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WESTERN EUROPE
THIRD EDITION
Western Europe
The laws, culture, history, and geography of Western
Europe are quite varied, and each country within that area
is ethnically diverse. This goes beyond the simple effects
SPAIN & PORTUGAL
of international immigration, and extends far back into Unlike the brotherly relationship between Austria and
the regions history. Areas like Basque country, Catalonia, Germany, Spain and Portugal are more akin to rival twin
and Corsica all have a strong regional identity, even within brothers. Both were global powers with overseas colonial
their respective nations. On top of this, every country has empires from the time of the Renaissance until the 20th
communities of foreign nationals and descendants of century. Both knew harsh dictatorships beginning in the
the former colonies that show melting pot is not just an 1930s (Franco and Salazar, respectively). Both remained
American dish. neutral during the World War II (though Portugal leased its
Azores bases to the Allies and was thereby instrumental in
All countries of Western Europe (and Central Europe, see the success of the Battle of North Atlantic whilst Spain was
that Atlas of Earth-Prime entry) are signatories to the in- sympathetic to the Axis powers), and both knew the taste
ternational treaties that allow UNISON to operate within of freedom in the mid-1970s (with the death of Franco
their borders, and most European capitals have a UNISON and the Carnation Revolution, respectively). After 45 years
office or assigned representative. Thus far, only Spain of harsh dictatorial rule, revolution gave way to a surge of
and Portugal have allowed UNISON agents freedom. It led both countries to adopt very
to operate solo. In all other countries, lax laws on activities that are penalized
agents must have support from the in other countries, including crime
local authorities. fighting and the maintenance of
For independent heroes, a secret identity.
things vary widely from Being a vigilante in the
city to city. Heroes can peninsula is quite easy,
turn to an information even for foreign heroes.
network called the Eu- Only local heroes with
ropean Coordinated a record of property
Heroes Organization damage (or worse,
(ECHO) for help un- civilian casualties) are
derstanding regional likely to have prob-
legal differences.
WESTERN EUROPE 1
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
1960, this mystical knowledge led to the rise of Manuel El Aguila de Sangre uses the Energy Controller arche-
Salas de Cabrera, a faithful follower of Franco, as the host type, with the addition of 5 alternate effects to his Energy
of a Dakini, an extraterrestrial energy life form he found Control array to reflect the versatility of his powers. In ad-
in India. Salas de Cabrera became El Aguila de Fuego (the dition, raise his Presence to 4 and add the skills Expertise:
Fire Eagle), first superhero of the Peninsula and protector Politics 4 and Intimidation 8.
of Spain until his dismissal in 1975. In Portugal, the gov-
ernment started a secret programO Quinto Imprio SANDALPHON
(the Fifth Empire)to obtain or create super-soldiers,
but the program was cancelled without success due to The name Sandalphon comes from syn- (together) and
economic troubles. Rumors say the program remained adelphos (brother). During the 12th century, the wizard
active until the 2000s as an underground criminal cartel Arcalaus, nemesis of the knight Amadis, was able to
led by a mysterious mastermind called O Encoberto (the summon Appolyon, Angel of destruction. Overpowered
Hidden One), but there is nothing to put proof to these by the mighty demon, the knight asked three mystics
rumors. one each from the traditions of Christianity, Judaism, and
Islamto perform a last ditch counter-ritual. Their efforts
During Francos and Salazars dictatorships, any super- summoned a mighty protective angel, the Sandalphon,
human activity not sponsored by the government was who banished the demon back to Hell. Impressed by the
strictly prohibited. The coming of democracy, however, power of their assembled faiths, the mystics decided to
resulted in the rise of superhuman activity in the Pen- create a secret cabal and keep themselves ready to face
insula. The swashbuckling crime fighter Rosa Mosqueta any mystical existential threat. The groups descendants
(Wild Rose) fought Tubaro Negro (Dark Shark) in Lisbon, have invoked the ritual of the Sandalphon only a half
and in Madrid the villains el Monculo (the Monocle, who dozen times since, but each was instrumental in defeating
claimed to come from an alternate 19th century) and el an apocalyptic threat.
Mscara de Plata (the Silver Mask, a killer cyborg armed
with retractable claws) fought each other for control of The Sandalphon is a powerful being. It uses the Elemen-
the criminal underworld. The first Spanish super-team, tal archetype from the Gamemasters Guide, which a few
los Invencibles, started in 1986, but the whole team was alterations. First, increase Strength to 14, then add Close
killed in Freedom City during the Terminus Invasion of Attack 6, and add the skill Expertise: Religion 14.
2 WESTERN EUROPE
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
ESPADA & ESCUDO Both Espada and Escudo use the Battlesuit archetype.
However, Espadas Damage effect lacks range, to reflect
One of the first Star Knights crash-landed on Earth 800 that its a sword. Her advantages are Accurate Attack,
years ago after an epic battle with a cosmic evil. Stranded Close Attack 4, Improved Critical (Energy Sword), Im-
on this primitive planet with no way to repair his equip- proved Initiative, and Precise Attack (Close, Concealment).
ment or contact Mentor, he chose to fight for justice on For Escudo, replace the Ranged Damage effect with Move
this world and became the famed knight of the green Object 12, and add AE: Deflect 12. Also, remove the Ac-
sword, Amadis of Gaula. Over time, he married an Earth curate Attack advantage.
woman, had children, and eventually passed peaceful-
ly in his old age. Worried that his armor and weapons EL LATIGAZO AND EL VIOLONISTA
might fall into the wrong hands, Amadis willed that his
family bury him in a secret tomb in the Sierra de Gredos In 2009, Eduardo Mosqueira and Pablo Blanch were minions
Mountains. of MENACE. They were involved in a plan to bomb the
Madrid Assembly, their plot foiled by Espada and Escudo.
Centuries later, in 2006, a young archaeologist discov- Mosqueira lost both hands and was severely burned during
ered Amadiss tomb. Amazed by the strange armor and the battle, while Blanch had his right arm severed at the
weapons, Dr. Beatriz Arroyo quickly deduced that her shoulder. MENACE, not wanting to waste useful soldiers,
discovery was not archaeological, but technological. She opted to rebuild the pair as cyborg operatives. Mosqueira
brought her treasure to her ex-boyfriend, Nuo Da Cunha, became Whiplash, whose cybernetics give him enhanced
a Portuguese nanotechnologist. Attempting repairs, the strength, reflexes, tactical analysis, and hands equipped
two young scientists unwittingly sent a signal into space, with electric whips. Blanch became the Fiddler, had his arm
drawing unwanted attention from a Grue scoutship that replaced by a pincer (reminiscent of a fiddler crabs claw)
recognized the energy signature of the Star Knight tech- with a sonic blast emitter. The pair have been the personal
nology. Eager to get their hands on such precious items, nemeses of Espada and Escudo ever since.
the Grue attacked. Fortunately, the signal also brought
Earths Star Knight, Maria Montoya. With the help of Arroyo Both el Latigazo and el Violonista use the Weapon Master
and Da Cunha, the Grue were thwarted and Star Knight, archetype. El Latigazo has the Fast and Urban Acrobat
impressed by the courage of the pair, asked Mentor options and his whip is a power instead of equipment
to allow them to keep Amadiss armor for themselves. (but has the same effects) and Sub-dermal Armor (Im-
Mentor agreed and provided them with power suits and pervious Protection 5). El Violonista has the Blocking
specialized equipment. Beatriz, armed with a laser sword, option, Sub-dermal Armor (Impervious Protection 5),
became Espada (Sword), and Nuo, equipped with a force Pincer (Strength-based Damage 5 (Penetrating 5)) with
field generator, became Escudo (Shield). AE: Sonic Emitter (Cone Area Damage 5).
WESTERN EUROPE 3
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
THE FIERY SUGAAR when he learned itand all of its defendershad sunk
beneath the sea.
A long time ago, when the first buildings of Atlantis To his astonishment, the old wyrm grew melancholy at
were still wooden huts, Sugaar arose: one of the mighti- losing Mari. Bored and depressed, Sugaar retired to his old
est wyrms the faerie dimension had ever seen. The cool, lair in the depths of the faerie mountains, and let himself
mountainous region was already settled by tribes of Jen- fall into endless torpor. Over time, his dreams grew trou-
tilaks (giants) and elves, and the humans living there were bled. A disturbing harmonic reached his mind. A kind of
a primitive but peaceful lot. They accepted Sugaar as their songthe same kind of magic his long-lost consort had
lord and he blessed them with knowledge. They adopted used. He woke and immediately followed the strange call
his language, draconic, and mixed it with words from the through the dimensions.
giant and elven tongues to form the mysterious Basque
language that challenges linguists to this day. He taught His wings lifted him into the skies above a strange city
them how to craft metal, stone, and wood. He was their of stone and glass, full of frightened humans. An even
one and true god: DraaHerensugaarO, who they called stranger temple rose below him, calling him as a moth
Sugaar. For eons, he guided his followers, looked after to flame. He soon found the calls origin: a gathering of
them, and protected them. human sorcerers. They explained to the mighty wyrm that
they found books about him from ancient Atlantis, books
Then a stranger came to him. Her name was Mari. She written by the magician Mari. For years they had tried to
was one of the wisest magicians of famed Atlantis, and reach him. Finally they used occult architecture to create a
immortal like him. She came to him to find allies in dimensional beacon (something they called the Guggen-
the Atlanteans crusade against the Serpent people of heim Museum) and called him to do their bidding.
Lemuria. Sugaar had no interest in the petty quarrels of
lesser beings and rebuffed her. Still, he was intrigued by A puff of his fiery breath taught them what he thought
this human woman of such power, so he asked her to of that and a flap of his wings scattered their ashes to the
stay and entertain him with tales of Atlantis. She com- winds as Sugaar the Fiery rose up to reclaim his domain.
plied, hoping she could win him over, and for weeks she
told him the stories of her world. Something blossomed
SUGAARS DOMAIN TODAY
between the giant reptile and the humanoid woman. He
Sugaar has come to understand how much the world
took her as a consort of sorts, a revered goddess of rain
changed since the time of his reign. Still, he is eager to re-
and weather. However, her home was in great danger,
establish his old domain. His pride was deeply wounded
and so she had to leave after she was unable to convince
when Ajax (then known as Mximo) defeated him upon
Sugaar to help. The next time he heard of Atlantis, was
4 WESTERN EUROPE
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
WESTERN EUROPE 5
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
6 WESTERN EUROPE
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
Platform flaw. Her alternate effects include Ice Constructs Urganda also possesses the Artificer advantage which she
(Continuous Create 8, Innate), Cold Snap (Environment 8 uses to create magical items, such as the Matadors cloak.
(Extreme Cold)).
WESTERN EUROPE 7
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
8 WESTERN EUROPE
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
Crime in the 1970s and 80s saw the rise of villainous Karim Achir, grew up in. All three wanted a better life and
figures like the misshapen Quasimodo, a Morlock who had no intention of joining the local gangs. They chose
was later revealed to be the same individual whose eyes sport as their way out, eventually becoming experts in
were switched with Nyctalope (see previously). Quasimo- parkour, vert skating, urban move, and, more convention-
dos organization, the Cathedral, was the scourge of Paris ally, soccer.
and the nemesis of the Tricolor. Quasimodo was killed
when he was buried alive in the Catacombs in 1985. His One day, Said discovered that local gang members had
favorite pet, the orichalcum gynoid Esmeralda, was sub- tried to recruit his kid brother as a pusher. Said did not
sequently deactivated by the Red Rose a few years later. take it well. He and his friends discussed their disap-
The current criminal masters of Paris are the drug lord le proval with the thugs and things quickly escalated into
Furet (the Ferret) and his rival, the stylish dandy known a fight. The police, mistaking the fight for a gang feud,
as BCBG. Both men are normal humans, but they often intervened and arrested Said and his friends after a wild
employ paranormals like the femme fatale Vnneuse chase through the city. After being released, the three
(Venomous), the mad psychic Docteur Bizarre, or the youngsters were contacted by an old French-African
scythe-wielding cyborg Ankou to deal with other super- man (the retired hero, Zouave (see the Colorful Heroes
beings. section earlier in this entry)). The stranger had been im-
pressed by their skills, and wanted to make an offer. They
FREERUNNER would receive enough money to pay for their studies and
support their families in exchange for using their athletic
In every major city in the world there are places where no skills to fight crime in their home city. The three agreed.
child should have to grow up. The Paris suburbs of la Cour- Equipped with the high tech gear provided by their bene-
neuve, Aubervilliers, and Clichy-sous-bois are such places. factor, the three share the identity of Freerunner and
Drug dealers, carjackers, and con men were omnipres- protect the northern suburbs from crime and vice.
ent in the world Said Allouche and his friends, Toufik and
FREERUNNER PL10
STR 4 STA 5 AGL 6 DEX 6 FGT 12 INT 0 AWE 3 PRE 2
Powers: Cyber-skates (Speed 5 (60 MPH), Quirk: Hard surfaces
only; AE: Jump Boosters (Leaping 3 (60 feet), Removable);
Parkour Expert (Movement 5 (Safe Fall, Sure-footed, Swinging,
Wall-crawling 2; Limited: Urban areas only)); Shock Tonfa
(Damage 4 (Easily Removable, Split)
Advantages: Agile Feint, Contacts, Defensive Roll 3, Equipment
6, Evasion 2, Favored Environment (Urban), Grabbing Finesse,
Improved Disarm, Improved Initiative 2, Improved Trip, Instant
Up, Languages 2 (Arabic, English, French native), Move-by
Action, Redirect, Uncanny Dodge, Well-informed
Equipment: Commlink, night vision goggles,
rebreather, toolkit (basic), Utility Belt (Array;
Boomerangs (Strength-based Damage 1, Reach
4 (20 ft.)), AE: Flash-Bangs (Ranged Burst Area
Affliction 3 (Resisted by Fort.; Visual and Auditory Impaired,
Disabled, Unaware)), AE: Sleep Gas Pellets (Cloud Area Affliction
4 (Resisted by Fort.; Dazed, Stunned, Asleep)), AE: Smoke Pellets
(Cloud Area Concealment Attack 4 (All Visual Senses))
WESTERN EUROPE 9
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
MARSEILLE
For most French citizens, Marseille is seen as the most corrupt city in the nation. Its position on the Mediterranean Sea
and its proximity to Italy and Maghreb has made this otherwise beautiful and ancient city a virtual freeway for illicit
trafficking. After World War II, the main underworld crime families who sided with the resistance were granted infor-
mal immunity. This arrangement lasted until the crime lord nicknamed Fredo le Fada (Crazy Fred) made the mistake
of killing a policeman. The revenge killing of Fredo by an unidentified vigilante triggered a bloody gang war, which in
turn forced the police to attempt a purge of the underworld. But it was too late for that. Criminals prospered in the city
for years and infiltrated the citys leadership. Conventional police operations would never clean up years of corruption
and criminal culture.
Today, the Marseille mafia is still very influential, coming from the old Corsican and Italian families and the northern dis-
tricts gangs. The reptilian monster called Tarasque works for the Marseille mafia. The shapeshifting crime lord Roi Carnaval
(King Carnival, secretly one of Faades identities (see Threat Report for more information)) also operates in Marseille from
time to time.
10 WESTERN EUROPE
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
purpose lackey of the Morlock Quasimodo. He found incarceration, only partially regaining his sanity. As long
the android within a Paris catacomb in the 1930s. It took as an employer can provide him the opportunity to use
decades for him to fully repair the robot, but when he did, his energy scythe, any job is fine for Ankou, the cybernetic
she became his obedient servitor for most of the 1970s and personification of death.
80s. After Quasimodos death, Esmeralda remained buried
and inert in the catacombs until Talos found and reactivated Ankou uses the Construct archetype. Raise his Awareness
her. During a conflict with la Brigade, trapped under rubble and Presence to 2. Instead of the options listed, Ankou has:
with Arsenal, she became intrigued by the hero, because Scythe (Damage 10 (Penetrating 10), AE: Energy Blast
he treated her like a person and not a weapon or techno- (Ranged Damage 10), and Propulsors (Flight 6 (120 MPH)).
logical curiosity. She decided to defect from the Foundry
and explore the concepts of humanity and freedom. CRO-MAGNON THE CAVEMAN
Esmeralda uses the Construct archetype with the Undead
Revenant option. Replace the skills Technology and Ve- Glaciologist and polar explorer Sbastien Chaballe lived a
hicles with Expertise: Magic and Expertise: Alchemy. normal life, until he became hopelessly lost while explor-
ing the arctic. Strangely, and thankfully, he was rescued
by an Avian wanderer named Sharidar Trevo, but before
ANKOU the Avian could return Chabelle to safety, the Labyrinth
captured the pair to use them in a devolution experi-
Working as a scientist for criminal organizations can bring ment. Sharidar was mutated into a hybrid of raptor and
you some interesting opportunities. In 1995, Claude Le man (and became el Grifo of los Invencibles), while Cha-
Bihans superiors at SHADOW brought him the remains balle was transformed into a hulking super-strong ape-
of an advanced omegadrone that had been salvaged man, but retained his human intelligence. Dubbed Cro-
and smuggled out of Freedom City. He studied the alien Magnon by the media, Chaballe became one of the most
technology for more than a decade, until the day his son well-known scientists in the country while also acting as
Ronan became the victim of a car crash. Unbeknownst the arch nemesis of the Labyrinth in France. Sponsored
to SHADOW, Le Bihan decided to use the technology by the NCSR, Cro-Magnon is based in the alpine town of
to rebuild his quadriplegic and brain-dead son. But the Grenoble and mostly operates in southeastern France.
shock of his rebirth and new form was too much for the
teenager. He killed his father and rampaged across Britta- Cro-Magnon uses the Powerhouse archetype, but lower
ny before being arrested by la Brigade Fantastique. Since his Strength and Stamina to 10, and raise his Intellect to 5.
then, he has alternated between periods of rampage and He has Expertise: Scientist and gains 6 ranks of Profession:
Polar Explorer.
WESTERN EUROPE 11
MUTANTS & MASTERMINDS THE ATLAS OF EARTH-PRIME
Since her awakening, Melusine has attempted to take Advantages: Benefit 1 (Former mafia enforcer), Benefit 2
(Independently Wealthy), Close Attack 2, Daze (Intimidation),
over France many times. One of these required the trans-
Diehard, Improved Grab, Improved Hold, Improved Initiative,
formation of certain people into human-reptilian hybrids Languages 4 (French, Italian native), Startle, Takedown 2,
like her. The most spectacular success is the mafia en- Ultimate Effort (Toughness checks)
forcer Florian Langlade, now known as Tarasque. Far more Skills: Athletics 3 (+19), Deception 3 (+5), Expertise: Mafia
violent than intelligent, the seven-foot-tall, hulking, rep- Enforcer 6 (+6), Intimidation 6 (+18), Perception 3 (+4),
tilian brute has clashed several times with French heroes Persuasion 3 (+5), Ranged Combat: Throw 8 (+8), Vehicles 5 (+5)
and is one of the most wanted criminals in the country. Offense: Initiative +6, Unarmed +11 (Close, Damage 15 or
alternate effects), Throw +8 (Close, Damage 15)
Tarasque has two identities, one as a large, strong (slightly
superhuman) man, and the other as the super-powerful Defense: Dodge 5, Parry 8, Fortitude 18, Toughness 18, Will 8
Tarasque. It takes him a round to turn into Tarasque, Complications: MotivationRecognition: Tarasque revels
during which he increases in size, adds hundreds of in the power he has and wants to be appropriately respected
and feared. Enemy: Tarasque is wanted by the
pounds to his frame, and grows a
authorities, includng many Eropean heroes.
spiky carapace and tail. Identity: Tarasque has to keep his identity
a secret or risk being apprehended
Prejudice: In his reptilian form, Tarasque
is a large, scary monster. Bully: No
matter his form, Tarasque is a bully and
enjoys lording his strength
over others. Reputation:
Tarasque is well-knwown
as a violent monster with
a penchant for destruction.
Totals: Abilities 46 + Powers
114 + Advantages 13 + Skills 9
+ Defenses 11 = 202
12 WESTERN EUROPE
THE ATLAS OF EARTH-PRIME MUTANTS & MASTERMINDS
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WESTERN EUROPE 13