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The Quintessential Psion v. 3.

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CHARACTER ________________________________________________ PLAYER ___________________________________
CLASS ______________________________________________________ LEVEL ___________________________________
CHARACTER CONCEPT _______________________________________ PSIONIC DISCIPLINE __________________________________________
SUBRACE ___________________________________________________ ALIGNMENT ______________________________
PATRON DEITY / RELIGION ______________________________________________________________________________
PLACE OF ORIGIN____________________________________________ FIGHTING STYLE___________________________

ABILITY SCORES HIT POINTS ARMOUR


TEMP TEMP ARMOUR ARMOUR SHIELD DEX WIS SIZE NATURAL MISC
SCORE MODIFIER SCORE MODIFIER
= 10 +
STRENGTH

ARMOUR
WORN
DEXTERITY NL CLASS
DMG
CONSTITUTION
CROSS KEY MODIFIERS
INTELLIGENCE HIT MAX RANKS = LVL +3 (/2) CLASS ABILITY TOTAL ABILITY RANKS MISC
DIE
APPRAISE Y / N INT
WISDOM
POWER AUTOHYPNOSIS Y / N WIS
CHARISMA POINTS BALANCE " Y / N DEX *
DAMAGE BLUFF" Y / N CHA
REDUCTION CLIMB " Y / N STR *
TOTAL BASE ABILITY MAGIC MISC TEMP MODIFIERS CONCENTRATION " Y / N CON
THROWS

FORTITUDE (CON) CRAFT " ( ) Y / N INT


SAVING

CRAFT " ( ) Y / N INT


REFLEX (DEX) CRAFT " ( ) Y / N INT
CRAFT " ( ) Y / N INT
WILL (WIS)
DECIPHER SCRIPT Y / N INT
------------- MODIFIERS ----------- DIPLOMACY" Y / N CHA
TOTAL BASE ABILITY SIZE MISC TEMP
DISABLE DEVICE Y / N INT
BONUSES
COMBAT

INITIATIVE (DEX) DISGUISE " Y / N CHA


ESCAPE ARTIST " Y / N DEX *
MELEE (STR)
FORGERY " Y / N INT

RANGED (DEX) GATHER INFORMATION " Y / N CHA


HANDLE ANIMAL Y / N CHA
HEAL " Y / N WIS
K
EC

HIDE "
LL

Y / N DEX *
S
CK

Y CH

PE

WEAPON AND ARMOUR PROFICIENCIES


CE
TO V ED

AT S
TA

CE
RE S
S X
FO EN

INTIMIDATE
LT R

Y / N CHA
N

U E
U E
OT

CH S

NA OU
A

N
IL N
N D
U ER
AT H

SI L
A
CH

A
FL C W

RE L
P E RM
BO AX

ST
FA RC

JUMP "
E

Y / N STR
S

SP
C

A
IS

A
A

KNOWLEDGE ( ) Y / N INT
KNOWLEDGE ( )Y / N INT
KNOWLEDGE ( ) Y / N INT
KNOWLEDGE ( ) Y / N INT
WEAPONS KNOWLEDGE ( ) Y / N INT
KNOWLEDGE ( ) Y / N INT
WEAPON ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS
LISTEN " Y / N WIS
MOVE SILENTLY Y / N DEX*
NOTES OPEN LOCK Y / N DEX
PERFORM ( ) Y / N CHA
WEAPON ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS
PROFESSION ( ) Y / N WIS
PSICRAFT Y / N INT
NOTES RIDE Y / N DEX
SEARCH " Y / N INT
WEAPON ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS
SENSE MOTIVE " Y / N WIS
SLEIGHT OF HAND Y / N DEX
NOTES SPELLCRAFT Y / N INT
WEAPON ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS SPOT Y / N WIS
SURVIVAL " Y / N WIS
SWIM " Y / N STR #
NOTES
TUMBLE Y / N DEX*
WEAPON ATK BONUS DAMAGE CRITICAL RANGE TYPE SIZE HARD HPS USE MAGIC DEVIC Y / N CHA
USE PSIONIC DEVICE " Y / N CHA

NOTES USE ROPE " Y / N DEX


Y / N

" CAN BE USED WITH 0 RANKS, * DOUBLE NORMAL ARMOUR CHECK PENALTY APPLIES, # -1 PER 5 LBS OF EQUIPMENT

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EQUIPMENT FEATS

ITEM LOCATION WT ITEM LOCATION WT NAME EFFECT

CLASS/RACIAL ABILITIES
ABILITY EFFECT

CURRENT LOAD TOTAL WEIGHT CARRIED

MOVEMENT / LIFTING MONEY & GEMS


Movement Rate Movement Rate
CP -
Walk (= Base) Hour Walk

Hustle Hour Hustle SP -

Run (x 3) Day Walk


GP -
Run (x4) Special

Load Weight Carried Max Dex Chk Pen Run PP -


Light - - -
GEMS -
Medium +3 -3 x4

Heavy +1 -6 x3

EXPERIENCE
TOTAL EXPERIENCE
LIFT OVER HEAD LIFT OFF GROUND PUSH OR DRAG
= MAX LOAD = 2 X MAX LOAD = 5 X MAX LOAD

LANGUAGES

XPS NEEDED FOR NEXT LEVEL

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POWER
HEAL RATE PER DAY
POINTS
PER DAY

Psionic Attack Modes Known Psionic Defence Modes FRAGMENTS AND ECHOES
Ego Whip (Dex) Empty Mind
Id Insinuation (Str) Intellect Fortress
Mind Blast (Cha) Mental Barrier
Mind Thrust (Int) Thought Shield
Psychic Crush (Wis) Tower of Iron Will

PSIONIC POWERS
Power DC Effect Power DC Effect

MAGIC ITEMS

HENCHMEN AND MERCENARIES


NAME RACE NUMBER HD / LVL HP INIT SPD AC BAB STR DEX CON INT WIS CHA

NOTES
NAME RACE NUMBER HD / LVL HP INIT SPD AC BAB STR DEX CON INT WIS CHA

NOTES

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PHYSICAL APPEARANCE AGE SEX

HEIGHT SIZE

WEIGHT HAIR

EYES HANDEDNESS

QUOTE / FAVOURITE SAYING

PERSONALITY AND CHARACTER

ENEMIES, ALLIES, PAST ACQUAINTANCES

BACKGROUND & FURTHER NOTES

TRAINED ANIMALS

TYPE HD HP INIT SPD AC BAB STR DEX CON INT WIS CHA TRAINING SLOTS TRICKS AND ATTITUDES

THIS PAGE IS DESIGNATED OPEN GAME CONTENT. PERMISSION GRANTED TO PHOTOCOPY FOR PERSONAL USE ONLY. A COPY MAY BE DOWNLOADED FROM OUR WEBSITE

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