP
RESET JACKPOT TO CR. METER LIMIT (HK$) (0=DISABLED) HK$0
JACKPOT HAND PAY LIMIT (HK$) (0=DISABLED) HK$0 ENTER
CELEBRATION WIN LIMIT (HK$) (0=DISABLED) HK$0 EXIT
ASSET NUMBER (UNREG) 0
CASHLESS OUT CEL. WIN / CR. LIMIT YES CURSOR
CASH OUT CEL. WIN (NON-CASHLESS MODE) YES DOWN

CREDIT UP LIMIT (HK$)


Set the maximum number of credit or the maximum value that can be
accumulated to the CREDIT meter by wins.

0 - 40000000 (Default:100000, 0=40000000)


(Default:100000 for 5 reel stepper and 500 for 3 reel stepper, 0=40000000)

CREDIT IN LIMIT (HK$)


Set the maximum number of credit or the maximum value that can be
accumulated to the CREDIT meter by inserting coins and/or bills, or by using a
card.

0 - 40000000 (Default:50000, 0=40000000)


(Default:100000 for 5 reel stepper and 500 for 3 reel stepper, 0=40000000)

8-17
Chapter 8: Software Setting

THRESHOLD AMOUNT (HK$) (0=DISABLED)


Set the threshold amount for a player-initiated cash-out.
If a player tries to cash out just after inserting coins, bills and/or tickets over the
threshold, the error message of THRESHOLD AMOUNT EXCEEDED error
appears, and the machine locks up.
If appeard, turn the RESET keyswitch.

0 40000000 (Default:0 =DISABLED)

HOPPER MAX PAY


Set the maximum number of coins that can be paid out of hopper.

0 - 9999 (Default:400)

HAND PAY CONFIGURATION


Set the attendant pay option that is activated when a win exceeds the MAX.
HOPPER PAY.

ALL AMOUNT PAY (Default)


The machine enters a lockup condition so that the whole amount can be
handpaid.

BALANCE PAY
Attendant pays the balance after HOPPER MAX PAY.

RESIDUAL CREDIT REMOVAL


NONE
The residual credits cannot be cashed out. They can be cleared by wagering
or by printing ticket.
NOTE:
If GAMBLE-NONE is not provided on your machine, NONE will be a
default.

ODD SUM
The residual credits can be handpaid by pressing the COLLECT button just
after collecting the accumulated credits.

8-18
Chapter 8: Software Setting

AUTOMATIC
The residual credits can be handpaid by locking the machine just after
collecting the accumulated credits.

GAMBLE - ODDSUM
Select one among (1) a residual credit removal play is performed, (2) the
residual credits are handpaid, and (3) the residual credits is left on the CREDIT
meter.
GAMBLENONE (Default)
Select one between (1) a residual credit removal play is performed, and (2) the
residual credits is left on the CREDIT meter.

RESET JACKPOT TO CR. METER LIMIT(HK$) (0=DISABLED)


Set the upper limit of credit when the jackpot handpay is reset

0 - 40000000 (Default:0)

JACKPOT HANDPAY LIMIT (HK$) (0=DISABLED)


Set the credit limit of jackpot win to be paid to the CREDIT meter. When the
prize is over the limit, all credit will be handpaid.

0 - 40000000 (Default:0)

CELEBRATION WIN LIMIT (HK$) (0=DISABLED)


Set the credit limit of celebration win to be paid to the CREDIT meter. When
the prize is over the limit, all credit will be handpaid.

0 - 39999999 (Default:0)

NOTE:
Because this setting may cause a malfunction in rare case, pay attention when
setting this item.

8-19
Chapter 8: Software Setting

ASSET NUMBER
Set the asset number.
(UNREG) 0 (Default)
1 - 4294967295

CASHLESS OUT CEL. WIN / CR. LIMIT


Set if the cashless out is performed or not when CEL. WIN or CR. LIMIT
occurred.
NO
YES (Default)

CASH OUT CEL. WIN (NON-CASHLESS MODE)


Set if celebration won credits is paid by cash or not.
NO
YES (Default)

8.5.5 IMPORTANT SETTING


The following shows you the definitions of the IMPORTANT SETTING options and
the setting ranges:

IMPORTANT SETTING
CURRENCY

CURRENCY Hong Kong Dollar


COIN DENOMINATION 1
TOKENIZE 1
CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

8-20
Chapter 8: Software Setting

CURRENCY
Set your currency.

1: Russian Federation Ruble 2: Kazakhstan Tenge


3: Latovia Lat 4: Ukraine Hryvna
5: Balarussian Rouble 6: Rumanian Leu
7: Euro 8: US Dollar
9: South African Rand 10: Namibian Dollar
11: Botswana Pula 12: Tanzanian Shilling
13: Mauritius Rupee 14: Seychelles Rupee
15: Zambian Kwacha 16: Kenyan Shilling
17: Hong Kong Dollar 18: Malaysian Ringit
19: Philippine Peso 20: Thailand Baht
21: Australian Dollar 22: New Zealand Dollar
23: MEDAL 24: Colombian Peso
25: Venezuela Bolivar 26: South Korean Won
27: Macau Pataca 28: Singapore Dollar
29: Canadian Dollar 30: Chile Peso
(Default: Hong Kong Dollar)

COIN DENOMINATION
Set your denomination.
1 1000, or 10000 (Default: 1 or 100)
NOTE:
When setting the CURRENCY to Chile Peso, and the COIN
DENOMINATION to 1, $0.01 is displayed as a coin denomination.

TOKENIZE
Set your tokenization.
1 1000, or 10000, or 100000 (Default: 1)

8-21
Chapter 8: Software Setting

8.5.6 GAME SETTING


The following shows you the definitions of the GAME SETTING options and the
setting ranges:

GAME SETTING
PAY OUT

CURSOR
PAY OUT 01 UP
BET TYPE 1,2,3,4,5 ENTER
EXIT
GAMBLE GAME DISABLED
CURSOR
RESCURE LINK DISABLED
DOWN
CREDIT BETS 1-10
DISPLAY TYPE AUTO

PAY OUT
Set your payout percentage.
This item cannot be set depending on games.

BET TYPE
Shows the bet values of BET 1-5 PER LINE buttons.
This item is displayed according to game titles.

GAMBLE GAME
Not used.

RESCUE LINK
Not used.

8-22
Chapter 8: Software Setting

CREDIT BETS
Set the minimum bet and maximum bet.
In the following options, the first digit is a minimum bet and the second digit is a
maximum bet:

13
15
1 10
1 15
1 20
1 30
1 40
1 50

DISPLAY TYPE (if any):


Set if the horizontal to vertical ratio of the display is switched between 4:3 and
16:9 automatically or manually.
AUTO (Default)
STANDARD (4:3)
WIDE (16:9)

8-23
Chapter 8: Software Setting

8.5.7 ONLINE SYSTEM

The following show you the definitions of the ONLINE SYSTEM options and the
setting ranges.

<ONLINE SYSTEM with SYSTEM TYPE set to NONE>


ONLINE SYSTEM

SYSTEM TYPE NONE

CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

<ONLINE SYSTEM with SYSTEM TYPE set to IGT SAS 5.02>


(Settable and displayed only when SAS 5.02 is implemented.)
ONLINE SYSTEM

SYSTEM TYPE IGT SAS 5.02


SAS SYSTEM MACHINE ADDRESS 1
CASHLESS TRANSFER FROM HOST (EX BONUS) YES
LEGACY BONUS / MJT FROM HOST YES CURSOR
CASHOUT VALIDATION UP
NONE
ENTER
TICKET DATA TRANSFER MODE MODE 1 TICKET FIRST EXIT
CASHLESS ONLY NO CURSOR
REPRINT TICKET DOWN
NO
SEND EXCEPTION (7E/7F) (Non-RTE) NO

8-24
Chapter 8: Software Setting

<ONLINE SYSTEM with SYSTEM TYPE set to IGT SAS 6.01>


(Settable and displayed only when SAS 6.01 is implemented.)

ONLINE SYSTEM

SYSTEM TYPE IGT SAS 6.01


SAS SYSTEM MACHINE ADDRESS 1
CASHLESS TRANSFER FROM HOST (EX BONUS) YES
LEGACY BONUS / MJT FROM HOST YES CURSOR
AFT BONUS FROM HOST UP
YES
ENTER
CASHOUT VALIDATION NONE EXIT
TICKET DATA TRANSFER MODE MODE 1 TICKET FIRST CURSOR
CASHLESS ONLY DOWN
NO
REPRINT TICKET NO
SEND EXCEPTION (7E/7F) (Non-RTE) NO

<ONLINE SYSTEM with SYSTEM TYPE set to IGT SAS 6.02>


(Settable and displayed only when SAS 6.02 is implemented with your software version
17xx or later.)

ONLINE SYSTEM

SYSTEM TYPE IGT SAS 6.02


SAS SYSTEM MACHINE ADDRESS 1
CASHLESS TRANSFER FROM HOST (EX BONUS) YES
LEGACY BONUS / MJT FROM HOST YES CURSOR
AFT BONUS FROM HOST UP
YES
ENTER
CASHOUT VALIDATION NONE EXIT
TICKET DATA TRANSFER MODE MODE 1 TICKET FIRST CURSOR
CASHLESS ONLY DOWN
NO
REPRINT TICKET NO
SEND EXCEPTION (7E/7F) (Non-RTE) NO

8-25
Chapter 8: Software Setting

SYSTEM TYPE:
Set if or not IGT SAS is used for your online system.
NONE (Default when no online system is used)
IGT SAS 5.02 (Default when SAS 5.02 is implemented)
IGT SAS 6.01 (Default when SAS 6.01 is implemented)
IGT SAS 6.02 (Default when SAS 6.02 is implemented)

NOTE:
In SAS system, when paying out a jackpot amount which has a fraction less than
one credit (for example, when 1 credit = 1 dollar and jackpot = 1.95 credits),
total jackpot meter (Long poll 0x14) may be different from the hand pay
information (Long poll 0x1B)" to host. However, the total jackpot meter in
the gaming machine shows the correct handpay amount.

SAS SYSTEM MACHINE ADDRESS:


Set the unique ID that shows your cabinet on the IGT SAS system.
0 - 127 (Default: 1)

CASHLESS TRANSFER FROM HOST (EX BONUS):


Set if or not the electronic money transfer from HOST is available.
Wins from SAS bonus games are excluded.
NO
YES (Default)

LEGACY BONUS / MJT FROM HOST:


Set if or not SAS bonus is available.
NO
YES (Default)

AFT BONUS FROM HOST:


Displayed when IGT SAS6.01 system is used.
Set if or not AFT bonus from HOST is available.
NO
YES (Default)

8-26
Chapter 8: Software Setting

CASHOUT VALIDATION:
Set the type of ticket printing.
NONE (Default) / STANDARD / SECURE ENHANCED / SYSTEM

NOTE:
Setting it to NONE means that the ticket printer is not used.

TICKET DATA TRANSFER MODE:


Set if GP0x3D is sent before or after a ticket is printed. (When 3D is sent to
HOST, the HOST executes LP0x4D. This option can be added at the request of
the venue.)
MODE 1 TICKET FIRST (Default)
MODE 2 DATA FIRST

CASHLESS ONLY:
Set is or not the machine is set to the cashless only mode. With this option set
to Yes, no coin acceptor, hopper or ticket printer will be used, and credits will
be paid out only with AFT etc.
NO (Default)
YES

REPRINT TICKET:
Set if or not a printed ticket can be reprinted.
NO (Default)
YES

SEND EXCEPTION (7E/7F) (Non-RTE)


Set if or not the function to send EXCEPTION (7E/7F) to HOST is used.
NO (Default)
YES

8-27
Chapter 8: Software Setting

8.5.8 PROGRESSIVE SYSTEM


Currently not used.

8.5.9 TICKET PRINT SETTING


The following show you the definitions of the TICKET PRINT SETTING.

<TICKET PRINT SETTING with PRINTER TYPE set to DISABLED, and


with CASHOUT VALIDATION in ONLINE SYSTEM set to NONE>

TICKET PRINT SETTING

PRINTER TYPE

PAGE 1/1 TICKET PRINTER SETTING


HARDWARE VERSION TransAct M950
CURSOR
FIRMWARE VERSION SOO120
UP
PRINTER TYPE DISABLED
PREVIOUS NEXT
CASH TO HOST ENTER EXIT
PAGE PAGE

CURSOR
DOWN

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Chapter 8: Software Setting

< TICKET PRINT SETTING with PRINTER TYPE set to ENABLED, and
with CASHOUT VALIDATION in ONLINE SYSTEM set to STANDARD>
TICKET PRINT SETTING

PRINTER TYPE

PAGE 1/2 TICKET PRINTER SETTING


HARDWARE VERSION TransAct M950

FIRMWARE VERSION SOO120

PRINTER TYPE ENABLED CURSOR


PRINT CASHABLE TICKET YES UP

PREVIOUS NEXT
PRINT RESTRICTED TICKET YES ENTER
PAGE PAGE EXIT
PRINT AFT RECEIPT YES
CURSOR
CASH TO HOST DOWN
Continue to next page

TICKET PRINT SETTING

VENUE NAME

PAGE 2/2 TICKET PRINTER SETTING


HORIZONTAL PRINTING (max 40) (TICKET/RECEIPT)
VENUE NAME
VENUE ADDRESS 1

VENUE ADDRESS 2
HOST ID 0
CURSOR
CASHABLE EXPIRATION 30 days UP
RESTRICTED DEFAULT EXPIRATION 30 days PREVIOUS NEXT
ENTER EXIT
VERTICAL PRINTING (max 22) (AFT RECEIPT) PAGE PAGE
VENUE NAME CURSOR
VENUE ADDRESS 1 DOWN

VENUE ADDRESS 2

8-29
Chapter 8: Software Setting

<TICKET PRINT SETTING with PRINTER TYPE set to ENABLED, and


with CASHOUT VALIDATION in ONLINE SYSTEM set to SYSTEM or
SECURE ENHANCED>

TICKET PRINT SETTING

PRINTER TYPE

PAGE 1/2 TICKET PRINTER SETTING


HARDWARE VERSION TransAct M950
FIRMWARE VERSION SOO120
PRINTER TYPE ENABLED
PRINT CASHABLE TICKET YES
PRINT RESTRICTED TICKET YES
CURSOR
PRINT FOREIGN RESTRICTED TICKET YES UP
HANDPAY VALIDATION YES PREVIOUS NEXT
ENTER EXIT
PRINT HANDPAY RECEIPT YES PAGE PAGE
PRINT AFT RECEIPT YES CURSOR
TICKET REDEMPTION YES DOWN

CASH TO HOST
Continue to next page

TICKET PRINT SETTING

VENUE NAME

PAGE 2/2 TICKET PRINTER SETTING


HORIZONTAL PRINTING (max 40) (TICKET/RECEIPT)
VENUE NAME
VENUE ADDRESS 1

VENUE ADDRESS 2
HOST ID 0
CURSOR
CASHABLE EXPIRATION 30 days UP
RESTRICTED DEFAULT EXPIRATION 30 days PREVIOUS NEXT
ENTER EXIT
VERTICAL PRINTING (max 22) (AFT RECEIPT) PAGE PAGE
VENUE NAME CURSOR
VENUE ADDRESS 1 DOWN

VENUE ADDRESS 2

8-30
Chapter 8: Software Setting

Page 1

HARDWARE VERSION:
Shows the ticket printer hardware version.

FIRMWARE VERSION:
Shows the ticket printer firmware version.

PRINTER TYPE:
Shows if or not a printer is used.
DISABLED
ENABLED (Default)

PRINT CASHABLE TICKET:


Set if or not all the credits (including cashable, non-cashable, and promotional
credits) can be paid by a ticket.
NO
YES (Default)

PRINT RESTRICTED TICKET


Set if or not promotional credits (not cashable) accepted by inserting a ticket can
be paid out as a promotional ticket.
It is settable only when PRINT CASHABLE TICKET has been set to YES.
NO
YES (Default)

PRINT FOREIGN RESTRICTED TICKET


Set if or not promotional credits (not cashable) accepted by AFT IN can be paid
out as a promotional ticket.
It is settable only when PRINT CASHABLE TICKET has been set to YES.
NO
YES (Default)

8-31
Chapter 8: Software Setting

HANDPAY VALIDATION:
Set if or not the information on HANDPAY VALIDATION is sent to HOST.
NO
YES (Default)

NOTE:
When the CASHOUT VALIDATION is set to SYSTEM, this item is
displayed but cannot be set.

PRINT HANDPAY RECEIPT:


Set if or not the receipt of a handpay and jackpot handpay is printed.
NO
YES (Default)

NOTE:
When the CASHOUT VALIDATION is set to SYSTEM, this item is
displayed but cannot be set.

PRINT AFT RECEIPT:


Displayed when IGT SAS6.01 or 6.02 system is used
Set if or not a transaction sheet is printed to prove a result of AFT IN/OUT
transaction.
NO
YES (Default)

TICKET REDEMPTION:
Set if or not a ticket is accepted.
NO
YES (Default)

CASH TO:
Set if the accumulated credits are cashless transferred to HOST or printed out by
a ticket printer.
HOST (Default)
PRINTER

8-32
Chapter 8: Software Setting

Page 2

HORIZONTAL PRINTING (max 40) (TICKET/RECEIPT):


Set the following items that are printed in horizontal direction.

VENUE NAME:
Set the venue name.

VENUE ADDRESS 1:
Set the VENUE ADDRESS 1.

VENUE ADDRESS 2:
Set the VENUE ADDRESS 2.

HOST ID:
Shows the identification number of SAS HOST.

EXPIRATION:
Displayed when IGT SAS5.02 system is used.
Shows the expirations of a cashable ticket, a handpay receipt, and a
promotional ticket.

CASHABLE EXPIRATION:
Displayed when IGT SAS6.01 or IGT SAS6.02 system or later is used.
Shows the expirations of a cashable ticket and a handpay receipt.

RESTRICTED DEFAULT EXPIRATION:


Displayed when IGT SAS6.01 or 6.02 system is used.
Shows the expiration of a promotional ticket.

8-33
Chapter 8: Software Setting

VERTICAL PRINTING (max 22) (AFT RECEIPT):


Displayed when IGT SAS6.01 or 6.02 system is used.
Set the following items that are printed in vertical direction.

VENUE NAME:
Displayed when IGT SAS6.01 or 6.02 system is used.
Set the characters of VENUE NAME to be printed on an AFT receipt.

VENUE ADDRESS 1:
Displayed when IGT SAS6.01 or 6.02 system is used.
Set the characters of VENUE ADDRESS 1 to be printed on an AFT
receipt.

VENUE ADDRESS 2:
Displayed when IGT SAS6.01 or 6.02 system is used.
Set the characters of VENUE ADDRESS 2 to be printed on an AFT
receipt.

8-34
Chapter 8: Software Setting

8.5.10 OTHER SETTING

You can set the date and time of the internal clock.
For the details, refer to Paragraphs 8.5.10.1 and 8.5.10.2.

OTHER SETTING

DATE(day/month/year) 10/03/2011
TIME(hour:minute:sec) 18:02:30 CURSOR
UP
ENTER
EXIT
CURSOR
DOWN

DATE
Set date in the format of dd/mm/yyyy.

TIME
Set time in the format of hh:mm:ss.

8-35
Chapter 8: Software Setting

8.5.10.1 DATE

Set the date in the following procedure:

INPUT DATE

day month year RETRY

5/01/2011 FIXED

0 1 2 3 4 5 6 7 8 9 CANCEL

1. Set the date by using the numerical buttons.


2. Touch the FIXED button to save the date.
To change the date, touch the RETRY button. The cursor moves back to the starting
position.
3. To return to the previous screen, touch the CANCEL button.

8-36
Chapter 8: Software Setting

8.5.10.2 TIME
Set the time in the following procedure:

INPUT TIME

00:00:00 23:59:59
hour minute second RETRY
01:15:30 FIXED

0 1 2 3 4 5 6 7 8 9 CANCE

1. Set the time by using the numerical buttons.


2. Touch the FIXED button to save the time.
To change the time, touch the RETRY button. The cursor moves back to the starting
position.
3. To return to the previous screen, touch the CANCEL button.

8-37
Chapter 8: Software Setting

8.6 Clearing PERIOD METER


You can clear meter values by PERIOD METER CLEAR.
NOTE:
All meter value is not cleared by PERIOD METER CLEAR. To clear all meter value,
you need to execute RAM clear.

1. Open the main door.


2. MAIN DOOR OPEN event messages are displayed on the LCD screen.
3. Turn ON and OFF the AUDIT keyswitch to call the service menu.

MUTE UNMUTE
(SOUND) (SOUND)

TOP MENU

MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING OUT OF SERVICE

PROGRESSIVE METERS MACHINE IDENTIFICATION PERIOD METER CLEAR

LAST GAME RECALL TEST RETURN TO GAME

8-38
Chapter 8: Software Setting

4. Press the PERIOD METER CLEAR button, following screen appears;

PERIOD METER CLEAR

PERIOD METER CLEAR ?

NO : [CASH OUT] YES : [GAME BUTTON 2]

NO YES

5. Select YES, the PERIOD METER values are all cleared.

8-39
Chapter 8: Software Setting

8.7 OUT OF SERVICE

OUT OF SERVICE

This screen can be selected to place the machine OUT OF SERVICE.


To exit this mode, turn the RESET keyswitch toward RESET position.

8-40
Chapter 9: Test

Chapter 9: Test
9.1 Accessing Test Menu
When the game machine is idle (that is, no game is being played, or there is no tilt on
this machine), you can access the test menu in the following procedure:

1. Open the main door.


2. MAIN DOOR OPEN event message is displayed on the
LCD screen.
3. Turn ON and OFF the AUDIT keyswitch to call the service
menu.

MUTE UNMUTE
(SOUND) (SOUND)

TOP MENU

MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING OUT OF SERVICE

PROGRESSIVE METERS MACHINE IDENTIFICATION PERIOD METER CLEAR

LAST GAME RECALL TEST RETURN TO GAME

4. Touch the TEST to open it.


Otherwise, use the buttons on the control panel.

9-1
Chapter 9: Test

TEST
HOPPER TEST

HOPPER TEST OUTPUT TEST SERIAL TEST

MONITOR TEST DIP SWITCH TEST TICKET PRINT TEST

TOUCH SCREEN CALIBRATION SYSTEM SELF TEST RETURN TO PREVIOUS MENU

INPUT TEST BILL ACCEPTOR TEST

9-2
Chapter 9: Test

9.2 SOUND TEST


You can hear the game sound in the following procedure.
NOTE:
This setting can be performed without opening the main door. Therefore, no soft
meter will be cleared.

1. Select UNMUTE (SOUND) on the upper right position of the screen so that you
can hear the sound.
2. Open the SOUND SETTING from the top menu of the service mode.

MUTE UNMUTE
(SOUND) (SOUND)

TOP MENU
MAIN METERS RECALL METERS SETTING

ERROR METERS SOUND SETTING PERIOD METER CLEAR

PROGRESSIVE METERS MACHINE IDENTIFICATION RETURN TO GAME

LAST GAME RECALL TEST

3. The sound setting sub-menu opens.

SOUND SETTING
SOUND TEST

VOLUME SETTING

SOUND TEST

RETURN TO PREVIOUS MENU

9-3
Chapter 9: Test

4. Select the SOUND TEST to open the SOUND TEST screen.

Use the CURSOR UP/DOWN buttons to select music.


To hear the sound, touch the PLAY SOUND button.
To stop the sound, touch the STOP SOUND button.

SOUND TEST

PAGE 1/46

CHINESE/6_freegamecount/fg0000.ogg
CHINESE/6_freegamecount/fg0001.ogg
CHINESE/6_freegamecount/fg0002.ogg
CHINESE/6_freegamecount/fg0003.ogg
CHINESE/6_freegamecount/fg0004.ogg
CHINESE/6_freegamecount/fg0005.ogg
CHINESE/6_freegamecount/fg0006.ogg
CHINESE/6_freegamecount/fg0007.ogg
CHINESE/6_freegamecount/fg0008.ogg
CHINESE/6_freegamecount/fg0009.ogg CURSOR STOP
CHINESE/6_freegamecount/fg0010.ogg UP SOUND
CHINESE/6_freegamecount/fg0011.ogg
CHINESE/6_freegamecount/fg0012.ogg
PREVIOUS PLAY NEXT
CHINESE/6_freegamecount/fg0013.ogg
PAGE SOUND PAGE
CHINESE/6_freegamecount/fg0014.ogg
EXIT
CHINESE/6_freegamecount/fg0015.ogg
CHINESE/6_freegamecount/fg0016.ogg CURSOR
CHINESE/6_freegamecount/fg0017.ogg DOWN
CHINESE/6_freegamecount/fg0018.ogg
CHINESE/6_freegamecount/fg0019.ogg

9-4
Chapter 9: Test

9.3 HOPPER TEST


You can test the hopper operation by paying out your desired number of coins from
the hopper.

1. Touch the HOPPER TEST to open the test window.

HOPPER TEST

ERROR HOPPER TEST


0 10 PAYS
MESSAGE BOX PAID 0/0 TEST
min 1 START
max 999
CLEAR
COMPLETE

1 2 3 4 5 6 7 8 9 0 ALL PAYS CANCEL

2. Set the number of coins to be paid out by touching the numerical buttons from 0
through 9.
To increment by 10 coins unit, use the 10 PAYS button.
To pay out all the coins from the hopper, use the ALL PAYS button.
To cancel your setting, touch the CLEAR button.
To exit from this window, touch the CANCEL button.

9-5
Chapter 9: Test

3. Touch the TEST START button to start the test.

NOTE:
You can set the hopper test by using the buttons on the control panel.

5. The test status is displayed in the following window.

Indicates the number of coins to be paid out.


HOPPER TEST
10 Indicates the number of coins paid out.
PAID 10/10
min 1 Indicates the minimum coins that can be paid out.
max 999
Indicates the maximum coins that can be paid out.

9-6
Chapter 9: Test

9.4 MONITOR TEST


You can test the main LCD module.

MONITOR TEST

GRID TEST

COLOR TEST

RETURN TO PREVIOUS MENU

9.4.1 GRID TEST


As soon as entering the GRID TEST, the following grid test screen appears.
NOTE:
Adjustment is not available here.

9-7
Chapter 9: Test

9.4.2 COLOR TEST


As soon as entering the COLOR TEST, the following color test screen is displayed.
NOTE:
Adjustment is not available here.

9.5 TOUCH SCREEN CALIBRATION


You can calibrate the touch screen on the LCD.

NOTE:
This calibration screen appears every after POWER-ON following RAM clear.

TOUCH SCREEN CALIBRATION

W: 1280 H: 1024

TOUCH POINT: 581/199

9-8
Chapter 9: Test

1. Touch the five crosshairs (located at each corner and the center) to display the
following message.

TOUCH SCREEN CALIBRATION

W: 1280 H: 1024
TOUCH POINT: 581/199

Do you save it?

NO: EXIT [CASH OUT] YES: ENTER [GAME BUTTON 2]

2. Press the HELP button to enter the new setting.


To cancel it, press the CASH OUT button.
3. After calibration, touch any point on the screen.
When your finger is exactly on the intersection of the two lines depicted above, the
touch panel has been successfully calibrated.

NOTE:
The coordinates of the touched point are displayed on the screen.

9-9
Chapter 9: Test

9.6 INPUT TEST


You can perform the signal input tests for the following functions by activating them
manually. The button names vary according to the game titles.
To exit the INPUT TEST, press the CASHOUT button and the HELP button.

In case of 5 reel slot machine:


INPUT TEST

[ATTENTION] EXIT:CASH OUT+ GAME BUTTON 2

CHANGE BUTTON SWITCH :ON HOPPER COUNT SWITCH : ON


CASH OUT BUTTON SWITCH :ON HOPPER LEVEL : ON
HELP BUTTON SWITCH :ON HOPPER REMOVE ON
BET PER LINE BUTTON 1 SWITCH :ON MAIN DOOR (MECHANICAL SWITCH) :OPEN
BET PER LINE BUTTON 2 SWITCH :ON MAIN DOOR (OPTICAL SENSOR) :OPEN
BET PER LINE BUTTON 3 SWITCH :ON COIN DROP DOOR SWITCH : ON
BET PER LINE BUTTON 4 SWITCH :ON SECURITY CAGE SWITCH :OPEN
BET PER LINE BUTTON 5 SWITCH :ON BELLY DOOR SWITCH :OPEN
GAMBLE BUTTON SWITCH :ON BILL STACKER DOOR SWITCH :OPEN
GAME BUTTON 1 SWITCH :ON LOGIC AREA SWITCH (BODY PCB) :OPEN
GAME BUTTON 2 SWITCH :ON LOGIC AREA SWITCH (DOOR PCB) :OPEN
RESET KEY SWITCH :ON COIN DROP SENSOR : ON
AUDIT KEY SWITCH :ON REEL #1 INDEX SENSER :ON
REEL #2 INDEX SENSER :ON
REEL #3 INDEX SENSER :ON
REEL #4 INDEX SENSER :ON
REEL #5 INDEX SENSER :ON

EXIT

9-10
Chapter 9: Test

In case of 3 reel slot machine:


INPUT TEST

[ATTENTION] EXIT:CASH OUT+ GAME BUTTON 2

CHANGE BUTTON SWITCH :ON HOPPER COUNT SWITCH :ON


CASH OUT BUTTON SWITCH :ON HOPPER LEVEL :ON
HELP BUTTON SWITCH :ON HOPPER REMOVE : ON
SELECT BUTTON SWITCH :ON MAIN DOOR (MECHANICAL SWITCH) :OPEN
GAME BUTTON 1 SWITCH :ON MAIN DOOR (OPTICAL SENSOR) :OPEN
GAME BUTTON 2 SWITCH :ON COIN DROP DOOR SWITCH : ON
RESET KEY SWITCH :ON SECURITY CAGE SWITCH :OPEN
AUDIT KEY SWITCH :ON BELLY DOOR SWITCH :OPEN
BILL STACKER DOOR SWITCH :OPEN
LOGIC AREA SWITCH (BODY PCB) :OPEN
LOGIC AREA SWITCH (DOOR PCB) :OPEN
COIN DROP SENSOR : ON
REEL #1 INDEX SENSER :ON
REEL #2 INDEX SENSER :ON
REEL #3 INDEX SENSER :ON

EXIT

CHANGE BUTTON SWITCH


When the CHANGE button is normally activated by pressing it, ON is
displayed.
CASH OUT BUTTON SWITCH
When the CASH OUT (COLLECT) button is normally activated by pressing it,
ON is displayed.
HELP BUTTON SWITCH
When the HELP (RULES) button is normally activated by pressing it, ON is
displayed.
BET PER LINE BUTTON 1 SWITCH
When the BET PER LINE BUTTON 1 is normally activated by pressing it,
ON is displayed.

9-11
Chapter 9: Test

BET PER LINE BUTTON 2 SWITCH


When the BET PER LINE BUTTON 2 is normally activated by pressing it,
ON is displayed.
BET PER LINE BUTTON 3 SWITCH
When the BET PER LINE BUTTON 3 is normally activated by pressing it,
ON is displayed.
BET PER LINE BUTTON 4 SWITCH
When the BET PER LINE BUTTON 4 is normally activated by pressing it,
ON is displayed.
BET PER LINE BUTTON 5 SWITCH
When the BET PER LINE BUTTON 5 is normally activated by pressing it,
ON is displayed.
GAMBLE BUTTON SWITCH:
When the GAMBLE button is normally activated by pressing it, ON is
displayed.
GAME BUTTON 1 SWITCH:
When the GAME BUTTON 1 is normally activated by pressing it, ON is
displayed.
GAME BUTTON 2 SWITCH:
When the GAME BUTTON 2 is normally activated by pressing it, ON is
displayed.
RESET KEY SWITCH
When the RESET keyswitch is normally activated by turning it, ON is
displayed.
AUDIT KEY SWITCH
When the AUDIT keyswitch is normally activated by turning it, ON is
displayed.
HOPPER COUNT SWITCH
When the hopper count switch is normally activated by moving up the coin
count roller, then releasing it, ON is displayed.
HOPPER LEVEL
When the hopper coin level probe is normally activated by filling the hopper
with coin, ON is displayed.
HOPPER REMOVE
When the signal normally sent by removing the hopper, ON is displayed.
MAIN DOOR (MECHANICAL SWITCH)
When the main door mechanical switch is normally activated by opening the
door, OPEN is displayed.

9-12
Chapter 9: Test

MAIN DOOR (OPTICAL SENSOR)


When the main door optical sensor is normally activated by opening the door,
OPEN is displayed.

COIN DROP BOX DOOR SWITCH


When the coin drop box door switch is normally activated by opening the door,
OPEN is displayed.

SECURITY CAGE SWITCH


When the security cage door switch is normally activated by withdrawing the
security cage, OPEN is displayed.
BELLY DOOR SWITCH
When the belly door switch is normally activated by opening the door, OPEN
is displayed.
BILL STACKER DOOR SWITCH
When the bill stacker door switch is normally activated by opening the door,
OPEN is displayed.
LOGIC AREA SWITCH (BODY PCB)
When the Body I/O PCB cover OPEN switch is normally activated by removing
the cover, OPEN is displayed.
LOGIC AREA SWITCH (DOOR PCB)
When the Door I/O PCB cover OPEN switch is normally activated by removing
the cover, OPEN is displayed.
COIN DROP SENSOR
When the coin drop sensor is normally activated by inserting a coin, ON is
displayed.

9-13
Chapter 9: Test

9.7 OUTPUT TEST


You can perform the signal output tests for the following functions.
Choose your desired item with the main door open. When normal, the object is
activated and ON is displayed on the screen.
NOTE:
When choosing AUTOMATICALLY, all the output tests are automatically
performed in the order listed below.

The button names vary according to the game titles.

OUTPUT TEST

AUTOMATICALLY
COLOR ILLUMINATION (STEP) :ON
WHITE ILLUMINATION (STEP) :ON
COLOR ILLUMINATION (ALL) :ON
WHITE ILLUMINATION (ALL) :ON
CHANGE BUTTON LED :ON
CASH OUT BUTTON LED :ON
HELP BUTTON LED :ON
BET PER LINE BUTTON 1 LED :ON
BET PER LINE BUTTON 2 LED :ON
BET PER LINE BUTTON 3 LED :ON
BET PER LINE BUTTON 4 LED :ON
BET PER LINE BUTTON 5 LED :ON
GAMBLE BUTTON LED :ON
GAME BUTTON 1 LED :ON
GAME BUTTON 2 LED :ON
COIN DIVERTER :ON
SIGNAL TOWER TIER1 :ON
SIGNAL TOWER TIER2 :ON
SIGNAL TOWER TIER3 :ON CURSOR
BILL INSERT LAMP 1 :ON UP
BILL INSERT LAMP 2 :ON ENTER
EXIT
CURSOR
DOWN

9-14
Chapter 9: Test

AUTOMATICALLY
COLOR ILLUMINATION (STEP)
WHITE ILLUMINATION (STEP)
COLOR ILLUMINATION (ALL)
WHITE ILLUMINATION (ALL)
CHANGE BUTTON LED
CASH OUT BUTTON LED
HELP BUTTON LED
BET PER LINE BUTTON 1 LED
BET PER LINE BUTTON 2 LED
BET PER LINE BUTTON 3 LED
BET PER LINE BUTTON 4 LED
BET PER LINE BUTTON 5 LED
GAMBLE BUTTON LED
GAME BUTTON 1 LED
GAME BUTTON 2 LED
COIN DIVERTER
SIGNAL TOWER TIER1
SIGNAL TOWER TIER2
SIGNAL TOWER TIER3
BILL INSERT LAMP 1
BILL INSERT LAMP 2

9-15
Chapter 9: Test

9.8 DIP SWITCH TEST


You can view the current settings of the following DIP switches.

DIP SWITCH TEST

GMEM PCB DIP SW


D1 D2
ON
OFF

DOOR PCB DIP SW


D1 D2
ON
OFF

EXIT

GMEM PCB DIP SW: Refer to Paragraph 10.3 for the details.
DOOR PCB DIP SW: Refer to Paragraph 10.2 for the details.

9-16
Chapter 9: Test

9.9 SYSTEM SELF TEST


You can test the reel operations.

SYSTEM SELF TEST


REED TEST (SYMBOL)

REEL TEST (SYMBOL)

REEL TEST (AGING)

REEL TEST (LED)

RETURN TO PREVIOUS MENU

9.9.1 REEL TEST (SYMBOL)


You can test the reel operation by indexing the symbols on each reel.
As soon as entering the REEL TEST (SYMBOL) from the SYSTEM SELF TEST
menu, the following screen appears.

To exit from this screen, press the CASH OUT button.

9-17
Chapter 9: Test

Step 1:
Use the following button or the MAX BET button on the control panel to set the number
of credits bet per line.
BET +1:
Used to set BET PER LINE. Every time pressing this button the number of
credits bet per line is increased by 1.
As the result, the total number of credits bet changes accordingly.

Step 2:
Use the following buttons or the BET buttons on the control panel to index each reels to
form your desired symbol combination.
When the winning combination is formed, the combination is highlighted and the
credits won is displayed under the WON meter.

1st REEL SYMBOL +1:


Used to increment the stop position by 1 for the reel 1.
1st REEL SYMBOL -1:
Used to decrement the stop position by 1 for the reel 1.
2nd REEL SYMBOL +1:
Used to increment the stop position by 1 for the reel 2.
2nd REEL SYMBOL -1:
Used to decrement the stop position by 1 for the reel 2.
3rd REEL SYMBOL +1:
Used to increment the stop position by 1 for the reel 3.
3rd REEL SYMBOL -1:
Used to decrement the stop position by 1 for the reel 3.
4th REEL SYMBOL +1:
Used to increment the stop position by 1 for the reel 4.
4th REEL SYMBOL -1:
Used to decrement the stop position by 1 for the reel 4.
5th REEL SYMBOL +1:
Used to increment the stop position by 1 for the reel 5.
5th REEL SYMBOL -1:
Used to decrement the stop position by 1 for the reel 5.

9-18
Chapter 9: Test

Step 3:
Use the following button to spin the reels to form your set symbol combination.
SPIN:
Used to spin the reels to the set position.

Step 4:
Use the CHANGE button on the control panel to select the reel type between the one
for the base game and the one for the free games.

<Test Result>

INDEX POSITION:
Shows the current stop position.
The value from 0 through 199 will be displayed.
When the position has not detected yet, [255, 255, 255, 255, 255] is
displayed.
MAGNET SENSOR:
Shows the current magnet position.
The value from 0 through 1095 will be displayed.
When the position has not detected yet, [-, -, -, -, -] is displayed.
IDX [WEIGHT]:
Show the weight of the current position.
TOTAL WEIGHT:
Shows the total weight.

9-19
Chapter 9: Test

9.9.2 REEL TEST (AGING)


You can conduct automatic aging test. As soon as entering the REEL TEST (AGING)
from the SYSTEM SELF TEST menu, the test starts.

To exit from this screen, press the COLLECT button.

REEL AGING TEST

AUTOMATICALLY

CURSOR
UP
ENTER EXIT
CURSOR
DOWN

9-20
Chapter 9: Test

9.9.3 REEL TEST (LED)


You can conduct signal output test.

Turn ON and OFF the reel LEDs by using the CURSOR UP/DOWN and the ENTER
buttons (or the corresponding BET buttons and the SPIN button on the control panel) to
test the LEDs.

To exit from this screen, press the COLLECT button.

REEL LED TEST

REEL LED (STEP): OFF


REEL LED (ALL) : OFF

CURSOR
UP
ENTER EXIT
CURSOR
DOWN

9-21
Chapter 9: Test

9.10 BILL ACCEPTOR TEST


Open the BILL ACCEPTOR TEST, and insert a bill for a test.
When right bill is entered, the value and code of the bill is displayed, and then the
machine returns the bill.

BILL ACCEPTOR TEST

BILL ACCEPTOR TEST


It returns even if bill is inserted.
Bill Acceptor Version
x(xxx)-xxxx xxxxx-xxxxxx-xx xxxxxxx xxxx

Hong Kong Dollar


HK$100

EXIT

9-22
Chapter 9: Test

9.11 SERIAL TEST


You can check and update the serial communication setting.
NOTE:
This function is available when SAS setting is OFF.

SERIAL TEST

START
PORT COM1
CURSOR
BAUDRATE 115200 UP
DATABIT 8
ENTER
STOPBIT 1 EXIT
PARITYBIT NONE CURSOR
DOWN

START Loop back test starts by pressing the START button. To stop the test, press the
STOP key that is displayed.
PORT Set the serial communication port.
COM1 (Default)
BAUDRATE Set the baudrate.
9600 / 19200 / 38400 / 115200 (Default) bps
DATABIT Set the data bit.
7
8 (Default)

9-23
Chapter 9: Test

STOPBIT Set the stop bit.


1 (Default)
2

PARITY BIT Set the parity bit.


NONE (Default)
ODD
EVEN

During testing, following screen appears;

SERIAL TEST

ATTENTION : Keep pressing CASHOUT button to cancel this test.

SERIAL TEST Cant open device


TRANSMIT :0
TEST TIME : RECEIVE :0
00:00:00 TRY :0
SUCCESS :0
ERROR :0

TEST TIME:
Shows the time of testing.
TRANSMIT:
Shows the number of byte to send
RECEIVE:
Shows the number of byte to receive

9-24
Chapter 9: Test

TRY:
Shows the number of time the system tried to communicate.
SUCCESS:
Shows the number of time the system succeeded the test.
ERROR:
Shows the number of time the system failed the test.

9-25
Chapter 9: Test

9.12 TICKET PRINT TEST


You can print sample of ticket. Press TEST START, a sample ticket will be printed from
the ticket printer.

TICKET PRINT TEST

TICKET PRINT TEST


EXIT: [CASH OUT] TEST START: [GAME BUTTON 2]

EXIT TEST
START

9-26
Chapter 10 Hardware Setting

Chapter.10 Hardware Setting

WARNING!

Hardware setting must be done by authorized personnel.

Once your hardware setting is updated, all the soft meters have
cleared to zero. Write down the necessary soft meters before
updating.

Hardware options can be set by using the DIP and jumper switches on the Body I/O,
NOKI I/O*1, Door I/O, GMEM, and AMP PCB.

NOTE*1:
NOKI I/O PCB may not be provided for some markets.

Refer to the following pages for the details.

10-1
Chapter 10 Hardware Setting

10.1 Setting DIP Switch and Jumper Switch on Body I/O


PCB and NOKI I/O PCB(if any)
NOTE:
The Body I/O PCB and the NOKI I/O PCB are the same PCBs although they function
differently.

Set the DIP switches, BIT 1 and BIT 2, on the Body I/O PCB and NOKI I/O PCB to
ON.
SW2
Bit 1 Battery ON/OFF
Bit 2 ON: Battery ON
OFF: Battery OFF
Bit 1 Bit 2 Rechargeable Battery ON/OFF
ON OFF ON: Battery ON
SW 2 OFF: Battery OFF
LED1

JP1: ON LED2

10-2
Chapter 10 Hardware Setting

<DIP Switch / Jumper Switch on Body I/O PCB >


Switch/Jumper Setting Description
The back-up battery is activated to detect a
ON
door OPEN that occurred during the
(When installed)
POWER OFF.
BIT 1
The back-up battery is not activated, and a
OFF
door OPEN that occurred during the
SW2 (Factory Setting)
POWER OFF cannot be detected.
(DIP Switch)
ON Secondary battery is activated as backup
(When installed) in addition to Lithium battery.
BIT 2
OFF Secondary battery is not activated as
(Factory Setting) backup in addition to Lithium battery.

CLOSED (ON)
JP1 Not used.
(Factory Setting)

<LED Indicators on Body I/O PCB >


LED Lighting Description
Indicates the Door I/O PCB is operating
Green light flashing
normally.
LED 1
Red light lighted with Green light
Indicates the Door I/O PCB is abnormal.
flashing (quick)
LED2 Green light Pilot lamp of +5V power.

10-3
Chapter 10 Hardware Setting

10.2 Setting DIP Switch and Jumper Switch on Door I/O PCB
Set the jumper switch JP1 on the door I/O PCB to ON.
SW2-1 : Coin acceptance device setting
JP4 & 5 : NVRAM setting -2 : not used
Inhibit H JP6 : Watchdog Timer ON/OFF
JP4 JP4
32KB 8KB
JP1 : Battery ON/OFF J JP5
Inhibit L
ON

Battery ON OFF
JP4
2KB
Battery OFF JP5

JP4

SW2 S
JP JP5

LED indicators
JP6
JP2
JP3

JP7
G

J JP7 : COM setting


RS232C
Current loop
JP8

JP8 : DC24V Power save ON/OFF JP2 & 3 : ISP


DC24V Power save ON JP3 JP2
DC24V Power save OFF Serial Programming mode
JP3 JP2
RS232C mode

<Jumper Switch on Door I/O PCB >


Jumper Setting Description
The back-up battery is activated to
CLOSED (ON) detect a SECURITY CAGE OPEN
that occurred during the POWER OFF.
JP1 The back-up battery is not activated,
OPEN (OFF) (Factory and a SECURITY CAGE OPEN that
Setting) occurred during the POWER OFF
cannot be detected.

10-4
Chapter 10 Hardware Setting

The serial programming mode


JP2 1-2 CLOSED (ON)
becomes effective.
and JP3 1-2 CLOSED
Programs can be written into the IC4
(ON)
JP2&JP3 (ATmega 128).
JP2 3-4 CLOSED (ON) The serial communication mode
and JP3 3-4 CLOSED (RS232C Mode) is effective.
(ON) (Factory Setting) The GAT3 can be used.
JP4 1-2 CLOSED (ON) and
JP4&JP5 JP5 1-2 CLOSED (ON) The capacity becomes 32KB (M48Z35).
(Factory Setting)
The capacity of IC5 JP4 3-4 CLOSED (ON) and
The capacity becomes 2KB (M48Z02).
(NVRAM) can be JP5 3-4 CLOSED (ON)
selected. JP4 1-2 CLOSED (ON) and
The capacity becomes 8KB (M48Z08).
JP5 3-4 OPEN (OFF)
The watchdog timer becomes
CLOSED (ON)
ineffective.
JP6
OPEN (OFF) The watchdog timer becomes
(Factory Setting) effective.
The RS232C mode becomes effective.
JP7 1-2 CLOSED (ON)
The pins 30 and 31 of CN7 can be
(Factory Setting)
used.
JP7
The current Loop mode becomes
JP7 3-4 CLOSED (ON) effective.The pins 27 and 28 of CN7
can be used.
CLOSED (ON) The power save mode becomes
(Factory Setting) ineffective.
JP8
The power save mode becomes
OPEN (OFF)
effective.

10-5
Chapter 10 Hardware Setting

<DIP Switch / Push Button on Door I/O PCB >


Switch Setting Description

SW1 (Push Button) It is a hardware reset switch, but not used.

A CP130 coin acceptor supplied by


BIT 1: OFF Money Controls or an MC62 inhibit H
(Factory Setting) coin acceptor supplied by Coin
SW2 (DIP Switch) Mechanism Inc. can be used.
A CP133 coin acceptor supplied by
Not used when no coin Money Controls or an MC62 inhibit L
acceptor is provided. BIT 1: ON
coin acceptor supplied by Coin
Mechanism Inc. can be used.

BIT 2 Reserved.

<LED Indicators on Door I/O PCB >

LED Lighting Description

Indicates the DOOR I/O PCB is


Two colored, Green light flashing
operating normally.
synchronous LED 1 and
Red light lighted with Indicates the DOOR I/O PCB is
LED 2
Green light flashing abnormal.

10-6
Chapter 10 Hardware Setting

10.3 Setting DIP Switch and Jumper Switch on GMEM PCB


LED1 S2 backup RAM clear by hardware
ON: Normal
CLEAR: RAM Clear

S1 Not Used JP6: Not Used

<DIP Switch/Jumper Switch on GMEM PCB>


Switch Setting Description
BIT 1 Reserved.
S1 (DIP Switch)
BIT 2 Reserved.
ON (Factory Setting) Normal.
S2 (Slide Switch) Backup RAM can be cleared by turning
OFF
OFF when the cabinet is turned OFF.
CLOSED (OFF)
JP6 Not Used.
(Factory Setting)

<LED Indicators on GMEM PCB >


LED Lighting Description
Pilot lamp of +3.3V power
LED1 Green light
(Controled by software)

10-7
Chapter 10 Hardware Setting

10.4 Setting on GMEM Cassette PCB

LED 1

<LED Indicators on GMEM Cassette PCB>

LED Lighting Description

Indicates the main PCB is accessing to


LED1 Lighted
the Compact Flash [Master/Slave].

10-8
Chapter 10 Hardware Setting

10.5 Setting DIP Switch on AMP PCB

S1: mode setting


LED3 LED1 LED2 N: normal mode (for operating)
LED indicators W: Test mode/No use

<DIP Switch on AMP PCB>


Switch Setting Description

S1 (DIP Switch) N Normal mode (for operating).


mode setting W Test mode/No use.

<LED Indicators on AMP PCB >


LED Lighting Description
LED1 Red lighted No sound signal.

LED2 Green lighted Pilot lamp +5V power.


Indicates the GM-FDAMP PCB is
LED3 Green lighted
operating normally.

10-9
Chapter 11: Preventative Maintenance

Chapter 11: Preventative Maintenance


This chapter is intended for qualified maintenance/service personnel to show the
preventative maintenance servicing.

WARNING!

Before accessing the cabinet for servicing, turn off the machine.
Failure to do so could cause an electric shock.

11.1 RAM Clear

CAUTION!

Before clearing the RAM, please write down all the necessary data.
Besides the data of the last game and the second last game, all the meters and
settings are cleared, and cannot be retrieved.

Use the following procedure to clear the RAM:

RAM Clear When Starting-Up the Machine

1. When the machine is OFF, turn ON the RESET keyswitch.


2. Open the main door and the security cage door.
3. Turn ON the machine.
4. A RAM Clear message, Turn the key to the neutral position, and choose
'CLEAR' or 'CANCEL'. appears on the LCD screen.

11-1
Chapter 11: Preventative Maintenance

5. Turn the key to the neutral position, the following message is displayed;
Are you sure to clear the RAM?
YES : Turn the key to the AUDIT position and return to the neutral
position.
NO : Turn the key to the RESET position.
6. Turn the key to the AUDIT position and return to the neutral position.
The message changes to "RAM cleared." to indicate the completion of the
RAM clear.
To cancel the RAM Clear, turn the key to the RESET position.
The message changes to "RAM clear cancelled. Turn the key to the neutral
position.".
7. When a hopper- or coin-related error appears, call the SETTING menu to set
HOPPER TYPE to NONE.

RAM Clear Just After a RAM Corruption

1. When a RAM corruption occurred, the message of RAM CORRUPTED is


displayed on the LCD screen.
2. Turn OFF the machine, then follow the RAM Clear Procedure When
Starting-Up the Machine.

11-2
Chapter 11: Preventative Maintenance

11.2 Maintenance Schedule


The following servicing tasks should be carried out to ensure the reliability of the
machine:

11.2.1 Daily Servicing


1. Clean the machine surface.

CAUTION!

Never use chemical dust cloth, thinner, benzine or alcohol.


They will damage the surface of the machine.

2. When your machine handles coins/tokens;


(1) remove loose coins inside the cabinet.
(2) vacuum the inside of the cabinet to remove all dust and debris from the
coin chute and hopper..

CAUTION!

A loose coin could cause an unexpected hazard including an electric shock.

3. Clean the monitor screen with clean, soft cloth. The static electricity gathers
dust.

CAUTION!

Never use wet cloth. Do not rub the screen.

11-3
Chapter 11: Preventative Maintenance

11.2.2 Quarterly Servicing


1. Inspect the bill channel, exposed drive belt, pressure rollers, etc. of the bill
acceptor for foreign objects.
If necessary, clean them with clean, dry cloth.
2. Inspect every wiring for frayed, cracked, or pinched insulation.
3. When your machine handles coins/tokens;
(1) inspect the coin path of the coin acceptor for foreign objects, films, or
debris.
If necessary, clean it with clean, dry cloth.
(2) inspect the hopper for cracks or breaks, and wipe any dust with clean, dry
cloth.
(3) Inspect the hopper knife and agitator for wear.
(4) Clean the coin diverter flapper with clean, dry cloth.

11-4
Chapter 11: Preventative Maintenance

11.3 Collecting Bills from Bill Stacker


When the bill stacker gets full, a BILL STACKER FULL error message is displayed
on the LCD screen.

Use the following procedure to collect bills from the bill stacker:

Bill Stacker Door

11-5
Chapter 11: Preventative Maintenance

11.3.1 When your bill acceptor is ARUZE bill acceptor


1. Unlock the belly door to open it.
2. Unlock the bill acceptor door to open it.
3. Pull forward the bill stacker to remove it.
4. Turn the bill stacker upside down to locate the stacker open dial.
5. Unlock and open the stacker.
6. Collect the bills.
7. After collecting the bills, close the stacker door and lock it.
8. Return the bill stacker into the bill acceptor.
9. Close and lock the bill acceptor door.
10. Close the belly door.

Unlock

Stacker open lock

11-6
Chapter 11: Preventative Maintenance

11.3.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor


1. Unlock the belly door to open it.
2. Unlock the bill acceptor door to open it.
3. While pushing up the bill validator module over the bill stacker, pull the bill
stacker to remove it.
4. Unlock and open the bill stacker door to collect the bills.
5. After collecting the bills, return the bill stacker into the bill acceptor.
6. Push down the bill validator module after setting back the bill stacker.
7. Close and lock the bill acceptor door.
8. Close the belly door.

11.3.3 When your bill acceptor is UBA /WBA (JCM) bill acceptor
1. Unlock the belly door to open it.
2. Unlock the bill acceptor door to open it.
3. Unlock the bill stacker by pressing down the stacker lock lever on the right side
of the stacker.
4. Pull forward the bill stacker to take it out.
5. Unlock and open the bill door to collect the bills.
6. After collecting the bills, close the bill door and lock it.
7. Place the bill stacker onto the bill acceptor, then press it back until it snaps
locked.
8. Close and lock the bill acceptor door.
9. Close the belly door.

Lock lever

11-7
Chapter 11: Preventative Maintenance

11.3.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor


1. Unlock the belly door to open it.
2. Unlock the bill acceptor door to open it.
3. While pushing the bill stacker release lever at the upper right position of the
stacker, withdraw the bill stacker.

4. Turn the bill stacker upside down to locate the stacker open dial.
5. Turn the dial to OPEN to open the stacker.

6. Collect the bills.


7. After collecting the bills, close the bill door and lock it.
8. Place the bill stacker onto the bill acceptor, then press it back until it snaps
locked.
9. Close and lock the bill acceptor door.
10. Close the belly door.

11-8
Chapter 11: Preventative Maintenance

11.3.5 When your bill acceptor is Cashflow (MEI) bill acceptor


1. Unlock the belly door to open it.
2. Unlock the bill acceptor door to open it.
3. Pull out the bill stacker.
4. Unlock and open the bill door on the bottom to collect bills.
5. After collecting the bills, close the bill door and lock it.
6. Place the bill stacker onto the bill acceptor, then press it back until it snaps
locked.
7. Close and lock the bill acceptor door.
8. Close the belly door.

11-9
Chapter 11: Preventative Maintenance

11.4 Clearing Bill Stacker Jam Error


If the jam occurred near the entry slot of the bill stacker, a BILL STACKER JAM
error message is displayed on the monitor screen.

Use the following procedures to clear the jam:

11.4.1 When your bill acceptor is ARUZE bill acceptor


1. Unlock the main door to open it.
2. Unlock the bill acceptor door to open it.
3. Pull out the bill stacker.

If necessary, remove the bill validator module by pushing up the bill validator module
release lever.

4. Clear the jamming bill from the entry slot of the stacker.
5. After clearing the jam, return the bill stacker and the bill validator module if
removed into the bill acceptor.
NOTE:
When returning the bill stacker, press it back until it snaps locked.

6. Close and lock the bill acceptor door.


7. Close the main door.

Bill validator
module release lever

11-10
Chapter 11: Preventative Maintenance

11.4.2 When your bill acceptor is ARGUS/SA-4 (GPT) bill acceptor


1. Unlock the main door to open it.
2. Unlock the bill acceptor door to open it.
3. While pushing up the bill validator module over the bill stacker, pull forward the
bill stacker to remove it.

If necessary, remove the bill validator module by pushing outward the bill validator
module lock plate.

4. Clear the jamming bill from the entry slot of the stacker.
5. After clearing the jam, return the bill stacker and the bill validator module if
removed into the bill acceptor.
6. Close and lock the bill acceptor door.
7. Close the main door.

Lock Plate

11-11
Chapter 11: Preventative Maintenance

11.4.3 When your bill acceptor is UBA/ WBA (JCM) bill acceptor
1. Unlock the main door to open it.
2. Unlock the bill acceptor door to open it.
3. Locate the lock lever on the right side of the stacker.
4. Press down the lock lever to unlock the bill stacker.
5. Withdraw the bill stacker.
6. Clear the jamming bill from the entry slot of the stacker.

If necessary, remove the bill acceptor head in the following steps:


(1) Unlock and open the main door.
(2) Pull forward the head release lever and pull out the bill acceptor head.

7. After clearing the jam, return the bill acceptor head.


8. Place the bill stacker onto the bill acceptor, then press it back until it snaps
locked.
9. Close and lock the bill acceptor door.
10. Close the main door.

Bill acceptor head Lock

Head release lever

11-12
Chapter 11: Preventative Maintenance

11.4.4 When your bill acceptor is FrontLoad (CashCode) bill acceptor


1. Unlock the main door to open it.
2. Unlock the bill acceptor door to open it.
3. While pushing the bill stacker release lever at the upper right position of the
stacker, withdraw the bill stacker..
4. Clear the jamming bill from the entry slot of the stacker.

Bill stacker
release lever

If necessary, remove the bill acceptor head in the following steps:


(1) Unlock and open the main door.
(2) Pull up the head release lever and pull out the bill acceptor head.

Bill acceptor head

Head release lever

5. After clearing the jam, return the bill acceptor head.


6. Place the bill stacker onto the bill acceptor, then press it back until it snaps
locked.
7. Close and lock the bill acceptor door.
8. Close the main door.

11-13
Chapter 11: Preventative Maintenance

11.4.5 When your bill acceptor is Cashflow (MEI) bill acceptor


1. Unlock the main door to open it.
2. Unlock the bill acceptor door to open it.
3. Pull out the bill stacker.
4. Clear the jamming bill from the entry slot of the stacker.

If necessary, remove the bill acceptor head in the following steps:


(1) Unlock and open the main door.
(2) Lift the latch and pull out the bill acceptor head.

Bill acceptor head

Latch

5. After clearing the jam, return the bill acceptor head.


6. Place the bill stacker onto the bill acceptor, then press it back until it snaps
locked.
7. Close and lock the bill acceptor door.
8. Close the main door.

11-14
Chapter 11: Preventative Maintenance

11.5 Disassembly
Refer to our PARTS CATALOG for the fasteners used.

WARNING!

Be sure to turn OFF the power before disassembling.


In the following disassembly procedure, the step of turning OFF the machine is
omitted.

11.5.1 Top Box

11.5.1.1 LCD Unit


1. Open the main door.
2. Remove the 3 screws at the bottom of the MONITOR MASK.

MONITOR MASK

3. Hold the MONITOR MASK at its bottom to lift up the LCD unit.

LCD unit

11-15
Chapter 11: Preventative Maintenance

4. Disconnect the monitor cable and power cable that are connected at the position
depicted below.

5. Remove the LCD unit by lifting slightly.

11-16
Chapter 11: Preventative Maintenance

6. Remove the MONITOR MASK and MONITOR GLASS by loosening the 8


screws on the LCD unit as depicted below.
NOTE:
The MONITOR GLASS is mounted between the MONITOR MASK and the LCD unit.
Pay attention so that the MONITOR GLASS does not fall down when removing the
MONITOR MASK.

MONITOR MASK

MONITOR GLASS

7. Remove the LED BRKT by loosening each 1 screw on the upper left and right
positions of the LCD unit as depicted below.

LED BRKT

11-17
Chapter 11: Preventative Maintenance

8. Remove the TOP BOX MONITOR HOLD BRKT UPPER and TOP BOX
MONITOR HOLD BRKT LOWER by loosening each 4 screws on the upper
and bottom positions of the the LCD unit as depicted below.

TOP BOX MONITOR HOLD


BRKT UPPER

LCD unit

TOP BOX MONITOR HOLD


BRKT LOWER

11-18
Chapter 11: Preventative Maintenance

11.5.2 Main Cabinet

11.5.2.1 Security Cage


1. Open the main door.
2. Turn OFF the machine.
3. Break the logic seal.
4. Unlock the cage door.
5. Open the cage door.
6. Disconnect all the harnesses from the security cage.
7. Lift and pull forward the box to take it out.

Logic Seal

11-19
Chapter 11: Preventative Maintenance

11.5.2.2 Reel Unit

NOTE:
The following procedure can be used commonly regardless of reel unit types:
1. Open the main door.
2. Locate the upper and lower screws that are fixing each reel unit on the main
cabinet.

3. Loosen the screws to release the reel unit from the cabinet.
4. Paying the attention not to touch the reel strip by hand, pull forward the reel
unit.

5. Repeat the above steps to remove the other reel unit.

11-20
Chapter 11: Preventative Maintenance

11.5.2.3 Body/NOKI I/O PCB Box


1. Referring to Paragraph 11.5.2.2, remove the all the reel units to find the I/O
PCB box
2. Locate the Body NOKI I/O PCB box on the back panel of the main cabinet.
3. Open the cover by removing the 2 screws.

Body/NOKI I/O PCB box

NOTE:
The Body I/O PCB and the NOKI I/O PCB are the same, but are used for the different
functions.

NOKI I/O PCB BODY I/O PCB

11-21
Chapter 11: Preventative Maintenance

11.5.2.4 Hopper

NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

RISK OF BURN
The shield of the hopper motor may be hot.
Wait until the shield cools down before touching the hopper.
Do not turn the shelf wheel forcibly for clearing a jamming coin/token.

1. Open the main door.


2. Pull forward the hopper to remove it.

11.5.2.5 Woofer and Speakers


When you need to remove the woofer and speakers, contact ARUZE or your nearest
distributor.

11-22
Chapter 11: Preventative Maintenance

11.5.3 Main Door

11.5.3.1 Door I/O PCB Box


1. Open the main door.
2. Turn OFF the machine.
3. Locate the Door I/O PCB box on the back of the main door.
4. Unscrew the Door I/O PCB box cover (1 screw).
5. Disconnect the cables.
6. Unscrew the PCB box by loosening 1 screw to remove it.

11-23
Chapter 11: Preventative Maintenance

11.5.3.2 VFD Unit


1. Open the main door.
2. Remove the VFD HARNESS COVER by loosening the 2 FLANGE NUTS.

VFD HARNESS COVER

3. Locate the 2 harnesses from the VFD on the main unit, and disconnect them.

4. Remove the VFD unit by loosening 3 screws as depicted below:

VFD Unit

11-24
Chapter 11: Preventative Maintenance

11.5.3.3 Reel Mask Upper BRKT, Reel Mask Lower BRKT


1. Referring to Paragraph 11.5.2.2, remove the reel unit.
2. Referring to Paragraph 11.5.3.2, remove the VFD unit.
3. Remove the Reel Mask Upper BRKT by loosening 5 screws. Make sure that
the harnesses on the Reel Mask Upper BRKT remain connected.

Reel Mask Upper BRKT

LED Cover

4. Remove the Reel Mask Lower BRKT by loosening 4 screws. Make sure that
the harnesses on the Reel Mask Lower BRKT remain connected.

LED Cover

Reel Mask Lower BRKT

11-25
Chapter 11: Preventative Maintenance

11.5.3.4 Reel Mask Glass


1. Referring to Paragraph 11.5.2.2, remove the reel unit.
2. Referring to Paragraph 11.5.3.2, remove the VFD unit.
3. Remove the Reel Mask Lower BRKT by loosening 4 screws. Make sure that
the harnesses on the Reel Mask Lower BRKT remain connected.
LED Cover

Reel Mask Lower BRKT


4. Unscrew 2 screws. Note that the part itself is not removed.

5. Remove the Top Glass Holder by loosening 4 screws, and then slide the Reel
Mask Glass upward to remove it.

Top Glass Holder

Reel Mask Glass

11-26
Chapter 11: Preventative Maintenance

11.5.3.5 Bill Entry Assembly


1. Open the main door.
2. Locate the bill entry assembly on the back of the main door.
3. Unscrew the bill entry assembly (1 screw).
4. Disconnect the harness.

11.5.3.6 Game Control Panel


1. Open the main door.
2. Disconnect all the harnesses from the game buttons.
3. Unscrew the game control panel fixing screws (3 screws).
4. On the front of the main door, lift and pull the game control panel forward to
remove it.

11-27
Chapter 11: Preventative Maintenance

11.5.3.7 Game Button


1. Remove the game control panel as described in Paragraph 11.5.3.6.
2. Turn counterclockwise the body of the game button you want to replace.
3. Pull out the game button.
4. To remove the color cap, push it from inside of the cabinet.

2way button
1. Push the claw depicted below to remove LOCK PLT. The BUTTON UNIT
is removed.
2. Push the claw of the BUTTON UNIT to remove the BUTTON COVER.

LOCK PLT BUTTON UNIT


BUTTON COVER

11.5.3.8 CHANGE/CASH OUT/HELP Button


1. Open the Belly Door.
2. Hold a bottom of a CHANGE/CASH OUT/HELP button from under the control
panel and turn it counterclockwise to remove it.
3. Turn the ring appeared after Step 2 to remove the lower part of the button.
4. Hold the claw appeared after Step 3 and push it upward to remove the upper part
of the button.

11-28
Chapter 11: Preventative Maintenance

11.5.4 Belly Door

11.5.4.1 Reflector Assembly


1. Open the belly door.
2. Disconnect the harness from the reflector assembly.
3. Unscrew the assembly by loosening the 2 screws to remove it.

11.5.4.2 Belly Door Glass


1. Remove the reflector assembly as described in Paragraph 11.5.4.1.
2. Detach the belly door glass.

11-29
Chapter 11: Preventative Maintenance

11.6 Replacement
11.6.1 Fuse
11.6.1.1 Fuse in Main Cabinet
1. Open the main door.
2. Remove the hopper if any.
3. Locate the power box in the cabinet.
4. Locate the fuse holder for the fuse you want to replace.
5. Push the fuse holder, then turn it counterclockwise to remove it.
6. Pull out the fuse to replace it with a new one.
7. Return the fuse holder onto the power box.
NOTE:
If a specified fuse is easily blown, contact ARUZE or your nearest distributor.
Fuse

Fuse
11.6.1.2 Fuse in Top Box
1. Referring to Paragraph 11.5.1, locate the power box inside the TOP BOX.
2. Locate the fuse holder for the fuse you want to replace.
3. Push the fuse holder, then turn it counterclockwise to remove it.
4. Pull out the fuse to replace it with a new one. Fuse
5. Return the fuse holder onto the power box.

11-30
Chapter 11: Preventative Maintenance

11.6.2 Lamps of Tower Light

NOTE:
The tower light is optional. When it is not used, skip this section.
1. Loosen the screw on the top of the TOWER LIGHT to separate the tiers.
2. Unscrew the old lamp to replace it with a new one.
3. In the reverse order of the above procedures, reassemble the TOWER LIGHT.

Screw

11-31
Chapter 11: Preventative Maintenance

11.6.3 Lithium Battery


A lithium battery is mounted on the main PCB, the GMEM PCB, the Body I/O PCB,
NOKI I/O PCB if any, and the Door I/O PCB to back up the important data. The
procedures to replace the lithium batteries are outlined below:

WARNING!

When exchanging the lithium batteries, use an Aruze-Provided lithium


battery.
Risk of Explosion if lithium battery is Replaced by an Incorrect type.

Before mounting a lithium battery, verify its polarity. Mounting a battery in


a wrong direction may damage the PCBs.

Waste lithium batteries must be disposed as instructed.


Refer to SAFETY INSTRUCTIONS, Disposal of Lithium Batteries.

11-32
Chapter 11: Preventative Maintenance

11.6.3.1 Replacing Lithium Batteries in Security Cage


Replace the lithium battery in the security cage in the following procedure:

CAUTION!

Before replacing the lithium batteries, please write down all the necessary data.
The replacement after POWER-OFF may delete the data.

1. Referring to Paragraph 11.5.2.1, withdraw the security cage to take it out.


2. Referring to Paragraph 1.2, Security Cage, locate a lithium battery on the main
PCB and GMEM PCB.
NOTE:
If necessary, unscrew the PCBs fixing plate (1 screw) to remove it.

3. To replace the battery on the main PCB;


(1) Locate the battery lock.
(2) Lifting the battery lock, pull out the old battery to replace it with the new
one.

To replace the battery on the GMEM PCB;


(1) Pull out the old battery to replace it with the new one.

4. Return the security cage into the main cabinet.


5. Lock the cage.
6. Connect the harnesses to the cage.
7. Turn ON the machine, and close the main door.

11-33
Chapter 11: Preventative Maintenance

11.6.3.2 Replacing Lithium Battery on Body I/O PCB and NOKI I/O
PCB if any

NOTE:
The Body I/O PCB and the NOKI I/O PCB are the same, but are used for the different
functions.

1. Referring to Paragraph 11.5.2.3, access the Body I/O PCB and NOKI I/O PCB.
2. Locate the lithium battery on the Body I/O PCB or NOKI I/O PCB.
3. Set the Dip switch to Battery OFF position.
NOTE:
When you wish to clear the security cage status, set the Dip switch (SW2 Bit2) to
Battery OFF position.

4. Pull out the old battery to replace it with the new one.
5. After the replacement, set the Dip switch back to Battery ON position.
6. Close the cover of the I/O PCB box.
SW2
Bit 1 Battery ON/OFF
ON: Battery ON
Bit 2 OFF: Battery OFF
Bit 1 Bit 2 Rechargeable Battery ON/OFF
ON: Battery ON
ON OFF
OFF: Battery OFF
SW 2

Lithium Battery

11-34
Chapter 11: Preventative Maintenance

11.6.3.3 Replacing Lithium Battery on Door I/O PCB


1. Referring to Paragraph 11.5.3.1, access the Door I/O PCB.
2. Locate the lithium battery on the PCB.
3. Set the jumper switch to Battery OFF position.
4. Pull out the old battery to replace it with the new one.
5. After the replacement, set the jumper switch back to Battery ON position.
6. Screw the cover on the Door I/O PCB box.

JP1: Battery ON/OFF

Battery ON

Battery OFF

Lithium Battery

11-35
Chapter 11: Preventative Maintenance

11.7 Adjustment
11.7.1 Sensitivity of CONDOR Coin Acceptor

NOTE:
When the coinless type of cabinet is used, skip this paragraph and go on to the next
section.

CAUTION!

The coin diverter may be hot. Wait until it cools down before touching.

When your coin acceptor is a CONDOR coin acceptor, the sensitivity can be adjusted in
the following procedure:

1. Open the main door.


2. Locate the coin acceptor on the back of the main door.
3. With the cable connected to the coin acceptor, push up then pull forward the
coin acceptor to remove it.
4. Adjust the sensitivity using the rotary switch at the lower right position of the
coin acceptor.

(1) For the standard sensitivity, set the rotary switch to 0 position with a
small blade screwdriver.
(2) To increase the selectivity for your coinage, turn the rotary switch
counterclockwise.
(3) To increase the rejectivity against slugs, turn the rotary switch clockwise.

5. Return the coin acceptor onto the back of the main door.
6. Close the main door to check the selectivity/rejectivity by inserting proper coin
and/or high quality slugs.
7. Repeat the above steps 4 through 6 as necessary to get the finest adjustment.

11-36
Chapter 11: Preventative Maintenance

11.7.2 Bill Entry Level


Use the following procedure to adjust the level of bill entry.

1. Open the main door.


2. Remove the hopper.
3. Open the bill stacker door
4. Remove the bill stacker.
5. Locate 4 nuts that are fixing the bill acceptor to the case.
6. Loosen the nuts.
One of them must be loosened from the holes on the case.
7. Loosen the 2 screws that are fixing the bill acceptor to the case.
8. Loosen the nut under the bill acceptor, which is fixing the level adjusting knob.
9. Turn the knob clockwise to raise the bill entry. Turn the knob counterclockwise
to lower the bill entry.
10. After adjusting, tighten the 2 screws and the 4 nuts.
11. Return the hopper and close the main door.

screw screw

Nut
Nut

Nut

Nut

SIDE VIEW OF THE CASE

Nut

Level adjusting knob

11-37
Chapter 11: Preventative Maintenance

11.7.3 Symbol Positions on Reel Strip


If any symbol on the reel strip deviates from others, adjust its position in the following
procedure:
NOTE:
The following procedure can be used commonly regardless of reel unit types:

1. Open the main door to access the reel unit.


2. Identify the symbol that is deviating from others.
3. Measure the length of the deviation.
4. Referring to Paragraph 11.5.2.2, remove the reel unit.
5. Locate the scales on the both sides of the reel brace.
6. Check how many scales are equal to the length of the deviation.

Reel brace

Scales

7. Locate the reel brace base, and the scales on it.

Reel brace base

Scales

11-38
Chapter 11: Preventative Maintenance

8. Loosen the 4 screws (not remove) that are fixing the reel brace on the base.

9. Moving the reel brace by the same number of scales as the ones that are equal to
the deviation length, adjust the symbol position.

*
*
10. After adjustment, tighten the screws that were loosened in the above step 8.
11. Return the reel base into the cabinet, and close the main door.

11-39
Chapter 11: Preventative Maintenance

11.8 Changing Game


When you want to change the game, you have to receive a GMEM Cassette and a
Memory All Clear CF (that is used to clear the setting data in the EEPROM) from
ARUZE.

The GMEM Cassette consists of;


Compact Flash (System software),
Compact Flash (Game software), and
GAL.

NOTE:
The contents of the GMEM Cassette/conversion kit vary according to your current game.

WARNING!

Electrostatic discharge may damage the internal components.


When accessing into the cabinet, take the anti-static action (ex. Touching the
door) before proceeding.

11.8.1 Changing GMEM Cassette(Upgrading/Downgrading)


Use the following procedure to change the game software.

1. Write down All meter readings and setting value on the machine.
2. Referring to Paragraph 11.5.2.1, access the security cage.
3. Locate the cassette depicted below.

GMEM Cassette

11-40
Chapter 11: Preventative Maintenance

4. Unscrew the cassette to pull it out.


5. Disassemble the GMEM cassette by removing the screws.
6. Locate Compact Flash.

GMEM Cassette

GMEM Cassette Cover (L)

Cassette Screw

GMEM Cassette PCB

Compact Flash :SLAVE


(Game software)
GAL socket

Compact Flash :MASTER


(System software)

Cassette Screw

GMEM Cassette Cover (R)

11-41
Chapter 11: Preventative Maintenance

7. Remove the existing Compact Flash and insert the delivered Memory All Clear
CF into the MASTER slot:
(1) Insert a new CF into the slot.
(2) Insert a new CF in the correct direction.
(3) Insert a new CF slowly so that the pins are not damaged.

8. Reassemble the GMEM cassette, and insert it into the security cage.
9. Turn ON the machine to erase the setting data in EEPROM.
10. After the message of EEPROM & BKRAM ERASED is display, turn OFF the
machine.
11. Pull out the GMEM cassette to replace the Memory ALL Clear CF with the
compact flash for the new game.
12. Reassemble the GMEM cassette again, and insert it into the security cage.
13. Turn ON the machine.
14. As instructed in the above Paragraph 11.1, RAM Clear, clear the RAM and
start up the machine.

NOTE:
Depending on game titles to be changed, updating (replacing) the system CF may be
necessary.
When updating the system CF is required, take the same procedure as when replacing
the game CF.
Once the system CF is replaced, turn ON the machine.

11-42
Chapter 11: Preventative Maintenance

11.8.2 Changing Reel Strips


Use the following procedure to change the reel strips.
NOTE:
The following procedure can be used commonly regardless of reel unit types:

1. Open the main door to access the reel unit.


2. Referring to Paragraph 11.5.2.2, remove the reel unit.
3. Peel the existing reel strip.

4. Grope for the cut-outs on the both sides of the reel brace by touch.
5. Locate the reel strip stoppers just above the cutouts.

Reel strip stoppers

Cutout

Cutout

11-43
Chapter 11: Preventative Maintenance

6. From the cut-outs, insert the tail of the reel strip into the reel grooves located on
the periphery of the reel brace.

Tail

7. Push the tail of the reel strip until it comes up around the reel brace.
8. Slightly lift the head of the reel strip to find the convex parts in the reel strip
stopper.

Tail

Head

Reel strip stoppers

9. Squeeze the tail, and hook the cut-outs at the both sides on the convex parts as
depicted below.

Tail

11-44
Chapter 11: Preventative Maintenance

10. On the head of the ree strip side, locate the adhesive tape on the back side.
11. Remove the release coated paper from the adhesive tape.

Release coated paper

Top hem of the reel strip

12. Slightly squeeze the head of the reel strip inward, and insert it in the reel strip
stoppers as depicted below.

Reel strip stoppers

11-45
Chapter 11: Preventative Maintenance

13. Press the head of the reel strip in the arrow directions so that the reel strip gets
strained.

14. Press the head of the reel strip to securely affix on the tail of the reel strip.

11-46
Chapter 12: Troubleshooting

Chapter 12: Troubleshooting

This chapter is intended for qualified maintenance/service personnel to show the troubleshooting.

WARNING!

Turn OFF the machine before accessing the cabinet.

12-1
Chapter 12: Troubleshooting

12.1 Start-up Self Test Errors

Program test CORRUPTED

The authentication of the compact flash


failed. The game program may be illegal.
Turn OFF the machine to check the
compact flash.

NO
Is the compact flash
correct?

YES

Insert the compact flash properly and The compact flash is illegal.
restart the machine. Replace it with a correct one.

NO
Has the error been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-2
Chapter 12: Troubleshooting

Body PCB communication test NOKI PCB communication test


DISCONNECTED DISCONNECTED

The BODY I/O PCB or NOKI I/O PCB


cannot communicate.

Turn OFF the machine to check if the


USB cable is securely connected.

YES
Has the error
been cleared?

NO

Check the status of the red LED on the


BODY I/O PCB or NOKI I/O PCB.

YES
Is the LED flashing
at high speed?

NO

YES Are the voltages of 5V, 12V, and 24V


normally output from the BODY I/O
PCB or NOKI I/O PCB?

NO

Replace the BODY I/O PCB or NOKI I/O


PCB with a new one.

YES
Has the error
been cleared?

NO

Contact ARUZE or your


END nearest distributor.

12-3
Chapter 12: Troubleshooting

Door PCB communication test


DISCONNECTED

The DOOR I/O PCB cannot communicate.

Turn OFF the machine to check if the


USB cable is securely connected.

YES
Has the error
been cleared?

NO

Check the status of the red LED on the


DOOR I/O PCB.

YES
Is the LED flashing
at high speed?

NO

YES
Are the voltages of 5V, 12V,
and 24V normally output
from the DOOR I/O PCB?

NO

Replace the DOOR I/O PCB with a new


one.

YES
Has the error
been cleared?

NO

Contact ARUZE or your


END nearest distributor.

12-4
Chapter 12: Troubleshooting

EEPROM test CORRUPTED

The data of the EEPROM (U24) on the


GMEM PCB corrupted.

Replace the GMEM PCB with a new one.

NO
Has the error been cleared?

YES

Perform the setting on the machine.

Contact ARUZE or your


END
nearest distributor.

GAL test
GAME ID UNMATCHED

The data of the GAL (U1) on the GMEM


Cassette PCB does not match to the one of
the compact flash.

Check the GAL number and the compact


flash number.

NO
Has the error been cleared?

YES

Perform the setting on the machine.

END Contact ARUZE or your


nearest distributor.

12-5
Chapter 12: Troubleshooting

GAL test
FAULT

The data of GAL(U1) on the GMEM


Cassette PCB and of the compact flash
corrupted.

Check the GAL number and the compact


flash number.

NO
Has the error been cleared?

YES

Perform the setting on the machine.

Contact ARUZE or your


END
nearest distributor.

BODY PCB test NOKI PCB test


CHANGED CHANGED

The BODY I/O PCB or NOKI PCB was


replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-6
Chapter 12: Troubleshooting

BODY PCB test NOKI PCB test


CORRUPTED CORRUPTED

The back-up RAM of the BODY I/O PCB or


NOKI PCB corrupted.

Turn the RESET keyswitch to clear the SRAM


of the BODY I/O PCB or NOKI PCB.

Has the error NO


been cleared?

YES

END Contact ARUZE or your


nearest distributor.

DOOR PCB test


CHANGED

The DOOR I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-7
Chapter 12: Troubleshooting

DOOR PCB test


CORRUPTED

The back-up RAM of the DOOR I/O PCB


corrupted.

Turn the RESET keyswitch to clear the


SRAM of the DOOR I/O PCB.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-8
Chapter 12: Troubleshooting

CPU FAN test


FAULT

A CPU fan error occurred.

With the machine ON, slightly pull the security


cage forward to check if the fan is normally
working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the


security cage to check if the CPU fan
connector is firmly seated.
Turn ON the machine.

Has the error YES


been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

YES
Has the error
been cleared?

NO

END
Contact ARUZE or your
When the main PCB is replaced, set the date and
nearest distributor. time by calling Audit Mode.

12-9
Chapter 12: Troubleshooting

SECURITY CAGE FAN test


FAULT

A security cage fan error occurred.

With the machine ON, place your hand on


the top surface of the security cage just
above the fan to check if the fan is
normally working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the


security cage to check if the security cage
fan connector is firmly seated.
Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

Has the error YES


been cleared?

NO

END
Contact ARUZE or your When the main PCB is replaced, set the date and
nearest distributor. time by calling Audit Mode.

12-10
Chapter 12: Troubleshooting

Backup battery test


LOW

The backup battery on the main PCB is


low.

Take out the security cage, and replace the


backup battery on the main PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Clear the RAM.

Has the error YES


been cleared?

NO
Contact ARUZE or your END
nearest distributor.

Backup memory test


POWER OFF DURING WRITING

The power failure occurred during time


when data was being written on the
backup RAM.

Turn the RESET keyswitch.

END

12-11
Chapter 12: Troubleshooting

Backup memory test


Backup Version test
CORRUPTED
FAULT

The RAM is defective, or the RAM was


The program media or GAL was replaced.
corrupted.

Clear the RAM.


Clear the RAM.

END
END

12-12
Chapter 12: Troubleshooting

12.2 System Errors

MEDIA REMOVED DURING POWER DOWN

YES
Did you replace
the compact flash
memory?

NO

The compact flash memory may be Clear the RAM to


illegally changed. perform the settings.

Contact ARUZE or your nearest distributor. END

IDE CABLE DISCONNECTED


DURING POWER DOWN

Did you disconnect the IDE YES


cable during power down?

NO

There is a possibility that the security Clear the RAM and configure
cage was illegally accessed. the machine.

Contact ARUZE or your nearest distributor. END

12-13
Chapter 12: Troubleshooting

CPU FAN ABNORMAL

With the machine ON, slightly pull the security cage


forward to check if the fan is normally working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the security cage to


check if the CPU fan connector is firmly seated.
Turn ON the machine.

Has the error YES


been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

YES
Has the error
been cleared?

NO

END
Contact ARUZE or your nearest distributor.
When the main PCB is replaced, set the date
and time by calling Audit Mode.

12-14
Chapter 12: Troubleshooting

SECURITY CAGE FAN ABNORMAL

With the machine ON, place your hand on the top surface of the security cage just
above the fan to check if the fan is normally working.

YES
Is the fan working?

NO

Turn OFF the machine, and withdraw the security cage to


check if the security cage fan connector is firmly seated.
Turn ON the machine.

Has the error YES


been cleared?

NO

Replace the fan.


Turn ON the machine.

YES
Has the error
been cleared?

NO

Replace the main PCB.


Turn ON the machine.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END


When the main PCB is replaced, set the
date and time by calling Audit Mode.

12-15
Chapter 12: Troubleshooting

BODY PCB CHANGED

The BODY I/O PCB was changed. This message


appears when the BODY I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END
nearest distributor.

DOOR PCB CHANGED

The DOOR I/O PCB was changed. This message


appears when the DOOR I/O PCB was replaced.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END
nearest distributor.

12-16
Chapter 12: Troubleshooting

BODY PCB SRAM ERROR NOKI PCB SPAM ERROR

The Body I/O PCB or NOKI PCB failed in the check of SRAM (IC16/IC41)
when starting up the machine. The memory corrupted. Clear the RAM.

YES
Has the error been cleared?

NO

Replace the Body I/O PCB or NOKI PCB.

Clear the RAM.

YES
Has the error been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-17
Chapter 12: Troubleshooting

DOOR PCB SRAM ERROR

The DOOR I/O PCB failed in the check of NVRAM (IC5) when
starting up the machine. The memory corrupted. Clear the RAM.

YES
Has the error been cleared?

NO

Replace the DOOR I/O PCB.

Clear the RAM.

YES
Has the error been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-18
Chapter 12: Troubleshooting

RAM CORRUPTED

The data of the backup RAM on the GMEM was


corrupted. The system cannot recover the backup
RAM. Restart the machine and clear the RAM.

YES
Has the error
been cleared?

NO

Replace the GMEM PCB.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest


distributor. END

PROGRAM CORRUPTED

The RAM data loaded from a compact flash (CF)


was corrupted. The system cannot continue the
game. Restart the machine.

YES
Has the error
been cleared?

NO

Replace the GMEM PCB.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest END


distributor.

12-19
Chapter 12: Troubleshooting

12.3 Communication Errors

COMMUNICATION ERROR COMMUNICATION OFFLINE ERROR

The SAS communication is working but the


The SAS communication is not working. When the
communicated data was wrong. The system cannot
communication is recovered, the system will be
recognize the data. Receiving correct data, the
recovered automatically.
system will be recovered automatically.

END
END

LINK PROGRESSIVE
MACHINE DISABLE FROM HOST COMMUNICATION FAILURE

The machine was stopped by DISABLE command A communication error of the progressive-related
from the Host computer. When the Host canceled data. The Host computer didn't respond to the
the command, the system will be recovered system.
automatically. When the Host normally responded, the system will
be recovered automatically.

END END

12-20
Chapter 12: Troubleshooting

12.4 Backup Battery Errors

LOW BACKUP BATTERY (GMEM PCB)

Take out the security cage, and replace the backup battery on the GMEM
PCB.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Check if the three LED's on the security cage are normally lit.
Check if the power supply cable of the main security cage is securely
seated.
Check if the GMEM PCB is securely seated in the PCI socket of the
main PCB.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the GMEM PCB.


Clear the RAM.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor.


END

12-21
Chapter 12: Troubleshooting

LOW BACKUP BATTERY (BODY PCB)

Remove the BODY I/O PCB housing, and replace


the backup battery on the BODY I/O PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check if the voltages of BODY I/O PCB are 5V, 12V, and
24V. Check if JP2 is securely jumpered to ON.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-22
Chapter 12: Troubleshooting

LOW BACKUP BATTERY (DOOR PCB)

Remove the DOOR I/O PCB housing, and replace


the backup battery on the DOOR I/O PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check if the voltages of DOOR I/O PCB are 5V, 12V, and 24V.
Check if JP1 is securely jumpered to ON.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the DOOR I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-23
Chapter 12: Troubleshooting

12.5 Hopper Errors


NOTE:
When Coinless type is used, skip this paragraph.

HOPPER RUNAWAY

Check the hopper wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Adjust the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Replace the hopper.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB.


Turn the REST keyswitch.

Does the hopper


YES
normally pay out coins in
HOPPER TEST?

NO

Contact ARUZE or your nearest distributor.


END

12-24
Chapter 12: Troubleshooting

COIN OUT ERROR


(HOPPER JAM)

Check the coin-out path for a coin jam.


Check if the hopper knife is shifted (GM hopper).
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Test the payout sensor in INPUT test.

YES Does the payout


sensor normally
work?
NO
Check the payout sensor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Does the hopper


YES
normally pay out coin in
HOPPER TEST?

NO
Adjust the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Replace the hopper.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO
Replace the BODY I/O PCB.
Turn the REST keyswitch.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Contact ARUZE or your nearest distributor. END

12-25
Chapter 12: Troubleshooting

HOPPER TIMED OUT

Are there coins in the hopper bucket?


If there is not, replenish coins.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Test the payout sensor in INPUT test.

YES Does the payout


sensor normally
work?
NO

Replace the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Replace the hopper.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Contact ARUZE or your nearest distributor. END

12-26
Chapter 12: Troubleshooting

EXTRA COINS PAID

Check the hopper wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Adjust the payout sensor.

Does the hopper YES


normally pay out coins in
HOPPER TEST?
NO

Replace the hopper.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

Does the hopper YES


normally pay out coins in
HOPPER TEST?

NO

Contact ARUZE or your nearest distributor.


END

12-27
Chapter 12: Troubleshooting

HOPPER DISCONNECTED

Check the hopper wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN10 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the hopper.


Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-28
Chapter 12: Troubleshooting

12.6 Coin Acceptor Errors


NOTE:
When Coinless type is used, skip this paragraph.

COIN IN JAM

Check the coin acceptor for a coin jam or foreign material


blocking the sensor.
Turn the RESET keyswitch

YES
Has the error
been cleared?

NO
Check the coin acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the coin acceptor.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB?
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO
Replace the DOOR I/O PCB.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-29
Chapter 12: Troubleshooting

REVERSE COIN IN

Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check the coin acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO
Replace the coin acceptor.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB?
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the DOOR I/O PCB.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-30
Chapter 12: Troubleshooting

COIN ACCEPTOR ERROR

Turn the RESET keyswitch.

YES
Has the error
been cleared?
NO

Check the coin acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the coin acceptor.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB?
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the DOOR I/O PCB.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-31
Chapter 12: Troubleshooting

DIVERTER ERROR

YES
Is there a coin jam in Clear the coin jam.
the drop chute? Turn the RESET keyswitch.

NO
YES
Has the error
Does the diverter YES
operate normally in been cleared?
OUTPUT test?
NO
NO Does the drop sensor
operate normally in
YES INPUT test?
NO

Check the diverter solenoid wiring for loose, frayed, cracked, or


disconnected wires.
Check if the CN7 connector of the DOOR I/O PCB is firmly seated.
Check if the harness is damaged.
Check the voltages (5V, 12V, and 24V) of the DOOR I/O PCB.
Turn the RESET keyswitch.

Check the diverter sensor wiring for loose, frayed, cracked, or


disconnected wires.
YES Check the CN7 connector of the DOOR I/O PCB is firmly
Has the error seated.
Check if the harness is damaged. Check the voltages (5V, 12V,
been cleared? and 24V) of the DOOR I/O PCB. Turn the RESET keyswitch.

NO

Replace the diverter solenoid. Has the error YES


Turn the RESET keyswitch.
been cleared?

NO
YES
Has the error
Replace the drop sensor.
been cleared?
Turn the RESET keyswitch
NO

Replace the DOOR I/O PCB.


Turn the RESET keyswitch.

YES
Has the error
been cleared?
END
NO

Contact ARUZE or your nearest distributor.

12-32
Chapter 12: Troubleshooting

COIN DROP JAM

A coin jam occurred at the coin drop sensor. Open


the door and clear the coin jam.

Close the door and turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Turn OFF the power and replace the DOOR I/O


PCB.

Has the error NO


been cleared?

YES
Contact ARUZE or your
END nearest distributor.

INAPPROPRIATE COIN IN

A coin was entered when the coin acceptor was


disabled.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or your


END nearest distributor.

12-33
Chapter 12: Troubleshooting

12.7 Bill Acceptor Errors

BILL STACKER JAM

Check for a bill jam or foreign material blocking the bill sensor.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the bill stacker.


Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

BILL ACCEPTOR JAM

Check for a bill jam or foreign material blocking the bill sensor.
Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Replace the bill stacker.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

12-34
Chapter 12: Troubleshooting

BILL STACKER REMOVED

Check if the bill stacker has been removed.


Set the bill stacker correctly.

Has the error YES


been cleared?

NO

Replace the bill stacker.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest distributor. END

BILL STACKER FULL

Collect bills from the bill stacker.

YES
Has the error
been cleared?

NO

Replace the bill stacker.

YES
Has the error
been cleared?

NO
Contact ARUZE or your nearest distributor. END

12-35
Chapter 12: Troubleshooting

BILL ACCEPTOR COMMUNICATION ERROR

Check if the bill validator module is firmly set on the


bill acceptor.

Has the error YES


been cleared?

NO

Check the bill acceptor wiring for loose, frayed, cracked, or disconnected wires.
Check if the CN8 connector of the BODY I/O PCB is firmly seated.
Check if the harness is damaged.
Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB. NOTE 1

YES
Has the error
been cleared?

NO

Contact ARUZE or your nearest distributor. END

NOTE 1:
Set the jumpers of BODY I/O PCB as below:

GPT: Jumper "1-2"s of JP3 and JP4.


Jumper JP8 to "G".
JCM: Jumper "1-2"s of JP3 and JP4.
Jumper JP8 to "J".

12-36
Chapter 12: Troubleshooting

BILL ACCEPTOR FAILURE

The bill acceptor malfunctioned or is out of work.


Turn the RESET keyswitch.

YES
Has the error been cleared?

NO

Check that the connector of the bill acceptor is securely seated.


Check that the CN8 of the BODY I/O PCB is securely seated.
Check that there is no disconnection on the harness.

YES
Has the error been
cleared?

NO

Replace the BODY I/O PCB. See NOTE.

YES
Has the error been
cleared?

NO

Contact ARUZE or your nearest distributor. END

NOTE:
Set the jumpers of the BODY I/O PCB as shown below:
GPT bill acceptor:
Jumper "3-4" of JP3 and JP4
Jumper JP8 to "G".

JCM bill acceptor:


Jumper "3-4" of JP3 and JP4
Jumper JP8 to "G".

12-37
Chapter 12: Troubleshooting

BILL ACCEPTOR PAUSE

During first bill had been inserted, second bill was


inserted. The second bill is returned.

Turn the RESET keyswitch.

NO
Has the error
been cleared?

YES

Contact ARUZE or
END
your nearest distributor.

BILL ACCEPTOR CHEAT

A trouble occurred at the bill acceptor. Open the


door and check the bill acceptor.

Close the door and turn the RESET keyswitch.

YES
Has the error
been cleared?

NO

Replace the bill acceptor.

YES
Has the error
been cleared?

NO
Contact ARUZE or
your nearest distributor. END

12-38
Chapter 12: Troubleshooting

EXCESSIVE BILL REJECTS

Inserted bill was rejected for 10 times in a row. The


machine cannot recognize this bill.
Turn the RESET keyswitch to reset the error, then
insert the other bill.

YES
Has the error
been cleared?

NO

Replace the bill acceptor.

YES
Has the error
been cleared?

NO

Contact ARUZE or your


nearest distributor. END

12-39
Chapter 12: Troubleshooting

12.8 Ticket Printer Errors

TICKET PRINTER PAPER LOW

Ticket paper is running short.


Referring to paragraph 3.4, load tickets into
the ticket supply tray.

Turn the RESET keyswitch to clear the error


message.

END

TICKET PRINTER PAPER EMPTY TICKET PRINTER PAPER JAM

Ticket paper is depleted. A paper jam occurred in the ticket printer.


Referring to paragraph 3.4, load tickets into Referring to paragraph 5.9, clear the jam.
the ticket supply tray.

Turn the RESET keyswitch to clear the error Turn the RESET keyswitch to clear the error
message. message.

END END

12-40
Chapter 12: Troubleshooting

TICKET PRINTER OPEN

The ticket cover of the printer is opened.


Close the ticket cover, and turn the
RESET keyswitch to clear the error
message.

END

TICKET PRINTER DISCONNECTED

The ticket printer is disconnected.


Check 14 pin connector on the back
of the printer.

YES YES
Is the 14 pin connector Is the CN24 of the BODY I/O
connected properly? PCB is properly connected?

NO NO

Connect the 14 pin connector properly. Connect the CN24 of BODY I/O PCB
Turn the RESET keyswitch to clear the properly. Turn the RESET keyswitch to
error. clear the error.

YES
YES
Is the error Is the error
cleared? cleared?

NO NO

Contact ARUZE or your nearest distributor. END

12-41
Chapter 12: Troubleshooting

12.9 LCD Errors CAUTION!

The LCD produces Make sure that the power switch is turned OFF when
no picture. connecting/disconnecting cables (DVI cable etc).

YES
Does the LCD
properly produce
pictures?
Securely connect the
NO cables to the DVI
connector on the
Does a picture YES Security Cage.
Perform the following checks
appear with the
backlight off? on the connector of the
backlight control PCB. YES
Does the LCD
NO produce pictures?

NO
Check the voltage
between the yellow and Securely connect the cables to
black cables for 12V DC. the DVI connector on the
Check the POWER SAVE
keyswitch, and turn it ON. LCD assembly.
(AU only)

YES
Does the LCD Does the LCD
YES produce pictures? produce pictures?

NO
NO Replace the VIDEO PCB.

YES YES
Does the LCD
OK? produce pictures?

Securely connect the NO NO


cables to the inverter
Securely connect the
PCB and to the LCD cables to the inverter
assembly. PCB and to the LCD Replace the backlight
power harness.
control PCB.
YES
Does the LCD
produce pictures? Does the LCD YES

NO YES Does the LCD produce pictures?


produce pictures?
Replace the VIDEO NO
PCB.
NO
Replace the BODY I/O
YES PCB.
Does the LCD
roduce pictures?
YES
Does the LCD
NO produce pictures?

NO

Contact ARUZE or
your nearest distributor.

END

12-42
Chapter 12: Troubleshooting

12.10 Reel Errors

REEL # MOTOR ERROR

The reel # motor malfunctioned during


the time when the reel # was spinning.

Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Check if the reel unit is obstructed by


something, or if the cable is disconnected.

Has the error YES


been cleared?

NO

Replace the reel unit.

Has the error YES


been cleared?

NO

Replace the NOKI I/O PCB.

Has the error YES


been cleared?

NO
Contact ARUZE or your nearest END
distributor.

12-43
Chapter 12: Troubleshooting

REEL# SENSOR ERROR

Game program couldn't recognize a stop


position of the reel.
The reel keeps spinning.

Turn the RESET keyswitch.

Has the error YES


been cleared?

NO

Check if the reel unit is obstructed by


something, or if the cable is disconnected.

Has the error YES


been cleared?

NO

Replace the reel unit.

Has the error YES


been cleared?

NO

Replace the NOKI I/O PCB.

Has the error YES


been cleared?

NO
Contact ARUZE or your END
nearest distributor.

12-44
Chapter 12: Troubleshooting

REEL# DETECTION ERROR

REEL# DETECTION ERROR occurred REEL# DETECTION ERROR occurred


with the reel # spinning. with the reel # not spinning.

Game program couldn't recognize a stop


position of the reel. After the reel landed, it moved over a half
The reel keeps spinning. length of a symbol.

Turn the RESET keyswitch.

YES
Has the error
been cleared?

NO
Check if the reel unit is obstructed by
something, or if the cable is disconnected.

YES
Has the error
been cleared?

NO

Replace the reel unit.

YES
Has the error
been cleared?

NO
Replace the NOKI I/O PCB.

YES
Has the error
been cleared?

NO

Contact ARUZE or your END


nearest distributor.

12-45
Chapter 12: Troubleshooting

12.11 VFD Errors

VFD communication test


DISCONNECTED

The VFD cannot communicate.

Turn OFF the machine to check if the


USB cable is securely connected.

YES
Has the error
been cleared?

NO

YES Are the voltages of 5V, 12V,


and 24V normally output from
the VFD?

NO

Replace the VFD with a new one.

YES
Has the error
been cleared?

NO

END Contact ARUZE or your


nearest distributor.

12-46
Chapter 12: Troubleshooting

12.12 Speaker Errors

The speaker does not produce any sound.

Check the sound volume

YES
Is any sound heard?

NO

Perform the sound test.

YES
Is any sound heard?

NO

Check the wiring between the power


amplifier and the speaker for loose, frayed,
cracked, or disconnected wires.

YES
Is any sound heard?

NO

Contact ARUZE or your nearest distributor. END

12-47
Chapter 12: Troubleshooting

12.13 Game Button Errors

One of the buttons does not function.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO
Check the fastening terminal and
connector are firmly seated.
Check the control panel wiring for
loose, frayed, cracked or disconnected
wire.
Check if CN6 of the DOOR I/O PCB is
firmly seated.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO

Replace the button.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO

Replace the DOOR I/O PCB.

Perform the INPUT test of the button.

Has the error YES


been cleared?

NO
Contact ARUZE or your nearest
distributor. END

12-48
Chapter 12: Troubleshooting

12.14 Door Switch Errors

The mechanical door switch


does not function.

Perform the INPUT test of the switch.

Has the error YES


been cleared?

NO
Check the fastening terminal and
connector are firmly seated.

Perform the INPUT test of the switch.

Has the error YES


been cleared?

NO
Replace the mechanical door switch.

Perform the INPUT test of the switch.

Has the error YES


been cleared?

NO
Replace the BODY I/O PCB.

Perform the INPUT test of the switch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest END


distributor.

12-49
Chapter 12: Troubleshooting

The optical door sensor does not


function.

Perform the INPUT test of the sensor.

Has the error YES


been cleared?

NO
Check signal output of CN9 pin #25 on
Check if the connector is firmly seated the BODY I/O PCB.
in CN9 of the BODY I/O PCB.

Check if the connector is firmly seated Are pulse signals YES


in CN7 of the DOOR I/O PCB. properly output?

NO

Replace the BODY I/O PCB.


Perform the INPUT test of the sensor.

Perform the INPUT test of the sensor.


Has the error YES
been cleared?

NO Has the error YES


been cleared?
Replace the OPT sensor.
NO

Perform the INPUT test of the sensor.

Has the error YES


been cleared?

NO
Check the signal output of CN7 pin#19
on the DOOR I/O PCB.

Are pulse signals YES


properly output?

NO

Replace the DOOR I/O PCB.

Perform the INPUT test of the sensor.

Has the error YES


Contact ARUZE or your nearest
been cleared?
distributor.
NO

END

12-50
Chapter 12: Troubleshooting

12.15 Keyswitch Errors

The keyswitch does not function.

Perform the INPUT test of the keyswitch.

Has the error YES


been cleared?

NO
Check the keyswitch wiring for loose,
frayed, cracked, or disconnected wires.

Perform the INPUT test of the keyswitch.

Has the error YES


been cleared?

NO

Replace the keyswitch.

Perform the INPUT test of the keyswitch.

Has the error YES


been cleared?

NO

Replace the BODY I/O PCB.

Perform the INPUT test of the keyswitch.

Has the error YES


been cleared?

NO

Contact ARUZE or your nearest END


distributor.

12-51
Chapter 12: Troubleshooting

12.16 Diverter/Solenoid Errors


NOTE:
When Coinless type is used, skip this paragraph

The diverter / solenoid does not function.

Check the wiring for loose, frayed, cracked,


or disconnected wires.

Has the error YES


been cleared?

NO

Replace the diverter.

Has the error YES


been cleared?

NO

Replace the DOOR I/O PCB.

Has the error YES


been cleared?

NO

END
Contact ARUZE or your nearest
distributor.

12-52
Chapter 12: Troubleshooting

12.17 Belly Door Light Errors

The belly door light does not turn ON,


or is flashing.

YES
Is the light guide
panel used?

NO

Replace the fluorescent light, the starter, Replace the light guide panel
or the inverter.

YES YES
Has the error Has the error
been cleared? been cleared?

NO NO
Check the wiring for loose, frayed, cracked, Check the wiring for loose, frayed, cracked,
or disconnected wires. or disconnected wires.
Check the voltage of the inverter for 24VDC. Check the voltage of the Light guide panel
for 12VDC.

YES
Has the error Has the error YES
been cleared? been cleared?

NO NO
Contact ARUZE or your nearest
distributor.

END

12-53
Chapter 12: Troubleshooting

12.18 Mechanical Meter Errors


NOTE:
When your machine has no mechanical meters, skip this paragraph.

Mechanical Meter Errors

Check the mechanical meter wiring for


loose, frayed, cracked, or disconnected
wires.

YES
Has the error been cleared?

NO

Replace the meter.

YES

Has the error been cleared?

NO

Replace the DOOR I/O PCB.

YES
Has the error been cleared?

NO

END
Contact ARUZE or your nearest distributor.

12-54
Chapter 13: Machine Specifications

Chapter 13: Machine Specifications

This chapter shows the machine specifications.

13.1 Cabinet Name


GENX-WD00

13.2 Overall Dimension Including Tower Light


- When 2 tiers tower light is attached.
624 (width) x 1534 (height) x 590 (depth) mm

- When 3 tiers tower light is attached.


624 (width) x 1579 (height) x 590 (depth) mm

13.3 Weight
111 Kg (Coinless cabinet)
120Kg (Coin-handling cabinet)

13.4 Electrical Specifications


When Line Voltage is 220 through 240 VAC
Line frequency: 50Hz
Max. current draw during game play: 3.6A

When Line Voltage is 100 through 120VAC


Line frequency: 60Hz
Max. current draw during game play: 5.5A

Fuse: 8A
1A (Earthed power outlet)

13-1
Chapter 13: Machine Specifications

13.5 Environment
Ambient temperature: 0 through 40 degrees C
Ambient humidity: 5 through 95%
Free from dew condensation

13.6 Coins/Bills Capacity


Hopper: Coin Size Approx Capacity
28.4mm dia x 2.21mm thkns: 800 coins
24.25mm dia x 1.75mm thkns: 1600 coins

Bill stacker: ARUZE Bill Stacker: About 500 bills


ARGUS/SA-4 (GPT) Bill Stacker: About 500 bills
UBA /WBA (JCM) Bill Stacker: About 500 bills
FrontLoad (CashCode) Bill Stacker: About 600 bills
Cashflow (MEI) Bill Stacker: About 500 bills

13-2
AC100V POWER BOX PCB BOX
-240V
COOLING USB
INLET FUSE DC+12V MAIN PCB
FAN PCI2 DC+5V RS232C PCI-E OUTPORT
MAIN EDGE EDGE
SWITCH CONNECTOR CONNECTOR BELLY DOOR
DC+3.3V POWER IN POWER RS LIGHT GUIDING
INPORT BD-GM-M2LED4 METERS

CABLE
AC100V INPORT PLATE UNIT BELLY

IDE
AC100 IN 232C
-240V DC+5V POWER IN IDE IDE DOOR SW
-240V BD-GMEM
DC-12V POWER IN BD-GM-FDAMP WOOFER MAIN MAIN
EDGE BD-STH
DC+12V POWER IN CONNECTOR
VIDEO PCB SPEAKER SPEAKER(L) SPEAKER(R)
MEMORY (OPTION)
INLET FUSE DIVERTER
SWITCHING POWER PCB
BD-GMEM_Cassette SOUND OUT COIL
SUPPLY BOARD PCB VGA DVI COIN COIN UNIT
POWER IN OPT IN OPT OUT
USB USB USB USB COMPACT DOOR OUT OUT ACCEPTOR (OPTION)
IN PORT SENSOR SENSOR DOOR PCB
FLASH SW DROP COIN
SWITCHING POWER CASE SW SENSOR
SUPPLY BOARD USB DC+12V
DC+12V POLYSWITCH DC+12V DC+12V POWER IN
DC+12V POLYSWITCH DC+24V DC+24V DC+24V OUT
DC+24V POLYSWITCH POWER IN BUTTON
DC+24V POLYSWITCH DC+5V INPORT SWITCHES CONTROL
DC+5V POLYSWITCH DOOR I/O PCB
BUTTON PANEL UNIT
RS232C OUTPORT
LEDS
USB POWER IN
AUSCOM-A PCB
RS232C COMMUNICATION COMMUNICATION
(OPTION) TOUCH PANEL SENSOR
TOUCH PANEL CONTROLER
BREAKER CABINET HEAD UNIT
4A
USB
BD-GM-M2IO
CABINET UNIT DVI IN
POWER IN DC +12V BD-GM- BD-GM-
POWER IN LCD MONITOR LINE_ LINE_
POWER IN
INPORT LED LED
G-TOPPER UNIT LED CONTROL
POWER IN POWER IN OUTPORT PAYLINE
SERIAL PORT
BD-TOP FL INVERTER OUTPORT DISPLAY
LED CONTROL
CONTROL FL OUT FL MAIN DOOR BODY PCB CASE USB VFD UNIT
SERIAL PORT INPORT KEY SW DC+5V BD-GM- BD-GM-
(OPTION)
SW SW POWER IN
RS232C DC+24V POWER IN LINE_ LINE_
BD-GM TPRLED1 BD-GM-M2LED1 DC+12V or DC+24V LED(RB) LED(RB)
LED CONTROL SERIAL PORT LED CONTROL SERIAL PORT RS232C
DC+24V GM-R GM-R GM-R GM-R GM-R
BD-GM-M2LED1 BD-GM TPRLED1 LED2 LED2 LED2 LED2 LED2
PCB PCB PCB PCB PCB
LED CONTROL SERIAL PORT LED CONTROL SERIAL PORT
USB UPPER SURFACE LED LIGHT
TOWER POWER IN SERIAL IN SERIAL LED OUTPORT
BD-TT-LED BD-TT-LED LIGHT REEL UPPER SIDE LED LIGHT GM CHANCE
POWER IN BD-GM-M2IO POWER IN DRIVER PCB SERIAL OUT SERIAL IN SERIAL OUT
LED CONTROL SERIAL PORT LED CONTROL SERIAL PORT LED PCB
GM-R GM-R GM-R GM-R GM-R
DC+5V OUT LED2 LED2 LED2 LED2 LED2
OUTPORT SERIAL OUT SERIAL IN SERIAL LED PCB PCB PCB PCB PCB
SERIAL IN GM CHANCE
BREAKER INPORT
OUTPORT POWER IN DRIVER PCB OUTPORT SERIAL IN SERIAL OUT
1A REEL LOWER SIDE LED LIGHT LED PCB

MAIN DOOR

BD-GM-G2LED
POWER IN INPORT OUTPORT POWER IN INPORT OUTPORT POWER IN INPORT OUTPORT POWER IN INPORT OUTPORT POWER IN INPORT OUTPORT
BD-GM-G2LED
POWER IN RS232C POWER IN RS232C GM-R DRV PCB GM-R DRV PCB GM-R DRV PCB GM-R DRV PCB GM-R DRV PCB
BD-GM-PRI_LED

BD-GM-M2BV

CABINET HEAD UNIT STACKER DOOR SW INPORT OUTPORT INPORT OUTPORT INPORT OUTPORT INPORT OUTPORT INPORT OUTPORT
& BILL DOOR SW
JCM PAYCHECK4

INPORT ARUZE UBV NANOPTIX PAYCHECK3 MAGNETIC STEPPING MAGNETIC STEPPING MAGNETIC STEPPING MAGNETIC STEPPING MAGNETIC STEPPING
FLS ITHACA EPIC950
CASHCODE ENCODER MOTOR ENCODER MOTOR ENCODER MOTOR ENCODER MOTOR ENCODER MOTOR
SENSOR INPORT FL
FUTURE GEN3
IVIZION GEN2 UNI
JCM UBA LOGIC
OUTPORT WBA
GEN2
DC GM-R LED2 GM-R LED2 GM-R LED2
OUTPORT MEI
SCN66/83
REEL REEL REEL REEL GM-R REEL GM-R
MOTOR SC66/83 or or or
HOPPER BILL VALIDATOR TICKET PRINTER INDEX In case of the
3REEL:
INDEX In case of the
3REEL:
INDEX In case of the
3REEL:
INDEX LED2 INDEX LED2
PCB (NOTE ACCEPTOR) (OPTION) SENSOR GM-3R LED

SENSOR GM-3R LED

SENSOR GM-3R LED

SENSOR
PCB SENSOR
PCB
HOPPER UNIT (OPTION) PCB PCB PCB

(OPTION) LEVEL SW PERIPHERAL DEVICE 1ST REEL 2ND REEL 3RD REEL 4TH REEL 5TH REEL

BLOCK DIAGRAM
G-ENEX2 5REEL
EDITORIAL HISTORY

Version # Date Contents


MO-001 2011/1/5
MO-002 2011/2/10 Updated Paragraph 12.10.
MO-003 2011/4/30 Updated Paragraph 1.2.11.
MO-004 2011/8/5 Updated Limited Warranty and Chapter 3.
MO-005 2011/8/26 Updated Chapters 1, 2, 10, and 11.
MO-006 2011/9/12 Updated Paragraphs 1.1, 1.2, 11.5.2.3, 11.5.3.2, and 11.5.3.4.
MO-007 2011/10/27 Updated Chapters 2.4 and 11.5.1.
Updated Paragraph 8.5.7.
MO-008 2011/11/11
BLOCK and WIRING Diagram
MO-009 2012/1/31 Updated Chapter 13.
MO-010 2012/4/25 Modified Paragraph 8.5.6 (DISPLAY TYPE is added.)
Updated Chapter 11.
Updated Paragraphs 1.2, 6.7.4, 8.5.4, 8.5.6, 9.6, and 9.7, and
MO-011 2012/8/25 BLOCK and WIRING diagram for 3 reel slot machine.
Updated so that the AUDIT mode conforms with the new
Macau regulation.
MO-012 2012/10/1 Updated Paragraph 1.2.
MO-013 2012/12/25 Updated Chapters 1, 2, and 11.
G2R-MO-014 2013/7/19 Updated Chapters 12.
G2R-MO-015 2013/10/2 Updated block diagram and wiring diagram.
G2R-MO-016 2014/4/25 Updated Chapter 11.
Aruze Gaming America, Inc.
745 Grier Drive Las Vegas, NV 89119, USA

Aruze Gaming America, Inc. Japan Branch


Ariake Frontier Bldg. A, 3-7-26, Ariake, Kohto-ku, Tokyo, 135-0063 Japan

Aruze Gaming America Inc., Macau Branch


Estrada Marginal Da Ilha Verde, No. S/N Res-Do-Chao, A, B, C, Macau

Aruze Gaming Australia Pty. Ltd


23-27 Bourke Road,
Alexandria, NSW 2015, Australia

Aruze Gaming Africa (Pty.) Ltd.


Unit 1-3, Kyalami Village, 57 Forssman Close, Barbeque Down Ext 1, Unit 1,
Kyalami, Midrand, Gauteng, South Africa

2014 ARUZE GAMING. All Rights Reserved.


CONTENTS OF THIS PUBLICATION MAY NOT BE REPRODUCED IN ANY
WAY FORM WITHOUT WRITTEN PERMISSION OF ARUZE.
THIS MANUAL MAY BE SUBJECT TO CHANGE WITHOUT PRIOR NOTICE.

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