You are on page 1of 10
ae seditious elements have become eM Tae rey el ta Xe A galaxy free of armed terrorists /s a peaceful galaxy. Lets go Wu ‘make a difference. For the Exped Imporial Campaign ‘The ie an sthampt Lo micko a cooporatie campaign for the Imperial faction of Xwing miniatures. ‘lot the work prosontod © done as 8 poor tation of doch Derleon's "Heroes of tha Atari Cucar” (an innovative and fun cooperative Rabat campaign, found at wuw.dackingbay18.com/ campaign The Rebel Al, missions (and bests), campaign ructure, wingmata rule, ele Rebel pots, ond the lke wore al dane by mal there ie ony foul in how things ploy ou, they are slay my flings, and do not reflect on the Xing minktures game ‘and espacial not on Josh Derksen, [sof this writing, this game is untasted, though | ‘suspect is playable and enjyable. Consider thes Version 0.1. Rule changos, Slrfcations, and ipcataslara ire Ee Thank you, Xing community, for your clover idoos, Se wol a your passion. fm sorry | havent included everything forall factions (yeu wont see any Scum & Vilany ships in this compoxgn but | ‘nly have 60 much time and experiance wth the wing game in ganara General Rules Al rues inclucing earning XP, and the ke} are the came af Horace of the Ait Custar, ove fr tha changes ot nt folowing fw poo Gotting Started Just like in Heroae of the Ati Custer, all players beg piloting a single ship. Each player har chaost from the foleweg belore te campann begins: 11 You bagi ply in a TE Fightar You have a Pic: Sl of 1. You have 2XP to spend on Upgradios {in thie coca, justo modification). You eo have 1 Acadamy Plot TE Fghtar (PS 1) as wingman Under your command (see Wingmate Puls for ‘more detais). 2) You begin play in TE Bomber. You have 2 Pct inthis case, you can buy modientons, messes, torpedoes, and a bomb unis you start wth tho Te Shut Tilo, whch cate you start we Crow sbts nctnnd of the meses, torpedoes, and the bom). ayora can spend Experience Poin ust as they ‘cam in Heroos ofthe Atun Chutan Jue lie that ‘gee, only Upgrades and Modifications may be ‘purchased wah a player's starting exporiones ports. Unspent pots are banked for lar ‘Thare are two new areas that players can spend thei experience point on * Puchasing now wingnatos * Upgrading existing wingatos Free Upgrades Just tke in Hereos ofthe Atusi star chip- specific ‘that cost O or negative pints ‘re built int ship statcarde. ‘When starting wath 9 TE Bomber, you must choose botwoan Tying a regular Bombor on a TE ‘Shuttle. When upgrading to a TIE Defender, you ‘must choose which ofthe tes you'd lie to se Changing Ships ‘Once you reach Pict Skil 4, you may spend SP {to change your personel ship to TE Interceptor, TIE Advanced. a TE Advanced Prototype. oF TE Defender (though the TIE Oetender courts a 2 ships when calouating Rebel ship deployment) To change to the Defender, the Rebols must have no vetory points, you must have atleast 1 victory point, and you cari now only have 1 wingman on ‘the board a a tine (instaad of 2) Buy Now Wingman Yu can never have more than 2 wingatas on tho board with you atthe same timo. The Pot ‘Sel of your wingmates can never exceed your own, For 12P, you can buy an Academy Pilot TE Fighter wingman (PS. 1). For 6X. you can buy 2 ‘Sormitar Squadron Plat TE Bombor wingman (PS 2]. See the Wingmate Flues for detals on how wingmatas work in and out ef play Fighter, the only upgrades & uses are those you purchase with XP (you do not draw Eite cares for them, as you would in Heroes of the Aturi Custer) ‘TE Fighter / Interceptor Upgrades For 2 XP upgrade all curren and future ‘Academy Plot wingmates to Obsiian Squadron Flot (PS 3) wingratas For 2 XP upgrade all current end fuuure Obsidian ‘Squadron Pot wingmates to Black Squadron Pot ships PS 4] wingmates. For 14. upgrade all current and future Black ‘Squadron Plot wingmates to Saber Squadron Pot TE interceptor [PS 4) wingmatas TE Bomber / Advanced Prototype Upgrades For 4X, upgrade all current and fuaure Scimitar ‘Squadron Pot wingmates to Gamma Squadron ibe (PS 4) wingmats. For 2 XP upgrade al Gamma Squadron Pot wingratas to Beron of the Empre TIE Advanced Prype (8 4) wrote Upgrades, Modifications, and Pilot Abilities ‘You can purchase Upgrade cards for individual wingmates, just as you normaly do for yourself, ‘though these Upgrade cards are equipped to a ‘wingman’s ship, These Upgrade cars do nat Count against the Upgrade cards for your personal Ship, and thus are not at risk of being lst on an ject rail ‘You can only purchase Upgrade cards {or wingmates I they have the symbol on their card (with a single Modiication and a single The fa the only exception) If Ue ship has an Ee Pot Talat upgrade symbol, you can buy a singe Imperial Plot Abity for that ship insuad. For example, Scivitar Squadron wingmates (TIE Bombers} can be equipped out ofthe gate with Misses, Torpedoes. and a Bomb. Or at the ‘option ofthe player he could add the TIE Stale Tie, and instead ge 2 Crew slots. ji, ‘When another friendly ship t Range 1 spends a focus token, feign 2 foots token to your ship. 2 [Dowie ‘When you reveal your meneurer ial or ota you parform an action, yeu may perform & Born Upgrade card action as 8 fee action @lieuenane Gace | At the start ofthe End phase, you may spand a target ek ou have ‘onan enemy Shp top 1 rendom facdown Damage card Sosgned| tre tacoun @ | Eosion Ace ‘While your do not have any Damage Cards, reat your plot eal voluo a6 "12" | Warp When atiacing, you may cancel al dice resus yu cancel e Crtscol rut, deal 1 Tacodown Domoge card to Ue defender: | Ganmander Aozon | At the sure of the Combat phase, you mey ooqae o target lock ot an enony ship a Range 1 5 | Countess Fyed | Whon you reveal a Straight maneuner: you may treat © as @ Kann 5 [Fate Wrath [Wen the rurbar of Gamoge cards asignd to you equals om exceeds your hul value you ore rok dosed unt Ue ond of Ue Combot phase. & [Casonare Lorie | When pertermng a barrel ro ation, you may recone 7 aress token ta use to bark? template instead ofthe seh 1 template © [Nave Boast Taras exocuing © green menewor you may pero a foe fous [Wingo Gundark | Wn aacang at Range 7, you mey change 1 of your Hi resus wo a Creal su 5 [zeta Aco When parcrming 2 barrel ol you may use the drat 2 bomplabe stood of the stright 1 verge @ | Roctssbber When stzclng rom ouside the defenders fring are, rol 4 dona tack de 6 |Gaptain Jonas | When another tendly ship &t Range 1 attacks with a secondary weapon, ema Peo pt 2 sack de, @ | Cobra Vossory | When stacking, immedi efter you roll atack des, you may ‘ooqureo target lock onthe efondar fe arody hos a rod argo tock token @ [Owk Gree \Whan defending, Ships atacing cannot spend focus kane or rer stack & | Destin Wen cropping a bomb, yu may se the fone gies of your ship Ar dropong a bomb, you may perfor a free barrel rol acto, © |Fpsion Loader [Ath ctart of tho Combat poco, romove 1 atrese vlan from each ent ip a Range 1 & [Kr Kanoe When stacking ot Rango 29, you may apend 1 ade tokan to cd 1 He reat to your rel ‘After defending, you may perform a roe action, Friendly TE fighters at Flange 13 may parform the action on your ‘equpped Upgrade card, Enomy ships at Range 7 cannot add their range combat bonus when stackeg. [When your atack doale a facoup Damago card tothe dofendor inetoad draw 3 Damage cords, choose to deal, and discard the thors 7 | Major Finmmar | When oitacking with a secondary weapon, you may Warease oF decrease the woapon range by 1 toa imi of Range 1-3 7_[ Mauler Mier When attacking at Range 1, roll one additonal atack de 7 [lomege Ace [When attacking, you may epend a focus tokon and a taryot lock you have on the defender to change all f your Ht resus to Critical resus. 7 [Redine 1 may raintain 8 taryot leks on the same ship. When you ecqurd la target lock. you may acquire 8 second lock on that same ship. 7 [Scourge [When atiacking a defender that has 1 or mere Damage cards, ral 1 addtional atack di. 7 | Fetran Cowal [When you reveal a turn maneuver, you may eat the sped of tht] maneuver as "1, "3" oe "5 7 [Tarr Phen /Ater you porform on altack, you may perform a free boost or barrel rol action. 7 | Whisper [Afar you parton an aitack that hits, you may assign 1 focus tokan to your ship, 7 [Za Leader [When aitackng. you are not siressed, you may receive 1 Sess token vo rol Tada atiack de, @ | Carer Jax Enemy ships at Range 7 cannot perform focus or evade actions and cannot spend focus or evade tokens. @ | Hoatrunner [When another friendly sip at Ronge 1 is tacking wath its primary weapon, may rerok 1 attack de [Yano Eclipse When you roveal your maneuver, you may increase or docroaco Rs speed by 1 [to a mirimum of 1. {8 [Omega Leader [Enemy ships that you have locked cannot modify any ice when sttacking you or delendng against your stacks, | Rex Brat Tater you perform an attack tat deals a least 1 Damaga card ta the Ideender you may spend a focus token to fp those cards faceup. 8 | The inguistor When ottacking with your primary weapon at Range 2.3, treat the range ofthe atack as Range 8 [Tomax Bron [Once per roune,aftar you discard an Elta Pit Talent Upgrade card tip that card facoup. @ [Darth Vader During your "Perform salon? sip. you may perform © actions | Soonte Fel (When you recave a stress taken, you may assign 1 focus tokan to Wingmate Rules ‘The Empire's phitosophy on war is cifferent than that of the Rebel Allance. They can afford to mass produce cheap ships, find cheap picts, and throw ‘hem tagather to form an overwhelming weve Of ‘oppostion to crush ther enemies, Wingmate Placement Wingrnates always begin in formation with your ship, and use number tokens, asta f you wer ‘ying agcinst thom in Heroes ofthe AtuN Clistor (tart numbering for players wingrmates at 30, 31, 32, 33, ec). ‘Breaking Formation Thore are 4 wae for formation to be brokwn, “Damage: Ifyou are damaged, your winomates ‘romain in formation with each Gxher fone of your wingmates are damaged, thay are no longer in formation wih anyone. Different rection: i your wingmatss have to ‘swerve and end up facing a new direction, they ‘are no longer in formation with any ship that ‘bes not share that new facing with ther, Distance: If you end up more than Range 1 thom your wingmates, you are no longer in formation with them. If one of your wingmates ends up more than Range 1 from you, they are no longer in formation wih anyone else (Command: At ary point on any turn, you can ‘command any numer of your wingmases to break formation from you or oe another \Wingmate Turns and Actions leis mportant to ote that while you are in command ‘of our wingmates, you are not ying ther ships for them. When fis thie turn to ack # they are ti in formation with you, your wingtes wil use the same ‘maneuver you set on your dal [if possible on thir own, {al that maneuver not on their dl, they break formation. Outside of following your maneuver cil and staying in formation, your wingmates use the Al Script Cards from Heroes of the Alri Custer for ther actions. You haw command over reas fr your wings 1. *Break OM And Engage Those ¥Wings” You can solect a target for a wingman during Stop 1 ofthe A Script Card, instead of folowing the A Script Card . “Focus All Frepowor On The Damaged 8 Wing’ You can choose who they atack when there is more than ‘one applicable target in ther fring arc 8, "Bave Your Torpedoes": You can choose whan your vwingmates deploy snes and fire secandary weapons, ‘veriding thar normal actions or attacks 2s Replacing Wingmates ‘Whie wingmater are usful tool that can be deployed against your enemies, but they are ‘oft fragile and easily dastroyed: Luclay they ‘70 fko any thor piece of quipment, and thoy ‘ae roplacod by the Empire aftr ovary mission just ono ofthe porks of having the vact Fesources ofthe Imperial Naty. During Missions It you Rave purchased more than 2 wingmates, you can calf renforcemands later on i the mission if 1 or more of your deployed wingmates fre destroyed. Ac the begining af any round, you can deploy wingmates (you ean ave no more than 2 out a once. as usual] from the player Soup ara. you deny 2 wnat, thoy fy Wingmates and xP \Wingrnatis donot gain any XP for thamseves, tue they can enrn XP forthe player that tn ‘command of them, Ifthe player doos not got any XP for dealing damage on ther turn, than the frst ime that fone of tine wingmatis deals damage that combat round, & counts asi they were dealing damage [thie includes scoring atl and geting extra XP) Rebel Ship Deployment. (On every mission, Rebel ships are deployed for the Imperial players to fight. They are deployed in ‘much the sama way ae they are in Heroes ofthe ‘Auri Custer, with a single exception. Here's an ‘ample of what Rebel ship deployment looks ike: Squad nec "TAtack De and 1 Defense Die to determine ‘some specifics. On top of that, you wil roll 145 to determine what ships you be fhing against. “The results are as folows 4p 5p +t as Third 146 | Anack ae 106 | aac ¥ Fourth A f eH: t ‘Squads Every mission has squads (Frst through Fourth). ‘Those squads havo symbols that represant the squad (Fst Squad shows as Xehngs). However ‘very mssion, tho playors wil ol 148 to ddotarmine what ships they wil actualy be tying ‘agninet, 80 keepin mind that these symbols are only there as examples, ‘Aerial, Vector, and Rebel Al Al ofthese function exact as they da in Heroas fof the Ati Cluster ‘Number of Players, The number of players determines the number and strength of Rebel ships that show up during the mission, However the symbonks look diferent ‘nom Heroos of the Atul Custon, so hore's a kay. Jp /Atd one ship rom te Scud wit tis sybo {i this caso, Frst Squad has the Xing ‘symbol, so you'd add one Rebel ship fom First Squad) “hia is shorthand for "at # of pero shia, * sade a chip from the Squad with this symbel {inthis caso, fthore are 3 or more imperial ships only payers end permanent wingmstes- you would adda ship from Second Squad). Ee ee ae oe > tha represented quad to an El plot in the caso, you would upgrade ona Gh from ‘Second Squad to an Etta pct) ‘This is shorthand for “at average player Plot 1B Sat of # or higher adda ship er upgrade a Rebel ship to an Elta” The details are sdetarmined based an the symbols folowing om 1) First and Third Squad are Xwings ‘Second and Fourth Squad are Yowings 2) First and Third Squad are Xwings Second and Fourth squad are wings 8) First and Third Squad are Xwings ‘Second and Fourth Squad are Brings 4) First and Third Squad are ¥-vings Second and Fourth Squad are Awings 15) First and Third Squad are Ying Second and Fourth Squad are Brings 6) First and Third Squad are A.wings Second and Fourth Squad are E-wings Robel Al and Flooing nike the Empire, the Rebels are short. an plots, an cannot ek bing anyone # uvey ‘can hep any Rebel ship is suficienty damaged. will tzompe wo oo. 1 ary Rebel ship is in play with no shields Jet, and only 1 hull remaining, i wl begin to ‘repere a jump to hyperspace. Ships Dreparing this jump sull perform manewors ‘and actions as normal \When that ship begins ts tum in the combat phase, rll 3 stack dca. if the resuks are 3 Hits oF Cricals, it jumps to hyperspace, and 's immediately takon of the board. wil use Every mission, thore willbe a mission twist-a now ‘sepect of the miasion thot ie revealed only hatway into the miasion. This can make things sigrifcarty 2) First Twist Squad are Xwings taser oc hander forthe players Second Twist Squad are Awnings ‘When to Roll for Mission Twists: {3} Fest Twist Squad are Xwings ‘Azthe beginning of Turn 5 of avery mission ‘Second Twat Squad are Brings {rogardet of mission longth, you roll a mission tweet rola 12eided die, 1 Atiack Die, and T 4) Fest Twist Squad are Yovings Doone Dio. ‘Second Twrst Squad are Aawings ‘The Aetack/Defense Dice and the Twist 5) Fest Twist Squad are Yavings ‘Acthe bottom of every miscion, wl intruct you ‘Second Twist Squad are Brings fon which twist to veo, and whon to usa For fampla, you may nesd to dectoy certain Aebol —-«6G) rst Twist Squad are wings ‘Squads fo use © bonefcal tict, athorwso a bad ‘Socond Twist Squad are Barings ‘twict wil occur Tho twits you be using are: 71 oss eo isan Xing Eto 41) Might of tho Empire ‘Support Twist Squad are Xiwings 2) Dosporat Assault 83} Grand Admirate Plan 18) Twist Ace is an wing Ete 4) bea Trap! Support Twist Squad are Yaings 5) kmperial orarchy 8) Prony Target 3) Twist Ace is a Yaving Ete Twist Squad are Xt ze ae ‘Support Twist Sa ros The 12 sided de wil determine what Rabel sips 10) Twist Ac isa Ying Elta you fy against. Rof the io, check the recut, ‘Support Twist Squad are Yavings ‘Compara ito the charts below, and apply tho rooults during the mission. You wil only uso ono 111) Twist Aco i an Raving Fit fof tho two charts below each mission, depending ‘Support Twist Squad are wings ‘on what tho 12 rosut i [ft montions tho Twist ‘Ace, yal use the s2cond chart, for example 12) Twist Aco i a Bing Ete ‘Support Twist Squad are Yavings ee eee Twist Aco [tens | 108. | Atack ‘support Twat] ten | 105 | Anack Might of the Empire The Empire recaves reinforcements to the player setup area on Turn 6; The payers decite whore t pace the ships, which fy information. ‘eid 1TE Fheor 4 TE Fightar for “The reinforcements com into ply wih cry 2 players. ‘ Yacadown Damage card each ‘kd 1.1 Fight, 1 TE Fight for Upgrade one TE Fightor reinforcement to ery 3 payers TE Domter Ete there are no TE Fafter rettorcemerts, add 8 TE Pters {escert Alon any Ete ship wth the yo Upgrade one TE Fighter reinforcement to Ay Siero Wore are 3 pops, ‘id 1 TE rtarcoptor I there are Se players, Upgrade e to 8 rondo htoroeptr een Upgrade Eto erendor Inereopr Es Desperate Assault The Rebs receive retvorcements to vectar 146 on Turn 6. Were than Rebel ship aries, rol fo vector foreach sh. [A Rebel ships appear 7 Tue early Tien A Sisco sean ry st arma ta ‘Tras the players as having 2 more payers ‘A 1 Bung. tere are 3+ payers, Upgrade ht 2 Random Being Ek atthe begining of every Tar, Dy ee att, ‘Ad 1 Xing. there are 3+ players, Apgrade bt # Rando Xavig Be ‘Add 1 Rung thors oro 3+ players, “pgrade bua 2 Random Aaving Ea Grand Admiral's Plan “Tho Empire has sot a trap for the Rebel Allance, Reinforcemonts arrive inthe pyar setup ta on Turn 6: “The players decide where to place the ships, which fy in formation. (As! 1 TE Feta or evry 2 plays. The Dy testament oreary By 2% 2 nce eri ta ‘cd 4 minis to the field. They are eployed wth their cantar at Range 3 ‘agonal out from each corner They are hose to Rebel ships. they overlap with ‘any ebal ships, actwate them immediatly ‘The Imperiais have engaged wih 9 Star Destroyer; every tum, target the small oF large Rabel ship with the most heath loft (rol to break a tie). Rol 2 anzack cco vs the defense cice ofthe target On a hit ‘Aad roncor Imperial Eite. Wah 4+ ‘cancel al ce resus and deal 6 critical players, add 2 Te Fightors (escort Al onthe ‘damage to that ship. ita). “The Imperiale hve deployed an interdictor ‘Add 1 TE Fighter, #4 TE Fighter for every Cruiser; no hips can go to hyporspace. 2 players ete Sor: 5 It's a Trap! ‘Tho Robots have seta trap forthe Imperial peaeskooping forges. Reinvorooments aro in ctor 148 on “urn 6. Foro than 1 Rabo sip srrwes, rol for vcter fr each ship. ‘Ads 1 Xing. thre are 3+ players, Latroyl The 2 TE Fitters closest Dire ens n Xing Ele. the board edge jin the Rebel so. ‘Ai 4 mina the ei, Ty re The Hebe have ergaged wih 9 . se ae pireced attack dice vs the defense dice against, gee ae ee ee the imperl sip chest to a bow etal ee they onan c ‘with eng imperial hips, ecthote tent fe. Tred ‘Add random Rebel Elta, there are ‘Se players, add 1 Awing (escort l'on the Et}. D200 0 or ery 2 paps Imperial Hierarchy ‘You ore asignd to protic ship. You lise the mission is destroyed before the eof th mission The ship ares in the player satparaa on Turn The players decide where to place th sh. Rebel revorcomants dopoy to vector 106 on Tur 6. This was a fein; the Rebels have taken ‘a nearby stratagi locaton. Al Imperial ships gain 1 Stress token, ‘kd 1 random Rabel Elta and 2 TE A281 1149 Decor As 7 oo Tha tip you are assigned to profact begin play with 1 face-up damage card ‘Add 1 TIE Intarcoptor For evry 2 players, ‘add 1 Shild Upgrade to the ship. A [Add 1 random Rabel Elta there are Se players, add 1 Yavng (escort Alon [AL 1 TE Avancnd For wry 9 payer, to En) fd 4 Shield Upgrade tothe ship, Priority Target Yu muct destroy a ship bofore the missions ends, or you lose the mission. The ship aries in vector 148 con Tum 6. Imperial renforoements arrive in tha player setup rea on Turn. The players decide where to place the ships, which fi in formation. a The hip you ae assigned ta destroy Bro eae aes By 28 Vet, Add random Rol lt ad 2 TE Fihear rk Alon Ue le B11 owe 0, Pa Add 4 random Fle Elo. there ae 148 1009 00, Da Beier aE arn Fi Setting up the Campaign ‘Once you ar fama wth the general res from Heroas of tre Atun Caster, as wells Ure ew rues for Imperial play (choosing your ship, spending expenence, and Wingate Rules), you fro ready to start tho campaign. ust a Heroas ofthe tas Chita the pyers rat decide on campaign lng, which wil detarmine how many Umes te players wal cys though the rmsions Fach minsen & designed to Rave some vanity (sometimes significant), so dont be {on worved aout wings becoming repetsne Campaign Length Short Medium | Earn 3 Campaign VP to win Earn 2 Campaign VP to win Campaign and Mission Flow Players start off as picts fresh from the imparial Navy acadomy, As standout students. they have farmed their place as respected plots in thee own Pgh (and might even beren play wh a wingman Under ther command, i they choose to start out ‘as TE Fighter pce The First Mission The players wil be doployed in a shiptn ship battle ‘against the Rebel Alence (the "Saactic Struggle” mission). Before the mission bopins. they need to roll 1 ‘Axack Dea (the red die), and 1 Defense Die (the ‘een die), Dapending on their resus, they wil ‘add now ships to the mission (or and against them), determine the Titer Type, and fd out what obetacies wil be placed on tha board. {As shown on the mission page. ifthe players win the mission, they have a choice beoween two new missions (payers can glance atthe missions before Choosing). As long as the players continua to win ‘missions, they/l continue tbe placed in mare, ftfensn aneren missions the players lose the missions, they wil have to ‘choose between two defense oreread missions (players can glance atthe missions bofore choosing). Every time the players fa a mission, they be sent on a defense oriented mission, mm =i Continuing the Campaign ‘tar complating their frst mission (Galactic Struage'l the players glance atthe 2 missions offered to thom. Next, they have a chance to ‘Spend any XP they gained during the mission. ‘Aner spencing any XP; the players cycle through the @ steps of the Campaign Round, just as they \waudd in Heroes of the Ati Chister” 41 Assign Squad Leader 2} Mission Salocton (at this phase, the payors ‘choose between the 2 offered missions, rather than using the Mission Deck) {9} Calculate imperial Plot Skit 4 Mission Setup '5}Equapment and Deployment [and selecting your starting wingmates, if you have more then 2) 6) Play Mission 7) Motiy Mission Deck (tis at this phase that the players glance over the 2 missions offre to thom) 81 Upkeep Missions and Atteck/Defense Dice Every mission, players wil rll 1 Atzack Die and 1 Defense Die to determine specifics about thir ‘cree miesion, This shout! add come varity, 98 wall as some significant repay value, should the players wish to lay through the campaign again Victory Points Once the players have the required number of Victory Ponts, they win the game, ithe Rebels ‘ver attain 2 (1 ina Short campaign, they wn. ‘Missions With a Space Station Ifa mission ever roquires the usa of a Space ‘Station, place this in the center ofthe board: Miscellaneous Rulos Unless otherwisa stated 41) Aways randomly place 6 astoroid on the board. 2) Al Rabel Eite plots have the Actack Al 83} F there is no excape edge (the player setup aren as not touch an edge), thon the payers count 25 ‘seaped i thay and the mission inthe layer setup ares.

You might also like