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Zpocalypse
Common Zombie
WS BS S T W I A Ld Sv
3 0 3 4 1 1 1 2 -
Wargear:
Teeth
Special Rules:
Feel No Pain
Fearless
Brrraaaiiinnnz!
Teeth: A zombies teeth are its most dangerous weapon, all close combat attacks made by a zombie
count as being poisoned (4+), in addition any unsaved wounds by a survivor must roll a roll on a D6, on
the roll of a 4, 5, or 6 the controlling player becomes a zombie. The controlling player looses all ranged
weaponry and use the zombie profile above, keeping any skill increases to WS,S,T,W,A.
Brrraaaiiinnnz!: All zombies have the unnatural ability to sense living brain matter, all zombies will move
towards any visible survivor as fast as they can. If none are in sight they will move towards the nearest
non-visible survivor, finding the faster way around or through barricades, walls, rivers, or other terrain,
regardless of any continued bodily injury.
Pouncer Zombie
WS BS S T W I A Ld Sv
3 0 4 3 1 3 2 2 -
Wargear:
Teeth
Special Rules:
Feel No Pain
Furious Charge
Fearless
Fleet
Move Through Cover
Brrraaaiiinnnz!
Teeth: A zombies teeth are its most dangerous weapon, all close combat attacks made by a zombie
count as being poisoned (4+), in addition any unsaved wounds by a survivor must roll a roll on a D6, on
the roll of a 4, 5, or 6 the controlling player becomes a zombie. The controlling player looses all ranged
weaponry and use the zombie profile above, keeping any skill increases to WS,S,T,W,A.
Brrraaaiiinnnz!: All zombies have the unnatural ability to sense living brain matter, all zombies will move
towards any visible survivor as fast as they can. If none are in sight they will move towards the nearest
non-visible survivor, finding the faster way around or through barricades, walls, rivers, or other terrain,
regardless of any continued bodily injury.
Burster Zombie
WS BS S T W I A Ld Sv
2 0 3 4 1 2 1 2 -
Wargear:
Teeth
Matted Flesh
Putrid Fluids
Special Rules:
Feel No Pain
Furious Charge
Fearless
Brrraaaiiinnnz!
Teeth: A zombies teeth are its most dangerous weapon, all close combat attacks made by a zombie
count as being poisoned (4+), in addition any unsaved wounds by a survivor must roll a roll on a D6, on
the roll of a 4, 5, or 6 the controlling player becomes a zombie. The controlling player looses all ranged
weaponry and use the zombie profile above, keeping any skill increases to WS,S,T,W,A.
Brrraaaiiinnnz!: All zombies have the unnatural ability to sense living brain matter, all zombies will move
towards any visible survivor as fast as they can. If none are in sight they will move towards the nearest
non-visible survivor, finding the faster way around or through barricades, walls, rivers, or other terrain,
regardless of any continued bodily injury.
Putrid Fluids: S:X AP: 6. Assault:1 Poisoned. Explosion of Toxins: When the Burster dies, place the blast
template over the point where it died. Any model touched by the template count as being hit by the
Bursters Putrid Fluids attack as a Poison attack (4+).
Boss Zombie
WS BS S T W I A Ld Sv
3 0 5 4 3 2 3 3 5+
Wargear:
Teeth
Toughened Hide
Close Combat Weapon
Special Rules:
Feel No Pain
Fearless
Rage
Move Through Cover
Brrraaaiiinnnz!
Teeth: A zombies teeth are its most dangerous weapon, all close combat attacks made by a zombie
count as being poisoned (4+), in addition any unsaved wounds by a survivor must roll a roll on a D6, on
the roll of a 4, 5, or 6 the controlling player becomes a zombie. The controlling player looses all ranged
weaponry and use the zombie profile above, keeping any skill increases to WS,S,T,W,A.
Brrraaaiiinnnz!: All zombies have the unnatural ability to sense living brain matter, all zombies will move
towards any visible survivor as fast as they can. If none are in sight they will move towards the nearest
non-visible survivor, finding the faster way around or through barricades, walls, rivers, or other terrain,
regardless of any continued bodily injury.
Survivors
Imperial Guard Survivors
Survivor
WS BS S T W I A Ld Sv
3 3 3 3 1 3 1 7 5+
Equipment:
Close Combat Weapon; Autopistol; Flak Armour; and one roll on Survivor Weapons Table.
Upgrades: One stat of each survivor may be upgraded by one point (except Sv). Each survivor must have
a different stat upgraded.
Survivor- Guardian
WS BS S T W I A Ld Sv
3 3 3 3 1 4 1 8 5+
Equipment:
Shuriken Pistol; Close Combat Weapon. Upgrades: One stat of each survivor may be upgraded by one
point (except Sv). Each survivor must have a different stat upgraded and one roll on Survivor Weapons
Table.
Survivor- Boyz
WS BS S T W I A Ld Sv
4 2 3 4 1 2 2 7 6+
Equipment:
Slugga; Choppa. Upgrades: One stat of each survivor may be upgraded by one point (except Sv). Each
survivor must have a different stat upgraded and one roll on Survivor Weapons Table.