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2
BattleLore - An Overview
BattleLore is a game that bridges several genres, As the foundation to a comprehensive game sys-
combining various elements and aspects of cards, tem, BattleLore can be as addictive as any hobby. The
miniatures, role-playing and board games, without game system lends itself to expansions and house rules,
being easily pigeonholed in any category. both officially sanctioned and home-made. Yet it is not,
nor will it ever be, a randomized, blind-boosters collect-
able card game or collectable miniature game.
Epic in scope (the game recreates massive clashes
between medieval armies rather than small skirmishes
between a handful of heroes), the game plays quickly, Here is a brief preview of what BattleLore holds in
with a typical adventure rarely lasting more than an hour. store.
Deep and engaging, the game is easily set up - and
packed away - nonetheless. It plays on a board map
easily laid down on any table, or even on the ground, In BattleLore, a game session is built around a care-
and uses pre-assembled, ready to play miniatures. As fully crafted Adventure, set in the game's Late Medieval
such, it is neither a role-playing game, nor a tabletop Uchronia. Or in the fantasy world of your choice, if
miniature game. you'd rather design your own adventures, using Days
of Wonder's own BattleLore Online Adventure Editor.
(Free access to the Adventure Editor is included with
every game box.)
Deeper in Castile - One of the ten introductory adventures included in the game.
3
An Adventure depicts the Battlefield upon which The game is fought over a number of successive
each player must try to lead his own forces to game turns, taken by the players alternately. During his
victory. These forces are represented by various sets turn, the forces under a player's control are ordered into
of plastic figures, gathered on the same terrain hex, Movement and Battle with the play of a Command card
where they form a Unit. and its associated effects.
The game board, and the Terrain and Landmark Bonus Strike
pieces it supports, depicts the battlefield on which a game
is fought. Two red dotted lines delineate the battle- Retreat Flag
field's three distinct Sections, respectively forming a Left
Wing, Center and Right Wing for each Camp. Lore
4
Together, these heroes form the player's War Council; they dictate many of
the upcoming battle's key parameters, such as the number of Command cards
held in hand (hence the variety of battle plans a player can choose from to
THE FIVE LORE
lead his troops to combat), the number of Lore tokens in reserve, and Lore MASTERS
cards in hand, as well as the level at which they can be played.
Commander token
Rogue's Stealth Warriors Berserk
Wizard token
Wizard's Magic Web Cleric's Stone Skin
Lore is a Lore Master's most precious asset. Its tokens quite literally fuel the Lore Masters'
feats and legendary actions, through the play of the much-vaunted Lore Cards.
For the right price, Mercenary Commands of various races (a Goblinoid Horde and an Iron
Dwarf Infantry are included in the base game), and truly fearsome Monstrous Creatures can often
be recruited to one's side in the hope of swaying the battle at the decisive time.
Rogue token
Hobgoblin Archer Goblin Skirmisher Goblin Swordsman Hobgoblin Swordsman Hobgoblin Cavalry
Warrior token
5
For Veteran Gamers
Veteran players already familiar with our Memoir '44 game series and players of other card-driven miniature
board games may find the study of the following tables, extracted from the BattleLore Player's Guide, a
worthwhile read; these tables, conveniently gathered in a single location, shed light on some of the game
system's most important mechanics.
ANATOMY OF A UNIT
Figures grouped together on the same hex form a unit.
A unit's most important member is its Banner Bearer,
who proudly carries the units colors into combat.
Each banner displays many characteristics, making it
easy for both sides to rapidly identify the most
distinctive capabilities of each unit in play.
The Banner type (Standard banner and Pennant banner
shapes, respectively) and Banner pattern (fleur-de-lys
and lions head) confirm which camp a unit is allied Standard Bearer Heavy Standard Bearer Archer
with, something that becomes quite handy in the Cavalry
midst of heavy Melee combat!
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ANATOMY OF A WEAPON
Common Bow Crossbow Short Sword Long Sword
Target
Dice Roll Lore Card
Phase symbol
Effect
Orders Combat
Phase Phase
Reaction logo
7
What is in the Box?
So what will a visit to your local game's basic medieval
game store and $70 buy you? mechanics, fantasy
aspects and the world -
the rulebook lays the
First off - the biggest box we've ever made - literally ground for a complete
packed with game materials! game system, and sets
While we made something of a name for ourselves the foundation for
producing top-of-the-line boardgames, we spared no many adventures to
expense to make this an EPIC production come. It also includes
an all-important lexicon
where all of the game's
Inside the BattleLore box, which has the same key terms and concepts
footprint as all our previous big box games, but is Rulebooks cover.
are defined.
50% deeper, you will discover:
d
An 80 page soft-cover, bound rulebook: Lavishly
illustrated and chockfull of examples, this book
contains all you will need to easily learn the game and
start playing. Organized in three parts, covering the
8
2 War Council
sheets, and the
Lore Master tokens
required to sit these
important advisors
at your side before
the game starts.
The Command
cards, Summary
cards and Battle
The Adventures Booklet. dice required to play
the game, and an
all-important 60 card Lore deck, including fifteen
of each Lore Master's most common set of tricks,
spells and legendary actions.
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Promotional Miniatures
Now that you've read this all, head out to your local Come this winter, you will be
game store for a first-hand look at one of the game's
promotional miniatures, the Hill Giant! ready to revisit a world of fantasy
you thought long gone, and to
recapture the fun and excitement
of the epic adventures of your
youth, in a format that fits your
lifestyle today.
d d
10
Inside
THE BOX
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A fascinating new game system
in which eye-catching miniatures set
amidst rolling hills and forests seamlessly
interact with a deceptively simple-looking card
driven mechanic
WHO WE ARE ?
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