Professional Documents
Culture Documents
ED-327
Week 7
TheGlobalClassroom
1.Assomeoneseekingacareerineducation,youmaywanttoexaminesomeofthecauses
ofthedebateregardingglobalcitizenship
and/orglobalization.https://www.ted.com/talks/hugh_evans_what_does_it_mean_to_be_
a_citizen_of_the_world
1.) Whatdoesitmeantobeaglobalcitizen?
TEDstatesthataglobalcitizenissomeonewhoselfidentifies,notasamemberofa
state,tribe,ornation,butasamemberofthehumanraceandispreparedtoactonthat
belief.Ialsofoundonlinethatitisdescribedassomeonewhoidentifieswithbeingpart
ofanemergingworldcommunityandwhoseactionscontributetobuildingthis
communitysvaluesandpractices.Relatingthisdefinitiontowhatwassaid,itisthesame
definitionbutthatcommunityisthehumanrace.
2.) Whyaresomepeoplesuspiciousofglobalcitizenshipand/orglobalization?
Ithinksomepeoplearesuspiciousbecauseitisoutoftheircomfortzoneandwhatthey
areusedto.Thesepeopleareusuallyusedtonuclearcitizenship,whichisthesmalltown,
smallcommunityinsteadofhoweverythingaffectstheentireglobe.
3.) Howmightthisdebatefinditswayintotheclassroom?
Ithinkthiscouldfinditswaytotheclassroombybeingdiscussedhoweverythingcan
impacttheglobalcommunity,notjustthenuclearcommunity.Itismoreofahighschool
topic;notsomuchforkindergarteners.Itcouldbeintroducedtothemthoughby
explainingtheaffectsthingshaveontheworldandnotjustthecommunitytheylivein.
2.Studentsmustlearntomanageavastamountofinformation.Theauthormentionsthe
acronymMIVA.WhatdoesMIVArepresent?Giveanexample.
MIVAistheskillsofmanaging,interpreting,validating,andactingoninformation.
Additionally,itisthewillingnesstothinkoutsideoftheboxtocomeupwithnewsolutions.You
cannotexpectyourstudentstobeconsciousandinventiveifasateacheryoudonotshowthese
qualities,aswell.Asstatedinthebook,itisvitaltohelpstudentsdevelopwaysofthinkingand
knowingtheworldbyhelpingthemrefinetheirabilitiestocollaborate,whichistheir
metacognitiveskills.
3.Howcangamingbeusedtopotentiallychangeeducation?WhatwasYOURfavorite
videogame?Whathaveyoulearnedfromit?
MytwofavoritegamesasachildwereOregonTailandSuperMunchers.Ilearnedquite
abitfrombothgamesalthoughtheywerenotnecessarilyvideogames,butinteractivegameson
thecomputerweplayedintheclassroom.Iwasneverafanofvideogames,unlikemybrother
andhisfriends.Ididsomeresearchonlineaboutthepositiveimpactthatvideogamescanplayin
achildslife.Videogamesimprovecriticalthinkingskillsandreadingcomprehension.Sincethe
gameisintriguingtothemandtheyareinterestedinthegameitself,thematerialbecomes
relevanttothemandengagesthemintothegame,whichsupportslongtermretention.Theyalso
havepositiveeffectsonplayersofallages,especiallythosewithmentaloremotionalproblems,
wherethegameisquitetherapeutictothem.Thegameshelpthemescapefromtherealworld
andgivetheirmindsarest,whichiscriticalforemotionalandmentalwellbeing.Videogames
arealsogreatforindividualizedlearningbecausethegamescanbetailoredbasedonthe
studentsperformanceandpreferences.Thegameshouldbesomethingthechildisinterestedin,
resultinginthechildbeingengaged.Ialsoresearchedandfoundthatvideogameshelpgauge
childrenscognitivedevelopmentandfacilitateindividualizedlearning.
4.Youareenrolledinanonlineprogram.Whatfactorshelpanonlinegroupfunctionasa
realcommunity?Inwhatwaysisanonlinecommunitysimilartoaclassroomcommunity?
Howisitdifferent?
Factorsthathelpanonlinegroupfunctionasarealcommunityaretheeaseofabilityto
shareideas(whetherornotyoucanworktogethereasilyfacetoface).Itiseasiertogetalong
withsomeoneonlinethanitcanbewhenyouhavetoworktogetherinperson.Theonline
communitycanbeamorediversegroupsincetheycanbefromanywherearoundtheworld.This
canopenupnewideasthatcanbediscussedintheonlineprogram.
Therearequiteafewdifferencesbetweenonlinecommunitiesandclassroom
communities.Theonlinecommunityismoreflexiblethanthatofaclassroomsetting.The
disciplinebetweenthetwoisvast.Foronlineclasses,onemustbeselfmotivated,whileinthe
traditionalclassroom,onecangainthemotivationthroughdisciplinetheyreceiveinthe
classroom.Learningthroughonlinevideocanhelpthestudentfocusmoreonindependent
learningwithoutthesamedistractionsastraditional.Inthetraditionalclassroom,thereismore
facetofaceinteraction,butnodirectinstructionthatyoureceiveasanonlinestudent.
5.Choosethreeonlineresourcesattheendofthechapterandexplorethesites.Writea
briefsummaryofwhatyouhavefound(includethewebaddress),andgivesomeexamples
ofhowyouwouldusethatinformationinyourownclassroom.
www.cengagebrain.com
CengagelearningisaleadingeducationandtechnologycompanyforK12.Theyprovide
servicesanddigitalsolutionsthataccelerateengagementandtransformthelearningexperience.
Cengagebrainnotonlyprovidesbooksandtextbooks,butadditionallyquizzes,flashcards,
glossaries,andmore.Icouldusethisinformationinmyclassroomforcontinuingmyeducation
asateacherandlearningmoreaboutspecificandspecialtopics.
www.ed.gov/technology
TheOfficeofEducationalTechnologywebsiteprovidesteacherswithleadershipfor
transformingeducationthroughthepoweroftechnology.Itprovidesinformationabout
connectivity,equity,highereducation,openeducation,professionallearning,andresearchand
innovation.Italsoprovidestechresourcesforstudents/families,teachers,districtandstate
leaders,andfordevelopers.Iwouldusethiswebsiteforitsresources.Itevenprovideslinksfor
gamesforlearning.Thatwasmyfavoriteresourceprovidedbythewebsite.
www.education.skype.com
Thiswebsiteprovideseveryonewithanabundanceofresources.Itexplainsaboutusing
skypeintheclassroom,providesskypelessons,collaborations,virtualfieldtrips,mysteryskype,
andfindguestspeakers.Iwasreallyimpressedwiththisresourceandwillbeusingthisinthe
classroominthefuture.Ireallyenjoyedthevirtualfieldtripwherethechildrengettogoonan
adventurewithoutevenleavingtheclassroom.Thiswillengagethestudentsandtheywillhave
funwhilelearning,whichisextremelyimportant.