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//-------------------------- 4/14/2017 -- 15:35:22 -----

Processor Init:
AMD Phenom, ~2.80 Ghz
FPU detected
MMX detected
3DNow detected
SSE detected
SSE2 detected
MP detected [6 cores, 6 logical, 1 physical]
Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions
Initializing platform...
Input Init:
Done
DebugDrawer Enabled!
GFX Init:
Null device found
Direct 3D (version 11.x) device found
Direct 3D (version 9.x) device found
Direct 3D (version 9.x) device found
OpenGL device found
GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 22
GFXStringEnumTranslate: Unassigned value in GFXStringTextureFormat: 23
Console trace disabled.
C:/Users/John/Documents
--------- Parsing Arguments ---------
Attempting to create GFX device: NVIDIA GeForce GTX 260 (D3D9) [\\.\DISPLAY2]
Device created, setting adapter and enumerating modes
Cur. D3DDevice ref count=1
Pix version detected: 3.000000
Vert version detected: 3.000000
Maximum number of simultaneous samplers: 16
Number of simultaneous render targets: 4
Hardware occlusion query detected: Yes
Using Direct3D9Ex: No
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
o Chipset : 'NVIDIA'
o Card : 'NVIDIA GeForce GTX 260'
o Version : ''
o VRAM : 863 MB
- Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'independentMrtBitDepth' to 1.
- Loading card profiles...
- Loaded card profile core/gfxprofile/D3D9.cs
- Loaded card profile core/gfxprofile/D3D9.NVIDIA.cs
<input> (0): Unable to find function GFXCardProfiler::getVersion
- No card profile core/gfxprofile/D3D9.NVIDIA.NVIDIAGeForceGTX260.cs exist
s
- No card profile core/gfxprofile/D3D9.NVIDIA.NVIDIAGeForceGTX260..cs exis
ts
--------------
Attempting to set resolution to "1024 768 false 32 60 4"
Accepted Mode:
--Resolution : 1024 768
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--AA TypeXLevel : 4
--------------
GFXPCD3D9Device::reset - depthstencil 8e1b940 has 2 ref's
--- Resetting D3D Device ---
GFXPCD3D9Device::reset - depthstencil 8e1c5c0 has 2 ref's
--- Resetting D3D Device ---
sfxStartup...
SFXSystem::createDevice - created OpenAL device 'OpenAL Soft'
Provider: OpenAL
Device: OpenAL Soft
Hardware: No
Max Buffers: 16
UDP initialized on ipv4 IP:0.0.0.0:59002
--------------------------------------------------------------------------------
Module Manager: Started scanning 'D:/Torque3D/dev/My Projects/T3D_Demos/game/dat
a'...
Module Manager: Registering: 'D:/Torque3D/dev/My Projects/T3D_Demos/game/data/cl
ientServer/ClientServer.module' [ ID='ClientServer', VersionId='1', BuildId='0',
Description='Default module for the game.' ].
Module Manager: Registering: 'D:/Torque3D/dev/My Projects/T3D_Demos/game/data/FP
SGameplay/FPSGameplay.module' [ ID='FPSGameplay', VersionId='1', BuildId='0', De
scription='Starter module for FPS gameplay.' ].
Module Manager: Registering: 'D:/Torque3D/dev/My Projects/T3D_Demos/game/data/ui
/UI.module' [ ID='UI', VersionId='1', BuildId='0', Description='Module that impl
ements the menus for the game.' ].
Module Manager: Finished scanning 'D:/Torque3D/dev/My Projects/T3D_Demos/game/da
ta'.
--------------------------------------------------------------------------------
Module Manager: Loading group 'Game':
Module Manager: Group 'Game' and its dependencies is comprised of the following
'3' module(s):
> module Id 'ClientServer' at version Id '1':
> module Id 'UI' at version Id '1':
> module Id 'FPSGameplay' at version Id '1':
--------------------------------------------------------------------------------
Module Manager: Loading group 'Game' : module Id 'ClientServer' at version Id '1
' in group 'Game' using the script file 'D:/Torque3D/dev/My Projects/T3D_Demos/g
ame/data/clientServer/ClientServer.cs'.
--------- Initializing Directory: scripts ---------
--------- Initializing T3D_Demos: Server Scripts ---------
C:/Users/John/Documents
--------- Initializing T3D_Demos: Client Scripts ---------
C:/Users/John/Documents
--------------------------------------------------------------------------------
Module Manager: Loading group 'Game' : module Id 'UI' at version Id '1' in group
'Game' using the script file 'D:/Torque3D/dev/My Projects/T3D_Demos/game/data/u
i/UI.cs'.
--------------
Attempting to set resolution to "1024 768 false 32 60 4"
Accepted Mode:
--Resolution : 1024 768
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--AA TypeXLevel : 4
--------------
GFXPCD3D9Device::reset - depthstencil 8e1b940 has 2 ref's
--- Resetting D3D Device ---
GFXPCD3D9Device::reset - depthstencil 8e1b800 has 2 ref's
--- Resetting D3D Device ---
--------------------------------------------------------------------------------
Module Manager: Loading group 'Game' : module Id 'FPSGameplay' at version Id '1'
in group 'Game' using the script file 'D:/Torque3D/dev/My Projects/T3D_Demos/ga
me/data/FPSGameplay/FPSGameplay.cs'.
C:/Users/John/Documents
--------------------------------------------------------------------------------
Module Manager: Finish loading '3' module(s) for group 'Game'.
--------------------------------------------------------------------------------
Initializing Lighting Systems
C:/Users/John/Documents
--------------
Attempting to set resolution to "1024 768 false 32 60 4"
Accepted Mode:
--Resolution : 1024 768
--Full Screen : No
--Bits Per Pixel : 32
--Refresh Rate : 60
--AA TypeXLevel : 4
--------------
GFXPCD3D9Device::reset - depthstencil 8e1b800 has 2 ref's
--- Resetting D3D Device ---
GFXPCD3D9Device::reset - depthstencil 92c7b60 has 2 ref's
--- Resetting D3D Device ---
Engine initialized...
Window focus status changed: focus: 1
AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
C:/Users/John/Documents
Exporting server prefs...
data/FPSGameplay/scripts/datablocks/physics.cs (23): preload failed for PhysicsC
ube: PhysicsShapeData::preload - No physics plugin is active!.
data/FPSGameplay/scripts/datablocks/physics.cs (0): preload failed for PhysicsBo
ulder: PhysicsShapeData::preload - No physics plugin is active!.
ParticleEmitterData(TurretFireSmokeEmitter) unable to find particle datablock: G
unFireSmoke
ParticleEmitterData(TurretFireSmokeEmitter) unable to find any particle databloc
ks
data/FPSGameplay/scripts/datablocks/vehicles/cheetahCar.cs (132): Register objec
t failed for object TurretFireSmokeEmitter of class ParticleEmitterData.
TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be re
assigned to the node's parent ('null')
TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these
will be reassigned to the node's parent ('null')
TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be r
eassigned to the node's parent ('null')
TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be re
assigned to the node's parent ('null')
TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will b
e reassigned to the node's parent ('null')
TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be re
assigned to the node's parent ('null')
Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_fire]
SFXProfile(WeaponTemplateFireSound)::onAdd: The preload failed!
Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_reload]
SFXProfile(WeaponTemplateReloadSound)::onAdd: The preload failed!
Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_switchin]
SFXProfile(WeaponTemplateSwitchinSound)::onAdd: The preload failed!
Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_idle]
SFXProfile(WeaponTemplateIdleSound)::onAdd: The preload failed!
Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_grenadelaunch]
SFXProfile(WeaponTemplateGrenadeSound)::onAdd: The preload failed!
Failed to create resource: [data/FPSGameplay/sound/weapons/wpn_mine_switchin]
SFXProfile(WeaponTemplateMineSwitchinSound)::onAdd: The preload failed!
*** LOADING MISSION: data/FPSGameplay/levels/Empty Terrain.mis
*** Stage 1 load
*** Stage 2 load
*** Mission loaded
Connect request from: IP:0.0.0.0
Connection established 17821
CADD: 17822 local
*** Sending mission load to client: data/FPSGameplay/levels/Empty Terrain.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadDescripition to index: 3
Mapping string: MsgLoadInfoDone to index: 4
Mapping string: MissionStartPhase1 to index: 5
*** New Mission: data/FPSGameplay/levels/Empty Terrain.mis
*** Phase 1: Download Datablocks & Targets
% - PostFX Manager - Executing core/postFX/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
HDR FORMAT: GFXFormatR16G16B16A16F
% - PostFX Manager - PostFX enabled
Mapping string: MissionStartPhase1Ack to index: 0
[MaterialList::mapMaterials] Unable to find material for texture: base.lmale
Mapping string: MissionStartPhase2 to index: 6
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 7
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: SyncClock to index: 8
Mapping string: RefreshWeaponHud to index: 9
Mapping string: SetAmmoAmountHud to index: 10
Mapping string: ryder.png to index: 11
Mapping string: MsgClientJoin to index: 12
Mapping string: Welcome to the Torque demo app %1. to index: 13
Mapping string: 
Visitor to index: 14
Mapping string: MissionStart to index: 15
*** Initial Control Object
*** Control Object Changed
Mapping string: LightGreen to index: 16
% - Initializing Tools
Missing file: tools/gui/postFxManager.gui!
% - Initializing Tools Base
% - Initializing Base Editor
% - Initializing World Editor
% - Initializing Sketch Tool
- Initializing Datablock Editor
% - Initializing Debugger
% - Initializing Decal Editor
% - Initializing Forest Editor
% - Initializing Gui Editor
% - Initializing Material Editor
% - Initializing Mesh Road Editor
% - Initializing Mission Area Editor
% - Initializing Navigation Editor
SimObject::linkNamespaces -- Namespace linkage already in place NavEditorConsole
Listener
% - Initializing Particle Editor
% - Initializing Physics Tools
No physics plugin exists.
% - Initializing River Editor
- Initializing Road and Path Editor
% - Initializing Shape Editor
Could not create a description for binding: +
Could not create a description for binding: +
Time spent in toggleEditor() : 1.306 s
Mapping string: SetEditorCameraPlayerThird to index: 3
GFXPCD3D9Device::reset - depthstencil 92c7b60 has 3 ref's
--- Resetting D3D Device ---
Time spent in toggleEditor() : 0.292 s
*** ENDING MISSION
C:/Users/John/Documents
Exporting server prefs...
Module Manager: Cannot unload explicit module Id 'Game' as it does not exist.
--------------------------------------------------------------------------------
Module Manager: Unloading group 'Game':
--------------------------------------------------------------------------------
Module Manager: Unload group 'Game' with module Id 'FPSGameplay' at version Id '
1' in group 'Game'.
--------------------------------------------------------------------------------
Module Manager: Unload group 'Game' with module Id 'UI' at version Id '1' in gro
up 'Game'.
--------------------------------------------------------------------------------
Module Manager: Unload group 'Game' with module Id 'ClientServer' at version Id
'1' in group 'Game'.
C:/Users/John/Documents
Exporting server prefs...
Exporting client prefs
C:/Users/John/Documents
Exporting server prefs
--------------------------------------------------------------------------------
Module Manager: Finish unloading '3' module(s) for group 'Game'.
--------------------------------------------------------------------------------
Cur. D3DDevice ref count=9

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