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CENTRAL AMERICA 1
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
2 CENTRAL AMERICA
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
The Baymen
ROBERT SKYHIGH HULSE Soldier archetype and add Intellect 4; Expertise: Cryptog-
raphy 7 (+11), Investigation 6 (+10), Technology 10 (+14),
The teams designated pilot is a civilian trained by the Eidetic Memory, and Quickness 2 (Limited to mental
Baymen for combat. Hes all business on the ground, but tasks).
a daredevil in the air. Add Dexterity 4, Ranged Attack 5,
Vehicles 8 (+12) and Favored Environment: Airborne;
Remove Ranged Combat: Guns.
COSTA RICA
An unassuming country that is developing quietly but
NATHANIEL LONGSHOT & IDOLLY POINT-BLANK LOPEZ steadily into the perfect place to raise a family. Rated
second safest country in Latin America, its also ranked
Twins who managed to stick together through various first in terms of freedom of the press. It has not had an
assignments in the Belizean police. Nathaniel is a great army for over 50 years, and, with the expectation to
sniper (add Perception 12 (+12); Improved Aim, Improved achieve carbon neutrality by 2021, it is also the most envi-
Critical 2 (Sniper Rifle), and Senses 1 (Extended Sight)) ronmentally friendly country on Earth.
and Idolly is his spotter and a terrific recon specialist (add Costa Ricans are used to hard work; its harsh geography
Perception 10 (+10), Stealth 14 (+15); Hide in Plain Sight, and hostile weather made it difficult to settle during the
Second Chance (opposed Perception checks), and Senses Spanish conquest of the continent, and its lack of mineral
2 (Extended Sight, Danger Sense)). and agricultural riches meant that the colonial capital pre-
ferred to forget about the settlers brave enough to make
DENNIS MANTIS COWO that territory their home. Lacking a steady and reliable
source of serf and slave labor, the European colonists had
A veteran SAS commando and once Nora MacKinnons
no choice but work the land together with their subordi-
mentor; a tough old bird who specializes in hand-to-hand.
nates.
Add Expertise: Survival 10 (+10), Stealth 8 (+9); Close
Attack 2, Diehard, Fast Grab, Improved Defense, Improved Its history has been mostly stable, with its internecine
Grab, Improved Trip, and Instant Up. strife and couple of dictatorships paling in comparison
with the brutality endured by other Central American
SHERYLINE HUMMING BYRD countries. Rocked by economic crises and natural disas-
ters, Costa Rica has never stopped moving forward. It has
Young recruit snatched fresh from the academy and the adapted to the changing conditions of the world and is
teams SigInt (signal intelligence) specialist. Use the Green now a service-based economy rather than agrarian.
CENTRAL AMERICA 3
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
4 CENTRAL AMERICA
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
ISLA PORTICO believes its his duty to help out these in need. Obsession:
Replica has glimpsed how vast the universe is through the
cracks in reality, and he wants to visit everywhere. Prejudice:
UNISON keeps a close watch on the N.C.C. Nexus from Replicas appearance is unnatural, which affects his interactions
its base in Panama, and has advised the navies of Central with people in the countryside.
America, Mexico, Colombia, and Ecuador to keep a close
watch on an island that is not always there. Codenamed
Isla Prtico (Gate Island in Spanish), this intermittent
RELICS OF NEVERWHEN
landmass appears during energy spikes from the N.C.C.
Isla Prtico was aptly named, because its actually the
Nexus and disappears as the dimensional window fades
Easternmost outpost of the lost civilization of Mu, the
and closes. Scientists speculate that it acts like a volcano:
Lemuria of a parallel world settled by benevolent Serpent
a pressure release mechanism, but in this case for dimen-
People engaged in an ancient war against the evil human
sional activity.
warlords of Hy-Brasil, the parallel version of Atlantis.
Satellite imaging reveals that the island has structures,
Isla Prtico appears in our universe at different points of its
but also some kind of signal shielding that blocks any
history, non-sequential, so at times it will be at the peak of
other reading, including psychic scans. As there has been
its splendor, others a complete ruin, others in the middle
no sign of any activity, hostile or otherwise originating
of a fierce battle. Any technology or lore that can be re-
from the island, the U.N. is content to simply keep an eye
covered from Isla Prtico depends entirely on the point
on it, but UNISON wants to put some boots on the ground
of history in which it appears, but its a true reflection of
next time the island appears.
Serpent People secrets, only originated by a benevolent,
inclusive, and egalitarian society.
CENTRAL AMERICA 5
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
Hy-Brasil relics can also be found if Isla Prtico appears leads away from Isla Prtico is abandoned, some of
as an old battleground, and they too are perfect mirrors the islands are nothing more than smoking ruins. Ad-
of Atlantean equipment, but tailored and designed by a vanced magical artifacts are lost, replaced by a crys-
warrior society of xenophobic oppressors. tal-based technology that stores raw magic power
from the lands leylines to power different machines.
CROSSING THE GATEWAY Mu weaponry are at their most powerful, but quality
of life has declined, and only a handful of Mus god-
All plans for an incursion onto Isla Prtico hinge on read- avatars remain, ruling over a rigid society suffering
ings of dimensional activity and rapid extraction, but the from a besieged mentality.
very same reason why the island appears keeps travelers
safe from the islands transience: its highly susceptible to
external dimensional phenomena. The presence of travel-
GUATEMALA
ers will keep the island anchored in our reality until the One of Guatemalas defining characteristics is the strength
next spike from the N.C.C. Nexus, which, despite their un- of the native traditions surviving to this day. Lying directly
predictability, dont happen twice in the same week. south of Mexico, Guatemala is part of the ancient Mayan
and Toltec territories. It wouldnt be until 1697 that the
Any westward travel beginning on the islands coast Spanish defeated the last rebellious Mayan tribe, com-
happens in the parallel world as long as Isla Prtico is in pared to their conquest of the Aztecs in 1521. Today, sub-
our reality, and travelers will see an archipelago that even- families of the Maya people account for 40% of the Guate-
tually leads to the Mu mainland. What explorers will find malan population.
there depends entirely on luck.
The territory dips and rises in altitude, granting a great
The Mu Serpent People may be welcoming or wary, de- variety of climates and wildlife, and the production of
pending on which point of their history the expedition sugar cane and cocoa is coupled with mineral resources
crossed into, but they never shoot first and ask questions as a source of revenue.
later. The Serpent People realize the explorers, despite
looking like Hy-Brasilians, bear very different equipment,
and the Mu are aware of the dimensional anomalies oc-
A SHADOWS GUIDE TO USURPATION
curring around their eastern outposts.
Guatemala is the main staging ground for SHADOW to
try and recover their influence in Mexico and secure
AGES OF WONDERS routes to infiltrate the United States. After World War II,
the Penumbra used the unethical business practices of
Isla Prtico appears as a window to different moments of the United Fruit Company to further their agenda. Dicta-
Mu history, but always within certain time periods: tor Jos Ubico had just been deposed and the country
experimented with a brief decade of democracy, but the
Ancestral Age: At this point, the Mu are a collection
land reforms and expropriation plans of President Arbenz
of tribes that practice a sophisticated form of sha-
threatened to uncover SHADOW operations, and a plan
manism. While reverent of ancestors and spirits, they
was set in motion to stop it.
are curious and open to new ideas. Their ancestors
are real forces of nature they can call upon for aid. The Penumbra used its position within the United Fruit
Company to plead the U.S. for help against a dangerous
Pre-Classic Age: The continent of Mu is dotted by a
communist, and then just sat back to watch how the C.I.A.
collection of city states. Their spirit guardians have
orchestrated the birth of violent paramilitary groups that
evolved into gods that inhabit avatars that rule as
deposed the reformist president. SHADOW then infiltrat-
wizard-kings. They are super-powered beings at and
ed the troops the Americans were financing, and let the
above the level of Earth-Primes defenders. Magic is
carnage begin, ironically using U.S.-trained personnel to
at a very advanced stage, but its the exclusive prov-
protect SHADOWs facilities, which later served as Opera-
ince of scholars.
tion Inundations main launching points for the Americas
Classic Age: Mu is a single empire, ruled by a theater.
Pantheon of super-beings who pass their divine
After Operation Inundation failed, the Penumbra resumed
essence to their successors, once their mortal
its dual insurgency/counter-insurgency program to keep
bodies decay and die of old age. Technology is
Guatemala destabilized, backing both the brutal military
powered by magic and can be described as mage-
regime, its C.I.A. sponsors, and the Soviet-trained guerril-
punk, and the arts are at their most sophisticated.
las that opposed them. It was an ideal state of affairs until
During this period, contact with Hy-Brasil sparks a
the bloodshed reached such levels that the U.S. cut off all
war that has not ended by the last time period the
support for the Guatemalan death squads.
gateway opens into. Isla Prtico may, or may not be
abandoned during this period, and half of the times A semblance of peace returned in 1986 with the first of
it has intelligent life, its a Hy-Brasilian beachhead many democratic governments, but SHADOW is still
instead of a Mu base. strong in the area, and it still has many hidden bases both
under urban complexes and in inaccessible locations in
Wartorn Age: Mus holdings have shrunken into the
the mountains.
lost continents mainland, and the archipelago that
6 CENTRAL AMERICA
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
MARIA TECUM PL10 115 POINTS CADEJO NEGRO PL10 200 POINTS
STR 1 STA 4 AGL 1 DEX 1 FGT 0 INT 1 AWE 3 PRE 1 STR 8 STA 12 AGL 4 DEX -3 FGT 5 INT 2 AWE 6 PRE 0
Powers: Cadejos Favor (Array (20 points), Borrow Senses Powers: Borrowed Life (Regeneration 10 (Source: Maras
(Mind Reading 9, Sensory Link, Limited to Cadejo), AE: Soul)); Dark Bite (Strength-based Damage 5, Affects
Gruesome Recovery (Regeneration 10, Feature: Also provides Insubstantial 2, Incurable); Dark Senses (Senses 11 (Accurate
nourishment, Source: Cadejos dead victims), AE: Guilty Verdict Acute and Extended Smell, Communication Link: Mental,
(Perception Range Affliction 10 (Resisted and Overcome by Will; Darkvision, Detect Supernatural 2, Tracking: Smell 2)); Large
Hindered, Immobile), Limited Degree)); Cadejos Protection Supernatural Dog (Growth 4 (Continuous), Immortality 5 (1
(Enhanced Trait 17 (Parry +9, Dodge +8), Immunity 5 (Damage day), Immunity 7 (Aging, Fatigue Effects, Starvation & Thirst),
Effect: Cadejo Blancos attacks), Protection 6 (Subtle)); Psychic Leaping 7 (900 feet), Speed 3 (16 MPH)); Mantle of Night
Link (Senses 1 (Communication Link: Cadejo)) (Concealment 10 (All Senses), Affects Others, Passive, Quirk:
visible to magical senses); Sibling Awareness (Feature 1:
Advantages: Defensive Roll, Fearless, Hide in Plain Sight, Always knows when Cadejo Blanco is near)
Improved Defense, Languages (Mayan native, Spanish)
Advantages: Animal Empathy, Assessment, Daze
Skills: Athletics 7 (+8), Deception 7 (+8), Expertise: Local 6 (Intimidation), Evasion, Favored Foe (Cadejo Blanco), Favored
(+7), Expertise: Magic 7 (+8), Insight 1 (+4), Perception 6 (+9), Foe (Intoxicated Humans), Fearless, Improved Critical 3 (Dark
Persuasion 2 (+3), Stealth 8 (+9) Bite), Improved Grab, Instant Up, Languages (Mayan native),
Offense: Initiative +1, Guilty Verdict (Perception, Will DC 20), Move-by Action, Power Attack, Sidekick 23, Startle, Takedown 2
Unarmed, +0 (Close, Damage 1) Skills: Athletics 5 (+13), Close Combat: Dark Bite 2 (+7), Insight
Defense: Dodge 9/1*, Parry 9/0*, Fortitude 13, Toughness 5 (+11), Intimidation 14 (+16), Perception 6 (+12)
11/10*, Will 6 * Without Cadejos Protection. Offense: Initiative +4, Dark Bite +7 (Close, Damage 13, Crit.
Totals: Abilities 24 + Powers 52 + Advantages 5 + Skills 22 + 17-20), Unarmed, +5 (Close, Damage 8)
Defenses 12 = 115 Defense: Dodge 6, Parry 8, Fortitude 12, Toughness 12, Will 6
Complications: Devoured: Every day that Cadejo Negro Totals: Abilities 52 + Powers 83 + Advantages 40 + Skills 16 +
uses its Regeneration power, Mara loses another bit of her Defenses 9 = 200
soul, sanity, and morals. MotivationDeluded Duty: Mara
believes shes in charge of directing Cadejo Negros powers, Complications: Anchored Existence: Cadejo Negro depends
and she tries to steer it towards a good cause, but Cadejo only on Mara being awake to exist. It can cling to existence for a few
obeys out of amusement. Unpowered: If Cadejo Negro goes minutes after Mara loses consciousness, but then it disappears.
beyond 1 mile, Mara loses all her powers. Monstrous: Cadejos giant hound form frightens even the
bravest. MotivationDark Justice: The Cadejo must protect
CADEJO NEGRO
When teenager Mara Tecum
left her home one night
to retrieve her father
from a bar, she never
expected that taking
CENTRAL AMERICA 7
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
a shortcut would change her life forever. The path tains, the land is home to a great diversity of both people
she chose crossed one of the power pools scattered and wildlife, and agriculture is its main means of pro-
around Mexico and areas still strong with the lands duction. Its slow economic growth compared to its fast
ancient magic. In that moment, she awakened a mythi- increase in population is one of the main causes behind
cal nightmare that followed her without her knowl- Honduran people emigrating to the United States.
edge, and through a twist of fate brought about by the During the 20th century there was a steady string of mili-
same magic, she crossed paths with a SHADOW agent, tary regimes and dictatorships replacing one another,
surveying the area. Annoyed by the interruption, the and coup dtat was the most common method of succes-
agent reached for his gun, but before he could draw the sion. Operation Inundation elevated an actual SHADOW
weapon, a gigantic black hound leapt from the dark- agent into power, which gave the organization free rein
ness and devoured him whole. The spectral dog stared to erase any trace of their operations in the country. Ironi-
at Mara , who recognized it from the local folklore, it cally enough, the volatile state of affairs allowed a mili-
was a cadejo, a mythological canine who haunted roads tary junta to depose the agent and return Honduras to
to torment drunken revelers. The black variety was its normal state of affairs, which included allowing the
known for killing its prey more often than not, but it American C.I.A. to train death squads in its territory to
was also known as a guardian for women who travel send to Nicaragua and El Salvador.
at night.
A recent left-leaning government was deposed by the
Without words, the cadejo imparted vast stores of magical military and right-wing groups. This estranged Honduras
knowledge to Mara , and struck a deal with her: it would from the rest of Latin America and gave SHADOW a lot of
guard and protect her, but she would have to travel across maneuvering roomexcept for the activities of a handful
the land, finding corruption and evil for the monster to of local heroes and villains who stay unaligned from either
destroy. Since then, Mara roams on paths both mundane authorities or criminals, doing as they please and all the
and mystical, an anonymous sentinel whose dark compan- while pursued by Honduran police. The country was just
ion is starting to tax her soul and blur the lines between readmitted into the Organization of American States after
right and wrong. holding elections, but this doesnt seem to matter to their
local super-powered element.
8 CENTRAL AMERICA
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
leashed ancient forces that, according to Mayan myths, in the Gamemasters Guide, with powers from both the
destroyed humanity and ended an age. Those forces Air Control and Storm Control themes.
were four monstrous bird spirits that each possessed one
of the four friends: Camalotz took Iliana Santos; Xecot-
covach claimed Miguel Covarrubias, her boyfriend; they
are both archaeology students; Cotzbalam took Martin
NICARAGUA
Carver, and Tucumbalam took his girlfriend, Nina Jones, No other Central American country has been torn by strife
both American college students. Now, when any of the and bloodshed as Nicaragua. All the images from 1980s
friends call upon the power of these legendary mon- media depicting Central America as a war-torn country,
sters, they gain cloaks that transform into fearful wings, filled with guerrillas, rebels and terrorists, with trumped-
and they wear masks apparently carved from wood. Each up dictators and a subjugated people are mostly inspired
mask is different, depicting a hybrid between a crow and in the bloody 20th century of Nicaragua.
a bat, an eagle, a jaguar, and an owl, respectively. The Unlike its Northern neighbors, Nicaragua doesnt have a
four friends were already committed to social justice Mayan legacy. It is, however, believed the Toltecs arrived
causes, but when they take on their demigod forms, they here when they abandoned their city of Teotihuacan in
are inspired with a terrible thirst for vengeance, and their central Mexico, when an omen lead them to a lake with
methods tend to be extremely violent. They fight author- two volcanoes: Ometepe, the largest lake-bound volca-
ities and criminals alike, but the agents of SHADOW get nic island in the world. Nicaragua is composed mostly by
a special treatment they are flown high into the sky descendants of the European settlers, with a minority of
and dropped. blacks and natives.
These four harbingers of violent change use the Savage
archetype from the Gamemasters Guide with the fol- A HISTORY OF VIOLENCE
lowing changes: their Strength, Stamina and Fighting
ranks are Enhanced Ability effects, they have Flight 8 Its history with violence started early, with the establish-
(Wings) instead of Leaping, and they have 8 ranks in ment of the Mosquito Coast, where British pirates, free-
Expertise: Mayan Mythology; Xecotcovach has Intel- booters and buccaneers made a home. It followed with
lect 0 and additional traits from the hawk listed animal an American mercenary, William Walker, who was hired by
type, Cotzbalam has Intellect 0 and additional cat traits, Nicaraguas opposition party to help them against their
Camalotz has Intellect 2 and additional bat traits, and rivals, and ended up declaring himself president, reestab-
Tucumbalam has Intellect 3 and additional traits from lishing slavery, and triggering a war with all of their neigh-
the fly type. All powers reside in an Alternate Form bors as they attempted to oust him. Later, the opposition
effect activated by the youngsters speaking the names party reciprocated and called upon the U.S. Marines to
of their mythic forms; while not transformed, they have help them depose a liberal dictatorship, and later support
4 ranks in different skills: Expertise: Archaeology (Iliana the dictatorship of the Somoza dynasty.
and Miguel), Expertise: Law (Martin), and Expertise:
Journalism (Nina). The Somozas dealt with both the Americans and with
SHADOW, and UNISON suspects that Somozas succes-
sors were actually clones produced with Overshadows
VENDAVAL technology. Nicaragua is the country that suffered the
least during Operation Inundation because the country
Marcial Olivo was a rescue worker, jaded by the constant was already under SHADOWs control, but once this
suffering he witnessed and the corruption that strangled support dwindled after Overshadows defeat, the San-
the delivery of aid to people who lost everything to the dinista revolutionaries began to gain ground until they
power of nature. He was in a helicopter during one of the finally defeated the dictator in 1979. Even this victory
tropical storms that frequently hit Central America when did not bring peace, because the leftist Sandinista
it turned into a hurricane. The helicopter couldnt handle movement was not a friend of the U.S.A., and their elec-
the stress and exploded in midair. Marcial didnt die im- toral victory in 1984 sparked the birth of the infamous
mediately, instead he was tossed around in the strong Contras, fully financed by the U.S. government to create
winds, where he was given a choice: die or become a climate of brutal fear.
a child of the Heart of Sky, the Mayan god U Kux Kaj,
better known as Hurakan. The social unrest helped the Penumbra hold onto its
hidden facilities and quietly prepare them for Overshad-
The man known as Marcial Olivo ceased to be, and in his ows return. It also allowed them to infiltrate Overthrow
place awakened an elemental creature that called itself teams into the Contras ranks, so they could gain some le-
Vendaval. However, he was not an agent of a benevo- verage on their C.I.A. sponsors.
lent creator god, but a disappointed god who wanted
to cleanse the world of humanity. Vendaval judges that A conservative victory in the 1990s began a decline in
humanity has failed, and hes here to wipe them out. violence and decommissioning of the Contras, especially
While not at odds with the Cuatro Mensajeros, they are as the Iran-Contra scandal marked the end of the Contras
not allies and they oppose each other as many times as backing. Social conditions improved very little, and
they collaborate. Vendaval, however, is the nemesis of another victory by the Sandinistas put Nicaragua at odds
the Puerto Rican hero, Hurican (see Atlas of Earth-Prime: with the U.S. again, and while the situation is tense, there
The Caribbean). Vendaval uses the Elemental archetype is no open conflict.
CENTRAL AMERICA 9
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
10 CENTRAL AMERICA
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
CADEJO BLANCO PL10 193 POINTS MARIO SALGADO PL10 115 POINTS
STR 8 STA 12 AGL 4 DEX -3 FGT 5 INT 2 AWE 6 PRE 0 STR 1 STA 1 AGL 2 DEX 3 FGT 0 INT 1 AWE 1 PRE 2
Powers: Great Bite (Strength-based Damage 3, Affects Powers: Cadejos Favor (Array (18 points), Borrow Senses
Insubstantial 2); Honed Awareness (Senses 15 (Accurate (Mind Reading 9, Sensory Link, Limited to Cadejo), AE:
Acute and Extended 3 Smell, Communication Link: Mental, Heal Cadejo (Ranged Healing 8 (Limited to Cadejos)));
Darkvision, Detect Culpability 2, Detect Supernatural 2, Cadejos Protection (Enhanced Trait 18 (Parry +10, Dodge
Tracking: Smell 2)); Large Supernatural Dog (Growth 4 +8), Immunity 5 (Damage Effect: Cadejo Negros attacks),
(Continuous), Immortality 5 (1 day), Immunity 7 (Aging, Protection 6 (Subtle)); Psychic Link (Senses 1 (Communication
Fatigue Effects, Starvation & Thirst), Leaping 6 (500 feet), Speed Link: Cadejo))
4 (32 MPH)); Mirror Protection (Immunity 5 (Damage Effect:
Cadejo Negros attacks, Affects Others Only, Increased Range Advantages: Defensive Roll 3, Fearless, Improved Defense,
2 (Perception), Sustained, Limited: to good people)); Pet Form Languages 2 (English, Mayan, Spanish native), Set-up, Teamwork
(Morph 1, Continuous) Skills: Deception 5 (+7), Expertise: Popular Culture 4 (+5),
Advantages: Accurate Attack, Animal Empathy, Assessment, Insight 7 (+8), Investigation 5 (+6), Perception 3 (+4), Persuasion
Daze (Intimidation), Evasion, Favored Foe (Cadejo Negro), 7 (+9), Stealth 8 (+10)
Favored Foe (Victimizers), Fearless, Improved Critical (Great Offense: Initiative +2, Unarmed, +0 (Close, Damage 1)
Bite), Improved Grab, Improved Trip, Instant Up, Interpose,
Languages (Mayan native), Move-by Action, Sidekick 23, Defense: Dodge 10/2*, Parry 10/0*, Fortitude 7, Toughness
Startle, Takedown 2 10/7*, Will 9 * Without Cadejo Blancos Protection.
Skills: Athletics 3 (+11), Close Combat: Great Bite 4 (+9), Insight Totals: Abilities 22 + Powers 50 + Advantages 9 + Skills 20 +
7 (+13), Intimidation 12 (+14), Perception 8 (+14) Defenses 14 = 115
Offense: Initiative +4, Great Bite +9 (Close, Damage 11. Crit. Complications: MotivationDuty: Mario understands
19-20), Unarmed, +5 (Close, Damage 8) Cadejos purpose and is convinced to help fulfill it. Unpowered:
If Cadejo Blanco goes beyond 1 mile from him, Mario loses all
Defense: Dodge 6, Parry 8, Fortitude 12, Toughness 12, Will 6 his powers. Young: Mario has the obligations of a teenage boy:
Totals: Abilities 52 + Powers 75 + Advantages 40 + Skills 17 + school, mostly, as well as the limitations: few people take him
Defenses 9 = 193 seriously.
Complications: Anchored Existence: Cadejo Blanco depends
on Mario being awake to exist. It can cling to existence for latest to arrest dictator Manuel Noriega in 1989, after 20
a few minutes after Mario loses consciousness, but then it years of successive military regimes, some of them brutal,
disappears. Monstrous: Cadejos giant hound form frightens others actually achieving economic and social progress.
even the bravest, and even disguised as a rather regular white The country has enjoyed a healthy democracy ever since,
mastiff, something in it unnerves others. MotivationSacred
and climbing quality of life figures.
Purpose: The Cadejo must protect the innocent from harm, and
must track down its brother, the Cadejo Negro. No Hands: As
a canine, the Cadejo has no hands with which to handle and
manipulate things. SHADOW BRIDGE
pair was born, and the dog was born to balance the deal The importance of Panama as a hub for transportation and
Mara made with the malevolent Cadejo Negro. The white travel was not lost to Overshadow and his Penumbra. Op-
counterpart tasked Mario not only with the protection of eration Inundation occupied the Canal swiftly, and used it
innocents, but also with tracking down his sister and stop- to transport goods and troops between the Pacific and At-
ping her from damning her soul. lantic, and between North and South America. It took the
heroic efforts of Belizes Baymen to finally drive SHADOW
out of Panama. Once SHADOW started using transport-
PANAMA als, Panamas importance in their plans decreased, but
it remains a priority due to the constant global traffic of
Panamas bridge-like shape reflect its status as a connect- people and merchandise.
ing hub, which has brought it prosperity and made it the
third safest country in Latin America. To this effect, SHADOW left Panama to avoid UNISONs at-
tention, but charged Overthrow to make a quiet presence
Centuries before the construction of the Canal, the there. The terrorists came up with a particularly good idea:
Spanish conquerors used the isthmus to transport all they bought one of the military bases abandoned by the
the gold and goods gathered from the Pacific coastline U.S. after the Torrijos-Carter treaty, and established Stain-
in their colonial holdings back to the motherland, and less Steel, Inc.
this transit attracted pirates like Francis Drake and Henry
Morgan to lay siege to Panamanian ports.
CENTRAL AMERICA 11
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
a single infamous name, instead of continuing to dig to Canal. Due to Panamas importance to international trade
find the not-so-famous Overthrow operatives who really and SHADOWs historical influence over Central America,
run this place. UNISON keeps public administrative offices in Base Carter,
but conducts their actual operations from the secret Base
Stainless Steel rehabilitated the base and added an air-
Santiago, disguised as a shipping company office in yet
strip and heliport, and nobody is entirely sure how many
another former U.S. base. UNISON keeps a standing force
military assets it has under its roof at any point in time.
of 30 operation controllers and one response regiment,
UNISON tries to keep a close watch on the company with
and also has a small UNICORN command to keep tabs on
mixed success, as it plies a legitimate mercenary trade
the activity in the N.C.C. Nexus.
with many world powers who balk at the idea of UNISON
dipping its investigative noses into that business. The Torrijos-Carter treaty included a secret clause to
allow AEGIS agents to operate in Panama, but the mili-
UNISON CENTRAL AMERICA tary regimes reneged on that clause. Panamas demo-
cratic governments were reluctant to enforce it again,
Panama is the only Central American country to allow but reached a compromise, allowing AEGIS back into the
UNISON to have their own bases in their territory, ceding country, but under UNISONs supervision, something that
it rights to an abandoned U.S. military base near the doesnt sit well with either agency.
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15. COPYRIGHT NOTICE
1. Definitions: (a)Contributors means the copy- translate and otherwise create Derivative Material of except as expressly licensed in another, indepen-
right and/or trademark owners who have contrib- Open Game Content. (h) You or Your means the dent Agreement with the owner of such Trademark Open Game License v 1.0 Copyright 2000, Wizards
uted Open Game Content; (b)Derivative Material licensee in terms of this agreement. or Registered Trademark. The use of any Product of the Coast, Inc.
means copyrighted material including derivative Identity in Open Game Content does not constitute
2. The License: This License applies to any Open System Reference Document, Copyright 2000,
works and translations (including into other com- a challenge to the ownership of that Product Iden-
Game Content that contains a notice indicating that Wizards of the Coast, Inc., Authors Jonathan Tweet,
puter languages), potation, modification, correc- tity. The owner of any Product Identity used in Open
the Open Game Content may only be Used under Monte Cook, Skip Williams, based on original
tion, addition, extension, upgrade, improvement, Game Content shall retain all rights, title and interest
and in terms of this License. You must affix such a material by E. Gary Gygax and Dave Arneson.
compilation, abridgment or other form in which in and to that Product Identity.
notice to any Open Game Content that you Use. Modern System Reference Document, Copyright
an existing work may be recast, transformed or
No terms may be added to or subtracted from this 8. Identification: If you distribute Open Game 2002-2004, Wizards of the Coast, Inc.; Authors Bill
adapted; (c) Distribute means to reproduce,
License except as described by the License itself. No Content You must clearly indicate which portions of Slavicsek, Jeff Grubb, Rich Redman, Charles Ryan,
license, rent, lease, sell, broadcast, publicly display,
other terms or conditions may be applied to any the work that you are distributing are Open Game Eric Cagle, David Noonan, Stan!, Christopher Perkins,
transmit or otherwise distribute; (d)Open Game
Open Game Content distributed using this License. Content. Rodney Thompson, and JD Wiker, based on material
Content means the game mechanic and includes
the methods, procedures, processes and routines 3. Offer and Acceptance: By Using the Open Game 9. Updating the License: Wizards or its desig- by Jonathan Tweet, Monte Cook, Skip Williams,
to the extent such content does not embody the Content You indicate Your acceptance of the terms nated Agents may publish updated versions of this Richard Baker, Peter Adkison, Bruce R. Cordell, John
Product Identity and is an enhancement over the of this License. License. You may use any authorized version of this Tynes, Andy Collins, and JD Wiker.
prior art and any additional content clearly identi- License to copy, modify and distribute any Open Mutants & Masterminds, Copyright 2002, Green
4. Grant and Consideration: In consideration for
fied as Open Game Content by the Contributor, and Game Content originally distributed under any Ronin Publishing; Author Steve Kenson.
agreeing to use this License, the Contributors grant
means any work covered by this License, including version of this License.
You a perpetual, worldwide, royalty-free, non-exclu- Advanced Players Manual, Copyright 2005, Green
translations and derivative works under copyright
sive license with the exact terms of this License to 10. Copy of this License: You MUST include a copy Ronin Publishing, LLC; Author Skip Williams.
law, but specifically excludes Product Identity. (e)
Use, the Open Game Content. of this License with every copy of the Open Game
Product Identity means product and product Silver Age Sentinels d20, Copyright 2002, Guardians
Content You Distribute.
line names, logos and identifying marks including 5. Representation of Authority to Contribute: If of Order, Inc.; Authors Stephen Kenson, Mark C.
trade dress; artifacts; creatures characters; stories, You are contributing original material as Open Game 11. Use of Contributor Credits: You may not Mackinnon, Jeff Mackintosh, Jesse Scoble.
storylines, plots, thematic elements, dialogue, Content, You represent that Your Contributions are market or advertise the Open Game Content
Your original creation and/or You have sufficient using the name of any Contributor unless You have Mutants & Masterminds, Second Edition, Copyright
incidents, language, artwork, symbols, designs,
rights to grant the rights conveyed by this License. written permission from the Contributor to do so. 2005, Green Ronin Publishing, LLC; Author Steve
depictions, likenesses, formats, poses, concepts,
Kenson.
themes and graphic, photographic and other visual 6. Notice of License Copyright: You must update 12. Inability to Comply: If it is impossible for You
or audio representations; names and descriptions the COPYRIGHT NOTICE portion of this License to to comply with any of the terms of this License with DC Adventures Heros Handbook, Copyright 2010,
of characters, spells, enchantments, personalities, include the exact text of the COPYRIGHT NOTICE of respect to some or all of the Open Game Content Green Ronin Publishing, LLC; Author Steve Kenson.
teams, personas, likenesses and special abilities; any Open Game Content You are copying, modify- due to statute, judicial order, or governmental Mutants & Masterminds Heros Handbook, Copyright
places, locations, environments, creatures, equip- ing or distributing, and You must add the title, the regulation then You may not Use any Open Game 2011, Green Ronin Publishing, LLC; Author Steve
ment, magical or supernatural abilities or effects, copyright date, and the copyright holders name to Material so affected. Kenson.
logos, symbols, or graphic designs; and any other the COPYRIGHT NOTICE of any original Open Game
trademark or registered trademark clearly identi- 13. Termination: This License will terminate auto- Mutants & Masterminds Atlas of Earth-Prime: Central
Content you Distribute.
fied as Product identity by the owner of the Product matically if You fail to comply with all terms herein America, Copyright 2014, Green Ronin Publishing,
Identity, and which specifically excludes the Open 7. Use of Product Identity: You agree not to Use and fail to cure such breach within 30 days of be- LLC; Author Alejandro Melchor.
Game Content; (f) Trademark means the logos, any Product Identity, including as an indication as coming aware of the breach. All sublicenses shall
to compatibility, except as expressly licensed in survive the termination of this License.
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