You are on page 1of 60

Eric Johnson (order #4137224) 6

The Azamar Players Guide was released as a complete Core book; however there were organizational deficits that did not make it into
the final cut. Chief among these is the Character Feature Index, an integral and extremely useful alphabetized list of every Character
Feature in the Azamar Players Guide. This Gamers Supplement provides not only the Character Feature Index, but also exclusive
Character Sheets with new, original art illustrated by Khairul Hisham.

Additionally, the Gamers Supplement includes a quick reference for all the tables throughout the Azamar Players Guide. At the tail
end of the Gamers Supplement is also a rehashing of the mini campaign and adventure, The Road to Azamar. Take a look, enjoy the
content, and explore the amazing world of Azamar.

2009-2011, Azamar, the Cinema6 Role Playing Game Framework, c6,


Cinema6 Games, and d6Unleashed, Wicked North Games, L.L.C., All
Rights Reserved.

Eric Johnson (order #4137224) 6


CONVERGANCE
Azalea stared at the looming skyline. Beside her sat larger blue moon, the moon of Syndia. As they passed
Dav. A decade past, and the Dragon Riders were together briefly in the sky, the rock shook beneath
nowhere in the lands of Azamar. Their legacy vanished them. The bottom of the isle shimmered in red, silver,
from the breadth of the world. Still hope teased at and blue as a massive tear in the Fabric ripped open.
their hearts, and they and their friends struggled ever The falling sun fell from sight, and the light of red and
forward, looking ever ahead. Ten years ago, Mogi gave purple reflected off the clouds above. First there were
his life so they might reach Dragon Home and Adrya only small creatures who emerged from the tear, but
Ampais, little had any of them known it was fruitless, then the reality of the moment set in, as another wave
but for scant clues left behind by the Anteprofidian of Fiends poured forth onto the rock. They were all in
masters. They journeyed on, following every idea, their pure forms, scrambling to attack the small party,
every possible hint and rumor of the Dragon Riders. who fled to the peak.
All of them eventually lead to this rock, jutting from
the great Sea of Abalos. In that moment, Dav felt the magic within him well up,
and he was able to send forth bolts of magical energy at
At first they believed it was special, as at the peak of the the oncoming horde. When they reached the peak of
isle a small unmarked altar lay waiting for some kind the rock, Dav found his very touch on the altar cause a
of magic, yet Dav could not affect any changes in the blazing yellow flame to ignite in mid-air. Before them
place. As if his magic did not work there. a gate opened, and as it opened further, the small band
realized the Fiends were upon them, moving faster,
Like some massive stone reached up from the depths attracted to the magical power of that gate.
of the oceans, reaching to the twilight skies, touching A Revenant reached the top of the rock, and after it
the toes of the moon of Syndia, this tiny island was poured forth the first massive wave of beasts. Azalea,
bear and lifeless. The smell of salt spray and sulfur Dav, and Garn struck first. The rest was an epic
wafted across the sea breeze, as the small party waited, battle, but at last they retreated into the gate, which
wanting for some answer, any answer. shut behind them. Many of them were wounded, but
all alive. They survived the day, but where had they
Three days. We have been here, and scoured the entire gone?
stone. Well need to leave soon as theres no food here.
Azalea kept staring at the horizon. They stood in a meadow of short grass, on a hill with
a small stone altar. Around them, far below was the
Yet, this place, its pure magic. As if we must wait until lost city, they recognized it. It was Adrya Elorr, a city
we can no longer. Dav kept on, rubbing his hand of myth, the city of the Dragon Riders. Before the
on the stone, it was warm instead of cold, laughing on injured and bleeding group, a modest old man walked
the irony of their position. Ha! A game of patience, up, using a walking staff to hold his weight.
perhaps.
Greetings. His voice carried on the wind like he
And so the small band of companions waited. Beren, was beside them, whispering in their ears. You have
Garn, and Dav often sitting around a fire laughing on finally come! I know you have many questions. As do
stories of Mogis foolish escapades, while Rahknur, we.
Medric, and Azalea discussed the politics of magic and Who are you? Dav spoke up, stepping forward; all
the high Azamarian court. Two more days passed, and their weapons were still drawn and poised.
they began to pack their small ship to leave the desolate
rock. It was their last evening that it happened. Well my young wizard. I am Ofvgar, perhaps you
know my name? The old man smiles genuinely.
The moons were full and one began to pass in front of Welcome!
another, one purple, the moon of Ofvgar, in front of the
3

Eric Johnson (order #4137224) 6


Yuforians
Yuforians are an extremely rare and exotic race of creatures on Azamar. These creatures appear as giant, pitch black
serpents, with the head of an insect-like creature, with massive mandibles and pincers. These creatures use a combination
of large whiskers and antennae on the head to move and sense prey, they are otherwise blind. Yuforians burrow
through the ground very slowly, and can burst out to surprise prey, though they prefer above ground movement. They
leave a distinct black and silvery mucus behind as they move, like mollusks. This creature is typically the length of
three to four wagons and as big around at the thickest area as a cask.

The mucus the Yuforians leave behind is also something they can cough when bursting from the ground, releasing
a small spray of the fluid into the air. This can disorient and sometimes cause halluncinations to anyone exposed to
it directly. Yuforians do not appear to have a native environment, as some academics theorize that these creatures
come from the voids between worlds and slip into Azamar from another realm. They are extremely aggressive and
dangerous, and can consume a person whole.

Hit Points: 80
Initiative: 4d
Vitality: 6d
Move: 10
Cinema Points: 5
Experience Value: 4

Strength 6d, Dexterity 4d, Persona


1d, Intellect 4d, Aptitude 1d

Creature Features
Bite, Brawl, (to hit), Damage:
Strength +50.

Chitter, Deception +36, resist with


Search or Empathy, the Yuforian
produces a high pitched ticking
sound that distracts and stuns targets
after a short period, if listening to it
(and failing to resist), Duration: 1d
Rounds, Activation: 1 Round.

Cough, Ranged, (to hit), the victim


is covered in a viscous black and
silver fluid that immediately induces
hallucinations, stunning them; there
is no way to resist this effect once
covered in the fluid, Duration: 1d
Rounds.

Eric Johnson (order #4137224) 6


Difficulty Ratings Chart Difficulty Rating Examples
Target Number Difficulty Rating Easy: Most Characters can accomplish this action
Easy 6 without significant difficulties, but can still fail.
Moderate: Most Characters must concentrate and
Moderate 13
have some degree of natural talent or some training
Difficult 21 to accomplish this action successfully.
Very Difficult 31 Difficult: Characters must concentrate, exert
Heroic 46 significant effort, and experience training or practice
in accomplishing this action successfully.
Epic 60
Very Difficult: Characters must own a level of
expertise, concentrate, and exert some effort in
accomplishing this action successfully.
Heroic: Characters must expend significant
effort and concentration; have a modicum of
luck, and a significant experiential background in
accomplishing this action successfully.
Epic: Characters must experience lots of luck,
exert significant effort and concentration, and
own complete mastery in an area to successfully
accomplish this action.

Character Creation How it works:

1) Create the Characters Name, Race, Gender, Height, Weight, Trade, Level (Optional), Chronicle, and
Description.

2) Distribute ten dice (10d) to the five (5) Attributes (Dexterity, Strength, Persona, Intellect, and Aptitude).
An Attribute with three dice (3d) is an average Attribute score.

3) Calculate the Derived Stats: Hit Points, Initiative, Move, and Vitality. Distribute seven dice (7d) to the
Characters Skills. Each Skill inherits the score of the parent Attribute, thus if Dexterity is at four dice (4d),
then all the Skills belonging to Dexterity begin at four dice (4d), so adding one die (1d) to Dodge increases
the Dodge Skill to five dice (5d).

4) Hit Points equals The Number of Strength Dice multiplied by three, (Hit Points= Strength x3).

5) Move equals Strength plus three, (Move = Strength + 3).

6) Vitality equals Strength, (Vitality = Strength).

7) Initiative equals Dexterity, (Initiative = Dexterity).

8) Save or spend the seven (7) starting Cinema Points for raising Skills or purchasing Character Features.

9) Get starting Equipment, Money, and Weapons.


5

Eric Johnson (order #4137224) 6


Scale Modifiers Random Backgrounds
Modifier for Roll Background
Scale Modifier for Character
Challenger Born into extreme poverty, you
Small Damage +8 Dexterity +8 struggled with finding basic needs and
3
Character Dexterity +8 Damage +8 got good at saving for later: Multiply
Large Dexterity +12 Damage +12 money by three (x3)
Very Large Dexterity +18 Damage +18 You worked as an apprentice to learn to
4
surpass others: +3 Cinema Points.
Dragon Dexterity +21 Damage +21
Raised in a modest household, you
5 dreamt of adventure and trained
yourself into shape, Move +3.
Adopted by a wealthy tycoon,
6 you received superior academics
throughout childhood: Academics+2d.
You survived your family, persevering
7
into a stronger person: Hit Points +12.
Criminals carved out your childhood:
Corruption Events 8
How it works: Each Blur-Touched Character rolls one die Pickpocket +2d.
(1d) and compares to the following results. 9
A Rival forced you to fight whenever
possible: Dodge +1d.
Near (<50 Your early life was about saving
Roll Close (<20 distance) 10 everything: Multiply money by two
distance)
Take 1d+21 (x2).
1 Vanish into the Blur With the comfort of a stable
Damage
Take 1d+18 11 family, you learned to get your way:
2 Lose 1d Persona (Min. 1d) Persuasion +2d.
Damage
Take 1d+15 Raised by siblings, you learned the art
3 Lose 1d Persona (Min. 1d) 12
Damage of avoidance: Sneak +2d.
Take 1d+12 Condemned and abused, you persisted
4 Lose 1d Intellect (Min. 1d) 13
Damage despite the odds: Streetwise +2d.
Take 1d+9 Raised by in the wilderness, you lived
5 Lose All Cinema Points 14
Damage off the land: Survival +2d.
Take 1d+6 Life in a monastery taught you to
6 Take 1d+30 Damage 15 improve the self: Brawl +1d, Grapple
Damage
+1d, Dodge +1d.
Random Backgrounds (Optional) 16
Instructed in secret and given the tools
An optional method of adding some flavor to new for survival: Cinema Points +5.
Characters is by rolling for a random background. We Rigorous military training and focused
produced a random background chart that really adds 17 academics gave an edge: Any Skills
a bit more to a Character and gives them a little more +4d.
uniqueness and personality. Take it or leave it, it is an Your master gave you everything, the
excellent way to spice up any new Character! rest is up to you; Any Attributes +2d,
18
How it works: three dice (3d), add them up, and compare Any Skills +2d, Multiply money by
to the chart below. two (x2).

Eric Johnson (order #4137224) 6


Character Developlment Veteran Characters

Development of Characters is the process of customizing Sometimes, GMs create games specifically for
and improving the various Traits and Features. Traits are more experienced Characters. These are Veteran
any part of a Character that are not Character Features. Characters. Veteran Characters use the basic
There are standard costs to Character Development for Character Creation process, but they receive an
Traits, but Features vary widely. Features also often have extra number of Cinema Points based on how the
prerequisites that effect cost, including possessing other GM desires to distribute them. The following table
Features or holding certain dice pools in specific Traits, provides guidance to distribute Cinema Points to
specific Races, or specific Trades. Veteran Characters.

How it works: Improving Traits costs the number of Echelon Suggested Cinema Points
Cinema Points outlined below.
Journeyman 30
Adept 50
Trait Cost
Professional 90
Attribute Current Rating x 10
Veteran 120
Skill, Initiative,
Current Rating x 3 Prime 200
or Vitality
Skill
Current Rating Skill List
Specialization Dexterity Skills
Hit Points 2 Athletics Languages
Brawl Persuasion
Move Current Rating Willpower
New Skill 6 Dodge
Heavy Weapons
New Skill Melee Intellect Skills
4 Academics
Specialization Pick Pocket
Ranged Business
Riding Culture
Sneak Law
Throw Medicine
Politics
Strength Skills Search
Climb Streetwise
Jump Survival
Tactics
Lift
Push-Pull
Grapple Aptitude Skills
Stamina Communications
Swim Demolitions
Engineering
Persona Skills First Aid
Artisan Navigation
Command Operate
Deception Piloting
Empathy Security
Gambling Vehicle Weapons
Intimidation

Eric Johnson (order #4137224) 6


Earning Cinema Points Flexible Spell Casting (Optional Rule)
Whenever a Character overcomes an enemy, a GM Some GMs may want to employ flexible spell
rewards Cinema Points based upon the Experience Value casting. To cast a spell, a Character in Azamar
of the defeated opponent. The Experience Value of an must possess Blur-Touched and spend a Cinema
opponent relates directly to the difficulty of prevailing over Point. After that, the Player describes the intent
that Character in combat. After a defeat, a GM rewards and desired effect and the GM assigns a DR
Cinema Points to all Characters in the party. Below is a to the intended spell. A magic foci, (such as an
chart that assists in assigning Cinema Points for defeated amulet, ring, staff, or wand), may provide bonuses
opponents based on the methods used for defeat. to casting spells, at the GMs discretion.
The following table provides loose guidance:
Method of Defeat Estimated Value
Killed (Slain) x1 Example Spells DR
Outwitted (Deceived) x2 Light orLevitateSmall
Easy
Object
Converted
x3 Create Fire or Water Moderate
(Persuasion)
Obviated (Tactics) x2 Elemental Attack Difficult
Captured x3 Teleport (sight distance) Very Difficult
Teleport (anywhere) Heroic
Resurrection Epic

Money In Azamar

The people of Azamar use three major forms


of currency:

Commons
Jems
Zurns Magical Healing
How it Works: Willpower DR based on the
All coins bear the mark of the mint, whether forged
following chart, Duration: Immediate, Activation:
or etched, the mark of the mint if only official and
Instantaneous.
recognized producer of currency in the world of
Azamar. Commons are metal coins, cast from a variety
of indiscriminate metals, widely varying their weight. Difficulty Result
Jems, worth about 500 Commons (this varies by region Easy +3 Hit Points
and economy), are craft from various gemstones. Moderate +6 Hit Points, Cure Disease
Zurns, worth about 5,000 Commons (this varies wildly 1d+6 Hit Points, Remove
by region and economy), are craft from Zurn Stones, Difficult
Poison and Plague
and volatile ore with roots in the very essence of magic.
Only wizards and master stone shapers can craft a coin 2d+6 Hit Points, Cure Magical
Very Difficult
from Zurn Stone, so they are considered a highly rare Illness
and valuable form of currency. +4d Hit Points, Regenerate
Heroic
body parts
Most prices on goods in Azamar are set in terms of Epic Resurrection
Commons, typically annotated as 200c or 1,000c instead
of using the Jem or Zurn notations, such as 2j or 1z.

Eric Johnson (order #4137224) 6


SINGLE LEVE L FE ATURES
Prerequisites Features Page Prerequisites Features Page Prerequisites Features Page
CO, BT,
Abnormal RO: Full
CO 40 Enervation 43 CO Pathfinder 44
Size Blooded Hu-
man
CO, RO: Entangle-
Achromatic 40 TS: Wizard 75 TS: Wizard Perceive 74
Shrave ment
CO, RO: Photograph-
Acumen 40 TS: Wizard Enthrall 73 CO 45
Shrave ic Memory
Adrenaline RO: Enfri &
CO 40 CO Entrepreneur 43 Pivot 54
Junkie Immyr
CO, RO: Adverflam- Pluck &
40 -- Ersatz 51 -- 54
Shrave mian Tuck
CO Afflicted 40 RS: BuCol Evasion 51 TS: Wizard Polarize 70
Affliction of
TS: Wizard 70 TS: Wizard Eviction 70 RO: Wyvine Pospeshnos 54
Stains
TS: Wizard Air Blast 67 TS: Wizard Exploit 74 CO Purse Snatch 45
Ambidex- Expose
CO 40 -- 51 CO, BT Pyromancer 45
trous Fault
TS: Wizard Archaminari 68 TS: Wizard Extinguish 67 CO, BT Quiet 45
BT, RO:
Ascendancy 46 TS: Wizard Extract 68 -- Rally 55
Urbane
CO, BT Ascendant 40 CO Faade 43 CO Refined 45
CO, BT,
RO: Full Cannot take
Auroran 41 Fame 51 RS: Wyvine Reflection 55
Blooded Hu- Forgettable
man
CO, RS: Battle Intu-
47 -- Favor 51 -- Reputation 55
Shrave ition
Beast of
CO 41 CO Fawn 43 TS: Wizard Resonance 73
Burden
BT, TS: Rite of
Blades 59 TS: Wizard Fealty 70 CO, BT 45
Wizard Blood
Rite of
TS: Wizard Blast Wave 74 RS: Immyr Fearless 51 RO: Immyr 55
Force
Fiend Bind- Rote of
CO Brute Force 41 TS: Wizard 74 TS: Wizard 70
ing Binding
Burst of Rote of
CO 41 CO, BT Fifth Rite 43 TS: Wizard 70
Speed Breathing
CO, RS:
Bury 41 TS: Wizard Fire Burst 68 TS: Wizard Rote of Cold 70
Enfri
BT, TS: Rote of
Camp 60 TS: Wizard Fissure 73 TS: Wizard 71
Wizard Daggers
-- Capital 47 TS: Wizard Flay 68 TS: Wizard Rote of Dust 71
CO, BT,
Rote of
-- Cardshark 47 Cannot take Forgettable 43 TS: Wizard 71
Flames
Fame
Rote of
CO Cat Burglar 41 TS: Wizard Fortification 72 TS: Wizard 71
Flight
9

Eric Johnson (order #4137224) 6


Prerequisites Features Page Prerequisites Features Page Prerequisites Features Page
RO: All ex- Rote of
Cats Eye 47 TS: Wizard Frame 74 TS: Wizard 71
cept Shrave Healing
Change Rote of
TS: Wizard 67 CO Free Diver 43 TS: Wizard 71
Water Warding
RO: Hu- Rupture
Changeling 48 -- Fulminate 52 TS: Wizard 72
mans (Weaver)
BT, TS: BT, TS:
Chary 62 Garrulous 61 CO Saboteur 45
Wizard Wizard
CO, RS: Chink in the BT, TS:
41 CO Gifted 43 Sanguine 64
Enfri Armor Wizard
CO Chiromancer 41 TS: Wizard Golem 68 CO Scout 45
CO, RO: Hand of the
Chitonous 41 TS: Wizard 71 -- Scout 56
Shrave Fiend
CO, BT Claws 42 CO Healer 43 RO: Wyvine Seafarer 56
BT, TS: Serpent
-- Cleft 48 Hubrous 62 CO 45
Wizard Tongue
BT, TS:
Cogent 65 TS: Wizard Incite 72 TS: Wizard Sever 74
Wizard
Combat
RS: Wyvine 48 TS: Wizard Inferno 75 TS: Wizard Shatter 72
Instincts
Combat
CO 42 TS: Wizard Influence 72 CO Shrill 45
Medic
Concentra- Information Siege Spe-
CO 42 -- 52 CO 45
tion Store cialist
Conflagra- BT, TS:
TS: Wizard 75 Inimical 65 TS: Wizard Slumber 72
tion Wizard
Inner Radi-
TS: Wizard Contrast 72 CO, BT 43 CO Snuffler 45
ance
BT, TS:
-- Corruptor 48 TS: Wizard Interference 73 Spell Bleed 64
Wizard
BT, TS: Spell Expan-
CO Crack Pilot 42 CO, BT Intrinsic 43 62
Wizard sion
BT, TS: BT, TS: Spell Exten-
-- Crematory 48 Inure 61 62
Wizard Wizard sion
Criminal BT, TS: Spell Trig-
-- 50 TS: Wizard Keystone 70 62
Contacts Wizard gering
Killing
TS: Wizard Crush Depth 68 RO: Wyvine 52 CO, BT Spellborne 46
Blow
Spider Mon-
CO Curiosity 42 -- Laconic 52 CO 46
key
Danger CO, RS: CO, RO:
-- 50 Leap 53 Squint 56
Sense Shrave Shrave
Leap of
-- Dead-Aim 50 CO 43 CO Steamworks 46
Faith
CO, RO:
Deftness 42 CO, BT Lightbeam 44 CO Steel Will 46
Enfri
Stone Bar-
TS: Wizard Dementia 74 CO Litigious 44 TS: Wizard 68
rage
TS: Wizard Density 67 TS: Wizard Macerate 75 CO, BT Stones 46

Eric Johnson (order #4137224) 6


Prerequisites Features Page Prerequisites Features Page Prerequisites Features Page
RS:
Magic Af-
CO Deriver 42 Treuoall, 53 -- Surgeon 56
finity
BT
BT, TS: Mark of the
Desiccate 64 TS: Wizard 70 RS: Wyvine Sweep 56
Wizard Nemesis
Tempo
CO Destined 42 CO Martyr 44 -- 57
Fighting
RO: Detect Master-
50 CO 44 TS: Wizard The Fold 74
Treuoall Magic worker
Maw of CO, RS:
TS: Wizard Detonate 74 TS: Wizard 71 Thurian 46
Ofvgar Shrave
CO Devian 42 Meditation 53 CO Time Sense 46
BT, TS:
CO Didactic 42 Mercurial 63 Tracer 57
Wizard
RO:
TS: Wizard Dilation 73 CO, BT Mnemonics 44 Transference 57
Treuoall
BT, TS: BT, TS: Treasure
Dilettante 62 Mollify 63 RO: Enfri 57
Wizard Wizard Hunter
Disentangle-
TS: Wizard 75 TS: Wizard Moniker 75 BT Tributaries 58
ment
Note: Avail-
able one
TS: Wizard Divide 75 Natural 53 CO Tumbler 46
time, affects
one Skill
CO, RO: Dragonscen- Natural BT, TS:
42 CO 44 Vapidity 65
Shrave dant Leader Wizard
BT, RO: Full
CO, BT, RS:
CO Dragoon 42 Blooded Hu- Nightbreed 44 Ventrillo 46
Urbane
man
-- Dzhigitovka 51 CO Nimble 44 -- Victor 58
-- Eavesdrop 51 CO Noble 44 TS: Wizard Vigilance 74
Weighted
CO Effigy 42 CO Observant 44 TS: Wizard 75
Soul
BT, TS: Well Trav-
Effusive 65 TS: Wizard Obstruction 67 CO 46
Wizard eled
CO, RO:
BT, TS: Elemental Wrench
60 Any but Oculis 44 RO: Enfri 59
Wizard Union Turner
Shrave
Ofvgars
BT, TS:
-- Empath 51 Confound- 63 -- Wyldborne 59
Wizard
abulator
Ofvgars
-- Prerequisites
-- Legend-- -- Crimson 61 -- Zeal 59
Glow
Prerequisite Code
Creation Only CO
Blur Touched BT
Race Only RO
Race Specific RS
Trade Specific TS
11

Eric Johnson (order #4137224) 6


WIZARD COM PLEX FE ATURES
Prerequisites Features Page
Ablex
TS: Wizard Ablex Student 74
Ablex Student Ablex Tenant 74
Ablex Tenant Ablex Colleague 75
Ablex Colleague, TS:
Ablex Master 75
Wizard
Phase
TS: Wizard Phase Initiate 72
Phase Initiate Phase Bearer 72
Phase Bearer Phase Harbinger 73
Phase Harbinger Phase Nadir 73
Initiate
Three(3) Magical
Effects, Willpower
Initiate 66
Minimum(Attribute +
Skill) of 4d, TS: Wizard
Initiate Asylum 67
Initiate Ephermal 67
Initiate Manifest 66
Initiate One Foot In 67
Initiate Purge 66
Initiate Requiem 66
Shaper
TS: Wizard Shaper Tyro 70
Shaper Tyro Shaper Scholar 71
Shaper Scholar Shaper Adroit 71
Shaper Adroit Shaper Majestic 71
Zamaranth
TS: Wizard Ritual of Zamaranth 69
Ritual of Zamaranth, TS:
Corruption 68
Wizard
Ritual of Zamaranth, TS:
Disrupt 69
Wizard

Ritual of Zamaranth, TS:


Drain Life 69
Wizard

Eric Johnson (order #4137224) 6


Prerequisites Features Page
Ritual of Zamaranth, TS:
Expunge 69
Wizard
Ritual of Zamaranth, TS:
Grim 69
Wizard
Ritual of Zamaranth, TS:
Haze 69
Wizard
Ritual of Zamaranth, TS:
Marionette 69
Wizard
Ritual of Zamaranth, TS:
Subsidy 69
Wizard
General Wizard Features
BT, TS: Wizard Heal 61
BT, TS: Wizard Illuminate 61
Heal, BT, TS: Wizard Stricken 63
Illuminate, BT, TS: Wiz-
Darken 62
ard
BT, TS: Wizard Purify 61
BT, TS: Wizard Levitate 61
Levitate, BT, TS: Wizard Fly 62
Fly, BT, TS: Wizard Traverse 65
BT, TS: Wizard Arrow 59
Arrow, BT, TS: Wizard Blast 59
BT, TS: Wizard Conjure Element 60
Conjure Element Summon 64
Summon Alchemical Conjuration 64
Blast & Summon Spell Storm 66
BT, TS: Wizard Side Step 63
Side Step, BT, TS: Wizard Reality Peak 64
Reality Peak Dust Lord 65
BT, TS: Wizard Breach 60
Breach & Spellbind, BT,
Detain 65
TS: Wizard
Purify, BT, TS: Wizard Spellbind 63
Spellbind, BT, TS: Wizard Inspire 64
Spellbind, BT, TS: Wizard Repel 64
TS: Wizard Inspire 72
BT, TS: Wizard Shield 61
BT, TS: Wizard Speed
13 61

Eric Johnson (order #4137224) 6


Prerequisites Features Page
Inspire, BT, TS: Wizard Revulsion 65
Shield BT, TS: Wizard Barrier 62
Speed Slow 63

GENERAL COM PLEX FE ATURES

Prerequisites Features Page


-- Fellowship Member 51
Fellowship Member Organization Leader 54
-- Pilfer 54
BT, Pilfer Holes 52
-- Quick Draw 55
Quick Draw, Weapon Affinity:
Weapon Mastery 58
Specific Weapon Type
Synergist
-- Synergist 57
Synergist, BT Cloak 48
Synergist, BT Correspondence 50
Synergist, BT Door 50
Synergist, BT Merge 53
Synergist Phalanx 54
Synergist, BT Sustained 56
Synergist Synchronized Attack 57
Synergist, BT Tether 57
Tether Bounce 47
Synergist Volley 58

-- Weapon Affinity 58
Quick Draw, Weapon Affinity:
Weapon Mastery 58
Specific Weapon Type
-- Weapon Catch a
Weapon Catch Missile Catch 53
Weapon Catch Weapon Redirect 59

Eric Johnson (order #4137224) 6


WYVINE COM PLEX FE ATURES

Prerequisites Features Page


RO: Wyvine Onslaught 54
Onslaught Vault 58
RS: Wyvine Lance Inept 52
Lance Inept Lance Reaper 53
Lance Reaper Lance Adept 52
Lance Adept Lance Prime 53
RS: Wyvine Brutal 47
Brutal Fearsome 51
Fearsome Raze 55
Raze Immolation 52
Fearsome Vociferate 58
Raze & Vociferate Bloodlust 47
Bloodlust Warlock 58

HUMAN COM PLEX FE ATURES

Prerequisites Features Page


CO, BT, RS: Humans Avatar 41
Avatar Scholar of Zurn 56
Avatar Zenith 59
CO, RO: Urbane Blood Ties 41
Blood Ties Creedulient 48
Creedulient Oath of Embers 53
RS: BuCol Boundless 47
Boundless The Ties That Bind 57
The Ties That Bind Confliction 48
The Ties That Bind Unfettered 58
Unfettered Severance 56
RS: BuCol Blade Novice 47
Blade Novice Blade Warrior 47
Blade Warrior Old Hand 54
15

Eric Johnson (order #4137224) 6


Prerequisites Features Page
Blade Warrior Flurry 51
Old Hand & Severance Paramount 54

TREUOALL COM PLEX FE ATURES

Prerequisites Features Page


RO: Treuoall Archon 46
Archon Warrior Archon 58
RS: Treuoall Apprentice Sword Chanter 46
Warrior Archon High Archon 52
Apprentice Sword Chanter Defiler 50
Apprentice Sword Chanter Sword Chanter 57
Sword Chanter Sovereign Sword Chanter 56
High Archon Master Archon 53
RO: Treuoall Transference 57
RO: All except Shrave Cats Eye 47
RO: Treuoall Detect Magic 50
RS: Treuoall, BT Magic Affinity 53
Sovereign Sword Chanter,
Master Archon, Transference,
Thorn 57
Cats Eye, Detect Magic, &
Magic Affinity

ENFRI COM PLEX FE ATURES

Prerequisites Features Page


CO, RS: Enfri Shadow League Initiate 45
Shadow League Initiate Aterum 47
Shadow League Initiate Shadow League Agent 56
Aterum, Shadow League
Shadow League Magister 56
Agent

Eric Johnson (order #4137224) 6


IMMYR COM PLEX FE ATURES

Prerequisites Features Page


RO: Immyr Rite of Stone 55
Rite of Stone Rite of Blending 55
Rite of Stone Rite of the Mountain 55
-- Cleaver 48
Cleaver, RS: Immyr Principal 55
Principal Custodian 50
Obelisk, Custodian, &
Manifestation 53
Interdiction, RS: Immyr
RS: Immyr Resilience 55
Resilience Blurred 47
Blurred Obelisk 54
RO: Immyr Consumption 50
Consumption Grounding 52
Grounding Interdiction 52

17

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!!& !!&&&&
!!!!!& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!!& !&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&& !!!!&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!!&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!!& &&&&&& !!&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!&&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!!& &&&&&& !&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!!! !!!&&&
!!!!!! &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!&&&&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!&&!&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!!&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!&&&&& &&&&&& !!&&&&
&&&&&& !!!!!& &&&&&&
&&&&&& !!!!!& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!&&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!!&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!!& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!&&&&& &&&&&& !!!&&&
&&&&&& !!!!&& &&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!&&&
!!!!&& &&&&&&
!!&&&& &&&&&&
!!&&&& &&&&&&
!!&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&& !&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!!& !!!!&&
!!!!!& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!&&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!!& &&&&&& !&&&&&
&&&&&& ! ! ! && & &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&& !!!&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!&&&& !!!!&&
!!&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
!!!!!& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!!!&& &&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!!& !!&&&&
!!!!!& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!!& !&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&& !!!!&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!!&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!!& &&&&&& !!&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!&&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!!& &&&&&& !&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!!! !!!&&&
!!!!!! &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!&&&&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!&&!&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!!&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!&&&&& &&&&&& !!&&&&
&&&&&& !!!!!& &&&&&&
&&&&&& !!!!!& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!&&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!!&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!!& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!&&&&& &&&&&& !!!&&&
&&&&&& !!!!&& &&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!&&&
!!!!&& &&&&&&
!!&&&& &&&&&&
!!&&&& &&&&&&
!!&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&& !&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!!& !!!!&&
!!!!!& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!&&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!!& &&&&&& !&&&&&
&&&&&& ! ! ! && & &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!&&& &&&&&& !!!&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

!&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!&&&& !!!!&&
!!&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!!&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
!!!!!& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!!&& !!!&&&
!!!!&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& !!&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!!!&& &&&&&& !!&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& !!!&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


!!!&&& !!!&&&
!!!&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
&&&&&& &&&&&&
!!&&&& &&&&&& !!!&&&
&&&&&& !!!!&& &&&&&&
&&&&&& !!!!&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&
&&&&&& &&&&&& &&&&&&

&&& &&& &&&


&&& &&& &&&
&&& &&& &&&
&&& &&& &&&
&&& &&& &&&

Eric Johnson (order #4137224) 6


OGL

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (Wizards). All Rights Reserved.

1. Definitions: (a)Contributors means the copyright and/or trademark owners who have contributed Open Game Content; (b)Derivative Material means copyrighted material including derivative works and translations
(including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or
adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and
means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. (e) Product Identity means product and product line names, logos and
identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts,
themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations,
environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the
Product Identity, and which specifically excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated
products contributed to the Open Game License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.
(h) You or Your means the licensee in terms of this agreement.
2. The License: This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open
Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using
this License.
3. Offer and Acceptance: By Using the Open Game Content You indicate Your acceptance of the terms of this License.
4. Grant and Consideration: In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game
Content.
5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the
rights conveyed by this License.
6. Notice of License Copyright: You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and
You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
7. Use of Product Identity: You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that
Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The
owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
8. Identification: If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
9. Updating the License: Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally
distributed under any version of this License.
10. Copy of this License: You must include a copy of this License with every copy of the Open Game Content You Distribute.
11. Use of Contributor Credits: You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
12. Inability to Comply: If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You
may not Use any Open Game Material so affected.
13. Termination: This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination
of this License.
14. Reformation: If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.

15. COPYRIGHT NOTICE


Azamar (the Role Playing Game) Players Guide and Role Playing Game Core Rules, Copyright 2011, Wicked North Games, L.L.C.
Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
Cinema6 RPG Framework, Copyright 2011, Wicked North Games, L.L.C.
West End Games, WEG, and D6 System are trademarks and properties of Purgatory Publishing Inc.
Cinema6 RPG Framework, d6 Unleashed, WNG, and Azamar are trademarks and properties of Wicked North Games L.L.C.

PRODUCT IDENTIFICATION:
Product Identity: The D6 System; the D6 trademark, the D6 and related logos; and OpenD6 and any derivative trademarks hold designation as Product Identity (PI) and are properties of Purgatory Publishing Inc. Azamar
the Role Playing Game, and derivative characters and character names: (Lord Bowen, Divawd Edgot, Vraacch, Zamaranth, and Zintar), and world character races: (BuCol, Enfri, Immyr, Shrave, Treuoall, Urbane, and
Wyvine); the Cinema6 RPG Framework, the c6 trademark, the c6 and related logos; d6 Unleashed and any derivative trademarks; and all cover and interior art and trade dress hold designation as Product Identity (PI) and
are properties of Wicked North Games L.L.C. Use of this PI is subject to the terms set forth in the D6 System/OpenD6 System Trademark License (D6STL).

Open Game Content: All game mechanics and materials not covered under Product Identity (PI) above.

Eric Johnson (order #4137224) 6

You might also like