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VR Josiah Lebowitz & Chris Klug, Interactive
Storytelling for Video Games, Burlington: Focal Press, 2011



Cf. Ken Pimentel & Kevin Teixeira, Virtual Reality:
Through the New Looking Glass, New York: Intel/Windcrest McGraw Hill, 1993, p. 11
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Cf. Ivan Sutherland,The Ultimate Display
, in Wayne A. Kalenich (ed.), Information Processing 1965: Proceedings of
IFIP Congress 65, London: Macmillan and Co., 1965 , pp. 506-508.









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Cf. Philip Zhai, Get Real: A Philosophical Adventure in Virtual Reality, Plymouth: Rowman & Littefield Publishers,
1998, pp. 66-90.

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Cf. Bill Capodagli and Lynn Jackson, Innovate the Pixar Way, Mc Crew Hill eBooks, 2010, p. 9.

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Lessons Learned While Making Lost https://storystudio.oculus.com/en-us/blog/5-lessons-learned-while-
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Cinematic Leap into World of Virtual Reality, Los Angeles Times, Apr. 13, 2016 http://www.latimes.com/
entertainment/movies/la-et-mn-oculus-vr-henry-20150728-story.html

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Marie-Laure Ryan, Narrative as Virtual Reality, Baltimore: Johns Hopkins University
Press, 2001, pp. 149-151


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