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—ee ission Briefing “ara py, nan up! The sre ag ry are ono pra a sp ‘mare wet be dopo ys Imes hr tapos TES ard Or cs thar mat amen ae the me abe cic par ‘ssid mcr acy ie reciente treo oe same mes cred feng yr my Cod bh 1 Player sotup area oer Ce econo ce end Destroy The Rebel Sips ‘ronan oe . ower Each player rcs 1 roe Acadamy Pst or Scar Sndon Plot Fara rag RFRA © ep Pas ay a Ws RST OT fl a er Arrival Vec. Al Second @ | Setup | 148 | Anak Third @ [tuna | 146 | Atack | Foun @ ‘At setup, the Rebels bogin play with 1 atin fas the First Squad, and it fies in formation withthe Fess Squad & Each player begins play with 1 editions ip. This ship is the same type TE Fightor as a wingman. ft has the sare Pio Skil velue as your other wingmates, ‘Ald a VE49 Dacimator ta the Imperial fide at satup. The playors daca whore 1 place it at setup Wf the VEAS is destroyed, ll players lose XP Players may sso us the Protact fcton on the Daematce A st, to Peston ply wih 1 A caster Sip he some pe is See eel ET cretion wh to Score Sand Deploying Rebel Reinforcements Every time the lat Rebel ship of ary particular squad ie ehminated (ether destroyed o Hoos) the next wave deploys immediatay, For this single mision onky rol fr the Twist atthe begining of the mission, rather than haltaay in For example, on Turn 3, there wil bo upto 4 Squads deployed, leaving only tha Twist squads left to deploy the players destroy the last ship of Second Squad on Tun 3, thon thoy would ‘ploy the nest squad due on Tur & [either the Fret Twist equad or the Aca Twist squad, ‘depending on what they cole forthe bit). Randomly place 10 clouds on the board. They cannot be wthin Range 1 of each other During seu, roll 1 attack die on each Rebel and Imperial ship. On ft, that ship begins ply with 1 focodown Damage card. One eri, it begins play with a facoup damage card “The mission takes place in Hostle Territory They cannot be witin Range 1 of eact other, 4) Randomiy place 6 asteroids on the board and must be at least Range 1 from the edge Whe average player Plot Sil is 5+, draw a random Rol Eite from the deck. arrives fon Turn 3 at vector 108, The mission takes place in Friendly Territory Randomly place 6 debris couds on the boar A They cannot be within Range 1 of each other, ‘and must be at laast Range 1 from the edge I the average player Plot Skil is 5+, draw a random Rebel ite from the deck. arrives fon Turn 3 at Vector 108, The mission takes placa #1 Neutral Teton, Space Wreckage Evory ime Rebel ship ia destroyed, place a amall ‘etataid on the board whare ft wos destroyed to represent the wreckage of tho ship. The wreckage ‘acts as an obstacle in exactly the same way that fetaraids do Twist: If the players have destroyed an entire squad and no Rebel ships have escaped Oe a ee ae ec eect tg ray or ie degen Ta First @ Second @ tum 2 | 106 | Srike 166 | Sirike| Third @ Fourth @ Randomly place 10 ion storms on the board They eannet be within Range 7 of each other. Randomly place 10 clouds on the board They eannt be wibin Range 1 of ench other Place en abandoned Rebel space station in the center of the boord Randomly place 12 asteroids onthe bose They eantet be wahin Range 1 af anch other, and muse be at las Range 1 from the edge. Lambda Shuttle The Lambda Shustia is a Omicron Group Pat (P52) with the folowing Upgrades: Fight Intructor Sensor slammer © rei: Pursuit Lasers The Shuttle slea has +1 shield fr every 2 players Tho players doc as a toam how to plan tho Shute dil each round, and the ship may perorm ‘actions and attacks as normal. The layors may use the Protact action on the Shute, Objectives Find the 6 asteroids, clouds, or emplacements ‘losest tothe canter ofthe board and place @ tracking token on ther, The Lambda Shusle must scan 6 of these 6 objectives before leaving The Shute begins play with 1 facoup damage card. The mission takes place in Hast Termtory A Draw a random Rebel Ace from the dock Ieerrivas on Turn 3 se vactor 16, Also, ‘edd 2 TE Fighters tothe Imperial side ot sseusp. The players decide where to place the TES, which fy in formation. The mission takos place in Friendly Terrtory the average player Pilot Ski is S+, draw a rendom Flebel Ele from the deck. errives fon Tur 3 at vector 105, The mission takes place in Neral Territory, A ‘Strike Squadrons These squadrons wal prioritize the Lamba ‘Shutie, targeting fe bate al other pers shins. Thy wil save any Torpadoos or Misstos for attacks on the Shuai Twist: If the Lambda Shuttle has at least 1 shield left at the beginning of Turn 5, Cee rn ons Co eho! Fission Briefing Uinrgp asenetig 1 1 one ender ee na en fd "he shy eau fe fre ph ieee ater tele ‘A Player sotup area een ne he aera rod ees Good ick ree ety Ta Leer eee) ca ne Peo 21 The Imperal slayer sp mat excape om Fo Sor amp to Hyperspace by ha ie pay parma bast 1 protec action ante escorted hp ainrahe msscn, | "hoy gam ee ee ee oes First @ second @ | Setup | 2 | Attack Tira @ [tena | 1 | Srike | Foun @ A Inperal Asset: VIA Decimatr, poral Asoc: Larne Shut vith he feling Upredee (¢ Pata Copine {Fe tor Sermon darn 6 feiPurst Losers fresres eee Te Flseeeen ae By it Fetter farrtion wh te ase Bc oct they deo akp tac fro a ‘ho octet hs the folowing Uprede 1 Sinath Dewce pera Asst: TE Advanced Ao, dd a Aa 2rd Xtercat rman tn feta soup feauo sep a rots Fat stip whe Ske Awl ergo the cmt of then ta TE Aaron Imperial Asset ‘The Imperial accot hae a Piot Skil wake of 3. sips ts first turn of the mission as & scans for ' vey out. From the second turn onward, the Inmporal asset has the Fl Al: wl loa to the scape Edge [6]. Treat thot edge ae te priory target for movement, and shways use the Imperial asset's maximum epood for tha solactod baring, tt makos atacks and colocts actions as ‘ormal.Playrs ray also use the Protoct action fn the Imporal ascot to eneura ts eafby. The st qaine +1 child for every 2 players. ‘on the board. They cannot be within Range 1 fof each other, and must be at Iaact Rnge 4 from the edge. These minefield tokens are host, and wil only detonate if veriapped by Inperial ships. Plets goin 1XP for destroying {2 minaiold token. Ifa player dotonats minefield by overlapping i do not gin any A andomly place 3 minefield tokens per player ‘The ship you are assigned to protact begins play with 7 faceup damage card. The mission takes place in Hostile Torrtory Randomly place 12 astaroids on the board A Thay cannot ba within Range 1 of each other ‘and must be atleast Range 1 rom the edge If the average player Pit Sl is St, draw a random Rebel Ele from te deck arrives on Tum S at vector 15. The mission takes pace in Friendly Tervitory, Randomly placa 10 ion storms on the board They cannot be within Range 1 of each other. lhe average player Plot Skil is 5+, draw & random Rebel Elta from the deck. te arrives fon Turn 3 wt veczor 15, The mission takes place ft Neutral Teritory ‘Strike Squadrons ‘These squadrons wil prionize the Imperial asset, targeting it before al other Imparial ships. Thay wil seve any Torpedoes or Missile for attacks on the Imperial asset. a eo) Ce eee cs Mission Briefing a mg in be Ube ft i ret ok ‘cntyn the scar Whe si Strg Sect ma aerate pe enor ee Primary: | yeti tne ane sitet Pose bal Benalty. | For enry bel ip that escapon, each pla ws 1X Bonus: | Fest Squad and Saco Squad are doaraed, cach pan ge FOXP erento Pep eet eee Fest @ Second [When Aitack Tun 4 |g - Taint @[rrounay_| Sede | Aor [ron @ [ey [Sree | aston Random¥ place 10 on storms on the bosrd. ‘They cannes bs within Range 1 of each ater A A Randomly place 10 clouds on the board They canna be within Range 7 of each other. Place en abandoned Rebel space station in the center of the board FandomWy place 12 asteroids on the board They cannot be within ange 1 of each ether, and must be at least Range 1 rom the edge A ‘Scanning For Rebels Find the B obstaries ar amplacemants cosast tn the cantar ofthe baaed an place a tracking taken on ‘them. Every tine the Lamba Shure scans that fbstacto, remove the token and roll 15, adding 1 for fevery tracking token collected. On a B or higher, the Pets have Bean found. Rebel Deployment The Rabel ships do not deploy until they are found bythe Lombdo scanning their leeation: When troy are deployed, lace Frst Squad on the board in formation within Range 1 of the scanned location Place the chip outaide of a8 many Imperial fring rca oa posible, while also keoping the Lambda ‘Shute nthor fring arcs {ll other Squads, starting withthe lowest squad number (Second Squad, then Third Squad, ete.) Soploy at the vector closes tothe Imponal ship nearest the board edge. If that vector just had a ‘Squad placed there,choase the next closest vecton, fond place that Squad there instead. {At ootup, an exact replica of Fit Squod

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