You are on page 1of 9

Rulebook Index

This index applies to the 6th edition hardcover rulebook. It has yet to be checked for accuracy with the
paperback version of the book.

Special Formatting
Bold underlined entries Section Titles
Blue entries Diagrams
Red entries Tables/Charts

Awkward charges 265

1-9 B
1" Apart 55 Ballistic skill (BS) 38
1" Apart, skirmishers 115 Bane of forged steel 145
25% Casualties from shooting or Banners, Musicians and
magic 80 Champions 40
7+ To hit 63 Battle standard 102

A
Battle standard combat bonus 102
Battle standard re-roll break tests 102
Bheortaine Briartangle, Father of
Abandoned war machines 119 thorn 150
Accidental charges 262 Biting blade 154
Accidental charges. Fig. 1 262 Bolt throwers 124
Accidental charges. Fig. 2 262 Bolt throwers, loss of crew 125
Accidental charges. Fig. 2b 262 Bolt throwers, number of models
hit 124
Adlos the eagle's cry 147
Bolt throwers, profiles 124
Aiming a war machine 118
Bolt throwers, summary 125
Aligning the combat 53 Bolt throwers, working out damage
Aligning the combatants 53 from hits 124
Amshu's blinding light 149 Bow 58, 92
Arc of sight (a) 44 Break tests 27, 66, 74
Arc of sight (b) 44 Breath attacks 114
Armour 273 Breath weapon 114, 270
Armour save 64, 277 Buccos the oxen stands 147
Armour save modifiers 64 Building chart 130
Armour save modifiers 64 Buildings 129
Armour save modifiers 273 Buildings, damage 130
Armour saves 64 Buildings, destruction 130
Attacking a war machine 119 Buildings, entering 129
Attacking chariots in close combat 128 Buildings, fighting inside 130
Attacks (A) 38 Buildings, inside 129
Attempt to dispel 272 Buildings, large 130
Awkward charges 265 Buildings, moving into and around 129

Page 1 of 9
Buildings, shooting at 130 Charged in the side or rear while
engaged in close combat 80
Buildings, shooting from 130
Charges, accidental 262
Burning head 144
Charges, awkward 265

C Charges, multiple
Charging
268
52
Canceling spells 142 Charging a feared enemy 81
Cannon misfire chart 123 Chariot upgrade summary 128
Cannon, profiles 123 Chariots 40
Cannons 122 Chariots 126
Cannons, grapeshot 122 Chariots, attack 128
Cannons, loss of crew 124 Chariots, attacking in close combat 128
Cannons, misfires 122 Chariots, challenges 128
Cannons, summary 124 Chariots, characters 127
Capturing standards 109 Chariots, creature attacks 128
Casting spells 135, 272 Chariots, crew attacks 128
Casualties 65 Chariots, destroying and high
Cavalry 40, 69, 277 strength hits 127

Cavalry casualties 65 Chariots, examples 126

Challenges 99 Chariots, flee and pursuit 128

Challenges, chariots 128 Chariots, impact hits 128

Champions 109, 277 Chariots, model 126

Change formation 49, 272, 277 Chariots, moving 127

Change formation. Fig (1) 263 Chariots, obstacles and terrain 127

Change formation. Fig (2) 263 Chariots, saves 127

Changing formation 48 Chariots, shooting at 127

Character 277 Chariots, units 127

Characteristic profiles 39, 277 Chariots, upgrades 128

Characteristic tests 39 Chariots, victory points 128


Chariots, weapon skill 127
Characteristics 38
Choosing a target, fast cavalry 117
Characters 94 Clipping 266
Characters, chariots 127 Clipping. Fig (1) 266
Characters, close combat 98 Clipping. Fig (1a) 266
Characters, compulsory moves 95 Clipping. Fig (2) 266
Characters, dividing attacks 98 Clipping. Fig (2a) 266
Characters, excess wounds 98 Close combat 42
Characters, fast cavalry 117
Close combat 66
Characters, flyers 106 Close combat and the
Characters, leadership 100 incomplete rank. Fig (4) 264
Characters, line of sight 95 Close combat and the
incomplete rank. Fig (5) 264
Characters, marching 95
Close combat weapons 91
Characters, moving within engaged
units 97 Close combat weapons table 93
Characters, proximity to friendly Close combat, incomplete ranks 264
troops 97
Close combat, skirmishers 116
Characters, riding monsters 101
Combat bonuses 54, 78
Characters, riding monsters,
shooting penalties 101 Combat resolution bonus 274
Characters, skirmishers 116 Combat resolution bonuses 73
Characters, stone throwers and Combat results 72, 277
cannons 100
Combat results. Fig 1 72
Characters, targets of spells 139
Combat results. Fig 2 72
Characters, 'to hit' penalty 98
Combat results. Fig 3 72
Characters, units 95
Combat, war machines 118
Characters, War machines 118
Combats 67
Charge move 46
Comet of Casendora 148
Charge reaction 45, 53, 272, 277
Commandment of brass 145
Charge responses, war machines 119
Common magic items 154
Charged by a fear causing enemy 81
Compulsory moves 44, 45, 272, 277

Page 2 of 9
Conflagration of doom 144 Failed charge 52
Corner to corner fighting 68 Failed charge 52, 271
Corvos the crow's feast 147 Fanatics 54
Cover 60 Fast Cavalry 117
Creeping death 146 Fast cavalry 269, 277
Crossbow 58, 92 Fast cavalry formations. Fig (6) 264

D Fast cavalry formations. Fig (7)


Fast cavalry, characters
Fast cavalry, choosing a target
264
117
117
d6 277
Fast cavalry, formation and
Damage on large buildings 130 movement 117, 264
Dark hand of death 151 Fast cavalry, free reform 117
Death dealer 151 Fast cavalry, shooting 117
Declare charges 44, 271 Fast cavalry, shooting and moving 117
Declare target 273 Fast dice rolling 65
Defeat in combat 78 Fear 81
Defeated by a fear causing enemy 81 Fear and terror liabilities 82
Defeated in combat 84 Fiery blast 144
Defended obstacle 69 Fight combats 66, 273
Dice, dispel 136 Fighting a challenge 99
Dice, power 135 Fighting inside buildings 130
Difficult terrain 50 Fighting with a hand weapon and
Dispel dice 136, 272, 277 shield 88
Fighting with a weapon in each
Dispel dice chart 136 hand 88
Dispel scroll 154 Fire 113
Dispelling a spell 137, 272 Fireball 144
Dispelling spells in play 139 Fireballs and other magic missiles 142
Dispels, Natural 139 Firing a cannon 123
Distillation of molten silver 145 Flail 91
Dividing shots 61 Flaming sword of Rhuin 144
Dividing shots 61 Flammable 114, 270
Doom and darkness 151 Flank 277
Double 1 and double 6 138 Flank and rear charges 46, 54
Double pace 115 45, 66, 82, 271, 274,
Drain life 151 Flee 277

Draw 198 Flee and pursuit, chariots 128

Dwarfs 138 Fleeing crew, war machines 119


Fleeing fast cavalry 117

E Fleeing flyers
Fleeing friendly unit within 4" at
start of turn
106

80
Eight lores of magic 142
Fleeing friends destroyed by
Elevated positions 60 chargers within 4" 80
Enchanted items 153 Fleeing troops 74
Enchanted shield 154 Fleeing units 76
Enemy charging skirmishers 116 Fleeing, wizards 139
Entering a building 129
Flyers 106
Examples of combat 67
Flyers aerial movement 106
Exceptions 43
Flyers air and ground movement 106
Excess casualties 71
Flyers and characters 106
Expand frontage 77
Flyers and skirmish 106
Expand frontage 77
Flyers fleeing 106

F Flyers move penalties and


restrictions
Flyers working out combat
106
106
Facing 41
Flying charges 106
Facing 41
Flying models 269
Facing 59
Forked lightning 148
Facing, skirmishers 115 Formation and movement, fast
cavalry 117

Page 3 of 9
K
Free reform 117
Frenzy 84
Friends break from close combat
within 6" 80 Karu's guardian light 149
Front 277 Keirnu Oakenclub, Master of the
wood 150
Front flank and rear zones (A) 46
Killing blow 112, 270
Front flank and rear zones (B) 46
Kinos the beast cowers 147
Front flank and rear zones (C) 46
Front, flank and rear zones
Further psychology
277
83 L
G Lance
Lapping round
Lapping round
91
77
77
Generals and battle standards 102
Large buildings 130
General's leadership 102 Law of gold 145
Generate dispel dice 272 Leadership (LD) 38
Generate power dice 272 Leadership test 39
Generosity 265 Line of sight 59, 277
Glossary 277 List of weapons 90
Great weapon 91 Long bow 58

H Long range
Longbow
Look out sir
58
92
100
Halberd 91
Hand weapon 91 Lore of beasts 147

Handguns 58, 92 Lore of beasts 147

Hard cover 60 Lore of death 151

Hatred 84 Lore of death 151

High strength hits, chariots 127 Lore of fire 144

Hills 60 Lore of fire 144

Hits from templates 118 Lore of life 150

Hits on crew/characters 119 Lore of life 150

Hitting the enemy 69 Lore of light 149

Hitting the target 61 Lore of light 149

Hitting the target 61 Lore of metal 145

Hold 45, 271 Lore of metal 145

How to cast a spell 136 Lore of shadow 146


Lore of shadow 146

I Lore of the heavens


Lore of the heavens
148
148
Immune to psychology 112, 270 Loss of crew, Bolt throwers 125
Impassable terrain 51 Loss of crew, cannons 124
Improvising 43 Loss of crew, Stone throwers 121
Independent characters and unit
Lupens the wolf hunts 147
psychology 100
Independent characters joining
units
Independent characters leaving
95
M
units 96
Magic 134
Independent characters moving
with units 96 Magic 42, 55, 272
Individual models 55 Magic armour 152
Infantry 40 Magic banners 153
Initiative (I) 38 Magic item types 152
Inside buildings 129 Magic items 134, 152, 277
Irresistible force 136, 138, 272, 277 Magic items capable of casting
spells 153
Issuing a challenge 99
Magic items, arcane 153

J Magic items, armour


Magic items, banners
152
153
Javelin 58, 92 Magic items, enchanted items 153

Page 4 of 9
Magic items, talismans 153 Multiple charges. Fig (2) 268
Magic items, weapons 152 Multiple charges. Fig (2b) 268
Magic items, who can use them 152 Multiple targets 267
Magic missiles 142 Multiple targets, Fig (1) 267
Magic phase sequence 139 Multiple targets, Fig (2) 267
Magic resistance 114, 270 Multiple targets, Fig (3) 267
Magic talismans 153 Multiple targets, Fig (3a) 267
Magic weapons 152 Multiple wound casualties 65
Magic, the eight lores 142 Musicians 109, 270
Magical defences 139 Musicians rallying and drawn
combats 109
Manoeuvre 49, 277
Manoeuvring during a charge
March move
52
54, 272, 277 N
Massacre 198 Natural dispels 139
Max power dice rolled for a single
spell
Maximum save
272
64 O
Measure range 273 Obstacles 51
Measurement 279 Obstacles and difficult terrain,
Mhadh Gathersquall, the Rain lord 150 skirmishers 115

Minimum 3 to cast 136 Obstacles and terrain, chariots 127

Minor victory 198 Oddball stuff 54

Miscast table 138 Olannan Rattledor, the Howler wind 150

Miscasts 136, 138, 272, 278 Open terrain 50

Misfire chart, cannon 123 Order of combat 273

Misfires, cannons 122 Other psychology 84

Missile fire from hills 60 Other war machines 125

Missile weapon range 58 Overkill 99

Missile weapons 92 Overrun 78, 275

Missile weapons table


Model
Monster mounts
93
278
103
P
Panic 54, 80, 278
Monster randomise hits 103 Panic tests 65, 66, 274
Monster reaction chart 105 Panic tests for breaks 74
Monsters 40 Panicking at the start of the turn 81
Monsters 103 Panicking in close combat 81
Monsters and enemy attacks 104 Panicking units 81
Monsters as units 103 Pelt of midnight 146
Monsters in close combat 104 Pha's illumination 149
Morning star 91 Picking out independent characters 98
Mounts and psychology 101 Pistol 58
Move chargers 44, 46, 271 Pistol (Hand to hand) 91
Move fleeing troops 74 Pistol (Shooting) 92
Movement 44 Pit of shades 146

Movement 42, 271 Placing terrain 218

Movement allowance (M) 38 Poisoned attacks 114, 270

Movement rate 47 Portent of Far 148

Moving characters 95 Power dice 135, 272, 278

Moving chariots 127 Power dice chart 135

Moving engaged units 53 Power stone 154

Moving into and around buildings 129 Psychology 79


Moving skirmishers 115 Psychology tests 80
Moving troops 47 Pursue 66, 75, 274, 278
Moving war machines 118 Pursuit into fresh enemy 76
Multiple charges 268 Pursuit move 75
Multiple charges. Fig (1) 268 Pursuit off the table 76, 275
Multiple charges. Fig (1b) 268 Pursuit roll 75

Page 5 of 9
R
Siege manning the walls 250
Siege, alchemical fire 255
Siege, anatomy of a castle 247
Rally fleeing troops 44, 45, 75, 271, 278
Siege, assault 258
Rallying and drawn combats,
musicians 109 Siege, assaulting the walls 249
Randomise hits, shooting at a Siege, attacking the castle 251
ridden monster 103 Siege, attacking the castle in close
Range 58 combat 252
Rank bonus 278 Siege, attacking the siege tower 258
Rear 277 Siege, battering rams 256, 258
Redirecting a charge 53 Siege, battering rams in units 256
Siege, besieged player's
Redirecting a charge 53
equipment 258
Redress ranks 66, 76, 275 Siege, besieging players
Reform 50, 272 equipment 258
Refusing a challenge 99 Siege, boiling blood 255
Regeneration 113, 270 Siege, boiling oil 254, 258
Regiment 49 Siege, break tests on assaulting
the ramparts 250
Remaining moves 44, 46, 271
Siege, cannons 252
Removing casualties 65, 70
Siege, carrying grappling hooks 257
Repeater crossbow 58, 92
Siege, carrying ladders 256
Re-roll 278
Siege, castles and spells 252
Restraining pursuit 76, 275
Siege, cauldrons and units 254
Results 66, 71
Siege, charge reactions 249
Ridden monster excess wounds 104
Siege, charges 249
Rulainn Boulderfist, Master of
stone 150 Siege, charging from the courtyard
onto a tower or rampart 251
Rule of burning iron 145 Siege, charging from the ramparts

S
or a tower into the courtyard 251
Siege, courtyard 248
Siege, damage charts 253
Saves 39, 64, 70 Siege, equipment of the besieged
Saves, chariots 127 force 254
Siege, equipment of the besieging
Scale 279
force 255
Scaly skin 112, 270 Siege, fighting in the courtyard or
Scouts 112, 270 outside the fortress 251
Second sign of Amul 148 Siege, flee and pursuit 258
Selecting a target 58 Siege, Gates 247
Selecting spells 142 Siege, grappling hooks 249, 256, 258
Shades of death 146 Siege, ladders 249, 256, 258
Shem's burning gaze 149 Siege, log rams 255, 258
Siege, Log rams in units 255
Shooting 58
Siege, man the walls 250
Shooting 42, 272
Siege, mantlets 257, 258
Shooting and close combat 60
Siege, march moves 248
Shooting and fast cavalry 117
Siege, means of assault 249
Shooting and moving, fast cavalry 117
Siege, molten metal 255
Shooting and moving, skirmishers 115
Siege, movement 248, 257
Shooting and skirmishers 115
Siege, Movement from the walls
Shooting at a monster mount 103 and towers into the courtyard 249
Shooting at character riders 103 Siege, movement on the walls and
ramparts 248
Shooting at chariots 127
Siege, movement onto the
Shooting at independent
ramparts or a tower from the
characters 97
courtyard 248
Shooting at war machines 118 Siege, movement outside the
Shooting on hills 60 castle and in the courtyard 249
Short bow 58, 92 Siege, moving through a gate 248
Short range 58 Siege, moving with mantlets 257
Siege, positioning a battering
Siege 247 ram 256
Siege , undefended ramparts 250 Siege, positioning a log ram 255

Page 6 of 9
Siege, positioning troops on Skirmish, magic phase 244
castle walls 247
Skirmish, movement 242
Siege, psychology 255
Skirmish, multiple targets 245
Siege, purchasing siege equipment 258
Skirmish, out of action 246
Siege, pursuit 250
Skirmish, phases 242
Siege, rams 255
Skirmish, recovery 242
Siege, reinforced gates 254, 258
Skirmish, remaining moves 242
Siege, rocks 255, 258
Skirmish, running 243
Siege, scaling walls 257
Skirmish, shooting 242, 244
Siege, seizing the ramparts 250 Skirmish, shooting from and
Siege, shooting 256, 257, 258 elevated position 245
Siege, shooting at the gates 252 Skirmish, stunned 246
Siege, shooting at the towers, walls Skirmish, the rout test 246
and gates 251
Skirmish, turn sequence 242
Siege, shooting at troops in
skirmish formation 248 Skirmish, warriors knocked down
or stunned 244
Siege, siege equipment 254
Skirmish, which models fight 245
Siege, siege tower and units 257
Skirmish, who can fight 245
Siege, siege towers 247, 250, 257, 258
Skirmish, who can shoot 244
Siege, siege towers and troops 257
Siege, skirmish formation 248 Skirmishers 115
Siege, two units of troops Skirmishers 269
switching places 248 Skirmishers and line of sight 115
Siege, using boiling oil 254 Skirmishers being charged 116
Siege, using boiling oil 254 Skirmishers charging (A) 116
Siege, using siege equipment 258 Skirmishers charging (B) 116
Siege, walls 247 Skirmishers charging other
Siege, war machines and the siege skirmishers. Fig (3) 268
tower 258 Skirmishers charging other
Single character challenges 99 skirmishers. Fig (4) 268
Siodh Silverhyl, Mistress of the Skirmishers, characters 116
marsh 150 Skirmishers, charging other
Sirmishers in combat 116 skirmishers 268
Skirmish and flyers 106 Skirmishers, close combat 116
Skirmish force 242 Skirmisher's, formation 115
Skirmishers, manoeuvres 115
Skirmish Rules 242
Skirmishers, obstacles and difficult
Skirmish scenarios 242 terrain 115
Skirmish, all alone 246 Skirmishers, shooting 115
Skirmish, breaking from combat 246 Skirmishers, shooting and moving 115
Skirmish, charge 242, 243 Slain riders and monsters 105
Skirmish, charging more than one Sling 58, 92
opponent 243
Snaking 55
Skirmish, climbing 244
Soft cover 60
Skirmish, close combat 242, 245
Solid victory 198
Skirmish, closest target 245
Spears (Cavalry) 91
Skirmish, compulsory moves 242
Spears (Infantry) 91
Skirmish, critical hits 245
Special characters 101
Skirmish, diving charge 244
Special combat rules 88
Skirmish, falling 244
Skirmish, hiding 243 Special Rules 112

Skirmish, hitting the enemy 245 Special weapon rules 89


Special weapon rules - Armour
Skirmish, injuries 245 piercing 90
Skirmish, injury table 246 Special weapon rules - Fight in
Skirmish, intercepting a charge 243 ranks 89
Skirmish, jumping down 244 Special weapon rules - Move or fire 90
Special weapon rules - Multiple
Skirmish, jumping down 244 shots 90
Skirmish, jumping over gaps 244 Special weapon rules - Requires
Skirmish, knocked down 246 two hands 89
Special weapon rules - Strength
Skirmish, leaders 246
bonus 89
Skirmish, magic 242
Special weapon rules - Strikes last 89

Page 7 of 9
Spell casting chart 136 Throwing star/knife 92
Spell Lists 142 Thrown knife, dart 58
Spell succeeds or fails 272 Time 279
Spells 134 To hit chart 69
Spells in play 139 To hit chart 274
Spells with templates 139 To hit modifiers 62
Spells, cancelling 142 To hit modifiers 273
Spells, casting 136 Toughness (T) 38
Spells, dispelling 137 Transmutation of lead 145
Spells, double 1 and double 6 138 Turn 42
Spells, dwarfs 138 Turn sequence 42, 49, 271, 272, 278
Spells, magical defences 139 Turning a unit 48
Spells, miscasts 138 Turning and the incomplete rank.
Squadron 49 Fig (3) 263
Staff of sorcery 154 Turning fast cavalry 117
Stand and shoot 45, 61, 271 Types of characters 94
Standard bearers 270 Types of magic item 152
Standards
Standards and combat result
bonus
108

108
U
Standards, capturing 109 Ulzah's healing hand 149
Standards, Musicians and Unbreakable 112, 270
Champions 108 Unit 49, 278
Standards, musicians and Unit Strength 40, 278
champions position within the unit 108
Unit strength table 41
Start of the turn 42, 271
Unit wiped out by shooting or
Steal soul 151 magic within 4" 81
Steed 278 Units 40
Steel of shadows 146
Units as targets of spells 139
Stone thrower misfire chart 120
Units of flyers 106
Stone thrower, damage 121
Units taking casualties 77
Stone thrower, loss of crew 121
Unseen lurker 146
Stone thrower, number of
models hit 121 Uranon's thunderbolt 148
Stone thrower, profiles 121 Urru's dazzling brightness 149
Stone thrower, summary 121 Ursos the bear's anger 147
Stone throwers 120 Using leader's leadership 79
Storm of Cronos 148 Using rider's leadership 79
Strength (S)
Stubborn
Stupidity
38
85
82
V
Very difficult terrain 51
Stupidity and riders 83
Victory points 105, 198
Sword of battle 154
victory points chart 198
Sword of might 154
Victory points, chariots 128
Sword of striking 154
Victory points, war machines 119

T Voluntary tests 81

Taking psychology tests


Talismans of protection
79
154
W
Wall of fire 144
Targets, multiple 267
War banner 154
Templates 60, 118, 276
War machines 40
Templates, spells 139
War machines 118
Terrain 50
Terrain, dimensions 219 War machines, abandoned 119

Terrain, placement 218 War machines, aiming 118

Terror 81 War machines, attacking 119

The order of Psychology tests 79 War machines, characters 118

Throwing axe 58, 92 War machines, charge responses 119


War machines, charge responses, 119

Page 8 of 9
flee
War machines, charge responses,
hold 119
War machines, combat 118
War machines, fleeing crew 119
War machines, hits on
crew/characters 119
War machines, models 118
War machines, movement 118
War machines, other 125
War machines, stone throwers 120
War machines, victory points 119
Ward saves 64, 273, 278
Weapon 278
Weapon skill (WS) 38
Weapon skill, chariots 127
Weapon strength 63
Weapon strength 63
Weapons 88
Weapons and units 88
Weapon's modifiers 70
Weapons summary 93
Wheel 49, 272
Wheeling a unit 48
Which models can fight? 68
Which models fight? 68, 78
Who can shoot 59
Who can use magic items 152
Who gets the first turn 42
Who strikes first? 68
Wind of death 151
Wizard levels 134
Wizards 94, 134, 278
Wizards, fleeing 139
Wound chart 63
Wound chart 70
Wound chart 275
Wounds (W) 38, 63, 70

Z
Zero level characteristics 39

Page 9 of 9

You might also like