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Solarias Mission - Solo Variant v.

2 Solarias supplementary action


Arne Kjell Vikhagen (tilde72) The result of the action die that Solaria took
In this solo variant your are going up against So- from the wheel decides if she takes an action or
laria. She will give you a hard time on the board, not. She takes an action if the die result is:
and she will take those sweet action dice you hard: 2 pips or higher
want so much! normal: 3 pips or higher
easy: results with stars
After you have tried this variant, please send me
a geekmail with the final score, difficulty setting Stars are higher results than pips.
and general feedback and suggestions, or post The color of the action die decides which action
them here: Solo Variant Feedback she takes:
The game is setup and played as a two-player Turquoise: If she can build an outpost, take
game except for the rules described below. the closest planet on the closest tile with-
You are the start player. out any of her outpost tokens. If not, take
Prepare Solarias player space the unexplored planet that is closest to
your ship, by number of hexes. The planet
Take four tech dice, one of each color. is immediately colonised. Place a colony disc.
Take the following components from a player Yellow: if she can build an outpost, complete
color that is different from yours: a mission on the tile closest to you where
- four octagons for building space stations she doesnt have an outpost token. If not,
- twelve mission discs complete a mission at the hub closest to
- six space station cubes your ship. Draw two progress cards from the
- the outpost bonus tiles deck and complete the mission with the lowest
- an engine of value 1 (normal) or the highest (hard) reward. Put her
General rules mission cube on the free hex closest to you.
Any time Solaria takes something, it is put on Discard the other card.
her player space. Brown: If she can build an outpost, build a
Solaria will put player pieces in space just like space station on the tile closest to you that
any player would. does not already have one of her outpost
tokens. If not, build a station on the tile
All references to tiles refer to outer space your ship is. In both cases, choose the empty
tiles only - Solaria does nothing on the home
hex closest to you.If all space stations are built
tile.
then perform Turquoise instead of this action.
Black: Upgrade Solaria's engines by 1. Flip an
Solarias turn action die selection engine token from 1 to 2, or take an engine
1. Roll Solarias tech dice - skip dice with from the supply and set it to 1. If her engine
colors that are not represented on the ac- level is 5 then perform Yellow instead of this
tion wheel. If all dice on the action wheel action.
have the same color, jump to item 4 instead If there are any ties on the choice of tiles and
of rolling. The highest result is the side with hexes, you get to choose. Solaria does not get
the 4 trophy, the next highest is the one with any bonuses from outposts and missions, etc.
the 2 trophy, and then the descending number
of pips from there.
End scoring
2. If two or more dice get the highest result,
reroll these until one is the highest. Skip You score as per the rules, except for the mainte-
dice with lower results before each reroll. nance scoring.
3. Take the action die from the wheel with the Solaria scores her planets, space stations,
same color as the die with the highest re- missions and hub figures.
sult. Maintenance scoring
4. If there are more than one die with that If her engine level is less than 5, calculate her
color on the action wheel, take the one maintenance score as if she was a normal player.
with the highest value (stars trumps pips), If it has reached engine level 5, she scores all her
furthest from the arm if tied. player pieces - everything is one, big cluster for
Solaria. The winner gets 6 points, the other
5. Refill the action wheel as usual at the end
player gets nothing.
of Solarias turn.

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