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Creatures of Thedas:

The Wyvern
Creatures of Thedas: The Wyvern
The wyvern (wih-vern) is a member of the dragon Despite all that, the most dangerous aspect of a wyvern
family and especially important to Orlesian culture. is its venom. When provoked, wyverns spit poison out

Appearance &
to a range of several yards. Left untreated, this poison
is fatal.

Behavior The Wyvern in


An adult wyvern is nearly the size of a dragon, but where
a dragon is saurian and lithe, a wyvern has thicker muscu- Human Culture
lature and a more sinewy bulk. A wyverns head is stout Wyvern defensiveness is legendary. Orlesian hunters
and squarish with a split-mandible mouth and protruding tell tales and sing songs of female wyverns killing even
fins. These are colorful creatures, garish and fierce. high dragons that wandered too close to their nests. As
Although historically categorized as smaller cousins ferocious, territorial creatures, they are often compared
of drakes and dragons, wyverns differ distinctly from to knights or depicted as wild warriors. From Orlais
other dragon-kind in both physical form and demeanor. to Gwaren, wyvern symbols and devices mark the
Wyverns lead solitary existences, stubbornly defending heraldry of knightly lords and ladies both low and lofty.
their territory against trespass by other creatures, Bandits and brigands who draw on wyvern imagery
including other wyverns. Bullish wyverns even defend for their strength do so to elevate their own station or
their turf against dragons that might well be able to best to mock landed lords. Some realms even consider the
them in battle. Wyvern territories sometimes overlap image of a wyvern to be so cherished and fearsome as
with each other, as multiple wyverns may be drawn to make it a crime to bear a wyvern banner or standard
to the same feeding grounds or water source, but not without proper authority.
for long. Showy, noisy displays of dominance and foul-
smelling wyvern spoor serve to settle most contests
between their kind, driving each wyvern to ferociously
The Wyvern Chase
defend whatever ground it can claim. The wyvern is so prized and celebrated by some, in
fact, that it has been hunted nearly to extinction. Wild
The wyverns natural habitat lies within only a few
wyverns are feared and honored creatures, full of
mountain ranges of Thedasrocky lands, in some
portentous meaning. To slay one is a kind of trial by
places barren, in others verdant, where the wyvern
combat. In parts of Thedas it is considered shamefully
can dwell as an apex predator. Wyverns typically do
presumptuous (or even illegal) to hunt a wyvern and
not discern between intelligent and unintelligent prey.
fail but dashing and praiseworthy to succeed at it. To
They are as likely to eat ranging cattle, feral wolves,
think ones self worthy of the wyvern hunt shows a bit
family pets, and civilized folk, if given the need and
of smirking arrogance. To succeed in the hunt shows
the opportunity. Often, wyverns inflict their venom on
that one is worthy.
prey and then leave them to wander and die, perhaps
as some base animal sense of sport or perhaps out of The rich gentry and nobility of Orlais are particularly
simple ease. fond of the wyvern chase, a festive and competitive hunt
for the rare creature. It is a drawn-out affair involving
Wyvern wings are hardy but imprecise things. A
feasting and pomp and sharp rivalries (some friendly
wyvern does not truly fly, but glide. With a suitable
and some not). Many participate in the chase with little
perch and favorable winds, a wyvern can glide over
hope of actually findingmuch less bestingthe beast.
many miles, stalking prey and surveying its territory.
Separating legend from lore is one part of the chal-
With their strong claws they can grip and climb even
lenge; keeping ones wits when near wyvern territory
vertical stone to achieve good perches and altitude. A
is another part.
wyvern can also leap many times its own body length,
not unlike a dragon. They are quick, powerful skir- Often it is servants and hunting dogs that undertake
mishers, seldom staying put during a contest of might. the true work and notorious risk of the chase, as they

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The Wyvern
attempt to flush out or track the famed creature. They They climbed until they came to a hanging valley with
strike out into the countryside to rile or pursue the a small lakestill and clear, perfectly reflecting the
powerful, poisonous beast while their noble masters skyand there Beloved Andraste said they would rest.
lead from the rear, sipping wine and accepting the She sat down on the lakeshore and said to her dear
praise of a successful kill. companions, Wait with me, my friends. And whatever
While it is rare for people or hounds to be killed during happens, have no fear. Then she began to sing.
a wyvern chasewounded hunters are often left to die As she sang, the mountains bent to listen. Stars came
by the wyvern but not by fellow hunterscasualties of down from the heavens to be near her. Birds and beasts
the hunt are not so shocking as to break the tradition. of every variety came forth and knelt at Andrastes feet.
Brewing draughts of antidote to the wyverns venom is Justinia and Maferath witnessed this and were afraid.
part of the festive tradition, too. Then from the sheer cliffs a great wyvern appeared,
baring its fangs and drowning out the Prophets song
Venom and Its Uses with its roars. The beast descended from the cliffs like a
Its venom makes the wyvern widely sought by potion- thunderbolt from the sky. Maferath drew his sword and
makers, alchemists, and crafters of potent liquor called struck at the wyvern, slicing off part of its hood.
aquae lucidius. A miniscule quantity of wyvern venom But the Prophet put her hand on Maferaths sword arm
remaining in the aquae after distillation results in a and stopped him. And the wyvern came to Andrastes
unique hallucinatory effect. Just how effective wyvern feet and knelt, and when it rose, it left blood on the
venom is at enhancing potions and alchemical recipes is ground, dripping from the wound Maferath had given
either a closely guarded secret or a continuing mystery; it. And Maferath was ashamed that he had given in
opinions differ. to fear despite Andrastes words. He drew his hand
along the blade of his sword, spilling his own blood
Folklore and adding it to the wyverns. At this, the beast nodded
once in acknowledgement and then vanished as swiftly
Wyverns, proud and fearsome as they are, have made as it had appeared.
their way into folklore and legend throughout Thedas.
Perhaps no wyvern tale is so well known as this one,
however, concerning the beasts and the beloved
Andraste.

Andraste and the Wyvern


The armies of Andraste and Maferath gathered in the
West. And the Prophet went alone into the mountains
to sing to the Maker. She would take no one but Justinia
and Maferath with her.

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The Wyvern
Wyvern Dragon-Kin The Wyvern
1
Abilities (Focuses)
Communication
In Play
Wyverns are dangerous foes. Though characters
7 Constitution (Stamina) of various levels might be able to locate and bring
2 Cunning down a wyvern with luck and planning, only char-
5 Dexterity (Bite, Initiative) acters reliably capable of withstanding the effects
of wyvern venom (or of crafting the antidote) are
0 Magic
likely to bask in their success. Wyverns make poor
4 Perception (Smelling) on-the-fly encounters, thereforetheyre well suited
7 Strength (Claw, Jumping) to larger adventures that involve their lore, their
3 Willpower (Courage) venom, and the antidote.
Combat Ratings Try staging a wyvern counter as the climax to an adven-
Speed Health Defense Armor Rating ture that involves locating one. Or, alternately, have a
wyvern glide into a scene as a surprise introduction
18 95 14 5
to the peril of a local wyvern territory struggle. Just
Attacks remember that characters may be in serious danger
Weapon Attack Roll Damage from a wyverns venom if they are unprepared. These
Bite +7 2d6+7 are lethal creatures.
Claws +9 2d6+7 Participating in a wyvern hunt might be the best way
Tail Lash +7 1d6+7 to earn favor with an Orlesian noble, as in the Mark
of the Assassin content for Dragon Age II. Just partici-
Powers pating with bold and capable skill earns characters a
Favored Stunts: Skirmish (1+ SP), Tail Lash (1+ SP), +1 modifier to Communication tests during the hunts
Rake (2 SP), and Inject Venom (3 SP) celebratory feast or banquet. Actually locating or
Inject Venom: As a 3 SP stunt, a wyvern that succeeds battling a wyvern earns a +2 modifier and slaying one
on a bite attack can inject its venom in a target, starting earns a +3 modifier, all of which last for the whole of the
the clock on a slow death. Afflicted targets suffer a 4 feast or until the characters do something to dishonor
to Dexterity for the rest of the encounter and drop to 0 themselves.
Health after a number of hours equal to 1d6 + Constitu-
A less ceremonial hunt could involve locating and
tion (minimum 1 hour).
slaying a wyvern that has put a local settlement in
Quick Skirmisher: A wyvern automatically generates 1 SP danger by devouring cattle, poisoning townsfolk, or
each turn to put toward the skirmish stunt. It can only move causing ill omens by gliding down out of the mountains
itself with this free stunt point and these free points do not
on inauspicious days or leaving half-eaten entrails scat-
accumulate from turn to turn. It may move itself or its foes
tered about the area. Successfully besting such a beast
with stunt points generated by the Dragon Die as usual.
might earn the favor of locals and the ire of more distant
Rake: A wyvern can perform a special rake stunt for 2 folk who believe rare wyverns should be reveredor
SP following a successful bite attack. The creature makes slain by nobler folk. Honor, symbolism, and actual lives
an additional claw attack against any adjacent target. may get tangled into a difficult choice: Do you seek
Doubles on the rake attack do not generate stunt points.
formal hunting rights and allies while peoples lives
Spit Venom: As a major action, a wyvern can spit its are in danger or do you risk your own lives and hunt
venom in a spray at up to two targets within 10 yards. the beast before it can kill again, regardless of the social
Potential targets must succeed at either a TN 15 Dexter- consequences?
ity (Acrobatics) or a TN 15 Constitution (Stamina)
test or suffer the venoms dizzying Dexterity penalty for Locating a wyvern can require various tests of Cunning
the rest of the encounter. (Effects are not cumulative.) (Natural Lore) and Perception (Tracking). It can also
Tail Lash: With a tail lash attack, a wyvern can perform
involve more wits than numbers, using local fauna to
the knock prone stunt for 1 SP each against any number of lure out a hungry wyvern, Communication to coordi-
adjacent targets it can afford to pay for with stunt points. nate with would-be rivals, and so on. Or perhaps the
Targets can also be pushed 2 yards away as per the skir- wyvern is hunting ill-equipped characters and the chal-
mish stunt, if the stunt-point budget permits. lenge is to use Dexterity (Stealth) and Constitution
(Running) to get clear of its territory before it can strike
Tough Hide: A wyverns pebbly hide gives it an Armor
Rating of 5.
again

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The Wyvern
Wyvern Venom
Poison Damage Additional Effects Cost
Wyvern venom 1d6 4 Dexterity, withering demise 225 sp/1 gp

Wyvern Venom: Make a TN 13 Cunning (Natural Lore) test to


A Master-Rank Poison properly distinguish drakevein from redleaf or
risk using the wrong herb.
Wyvern venom slows prey and kills gradually. Once
afflicted, a target is in mortal danger. After a few Convince a Dalish herbalist or local shop to part
moments, however, venom exposed to air becomes far with the last of their winterberry (as a TN 15
less dangerous. Thus it is essential to harvest wyvern Communication (Persuasion) test, modified by +1
venom quickly and carefully if it is to be stored for for every 75 silver offered).
future use by, say, poisoners. A TN 17 Cunning (Poison
Lore) test, requiring the remains of a freshly slain
wyvern, harvests 1d6 doses of viable venom, leaving Aquae Lucidius Results
none behind for a second attempt. When using the Making a batch of aquae lucidius requires 1 dose
Poison-Making Mishap rule (on p. 51 of the Set 2 of wyvern venom per 10 servings, plus additional
Players Guide), wyvern venom adds only a +1 to the brewing supplies such as water, sugars, herbs,
mishap result with a maximum result of 6it never and yeast (costing about 10 silvers for a 10-serving
slays outright. batch). Crafting any sized batch of aquae lucidius
Characters hit by a wyverns sprayed venom suffer a requires an advanced TN 15 Cunning (Brewing)
4 Dexterity penalty. Characters afflicted with wyvern test; each roll represents about an hours work.
venom from a bite suffer from a withering demise, Those who drink a serving of the stuff must make
dropping to 0 Health after a number of hours equal to a TN 13 Constitution (Drinking) test, the result
1d6 + Constitution (minimum one hour) unless they of which determines the drinkers general reac-
receive a dose of antidote before their time runs out. tion to the brew. Increase the TN by 1 for each
During this time, victims are subject to fever, visions, additional serving consumed after the first. Any
and the Dexterity penalty. character who fails the test passes out after 1d6
The antidote to wyvern venom is a potion (crafted minutes of dizzying, ugly hallucinations that
with a TN 15 Cunning (Poison Lore) test) made from leave him rattled and uneasy (1 to Cunning
a mixture of three particular herbs: Andrastes mantle, and Perception) for 1d6 hours. Characters who
drakevein, and winterberry. succeed react to the drink based on their Dragon
Die result, compared to the table below. (No
actual magic effects take place but drinkers may
Antidote Hunt be difficult to convince of that.)
Characters who arent yet ready to hunt a rampaging
wyvern or two may find themselves roped into a hunt
for the ingredients for a wyvern-venom antidote.
Aquae Licidius Effects
Completing such a mission might make a vital ally out Dragon Die Effect
of a poisoned, higher-level NPC (and enemies out of 1 I can see through time!
the people trying to deny the antidote to that NPC). The 2 Youre all just made up of firelight
slowly dying NPC provides a great ticking deadline and shadows, you know, flavored like
for such a quest. Can the heroes discover the antidote blue and yellow. If I douse you, you
ingredients and brew the potion in the hours before the might go out. Wouldnt want that.
NPC dies? 3 I had a brief vision of my great-
Andrastes mantle, drakevein, and winterberry are not grandmother, though she was eating
turnips with a modest dragon and
particularly rare, in general, but may be out of season
Andraste was there putting salt on
or found mostly in distant lands if you want to increase everything.
the difficulty of such a quest. Here are a few sample
4 It was as though my soul took wing
actions that might have to be undertaken to achieve all
and floated about my head.
three herbs:
5 I feel strange but also good!
Make a 30-minute-long TN 13 Perception (Seeing
6 That stuff works well enough.
or Smelling) test to locate one of the herbs in the Nother round, anyone?
wild.

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The Wyvern
Catch and battle thieves who have stolen the
only pre-mixed antidote in an effort to keep the
Credits
poisoned charge from surviving his wounds. Writing and devlopment: Will Hindmarch
Based on material by the Dragon Age team
Scaling The Numbers Editing: Evan Sass
Wyverns, of course, come in a variety of sizes and Graphic Design: Hal Mangold
demeanors. The numbers presented here represent a
Interior Art: Caspar Konefal and Francis Lacuna
full-grown but otherwise typical example of the species.
Younger wyverns might have lower Strength or a less Publisher, Dragon Age RPG Design: Chris Pramas
durable hide. Unusually tough or nasty wyverns might Green Ronin Staff: Bill Bodden, Joe Carriker,
be even stronger or faster. Will Hindmarch, Steve Kenson, Jon Leitheusser,
Nicole Lindroos, Hal Mangold, Chris Pramas,
Leopold, from Mark of the Assassin, is a rare spec- Evan Sass, and Marc Schmalz
imen, for example. You might model him with +1 Special Thanks to Matthew Goldman, Mike Laidlaw
Constitution, +1 Dexterity (and Speed), and another
The Wyvern is copyright 2012 Green Ronin Publishing,
10 or more points of Health. A lot of Leopolds unique
LLC. All rights reserved. Reference to other copyrighted
character comes from how he is treated by Duke Prosper material in no way constitutes a challenge to the
and how he is portrayed in battle; those are roleplaying respective copyright holders of that material.
challenges for you as the GM. Perhaps your players
2012 Electronic Arts Inc. EA and EA logo are
characters might even face Leopold himself? trademarks of Electronic Arts Inc. BioWare, BioWare
logo, and Dragon Age are trademarks of EA
International (Studio and Publishing) Ltd. All other
trademarks are the property of their respective owners.
Green Ronin, Adventure Game Engine, and their
associated logos are trademarks of Green Ronin
Publishing.

Green Ronin Publishing


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Email: custserv@greenronin.com Web Site: greenronin.com

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The Wyvern

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