Professional Documents
Culture Documents
Personality Modes:
Circuit I Narcissistic Soft Narcissist
Relationship to Mom/Body/Food
Circuit II Emotional Hard Militant
Relationship to Pop/Family/Society
Circuit III Rationalistic Philosopher
Relationship to Abstract/Speech
Circuit IV Moralistic Lover/Parent
Relationship to Sex/Lover/Parent
Circuit One--Oral
Circuit One is the center which most closely approximates the
perspectives we have about our bodies. Should a bodily threat
occur we automatically and completely retreat into Circuit One
operations. "I didn't think about it, my body just moved," the
pugilist says. When such a retreat into Circuit One happens, all
other centers are bypassed instantly. Circuit One is the first and
oldest circuit to operate. Some call it the reptile brain. Its
earmarks are complete automatic movement and unthinking reaction
to a physical influence.
At birth the first imprinting is that of Mother. Anything can
be imprinted as Mother. Wild animals have been known to imprint
such things as animals of other species, Ping-pong balls and
Jeeps. Accidents, intrusions and intended events can all affect
imprinting at this level. Additional imprinting can occur later in
life when a bodily threat occurs. Areas of interest for Circuit
One are the health fields, martial arts and any interest which
stimulates or depresses the human body.
Sometimes this circuit gets out of control. We leave the
psycho-stat turned fully on or nearly off. Then it is possible to
imagine threats to the body that have no basis in reality. The
results can be quite tragic.
Circuit Two--Anal
Circuit Two is the next imprinting stage. Once the child
learns to move around it encounters others. The immediate Circuit
Two imprinting involves authority. Typically this is symbolized by
Father. The child first imprints its relationship with Mother,
sharing bodies and food. The second imprinting is of its
relationship to Father. Now there aren't two things in its
universe, there are three. Along with the imprinting of Father is
authority conditioning. If the child does something "good" or
"bad" it learns that Mom and Dad can do something. From this
triangle political situations arise. How quickly the child learns
family politics!
Authority effects personal elimination--potty training.
Personal elimination requires more precise control of the body.
Mom and Dad use their power and authority to condition the child's
personal elimination. This circuit is normally extended out into
the great big human world with rules, regulations, laws and
politics. Bodily excretion is replaced with ink and electronic
excretions. It's appropriate to refer to this as an anal stage.
And it's not surprising that military and political personel refer
to themselves with "shit" or "ass". "Gotta' get my ass outta'
here", "cover your ass, pal," "you asinine idiot," and "you shit
head" are typical references to the self and others. Where
authoritarian or political concerns arise the human mind retreats
into Circuit two for instruction. Areas of interest for Circuit
Two are of course authority structures, the family, the penal
system, the military and politics in general.
Generally Circuit Two social problems are dealt with by
threatening Circuit One, either with bodily incarceration or by
threatening removal of bio-survival tickets (money).
Circuit Three--Semantic Time Binding
Circuit Three takes us out of the physical world into the
abstract. Once the child learns to speak,it senses its
relationship to symbols. It must learn to symbolize, to describe
the abstract. Circuit Three is a center which utilizes and
manipulates ideas, concepts, facts and figures.
It's tempting to refer to Circuit Three as "the Mind". But it
isn't. The primary expressive organ for this circuit is the mouth,
the portal from which symbols, concepts and ideas tumble. In
consensus reality WoMankind uses the artificial distinction of
mind and body. The mind is the body and the body is the mind.
Korzybski said those who rule symbols rule us. Humans beings
(domesticated) primates are symbol-using creatures.
If Moses, Confucius, Buddha, Mohammad, Jesus and St. Paul can
be considered living influences, and they most certainly are for
many, then it is because their "signal", their meaning has been
transmitted across time and space to our little corner of the
world. Their meaning and purpose has been transmitted to us by
symbol systems. These systems include words, artworks, music,
rituals and unrecognized rituals, ie. "games" through which
culture is transmitted. Marx and Hitler, Newton and Socrates,
Shakespeare and Jefferson, etc, continue to rule parts of humanity
in the same way--through the semantic circuit. It then becomes
plainly obvious that the symbol system conditions the information
transmitted and thereby conditions the mind which receives
conditioned information.
We are ruled even more, and even less consciously, by the
inventors of the wheel, the plow, the alphabet(s), even the
various engineers of roads throughout history. The founders, the
religious engineers of the world religions rule us through their
creations, conditioning our minds to accept their message and
reject others.
Circuit Three is time binding in that it provides a reference
>from one point in time to another point. It is also used to
subdivide and reconnect things, at pleasure. There seems to be no
end of the busy analyze, synthesize, create, divide and rejoin,
labeling and packaging of experience. This is the internal
monologue which is then externalized into the continuum. On the
historical level this is the time-binding aspect as one generation
adds to or subtracts from the sum total of human knowledge and
experience.
Since words contain both denotations (referents in the sensory-
existential world) and connotations (emotional tones and poetic or
rhetorical hooks), humans can be moved to action even by words
which have no real meaning or reference in actuality. This is the
mechanism of demagoguery, advertising, and much of organized
religion.
Circuit Three can run away. The psy-stat turned way too high.
Persons involved with the higher circuits (V-VIII) tell us that
"reason is a whore", ie. the semantic circuit is notoriously
vulnerable to manipulation by the older, more primitive circuits.
However the rationalist may resent this, it is always true in the
short run. That is, it is always pragmatically true.
Circuit Three can become so idealistic, so revolutionary that a
society cannot cope with the rapid change. Generally a society
deals with such problems by a violent Circuit One or Circuit Four
threat. Whoever can scare people enough (produce sufficient bio-
survival anxiety or sex guilt) can sell them quickly on any verbal
map that seems to provide the needed relief from the anxiety. Once
either threat is experienced Circuit Three is bypassed, and new
symbols can be plugged into the human computer.
More will be said later about Circuit Three and its
associations with what Richard Dawkins refers to as memes.
Circuit Four--Moral
Circuit Four is the next center of operation or mode of
thought. This center is approximated by the sex hormones
awakening in the teen's body. Once a sexual awakening occurs
society has a perceived duty to regulate sexual expression. This
circuit could be called the Guilt Circuit since it is mostly used
to control individuals, not enhance human life.
Imprint vulnerability is acute. The first sexual signals to
turn on the adolescent nervous system remain fixed for life,
defining the individual's sexuality. They lurch about, the
bewildered possessors of new bodies awakening to a new rhythm.
Sex!
As any adult can tell, this time is delicate. Accidents do
happen which lend to the general imprinting which may or may not
contribute to a positive experience. Accidents which impinge upon
this imprint are just as effective as fully intended ones. Yet
time moves on. The individual's sexuality develops. Parents and
peers all have a say in the conditioning. Schools play a part in
the learning process with sex education. Society itself takes a
guiding role in Circuit Four defining what is and is not
acceptable in our activities.
Circuit Four can be used in two ways to regulate other
circuits. A Circuit Three social concern can be alleviated by
threatening Circuit Four. Take away a human's opportunity for sex
and they will consider their options. A still more useful way to
modify an individual's behavior is to threaten their children.
Circuit Four is the Parent stage. Society both enhances and
threatens the parent with beneficial social programs while hinting
at removal of benefits and children.
Circuit Tasking
The task of the CyberNaut is to employ a psycho-stat to
accelerate and decelerate all Circuits in such a way as to provide
optimal protection from outside influences, liberate the circuit
for newer, better working, and optimize the imprinting,
conditioning and learning to ethical ends chosen by the CyberNaut.
By using metaprogramming exercises for each circuit we can
willfully fine tune each circuit so that our perspectives and
actions closer match consensus reality. Or we may skillfully
explore those areas which interest us the most.
Conclusion
What the Thinker thinks the Prover proves. Whatever our
perspective of our bodies, our reputations, or our philosophical
stance and our sexuality we prove to ourselves that what we think
is accurate. Fortunately we now know what affects the internal
programming. That makes it much easier to modify our very beings
for a more optimal life, more enjoyable existience.
The above descriptions are of the lower four Circuits. The
intent of the article was to inform. Much work needs to be done
in the way of positively integrating these ancient centers for a
better life. It's time we took control of the reins of our lives.
Long have the medias, the political-religious propaganda machines,
our peers and loved ones manipulated us toward goals previously
selected. The task of the CyberNaut is to holistically and
positively reimprint, recondition and relearn toward a purpose of
their own.
Between the lower and upper circuits lays a period of doubt
which we term Darkmoor.
-------------
In the next article we will review the Upper Four Circuits.
They are:
5. The Holistic Neurosomatic Circuit.
6. The Collective Neurogenetic Circuit.
7. The Metaprogramming Circuit.
8. The Non-Local Quantum Circuit.
-------------
Darkmoor
Between the lower and upper circuits lies a place of
uncertainty and fear. It has many names but the CyberNaut refers
to this place as Darkmoor. When the individual, through life's
events or dedicated study, learns of the existence of newer,
better states of mind there typically follows with a time of
uncertainty.
Why do I feel this way? Am I crazy? Will I get in trouble?
What about my family and friends? Will they shun me? What if they
do? These are all typical questions we ask ourselves. Mine was "Am
I demon posessed?" Unfortuantely some 10 years ago I struggled
against the flow. I fought myself in Darkmoor. I became a victim
of my own fearful projections. I became obsessed with the fear of
demonic possession. I was trapped in Darkmoor for ten long years.
We feel comfortable in our four circuit lives. Yet some
internal pressure drives us onward toward newer lands. CyberCraft
teaches us that what drives us is into Darkmoor is our genetic
heritage. This is something we are completely unable to constrain
or withhold. Struggling against it is about as effective as the
young teen struggling against their awakening sexuality. And
indeed ignoring the arousal brings on increased states of
emotional dis- ease.
Many of the neo-Pagan aficionados have already experienced
this time of uncertainty and proceeded. Goddess religion helps us
to realize that circuit two and four religious establishments are
incomplete because they neglect the body and mind as one unified
entity. The universal processes of life reminds us of that unity.
Darkmoor is not a bad place really. It is a time of trying.
A time of using new mental and emotional muscles; stretching old
ones to newer limits; and of growing new links to the Matrix,
Patrus, Lady and Lord. For some folks it is a time of joy and
discovery. For others Darkmoor is indeed very dark.
Depending upon one's previous programming a CyberNaut or
CyberPriest/ess can recommend some very simple exercises to help
the Aspirant to overcome previous mistakes. This author suggests
to the Aspirant that quality time while in this area helps to
engender quality experiences elsewhere.
Perhaps the best self-integrating rituals would be ones which
include teachings which bring awareness of the upper circuits. In
fact I can't envision a person who would experience harshness in
Darkmoor if they were aware of upper circuit material. However an
individual programmed to see advancement as evil or demonic would
have one hell of a time in Darkmoor.
Passage through Darkmoor can be fun and exciting. But one
must become aware of the upper circuits to navigate effectively
through Darkmoor.
CYBERCRAFT RELATIONSHIPS
OF THE CIRCUITS
Earth Mother--Matrix
The Matrix is a different order of entity. Matrix is the
planet, the planetary ecosystem; the primordial Earth Mother.
Mostly the Matrix is the grid of space in which all life lives.
Should an anthropomorphic term be needed it should be called
Grandmother.
Sky Father--Patrus
Although not previously mentioned a primordial father figure in
the same order as Matrix exits. This entity is the Patrus, the Sky
Father and represents the external forces effecting the Matrix.
Additionally the Sky Father may be considered the original Star-
Sky seed bearer. He may represent evolution, changes in weather,
space alien intrusions, extra-terrestrial biological experiments
and or accidental transmissions of life from meteors or comets.
Call him Grandfather.
Lady
The Lady is the divine archetypal neuro-genetic pattern of
all human women. She is the best that all women can ever hope to
be plus a little more. The authors will not name her. She is yours
to name and venerate.
Lord
The Lord is the divine archetypal neuro-genetic pattern of
all human men. He is the best that all men can hope for plus a
little added on the side to keep us guessing his next move. He
remains nameless as does the Lady.
Domain Relationships
Domain interests can and will occur in all circuits from all
domains. Each circuit has a high, mid and low domain focus.
However some circuits may be more suited to a particular domain.
Circuit Tasking
Again the task of the CyberNaut is to accelerate and decelerate
all circuits to provide optimal usage and operation of each
circuit toward personally chosen ethical ends.
Circuit 6 experiences
Circuit 6 experiences concern the Collective Neuro-genetic
Relationship
Alisandra and I have been involved with neo-paganism for a
few years. While neither of us believes in a real Goddess or God
we do see the value in this for some people. However what appeals
to us are collective neuro-genetic archetypes. Please read Jung's
work on archetypes for established and accepted definitions of
archetypes.
To us archetypes are patterns in both the conscious and
unconscious that "program" windows of action or opportunity for
us. Archetypes can be either the individual's genetic coding
(programming) or a culturally determined way or mode of
experiencing life.
Alisandra likes Connor MacLeod from Highlander. In this story
a young immortal must confront his immortality, ignorance and
conflict with other immortals for a fabulous prize. Here is the
powerful story of the mythical Hero's Journey. It is the story of
all human life. Expanding consciousness can be substituted for
immortality and the story is much the same. (And as presented in
the previous reply consciousness may indeed bring to us practical
immortality.)
Circuit 6 helps us get in touch with our past, present and
future history. Some folks think that the current state of
humanity is the culminating state. I think not. In a million years
or so we may find as many different types of humans as we find in
other different but similar species.
Part of circuit 6 is aspecting a neuro-genetic archetype.
Some folks call this channeling; and while they think they are
channeling a discarnate entity from elsewhere I have my
suspicions. In my life I have noticed a semi-major personality
change about every 2-3 years. To me the current personality is a
variable composite of past personalities. It's variable in that it
is a changeable forum or quorum of memories, thoughts and feelings
that make up Mike. In this quorum there are stronger and weaker
individuals. Each play their own part in my psyche. If I allow a
change in the quorum these internal changes are evident to me and
close friends.
Aspecting (channeling) is changing the forum, rearranging the
quorum for a different perspective or view of reality. Modern
channelers then speak and act differently than normally. But we
don't need to be channelers to get in touch with the collective
neuro-genetic patterns.
I said I'd share. (But I didn't say I would lecture a bit
too. Along with aspecting is something similar I term virtual
personalities. I have a virtual personality named Ammond. He lives
in a somewhat different world than Mike. But he has much the same
outlook.
Virtual personalities, sometimes called alter-egos, are
pretty much the same thing as a Fantasy Role Playing entity. Those
who have played Dungeons and Dragons are familiar with FRP games.
But what has gaming theory got to do with life? Almost everything.
Life has rules, regulations and consequences. Games have the
models of those very same things.
Tim Leary got into hot water with "games" in a time when life
was a serious matter. Early in Joseph Campbell's book PRIMITIVE
MYTHOLOGY Joe talks about different culture's approaches to life.
One approach is that life is a game to be played. I like that
approach myself. If we make ourselves perceive life as a game we
can have fun with the game. Sometimes we can even get away with
mucking with/the rules. Consequences are there though...
In Mike's life Ammond is part of the game of aspecting a
neuro-collective archetype we know of as witch or magician. Others
play this important game with him. Alisandra played for a while
too. Both of us got tired of that game so we have mucked the
rules, plotted a different course to the stars again. We are
starting in another direction. But the archetype(s) is deep within
our psyche. We can no more escape them than we can escape our own
arms.
An advantage of being able to muck the rules is that we can
determine what we can and cannot get away with. American culture
is very restrictive. Getting in touch with the genetic archetypes
enable us to experiment, to know, to be flexible enough to shape-
shift into a new personality at whim. Our participants who are
actors can identify with this concept.
In current psychologies we have models including only three
entities--child, adult and parent. However these are a basic three
in many thousands. The collective neuro-genetic circuit gives us
the opportunity to emulate any of those thousands of internal,
genetically and culturally driven archetypes.
Just for fun, here are a few words from Ammond...
"The witch is a powerful person because they learn to turn,
bend, shape and condition reality. Life is a marvelous thing when
one realizes that magick does indeed work. Through magick I can
create, modify or condition anything in my life. That's fun and I
benefit greatly."
Thanx Ammond. And now a few words from another important
person-- Arthur C. Clarke... "Any sufficiently advanced technology
is indistinguishable from magic." Of which Ammond bends into "To
the culturally xenophobic any sufficiently different technology is
indistinguishable from magic, ie. pure garbage."
Circuit 7 experiences...
What can be said about circuit 7? Lots of things, but these
statements are almost in a different language. Something not in
English. In its most basic aspect circuit 7 is the point in the
individual's development where they begin to understand how they
program, influence, and condition their own minds. The programmer
takes control of the program to design in or erase out those
functions useful or not. This includes feelings and emotions.
[Glasser's Perception orders give us a hint as to how to use
circuit 7 better.]
Circuit 7 is the metaprogramming circuit. Dr. Lilly has a lot
to say on this subject in some of his books. I think Center Of The
Cyclone and Programmimg And Metaprogramming The Human Biocomputer
both address this topic. I haven't read the latter at this point.
It's on my list of a hundred or so.
In other topics I refer to the human mind/body complex as a
single somewhat mechanical entity. Robert Anton Wilson says the
brain is something like a silicon computer. Cyber-punks term the
brain "wetware". They even go as far as to distinguish between
minds, ie. "meat mind" and "machine mind".
In K. Eric Drexler's Engines Of Creation--The Coming Era Of
Nanotechnology, he starts his book off writing of the machines
that inhabit the human body. Each human cell is inhabited with
millions of tiny nanomachines. And today we have the beginning of
the capability of sensing, viewing, controlling and creating
newer, more useful nanomachines. Obviously our understanding of
the word machine is evolving. (Perhaps you have heard recently
that folks at IBM labs have the ability to manipulate individual
atoms. In 22 hours with a scanning tunneling microscope they moved
32 xenon atoms across a nickel surface to spell out IBM. It was
difficult and slow, but it was done. Additionally genetic
researchers on the East Coast are asking for children with genetic
conditions to volunteer for genetic manipulation and testing. They
think they can "fix" the bad chromosones.)
The human body and by extension the human brain (wetware) is
composed of individual micro and nano machines. So by extension we
can think of the human brain as a macro-machine (in light of the
littler machines that make its composition.) As time proceeds,
technology and human knowledge progress. Even the understanding of
"technology" and "knowledge" changes with new information. The
understanding of "human" and "mind" changes even as you read this
reply.
Today we are on the verge of a radical change. Additionally,
radical changes in our paradigms are happening now. Either our
individual worldviews keep up with existing useful knowledge or we
will grow "strange", alienating ourselves from the force of the
march of the race toward the stars.
One of these paradigm changes is one which considers the
human animal more machine and less a metaphysical entity. By
extension we can also say that the human mind is more machine than
metaphysical entity. A truly advanced, conscious and replicating,
self-modifying, amazing machine, but a machine it remains. This
disturbs many metaphysical minded folks because it has ominous
consequences, the most ominous being that if WoMankind is
basically a machine then what about an afterlife? According to
this model unless some vehicle is generated to contain human
consciousness there is no life after death.
Continuing on... Just like a computer we can program our
minds. School is the primary place of programming. Learning is
taught very little in schools. Students are supposed to open their
minds to let the teacher pour in the socially accepted, accredited
programs. It's no wonder our children hate school. They have the
genetically driven need to learn, but they perceive they are being
programmed. Programming and learning are not the same thing. Our
children perceive the hypocrisy. I rebel against the idea myself.
However ethical self-programming is a different item
altogether. Folks like Leary, Wilson, Alpert, and Lilly, tell us
that some techniques can indeed change our minds. Techniques like
focused meditation, positive visualization, brain machines and
chemical alteration are powerful tools for brain change.
Personally I've used positive visualization to some success.
Focused meditation is probably the best current legal technique.
More powerful techniques are brain machines which use a feature of
the brain to train the brain into semi-discrete states while
listening to motivational tapes. The most powerful and most
dangerous tools are psycho-active drugs. These are generally used
to demolish existing emotional structures which might compete with
the newly forming, more delicate emotional structures. This
wrecking crew is composed of any of the psycho-active drugs
available. The most popular are LSD, 'shrooms, XTC and pot. All of
these drugs tie back into circuit 5 so there is a double whammy
involved with their usage. For some people demolition of emotional
structures works well. Others would just freak.
Currently these drugs are illegal. Our society has some
difficult problems to face with respect to mind-altering
substances. The primitive (and now our contemporary) shaman has
used plant substances to alter brain chemistry for some 30,000
years. I have a fairly extensive reading list for these
metaprogramming substances. Perhaps this is subject matter for an
addendum.
Brain machines and disciplined meditation seem to be the most
powerful legal tools. These are able to softly rearrange the minds
programming without demolishing whole structures. As time marches
on brain machines will progress. I presume that at some point, the
most powerful models will become illegal. Figures.
Circuit 8 experiences...
Circuit 8 is very mystical. Writing about circuit 8 for me is
difficult. I have a limited understanding of it. This is probably
because Mike is a 7 circuit person. However Ammond is an 8 circuit
person so maybe I should let him take over for awhile... <tee hee>
Hey, Ammond. Wake up!
"Uhhum, what? Oh, circuit 8 is the metaphysiological circuit.
This can be interpreted in two ways. [This is boring you know.
Mike doesn't really like this stuff so i think it's a great idea
to let the experts cover their fields. He can be such a stuffed
shirt at times. You fundamentalist! Get a clue Mike! Let go. Have
fun. Jeeze, it won't hurt your reputation too much. People won't
think you're crazy or nothin.]"
I dislike self-made, so-called experts turkey. Did you know
that an expert is a 'has-been drop of water under pressure??'
"Ok, let's get on with this... [i knew we weren't going to
get anywhere. He's supposed to be writing this stuff, not me.
Always leaving it to the little guy.] Ok, where did i leave my
magick book? Here it is under the pickled frogs. Jeeze i hate that
smell... This whole place has that horrid smell. Should open some
windows. It's springtime. I'm giving up pickling small animals.
The larger ones can stay in the yard...
Circuit 8, yes i'm familiar with that area. Any progressive
magician is, or rather should be. The term magick is a squirrely
thing. It's hard to pin down. It took me almost a year and a few
thousand pins to get it pinned down on my magicians viewing
matrix. Darn pins, kept backing out somehow. Magick. Hummpf!
It can been seen in two lights. One is the mystical view,
which i subscribe to. i couldn't be a real magician if i didn't.
Rules you know. Damn unions, always making impromptu
proclamations. Do this, do that. Believe this. I'm ready to quit
and become a customer service engineer. I can fix anything. At
least i could make some real money. Might even get a car...
Where was i? Oh yeah, two lights. Some folks like to believe
in mysterious metaphysical powers. It all works together you know.
Somehow. Like attracts like in contradiction to current physics.
So whatever you work for you somehow magickally get. Or at least
something like what you wanted. Hard to tell at times. It
generally depends upon how much you want something. And how hard
you work at it.
The other view is that natural laws haven't been fully
appreciated, uhh, understood yet. This revolves around strange
things like 'information' and 'consciousness', 'charm' and
'quarks' and such intellectual sillyness. Generally the idea is
that we are all linked in a network of sorts. When we find the
proper technologies and applications we should be able to slide
around on the net, doing and going to different places in a flash.
Sounds like hooey to me. i prefer magick, it's simpler."
Thanx for that helpful explanation Ammond, I'll take it from
here. Cranky this morning??
"Not a damn bit!"
Know what you're doing?
"Yep, it's all in this here magick book. Cernunnos on a
crutch! Where did it go? Magick book, hummph! Just about gotta'
keep it on a steel leash. Here it is under the pickled snakes.
I'll just mosey over and put it back where it belongs. Oh yeah,
the front door is open. Bye. Don't make a mess on the way out,
will ya'? This stuff is hard to replace. Where'd that infernal
book go?"
Ok, to continue from the previous paragraphs. Quantum physics
has been bringing us some strange information. Mostly it says that
our views of the universe affect our perception of the universe so
what we think we see is really something else. Or something like
that. You'll have to get the information yourself. There are some
good and bad books on this subject. Be careful of what you pick up
at the bookstore. Somehow those books jump right off the shelf at
you saying buy me, read me. You'd think there was something magic
about it all.
Experiencing good synchronicity is a good example of circuit
8 being active. Jane Roberts, another aspecter of fame, has a lot
to say on following one's impulses. Of course Jung is the one who
coined the term Synchronicity.
The CyberLady
She, like the Lord, is the divine pattern of all women. The
best they can ever be plus just a little to surprise us. She is
the Creatrix of the race, and with Her links to Gaia she is the
matrifocal property owner of the race. Hers is more a creating and
nurturing spirit where the Lord's is knowing and doing. From Her
breasts comes the multi-visceral ambrosia which sustains all human
life. Her Nature is of water and earth--of sustaining.
Her form is also relative to the race and culture of the
CyberNaut. She has a light and dark nature but again they are
life- affirming. The Matrix contains life-denying processes. Her
form is a evolutionary raised animal form reflecting both woman's
primitive and star nature. She will bear us across the wide
heavens to newer homes.
Equivalencies
The Lord and Lady share many of the same powers. This is
reflected in our genetic heritage. Neither Lady nor Lord is
supreme. They are the powers of the species. And they do not serve
the other except in the genetically driven processes assigned by
the Matrix and Patrus. They are equal but completely perfect in
their separate abilities. Both serve the Matrix and Patrus, not
by Commandment, but by pattern and nature.
Representations
Each CyberNaut, CyberPriest and CyberPriestess has the power
and authority to create representations of the Lady and Lord. Were
it not so we would not have the power and authority to procreate
from Their genetic stocks.
This author envisions the Lord as younger, utterly handsome,
virile, with short hair and a strong energyform body. I see Him as
agile and adept at plumbing the sub-atomic depths and the
brilliant cores of galaxies.
The Lady is dark and divine. Her beauty stupefies and
exhilarates. Her cool touch electrifies and energizes. Her breath
animates. Her single glance can mortify and elevate a human to
seventh heavens.
Their powers spring from within and reach to the outermost
realms of matter and energy. Nothing is beyond their caress.
Changelings
From the effects of the Lord and Lady come the progeny who we
call the Changelings. Those who are mutating the minds are the
mental Changelings of the Divine Couple. And as time progresses
our bodies will change as the Lord and Lady prune, shape and
nurture the human species. We are involved in a labor of love in
creating a framework to benefit our children and our future
selves.