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The Wyvern
Creatures of Thedas: The Wyvern
The wyvern (wih-vern) is a member of the dragon Despite all that, the most dangerous aspect of a wyvern
family and especially important to Orlesian culture. is its venom. When provoked, wyverns spit poison out
Appearance &
to a range of several yards. Left untreated, this poison
is fatal.
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The Wyvern
attempt to flush out or track the famed creature. They They climbed until they came to a hanging valley with
strike out into the countryside to rile or pursue the a small lakestill and clear, perfectly reflecting the
powerful, poisonous beast while their noble masters skyand there Beloved Andraste said they would rest.
lead from the rear, sipping wine and accepting the She sat down on the lakeshore and said to her dear
praise of a successful kill. companions, Wait with me, my friends. And whatever
While it is rare for people or hounds to be killed during happens, have no fear. Then she began to sing.
a wyvern chasewounded hunters are often left to die As she sang, the mountains bent to listen. Stars came
by the wyvern but not by fellow hunterscasualties of down from the heavens to be near her. Birds and beasts
the hunt are not so shocking as to break the tradition. of every variety came forth and knelt at Andrastes feet.
Brewing draughts of antidote to the wyverns venom is Justinia and Maferath witnessed this and were afraid.
part of the festive tradition, too. Then from the sheer cliffs a great wyvern appeared,
baring its fangs and drowning out the Prophets song
Venom and Its Uses with its roars. The beast descended from the cliffs like a
Its venom makes the wyvern widely sought by potion- thunderbolt from the sky. Maferath drew his sword and
makers, alchemists, and crafters of potent liquor called struck at the wyvern, slicing off part of its hood.
aquae lucidius. A miniscule quantity of wyvern venom But the Prophet put her hand on Maferaths sword arm
remaining in the aquae after distillation results in a and stopped him. And the wyvern came to Andrastes
unique hallucinatory effect. Just how effective wyvern feet and knelt, and when it rose, it left blood on the
venom is at enhancing potions and alchemical recipes is ground, dripping from the wound Maferath had given
either a closely guarded secret or a continuing mystery; it. And Maferath was ashamed that he had given in
opinions differ. to fear despite Andrastes words. He drew his hand
along the blade of his sword, spilling his own blood
Folklore and adding it to the wyverns. At this, the beast nodded
once in acknowledgement and then vanished as swiftly
Wyverns, proud and fearsome as they are, have made as it had appeared.
their way into folklore and legend throughout Thedas.
Perhaps no wyvern tale is so well known as this one,
however, concerning the beasts and the beloved
Andraste.
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The Wyvern
Wyvern Dragon-Kin The Wyvern
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Abilities (Focuses)
Communication
In Play
Wyverns are dangerous foes. Though characters
7 Constitution (Stamina) of various levels might be able to locate and bring
2 Cunning down a wyvern with luck and planning, only char-
5 Dexterity (Bite, Initiative) acters reliably capable of withstanding the effects
of wyvern venom (or of crafting the antidote) are
0 Magic
likely to bask in their success. Wyverns make poor
4 Perception (Smelling) on-the-fly encounters, thereforetheyre well suited
7 Strength (Claw, Jumping) to larger adventures that involve their lore, their
3 Willpower (Courage) venom, and the antidote.
Combat Ratings Try staging a wyvern counter as the climax to an adven-
Speed Health Defense Armor Rating ture that involves locating one. Or, alternately, have a
wyvern glide into a scene as a surprise introduction
18 95 14 5
to the peril of a local wyvern territory struggle. Just
Attacks remember that characters may be in serious danger
Weapon Attack Roll Damage from a wyverns venom if they are unprepared. These
Bite +7 2d6+7 are lethal creatures.
Claws +9 2d6+7 Participating in a wyvern hunt might be the best way
Tail Lash +7 1d6+7 to earn favor with an Orlesian noble, as in the Mark
of the Assassin content for Dragon Age II. Just partici-
Powers pating with bold and capable skill earns characters a
Favored Stunts: Skirmish (1+ SP), Tail Lash (1+ SP), +1 modifier to Communication tests during the hunts
Rake (2 SP), and Inject Venom (3 SP) celebratory feast or banquet. Actually locating or
Inject Venom: As a 3 SP stunt, a wyvern that succeeds battling a wyvern earns a +2 modifier and slaying one
on a bite attack can inject its venom in a target, starting earns a +3 modifier, all of which last for the whole of the
the clock on a slow death. Afflicted targets suffer a 4 feast or until the characters do something to dishonor
to Dexterity for the rest of the encounter and drop to 0 themselves.
Health after a number of hours equal to 1d6 + Constitu-
A less ceremonial hunt could involve locating and
tion (minimum 1 hour).
slaying a wyvern that has put a local settlement in
Quick Skirmisher: A wyvern automatically generates 1 SP danger by devouring cattle, poisoning townsfolk, or
each turn to put toward the skirmish stunt. It can only move causing ill omens by gliding down out of the mountains
itself with this free stunt point and these free points do not
on inauspicious days or leaving half-eaten entrails scat-
accumulate from turn to turn. It may move itself or its foes
tered about the area. Successfully besting such a beast
with stunt points generated by the Dragon Die as usual.
might earn the favor of locals and the ire of more distant
Rake: A wyvern can perform a special rake stunt for 2 folk who believe rare wyverns should be reveredor
SP following a successful bite attack. The creature makes slain by nobler folk. Honor, symbolism, and actual lives
an additional claw attack against any adjacent target. may get tangled into a difficult choice: Do you seek
Doubles on the rake attack do not generate stunt points.
formal hunting rights and allies while peoples lives
Spit Venom: As a major action, a wyvern can spit its are in danger or do you risk your own lives and hunt
venom in a spray at up to two targets within 10 yards. the beast before it can kill again, regardless of the social
Potential targets must succeed at either a TN 15 Dexter- consequences?
ity (Acrobatics) or a TN 15 Constitution (Stamina)
test or suffer the venoms dizzying Dexterity penalty for Locating a wyvern can require various tests of Cunning
the rest of the encounter. (Effects are not cumulative.) (Natural Lore) and Perception (Tracking). It can also
Tail Lash: With a tail lash attack, a wyvern can perform
involve more wits than numbers, using local fauna to
the knock prone stunt for 1 SP each against any number of lure out a hungry wyvern, Communication to coordi-
adjacent targets it can afford to pay for with stunt points. nate with would-be rivals, and so on. Or perhaps the
Targets can also be pushed 2 yards away as per the skir- wyvern is hunting ill-equipped characters and the chal-
mish stunt, if the stunt-point budget permits. lenge is to use Dexterity (Stealth) and Constitution
(Running) to get clear of its territory before it can strike
Tough Hide: A wyverns pebbly hide gives it an Armor
Rating of 5.
again
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The Wyvern
Wyvern Venom
Poison Damage Additional Effects Cost
Wyvern venom 1d6 4 Dexterity, withering demise 225 sp/1 gp
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The Wyvern
Catch and battle thieves who have stolen the
only pre-mixed antidote in an effort to keep the
Credits
poisoned charge from surviving his wounds. Writing and devlopment: Will Hindmarch
Based on material by the Dragon Age team
Scaling The Numbers Editing: Evan Sass
Wyverns, of course, come in a variety of sizes and Graphic Design: Hal Mangold
demeanors. The numbers presented here represent a
Interior Art: Caspar Konefal and Francis Lacuna
full-grown but otherwise typical example of the species.
Younger wyverns might have lower Strength or a less Publisher, Dragon Age RPG Design: Chris Pramas
durable hide. Unusually tough or nasty wyverns might Green Ronin Staff: Bill Bodden, Joe Carriker,
be even stronger or faster. Will Hindmarch, Steve Kenson, Jon Leitheusser,
Nicole Lindroos, Hal Mangold, Chris Pramas,
Leopold, from Mark of the Assassin, is a rare spec- Evan Sass, and Marc Schmalz
imen, for example. You might model him with +1 Special Thanks to Matthew Goldman, Mike Laidlaw
Constitution, +1 Dexterity (and Speed), and another
The Wyvern is copyright 2012 Green Ronin Publishing,
10 or more points of Health. A lot of Leopolds unique
LLC. All rights reserved. Reference to other copyrighted
character comes from how he is treated by Duke Prosper material in no way constitutes a challenge to the
and how he is portrayed in battle; those are roleplaying respective copyright holders of that material.
challenges for you as the GM. Perhaps your players
2012 Electronic Arts Inc. EA and EA logo are
characters might even face Leopold himself? trademarks of Electronic Arts Inc. BioWare, BioWare
logo, and Dragon Age are trademarks of EA
International (Studio and Publishing) Ltd. All other
trademarks are the property of their respective owners.
Green Ronin, Adventure Game Engine, and their
associated logos are trademarks of Green Ronin
Publishing.
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The Wyvern