Professional Documents
Culture Documents
RnOBg
w-wToDRAS/
voL.
Vol.1 : Compiling Characters
Chapter 1 Drawing the Face
Chapter 2 How to Draw Bodies
Chapter 3 Drawing Characters
lsBN4-7661 -1 473-6
i'
D stribured by
JAPAN PUBLICATIONS TRADING CO.,LTD,
- 2 Sa',ga<u:-:.3^1:ca <-. :<_.: -l- -'le-,=:='
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=-:re:3--:-32?2-3-:- :ar:3' 3-32J2-::- I =--= ::E:--: ,
Vol.2
Penning Characters
HORE HOWT0 DRAW MANGAVoI.2: Penning Characters
I Go Office
Thrs book was first designed and published by Graphic-sha Publishing Co., Ltd. in Japan in 2002.
This English edition was publisned by Graphic-sha Publishing Co., Ltd. in Japan in 2004.
Artwork and Production: Kazuaki Morita, Yumiko Deguchi, Hiroko Shioda, Ushio, Takehiko Matsumoto,
Hikaru Hagi Gekko, Akira Gokita, Kozue Onishi, Haruto, Hitoshi Sato, BeE,
Kento Shimazaki, Rio Yagizawa
Assistant:
Production Takumi Takahashi, Kozue 0nishi
Support:
Production Julie Asakura
CwerArtwork: Kazuaki Morita
fulish Main T'itle Logo Design: Hideyuki Amemura
Composition and Text: Hikaru Hayashi, Rio Yagizawa (Go 0ffice)
Heference Photography: Yasuo lmai
EElish Edition Layout: Shinichi lshioka
EnglM Translation Management: Lingua friinca, lnc. (an3y-skmt@asahi-net.orjp)
Phnnir Editor: Motofumi Nakanishi (Graphic-sha Publishing Co., Ltd.)
Foreiln Language Edition Proiect Coordinator: Kumiko Sakamoto (Graphic-sha Publishing Co., Ltd.)
A{ rqhb reserved. No part of this publication may be reproduced 0r used in any form or by any means
- graphic, electronic, or mechanical, including photocopying, recording, taping, or information storage
ffd rebieval systems - without written permission 0f the publisher
Ds!firhc
Japflr h.dilhalions Trading Co., Ltd.
' -2- i Sarugaku-cho, Chiyoda-ku, Tokyo, I 01 -0064
E-rna*: id@jpho.co.jp
iJF{:-: @: wrw.lptco. co.jp/
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Penning Gharacters
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Table of Contents
Ghapter 1
Pen Fundamentals ,7
Ghapter 2
Chapter 4
5
The Basic Mangadrawing Process: From Beginning ro End
. "'
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@ Erase as needed.
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The Key lngredient to Manga and
lllustrations is lnking.
Finish using ink only The clear, distinct black strokes of a pen
(Realism manga style) breathe life into penciled drawings.
:r:,'i this version anticipating that I would use only various I drew this version anticipating that I would use screen tone for the
.l:rs of hatching and solid blacks for the final image. I rendered final image. With the exception of the final panel, where perspective is
1-r s.,bjects using powerful, heavy, modulated lines for silhouette stressed, the overall page is rendered primarily using fine, even lines.
-:s Jagged sound effect lettering allows for the creation of an Since the Iinal image will have a lighter feel, I used more simplified
,-=-.se mood. style of sound effect lettering.
-?:i" 2d drawing
--r:E'drawing)
Pens
:
1'
t
The nib is held
The nib inserts into securely up to
the penholder. this point.
Pen nib
(Kabura-pen) Change nibs:
o when the nib becomes worn
o when the tips stad to spread.
Penholders
Penholder mouth
(Available in wood and plastic)
(Plastic) Nibs become worn as they are
used. 0nce your old nib tips
Many artists feel that wooden become permanently spread, and
penholders are less tiring on the hand. you are no longer able to draw a
crisp line, replace the old with a
new nib. When inking characters,
switch nibs about every 2 to 4
Black.ink, drafting ink, and lndia ink are those primarily used.
lnk lf the ink becomes gummy, add water.
sheets in the case of B4-sized
paper (25.7 X 36.2 cm or approx.
10" x 14 1/4').
The advantage of
drafting ink is that
While lndia ink does take
it dries quickly.
longer to dry than drafting
ink, it gives a "blacker"
finish.
-\r
Kabura-pen
-- s nib draws primarily
=-er lines and allows
':n modulated lines.
Maru-pen
This nib allows you to
create thicker lines than
with the G-pen and finer
lines than with the
kabura-pen,
--i -.aru-pen comes with its own r For those who regularly
r*:,ei penholder. Holders of some distinguish between values It is ditficult to draw long
-n ,ficturers cannot be used with when drawing with a lines with this nib.
However, this is a suitable
:e -,as of others, so be careful to mechanical or regular pencil
nib for those who build up
:rr;:;.; brand names when (i.e. those skilled in controlling
contour lines using
:irr;-tasing. the pressure applied to the pen)
multiple short strokes.
@Notethatthepenishelddifferentlyfromwhenwriting'
Figure drawn with
the pen held at an
angle close to the
paper
,)
\
Figgre drawR
holding tne pen al
the, sarne angle.as.
w[en. wt'iting ,',,
"',',
Not good
...t
E*L--.---d**'d*:::1'
r\:.\
oi a
The paper is flipped Return the paper to its original position
13
I The Basics: Even and Tapered Lines
. Tapered Line
Figure Drawn Entirely with Tapered Lines Figure Drawn Entirely with Even Lines
k
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\,
-/
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A sense of volume is lacking in figures
drawn only in even strokes.
'{ 'l (1 @
Balance your
line usage
even in small
compositions.
l1
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:rr:
-
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ifr
lr-
;5f
I
{,.
,,/tr,
Assorted Uses of Heavy and Fine Lines
#r
-ru s he most
.lmriron way of
rmrguishing lines.
4m1: reavy lines were
*imr r fie silhouette
irmm:rntour lines,
urnir iner lines were ts This is a delicate
%ffi9;
>=--
/
17
Modulating Lines: Building up Lines to Produce a Satistying Gomposition
" 3,.: ding up those areas requiring heavier lines afterfirst doing an even inking
lnking is not something that has to be done in one fell swoop.
0nce you have done a simple first inking of the entire
composition, go over it again, creating a balance between
heavy and fine lines and gradually building up contours and
silhouette lines using many short strokes.
)D
t(
\---
First inking
-rcer drawing
Completed drawing
(reduced size): The
drawing appears to
have been rendered
Pen hatching
using single, Iong
diagram (Enlarged)
strokes.
)
\
\.=-
19
Hatching basically consists of short, tapered lines drawn freehand'
fl Mastering Hatching, Etc.
Longer versions become diagonal lines. Hatching adds spice to the inking
job and is a finishing technique used in artwork.
These strokes
are a standard
technique aftists
use to suggest
"blond hair."
I
The addition of
these diagonal lines
suggest a blush to
the cheek and help
give the figure
volume.
r44r1
\ Z\.- )-
---_/ \\\
,,,S*S}
: rection perpendicular to that of
Ie nib, Avoid pressing down on
Diagonal lines drawn with an
upward stroke [Suggesting
volume in the chest (flesh), etc.l
1l
:'re pen. Use light, rapid strokes.
/ ^r t,F .-;42:
ixf'''
-'"r"'
-f-
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5 Basic Faces
5 Gommon Faces Used for Glose-ups
-:,: 3, I 'i e;r.i dr'rd front view are primarily used when the
::-;a3:-y -akes his or her appearance on the scene 0r
il.e. :'e a"!si l',,ants to show the character's face.
\__
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*-i,-->-
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:
---...--------Good
,il
_":,rmon poses showing the throat's
; .ouette line directly under the chin
[,J
Faces with the eyes drawn too far apart 0r t00 close
together are often intended to be stylized.
AY-
a*
-].*
()l
\a t:
kuk Girths
- :; -ead's
i :::-
112lhe head's width 1/3 the head's width 2/3 the head's width
Appropriate for female characters Appropriate for stylized, Appropriate for realistic characters
manga-esque characters and characters with naturally thick
necks (i.e. male characters)
27
A frontal view of the face allows the character t0 connect
hitioning the Figure with a Front View Head
strongly with the reader. lt is often used with the full figure.
H.egulu Angle
Low Angle
lle character is looking down,
:u:: fieface is seen straight on.
A+B
Shoulders raised
M
^\*t//^
29
Fractioal Application Sample
Penned drawing
,l
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M
Beference figure
_1[
Note the distance between the eye and ear.
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ti
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Not good
m
The chin is too jutted.
The head is too stunted,
6
.J
/'((
33
4. Moderate High Angle
Regular side view
Moderate
high angle
The jaw
beneath
the mouth
When drawing a head at a moderately
becomes
high angle, lower the level of the eye
narr0w.
and shift the face's axis further away
from the centerline in order to distinguish
this angle from a regular side view.
Furthermore, the top half of the head
(the haifl should occupy a larger portion
of the whole.
1
',
t
\i :.
A,+
m.cmg trc ileck and the Torso
{*
\\ ./'
Pose where the
neck is at an angle
Pose where the
neck is straight
(1
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,/
,
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The axis is
i
positioned about
The top half of the
the same as in a head occupies a
face drawn at a smaller portion of
moderaiely high the whole.
angle.
'*: , Upwafd
., ' -,: ites are used
::r- ne upper
": -,1:reyelids.
,: :,:^. pafallel,
. :: res for
:. :+ -:s used to
Nose drawn with a bridge
ir"l- :ing the ear's
:::- ng. Nose drawn without a bridge
Connecting the Neck and the Torso
01
Retaining the head in an "upward
looking" position, but tilting the
neck affects the length of the
neck's silhouette line.
k".
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i
Note that while the figure's
l '---
pose is the same for all of
these figures, the neck's
\\ ,/
contour lines change
to which direction the head
\\ faces (i.e. how the neck and
figure connects changes).
T9
Ghanges in Eye Shape for Each of the 5
GG
\l_ /
$@
@,G.
Large,
Round
Eyes
QB
3/4 View Moderate High Angle Moderate Low Angle
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Depictions of characters from behind are
Sample Close-ups
%x
Not good
The eyes constitute a major
stylistic point. Give each
U
character a distinctive eye
shape.
+
Close-ups
\:r>-':lf
d"s
finffimg Process
. aa::rl"xing: Process for Rendering Eyes Using Primarily Hatching
Under drawing
@
2. Draw the upper eyelid. Build 3. Draw the lower eyelid. Since
up strokes, keeping them at a you are using hatching to render
: comfortable. not overly long the eye. make sure that the fine
length, contour of the lower eyelid does
not evolve into a single (solid) line.
Use fine, connecting strokes.
45
r'SiEContourLines:ProcesstorRenderingEyesUsingPrimarilyContourLines
inside ol
4. Draw the eyelashes and the Ensure that eac
indicates which areas are to
the iris. X eyelash ends ir
be filled with solid black'
a clear Point.
are connected.
:tandard Eyes
6
\=44
A\2
@
[-arge- Round Eyes
Almond-shaped Eyes
a8
Distinguishing Ages
t*aking Children Look Ghildlike
Not good
The presence of eyelashes
To draw a child's face,
and small eyes tend to
concentrate all of the facial detract from a childlike
features toward the lower appearance.
half of the face.
49
ItffiErencs between Adult and Child Faces
Adult's Face Child's Face
Smallish eyes
Long
Thickish neck
The
The upper parl of upper
the head occuPies part of
a lesser portion. the heat
occupE
a greait
portior
f frnon
v_
sarrfiars in Aging Gharacters . Reduce the size of the eyes and irises.
r 0mit the eyelashes.
r Give the hair less volume.
Not good
@,,, ae
I
'
iliii:rli
ifrll
,,,,
:-r-,1 character's
-:
:E
,,
i.r9S afe lafge
-,:Se and mOth
,r,*ly.
the mouth's sides still does
not age the character.
\G) r
sratrs Wrinkles alone do not make an old person.
Not good
C. ..D
K
I
(-)
I ir_-! man'S face
,r iandard (slightly
--= Giving the eyes a
:' , ,-: : ied) eyeS, thiCk downward tilt facilitate
',1;":',r,-< afld hair, and suggestion of mature or
,. -i nose and elderly character.
Male vs. Female Faces
Male and female characters share virtually the
same eye, nose, mouth, and ear positioning.
Female Character
lnclude the
eyelashes.
Androgynous face
1-/
Use curved lines
for lhe cheeks. t-/
Accentuate the
lips'roundness
Male Character
Be conscious of
using thick lines
for the hair.
52
&rving a Gharacter That Feminine Touch Designing a Character
That Looks Feminine
Smallish eyes
lM@m
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r li :':nytail
z----=\-_
L
'r\ilNtrr,),r
Bound frames
(No ,*rames around
lensesl
k 55
Greating Adult Faces
Yourfiful Character Mature Character
Reduce the
sizes of the
eyes and
irises.
^
S. W
The eyes are
$ -rb
made large. Lengthen the
distance from
- the lower lid to
the nose.
Use fewer lines in small drawings.
ci
a?
nJ Pay attention to tlt:
size of the eyes.
Eyelid
!i 3 :J!,,:a a;rgle. closed eYes follow At a low angle, the eYes Use the same downward curve for
i f,!'Nr^r[?i] lUn{8. take on an uPward curve. the eyelashes of the uPPer eYelid
that you would for a closed eYe.
5E
C;tose-ups of the Lips
t
,@
l_
\@
59
The Basics of the Human Figure
Making Etfective Use of Even and Tapered Lines
re
Uentuating ffe muscular
Use a tapered line for the
point where the shoulder
joins the neck, since it
While the suit jacket is
roomy, undulations form
-ati'e urill allow you to suggest owing to protrusions
also marks the swell of
:e nardness of the male and recesses in the
the muscle.
:cd'y. so use even lines body, such as the
=, "r
Orginnrg of \/ shoulder blade, waist,
s'roulder blade and The bony shape of the elbow and elbows.
" 3 b0ne contours. is discernible. Use both even
and tapered lines when
drawing a male character in
order to achieve a rugged,
craggy appearance.
\
-lraw a downward, tapered i)
re cutting ever so slightly
"'*ard. This subtle touch
,,,"1, accentuate the figure's
- :.rscular look, generating
a sense of manliness. ln
:cntrast. use smooth,
Jicroken lines for a female
::: :: .O
waist{o-hip contour
\
'N
),
A\\
i
N
Bunching formed by the
loose trouser fabric.
,r)
.\
r>
Use a tapered line
where the swell of the
breast begins, since the
breast does constitute a
natural mound of flesh.
61
Making the line heavier in strategic locations
will generate a sense of volume and
presence.
Pointers in Thickening (Darkening) Lines
Line Modulation
When emphasizing
form, use an even
line.
J -t : tird:
:r:t:-i-: -S f'!
ir*j i"rl-
f -,:t-- - El:l
lre:
Here. portions of lines have been
modulated by building them up /
.rslrc a dic or technical pen.
in
nig! and low angtes, use heavier lines
*0r
oDlects ctose to the picture plane.
Lighrsource y#l;Hiff'il::,ffiT1ili;ii$il:'ffi:li:'
"g
Use trick, heavY lines
for tre side oPPosite
$e light source.
Light Source
L
\
lnked drawing
Hatched drawing
Under drawing
ri
Screen tone finish (Screen t0ne ,,,,,as crc .s
65
hactirxlApplication: Achieving a Sense of Volume
Using Hatching, Etc.
Blouse & Tight Miniskirt
\ --/-.
--qr'
I
Tight T & Jeans
Single-stroke
crease
Shadow
indicating the
shape of the
shoulder blade
Wearing a snug{itting
blouse in the same
pose, an inverted Y
Sunken areas
K
lmagine 2
rhombuses when
drawing the
shoulder blades.
68
fi.bing Lines to Reinforce Body Types
" Emphasizing Curves
o Drawing Slim Figures
\rlare extensive
tse of diagonal
nes and solid
Use as unmodulated
:racks to
lines as possible for
u-derscore the
rrfast of the -.?'\9 the figure's contours.
ir;ure's hills
rr1 valleys.
"rsii
iavy lines
u r:centuate
Use a genty
nr :f:est, waist,
sloping curve
!lrr: - lPS.
from the hip
to the thigh.
----.-> V
---,nOtrf
l*Ir:5
\
D*J,,r'
nguishing Female Body Types
Average Build Slender Build Athletic Build
\
F eshy thighs
The waist does The shoulder and back Since the shoulders
not taper, and
of the posterior can be and chest are
the posterior connected by an almost
protrudes.
muscularly developed,
perfectly straight line.
the posterior ends
further inward.
L'rnon i ;
ll/ Stender
i,a
i
+,h\\ t'
tl
b.
ll
l,
l! I
/
\
,i Sweilofagenfly
curvinscontour
l,i:
ll tl straight
/{il
ir ( r( l,.t
(, ('*"*
)
\s
,'\
\i \*
(ey Feature in the Rear View:
"Tm Shoulder Blade The athletic build
is muscularly
The back has greater The back on a slender developed. The
amounts of fatty build is on the thin shoulder blade is
tissue in an average side, and the shoulder visible to the point
K
build. The shoulder blade is clearly where its skeletal
blade juts out stighfly. visible. shape is clearly
distinguishable.
i
W 71
./ p, / breast size, the
tt,
\ 1 Al more the tiP of the
-l )&\r\ breasts willextend
--\ tnenose.
beyond the tip of
/t \
,/\
// \\
t( , \
V\
<--F /
\
\(
When Wearing a T-Shifi Draw few creases in the clothing for small breasts and deep
creases for large breasts. Use hatching, etc. to distinguish
For average-sized breasts, the chest is moderately accentuated
the different sizes.
"'\,,r,
/-'- ,
-\r
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owi (,v
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fl( \ ,/,
',
l\*
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a-=-'-- /
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\\\
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:!'n large breasts, the chest is accentuated to the
extreme
%\2,,-'
-^
/r *l(*' -
i N*
*y N)
nguishing Male and Female Figures
j,'raden the As men and woman have different skin
sloulders of male and skeletal structures, care should be
rharacters. The hips taken with the figures' siihouettes.
should be narrower
fian the shoulders. The hips of a
female character
should be as wide
or wider than the
shoulders,
While brawny
male characters
do have beefy The torso of a male figure is
-nighs, the thigh thicker than that of a female
should never have
more girth than The arm is slender and graceful.
]te waist.
,1.-
- =:rent Iines should also be used to draw
\t\
Here we have a poorly drawn sample, where
-:.' ard female figures. Use finer lines, /,1'
Not good , not only the lines, but also the shoulder
:*rr.'., ng less pressure to the pen when
blade and the posterior are handled in the
r::,, irg female figures. \ manner of a male figure.
h
)
75
ffien Drawing Different Male
Adjusting the Neck's Thickness and Length
\l
This figure features a long and
slender neck, creating the look figure are the same, the thicker
of a style-conscious tyPe male and shofter neck suggests a
@ The arms'
character. rugged, muscular character.
and legs' girth
Adjusting the Neck and Shoulder Width
FM /rv\ Fr7
Here, we see narrow shoulders Average build Here we see a broad shoulderec
and a slender neck, suited toward build. Top the shoulders with a
adolescent boys and young men short neck.
with slender builds. This expanse
suggests the
thickness of the
torso from the
shoulder.
Adjusling the Torso's Thickness: Muscular build
Suggesting a Muscular Build
Average build
Broaden the I
shoulders.
Accentuate the
muscles in the
--\-./;
shoulders and
i
beef up the
Y,J
arms,
This contour
suggests a
well-developed
chest.
Flank muscles
The addition of this line
indicating the bottom of $e
Avoid drawing abundant ribcage gives the abdomen
muscle contours on the a taut appearance,
abdomen of an average-
build character: keep it
simple.
\erage Build
Muscular Build
.F,
.:Ls:ng the
i'r,f;r;eSS Of the
The chest on a
muscular build
appears puffed
out.
tL
StOmaCh
s the the muscles of
=r6ered
ialE the abdomen
accentuated.
77
ff
chitd
-u:l/.r
,a
\
chird
\
/\
N
m
Man
chitd
Lines Used on the Back A man's hand has a rugged, knobby
of the Hand appearance. Depicting the skeletal
and muscular structure will elicit a
3-dimensional feel.
----.-'t/"-'
These lines are drawn the same as The knuckles are minimized.
/ -'t
those on a man's hand-from almost
knuckles' centers. However, the
protrusion of the joint is downplayed.
These curved strokes are kept short
and delicate.
- frngers are
n'awn at 2/3 the
f ckness of a
ral's.
79
ltand Gsfures and Poses
Tendons lying underneath the
skin cause lines to form on top
of the foot.
Lines Appearing on the Top of the Foot
Tendons are included when
intending to give a foot that
masculine, rugged look.
,//\
\l
\ ! '=--
\"\ \
\.
The tendons extend
from the joints'
centers.
*-e
tendons are usually visible even when the foot is in a
'' ued state. However, the tendons may be omitted
when
:':wing the foot in a relaxed state in order to render more
.-:ctively (i.e. distinguish from) those times when the toes
,.-: raised or pressure is applied to the foot.
81
Draw the foot first and
then the shoe on toP.
Note that the toe of high-
heeled shoes is different
from that of an actual foot.
The character
asleep.
a-
0
The character
rises.
The first page of a mangawill often include an
establishing panel showing the sun rising as its
initial panel, indicating that the scene takes place
at dawn or in the morning.
Notes
. Shifting angles and movements are also
included in these key elements.
. Facial expressions and body language help
illustrate the character's personality.
'[" The Character Asleep. 2. The Eyes 0pen. 3. The Character Rises.
| iltLil: s:,Ii cf expression does she . Does she wake up immediatelY?
. ls she reluctant to get out of bed?
0r, is she groggy and grumpy? o ls she cheerful and alert?
ilE;3.' sleeping?
't*-r
o 1:rdr f:85 Sh appear when asleep? . ln which direction does she sleep? . Does she hop out o{ bed?
. Under what circumstances does she o Contrast the character's appearance
" {thE{: :i-i: rri-ie.n is she sleeping?
awaken? What is her PersonalitY? waking with her appearance sleeping.
These points tie into the next element, These allow you to portray the character's
ar where the character rises. personality.
ln most cases, mangaaftists have no leeway in allocating scenes of a
Compositional Samples character waking to a significant number of pages. Such scenes function
ffi a Character Waking as an introductory scene {or the protagonist 0r an incident within the story
portraying the personality or private liJe of the protagonist. Scenes like
these do not usually extend beyond one page.
A Leisurely
Wake-up
Here we have a
peaceful, everyday
scene. The first two
panels may be
condensed into one
by omitting the first
panel, which
portrays "sunlight"
or "the sky" and
combining it with the
second panel to
show sunlight falling
on the character.
lim Latel
Scenes like this are primarily used to portray
the character waking in a flurry. This is a
popular form of portrayal, usually based on
the concept that the character overslept.
85
You are not required to show the entire figure
hes SEq*ng when drawing a character sreeping. rn fact,
it may be more effective not to. prease note, however,
that when cropping a tiguie, draw
the portions not visibre, beyond the pane|s borders -'-
as weil to ,n.rr. ine-rigrr;ir'
drawn correcfly.
line may
mark the grounc
or floor line, or
even the edge
of the bed.
/
ZA
%
,A-
-'ese are the basic actions in rising.
N-
-"/
Sample: A Jolting Wake-up
\--zz
Facial Expressions
Drawing Any Expression
I m ag ina b I e H;xlli'I-'r',l33,i',:' to Portrav
OOOO
When the eyebrows are left the same, and
the other facial features are manipulated: Not good
@OOO
6B\
\1
i.lr:
s:i,'
E
thing the Eyebrows to Portray Emotion: "Joy, anger, pity, and pleasure" are generally regarded in Japan as
&,.
S,itl
Joy/Pleasure Anger, SorroMPity, Surprise the 4 basic emotions. However, there is not much difference between
*;i,t'
"joy" and "pleasure" when rendered visually. Consequenfly, I tacked
ialr;
on the much-used-in-manga emotion of "surprise."
lii
kJ@ *@w
w
*1 w
*@w
w
*@w M6a
Mouth Movements:
Depicting Basic Uowel Sounds
TIe following are the most common shapes taken by the mouth when expressing a
character's emotional state. They are essential to porlraying a character full of life.
Side View
i
u
t
c----,
U
i
D
Q
O
Q
?\
uE
Rendering the Mouth's lnterior
Upper lip
A.natomy of the
,\ \ Top row of
-) a teeth
Upper jaw
\=-. (Maxillae)
=----4.'
\d-^a Throat
This figure
T4
shows the outline
Tongue of the lips.
Portions of the
(
\
Top teeth only Tongue only Top teeth and tongue
)9 )9 I
s/\ w(
\/ L/
,\
Corners of upper lip turned up Bottom teeth slightly revealed Realistic mouth:Top
ro and
i9
bottom teeth and tongue
I g
93
Clme-ups of the Mouth There are occasions when drawing some of the inside
of the mouth is effective in character close-ups.
I
\ individually.
I
J
a fullthrottle yell. The upper jaw, which is in
fact stable, appears as it it could move, causing
wrinkles t0 form at the sides of the nose, on the
cheeks, and under the eyes. Furrows develop on
the brow
P'YL-\
\
s
Manga-style iacial
expression
to
Droopy eyes
Dramatic Porkayals:Mouth and Eye
Combinations
}$e
::r,iard eye Half-closed eye Normally closed eye
{4-
--
lU.---:
lnr3fmalstate
g7
Maintaining the face in the same direction and at the
same angle but changing the hair and the background
Uses of Showing the Eyes makes this face adaptable to any number of scenes.
3/4 View
I
tf
It
I
\ 6
Sleeping Scene: Adjust the flow of the hair and draw
[( a mattress edge and pillow creases.
N 0riginal drawing
ilffi([
ihii
\,. N--
I
r
JL
)
\\NX
,/l *
'>aF-+\
,tt I
\'
>)
tll/, s-
ll //
l{/#
//( I
/ /\)\
Eating Scene: Add chopsticks and a morsel of food.
g8
Side VieW Drawing a side view on a diagonal or horizontally
suggests that the character is lying down or reclining.
4
IY_
GE)
\Y
iffifi:Hf,TJ"
dramatically by slightly altering the
angle or adjusting the size of the mouth
-Wink
Adjusting the Size of the Eyes
Showing One Eye Slightly Glosed
-f j EVebrows: Concerned
r;cutn:wry smile
Eyebrows: Asymmetrical
Mouth: 0pen
Eyebrows: Angry
Eyes: Both half closed
=
\_-/ -Casting a meaningful --+0bjectin g, com plai nin Mouth: Smiling
glance, signali --+Smiling scornfully, jeering
"0c
Using Eye Movement to Express Emotions
(\)* "0"";''**@
These are rarely used with realistic characters
a,
o
6;)
v-/
Dots
Used with small images, these
illustrate a flabbergasted,
dumbfounded, disgusted
Blank Eyes expression.
0ften used in close-ups,
these are used to show
dumbfounderment, shock,
or a glazed, vacant look.
101
Ofiry:Tears
+
an elliptical shape creates
the look of tears brimming
over. Use a broken line for
the tear's contours.
(E6
J
I
When drawing
streaming tears,
imagine water falling
along a surface. Use
a gentle arc following
the cheek's curved
surface.
eg
Stylized Tears: Assorted Grying Faces
102
Sample Crying Faces
.G \
b
,,//{i
)
Strrrholic Representation O@OO
of Emotion
@OOo
g@
Comical rendition
-+ b
\
-=
-==
sA
4--
-t:
t lush . These are often used to show a
character suddenly
turning red or suggest embarrassment
*
&
i:
t
r
//z , --
,7 A {t'
U //.
107
iJ/
;a7
h
=-<
'$D I
m
-rccrnered cross mark
)
Mw
${ ()
Fuming
!(E
)N
L
G,
U
/,,.4/F
Surprise
;,\
(
:
-
1'10
@6ffix
The size and shape of a speech balloon change along with the intensity of
Standard face emotion. The stronger the emotion, the larger and more exaggerated the
mouth, and the larger the speech balloon and copy inside.
111
Aahll
a)
Yeeshl?
5)
Smiling Faces
Ah
ha
ha Giggle,
ha giggle
ha
ha
-
"Tee hee hee" etc. may also be used.
1"'t2
t3 ,'ft
l./
oh,
ha
ha
ha
\./-/
When writing ',rrfir*,,, omit the puff (sigh). Tee hee hee or hee hee hee are
other opilons.
113
E
Chibi (Super-deformed) Gharacters and Vowel Sounds
e uintttilillllllllllllllllllllltirl,rrrr
pp) ?
|(q1
Manga Miscellaneous
When drawing key images and
character entrance scenes, do not
H-s@
\
Character leaning out
beyond the Panel frame
Vehicles and Figures: Driving Scenes When illustrating a character driving, you are often portraying scenes where
the character would actually be hidden by the car's roof or hood (i.e. when the
figure would not appear in a photograph). Check out angles and shots used in
movies and W dramas for pointers.
Perspective
reference drawing Here, the steering wheel is contrasted with the hands. Pay attention
to the steering wheel's diameter and thickness and take care that
the wheel does not become too thin.
a
This composition
tirequently appears in
acceleration" scenes.
Draw fie composition
+om a relatively low
ar,Ele: omit car windows
a",0 other interior
'?erres. filling in the
lank space instead with-
:r'eed iines and fie like.
This is the portion
typically used in a
. mangapanel.
Normally in a car,
Perspective
reference drawing there would be
of the passenger enough space (sense
side
of distance) between
the 2 characters to
fit another figure.
(- -) Dashesarea
\:-/ standard means of
indicating "taking
Here, rather than showing physical notice."
movement, only the gaze is shifting.
As the face and body are
Repetition of similar cuts would result
facing different directions,
in bland manga; however, since
movement is given to the
compositions like this do seem to
composition. This
carry significance, artists tend to lure
combination is used both
themselves into thinking they are
for "taking notice" and
showing movement. This is a common "looking back."
fap for beginning artists.
. The Most Common lngredient of "Taking Notice" and "Looking Back": Showing the Back and Face
, /! - ""'rl
I l, ,l
it.
>
l
\ '\-.,,
. The Gaze and Flow of the Hair Evoke a Sense of Movement
121
Penning Techniques
Th at G reate Depth frf#$fr',1',ffii,X?t',l, "
Using a finer line for the horizon Using a finer line for the horizon than for Reducing the concentration of diagonal strokes used
than for fie figure will generate a the figure will generate a sense of depth. for shading in the gossamer lace will give a sense of
sense of deph. volume to the "closer" lace.
Wind Drawing clothing, angelic robes or other sort of
Space (Wind)
shawl or scarf, or long hair sweeping in a wide
z
\ arc around a central figure allows you to suggest
\
space (wind). Special effect lines representing
wind appear in 2 locations at the top and bottom
of the composition.
Tipse wind lines, not visible in actuality, are used to create a sense of the ,,air,s
density" or speed. The lines can be rendered in various forms, be it straight or
curved. Here, sweeping arcs are used to suggest air swirling. Having the wind
lanes become finer as they wrap around toward the back of the figure allows the
lines themselves to give the composition a sense of depth.
123
tlater Dmpleb The key point here is the contrast between the sizes of the water
droplets and splash. ln the foreground, a large wave and a large
splash of water appear in the foreground ,,proximity.,,
to suggest
The tiny circle centered at the woman's face is in fact a water
droplet. The contrast between the small water droplets and the
large splash create a sense of space and depth.
/
^o
The contrast between black, white, and greys form the water's
surface. Hatching was used for the greys.
A lcy poirlt is tre shapes used for the mosaic water pattern for:med by reflected-tignt.
Since this is still
a ltcutd s:rrace. geomekic patterns drawn using curved lines were used
to suggeit the waves' undulations.
124
Making Gorrections
Brushes for use
ffiite Paint Diluted with Water:Water-based White paint
with white paint
ffi
White poster paint
@ Misnon
Misnon W-20
For use with
permanent ink
Misnon comes
equipped with a
brush attached to
the cap. This
brush is NOT
suited to detailed
work.
I
Note: Too much water
can cause the paint
to become too dilute.
Use fine brushes like a
mensofude (thin brush used to
render facial features) or a
h a kke i (ultr a-fine m e n sof u d e ).
Hikaru Hayashi
'1961 Bom in Tokyo.
1986 Graduated with a degree in the Social Sciences and Humanities from Tokyo Metropolitan University
with a major in Philosophy.
1987 Received a hortative award and honorable mention for his work on Shueisha lnc.'s Business Jump and served as
assistant to Hajime Furukawa.
'1989 Worked on Shueisha's Shukan Young Jump while apprenticing under Noriyoshi lnoue.
1992 Published his debut work based on a true story, " Aja Kongu Monogatari ' ["The Story of Aja Kong"] in Bear's Club.
1997 fuunded lhe manga design and production studio, Go office. Produced illustrations for the works Butsuzo ni ai ni iko lon
the appreciation of Buddhist sculpturel by Hiromichi Fukushima (published by Tokyo Bijutsu lnc.)
1 998 Authored How to Draw Manga: Female Characters, How to Draw Manga: Male Characters, How to Draw Manga: Couples,
and How to Draw Manga: lllustrating Baftles.
'1999 Authored How to Draw Manga: Bishoujo around the World, How to Draw Manga: Bishoujo/Pretty Girls, How to Draw
Manga: 0ccult and Honor, and How to Draw Manga: More about Pretty Glas; promoted, produced, and wrote lhe manga
copy for Koki lshii's Kokuhatsu manga riken reffo (book on the wasteful spending of Japanese politicians), published by
Nesco Co., Ltd.; and produced the corporate identity mascot characterforTaiyo Group driving school.
2000 Authored How to Draw Manga: Animals ; produced and initiated the release ol Bishoujo Fighting, a dojinshi (lanzine or
small press comic) for pro wrestling fans under the name 0f Meto (a fanzine specializing in woman's wrestling and cat
fight videos, published biannually when matches occur; fifth issue on sale as of 2002).
2001 Coauthored How to Draw Manga: Martial Arts and Combat Sports, How to Draw Manga: Giant Robots, and How to Dnw
Manga: Costume Encyclopedia, Everyday Fashion.
2002 Coauthored More How to Draw Manga Vol. 1 and How to Draw Manga: Costume Encyclopedia, lntimate Apparel,
published by Graphic-sha. Mr. Hayashi continues the planning and production of origlnal Go ffice fanzines.
Rio Yagizawa
Ms. Yagizawa was born in Tokyo on January 8. She is a Capricornwith an A blood type. She first started doodling in pencil in
nursery school and made her first attempt at drawing mangain pen during the fifth grade. ln junior high, she began to produce
doujinshitype mangaworks with friends from upper grades and in her class.
ln 1981 she debuted as an illustrator with Minori Shobo's monthly publication, Gekkan 0W. She acted as an illustrator, an
aniparo (animation parody) and manga artist, an anime writer, etc., contributing illusfations to Minori Shobo's Aniparo Comics,
Akita Publishing's My Anime,fokuma Shoten's Animage, elc.
ln 1 986 she debuted as a full-fledged manga aftislin Kobunsha's Comic Val. Since then, she has contributed series and single
publication works to Kobusha's Pretty,as well as cover and page illustrations for paperback editions targeted toward young
readers published by Seishinsha, Kadokawa Shoten, Shogakkan, and other publishers. She has aufiored g mangavolumes and
illustrated more than 25 paperback books.
ln 1998 she began to participate on the production side with Graphic-sha and Go 0tfice, starting witr How to Draw Manga:
Couples and continues such efforts today.
Go Otfice Profile
Go 0ffice was founded in May 1997 and has been specialzing in the production of tutorial resources using manga and
illustrations, which include publications on How to Draw Manga series.
126
ct
9
Graphicia Publistriru Co., ttd.
ilIAilGA I}ISTRUGTIO]I
FROIU TH ffil,l
)t==
1l 'r
It
=
D,R i:..MANGA
$n?ffuToDRA)/
r81.1
tnffiToDRAI/
vol.3
t@sr
$wao?
us $19.99
Vol.7: AMAZING EFFECTS
Chapter 1 The Basics in Composition
Chapter 2 The Basics in Character Portrayal
Chapter 3 The Basics in Voice Portrayal
Chapter 4 The Basics in Panel Design
Chapter 5 The Basics of Manga Portrayal
lsBN4-7661 - 1 480-9
jI;ilil[mil
24869