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VrseFelix & Paul Studios
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VR Josiah Lebowitz & Chris Klug, Interactive
Storytelling for Video Games, Burlington: Focal Press, 2011
Cf. Ken Pimentel & Kevin Teixeira, Virtual Reality:
Through the New Looking Glass, New York: Intel/Windcrest McGraw Hill, 1993, p. 11
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Being in the World
201410
Cf. Ivan Sutherland,The Ultimate Display
, in Wayne A. Kalenich (ed.), Information Processing 1965: Proceedings of
IFIP Congress 65, London: Macmillan and Co., 1965 , pp. 506-508.
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Cf. Philip Zhai, Get Real: A Philosophical Adventure in Virtual Reality, Plymouth: Rowman & Littefield Publishers,
1998, pp. 66-90.
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Cf. Bill Capodagli and Lynn Jackson, Innovate the Pixar Way, Mc Crew Hill eBooks, 2010, p. 9.
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Teleportaled
http://www.utovr.com/video/9396054841.html
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http://www.utovr.com/video/7852759336.html
Marie-Laure Ryan, Narrative as Virtual Reality, Baltimore: Johns Hopkins University
Press, 2001, pp. 149-151
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