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BOUNTY HUNTING

Trying to hunt a bounty is a good way to increase your wealth, if you have the time and
means to track and kill, subdue and/or collect a mark. Bounties are usually listed in public
gathering places such as bars, and law enforcement agencies like a police station. To hunt a
bounty, you must obtain a license, hunt the target, and collect your reward.

Obtaining a License: This is usually no more effort than filling out a few forms and waiting a
small number of days until it is processed. A bounty hunter's license can serve as a proof of
being 'licensed' when buying goods.

Accepting a Contract: You can accept a contract by either making a deal with the client, in
which case they may choose not to employ other bounty hunters until you are done, or by
simply going after a mark if the bounty post includes an amount. Both bounty hunters and
bounty posters are bound to honor the deals they offer. Not doing so may cost you your
license, or your ability to post bounties in the future.

Hunting the Target: Unless otherwise stated, bounties are for living targets. Subdue them
and bring them in alive. However, more than one hunter will be on the case, so it is essential
to move quickly and find the target before others do. Stealing a bounty (from someone who
has already subdued or killed it) is highly illegal.

Collecting the Reward: Bounties are brought to collection points. Most often, this will be a
local law enforcement agency, but some bounty hunting agencies are more secretive, as
they offer bounties issued by criminal organizations that would not be accepted by the
general populace.

BOUNTY POSTINGS
A bounty poster will offer a fairly detailed amount of information, since most bounties are
about the apprehension or acquisition of specific targets. They will often explain what kind of
difficulty or resistance you might expect, and use a number of terms to explain the task at
hand and a target's level of danger.

(S): The target is a shinobi or has shinobi allies.


(BBA): Bring back alive. If the target dies, you may be subject to an official investigation.
(DOA): Dead or alive. DOAx2 means the reward is doubled if the target is brought back
alive.
-: The target will provide no armed resistance. Lethal force is not authorized.
C: Target is armed, but unskilled. Handle with caution. Lethal force permitted but subject to
investigations.
B: Armed and skilled. Lethal force is authorized if necessary.
A: Highly dangerous, treat with caution. Lethal force is authorized, if not encouraged (DOA).
AA: Target is very skilled and likely to kill on sight if it detects danger. Almost always
accompanied by (DOA) status, and thus lethal force is encouraged (and often required).
AAA: Reserved only for the most dangerous and skilled opponents, who have often killed a
number of bounty hunters already. Rewards for this type of target are doubled (or tripled
with DOAx2).

A bounty can vary greatly in what kind of opponent you might face, and the reward that is
on offer. They come in two general categories, criminal and noncriminal.

Criminal Bounty: This bounty is issued to authorize the hunt of a (usually dangerous)
individual that has committed crimes and has eluded capture.
Non-Criminal Bounties: These bounties are more often than not posted by civilians or civilian
organizations, and usually request the collection of one or more items, or the tracking of a
lost or missing person.

The difficulty of a bounty indicates what kind of mark you hunt, and what rewards are on
offer. The given rewards are an average: a personal grudge (against a criminal or other
person) or a desperate need (for an item) may increase the reward, just as other factors
might decrease it (like the items requested not being needed for a while yet). Given is the
Rank of the reward and its Wealth increase reward upon delivery.

E-Rank (No reward): A minor offense (criminal) or common resource.


D-Class (+1): A break-in, theft or property damage (criminal) or a resource found further
away.
C-Class (+3): Assault, non-lethal arson, serious property damage (criminal), a rare resource
or a guarded item.
B-Class (+5): Attempted murder, abduction, manslaughter (criminal), a resource from
another country or a somewhat rare item.
A-Class (+7): Premeditated murder, desertion (criminal), a resource that is rare and/or
dangerous to obtain or a very rare item.
S-Class (+10): Serial murder, terrorism (criminal), a unique item or resource.

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