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Editors letter

to a massive celebration!
Hello everyone! Remember me? Could I
have picked a better issue to return from
my maternity leave? I cant tell you how
excited I am to be back in the hot seat just
in time to celebrate our 100th issue.
I started at ImagineFX on issue three,
so Ive had quite a few memories to revisit
this month. It was also around issue three
that we realised we were on to something big in terms of discovering a
wonderful community of talented artists we could put a spotlight on.
This edition is not only packed full of our thoughts on what weve
achieved over these past seven years, but is also jam-packed with our
favourite artists dishing out indispensable advice on creating art.
Theres also a countdown of your favourite ImagineFX covers, and the
top 100 list of your greatest artists of all time all voted for by you.
Take a look at the list to see where your personal favourite is placed,
and perhaps to also discover an artist or two who youve not checked
out before, so you can see their approach and maybe feel inspired to
try out a new style for yourself.
Id also like to thank you for picking up this edition and any
edition for that matter. If youve stuck with us for all 100 issues,
I salute you! We wouldnt be anything without you, dear reader. Its
your community, and we always love to hear your views, and help
share your art. I hope were inspiring you to get creating as much as
we did on the first day you set eyes on us.
Right, I need to grab a slice of cake before the team eat it all

Our special cover for


subscribers this issue.
Claire Howlett, Editor
claire@imaginefx.com

Contact us
Email: mail@imaginefx.com Tel: +44 (0) 1225 442244
Art submissions: fxpose@imaginefx.com
Web: www.imaginefx.com
@imaginefx www.facebook.com/imaginefx

Subscription queries
UK, Europe and rest of world US and Canada
Web: www.myfavouritemagazines.co.uk Phone (toll-free): 1-800 428 3003
Email: contact@myfavouritemagazines.co.uk Web: www.imsnews.com/imaginefx

Subscribe! See page 36.


October 2013 3
team pick
Ian Dean
Associate Editor

7 years o
f
ng
ti

fa
elebra

ntasy and
Issue 97
Working on

20
issue 97s
Issue 83 X-Men cover with
Derek Stenning Adi Granov was a
highlight for me, not
A change of direction for issue least because we got
C

83 as we turned to the striking to dip into Marvels


spherical designs of Dereks history and kit our
t

personal space project. Number characters in their


ar

20 on our list proves big Jack Kirby original


helmets are popular! costumes. The cover
sC was topped off by a
reworked logo and
-fi digital i swirly, psychedelic

your
print treatment.

team pick
Beren neale
Digital Editor

favourite 19 Issue 5
Skan Srisuwan
Issue 67
Theres so

covers
One of Asias pioneering digital much to love
artists, Skan brought a rhythm about this cover. First,
to the chaos in his cover art. the mighty Adam
Hughes agreed to
A novel metallic printing
create a new image of
technique was used to bring the his signature,
image to life. leather-suited beauty.
Then we started
playing around with

Seven and a bit years from


Miss C Woman
stealing our FX (a
cover rst!). Her
character breathes life

launch, hundreds of artists, into the cover


exactly what a cover
image is meant to do!

thousands of sketches and WIPs,


all to bring you 100 amazing
covers. So, which one did you
vote your favourite?
18 Issue 67
Adam Hughes
Adam turned in another playful
cover that draws on his love of
Gil Elvgren with his day job as
Catwomans premier artist. We
See the full 100 list on www.imaginefx.com never did find out where the
FX went

Your SaY
Issue 86 Denitely This is gonna Colour
with Will Bobby Chiu. sound really & Light
Murais Actually, just a cheesy but issue by Helen
From colours to pulp style few days ago number 1, because Rusovich
creatures, you reveal pin-up. Im a I pulled out issue 72 with theres way too many good gets my vote. I just
why some of our sucker for his cover and tutorial and covers to pick from, and this love, love, love
lovely covers cheesecake. read it one more time. is where they all started. this cover!
continue to appeal Audie Eagleheart Alena Kubkov Deanna Roberds Jessica Halliday

4 October 2013
7 years o
f
ng

The imagineFX voTe

ti

fa
elebra

ntasy and
C
rt
a
sC
-fi digital i

team pick
DanIel VIncent
Art Editor

Issue 55
Raymonds

17 14 11 8
modern take
Issue 89 Issue 15 on Medusa is Issue 31 Issue 27
Remko Troost Hoang Nguyen breathtaking. Large Adi Granov Kyoung Hwan Kim
textured snakes,
Celebrating the art of Assassins We turned back the clock for an dramatic lighting and A celebration of all things Our first toe-dip into the
Creed, Remko sent us four antique-style cover treatment. raw emotion leap Marvel and spandex, Adis first wonderful world of manga art
sketches of eagles, sunny Hoangs eye-catching portrait from the cover. The cover for us focused on his led with this striking profile
woodland and tree-scaling used subtle details and warm use of metallic ink on successful run as Iron Mans illustration from Kyoung Hwan
assassins. We loved this one. tones to ensure this was a the Gorgon is a lovely artistic guide. A striking, bold Kim, who was an FXPos artist
Did you spot the eagle? striking cover. touch, as is the Clash cover takes flight! in the previous issue.
of the Titans
typography. Mlanie
Delons beautiful
dark wizard
complements the
infamous gure from
Greek mythology.

team pick
clIff hope
Operations Editor

16 Issue 93
Admira Wijaya
Rather than an aggressive
13 Issue 54
Adam Hughes
Adams first cover for
10 Issue 86
Will Murai
Pulp art was a high-wire act.
7 Issue 1
Kyoung-min Cho
When we saw Kyoung-Mins art
image we opted to make our ImagineFX is layered with all Issue 83 Sexual but not sexy, cheesy but we knew it was right for issue
mech a fire-fighting vehicle, the details youd expect from This image not offensive, retro but one, says launch art editor
and Admira jumped at the comics premier cover artist, exudes modern Did the talented Will Steve Gotobed. We loved how
condence. Not just
chance to layer his image with including a cheeky cover of the in the astronauts
Murai pull it off? You voted it the faerie beckoned the viewer
fiery detail. latest issue of Slayboy! expression, but the number 10, so yes! to come in to the piece.
fact that Derek felt
eye contact with the
viewer usually key
for a cover wasnt
necessary. Then,
instead of a
sales-friendly space
bikini, shes all but
obscured by a huge
helmet and
unattering suit.
Finally, the strong
purple typography
works with, rather
than against the
delicate lilac shades
of this stellar cover.

15 Issue 95
DCWJ
Derrik Chews cover bursts with
12 Issue 82
Alex Garner
More comic fun with the pin-up
9 Issue 69
Raphael Lacoste
Our first resized issue from the
6 Issue 4
Jason Chan
My plan was to create an
colour and imagination, so its influence of Alex Garner, square format to the big and image that was ghostly, yet
hard to believe this one was whose Wonder Woman echoes tall page size was ushered in by beautiful and delicate, said
toned down. The original art the Golden Age as much as it Raphael Lacostes majestic Jason. The girls dress was
featured more tentacles, chains does the trappings of a painting that puts the emphasis painted using a bed sheet as
and underwear. modern heroine. firmly on epic. reference, worn by Jason!

Issue 69 the landscape Too many artists to choose Ive been buying ImagineFX since issue 20 and I have a
one with Raphael from But if I have to pick lot of favourites to choose from. However, one of my top
Lacostes cover art. It was one, it would have to be favourites has to be the subscriber copy of issue 53
the rst issue I picked up, Marta Dahligs cover art because of the cover art from Daniel Conway, along
and now my rooms full of them. from issue 16 her knowledge of with the Understanding Light and Colour workshop and the Art
Ive still got the poster up that anatomy, and lighting and colours Class critique. The features in that issue constantly impress me
came with it. is amazing. and inspire me to improve my skills as an artist.
Nathan Hawthorne Shaun Minns Bevin

October 2013 5
team pick

behindthe nIcola
henDerSon
covers Staff Writer
A look back at some of our
standout cover moments
Issue 74
Greg & Tim
Hildebrandt
An entire issue themed around Star
Wars? How amazing is that! Not least
as Greg Hildebrandt agreed to share
his original 1977 poster art with us for
the cover, and inside revealed how
this iconic painting was done in just Issue 4
24 hours, with his wife as a model. My
favourite
cover is Jason Chans
White Flower piece
for issue four, because
it epitomises the
appeal of Gothic art.
It also plays with
convention, too: the
dominance of ghostly
white instead of black
makes a refreshing
change, as does its
delicate oriental air.
Its haunting,
symbolic and elegant
just as Gothic art
should be.
Issue 18
Andrew Jones team pick
Loc Zimmermann roB carneY
Launch Editor
Mlanie Delon
Jason Chan
A stellar team of artists was drafted
in for a unique four-cover pitch.
Reimagine four classic paintings:
Klimts The Kiss, Munchs The

5
Scream, Bouguereaus The Rapture
of the Psyche and The Birth of Venus
by Botticelli. A tall order and a
unique concept that highlighted the
creativity and talent of digital arts
leading lights. Issue 43 Stanley Lau Issue 3
Manga art and comic art have we see it. Now a leading light in Our brief
always played a large part in the Far Easts illustration art was to
produce a gun-toting
ImagineFXs success. With this scene, Stanley works for some leather-clad female.
in mind we approached rising of the worlds biggest comic I love the colours, the
composition, the
manga-style star Stanley Lau brands, but back in issue 43 womans expression
and her huge guns. It
to create a striking hot-pink this amazing artist was just was the issue that
image just for our cover. Based breaking through, and even ImagineFX started to
grow in personality
on his then-new Pepper worked from his sick bed to and nd its feet as a
character, Stanleys cover deliver our vibrant cover. Thats must-have magazine
for digital artists.
always impresses every time dedication to the cause!

Issue 42
Dave Gibbons
Comic art legend Dave Gibbons
agreed to share some of his digital
art wizardry with us for the cover of
issue 42. Inspired by his iconic
Watchmen work, Dave created a
new take on Rorschach. We think
the patterning looks like two
squiggly feet. Which means we need
a holiday. Or more exercise.

2 3
Stanley painted his Pepper We asked Stanley to ramp up
character in her standard red the colour, and his response

1
Stanley works quickly and efciently and is one of the best outt, but on reection we was to use a hot pink palette.
draftsmen weve been lucky to work with. His initial sketch needed something with more punch Pepper popped off the page and we
worked perfectly on the cover and so we set him painting for our manga-style cover art. knew a hit cover was in the making.

6 October 2013
7 years o
f
ng

The imagineFX voTe

ti

fa
elebra

ntasy and
C
rt
a
4
sC
-fi digital i

Issue 75
Hyojin Ahn
A member of NCsofts global
art team, Hyojins artwork
exudes confidence and
expression. His depiction of Evil
Sylvari from the video game
Guild Wars 2 sets the tone for
the Game Art issue perfectly.
Hyojins cover art draws the
eye and is an incredibly lively
composition. Mixing western
and manga influences, the
artwork feels fresh and
evocative Hyojins lightness
of touch is balanced by defined
line art and floral touches. Its a
perfect top five cover.

2 Issue 40
Raymond Swanland
Wow, thanks to everyone! It means a lot to me
that a piece Im so proud of holds such a special
place with the readers, says the Oddworld
concept artist. His twisting, sprawling, serpent-
like dragon was inspired by Chinese folklore.
The strong silhouette creates an engaging
design, ideal for a cover.

3 Issue 50
Android Jones
Digital art pioneer Andrew
Android Jones painted our
celebratory 50th issue cover.
He adapted many of the page
graphics from ImagineFX
into Painter custom brushes.
Mixing Russian Orthodox
and Sumerian influences,
Android Jones delivered
one of our most memorable Of the two sketches Android Jones sent in, we opted for Raymond Swanlands stylised dragon painting was voted your second favourite back in
cover illustrations. the engaging face-on portrait to deliver a powerful cover. issue 50s vote, and is second again. Thats some achievement you sure love this cover!

October 2013 7
behindthe
covers
The ImagineFX readers even
got a crack at the cover art!
1 Issue 71
Genzoman
It was a very pleasant surprise, says
Genzoman as we tell him hes scooped the
team pick
im very grateful
to all those who
voted for me and
who have allowed
Issue 61 claIre my art come into
Christina Davies top place as voted for by you. Im very
howlett
ImagineFX readers have also been
heavily involved in our wonderful
grateful to all those who voted for me and
who have allowed my art come into their
Editor their lives
little magazine, so why not give one lives. Thank you! Art editor Paul Tysall roughly coloured
lucky reader the chance to paint the Issue 71
The Chilean manga artist first came to This our preferred sketch as a guide, from which
cover? After searching through colourful
thousands of entrants we chose our attention in issue 15, when the artist was painting conveys Genzoman began working up into the final
Christinas art for its artistic merits selected in the FXPos section for that how I feel about cover. Given the artists love of vibrant
and newsstand impact. ImagineFX and its
month. Although his colours were muted community: vibrant, colours there was little doubt this image
and his style a manga take on Frazetta, fun and inspiring. It's was going to pop once the clashing blues,
an image that just
Genzoman (real name Gonzalo Ordoez makes me smile yellows, oranges and highlights were
Arias) was already on his way to a whenever I see it. introduced. The final cover image is a wash
Genzoman was a real
successful illustration career. pleasure to work with of contrasting colours that take a night
After receiving the pitch idea for a cover and gave us exactly setting and illuminate it. The cute cat girl,
the image we asked
from editor Claire, Genzoman sent over for, so naturally, it's surrounded by her kitties, is playful and fun
four different sketches. We all loved the one of my favourite the colours draw you into the scene
covers. That, and the
cat-girl giggling on the building ledge, with fact I've always instantly. The result? A beautiful, bright
a night scene to anchor our logo. But will it wanted purple hair. manga cover that you voted for in your
look too dark for a manga cover? thousands! Well done Genzoman!

Notable
entrants
wInona nelSon
Now a seasoned
professional illustrator
for books, comics and
card games, Winonas
brooding eln warrior
came so close!

MIleS JohnSton
Just 16 when he
entered, Miless
haunting warrior
painting impressed.

After receiving the cover pitch idea for a cover from


JulIe DIllon Claire, Genzoman sent over four sketches representing
different takes on the idea.
Cover lines might have
struggled with Julies
image, but we still liked
this entry from the
Chesley Award winner.

Issue 48
Daniel Dociu
Our first fantasy landscape cover,
Daniel Docius art grows as you open
the gatefold cover to discover a cosy
alien settling over a calm seashore.
What more encouragement do you
need to start painting digitally?

Paul coloured our chosen The nal cover image is a


sketch as a guide, from wash of clashing colours
which Genzoman worked that brighten up a night
up into the nal cover. scene with neon glows.
Given the artists love of The cute cat girl,
vibrant colours, we knew surrounded by her kitties,
this image was going to is a cheerful, appealing
jump off the page once the character she typies
clashing blues, yellows, the sensibilities of manga
oranges and highlights as an art form. Its a
were introduced. beautiful image.

See the full 100 list on www.imaginefx.com

8 October 2013
Now you can read the digital version of ImagineFX
on a range of devices! Find out more on page 36

Contents
FXPos
12 Reader FXPos
48

ImagineNation
24 News
32 Forum winners
34 Letters
38 Artist Q&A

Features
4 Favourite covers
Seven years, lots of great artists,
thousands of WIPs which is
your favourite ImagineFX cover?

46 Rising Stars 2013


Our industry judges reveal
what they want to see from
artists planning to enter this See page 12 for the best new art
years Rising Stars campaign.

48 In the beginning... 38
We look back at the story of
ImagineFXs genesis, and pick
some of the highlights from the
99 issues that followed it.
We toyed with Digital Artist,
58 Sketchbook Digital Art, Digital Painter, but
A sketchbook has been shared
by Alvin Lee, Donato Giancola, none of them felt right
John Picacio and more. And Launch editor Rob Carney on naming ImagineFX
Colour and light
one lucky reader will win it!

96 Studio profile 4 32 101


Discover how Indonesias
Chekydot Studios blends the
painting styles of East and West.

101 100 favourite artists


The votes have been counted
so where did your favourite
artist come in our top 100?

Reviews Your favourite covers Forum winner Top 100 artists


90 Software & hardware
93 Training 58 24 45
94 Books

Regulars
3 Editors letter
36 Subscribe today
57 Back issues
83 Next month Legends sketchbook Making a PACT Black and white
98 ImagineFX online

10 October 2013
Issue 100 October 2013

68

Workshops
Advice and techniques
from pro artists
64 Streamline your
painting process
Jason Chan talks us
through this issues cover.

68 Depict a fantasy
fighter plane
Raymond Swanland
paints a living aircraft.

72 Practise your
manga colouring
Genzoman marries
manga and Art Nouveau.

77 Working with
Alpha Lock
Paul Tysall uses Procreate
for thumbnailing.

78 Design a striking
futuristic female
Dan LuVisi creates a
ght-ready character.

84 Bring new life


to a classic figure
Marta Dahlig applies her
design and rendering skills.

Artist Q&A
38 This months Q&A topics
How to use darkness for drama, the watch this!
www.bit.ly/ifx100-genzo
colour wheel, paint an attractive female How to
face, depict facial hair, design a Celtic watch your
tattoo, create a space fortress, paint a video workshops
poster for a horror lm and more! Where you see this badge
youll nd an accompanying
video workshop. Click
the link to watch the
artist at work.

78 84

Design a futuristic character Bring life to a classic figure

October 2013 11
the place to share your fantasy art

Diosdado Mondero
Location: US
1
Web: www.bit.ly/ifx-dmondero
eMaiL: monderostudios2@me.com
MeDia: Oils, mixed media, Photoshop

Diosdado has been


working as a professional
artist ever since leaving
high school. Hes now the
president of his own
creative firm, Mondero Studios.
Working as an art director at an
interior design firm for over 10 years
gave Diosdado the skills to get his own
company off the ground. I had the
opportunity to master techniques in all
media and styles, from pencil to
airbrush, large-scale murals and even
architectural concepts.
Diosdado is proud to be largely self-
taught and feels he owes much to the
fantasy legends of the past. I try to
keep the traditional ways of the old
masters, such as Frank Frazetta, alive. In
my eyes, he was the greatest fantasy
artist who ever lived and has inspired a
new generation of talent.

1 tHe FaeRie FoReSt PRinceSS


I took a photo of my friend Frances
leaning in a large chair and used it as the
basis for the dragons head. The rest
came naturally. The scene tells the story
of a knight searching for a mysterious
faerie princess, who became so
enchanted with her beauty that he was
never seen again.

2 tHe battLe oF DRaGonia I love


using my friends for inspiration. My
friend and muse Angie was the model
for my Dragon Queen, because she has
four dragon tattoos and collects dragon
statues. Originally, I was going to paint
her riding a dragon, but she asked if I
could also add a muscle-bound Viking.

aRtiSt oF tHe MontH


Congratulations Diosdado youve won
yourself a copy of Expos 10 and
dartiste: Character Design! To find out
more about these two great books, go
to www.ballisticpublishing.com.

12 October 2013 FXPos submissions to: fxpose@imaginefx.com


2

Comic artist and fantasy


illustrator Kev Crossley falls
for Diosdados epic art
Cool ambience
vies with the fiery
dominance at the
centre of this painting
to bolster a combative,
dramatic clash of colour and
light, which perfectly reflects
the subject matter.

FXPos submissions to: fxpose@imaginefx.com October 2013 13


Giselle almeida
Location: Brazil
1
Web: www.gisalmeida.com.br
eMaiL: gisalmeida.art@gmail.com
MeDia: Photoshop

When Giselle was in her


late teens, she realised
illustration could become a
way of bringing her
imagination to life. She first
experimented with photo manipulation,
before moving on to digital painting.
Photo manipulation was extremely
useful for getting into illustration, she
says, especially in terms of composition
and image depth. The internet was a
great tool for expanding my horizons,
and I bought my first tablet after
suggestions from online friends. Im
inspired by artists including William
Bouguereau, Jana Schirmer, Dice
Tsutsumi and Ayami Kojima.
Soon afterwards, Giselle created
artwork for advertising and video game
companies before founding Studio
Chaplin. I now create artwork for
animation companies and such-like.

Concept artist Raymond


Swanland wants to get his
hands on Giselles art
Giselles work
captures that
excellent balance
between a painterly
style that reveals the artists
hand, and a three-
dimensional quality that
makes me want to reach
out and grab hold of it.
2

1 aSteRiX & obeLiX This was a


collaboration with my friend Caio
Monteiro he put down the line art and
I crafted the whole painting. It was nice
to experiment with a new atmosphere,
along with working on male characters
instead of female.

2 cYanGabi This was the first piece


where I decided to paint everything
on one layer. I still remember how
uncertain I was, but it was the first step
I took in finding a new approach to
creating and viewing art.

3 SiLVeRcaSt caSino I took


plenty of photographs of myself
posing I had lots of fun inventing them
all! After taking the photos, I had to try
and make each character look different
to each other.

14 October 2013 FXPos submissions to: fxpose@imaginefx.com


3

FXPos submissions to: fxpose@imaginefx.com October 2013 15


Sarah Webb
LoCATIoN: US
1
WEB: www.reluin.deviantart.com
EmAIL: bonfireofstars@gmail.com
mEdIA: Photoshop

Whether based on
imaginary places or real
cities of wonder, theres a
beautiful, ethereal quality
to Sarahs artwork. My
work is mostly inspired by fantasy
stories and photos of the places that
I havent been able to visit yet, she says.
I love being able to show places that
dont exist, and painting the places Ive
never seen in real life is the second-best
thing to being there.
Based in Alaska, Sarah started
painting digitally around three years
ago after her parents bought her a
tablet for her 15th birthday. With digital
painting, I love having the flexibility to
perfect a piece without worrying about
ruining it with one mistake. Shes
looking forward to working towards a
BFA in illustration, along with finding
new ways to inspire her art.

Fantasy artist Justin Gerard


shows his enthusiasm for
Gibigianna, by Sarah
I love the sense
of peaceful
weightlessness that
Sarah manages to
capture in this scene.
2

1 KITES This was inspired by a family


trip to Hawaii. I started the painting
as a nature scene practice, but the huge
trees were more interesting to paint
than I expected, so I ended up
continuing this until it was done. I
thought the picture needed more
colour, so I included the fish kites at the
top of the picture.

2 ACQUA ALTA The title means flood


tide. This piece was based on a little
story I wrote a few years ago about a
city on the shore of a very shallow sea.
At high tide, the water floods the streets
of the city. I enjoyed painting a night-
time scene with only a few light sources,
along with getting the right kind of
architectural feel.

3 GIBIGIANNA This is a play on light


reflected from water to a mirror.
Venice is one of my favourite cities, but
it took me years to finally draw it. I had
fun figuring out the interesting
perspective for this picture, which was
made easier by using digital
perspective grids.

16 October 2013 FXPos submissions to: fxpose@imaginefx.com


3

FXPos submissions to: fxpose@imaginefx.com October 2013 17


1
2 Wilhelm Behr
LoCATIoN: Germany
WEB: www.traumfusion.de
EmAIL: traumfusion@gmx.de
mEdIA: Photoshop

A true creative through


and through, Wilhelm
describes his style as a
fusion of dreams, fantasy
and reality. After living in
Africa until the age of 10, the diversity of
global culture had a lasting impression
on Wilhelm well into his professional
career. Ive been working as a freelance
artist since finishing my studies, and
have worked for many well-known
companies, he says.
Although Wilhelm enjoys his current
role at Brand Fashion creating art prints,
he would love to get his big break to be
able to support his family. I like to keep
my tastes diverse and be open to all
kinds of creative practices.

Illustrator Mlanie Delon


picks out Giselles Electric
Maintenance for praise
This is a very
dynamic science-
fiction piece. I love
the cold blue colours
mixed with the pale pink
in the background. The
mechs design is also very
cool, and the lighting is
simply perfect. Great job!

3
1 dRAGoN PRINCESS TZAVELENA
The only pieces of reference I used
for this piece were my girlfriends arms
and hands. I created a few custom
brushes and enhanced my canvas
texture. This was the first time that I
tried to recreate the feeling of daybreak
in a painting.

2 ALIEN SPECIES Back in 2012, there


were many crazy things said about
the end of the world, which inspired me
to explore the idea of an alien species.
Everything was improvised and created
from scratch, with one thing building
onto the next.

3 ELECTRIC mAINTENANCE I was


keen to challenge myself and
produce a sci-fi scene, and its been one
of my most popular pieces. I combined
photos of New York and Hamburg as a
reference source and used custom
Photoshop brushes to finalise the piece.

FXPos submissions to: fxpose@imaginefx.com October 2013 19


Oliver Cuthbertson 1

Oxford University Press


LOCatiOn: England
Web: www.cuthbo.tumblr.com
emaiL: olicuth@hotmail.com
media: Photoshop

With having already


worked for prestigious
clients including HBO,
Oxford University Press
and Bloomsbury, things are
looking pretty bright for Oliver. History
and fantasy both play important roles in
his work, often intermixing in one way or
another. The artist feels lucky to have
had the chance to illustrate many of his
favourite stories professionally, such as
Conan the Barbarian and King Lear.
I was originally trained as a
traditional animator, which taught me a
lot about anatomy, movement and
drawing lots of pictures really, really
fast, says Oliver.

Dinotopia creator
James Gurney enjoys the
storytelling in Olivers art
King Lear is
enthroned with
all his pride and
power, before his
tragic downfall. His glory,
like the candles, is about
to run out.
2

1 COnan meetS VaLeRia Part of


a number of illustrations I did for
Oxford University Press, which recently
published Conan: Red Nails. It wanted
Robert E Howards stories toned down
for kids: less violence, gore and nudity.
Quite a tall order since these things are
cornerstones of Howards stories!

2 aLL tHe KinGS men After a trip


to the Wallace Collection in London
I couldnt resist turning some of my
sketches of armour and weapons into a
full painting. Museums and galleries are
always the best places to fire the
imagination, and London happens to be
chock-full of them.

3 KinG LeaR I was commissioned by


Greg Jackson at Pearson to paint a
few scenes from Shakespeares King
Lear. For the cover, they wanted Lear on
his throne looking as grim as possible.
The original play is brilliantly adapted by
Timothy Knapman.

20 October 2013 FXPos submissions to: fxpose@imaginefx.com


2013 Pearson plc
3

FXPos submissions to: fxpose@imaginefx.com October 2013 21


matthew Scott
Forsyth
1 3
LOCatiOn: New Zealand
Web: www.beyondthebox.biz
emaiL: jobu@xtra.co.nz
media: Photoshop, Maya

Whod have thought that a


bit of friendly rivalry could
lead to a career as a
professional artist? I
started out drawing when
I was 10, says Matthew, because I was
the best artist in my group of friends.
We used to have competitions on who
could draw the best Dungeons &
Dragons characters.
As time progressed, Matthew did all
he could to improve his skills, with the
turning point eventually coming with the
completion of a 3D animation course. I
was picked up by a games company as
its lead artist, which was great. I stayed
there for a few years before becoming a
freelance artist, powering my laptop
with solar panels and working with
programmers around the world on
various 3D projects.
Along with 3D work, Matthew also
illustrates covers for ebooks and would
love the opportunity to work for
Wizards of the Coast.

Tolkien artist John Howe


shares his love of Matthews
dramatic fantasy art
I think light
would be the best
word to qualify
Matthews work.
He has a light touch and
demonstrates a lovely use
of light. Its a world away
from grim, dark fantasy
its more of a dream world.
2

1 One SHOt This is a piece Ive


painted over about four times over
the past six years. I find this quite a good
way of measuring any improvement,
because you can treat the original as the
blocking out.

2 baLROG and GandaLF I found it


quite difficult to separate Gandalf
from the rest of the scene in this piece.
In hindsight, I could have perhaps
rendered him in a cooler colour value.

3 deaLinG WitH dRaGOnS I


wanted to do a dragon-themed
piece and I quite like how this one
turned out. This dragon feels old
probably down to his lack of teeth and
a little bit sly.

4 WaRmtH I often find the hardest


thing to light properly is skin, so
I did this as a lighting exercise. I decided
to also throw in a few metal elements for
extra definition.

22 October 2013 FXPos submissions to: fxpose@imaginefx.com


Want to see your digital art grace
these very pages? Send your work
to us, along with an explanation of
your techniques, the title of each
piece of art, a photo of yourself
and your contact details. Images
should be sent as 300dpi JPEG
les, on CD or DVD. All artwork is
submitted on the basis of a non-
exclusive worldwide licence to
publish, both in print and
electronically.

You can also email submissions


for FXPos. Bear in mind that les
must be no more than 5MB in
total, or we wont receive them.
fxpose@imaginefx.com

Send YOUR aRtWORK tO:


FXPos
imagineFX
30 monmouth Street
bath, ba1 2bW
UK

FXPos submissions to: fxpose@imaginefx.com October 2013 23


Jim Pavelec painted
this cover for Eerie. He
wants to encourage
the creative industry to
compensate artists for
their time, effort and
nancial livelihood.

Dark Horse

24 October 2013
cruise project a tale of
control unicorn two offices
Legendary vehicle Portugals inaugural Because she lives and
designer Daniel Simon Trojan Horse Was a works in two places in
explains what went Unicorn festival has Spain, former Rising
into Oblivions nifty some high-calibre Star winner Marta Nael
Bubbleship designs artists attending. Plus has created a mobile
including input from you could win a free ofce though theres
a Hollywood A-lister. trip out there. still room for Yoda.
Page 26 Page 28 Page 30

Fighting After discussions at IlluXCon,


words have become action

Have you seen the industry


change in accordance with

re with re
Taking action With the successful funding of PACT, we decided
modern living costs?
No. Most companies are paying the
same, or even less than they did a
decade ago. Ive recently been
contacted by several companies
offering half what they used to pay.
to find out what they are trying to achieve for artists and why So you think wages dont always
reflect the amount of work
In the aftermath of a panel discussion at thats realistically involved?
IlluXCon, Jim Pavelec, Aaron Miller, Todd Denitely. And its not just the
Lockwood, Randy Gallegos and Mike Sass work. As well as your time, think
have created PACT, the Professional about how much your equipment
Artist/Client Toolkit. Its a new website costs, not to mention education and
designed specifically to encourage internet bills. These things add up,
transparent working relationships and should be considered when
between artists and clients. This is in Mike Sass hopes PACT deciding on what you think is
is going to educate
direct response to some of the shadier artists on how to fair pay for the work you do.
aspects of making a viable living as a retain their rights and
strike fair deals. What kinds of problems can
professional artist.
freelance artists face when
The first thing on the PACT list is to get a
cheap membership programme solidified ive seen invoices for dealing with unfamiliar clients?
In todays climate youre usually
and help build a firewall against eroding
standards, says Randy Gallegos. The most illustrations from the 1900s approached with a work-for-hire
contract, which means the client
important thing we need to
do is stop the degradation,
that are the same as today gets the rights to do anything they
want with the image you create, in
and that will take a group living costs, with many pay rates staying at
any and all media, for eternity. In
effort before we can begin to the same figure for well beyond a decade.
many cases they dont need all
advance things. The website Im new to the industry, but my broad
those rights, but its usually their
is going to serve as an information centre to experience leads me to believe that there
lawyers preference. Also, theyre
make sure that artists and clients are all on have been few changes to accommodate
not even coming close to fairly
the same page; explanations of contracts, modern living expenses, says
compensating the artists for the
company ratings based on artists Aaron Miller. Ive seen invoices
purchase of all of those rights.
expectations, and much more. for illustrations from the early
We often hear stories that suggest even
Mike recommends
1900s that are more or less the What measures can artists take?
that artists should
the most prolific global entertainment remember to be same as today. NC Wyeth was Say no to jobs that are low paying
companies dont address the need to
realistic about taking
paid about $60 for one of his early covers. and of little benet. You can easily
on jobs that match
increase artist wages in line with modern their needs. You can see plenty of ads for the same fees get stuck in a rut of accepting tons
today over 100 years later. of low-paying work, and crank out
There are many companies out there that mediocre art to meet deadlines. But
pride themselves on the high standard of with a portfolio of mediocre work
artwork created for their signature you cant get any of the higher
products, yet simultaneously fail to offer a paying gigs. Allow yourself time
satisfactory payment in return for the in between jobs to create your best
realistic work involved. pieces. In the long run those will
In some ways, the rise of get you the better jobs, meaning
digital technology has lulled you can leave the bad jobs behind.
clients into a false sense of
Wizards of the Coast

time and ease, as Mike Sass Jim has been working as a


explains. If anything, rates
freelance artist for over 15
years, including on Magic:
have decreased while expectations of The Gathering and D&D.
quality and flexibility have increased. This is
www.jimpavelec.com
especially difficult for traditional artists

October 2013 25
ImagineNation News
Continued from
previous page

Daniel had to concept a spaceship for Oblivion


that would not only look suitably sci-, but would
work on a practical level, too.

Todd Lockwood hopes PACT will help


aspiring artists get to know their rights
before being caught out in the future.

who now have to match the


fidelity of computer-generated
art on deadlines and demands
driven by a digital workflow.
The Bubbleship had to be designed to be
Another consequence of lower comfortable enough for Tom Cruise to spend
wages is the complicated kinds several days inside it during lming.
of contract many clients require.
While its easy to assume its
simply a case of clients calling
the shots, the reality at the other
The language of shape
end of the spectrum is that Elegant machinery Legendary vehicle designer Daniel Simon explains the
budgets are shrinking. Fast. As
Todd Lockwood
design ethos behind Oblivions eye-catching Bubbleship
points out, Not all Having your concepts scrutinised by Tom approved design under such influences was my biggest
clients are evil Cruise adds a little extra pressure when creative challenge.
schemers; the real designing set pieces for sci-fi blockbusters. The ships design was to encompass the lightweight feel
world has simply Such was the case with mechanical expert of a Bell 47 helicopter, blended with the elegance and

All images Universal Pictures


become tougher. But artists Daniel Simon, whose designs for the proportions of a dragonfly. Daniel explains that for the
seem to be last in line to get paid Bubbleship in Joseph Kosinskis Oblivion sought Cruises intended visual impact behind each shape (or shape
when the money runs out. ardent approval. language), clean and simplistic volumes would work in
Part of the problem is the With the in-camera ergonomics of the Bubbleship, the harmony with sophisticated proportions.
standardisation of the work-for- seat design looks very dramatic, says Daniel, yet Tom Be sure to catch our full interview at www.imaginefx.com.
hire model. Todd is concerned had to be comfortable in it for entire days spent shooting. Oblivion is available on Blu-ray and DVD from 19 August.
that although established artists He tested my designs frequently, and maintaining the Check out Daniels work at www.danielsimon.com.
feel the burn of creating art for
someone elses sake, its the
younger artists who are at most
risk. Work-for-hire contracts
prevent young artists from
Words of the prophet
building a catalogue of images Vox populi History had a key part
they can profit from throughout to play in getting the message
their careers. Add inflation, plus
higher tuition for art students,
across in BioShock Infinite
and the truth for aspiring Since its release earlier this year, weve been
illustrators is daunting. in love with the sheer beauty of Irrational
The team are getting PACT Games BioShock Infinite. One of our
ready for business as we type favourite visual aspects is the representation
this, so keep checking out of social ideals through propaganda.
www.artpact.com for more. The task of bringing The Prophets words to life fell to
West Studios, who after researching posters from the turn
of the 20th century, wanted to strike a balance between the
visual languages of religion and war. Propaganda-art and
religious imagery share a similar purpose, says West
Studios head honcho Tyler West. The information from
both fields is often boiled down to be as direct as possible.
Staying authentic to its roots, Tyler wanted the artwork to
reflect the quick-fire process carried out by artists of the
period. Poster artists of the late 1800s worked extremely
efficiently and so theres a fresh quality to their work. It was
important to me that we carried this look into our work as
we tackled each image, making sure they didnt become
This is one of Aaron Millers paintings.
too overworked.
Hes another experienced artist trying
to help fellow artists via PACT. BioShock Infinite is out now. To see more of Columbias
finest, head over to www.weststudio.com. Tyler and his team visualised BioShock Innites shifting political climate.

26 October 2013
ImagineNation News
Hatboy
by Vaughn Pinpin

Your art news thats


grabbed our attention
Alvin
Lee
Chun-Li San Diego
Comic-Con commish!
Using ballpoint.
www.bit.ly/ifx-alvinl-cl

Mikls
Fldi
Artwork by Mikls
Fldi created in Corel
Painter. Original photo: Fantasy talk Explaining the inexplicable
Pter Nagy. All the names, such as ImagineNation, FXPos and the like, were
www.bit.ly/ifx-m-foldi
devised by me and Rob usually over a game of Mario Kart DS!
Was launch art editor Steve Gotobed a bit too relaxed about the creation of ImagineFX? See page 48

Greek fantasy
Project unicorn A new digital art
convention aims to rewrite history
From 18 to 21 September, the Troia
Peninsula in Portugal will be conquered by
the Trojan Horse Was a Unicorn Festival
Ian McQue an event as unique as its name. The Portuguese art
(ianmcque) Making its debut count, 30 artists from
festival promises to be
as distinctive as its
name. One very lucky
VFX, games, film and animation have been
competition winner will
Sea Cliff, acrylic selected to teach, learn, drink and to give get a free trip out there!
on canvas. Portugal some kudos in the art world.
www.bit.ly/ifx-ianmcque-sc There are different purposes for the
festival, and clearly one of them is to put
Portugal on the digital industrys map, says
Serge Birault, who co-created the festivals
titular icon along with Jos
Alves da Silva. We also want
to provide a real networking Aaron McBride, Dan LuVisi and Raphael
experience, which is able to Lacoste are among many brilliant creatives
reach different levels of the from companies such as Ubisoft, Blizzard,
industry: students, artists, companies, Framestore and Massive Black set to attend.
schools and investors. The organisers are running a competition
Just finished something you want us to shout Such ambitions will rely on ticket-buying with flights, all-access tickets and lodgings
about? Send it our way on Twitter
customers getting excited, which seems a for one very lucky winner. For more
(@imaginefx), or find us on Facebook!
certainty given the stellar cast of artists. information visit www.trojan-unicorn.com.

28 October 2013
ImagineNation News
A selection of the books Ive accumulated over the years. One of my
favourites is Shadowline by Iain McCaig. Ive also got copies of the
magazines and books Ive been featured in.

+deviantWATCH
Here are some of the many gems we
found on the pages of deviantART

Unodu
www.unodu.deviantart.com
Although Unodu can turn his hand
to many styles, he seems at his
I use my second
most experimental when creating screen for
strange creature companions reference, but also
covered with feathers and scales. as a TV when I need
Whatever the subject, his to take a break,
approach is unique, often making usually by playing
great use of stylised anatomy on my PS3.
and vibrant colours.

Coffeshere
www.coffeshere.deviantart.com
In this portfolio, we found our
rst ever Lolita-fashioned horse.
There are frilly leg warmers and
everything! It might not be for
those averse to all things cute
and cuddly, but Coffesheres
dedication to soft colour palettes
and delicate detailing is more
intricate than you might think.

My beloved Wacom Graphire III.


Its around seven years old, and
its still the most useful Wacom
ever. Okay, it may look old and
dirty, but I love it!

Marta Nael
Chvacher Keeping friends close Marta keeps her friends and inspirations,
www.chvacher.deviantart.com including a watchful Yoda, close to hand in her movable studio
Having worked for Disney,
DreamWorks and Universal Up until a few months ago, So I now I need to take my studio on
Studios, the personal paintings of
Christophe Vacher are some of the I had always lived in the move with me.
hidden treasures of deviantART. Barcelona, Spain. I now MystudioinOntinyentislocatedinthe
Whether painting in watercolours spend half the month in the livingroomofaverysunnyandsmall
or oils, Christophes creations are
elegant you could easily lose city and the rest in apartment.Ihaveseveralprintsfrommy
yourself in them. Ontinyent, a small village where my friendsandworkpartnersallovertheplace
publisher, Ediciones Babylon, is located. togetsomeextrainspiration,includingDani

30 October 2013
Artist news, software & events
May the Force be with me! The apartment is
full of Star Wars and The Lord of the Rings
items belonging to my boyfriend and me.

I have two big


folders with work
from my ne arts
degree and prints
from other artists
who I admire.

AlarcnandJorgeMonreal.Itprobably withbeingfloodedwithimagesbythe
looksabitemptytomostpeople,butthats artistsIfollowandseveralartpages,
becauseIhavetomovemyworkstuff jumpingfromoneplacetoanother.Ialways
arounddailyandtravelalot. endupaddingtomyreferencematerial
Mystudioisonlyashortwalkfrommy folder,whichalreadyhasmorethan2,000
publishersstudio.Thisisreallyhelpful imagesinit.
becauseithasahugeselectionofartbooks, OnceIvedecidedthatImuptodate
andtheyreamazingandcrazypeople!I andinspired,Illspendaround10hours
spendlotsoftimebetweenthetwo. perdaypainting.
Despiteworkingathome,Ialwayswake BecauseItravelsomuch,Iworkona
upatthesametime,sothatIcanestablish MacBookProlaptopwitha15-inchscreen.
myownroutine.Thishelpsmeseparate Iusuallyalwayshaveasecondscreento
workfromreallife.Thiscanbereallyhard displaythereferencesourcesImusing.
though,asIlovemyworkforme,itsaway Anyway,welcometomystudio.
oflivingandfeeling.Iusuallyspendthe Since being crowned one of our Rising Stars
wholedayworking. 2011 winners, Marta is making final
Itendtostartthedaywithacupof preparations for her second art book, which
coffee,thenontocheckingmyemailsand is due out in November. Head over to This is where I keep sketches and presents from friends and fellow artists. Theres
socialnetworks.Thissometimesendsup www.martanael.deviantart.com for more. an acrylic canvas by Jorge Monreal, who painted me as a Mexican Catrina.

October 2013 31
ImagineNation

Winners
Forum

Image of the month


When Tyl saw the challenge to create an image based
on some kind of transformation, the first thing that
came to mind was story. I wanted the expression of my
character to tell a tale, experiencing some kind of
change as he loses control.
Risky business Change comes in many forms, but Once settled on the idea of a mad scientist, Tyl spent a lot of time
perhaps the most unsettling kind is the one that you working on the focal direction, especially with the popping eyes and

think you have total control over bold expressions. I was keen for the hair and hands to direct the
viewer to the face and bottles, which guides the eyes down the
picture and back up to the middle again.
Tyl also wanted his location to create a sense of danger. The cool
blue in the dark environment puts my character in a dramatic,
isolated position. No one is around to help him.

Win prizes! MYFX title: The Change


Congratulations everyone because this is our 100th issue, youve all Winner: Tyl Destoop (Tyl)
won a collection of ImagineFX specials! To win similar prizes, see our GallerY: www.bit.ly/ifx-tyl-d
Forum challenges at http://community.imaginefx.com/forums. all entries: www.bit.ly/myfx-june

Tyls aim was to capture the thrill of risking


life for the purpose of scientic experiment,
especially when the outcome is unknown.

The more
imaginefx crit surprising
elements of the
Tyl kept his palette simple, but composition help
pushed the lighting and contrasts in Tyl started out with a
series of black and
direct the viewer
around the piece,
all the right places. A well-earned white scribbles
before using layers to
such as the
characters eyes
top pick! Simone Thomson (Thomgirl) add denition. and ying glass.

32 October 2013
Forum winners

Join in!
www.imaginefx.com/myfx

MYFX title: Gone Fishing!


Winner: William Palacio (evil-robot2)
GallerY: www.bit.ly/ifx-evil-robot2
all entries: www.bit.ly/myfx-324
The task was to depict one of
MYFX title: Turtle Power!
Tolkiens characters taking a
Winner: Kory Hamaker (sugar)
break to go fishing. This was a real
GallerY: www.bit.ly/ifx-sugar
fun one for me. I usually work in
all entries: www.bit.ly/myfx-325
the childrens market, drawing
When I saw this challenge to fluffy bunnies and kitty cats, so being able to
paint a unique picture of your work on something from The Lord of the
favourite Teenage Mutant Ninja Rings was thrilling. It was also a chance for
Turtle, I thought about how a me to test out a new painting technique
different take on the characters without upsetting any clients.
could be created. Having just seen the I wanted my piece to stand out, so
animated film Epic, I thought it would be I chose to do the Lord of the Nazgl. The
interesting to create a more accurate style of working I used to create this piece
representation of a turtle, small scale and all. has now become my regular approach, so it
Even before tweaking
It developed into this piece, and I was Donatellos pose and was a great chance to give it a test run.
really happy with the end result. It was an shell height, Korys
especially great exercise in trying to achieve ninja turtle was looking At rst William was apprehensive about his piece,
a sense of scale. nothing short of cute. but a little colour soon made it take shape.

October 2013 33
ImagineNation

YOUR FEEDBACK & OPINIONS Our star letter writer wins a


dA Premium Membership!
Contact the editor, Claire Howlett, Browse more content more quickly
on claire.howlett@futurenet.com Customise your profile page Receive
exclusive discounts & offers And more!
or write to ImagineFX, Future
Publishing, 30 Monmouth Street,
Bath, BA1 2BW, UK
The Adapt Survive Prevail story in issue 98, about
Francis Tsai, certainly had an affect on some of you. Confidence
Follow us on twitter:
some ImagineFX influences can be seen
boost
www.twitter.com/imaginefx
in my concept art. Id like to thank your magazine for
Tell us your thoughts on: Also, the Adapt Survive Prevail featuring encouraging me to be a creative
www.facebook.com/imaginefx Francis Tsai (issue 98) blew my mind. Too person. Most of my life Ive wanted to
cool. Thanks for sharing. work in a creative industry, but I
Great learning resource Gabriel Brockman, via email never had the tools available or the
First of all, thank you so much for all the knowledge of how to do so. My
workshops, advice and general help you all Claire replies: Its letters like these that classmates and workmates would
give. As an aspiring artist Ive been so keep us going when we have crazy deadlines often mock me for wanting to work
inspired by the content of this magazine, to meet! Gabriel, I wish you every success in a creative industry, saying I was
so thank you. The reason Im writing, in your game development and future living in a dream world and things
though, is to give some attention to this endeavours. Readers, please do check out like that.
website: www.ctrlpaint.com. Ive been Gabriels project you never know, it may Since reading your magazine, that
finding it so helpful for learning how to even inspire you to create a start-up project has all changed. Im preparing to
draw and I believe more budding artists DID YOU MISS of your own. study at university which I never
should know about it. I absolutely love that ISSUE 99? thought I would do. Its also helped
website and feel the urge to share it. Weve still got Adapt survive hope me to criticise and improve my
Pedro Camarinha, via email a few copies, but Augusts issue gave me such hope that Ill own work. As you can see, by
you need to move never have to give up art. I was diagnosed following your amazing workshops,
Claire replies: Thanks for sharing your fast! See page 57 with multiple sclerosis seven years ago, and such as Charles Hus anatomy
resource find, Pedro. for details on it does affect the use of my hands at times. tutorial from issue 94, my work has
how to get hold Seeing the article on Francis Tsai [Adapt improved dramatically.
of one.
Game dev a go-go Survive Prevail issue 98] being able to I hope that one day Ill feel my
Im writing to thank you for still create art has given me hope that even work is ready to be entered into your
your publication. Ive been if I lose the use of my limbs, I might still be Rising Stars campaign. For me thats
an artist all my life, but only able to make art. Thank you for the article a huge creative goal and Im striving
recently have I had the and making me and other artists aware every week to improve.
courage to make the leap to of the technology. Thank you so much to everyone
calling myself professional. Jennifer Phillip, via Facebook involved in this magazine. Your work
I found your magazine really makes a difference.
almost in lockstep with my decision to Claire replies: We received so many emails Also, I cant wait to see whats in
make this career move. It was serendipitous about artist Francis Tsai and how he store for issue 100!
for certain. As I leafed through issue 89 I felt tenaciously continues to create art despite his Sean Harvey, via email
I had found irrefutable proof that people debilitating physical condition, ALS. Jennifer,
actually do what Ive always wanted to do I wish you well in your quest to keep on Claire replies: Sean, issue 100 has
and they get paid for it. painting. For those of you yet to hear Franciss arrived and youre in it! As for your
With my monthly shot of confidence inspiring tale, it really is worth visiting art, I can see the improvement just by
and inspiration Im proud to share the news Heres some art from
www.teamgt.com for more information. looking at the confidence in your line
that our company has just launched our Gabriel Brockman. strokes and shading (pictured
first game development project on He was inspired to
start up his own
My art, your mag? below). Thanks so much for sending
Indiegogo (www.bit.ly/gabeindi). Surely development project. Im a digital painter and I would like to in your work. Has anyone else been
submit my work for consideration to be inspired or helped by a particular
featured in ImagineFX. What is the process? workshop weve featured?
Sheeba Maya, via email

Claire replies: Our FXPos gallery is crying


out for fresh artwork from our brilliant
readers! Send in your work, along with
some words on how you create each piece,
the title of each image, a photo of yourself
and your contact details. The email address is
fxpose@imaginefx.com. Please dont send
files larger that 5MB, or well have to send the
heavies round.

34 October 2013
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ImagineNation Artist Q&A

Got a question for our experts? let us Direct link for Q&a files
ease your art-aCHe at help@imaginefx.com www.bit.ly/100-qanda

Jace Wallace
A Ringling College of Art
and Design graduate, Jace
freelances for magazines,
books and produces concept
art, including for Sims 3.
www.wakkawa.cghub.com

Nick Harris
Gloucestershire-based Nick
went digital in 2000 after 18
years working with traditional
methods. He works mainly
on childrens illustrations.
www.nickillus.com

Mark Molnar
Mark is a concept and visual
development artist. Hes busy
doing freelance work for
international film, game and watch this!
www.bit.ly/ifx100-happy
animation companies.
www.markmolnar.com

Paco Rico Torres Question


Paco is a freelance illustrator
living in Spain whos produced
How can I ensure my painting has a bright,
art for several card games,
magazines, books and role-
joyous feel to it, using colour and light?
Tom Dougall, England
playing games.
www.pacorico.blogspot.com

Charlie Bowater Answer


Charlie lives in the northeast Mark replies
of England. She works as a One persons definition of I want to convey the inviting, and within the warms the oranges
concept artist for Atomhawk carnival atmosphere of
by day and is a doodler of
happiness will differ from a victorious army, so I and yellows are the most commonly
everything else by night. another, but generally speaking place the whole image positive colours. This probably comes from
in an almost
www.charliebowater.wordpress.com saturated colours are usually monochromatic the warm light of the sun and fire an
considered more cheerful in both Western yellow-orange tone association that can be found on the
Bill Corbett and Eastern societies. This originates from
with added patches of
subconscious of every human being. These
light blues for more
Bill works as a freelance artist
producing illustrations for traditional cultural festivals in which people contrast and some colours are also associated with royalty,
saturated reds to show
media groups, public relations usually dress up in colourful costumes. a bit of aggression of nobility and wealth in most cultures.
companies, small businesses, Bright and saturated colours have always the soldiers. As well as choosing the right colour
bands and private clients.
been the symbol of celebration just think scheme we can also adjust the value range of
www.billcorbett.co.uk
about the carnivals in Rio or Venice, the the image. Although we cant apply this to
Tony Foti Holi Festival of Colours in India and Nepal, every situation, creating a high-key image
Tony is a US freelance or the celebration costumes worn by tribal can help to achieve a brighter mood in the
illustrator who contributes to societies, which differ greatly to their scene. To explain, a high-key image is one in
D&D, and Fantasy Flight
Games Star Wars and The everyday clothing. which the lighter values dominate the
Lord of the Rings lines. We can also apply modern theories of composition. The middle values and darks
www.tonyfotiart.com psychology to suitable colour schemes. are only there to balance out the image and
Warm colours are usually considered more to give the viewer a point of comparison.

38 October 2013
Your questions answered...
Step-by-step: Question
Use colour and light I want to use darkness in a painting for drama,
to boost the mood without losing colour and detail. Can you help?
Charlie ODair, Ireland

When everything in the piece is pretty light,


putting the main gure in shadow is like a
magnet for the viewers eyes.

I block in the composition, in which


1 Ive already established the colour
scheme. I want to depict a sunny day or
morning scene, so I use various saturated
yellows and oranges. I try to keep the
image more high key, but also add some
dark values in the foreground to balance
them out and to enhance the perspective.

Answer
Tony replies
If you want the focus of a piece to be focal point. Being a fantasy magazine, Im again
in shadow, your main goal should be going the most dramatic route and simply
to make that area stand out from the making our character blue and, well, purple.
rest of the composition. The most They are definitely the heavy hitters of the lower
dramatic example, and the one Ive used with values, and this enables me to use dark colour
I change the composition slightly by this piece, is to make almost everything else in without sacrificing saturation.
2 adding taller buildings over on the the painting quite light. The key to emphasising
left-hand side. I also bring the main knight colour and detail in shadows comes from the
closer to the camera, which creates more thoughtful use of chromatic relationships, as well
depth to the image. I then introduce more as knowing which hues are most vibrant in the
aggressive-looking, bright reds to the
image, to suggest that were seeing a
darker end of the value scale.
Different colours are at their most intense at
Artists secret
marching army. different values. Yellow, for example, is most
brilliant when painted light, but blue and purple
are more saturated when theyre dark. With the
inherent value of purple so low, lightening it
involves cutting the pigment with something
lighter, such as white.
Whether that means having pale blue fill light,
putting the figures in a purple room, or simply
sneaking those colours in wherever you like, the
result will be more saturation in and around the

To achieve more visual noise I apply


3 photo textures. I then further define
the background and introduce more Avoiding flAt coloursckered box at the
contrasting colours to the crowd and to locking a layer (click the che you to paint
some parts of the background. Because top of the layers window) enables the borders
I want to achieve a rougher finish, the final in a shape without going outside
a great tool to
step is to define the major shapes and If the whole piece is a similar colour, it becomes hard for youve already painted. this is feels at.
edges, and carry out some colour tweaks.
anything to stand out. Adding a bit of yellow to the
background helps push the gure. use whenever the light in an area

October 2013 39
ImagineNation Artist Q&A
Question Question
What tricks can I use to draw Please help me draw a figure in a spotlight,
an attractive female face? with the light creating interesting shadows
Joe Yarmush, US Etsuko Domon, Japan
The shadows shape is different from that

Answer
of the character because the light source
and the point of view arent the same.

Jace replies
Like full-body anatomy, its best to develop a solid,
realistic understanding of human physique before
applying any stylisation to your portraits. I believe
the proportions of the nose and eyes are the biggest
factors in portraying the ideal face. That being said, think of the
lines and planes that make up a face, and map out the facial
components appropriately. As you progress in this task, discover
your own unique tricks and style that you can apply to define a
lovely face (for example, pin-up, cartoony or advanced realism.)
While its fun to paint aesthetically pleasing portraits, dont
limit yourself to merely one type of stagnant subject.
Experiment with radical lighting, expressions, ages and the like.
Little details that are often overlooked, such as the warmth of
skin or the way light illuminates ones eyes, can make for a
charming portrait. Its a balance of capturing anatomy correctly, Drawing a line marking the direction of the
light makes things easier. Instinct and
and adding your own personal touches. observation are more important than
mathematical techniques here.

Answer
Paco replies:
The answer to this is in the according to the perspective and the surface
question. Its all about light! of the element where that shadow is cast,
Once youve drawn your taking into account different angles,
character, simply figure out the irregular terrain and so on. There are
source of your spotlight and this will dictate mathematical ways to determine the route
where the shadow will be. of the spotlight, but theyre unnecessary for
In my example, I draw a straight line a non-technical image like mine.
coming from the powerful spotlight Its important to remember that a
(perhaps its this wrestlers turn to enter the shadow has the shape of the figure blocking
ring?) that touches the characters head. The the light. So if we view a character from a
point where this line touches a background side and the light comes from the front,
element, such as the floor or a wall, is where then the shape of the shadow will be like
the head of the shadow should be. Then the silhouette of the character viewed from
you just need to draw the rest of the shadow the front, not the side.

Question
Can you give me a hand in designing
a cool, Celtic-style fantasy tattoo?
Hank Tilsberry, US

Answer
Tony replies
Designing a tattoo always Ireland until the arrival of the Milesians
Here are the classic guidelines and proportions used for drawing a face.
begins with a premise, so the from the Iberian Peninsula. From each city
When depicting a female face I tend to enlarge the eyes and shrink the nose. first thing I do is sift through of origin, the Tuatha D Danann brought a
some Celtic mythology to get magical item.
my mind going. I consider designs based on From Falias came the Lia Fil (meaning
The Morrigan and C Chulainn, but its the Stone of Destiny), from Gorias came the
Four Treasures of the Tuatha D Danann undefeatable Spear of Lugh, from Findias
that seems most fit for body art. the Tuatha D Danann brought the Sword
The four treasures are magical items of Nuadu, and the Cauldron of Dagda was
carried by an ancient, god-like race from brought from Murias.
Irish mythology known as the Tuatha D Each of the treasures had mystical
Danann. Arriving from the North in dark powers, and theyre still known throughout
These are the steps I take to nish the image. First I lay down the lines and
continue adding colours from there. I like to do the hair last and on a
clouds, they conquered the Fir Bolg the world today as an important part of
separate layer, so I can change it easily if I want to. (another mythological Irish race) and ruled Irish mythology.

40 October 2013
Your questions answered...
Question
I need to add personality to my characters. Can you
please show me how to paint unique facial hair?
James Smith, England

Answer
Nick replies
Love it or hate it, facial hair Just as beards come in all shapes, colours to which its attached and think about how
can be great for and textures according to the nature and it might be transformed by facial
characterisation. Were care of the hair in question, so can movement, whatever its original shape. The
likely talking more about moustaches. The main thing to remember front of the face is curved. The moustache
males than females here, but most is that, like the hair on you head, these little follows that arc, and also conforms to the
females have been known to have critters are attached. Yet while your scalp perspective of the face when viewed from
eyebrows at least and in some cases a has very limited range of movement, your different angles. Thinking of it as a foam
velvety moustache. However, women top lip is capable of more. shape rather than hair to start with can help
This work-in-progress
tend not to shout about it the way men shows a range of styles.
Where the lip moves, the moustache will visualise the form more easily, before
sometimes do, nor are tempted to The reality of how follow. I find it easier to draw a face without worrying about making it look like hair.
creative some folk can
sculpt their under-nose adornment into be with the beasts may
the hair first and then add it afterwards. It Once youre happy with the shape, lay into
proud shapes. surprise you. enables me to understand the fleshy form it in whatever way you usually render hair.

watch this!
www.bit.ly/ifx100-moustache

Artists secret
Foam Face art
thinking of hair, beards and
help
moustaches as a foam shape can e
you build a feeling of volume mor
to
easily. Sometimes it can lead you
es, too. try not to
more unusual styl
let the shape become too rigid.

Step-by-step: Design eye-catching skin art

Now that I know what I want the With the basic layout figured out, Once the composition of the tattoo
1 tattoo to be of, its time to brainstorm. 2 I focus on designing each of the four 3 and the treasures is finalised, its
Here Ive sketched out several possible treasures in the position Ill be using for the simply a matter of putting it all together.
designs, focusing on ways I can arrange final image. Researching ancient Celtic I use classic Celtic knot designs in the
the four items into one cohesive image. weapons, cauldrons and the actual Lia Fil cauldron to reinforce the Irish theme, and
Because theyre different shapes and sizes, (located on the Hill of Tara in Ireland) will some light values to keep each object from
the challenge is to make it feel cohesive. give the treasures a more authentic feel. vanishing into each other.

October 2013 41
ImagineNation Artist Q&A
Question
Can you briefly explain how to use the colour wheel?
Chelsea Reed, Australia

Answer
Paco replies
A colour wheel is a diagram in which is produced by mixing a secondary
which you can organise colours colour and the adjacent primary colour.
following a logical disposition. The resulting colour wheel enables you to
There are many ways of easily determine what colours are
displaying colours on a colour wheel, but complementary by looking at the opposite
the most common is to place the primary side of the wheel: orange/blue, red/green,
colours on the wheel. These are cyan, yellow/purple and so on.
magenta and yellow, which cant be created Why is this interesting? Well, unlike
by mixing other colours, but can be used to luminosity, colour is subjective. Theres not
create any colours by mixing them. Then a right or wrong way to use colour, but a
between them put the secondary colours common technique for successfully using
(the colours obtained by mixing equal colour on an image is to combine
parts of two primary colours: purple/blue, complementary colours. This works fine
green and red). Finally, on each side of a most of the time if used properly in other
secondary colour put a tertiary colour, words, with subtlety and some logic!

Artists secret
My eyes hurt - why?
This image has a
complementary
palette. Theres a cold If you mix highly saturated
background, a warm lt will be
foreground, a complementary colours, the resu
eyes and will spoil
desaturated uncomfortable for the salt :
background, a
image. sat ura tion is like
saturated foreground, a the whole it
er, or ruin
dark background and a
bright foreground.
it can make a meal bett
Subtlety is the key. if you add too mu ch.

Step-by-step: Get to know the colour wheel

1
Inthiscolourwheelthe
complementarycolours
areontheoppositesidesofthe
2
ForthisexampleIwantto
paintanorcchasinga
faerie.AsIimaginethescene,
wheel.Youcancreategrey therewillbeadarkbackground
coloursbymixing andabrightforeground,so
complementarycolours,so insteadofusingasimilar
usingthecolourwheelasa colourpaletteforallthe
guidedoesntmeanapplying image,Ichoosetousea
bright,shinycolours. complementarypalette.Itll
Chromaticgreycreatedby lookmoreappealingandIcan
mixingcoloursusuallylooks separatetheforegroundfrom
betterthangreymadeupof thebackgroundtomakethe
pureblackandwhite. imageeasiertoread.

3
EvenifIchoosetouse
greenandbluecoloursfor
thebackground,thisdoesnt
4
Bycombiningtwo
complementarycolours,I
managetoseparateonefigure
meanthatIhavetouse fromtheother,whichcreates
exclusivelygreenandblue.The moredepthintheimage,and
richeryourcoloursare,the alsoamoreappealingfinal
better.AslongasIkeepthe composition.ButIneedto
generalhuesbetweenbluish rememberthatthecoloursare
andgreenish,Ican(andI affectedbyothercolourson
should)addslightlydifferent thescene,soImustreflect
colours,suchasredorbrown, that.IfIdontputabitof
toimprovetheorcsdesignand orangeonthepartsnexttothe
todepicthimmoreclearly. faerie,itwontwork.

42 October2013
Your questions answered...
Question Question
Please help me depict a large, What advice can you give me on
abstract structure in space using layers in my digital art?
Kim Wee, China Jimmy Newbie, US

watch this!
www.bit.ly/ifx100-fortress
Answer
Charlie replies
It depends on what you
want to get out of those
layers. Mostly Id say
dont worry about it too
much and just use whichever layers
and modes work for you. For ease
of working I try to keep my layers to
a minimum.
A particularly handy layer option
I get a lot of use out of is Create
Clipping Mask. For instance, if I
have a layer featuring the silhouette
of a character thats separate from
the background, I can add layers on
top of my character, right-click that
layer and select Create Clipping
Mask. This means that anything
you put on to that layer wont
extend beyond the silhouette of
your character. Its a great way to
either add in textures or lighting or
to just be a bit messy, because you Im adding a texture to the characters
A mixture of abstraction and scarf. Without the clipping mask I have to
never have to worry about erasing erase the parts that I dont need, but with
impression can be used to portray
a sense of realism. The human the edges of the silhouette. the option selected its a real time-saver!
brain has a capacity to make
sense of these things!

Question
Answer How should I approach painting
Bill replies
An imposing object is abstract way. This will create an a pair of tired-looking eyes?
normally dictated by impression of girders, panels and Clare Lindsay, US
size, and because general construction. Start with the
painting something so rough outline of the structure and
large and intricate can take a long then work darker and bolder as you Answer
time, Ill demonstrate a quick and progress towards the forward face. Nick replies
easy way to do this. Introducing a lighter focus around Initially, I imagine my The most obvious
visual sign of tiredness
Create the background first. This the fortresses edges will create a character is suffering in eyes is drooping
doesnt need to be particularly slight perspective illusion. Try and from a lack of sleep, but eyelids, but dont
forget that the rest of
detailed because the fortress will take mix up the shapes so the patterns are hopefully itll help if we the facial features need
up a lot of the canvas. A basic star only vaguely uniform. accentuate the effects. Starting with to back it up to get the
message across.
field will do fine, or even a thin Next is to add the lights: a mixture the eyes, the obvious thing to do is
planetary atmosphere will work. of compartment lights and external make them look heavy lidded, as
The next step is to build your lights is quite effective. I recommend though its hard to keep them open.
fortress by overlapping angular a radial blur behind the lights to help Perhaps show the iris and pupil
shapes in a seemingly random yet the intensity a little. half-covered at least. Maybe the eyes
are bloodshot, with veins showing
more than usual? Perhaps the flesh
around the eye is puffy and
discoloured? Are there bags under
the eyes? The complexion may be
sallow, and the face drawn (in the
non-artistic sense). It can help to
use more purples and greens in the
shadows under the cheekbones and
eye sockets, while also making the
edges of eyelids look pink and sore.
Hopefully you can Maybe the eyes even look watery? Do include other visual clues, such as body
translate my PaintShop language, neglected hair including lack of
Pro technique to your
All we need is rotting flesh and shaving for men and anything else thats
own painting software. were headed into zombie territory! appropriate for your image.

October2013 43
ImagineNation Artist Q&A
Question Question
What are the main things to remember How can I mix Art Deco styles
when designing a horror poster? into my fantasy art?
Beth Marlowe, England Adam Wilson, US

A lot of fantastic artists


came from the Art Deco
era. I used Tamara de
Lempicka as my biggest
inuence in making this
A typical technique for conveying mermaid illustration.
horror is a curtained effect, where
only a glimpse of the horror
behind it can inspire fear. Even a
parting of hair is curtain enough!

Answer
Jace replies
Art Deco is a more structured and linear style than,
say, Art Nouveau. An easy way to break in a little of
Art Deco is incorporating it into your background
for a poster-like illustration. Its structured, often
symmetrical layout can provide an easy filler of white space.
Often youll be able to use your Pen tool or brush to draw out
half of the area you want, and flip it vertically. You can then add
more details as you move the image along.
Art Deco is often associated with glamour, ritz and
technological progress. You can anchor a living subject with
the deep, rich colours, lines and angles associated with the
Deco style. For this question I incorporate Art Deco fashion
with this mermaid (above). I add some subtle Art Deco design
with the rocks and waves, and then more prominently with the
background elements.
Answer Art Deco is often married with fashion design, so its a
Bill replies wonderful idea to incorporate it in your characters. Youve likely
There are three things I would seen it displayed in steampunk-
advise artists to bear in mind themed artworks. Try to
when designing a horror poster. experiment with a cityscape in the
First, convey fear. There are Art Deco style. Do something
many things people are scared of both different from the typical
primeval and techno and each person character paintings and work on a
differs in their perceptions. Its important to surrealistic scene in the city using
absorb the story youre portraying and draw the aforementioned lines and
out the elements the majority of people angles in the architecture.
find scary. Spiders, snakes and rats are Art Deco images tend to feature a lot
typical for creatures, and the undead, of texture. Here I use a half-tone lter
on the nished image and then apply
cursed and demons expose peoples fears. the Sketch>Torn Edges Filter to create
Second, make sure the subject is relevant. this texture. And it seems to work!
Ensure your poster keeps within the Even the surreal mixed with the slightly comical can
be quite scary for many people. Many of us tend to
boundaries of the film or book that its fear the things that we dont really understand.
depicting. Of course, if this is purely a
design exercise then you can pretty much small. Typically, red, black and white can
do whatever you please!
Third, inspire a feeling of morbid
be incredibly poignant when thinking in
colour. If applicable, twisted anatomy, gore Artists secret
attraction. Horror is a unique art form on and putrid discharge are the props that help dont aim too high
its own. As human beings we all have a create a feel of both fascination and theres no need to reinvent the
whe
sense of morbid fascination, be it large or repulsion in the viewer. the masters have already done and el. Look at what
your artworks. thats what most incorporate it into
of us are doing.
44 October 2013
Next month
ONSALE:13 September
Design unique futuristic
Question hair styles for your video
Whats the benefit of game characters
painting in black and white?
Panther Spirit, Germany

Answer
Painting in black
and white means
you can focus on
Charlie replies the image as a
whole and resolve
Oh, where do I begin? any glaring issues
Painting in black and white before you get to
the colour stage.
is great. It completely cuts out
having to think about colour to
start with and instead youll find yourself
concentrating on elements such as
composition, value, lighting and form.
These are arguably the more important
steps. Of course, colour is a vital step, but
the benefit of black and white is that you
can focus on the image as a whole and
resolve any glaring issues before you even
get to that stage. Black and white is a great
choice for thumbnails doing this in
colour seems to make things more
complicated than they need to be. Just
pick a few tones; mid-grey, dark grey/
black and a highlight.
You can thumbnail pretty much
anything with just a few simple values:
characters, monsters, environments,
vehicles. Thats part of the beauty of black
and white its so simple you can translate
it to anything and it trains you to focus on
the image as a whole, rather than worrying From here its pretty simple to just keep building
about colour, details and such-like. up the detail until youre ready to either go to
colour or simply leave it as black and white.
Most of the time I opt for a black and
white process, whenever Im creating
character designs for instance, so Im going
to use that as an example here. I start out
with a simple silhouette and then build up
to a refined design. This technique also
makes creating any variations on the
Artists secret
character very simple too, because theres Vary those VaLues! the values youre
no need to worry about interfering with remember to try and vary
te highlights
any colours youve painted. choosing. you can use bright whi
s and black. if you
right through to dark grey only use
middle grou nd and
just stick to the le at.
Step-by-step: Paint shape, values, then detail grey it can make things look a
litt

1
FirstthingsfirstIblockoutthe
charactersbasicsilhouette.Ialways
tryandkeepthingsfairlyroughatthis
2
Onceyouvepaintedashapethat
youreprettyhappywith,itstimeto
startaddinginsomevalues.Whendoing
3
Imhappywiththeshapeand
structuresoitstimetoaddindetails.
Thisisoneofmyfavouritestagesand
pointandavoidgoingintoanydetailtoo thisIdonttendtouseanyvaluesthatare Icouldhappilydetailcharactersallday
soon.Whetheryourcharacterisalittlekid toobrightortoodark,Iliketokeepthings long.Istarttoaddinthosedarkshadows
orahulkinggreat subtlewhileIm andbrighthighlights
giant,thisisthetime buildingupthe toreallybringoutthe
tofocusontheir shape.Ikeepthings formofthecharacter.
shapeandtryand prettysketchyand Istickwithafairly
emphasisetheir gentlyaddinsome smallsoftbrush,
character.Experiment subtleshadowsand sketchinandthen
withsilhouettesuntil highlightstofindthe buildupthosedetails,
youfindoneyoulike. structureofthebody. refiningasIgo.

Got a digital art problem? Is an image giving you art-ache? Our panel can help. Email your question to our
experts at help@imaginefx.com or write to Artist Q&A, ImagineFX, 30 Monmouth St, Bath, BA1 2BW, UK.

October 2013 45
Three senior art judges explain
why they want to see digital art
with personality, now more than ever

W
hile you may hear the odd
traditionalist grumble
about digital arts perceived
Apple-Z shortcut through any
art problem, the world of digital art has its
own worries.
Not so long ago there were just a
handful of really good digital artists, says
film concept artist Christian Alzmann,
but as the industry has grown, theres
more education and more interest. With
software easier to use and freeware opening

Too many
artists are watch out
Watchmen artist Dave Gibbons loves the skill of
storytelling in comic art but hes looking for personality
following the above all else in the Rising Stars entries.

same trends artists has actually been going down, says


Jon. The problem is too many artists are
up the door even more, the number of following the same visual trends, utilising
digital artists has vastly increased, he says. the same tools and techniques, and not as
Thats no reason to despair, though. many voices are rising above the din. Its
There may be more tablet-wielding artists time to step out of your comfort zone,
out there, all vying for the attention of suggests the senior art director.
Wizards of the Coast senior art directors ImagineFXs Rising Stars has always
such as Jon Schindehette, but there are aimed to give a platform to unique artists.
simple ways of getting noticed. The thing thats impressed me the most

DC Comics
While I agree that there are more digital about the entries for the Rising Stars
artists, I feel the percentage of great digital competition has been the growth and

Closing date: 14 October 2013


new! Sponsored by
standout win art Prizes
newComer More prizes are being added each month, so keep
popping back to see what you could win!

award Corel Painter X3 ArtRage 4


Although for 2013 there are no specific
categories, this year were introducing GoSmart Stylus
the Standout Newcomer Award,
sponsored by Wacom. This award will DrawPlus X6
go to one entrant under the age of 25
who the judges feel deserves special Course with Bobby Chius
recommendation. So please remember
to state your age on your bio when Imaginism Studio
entering, to be automatically put
through to the Standout Newcomer
Award (if applicable).
The winner of the Standout Newcomer
Award will receive a Wacom Cintiq
13HD (pictured).

46 October 2013
ThE JuDgES
sam DiDier
The Blizzard Entertainment art
director has a track record of spotting
new artists on forums and turning
them into pros.
www.blizzard.com

BoBBy Chiu
An illustrator and concept artist for
the film and toy industries, Bobby
runs Imaginism Studios and teaches
around the world.
www.schoolism.com

Christian
alzmann
War of the Worlds, A.I., Star Wars:
Episode II Christian Alzmann
worked on all of those films.
www.christianalzmann.com

Jon sChinDehette
nurturing the young Senior art director at Wizards of the
Coast, Jons a great supporter of the art
Like judge Christian Alzmann, we want to
see your unique art vision, no matter how community and his blog is considered
weird and wonderful it may be.
to be required reading.
maturity of the art entries, says Jon. Im on fanzines, trying to get my art seen www.theartorder.com
really seeing folks bring their A-game to by everyone.
bear, finding ways to effectively show their Rising Stars is all about finding, Dave GiBBons
distinct voices, adds Christian. Mark my celebrating and nurturing great talent in A comic artist since the late 1970s,
words, a lot of the entrants are going to be digital art. Several previous winners have Dave started on the first issue of 2000
big shots in our industry someday. created stunning workshops and even AD, drew Watchmen and continues to
Perhaps its simply because print-and- covers for ImagineFX, and thats a tradition be an influence in the industry.
online competitions such as Rising Stars we aim to continue. www.davegibbons.net
just didnt exist when our judges were There may have been an explosion in the
looking for their big breaks back in the day. number of digital artists, but these judges lauren PanePinto
The only art competition I entered was at agree that honing two areas of your art will With 11 years of designing and art
school, says comic legend Dave gibbons, help you rise above the rest. Work on your directing book covers, Lauren has
but I would have jumped at the chance to fundamental skills, like drawing, design worked in illustration, concept art
enter something like Rising Stars, and colour, says Christian, and the other, and in the sci-fi/fantasy genres.
particularly at the time I was working offers Jon, is show your personality. www.laurenpanepinto.com

How to enter
Entrants are invited to submit five pieces of portfolio work and a short biography. You can submit digital or traditional
art, or a mixture of both. Each image needs to be 2MB or under. We hope to see thousands of amazing artworks, so
make sure you pick pieces that best reflect your skills. The deadline is midnight GMT, 14 October 2013

Enter online today at:


www.futurecomps.co.uk/rising-stars-2013
Postal entries should be sent to:
rising Stars 2013, ImagineFX, 30 Monmouth Street, Bath, BA1 2BW, uK

THe ruleS
1. Employees of Future Publishing Ltd, and their immediate families or agents are not eligible to enter this competition. 2. Only one entry per person. Multiple entries will be discarded. 3. Entries must be received
by 14 October 2013, which is the closing date. 4. All entries will be judged by the ImagineFX team and an independent panel (see list). Their decision is nal. 5. The winners must agree to allow their images to be
used in ImagineFX and in any promotional or marketing material. All entrants retain the copyright to their art. 6. ImagineFX and Future Publishing reserve the right to postpone the selection of the winners
indenitely if the standard of quality is not to the required level. 7. The editors decision is nal. No correspondence will be entered into. Unfortunately we are unable to return the CDs or DVDs containing your
artwork. 8. All information is correct at the time of going to press. The competition prizes and the prize value may be subject to change. 9. By entering Rising Stars you retain copyright of your images but grant
ImagineFX permission to use and reuse all images in future publications, including digital editions and products, that relate to Rising Stars 2013.

October 2013 47
48
Opening artwork and fun-lovin goblins painted by Nick Harris.
October 2013
years o
Back in 2006 ImagineFX was launched to reach out
7 f
ng

ti

fa
elebra
to digital fantasy and sci-fi artists across the globe.

ntasy and
Seven years later, and as we hit the 100 issue mark,

tC
ar
we invite you to look at our highlight reel so far
sC
-fi digital i

he cover literally shone out


from the newsstand, says
Kaz Wright, whos been
reading ImagineFX since
issue two and
discovered us while out shopping. It
was everything that I wanted in an art
magazine: fantasy, digital art, a
beautiful cover image. I was hooked
it was love at first sight! Kaz is one
of the thousands of artists who regularly
read ImagineFX, and whats fantastic for us

Moebius Productions
is that so many of them are just as
passionate about the magazine as she is.
Weve been humbled and, frankly, a little
embarrassed, by all the kind messages
weve received since we started preparing
for this, our 100th issue.
Its been such an exciting journey getting comic mAster That same issue contained a workshop
here, and there are so many highlights. Ask Weve had many comic with Greg Hildebrandt who, with his twin
legends in the pages of
our associate editor Ian Dean about his ImagineFX, but Moebius brother Tim (RIP), created the iconic poster
favourite issue, and his was a joy to interview artwork for the very first Star Wars film
understated and humble.
answer is instantaneous. A true legend. back in 1977. He even told us how they
Issue 74, The Art of Star used a photo of his wife in her nightgown
Wars, he says. Because we as the basis for Princess Leia. The issue went
got some great interviews, out in packaging resembling that of the
such as Iain McCaig, and we had a plastic Star Wars figures sold back in the
workshop by Aaron McBride, who painted Annie Stegg 1970s, with the Hildebrandts painting
a mech in the Star Wars universe. We also Pro Artist resplendent on the front cover.
ImagineFX
interviewed Ralph McQuarrie, who sadly
passed away shortly afterwards.
is an
invaluable
resource
Art heroes
for artists. The
Issue 74 was a triumph, but Greg
ImagineFX was workshops, interviews,
and galleries are
Hildebrandt is one of the many artists who
has worked with ImagineFX since its very
stAr wArs everything that inspirational, and help
to connect fantasy
artists all around the
earliest days. He and his brother were
We used Greg and Tim
Hildebrandts art for
the cover of issue 74s
I wanted in an art world. Theres truly no
other magazine like it!
profiled way back in issue eight. There have
been so many other huge names on our
Star Wars special, in
which we explored the
magazine it was humble pages, too Brian Froud, Dave
Gibbons, James Gurney, Moebius and Todd
Todd Lockwood
art of the classic trilogy
and the prequels. love at first sight Pro Artist
ImagineFX
Lockwood for example. And lets not
is an
outstanding
resource for
artists of every calibre.
Its like having an art
museum wrapped in a
school show up in your
mailbox every month.

Claire Howlett
Editor
When I rst
had to start
contacting
legendary
artists about appearing
in the mag, I always got
stupidly giddy with
excitement when they
not only replied, but
also knew who we
were and loved what
we do! That excitement
still holds today.

October 2013 49
2
ART HELp: CASE ONE
PJ Holden notes how one readers painting skills have improved

Daniel Lopez
LOCATION: Spain
1
WEB: www.danlopillustration.com
FAvOuRITE ARTIST: Frank Frazetta
FAvOuRITE COvER: Issue 89, Remko Troost

ImagineFX played a special


role in my formation as an
artist. First as an eye-opener in
my early days when I was
looking to break into the
industry, and now as a professional as an
invaluable source for inspiration and
keeping up to date with trends and new
artists. I come from Colombia and back
there I had no idea there was such a vibrant
world of artists and styles. The magazine
definitely showed me a new level of art and PJ says: Let the art do the talking
I really like this. Its a fun, well-drawn little comic strip, a little
gave me a kick up the arse to get my slice of animal life. I think, in a piece like this, where theres no
drawings out there. Since then Ive moved dialogue it really doesnt need an Attack!. Comics are all about
to the UK and then Spain to work as a lead letting the readers ll in those little gaps Scott McCloud called
artist in the video games industry. it closure the reader lls in the missing pieces.

Pro artist: PJ Holden


PJ is known for his 2000 AD work,
inking Judge Dredd and Rogue
Trooper among others. His workshop
in issue 95 has proved popular.

1 LETHAL (2010) This personal piece was


special on different levels. I was trying to
set a mood by restricting my colour palette,
and was conscious about telling a story with
an open ending, so the viewer would get
involved and make up a story.

2 GAMES OF LIFE AND DEATH (2007 AND


2012) These two pieces are the best
examples of my evolution thanks in part to
ImagineFX. This is for an eight-page story I
wrote in 2005. I added the inks in 2007, but
that was all I did because I wasnt confident 4 PJ says: Colour me impressed!
about my colours. The tutorials about colour in Theres a clear progression in drawing ability
ImagineFX have helped and I resumed work and the fantastic colouring which moves it from
on this in my spare time. Im really happy how being a cartoony fun strip into something a little
bit more sinister. One of the things you want to
2012s colour version turned out.
do with readers is build expectation, so Id be
tempted to swap panels two and three around.

3 BLACK SMEAR (2012) This was an


exercise based on some brushes supplied
in the magazine. Ive learned a lot about the
The ominous shadow over the praying mantis is
a sure-re way to build tension in the scene.

use of brushes, but one must be careful not to


rely too much on them or the final artwork
may look repetitive.
PJs advice: Use silhouettes
4
Silhouettes are both quick to do (and of course,
CHANCE (2013) This is basically what I do
all comic artists love ways to make their work
at work. It sums up a few basic concepts quicker!) and pays back big dividends in the art.
about light, mood and composition, and it was Its great to see Daniel use strong silhouette
done really quickly with broad strokes, trying shapes in his artwork.
to convey a sense of dynamism in the image.

50 October 2013
FROM SMALL
BEGINNINGS
Launch editor Rob
Carney describes
the early days of the
magazine, before it
was even called ImagineFX
How did ImagineFX come about?
The idea started in a small meeting
room in Bath, in 2005. As publisher
of creative magazines, we were
looking for a new title. Was there a
market for artists using Painter and
Photoshop? Digital tools werent
nearly as proficient as now. But
looking online I realised people were
using these tools to almost
exclusively create fantasy and sci-fi
art. A niche within a niche. There was
no other magazine out there like this.
So what was the next stage?
For research, Steve Gotobed and I
the silver wArrior went to DragonCon. It isnt one of
We celebrated Frank Frazettas the most art-focused shows, but it
80th birthday in issue 28 by gave a sense of the community wed
asking 80 artists to create be working for. On the plane back
artwork that acknowledged his I pencilled ideas. The first was the
contribution to fantasy art.
workshops. I
wanted to get
away from the
Anna Dittmann forget Marta Dahlig, whos inspired a Frank Frazetta. Issue 28 traditional step-
Pro Artist legion of readers. My favourite is the Paint celebrated the great mans by-step approach.
Its been an I learnt from artists at DragonCon
absolute a realistic fantasy female 80th birthday in style. I
honour
that they dont do things in set
growing up
workshop by Marta Dahlig in really loved the Frank Frazetta steps. I remember pinching the idea
with, and eventually issue 70, says ImagineFX issue, says Kev Crossley. for the pencil circles linking steps,
contributing to the
forum member and Along with 79 other artists I was asked to words and faces from American
most inspiring art Esquire. But please dont tell anyone.
publication out there. moderator Charlotte Ahlgren. contribute a Frazetta-inspired drawing, and
How did the name come about?
Owners of issue 32 have a piece of it was only in doing it that I realised how The first issue was commissioned,
history in their hands. Inside are interviews much the guy had inspired me. When the written and designed. But we didnt
have a name. We were codenamed
When the magazine came out the Project: Unicorn, then ArtFX we
worked up what seemed like

sheer range and quality of all the other hundreds of logos. We toyed with
Digital Artist, Digital Art, Digital
Painter, but none
artists involved was a sight to behold! of them felt right.
We came up with
with both HR Giger and Syd Mead. Other magazine came out the sheer range and Imagine in the pub.
editors might have split these great artists of quality of all the other artists involved was But another magazine had taken it,
so we simply added an FX. It just
1980s concept art across two separate a sight to behold! sounded right.
issues. But the man who launched Editor Claire Howlett has a different Were you happy with issue one?
ImagineFX, Rob Carney, decided to go in memory of that particular issue. It was It was the proudest Id ever felt in my
with both barrels loaded. The Terminator my grand idea to ask 80 job. The late nights, the Saturdays
and Sundays, were forgotten and I
wouldnt have pushed just one shell into his artists to paint individual could now remember what my wife
sawed-off shotgun, after all tributes to the great man, looked like. And the reception it got
Our highlight reel cant omit one of the she laughs. The sudden was unbelievable
most famous fantasy artists of them all influx of near-naked,

hypervAn on
crimson plAzA
Syd Meads name is
synonymous with sleek,
Daniel Vincent futuristic design, as our
Art Editor showcase in issue 32 proved.
As a young
whipper-
snapper I
remember
buying comics to draw
my favourite X-men
characters. Now, as
part of the ImagineFX
Ray Harryhausen

team, Ive been able to


work with some of the
biggest comic artists
around, such as Alex
Garner, Adi Granov,
Alvin Lee and Mike

the 7th voyAge of sinbAd


Mayhew. No surprise,
then, that issues 82
and 97 were big Heres Ray Harryhausens art for the classic fantasy lm.
highlights for me! We celebrated Rays ground-breaking work in issue 55.

October 2013 51
1
ART HELp: CASE TWO
Three years of art advice has helped one reader, says Nick Harris

Jon Hrubesch
LOCATION: US
WEB: www.jonhrubesch.deviantart.com
FAvOuRITE ARTIST: James Gurney, Kieran
Yanner, Andre Wallin, Michael C Hayes,
Nick says: A good first effort
Classic sci-/fantasy fare and a really good
Jesper Ejsing early effort at digital colouring, bringing texture
FAvOuRITE COvER: Issue 90, Glenn Rane and interest into the characters to contrast
against the smooth sky and simple background.
The gure isnt quite as convincing as the raptor,
From the moment I saw the but it still works as a scene.
cover of ImagineFX I knew this
was exactly what I was looking
for. Reading this magazine has
given me knowledge and
understanding of digital art, but its also
opened my eyes to all the opportunities
2
available in the industry. That was four years
ago and Ive been getting the magazine
ever since. With the help of ImagineFX Ive
gone from building a decent portfolio to
Nicks advice: Onwards
Never get complacent and always keep
getting work as a freelance artist. And my working on improving your core drawing and
art will be in this years EXPOS 11. painting skills. Complicated rendering and
textures on a awed drawing cant/wont turn it
into a good drawing. I know its a trap I fall into
Pro artist: Nick Harris myself. Heres to enjoying watching you
We first featured Nicks art in issue 21, progress even further. You can do it.
back in 2007, and the English
illustrators been firmly associated
with ImagineFX ever since.

4 5
1 RApTOR WITH SOLDIER (2009) This is a
pen and ink image that I coloured digitally.
I created it as inspiration for a fantasy book
I wrote, titled The Wizards of Pangea.

2 JupITER ATTACK (2012) Issue 47s


SketchUp techniques article by Alex
Jenyon opened my eyes to the free 3D tool
SketchUp, which I used here.

3 THE HuNT (2012) I wanted to paint


something sci-fi featuring multiple planets.
This image made it into this years EXPOS 11.

4 LAST STAND (2013) Another image to


illustrate my book The Wizard of Pangea.

5 FAIRY GROvE (2013) The workshop


Capture the drama in a scene in issue 91
helped me in many ways. From how to use Nick says: Ill drink to this one!
textures wisely, to paying attention to details A lovely idea, clearly shown. Difcult lighting and textural effects that
and enhancing the atmosphere, Nacho are well handled demonstrate how far youve come on digitally in a few
Molinas advice helped me to push this years. Close-ups like this are notoriously difcult and while I think the
drawing on the face could be tweaked, he has buckets (or should it be
painting to a finish thats much better than it
tankards?) of character to compensate. Very well done!
would otherwise have been.

52 October 2013
the hub of time
As issue 69 proved, Daniel Docius art for
Guild Wars 2 is just one example of digital fantasy
DESIGNING
landscapes becoming more complex and engaging.
ISSuE ONE
Steve Gotobed,
ImagineFXs launch
art editor, recalls
how he helped get
that rst issue off the ground
What were the main challenges
in designing ImagineFX, issue one?
There was no other magazine like it
out there, so getting the right look
and feel was always going to be a
challenge. We went through many
revisions of every page. We started
the Q&A section with a complicated
design with lots of rips and tears
before paring it right back to (pretty
much) its current form. The
ImagineNation section needed a lot
of work to get right, and the FXPos
section demanded the right balance
of reader work. All the names, such
ArenaNet/NCsoft

as ImagineNation, FXPos and the


like, were devised by myself and Rob
Carney usually over a game of
Mario Kart DS!
How did you design the logo?
Because we had so little time to
design the logo, we didnt really
have many revisions of the finished
flesh-coloured images arriving my
inbox prompted our IT department to shut It is a great ImagineFX logo. However, we
did have many
different versions
my email account down. They thought I
was up to something dodgy! Despite
thing that, aside of different names
and mastheads.
these challenges (and red-faced
explanations with IT), the effort was
from teaching Getting the name
and logo right was
definitely worth it. readers, ImagineFX probably the most time-consuming
and stressful part of the process.
Cliff Hope
inspiring others offers exposure to Operations Editor
So theres
Were there any problems with the
cover art?
Even artists circumspect about Frazettas
work took up the challenge. I
the best ones me, new to
the mag and
Aside from the language issue, and
the fact we were rather pressed for
a huge Drew time, everything went smoothly.
might be committing In saying that, Lauren touches on an Struzan fan, suddenly Kyoung-Min Cho was such a fast
having to edit a worker and we got the artwork
blasphemy here, but Ive never important point about ImagineFX. The transcript of his
turned around in a quick time.
really liked his art, says magazine has never only been a showcase. training video, in which
the great man explains What were your thoughts when
Lauren K Cannon. The With our workshop and Q&A sections, how he painted the the issue came back?
invitation to take part was the first time I weve tried hard to break down just how Hellboy poster. Luckily, I was generally really happy with it.
he said I did a good
felt the need to take a closer look at great art is created often step-by-step. If job. And I still have
There were a few things as there
Frazettas illustrations, and it made me youd ever wondered how Ray that email! always is that we could
have done differently.
appreciate him more. Im still not a big fan, Harryhausen or Jim Lee developed their Perhaps a bigger NEW
but his control of all the fundamentals ideas, we showed you their sketchbooks in on the cover and a
composition, colour, value is what I find issues 55 and 67, respectively. punchier palette (rather
the most inspiring about his work. After going from inspiration to actual Ian Dean than the metallic gold). But
Associate Editor overall it was an exciting
creation, ImagineFX has always offered In my rst and different launch cover
week on to a great magazine.
readers the chance to show off their work, ImagineFX
in the FXPos pages in print and online, for I interviewed
Brian Froud, one of
instance. According to Marta Dahlig this my childhood idols.
has only enhanced the magazines success As jobs go it really the development of fantasy
doesnt get better,
and longevity. It is a great thing that, aside unless you count also
and sci-fi art over the seven
from teaching readers, chatting with Moebius, years since we launched.
William Stout and
ImagineFX offers exposure to Sorayama yep, it
However, the standard of the
the best ones, she says. got better! artwork in the pages of the
I know how important it is magazine itself has definitely improved
to see your work published, and evolved the bar has been
especially if its your first time, and raised and so has the level of
therefore featuring readers work ambition among everyone who contributes.
is a wonderful thing. Jason T Reyes has been reading the
magazine since the first issue. There has
mAking the Art jump
DC Comics

been a steady increase in detail up to the


First a reader, then a current issue a cleaner look, perhaps
contributor ImagineFX takes due to the use of more 3D models
relations with its readers to a whole new rather than the brushwork of
lAnterns And Arrows level. Its difficult to objectively gauge just painted pieces. ImagineFX
Were big fans of comic art, and in issue 67 we focused
on the expressive line work of the one and only Jim Lee. how much impact ImagineFX has had on definitely has more female

October 2013 53
THE READERS SpEAK!
Nicolas Lachance-Brais
LOCATION: Canada
WEB: www.visuart-brais.blogspot.ca
You let us know why you enjoy every issue of ImagineFX FAvOuRITE ARTISTS: Kekai Kotaki, Stephan
Martinire, James Gurney, Raymond
Swanland, Andrew Jones
Jason T Reyes FAvOuRITE COvER: Issue 55, Raymond
LOCATION: US Swanland
WEB: www.stufficreate.com
FAvOuRITE ARTIST: Ian Miller I first picked up ImagineFX at
FAvOuRITE COvER: Issue 85, Sakimi Chan issue 48 and two months later
I subscribed. To this day I
ImagineFX has given me a havent missed a single issue.
better sense of the types of The numerous workshops have
artists who are working around helped me structure my painting and blend
the world using different line my colours more smoothly. I particularly
and colour treatments, and remember Revolutionise Your Art by
styles. Because of this Ive started to pay Andrew Jones in the June 2011 issue. It
more attention to composition, how helped me see my art in a whole new way
outlines are applied if needed and and shook up the established vein that my
perspective, and most importantly the art used to take.
application of colour. The variety of styles
showcased is definitely overwhelming, but
this feature has made ImagineFX an
excellent source of reference and guidance.
I have yet to fully migrate to digital
illustration, so Im happy that the magazine
also showcases traditional art!

Izzy Reza
WEB: See Izzys Facebook page
FAvOuRITE ARTIST: Yoshitaka Amano
FAvOuRITE COvER: Issue 64, Dan Scott

Ive been obsessed with


ImagineFX since around 2007.
I saw in the mag an illustration
of Grimmjow from Bleach and
have been hooked on your
magazine ever since. And when
I bought the A to Z of Fantasy Creatures
issue, in May 2010, I started to delve deeper
into your workshops. Although I was a
graphic design major working for a two-
year associates degree with my goal of
being a concept artist for games, my
passion for illustration started to explode
from that point. Concept art and illustration
are two of my biggest passions.

1
TOp READER WORKSHOpS
Here are six pro artists that you loved seeing at work
1 ISSuE 73 Cover workshop by Mlanie Delon
2 ISSuE 89 Render a fantasy hero concept, by Hyojin Ahn
3 ISSuE 66 Flower woman, by Charlie Bowater
4 ISSuE 87 Liven up your visual elements, by Drazenka Kimpel
5 ISSuE 70 Paint a realistic fantasy female, by Marta Dahlig
6 ISSuE 75 Paint an epic alien battle, by Luke Mancini

2 3 4 5 6

54 October 2013
lucy
We rst came across Dan LuVisi and his
kick-ass characters back in issue 47. His book,
Last Man Standing, is about to be lmed.
Discover how ImagineFX
has helped young artists
achieve their dreams
In addition to showcasing artwork by
readers in the FXPos pages every
issue, for the past three years
ImagineFX has been running Rising
Stars, featuring the work of 10 fresh
new sci-fi and fantasy artists. The
contest is into its fourth year and by
the end of October 2013 well have
celebrated 40 artists that we think
are super talented. The likes of
McLean Kendree, Carla Ortiz, Jace
Wallace, Nicole Cardiff, Lane Brown,
Michael C Hayes and Tuomas Korpi
have all been interviewed and had
their work showcased in Rising Stars
over the years.
Marta Nael appeared in Rising
Nicola Stars and went on to create the
Henderson cover for issue 88 of ImagineFX, as
Staff Writer well as winning a range of other pro
I was a commissions. I felt so excited when I
regular was chosen as one of the Rising
reader before
Stars in 2011, says Marta. Someone
I started
writing for ImagineFX, really important in the games
and so joining the team industry talked about my art in the
was a real honour for magazine article, so I was amazed.
me. Admittedly, Ive I got a lot of exposure and people
fallen into the Ill try to contacted me saying they had seen
follow that tutorial my artworks in the magazine, so I
later camp, but with
got several commissions through it.
being a lifelong
Oddworld fan Ive Nicole Cardiff was in the class of
always loved Raymond 2009. It helped me get a contract
Swanlands Medusa from a British company at the time.
workshop in issue 55. I spent most of 2012 working on
Its such a brilliant take Reading Rainbows iOS app, and Im
on the myth. now freelancing for a number of
companies. Im delighted that
ImagineFX has made it this far, she
adds. And so are we, Nicole!
Could you be one of this years
Rising Stars? Find out how to enter
at www.bit.ly/ifx-rstars2013.
heroines and robotics than in earlier stage. We interviewed Dan LuVisi early on,
issues. One big difference I notice is in the and now hes inspiring young artists with
backgrounds and landscapes. Theyre a lot his work, he says. We did a workshop
more detailed compared to earlier issues with Serge Birault, whos now a major
and the art just keeps getting bigger and inspiration. Bobby Chiu has done a cover, a
better. We dont just see forests, castles and workshop and Q&As for us, and he now
ruins, we now see huge futuristic cities, up runs Imaginism Studios. Theres Stanley
to planetary scale! Lau, who did the Pepper cover for issue 43, Beren Neale
One of the things that pleases Ian Dean hes now one of Asias pioneering digital Digital Editor
ImagineFXs
the most is how artists who work with comic artists. Jason Chan did the issue four success relies
on the
ImagineFX have stepped onto the world cover and has made his breakthrough from enthusiasm
of artists, and speaking
Youve given to James Gurney is like
a personal master class
in informed passion.
fantasy and sci-fi a For me, he epitomises
why fantasy art has

reach that it would the potential to


communicate, amaze
and inspire.
not have had
digital art into the mainstream, and hes
this issues celebratory cover artist.
The progression is there to be seen, but representational art as kitsch beneath the
what difference has the magazine made to Koshime realm of collectible art by serious art
the bigger picture, so to speak? How has Pro Artist collectors, says Greg. Today, serious art
Every
fantasy and science fiction artwork changed month, collectors wish they had started buying it in
ImagineFX
since ImagineFX has been doing its thing? both inspires
the 70s. Your magazine has given fantasy
For Greg Hildebrandt, the and nourishes creatives and sci-fi a reach that it would not have
worldwide, by bringing
magazine has brought added accessible content and
had. You present it as a serious art form and
credibility to the scene. For I believe thats a major part of why it is
eArly bloom
fostering a great sense
of community, and our
We consider Bobby Chiu to be a friend of the mag, and
many years the art world digital art world is all
looked at that way today.
the Imaginism Studios founder painted issue 72s cover. looked at fantasy the more richer for it. Bring on the next 100 issues!

October 2013 55
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Issue 94 April 2013 Issue 95 May 2013 Issue 96 June 2013


Our workshop artists will Manga and mechs make Immerse yourself in the
give your anatomy skills up a large portion of this world of classic fantasy
a real boost this month. months cracking issue. art with the help of John
Cover artist David Our workshop section Stanko, who channels
Gaillet, teacher Charles will give you the skills to the skills of Frazetta to
Hu and ex-Disney artist compose manga fight produce this months
John Watkiss all scenes and heroic stunning cover. Our
endeavour to sharpen characters, and explain workshop artists will
your figure drawing the secrets of mangas also help you depict
techniques. And masking techniques. moving fabric, paint a
Corrado Vanelli helps And we discover what it magical forest and give
you depict better faces takes to paint the your digital paintings a
in Corel Painter. perfect mech. traditional feel.

Issue 97 July 2013 Issue 98 August 2013 Issue 99 September 2013


How could ImagineFX Be inspired by Simon To celebrate Magic: The
not celebrate the 50th Dominics monstrously Gatherings 20th
anniversary of Marvels good cover art, then birthday, we talk to
X-Men, or 75 years of discover how paleoart some amazing card-art
DCs Superman, in this has evolved over the artists, such as Jason
months comic special years, as we talk to Chan, Scott M Fisher
issue? And with the artists who paint and John Stanko, while
workshops on mood dinosaurs as realistically workshop artists include
lighting in your comics, as possible. Workshops Aleksi Briclot and Volkan
how to pose two heroes from Katie De Sousa and Baga. Elsewhere, Sparth
and beating creative Wetas Christian Pearce sculpts a sci-fi vista and
block, youll soon be a also riff on the Lost Dave Rapoza paints a
digital art superhero! World theme! dark, brooding scene.

Visit www.bit.ly/ifxbackissues Phone +44 (0) 844 848 2852


October 2013 57
sketchbook
competition
For your chance to win this
incredible Moleskine
sketchbook filled with
original art, all you need to
do is send us your own
sketch drawn in 100
seconds. Its as simple as
that as long as your sketch
is fantasy or sci-fi themed, it
can be anything you like! Well pick
the best, funniest, or most original
sketch as the winner. Good luck!

how to enter
To enter, submit your sketch to
www.futurecomps.co.uk/100sketch.
Only one submission per reader is

ok t o m an y o f the allowed, and they must be your own

etchbo
work, but can be in any medium.

g aro u n d a sk uld be yo urs! The competition is open to worldwide


ssi n t co
Weve been pgareatest artists and i
entries and the closing date for entries
is 3 November 2013. To see a full set
of competition rules please go to

world s www.imaginefx.com/comp_rules.

Terryl
whiTlaTch
Very quick, on-the-spot
sketch jotted down while
booth manning at Spectrum
Fantastic Art Live 2.
During lunchtime,
I believe.

sTeve
argyle
Ive always loved the
subtle mystery of a
face-painted spell-weaver. It
implies tradition and ritual
while being unrefined and
wild. You get a sense of
characters wielding power
beyond their control.

Tyler
jacobson
I love drawing horns and
playing around with how they
curve, so I felt a demon would
be a great opportunity
for that.

58 October 2013
john
picacio
Sketch for the La Rosa card
from my forthcoming
Loteria deck.

aaron
miller
I used pencil, watercolour
and some highlights of gold
marker to sketch out this
image of a faun while at
I love the play of abstract shapes smoke can
Spectrum Live.
provide. Mix that with Gandalf and you
have a winning combination
dan scoTT
Dragons are one of my favourite things to sketch.
Sketchbook drawings give me a good opportunity
to play around with their design and possibly, to donaTo
come up with something interesting
I could use in a future painting. giancola
I always love the play of abstract
shapes smoke can provide, especially
for a portrait. Mix that smoke with
Gandalf and you have a winning
combination for me!

charles vess
This is Yvaine from the novel Stardust,
Being a Romance Within the Realms of
Faerie, written by Neil Gaiman and
illustrated with 175 paintings by myself,
originally published in 1997 by
DC/Vertigo.

October 2013 59
sean andrew
murray
A member of the Order of the
Seeing Claw, Munlo travels the
swamps South of Gateway
searching for recruits and rare
hops for his Orders
brewery.

jim
pavelec
I started this image with
a pounce technique, using
powdered graphite to create
large areas of mid-tone. With
a few well-placed taps of the
pounce I can get an overall
shape that I like very quickly,
and then go in with pencil
and eraser to work out
the details.

I used a pounce technique with powdered


graphite to create large areas of mid-tone

jusTin
gerard
This is a quick study drawn
of a friendly maple I once met
while on a bike ride. The
woods east of here,
where I live, are full
of them.

annie
sTegg
Annie mixes Rococo
influences with her love of
fantasy and fairytales in
this sketch of a young
girl exploring her
woodland realm.

60
Sketchbook Competition

sTanley
lau
Stanley took time out from his San
Diego Comic-Con schedule to scribble
down this wonderful sketch
of his creator-owned character
named Pepper.

alvin mark
lee
Psylocke has been one of poole
my favourite X-Men. I took I revisited a painting I completed in 2010
this opportunity to illustrate entitled Snow Blind, which was the back cover
her using blue-pencil to for the Spectrum 18 (hardback). I dont like
sketch, Zebra ball-point repeating myself in sketchbooks I like the
and Copic markers challenge of drawing something new,
to finish. so no two sketchbooks ever have
the same drawing.

To win the sketchbook, visit www.futurecomps.co.uk/100sketch

October 2013 61
GRAPHIC DESIGN

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22
Video workshops on
your digital edition
If you see this Watch This button, click the
link (or write it down) to view the video
that accompanies a workshop.

pages of watch this!


tuition www.bit.ly/ifx100-genzo

advice from the worlds best artists


64
this issue:
64 Streamline your
painting process
Jason Chan takes us through
his efcient working process
when creating this issues
cover illustration.
68 Depict a fantasy
fighter plane
Raymond Swanland breaks
down his digital painting
process as he creates a living,
breathing ghter plane.
72 Practise your
manga colouring
Manga meets Art Nouveau
in Genzomans striking
composition, which shows
the art masters colouring
and lighting skills.
77 Working with
Alpha Lock
68 72 84 Paul Tysall shows how you
can use Procreate with
a tried-and-tested
thumbnailing technique.
78 Design a striking
futuristic female
Dan LuVisi takes a leaf out
of his successful Last Man
Standing book to create a
character that knows how
to handle herself in a ght.
84 Bring new life to
a classic figure
Marta Dahlig uses
composition, design and
rendering skills to paint a
fantasy character.

October 2013 63
Workshops

Digital illustrator and concept artist Jason chan takes us through his
efficient working process in Photoshop when creating a cover illustration

igital painting has become an In this workshop, Ill be going over the This workshop will be most useful for

D industry standard in print


illustration, concept design,
video game and film
basic workflow process that I follow
when creating illustrations in Photoshop,
using this issues cover illustration as an Jason chan
people who have a basic understanding of
illustrating in Photoshop and have some
experience with drawing and painting. Ill
production, and just about every other example. Over the years, my process has country: US also cover a few theories, concepts and
avenue of art and design. In these changed to meet the challenges of the Jason is a
considerations that go through my mind
demanding fields, artists need to develop work environment and Ill share a few concept artist as I work, which apply to painting in
a workflow that enables them to produce tips that Ive found helpful in creating art for Massive general. I believe its important to
Black Inc.,
quality work which is appealing, but can in a streamlined and efficient manner. understand that Photoshop or any other
and has
also be accomplished in a timely fashion Ill also cover a few Photoshop tricks that contributed to titles such digital painting program is simply a tool.
and allows for revision and iteration in a I find useful, and discuss various layer as Dragon Age, Mass A good grasp of general art knowledge and
Effect 3, Skyrim, League
relatively painless manor. Digital art is types and the ways that they can be theory will be what really helps artists
of Legends and Zombie
nothing if not versatile. utilised to best effect. Playground. Jason is also create beautiful digital imagery.
a freelance illustrator
and Magic: The

Sketch exploration
Gathering artist.

1 I start every painting with a black


www.jasonchanart.com

and white sketch. I use a variety of Direct link for


painting and drawing techniques to
describe the image that I have in mind.
workshop files
www.bit.ly/100-chan
Im not overly concerned with fine detail
or rendering at this stage, and just want
to explore value and composition. I try
to keep this step loose if possible, to
allow for flexibility when I go on to
detail out the image.

painting
intense light Transparent painting
Some images will have
areas where you want to
3 with layers
create the effect of Normally, when painting in Photoshop,
intense light. I tend to do layers are automatically set to Normal.
Colour comp this in areas with bright
2 For this image, I create a colour
highlights, strong rim
lights or in visible light
This makes the paint on that layer behave
opaquely, covering everything below it.
comp before moving on to finishing the sources. To enhance Using this type of layer to experiment
these effects, I use a
image, when Ill coordinate with the art Color Dodge layer, which
with colour is difficult because it covers
editor wholl work on top of my image, has an additive effect up the initial sketch. However, using
creating this issues cover. Like the sketch that exponentially other layer types will result in the paint
brightens and saturates
phase, I use a variety of techniques to only affecting the appearance of your
the image, based on
explore colour: I need to find a scheme what colour you paint on layers, instead of completely obscuring
that I like. The key to quickly it. When used correctly, them. By understanding how different
it can create the illusion
experimenting with colours is by painting layer types work, you can quickly add and
of intense light.
transparently using different layer types. adjust colour in your painting.

64 October 2013
In depth Painting process

October 2013 65
Workshops
Separating elements into groups
6 Once I have my painting planned out, I take some time to separate all of the
k
clipping mas image elements and organise them clearly into groups. In this piece, I separate the girl
alt+click (pc) by her limbs and further separate each limb by material, such as skin and jewellery.
ac)
cmd+click (m
ove layer This enables me to do things such as paint her torso without worrying about her
Forces the ab
sk based on overlapping arm, or adjust the contrast of her jewellery without messing up her skin.
to have a ma
of the
the content
lower layer.

Overlay layers Rendering forms


4 Overlay layers are great tools for 7 I now begin rendering all of the
transparently painting an image and can major forms. Im not too concerned with
be used to brighten areas using light minor details at this point and just want
values, darken areas with dark values, and to establish the major structures. This is
to tint areas with colour. All of these also the time to figure out how all of the
effects happen transparently, preserving elements will be lit, before delving into
creating the information in lower layers. This minor details. Establishing major forms
atmosphere works well with greyscale sketches: you enables you to correct drawing and
Atmospheric perspective can add colour to the image without painting mistakes before you become too
can be used to create
depth in a scene. This is worrying about value at the same time. married to parts of your painting.
the illusion when things
in the distance become Multiply layers
lighter due to the
amount of particles in
5 A Multiply layer is much simpler
the air between the than an Overlay layer because it only
viewer and the object. darkens the image. I think of a Multiply
Using a Lighten layer,
you can paint over your
layer like working with markers. When
image and only affect you take a red marker and colour over
areas darker than the another colour, it doesnt cover that other
colour that youre using,
colour the way paint would, but instead How to render forms
enabling you to basically
paint light into an image. makes it darker. This makes Multiply 8 There are a number of techniques you can use to render form in Photoshop. I like
This method can also be layers great for tasks such as darkening to use 100 per cent Opacity brushes and deliberately put down paint. I also like to use
used to mimic
areas of an image, adding stains and Hard, Chalk and Sharp brushes to chisel out forms. Soft circle brushes can be useful to
subsurface scattering.
washes of colour, or adding line work. lay down large areas of value, but I try to avoid using them for any kind of detail.
Smudge tools can also be useful for softening hard brush strokes.

Refine my forms
9 Once all of the major forms are laid
in, I go back through and add an
additional layer of form detail. This is a
good time to apply detail to hair, define
anatomy, refine facial expressions, sculpt
cloth, or add complexity to
ornamentation and props. This is often
one of my longest process stages because
I tend to repaint over all of the surfaces to
better describe the forms.

66 October 2013
In depth Painting process

10 Place your patterns


in perspective
When creating complex patterns on
planes in perspective, its sometimes faster
to paint the pattern flat and then warp it
on to your desired surface. Simply create a
layer and paint the surface as if you were
looking at it flat. Then select
Edit>Transform>Distort and line up the
corners of the pattern with the corners of
the surface you wish to detail, or adjust to
your liking. For curved surfaces, use
Edit>Transform>Warp.

transform
Give your character realistic-looking skin
13 Skin tends to be lower contrast because its a soft, porous material with ctrl+t (pc)
cmd+t (mac
)
Transforms se
translucent properties. Notice how it absorbs light and spreads it around within itself. lected pixels
Right-click th .
Painting surfaces This is called subsurface scattering. Because the light seeps through the surface in this e area for
11 and materials way, it results in softer value shifts. In most lighting conditions, skin tends to stay in a
more transfo
modes.
rm

Beyond just describing light and shadow, mid-value, having few dark shadows and few hot highlights.
understanding how different surfaces
and materials react to light can greatly
improve the complexity of a painting. 14 Self-illumination
To create the illusion of light
Different materials have different coming from within the bodies of the
properties that affect how they absorb faeries, I pair a Gradient Map to the
and reflect light. Understanding these creatures that enables me to assign specific
properties and how to mimic them colours to specific values, giving me
convincingly can help create the illusion precise control over their colour ramping.
of different surfaces that the viewer can To create a Gradient Map, select the layer
quickly recognise. A sword made of steel you wish to assign it to, then pick
has a much different connotation than Layer>New Adjustment Layer>Gradient photoShop
one that looks like its made of plastic. Map. Check the box to have this effect cuStom bruSheS:
only apply to the previous layer. clean line

12 Depicting metal
Metallic surfaces tend to have
higher contrast compared to most
This is a simple brush
materials. Metal is hard, often shiny, thats similar to a pen. Its
reflective, and not porous, translucent or a great tool for doing
transparent. When painting metal, you line-work, filling in areas
with flat colours, and
have to pay attention to whats around it. achieving sharp edges.
Areas hit by direct light will often have hot
highlights, while shadow areas can paintmark

become dark. However, the shadow areas


can have strong reflected light either from
objects nearby or from the environment. This brush mimics a
paintbrush. It paints nice
strokes that are slightly
bristly. This works well
for sketching, and
painting forms and
planes, hair and details.

chalk

15 Translucent materials This a standard Chalk


brush. Its great for
Translucent materials are surfaces that arent see through, but which light is able
blocking in forms,
to pass through. Here, I attempt to make the girls skirt and the ribbons translucent. To defining planes, and
achieve this effect, I start by painting the surfaces as if theyre not translucent. adding grit and texture
to surfaces. Also works
Afterward, I paint in more vibrant colour in areas I believe to be the most translucent. In
well for blending.
this case its areas with a direct line to the background with nothing in between.

October 2013 67
Workshops

68 October 2013
In depth Fantasy plane

dePiCt a fantaSy
fighter PLane
In honour of ImagineFXs 100th issue, raymond Swanland breaks down
his digital painting process as he creates a living, breathing fighter plane

hen I was asked to join the the number 100. The focus will be on the Collect reference
3
W many artists to take part in
the celebration of the 100th
issue of ImagineFX, it was a
design, but the goal is also to have a nice,
well-balanced and fully rendered
illustration at the end of the process. raymond
The colour comp has come together
nicely, but before jumping into the details
of the painting, I stop at this point and
no-brainer to dive right into the party. Its I work entirely in Photoshop on an Swanland collect all the necessary reference material
Country: US
been my pleasure and honour to have Apple Mac Pro, with a 6x9-inch Wacom for this specific design. With this flying
been included in the pages of ImagineFX Intuos tablet setup. I approach the process Raymond creature, I know I want it to feature wings
in the past and I cant think of a better of painting digitally similar to the way started his art that bring to mind flying insects, such as
way to commemorate the milestone than I learned with acrylic paints, brushes and career at the dragonflies and beetles. I also want to
video game
to make a little art. an airbrush. Ive acquired some purely company hint at the scale structures of reptiles, or
Ill be putting together a workshop digital techniques over the years, but my Oddworld Inhabitants. even ancient fish. No matter how well
around an illustration of a creature process is still simply about the basics of He now works full time you think you know something, good
as a freelance illustrator,
design, with a wink and a nod towards colour, lighting and composition. with plans to pursue
reference material will always show you
storytelling as the something new.
next evolution of his
artistic expression.
Ideas and concept Create colour comps Separating layers
1 Im given a blank canvas for this 2 Although I often just start straight
www.bit.ly/rswanland 4 With a piece like this, where the
workshop, with just the inspiration of in with colour on the computer these
Direct link for character is separate from the
including the number 100 somewhere
within the image. Gravitating towards
days, I do some pen to paper sketching to
get the ideas flowing. Once I narrow it workshop files
www.bit.ly/100-swanland
background and the silhouette of the
character is so important, its helpful to
creature design, I think of something with down and choose my basic direction, divide the file into some basic layers. As
speed. I explore the idea of a running I begin to paint full-colour comps, which I start sculpting the organic shapes of the
creature with cheetah speed, or the animal are like little thumbnails. In many ways creatures anatomy, my painting process
version of a racing yacht, but what I finally this is the most important stage because will be streamlined if I dont have to
decide upon is a living version of a fighter I like to work out the composition, values worry about retouching the background.
jet. Taking the idea more literally, I wonder and colours. A solid comp helps to give a In addition, this will enable me to easily
if the number can be incorporated into the great momentum at the beginning of the adjust the values between foreground
insignias of some kind of flying feral air process because I know how its going to and background, helping to create more
force. And away we go turn out, just without the detail. depth in the scene.

Liquify
Shift+Ctrl+X
(PC)
Shift+Cmd+X
(Mac)
Photoshops
Liquify tool
is ideal for sc
watch this!
www.bit.ly/ifx100-swanland
ulpting
and adjustin
organic form
g
s.

October 2013 69
Workshops
Basic clean-up Repeated structural patterns
5 Before getting to the details, I sculpt 7 I drop the finely detailed scale into the piece on its own layer,
the painterly brush strokes of the comp and using a combination of the Liquify and Transform tools,
into some clearly defined anatomical I duplicate it many times to create a row of scales running the length of
forms. This is mostly a general first pass its body. Its essential to make sure each scale is in slightly different
of tightening up the overall detail level of perspective and lighting from the others, which reinforces the three-
the piece, without getting bogged down dimensional quality of the rendering.
in anything specific. I just want to define
the edge quality of the body parts, such as
the head, arms and wings, before I start
creating pieces of the anatomy through a
different technique.

Focal details
9 Its now time to add detail to some
of the primary areas that make up the
creatures character, such as the head.
Through its details, I define the difference
between the decorative metal piece thats
bolted on over the bone skull plates
underbeneath. At this point, I also
defined the arms a bit more and paint out
the 100 insignia on the wing. The wing
graphic just wasnt working for me, but Ill
find another area to add it in.

10 Texture overlays
To accentuate the bone structure of
Anatomical details the skull plates and the mandibles, I bring
6 I step back from the straightforward in a curved and desaturated wood texture
m
painting approach Ive been using so far. free transfor to use as an overlay. After laying out the
In a separate file, I paint one of the large Ctrl+t (PC) texture in the direction I want to the grain
)
carapace scales that run down the sides of Cmd+t (Mac of the bone to go, I change it to an
le
ea l for reshaping multip
the creatures body. I apply the structural Id Overlay layer and reduce its opacity until
ccession to
objects in su
ated
details on the surface of the scale, create a repe it gives me the desired realism. I simply
including a commemorative 100, as pattern. drop the texture layer into a Clipping
though its been carved for decoration. Mask inside the layer of the head to clean
I give the scale the organic look of bone up any overlap.
by painting in a striated structure and
overlaying this with a subtle wood texture
that reads as bone.

Colour
inspirations
I find that its helpful to
have diverse colour
reference on hand to
inspire bold choices of
colours that might not be
obvious. I accomplish
Pattern integration
8 With all the creatures scales in
this through the creation
of an amalgamated
their right place, I integrate this pattern image, which is made up
of dozens of photos and
into the overall piece by erasing, paintings that have the
darkening and lightening until it matches most inspiring colour
the general colours and values of the combinations. I keep this
image on my screen
underpainting. On areas such as the tail, while I sketch, but leave
simply dropping the opacity of the scale it small enough that the
pattern gives it the appearance of falling individual images are
indistinguishable and
back behind atmosphere, which adds to
only the colours jump out.
the overall sense of depth.

70 October 2013
In depth Fantasy plane
Anatomical patterns
11 I want to create the feel of the
structure of large-scale insect wings. With
a little painting and the Liquify tool, build on your
I detail the top left wing to the desired process
As a digital painter, its
effect. I then copy and paste that wing on important to establish
to all the other wings, transforming them the techniques that give
to the proper size. After just a little you the confidence to
become more efficient
adjusting of values, all the wings feel like
at what you do. The
theyre grown of the same structure. creative process can be
so chaotic at times that
this comfort zone of a
process can be a
stabilising factor. Yet
once you have this
stability, its then vital to
introduce new
techniques to your
process. The key is to
balance the familiarity
that maximises your
productivity with the
experimentation that

14 Graphic designs
sparks your creativity.

I now focus on the insignias that


give the creature the feel of being part of
Mechanical details an air force. I refine the symbol to give it
12 With the creatures anatomy almost the nice, hard edges of a designed
finished, its time to paint in the details of graphic and then give the paint some
the enclosed cockpit thats strapped just chips and scratches to really attach it to
behind the creatures head. Although the the creature. I also duplicate a version of
cockpit is designed to have some organic the insignia on to the mandible to
forms that mirror the creatures anatomy, PhotoShoP enhance the military feel.
I focus on making the mechanically CuStoM bruSheS:
formed edges of the object feel just a little dirt bruSh 1
dirt bruSh 2
bit harder and more hand-made than the
rest of the creatures rendering.

17 Energy in motion
Another sweetener that helps
These two brushes with the sense of motion is streaks of
enable me to create flowing energy. Much like the use
areas of natural-looking
of the star field, I bring in an image of
distress and wear on
areas such as the metal wispy smoke and punch up its colour
around the cockpit and saturation before switching it to a Screen
the chipped paint of the
layer. The effect is to add subtle structure
insignia graphics.
and detail to the energy thats emitting
from within the creature.

15 Background character
In the background, I repaint the secondary creature thats
flying past with just enough detail to define its form, but not enough
Reflected glow to compete with the primary creature for attention of the viewers eye.
13 To bring out the direction of the Furthermore, the looseness of the rendering gives the impression of
main light source, and to draw the eye to movement through a sense of motion blur.
focal points of the design, I pump up the
glow thats reflecting off the creatures
head and the canopy of the cockpit. Hot
spots like these also start to bring out the
depth in the overall lighting and help to
tie the layers together.

18 A light source
from within
The final step is to refine the rendering of
Particles in motion the fiery light glowing from within the
16 To build on this sense of movement, I bring in sparks and bits creature. I want to create the impression
of debris that are shedding from the creature as it flies. I create this of rock cracking to reveal the red-hot lava
effect by taking a clipping of a star field and flattening it to look like beneath. With this final stage, the colour
sparks, then change it to a Screen layer. These tiny particles have a and heat of the image is all tied together
directional quality that adds a palpable sense of velocity and drama. to complete its sense of drama.

October 2013 71
Workshops

Practise your
manga colouring
Manga meets Art Nouveau in striking composition. If you
want to see how the art master tackles colouring and lighting, read on!

or this workshop I want to you see it from a distance, such as on a such as colour, structure and shape, then

F paint something thats not a


straightforward fantasy
image, but rather a
billboard at the end of the road, it has
about three seconds to grab the viewers
eye. So artists have to ensure that their art genzoman
your message is going to be one of
confusion and the viewer will move on.
Every artists mission is to think about
commemorative poster. I want the viewer is easy to read, and that the viewer is able country: Chile the elements that make up an image, and
to be reminded of the Art Nouveau to quickly identify focal points through Genzoman
to contrast between them harmoniously.
movement, without the scene becoming a basic shapes, contrast and colours. loves video Ill reveal how I achieve this while
pastiche of that distinctive period. I also A successful image will pass this three- games, painting this poster, which celebrates the
comics and
intend to play with the ideas of second test and entice the viewer into 100th issue of ImagineFX. My art will use
manga, and is
composition, texture and contrast. giving it a second reading. However, if the achieving his childhood manga as a starting point, but also
Some experts believe that when an image is overcomplicated, or if there isnt dream of working as a incorporate fantasy and magic just like
freelance illustrator for
image is reduced to a thumbnail, or when clear contrast between visual elements the best issues of ImagineFX!
Blizzards World of
Warcraft, Udon, Street
Fighter, Marvel and
Start sketching
1
Wayforward. Hes
married with two sons
Once I decide on the canvas and loves to play video
size, I create a loose sketch. My games with them!
approach is to visualise as many www.bit.ly/ifxgenzo

possible directions for the image as


possible, before going on to the final Direct link for
drawing. Unlike my usual paintings, workshop files
www.bit.ly/100-genzo
Im keen to add a range of decorative
elements that are inspired by Art
Nouveau. The idea is not to completely
emulate the art movement, but to remind
the viewer of it.
Begin inking the sketch
2 I copy the layer and set my initial image as the base. Then I start
inking on the new layer. I work with very fine lines that dont exceed
five pixels in size, and use the default brush with Shape Dynamics
turned on. To create strong areas of contrast I darken areas in shadow
that I know wont change much in colour. Im not particularly worried
about my line work, because Im just using it as a base that Ill paint
over later on in the painting process.

watch this!
www.bit.ly/ifx100-genzo
Time for colour
3 I select the area outside the image
using the Magic Wand, then invert the
selection and change some areas to
greyscale. Next, I add colour using two
skin tones, which introduces a degree of
contrast in the scene. After this I create a
new layer exclusively for colour, and use
the Paint Bucket tool to darken the area of
the sketch, which establishes a base and
contrast, and will enable me to colour in
the character later.

72 October 2013
In depth Manga colouring

October 2013 73
Workshops

Drawing the light Applying gradients


4 Once Ive defined the light direction, I draw the outline of flat areas of light, 7 and shadows
marking separate volumes rather than setting them as all luminous. Animators use a I use the Magic Wand to make selections
similar technique. Im not trying to be especially neat at this point, because Ill be Dont forget in the wings, then use the Gradient tool to
blending these areas later on. the stylus! create the desired volume. This tool
Many people dont use
the configurable buttons enables me to depict wings that are softer-
on their stylus. If youre looking than the skin, creating contrast
one of them, then between both textures. With the Lasso
I recommend setting
zoom in and zoom out
tool I add shadows to different areas, and
on the stylus. This helps then with the Gradient tool on a Radial
me achieve a more setting and in Multiply mode I introduce
intuitive workflow. Try it
for yourself.
a shadowy effect from the outside to the
centre of the image.

Introducing mid-tones
5 I paint with the colour that I use for light on a new layer. Its now a flat area that
amalgamates all separate volumes and unifies my work so far. This layer acts as a half-
tone and gives the image a similar look to 90s anime, which usually has three colour
levels. A separate layer enables me to adjust opacity, which suggest a range of possible
atmospheric moods.

ion
Hue/saturat
ctrl+u(Pc)
cmd+u(mac)
r
to add colou
I use this tool
area of my
to a selected
tic base.
monochroma

Selection and
8 colouring
Blending with the I want to give a reddish hue of varying
6 Smudge tool strength to elements such as the wings,
Once I decide on the light I merge my corset and hat. I apply the Hue/Saturation
layers. I use the Smudge tool to blend, and tool (along with the Colorize option) to
choose a textured brush at 90 per cent the base colour, and I use the Color
Strength, with Other Dynamics>Pen Balance tool to modify warmth in the
Pressure activated. I apply my usual shadows, mid-tones and highlights. In
hatching technique: first in one direction some cases I duplicate elements and apply
and then another, to soften the character. different colour variations and opacities,
I also paint details that help to introduce before merging layers (including the ink
more volumes, such as the outlines of layer). However, I keep a copy for future
elements or details on the wings. selection purposes.

74 October 2013
In depth Manga colouring

14 Adding texture
to the scroll
To create a scroll at the bottom of the
image I colour a stone texture, then cut
and transform it. I apply Gaussian Blur to
give it a slight blur that removes the
hardness, resulting in a texture thats
similar to paper. I redraw some of the
contours using a brush and a sampled
white colour. Finally, I create a Multiply
layer, place it under the scroll and darken
it, before transforming it into the
Depicting the chain
11 On a new layer I place a dark colour
parchments shadow.

over the chain, neck and hands, then


apply Bevel and Emboss to define
volume. I add detailing through a new
layer and then merge this with the chains
drawing layer. Then I duplicate this layer
and create a shadow with it, which I
modify to match the shape of the girls
body. I draw textures on the wings with
the Smudge tool that give greater weight
to these large structures.

Painting textures
9 I draw different textures over this 12 Background elements
As a nod to a classic Art Nouveau 15 Create the chess
board pattern
final layer. I add some stitching textures on visual device, I add a prow of an old I use the same stone texture for some
the hat and corset, giving it the appearance wooden boat. I give the figurehead more background elements. Using Photoshops
of leather. I draw the lines first with a dark realistic rather than manga proportions, Selection tools I put together a chess
colour and then I sample the same light- because I want to accentuate the contrast board pattern. I then copy this pattern
coloured area with the Eyedropper Tool, between the girl and the statue. I apply and place it over the texture, before
but vary it with a lighter tone to create some detailed patterns to emphasise the darkening it and using Bevel and Emboss
contrast with the surface. This generates wooden material, and use the Smudge to create a wall or a floor. I merge both
texture and volume. I repeat this technique tool to smooth some of my textures. layers and use the Color Balance tool
on the skulls nails, chain and girls to create green cast shadows. A yellow
necklace, which were dark, flat masses, but light source reinforces this effect.
now have detail and texture. Applying Edit>Free Transform makes it
possible to shape the perspective and
adapt its form, which creates a sense of
distance, depth and scale.
PHotosHoP
custom brusHes:
basic HarD rounD

Its the basic brush with


Duplicate the frame
13 I only have to complete the left side
Other Dynamics and
Shape Dynamics turned
on. I use it mostly for
of the frame because I plan to duplicate the drawing or inking.
layer and apply Edit>Transform>Flip
Horizontal. I merge both layers and use 3Way smuDge tool 1
the Lasso tool to select different areas such
as the wings, which I give a silver tone, and
the rest of the statues body, which gets a
warm gold tone. I then darken the edges I use this brush with the
Smudge tool. Its
Adding highlights
10 Placing white lines on a new layer slightly to accentuate the frame effect. irregularities enable me
to soften areas, leaving a
enables me to suggest a secondary light textured finish.

source, and also creates small highlights. multiWay smuDge


I do this on areas such as the nails on the tool 2
skull and the skull itself, the necklace and
the hat. Applying the Smudge tool in a
circular motion generates a worn look for This brush features
surfaces. I also add fine strands to make irregularities and much
the hair look lighter. I reduce this layers more texturing, enabling
me to emulate a
Opacity to 85 per cent, which means it traditional brush finish.
blends better with the layers below it.

October 2013 75
Workshops

19 Introducing text
With my image nearing completion,
I tweak it using Color Balance, Levels and
Curves. I want to add the Latin phrase et
tamen stellae (and yet there are stars) and
the number 100. I want to give this text a
cast-iron appearance, so once its in place
I apply Bevel and Emboss, and blend it
into the scroll with the Smudge tool.

16 Painting the environment


To accentuate the feeling of depth, I create a horizon line. Then
on a new layer I draw using selections, creating volumes that resemble
mountains. I then add elements that unify the environment, such as
the sun and stars. Using a selection, I draw stars on the texture, which
I then copy and paste on the same layer applying Bevel and Emboss.
Adding colour to it creates further contrast in the scene.

e
color balanc
ctrl+b(Pc)
cmd+b(mac)
me to treat
This tool helps
s, shadows
the mid-tone
ts of an
and highligh
ly.
area separate

17 Forming the sun


I make the sun using a round selection thats duplicated several
times. I then apply Gaussian Blur with warm tones and on different
layer modes, and then add a reflection line in Screen mode to suggest a
horizon. Now I create an external glow effect by duplicating the layer
and set it to Screen mode. I colour it red and apply Gaussian Blur to
complete the effect. The sun complements the details on the girls hair
and wings, and helps to integrate the character with the background.

light creates
atmosphere
Working on a separate
layer enables me to
apply different light
levels, such as a greater
18 The area from the
horizon to the base
percentage of opacity, to I bring in details to this area of the
a scene. This greater
scattering of light would
background by putting the pattern into
suit a scene inside a perspective and drawing a few selections
house or a well-lit on it with the Lasso tool that resemble
building. A layer with
reduced opacity would
simulate a setting sun, or
stalagmites or sharp stones. I introduce
volume and texture, and add some stony 20 Finishing touches
I correct my tones and shadows, giving things a little more detail as well as
a scene lit by a lantern or debris. I use the Smudge tool to further fixing unpolished elements. I apply Gaussian Blur to the image and then use Edit/Fade
camp fire, and results in
texture the skull, and use small strokes to so that only the edges are affected. I use the Blur tool in some areas where I want to give
a dramatic atmosphere.
enhance light integration. the impression of distance, and the image is finished. Happy birthday, ImagineFX!

76 October 2013
Quick technique Alpha Lock

Working With
alpha lock
Discover how you can use Procreate with a tried-and-tested thumbnailing
technique. paul tysalls digital sketchbook is locked and loaded

he team behind Procreate already familiar with how Layers work in

t clearly understand common


digital painting methods.
One example is Procreates
Photoshop then youll know that locking
transparent pixels has been a common
feature for several generations of Adobes paul tysall
UsefUl layer tips
You should familiarise yourself with the
following options when working with
coUntry: England Alpha-Locked layers
custom brush engine. Another feature software. Its a great tool and used widely
you can add to the list is Alpha Lock. by concept artist when thumbnailing the After four
Procreate makes it possible to lock the early stages of character or vehicle designs; years as a
transparent pixels of your target Layer, so starting out with simple silhouettes before ImagineFXs
art editor,
any paint you apply to that layer will only adding details to the interior to suggest working with
appear over existing pixels. If youre form. Lets take a closer look the elite of the digital
art world, Paul is now a
busy freelance designer
and illustrator.
Setting the scene
1 Start by creating a new canvas at
www.tysall.com
B
any size and add a background colour.
Ive taken a background section from a
WIP, then scaled it up and cropped it
this gives your silhouettes context, scale c
and point of view. This process is all about
working with values only, so to change
your background image to black and
white add a layer filled with black and set D
the Layer Blend mode to Color, then
merge them.

Random shapes
2 Select black at 100 per cent Opacity
and begin making random marks. Note
how your shapes inhabit the composition,
and regularly alter the brush size so youre
going from large forms to details. Attack
the edges with an Eraser and Smudge
brush. Repeat this process, keeping each a. layers
design on its own layer sometimes two This opens the Layers popover.
separate silhouettes/layers can evolve
B. Make a back-up layer
your designs further and try not to get Duplicate a back-up copy of your Alpha-
attached to one idea. Locked shape. This will prove useful when
experimenting with different Blend modes.

Alpha Lock
3 Once youre happy with the overall
c. alpha lock
The blue icon in the corner indicates that
shape, duplicate it (its handy to hold on Alpha Lock is now applied to this layer. A
shortcut gesture for Alpha Locking is to
to this original for later stages). With your swipe the layer from right to left, and
duplicated layer selected tap it to reveal repeating this gesture will unlock the Alpha.
the Layer options popover and select Lock You can also tap the layer to open its
popover and hit Fill Layer with whatever
Transparency. A blue icon will appear colour you have selected.
next to the Layer preview thumbnail,
letting you know Alpha Lock is on. Now D. Duplicate layers
Swiping a layer from left to right brings up
you can add details to the interior of the
the available options: Copy (to the iPad
shape. Select Unlock Transparency if you pasteboard), Duplicate and Delete.
wish to modify the overall silhouette.

October 2013 77
Workshops

Taking a leaf from his successful Last Man Standing book, and with the
emphasis on efficiency, Dan luVisi creates a fight-ready character

n this workshop Ill be doesnt so much focus on how to nail Throughout the book, as in this

i revealing how I paint a sci-fi


female warrior from head to
toe. First I should mention
those rendering details, but rather how
to achieve such looks from simple brush
strokes or colour placement. Dan luVisi
workshop, youll also see how I like to
incorporate story elements into the
character design. Who are they? Where
that Ive been painting since I was about Ill be painting a character from the country: US did they come from? What type of fighter
15. Ive learned a lot over the years, world of my book, Last Man Standing. Dan is a
are they? I enjoy adding these small
especially this year, on how to work This means itll be in a style Im very concept artist tokens and props to enhance the painting
through concepts fast and then execute familiar with, and will enable me to blend living in and give it life, rather than produce a
California
designs for clients quickly. a lot of genres in terms of design and feel. bland character with no emotion. These
whos best
Ill begin with the rough sketch, and The best part about LMS is that you can known for his book Last can range from the type of weapons,
then explain how I progress from go crazy with your design and pull in Man Standing. Subtitled armour, or overall accessories dotted
Killbook of a Bounty
concept, through to line art and into the inspiration from fantasy, sci-fi, cyberpunk around the scene. Okay, enough chat
Hunter, its been picked
final steps of rendering. This workshop or even the real world around us. up by Dark Horse and from me. Lets go to work
Paramount is very keen
to make a film out of the
world that Dans created.
Character creation
1 I try to come up with some type of
www.danluvisiart.com

idea that fits into ImagineFXs 100th issue Direct link for
theme. As you can see, Im not too
creative with my way of incorporating it,
workshop files
www.bit.ly/100-luvisi
but thatll soon change. I want to create
a character from the universe of LMS.
Someone colourful, fun and unique.
And lets be honest, I want to paint a
pretty lady. So I began with just a rough
sketch. Nothing too detailed just
playing with shapes and composition. I
tend not to paint feet a lot, and have been
trying not to use that as a crutch, so this
time I want to do a full-body reveal.

straight lines
c)
ctrl+shift (P
ac)
cmd+shift (m
straight lines
To produce
nvas and
I rotate the ca
tcut to
Simple background use this shor Its face time
2 I dont want the background to
paint them in. 3 I always tend to get going with the
be a distraction. So I find a simple photo face, whether its with line art, the colour
texture from the free resource site stage or even when Im designing the
www.cgtextures.com. After playing with piece. If the face isnt considered to be up
the hues of it, I slap it down underneath to my usual standards, Ill scrap a
my rough line art. I now have a sense of painting. So using a simple Chalk brush,
direction in terms of lighting and colour. I begin by just dropping in colours that fit
The texture brings it all together. with the overall scheme.

78 October 2013
October 2013 79
Workshops
Armour approach
6 After drawing my lines for her
armour, I create a new layer underneath
control your and start blocking in the colours for her
light bloom protective gear. If theres a piece of armour
When adding in my
lighting, Ill create a new that overlaps, such as the grey on gold
layer on top and set it to area, I solve the problem by simply
Screen mode. With the
Soft Round brush, I can
creating a new layer underneath it.
then begin to add in a
Net result
7
soft glow of light from
certain hot spots. I also
do this when I want to
I decide to change the concept, and
depict rim lighting. now visualise the ImagineFX 100th issue
Sometimes Ill even set theme as tally marks. Im still blocking in
the brush to Screen
my colours, and wont start rendering
mode as well, to produce
an even hotter glow. until I have the majority of the image
blocked in. I apply a fishnet texture to the
Facial details
4 Next I begin laying down soft details, such as skin pores and
leg and set it to Multiply, so that the image
behind it bleeds through. From here, I can
make up. It may look rather like Im beginning to render here, but Im play with the Contrast and Levels until it
not honestly because I still want to put in the strong strokes that looks natural, and begin to erase chunks
will help bring her face to life. out for detailing.

Just a flesh wound


5 Once Im happy with the face, I move on to the dripping blood.
I create a new layer on top of the skin and set it to Multiply. I then set
my brush to Multiply, which will bring in richer and darker tones once
I go over it, creating that thicker-than-water feel of blood. With a Cloud
or Dust textured brush I then block in the blotchy dirt marks on the
face, and then use a Soft or Chalk eraser to make my sweat marks.

80 October 2013
In depth Futuristic female
Scratch that!
8 I embark on rendering the armour,
throwing in scratches and dents. I dont
use any reference or special brushes for
this part. Once I have a good feeling for it,
sometimes Ill overlay a metal texture on
to it to add more grit. I then change the
hair I want something that bounces off
the other colours as well. I also feel it
makes her face pop a bit more.

One block at a time


9 More blocking in of colours. I wish
I had more to say about this process, but
this is the main eater of time in my art
process. Some artists paint with greyscale
and colourise. But I treat my paintings
like a LEGO set: just work my way down
until I have all my pieces, then get going
on rendering out one by one.

10 Colour and form


Its all in the render
I begin to render out the jeans
(which I use a texture for), the boots and 11 Of course, I understand how a work in progress can change
shin-guards, and her right arm gauntlet. drastically, but when I get stuck into a painting, I simply forget about
All the rendering is still very rough, but time and just paint until my hand and wrist hurts. But this is
because its at such a high-resolution it all essentially the same process as before. Its very basic, just like painting
comes together when I zoom out. So dont with traditional media. I start with a rough sketch, move on to line art,
feel you have to do photorealistic art at lay down my tones and then render. I spend a lot of time rendering
such insane lengths. Its not necessary. because it enables me to focus on the pristine details. Its not for
Instead, its all about colour and form. everyone some prefer a looser style but I feel this is my way of
Wish Id learned this years ago! telling stories in an image.

transform
your textures
I use the Transform tool

12 Final thoughts
a lot when applying
textures. If you want to
add metal, carbon fibre,
After rendering, detailing and
rubber or even concrete painting until my eyes bleed, I finally call
to round objects, itll this painting done. A lot of people ask
look strange if you just
plop down a texture on
what custom brushes I use, or any filters
top. Instead, I use or settings, and I cant really say I use any
Transform and Warp to of that. Its just about patience and
place the texture at an
following through, really. Try to find new
angle. It also gives me
the ability to wrap it and exciting avenues to take while
around certain objects, painting, so each new piece enables you
to give them a more
to spice up your process. I hope youve
three-dimensional feel.
enjoyed my workshop!

October 2013 81
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October 2013 83
Marta Dahlig passes on her composition, design and rendering skills
to help you paint a fantasy character, featuring an unusual colour palette

omen in a fantasy setting are a The purpose of this workshop is to I work solely in Photoshop with a few

Marta Dahlig
W tough subject to tackle.
Weve seen countless such
portraits, and its nearly
show you how I approach this subject: the
formation of my ideas and their later
development. Ill take you through the
basic custom brushes, which Ive included
here. Due to the limited magazine space,
there are several subjects that I wont be
CountRy: Poland impossible to make your image stand out whole creative process behind the able to cover here. However, the audio
Martas a
from whats already been done before. painting, from initial composition commentary on the video should cover
self-taught And within this already popular subject, through to the rendering of particular all other aspects of my work process. So if
artist whos nymphs and faeries are among the most- elements. I hope that reading about my youre interested in how a particular
worked for
often depicted characters. So its always a art battles will give you some insight and element has been painted from start to
several
publishing houses and challenge to approach this subject and the inspiration for approaching your own finish, please check the accompanying
mobile phone companies. totally involve myself, while still giving paintings and handling classic subjects in workshop material. Right, its time to get
www.marta-dahlig.com
the image that classic fantasy feel. unconventional ways. painting my water nymph

Direct link for


workshop files
www.bit.ly/100-dahlig

PhotoshoP
RaggeD RounD BRush

I use this during the


sketch phase on a high
opacity, when I want to
Coloured thumbnails General sketch
block my shapes quickly.
1 Aside from painting a nymph, the 2 I put together my colour palette in
aiRBRush
goal of this image is to hide a 100 the upper right-hand corner of the
somewhere in the scene to honour canvas, basing it on the second sketch.
ImagineFXs 100th issue. I start with a few I then put some basic shapes of my water
This brush provides a
softening effect, which is
colour sketches to get my ideas flowing: nymph down, which ensures that the
useful when painting all of them are based on the idea of bold main proportions and colours are in
human skin or hair. colour choices. I want my palette to be place correctly. For this stage, I use my
modern, to contrast with a classic fantasy simple Ragged Round Brush for all the
Rotating BRush
character. Because of the colour contrasts strokes, while defining shapes using
that will be the key feature of my image, my Ragged Round Brush. At this point,
I keep the pose very calm and subtle. I decide to hide the 100 within the
I mainly use this brush
for blending skintones. In I like the colours of images one and three, background and create an optical illusion
this image, however, but finally decide that version two will be for the viewers benefit. I want something
I use it to texture the
background elements.
the most elegant choice one that will be watch this!
www.bit.ly/ifx100-marta
thats not easy to see, but once noticed, it
just modern enough, yet not too daring. cant be unseen.

84 October 2013
October 2013 85
Workshops

A touch of glamour
7 I paint the eyelashes using a small-
eyedropper c) sized Airbrush and deepen the shadows
C & Ma of the upper and lower eyelids. I also add
alt+Click (P
u working
Ideal when yo a bit of gloss to the lips with an Airbrush.
bs or want
with colour blo Finally, I run over the bottom part of the
ns between
quick transitio
es.
different shad eyeball with a light grey Airbrush on low
opacity. Dimming the nymphs eyes like
this makes her stare even more unsettling.

Defining shapes and background Facial features Dry and wet clothing
3 The idea for my character is to leave her unnaturally white in 5 I want the face of my nymph to be 8 To paint the dress, I differentiate
contrast to the dark background. Thats why Im using very light soft and subtle, in contrast to the mood of the wet and dry areas. Painting dry cloth
colours for the mid-tones and shadows. I want my nymph to radiate! the image. Now I use the Ragged Brush is relatively easy. However, when painting
Im using the same Ragged Round brush, on a slightly lower Opacity and Airbrush simultaneously. I apply my wet cloth, remember that its not painted
(up to 50 per cent with 100 per cent Flow). I paint the basic folds of the Airbrush strokes with great care, using a as a material at all. It sticks to the body,
dress and hint at wet creases to gain a general idea of how things are lower opacity than with the Ragged Brush and therefore the usual folding and light
going to look. During this phase I also use the Median filter on top of (between 25 and 30 per cent). Ill portray interaction rules dont apply. The biggest
the background and character sketch layers, to produce a quick smooth the lips using an unnatural colour, to add difference is that folds are much denser
transition that will serve as a base for subsequent stages. a modern touch to the stylised image. and their shadows are bolder and more
intense than those of dry folds. As such,
Softening it up Smooth and silky skin the lower area of the dress is darker. The
4 When the main mid-tones are 6 The further I go with polishing, the folds over the thigh, on the other hand,
blocked and smoothed out with the filter, more Airbrush I use versus the Ragged instead of running down the thigh, stick
I pick an Airbrush and smooth the horizontal flip Round. While the Ragged Round is great to it and form small bulges.
When you look at
transitions by hand. For this, I use the for blocking in shapes, Ive grown to like
something for too long,
Airbrush and Ragged Brush alternately. you often overlook any the Airbrush. A couple of years ago I was
I also enrich the palette by playing with anatomical or against using the tool, but when applied
the shades that I defined in the palette. compositional errors. with care it produces subtle results. I use
Horizontal flipping
I use the Eyedropper tool to select them enables you to see your the Eyedropper to pick colours as I go on
and then switch hues and saturation work with fresh eyes and and apply transparent (up to 15 per cent
slightly, adding some pink and orange reveal any mistakes you Opacity) strokes with my Airbrush over
might have made.
hints to the skin. The point is not to have the cheeks, eyebrows and orbits. The
any visible transitions between strokes, touch of pink to the cheeks makes my
which would flatten the feeling of the nymph seem more innocent, and creates
body (see my red versus green arrows). even more contrast with her surroundings.

Texturing hair
9 My trick for this process is to use
unsuitable hues beige, pink and blue
to complement the greyish hair mid-
tone. I paint wider and darker strokes
with an Airbrush and gradually reduce
the diameter and lighten the colour as
I proceed. If individual hair strands
become obvious, I run over the area with
an Airbrush to smoothen things down.

86 October 2013
In depth Classic figure

15 Storytelling elements
To boost the narrative of my
painting, I add hands coming out of the
Collect scraps water that reach for the flowers that fall
Every type of material off the nymphs headpiece. I also decide
has its own qualities
when it comes to
to hide another 100 within the piece
interacting with light, as this will be formed by two of those hands,
well as draping. So its a just behind the nymph. I do some posing
good idea to compile a
library of real-world
in front of a mirror, to see which hand
textiles. I have dozens of positions work best. I dont really bother
1x1m material scraps that with much detailing,
are an invaluable source
such as painting
of reference for all kinds
of paintings. fingernails or wrinkles,
because I dont want
those hands to receive
too much attention.

10 Hint at dress details


My approach towards drawing is save for Web
Ctrl+alt+shift
+s (PC)
that its a choice between what you have Cmd+alt+sh
ift+s (Mac)
to draw in detail and what you can hint Enables you
save your
work in a co
at. For example, the focal point is the mpressed
format, and
nymphs face and flowers in her hair, so to a
specific size.
these are the areas that I paint in most
detail. This leaves me just barely hinting
at the lace detailing of the bust area. I take
my Ragged Round brush and draw
general patterns over the bust area and
later add some lighter-coloured blobs to
simulate light playing off of those details.

Flowers in her hair


11 As I mentioned, I want the floral 13 A loose background
The background is another element
headpiece to be the focal element of the that I want to only hint at. So I dont use
image both due to its bold colour, as any texturing brushes and work at a 50 per
well as the level of detail. I dig up some cent, rather than 100 per cent zoom. First I
reference of various flowers and loosely paint in the major shapes and colour blobs
paint in different kinds of flowers and of the background. Then I paint smaller
petals over the characters head. blobs of colour with the Ragged Round
and Airbrush to hint at whole clumps of
leaves. As with the process of painting
hair, I gradually lower the brush diameter
and lighten the colour of my blobs, so that
in the end I underline the edges of a few
particular leaves with bright green.

12 Flower power!
Flowers prove a hard element to 14 Painting water
I finish the shape of the 100 in the 16 Finishing up
I flip the image horizontally to check whether everything is in
crack. If I polish them too much, the bold background trees, and add turquoise and order (your brain can sometimes trick you!). I also copy the character
colour will make it look as if Ive them green leaves around it, so that the shape is layer and I apply Motion Blur to the one on top. After that, I play with
copied and pasted them on top of the more recognisable. For painting water I the blurred layers opacity, so the character seems even more ethereal,
nymph. To soften this negative effect, use a higher opacity (50-60 per cent) with the edges of the nymphs flesh being unclear, but still not too
I dont concentrate on depicting every Airbrush. I paint ripples with dark blues, blurred. Afterwards, I airbrush in a pink glow behind the headpiece
flower with great care. The realism will and wherever the water reflects the colours and a shadow at the bottom of the image to strengthen the focus on
come from the abundance of elements, of submerged objects. I incorporate this the upper part of the painting, so the details at the bottom dont take
rather than their detailed portrayal. colour using low opacity strokes. any attention away from the face and headpiece. And Im done!

October 2013 87
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EXPOS 11, the most inspirational collection of digital art in the known universe,
with 587 incredible images by 406 artists from 58 countries.
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Artists
Choice Award
Software and hardware with
a ve-star rating receives the
IFX Artists Choice award!

The latest digital art resources are put


to the test by the ImagineFX team

10
producT
on TesT s

soFtWaRe tRaining
90 Painter X3 93 Mechanical
Corel is trying to entice disgruntled Character Design
Photoshop users, with new features. Robots are ubiquitous, which makes
them harder to do well. Concept
soFtWaRe artist Joe Peterson reveals his
92 Xara Photo & Graphic techniques for making them feel
Designer 9 part of your sci- world.
Vector drawing for less than the
price of a meal out for two? Books
94 New reads
haRdWaRe EXPOS 11; Corpus Delicti;
92 Sony Vaio Duo 13 Pacic Rim: Man, Machines and
Is it a laptop? Is it a tablet? More Monsters; Arctic Rising; Fiend;
importantly, is it any good? The Thousand Names.

Ratings explained Magnicent Good Ordinary Poor Atrocious

October 2013 89
Reviews
Don Seegmiller painted
this dragon scene.
Hes long used
Photoshop and
Painter, but wont
be subscribing to
Creative Cloud.

90 October 2013
Software Painter X3
Painters enhanced
brush controls means
that you can customise
how your paint appears
on the digital canvas to
the nth degree, as seen
here in Rising Stars
Dudu Torres painting. Find out what a pro artist thinks
of the 13th version of Painter

How long have you used Painter


and whats the main appeal?
Since version one Fractal Design
Painter shipped in a paint can!
I used an old CalComp Tablet (you
had to put hearing-aid batteries into
the pen) with the program. There
were none of the features we now
take for granted, such as layers. It
was very much like just painting on

Painter X3
a canvas. It was very cool.
Whats been the best
improvement to Painter X3?
There have been a lot of under the
Role ReveRsal Corel is trying to entice disgruntled hood improvements to stability
Photoshop users with some inspired new features and speed. The most noticeable
improvements have been made to
Price 311 Company Corel Web www.corel.com Contact 0800 376 9272 the brushes. Things like enhanced
brush stroke preview, brush search,
ed love to pitch this review Flow maps were an update to universal jitter and advanced brush

W as a battle of the
behemoths, but the Corel
Painter versus Adobe
Painter 12, but you may have missed
them. Use watercolours and the paint
will settle as the virtual paper becomes
controls. I create a lot of custom
brushes and these increase what Im
able to do. Theres also a new three-
Photoshop clash doesnt really exist. sodden, complete with an impressive point perspective grid thats cool.
Theyre designed to do different little real-time animation as the paint Are there any negatives?
things. Painter has always been about pools and dries. It sounds gimmicky, There are features I wont use much,
painting (surprise!), whereas but its a nifty effect and you can tweak but I didnt use them in earlier
Photoshops image manipulation has it with custom maps and adjustments. versions either.
evolved into the industry-standard Corel has also taken a leaf out of
Do you think Painter X3 will
for creating artwork. relative newcomer Manga Studios
benefit from Creative Cloud?
Where the waters become muddy book with the latters perspective
No one I know likes Creative
is in Adobes controversial Creative guides. Painters non-printing lines
Cloud, including myself. I know a
Cloud. So, whereas Photoshop costs a work in all three dimensions, and they
number of very good artists who
minimum of 17.58 a month, for can be used for technical work as well Features
n Brush search engine are going to move away from
310.80 (or US $429) you get a as producing landscape art.
n Stroke preview Photoshop because of it.
n Advanced brush

With a slew of meaningful additions, controls


n Jitter brushes
If this is a new dawn for Painter
users, do you think X3 can fully
n Jitter expression
Corel is banking on this being enough n Perspective guides
n Reference image
satisfy rogue Photoshop users?
to tempt Photoshop users n Paint Jam sessions
n Realbristle Media
n Flow maps
CS6 may be my last upgrade for a
while. Most good artists I know
complete version of Painter X3. After And theres promising future look at both programs as just tools
18 months youll have paid roughly the additions. Leap Motion will work with it system and use whatever suits their needs
Requirements
same for both pieces of software but in a forthcoming update. This tiny box PC: Windows 8 (64- for a particular project.
Painter is yours to keep. With a slew of senses your hand movements, Kinect- bit) or 7 (32-bit or
64-bit), Intel Pentium What platforms do you use
meaningful additions to X3, Corel is style. Back in the now, were really 4, AMD Athlon 64 or
Painter on?
banking on this being enough to tempt excited about the Paint Jam sessions AMD Opteron, 2GB
RAM, 450MB hard disk My main computer is a PC. I have a
Photoshop users into the Painter fold. that Corel has announced alongside space, mouse, tablet
Mac mini that I also use and have
Painter X3 contains a lot of paint. It X3s release (though not exclusive to it), or motion-gesture
controller, 1,280x800 Painter on it. Im currently using a
still does an immaculate job of in which users can watch pros use the screen resolution, DVD
Microsoft Surface Pro running
emulating the sticky stuff, from the software online in live tutorials. drive, Internet Explorer
8 or higher. Windows. Ill load Painter on the
gelatinous ooze of acrylics to the Photoshop still rules the roost. But Mac: OS X 10.7/10.8,
Surface and see how it goes.
translucent smears of watercolours. with X3, Corel is aiming for future Intel Core 2 Duo, 2GB
RAM, 350MB hard disk
The new Universal Jitter option domination, simply by listening to their space, mouse or
enables you to inject a bit of users and noting their competitors tablet, 1,280x800 Don is a painter who also
screen res, DVD drive, teaches and writes about art.
randomness in brushwork, opacity, mistakes. The battle between Safari 5 or higher. You can see more of his work
grain, size, angle and colour expression. Photoshop and Painter may be at his website.
Rating
Lines become more fibrous and dots contrived, because Painter X3 is a lot
www.seegmillerart.blogspot.com
are spidery. more appealing than Creative Cloud.

October 2013 91
Reviews
Unfortunately theres little
middle-ground between the
Vector graphics tend to have a particularly
Vaios tablet and laptop
dened look, but artists can exploit this.
modes the screen is a bit too
oppy to be used at this angle.

Xara Photo &


graphic designer 9
v FoR veCtoR Vector
drawing for less than the
price of a meal for two?
Price 60
Company Xara
Web www.xara.com

Sony Vaio Duo 13


Contact +44 1442 350000
Rating

Were always wary of software


laP danCe Is it a laptop? Is it a tablet? Is it any good? that promises to do lots for a
suspiciously low price, and Xaras
Price 1,499 Company Sony Web www.sony.co.uk Contact 020 7365 2413 Photo & Graphic Designer 9 raised
our eyebrows. It touts itself as an
t first glance, youd be had with our chubby digits in all-in-one replacement for vector

a forgiven for thinking


Sonys Vaio Duo 13 is a
huge Windows 8 tablet.
Photoshop. Its comfortable to hold
while accurately responding to strokes,
and there are a couple of buttons that
drawing programs such as Corel
Draw and Adobe Illustrator, with
photo-editing features thrown in.
However, it packs a rather neat little also function as mouse buttons when Vector editing its raison detre
trick up its sleeve: lift the back of the youre out of Photoshop. is fluid, and adding or editing
screen and it smoothly slides up and Where the Duo 13 falls down a little is nodes is simply a question of
back, revealing a laptop-style when you switch it to laptop mode. The double-clicking. A Line gallery
keyboard and trackpad. It straddles keyboard is on the cramped side, and includes interesting patterns such as
the middle ground between tablet the touchpad is a mere sliver beneath chains. But the best thing is support
and laptop, but it still meets Intels the spacebar. That said, its preferable for Google Fonts, an online
Ultrabook laptop specifications. to using Windows 8s onscreen repository of free typefaces. Vector
n Intel Core i7-4500U
When its in tablet mode, its keyboard, and fine for writing short 1.8GHz processor editing is a great way to create
n 4GB DDR3 RAM
definitely the Windows 8 device weve emails or comic book captions. custom lettering. Photo-editing is a
n 128GB solid-state
been waiting for. Its capable of running Within, Sony has included Intels drive let-down though, with few tools and
n Intel Graphics 4400
Photoshop, Illustrator and Painter, latest Haswell processor, which is options, but theres a useful option
n 8MP rear camera,
while staying nicely portable. It doesnt powerful but efficient the eight hours full-HD front camera to convert photos into bitmap
n 13.3-inch screen
make it feel like youre carrying a of use we got on a full charge is traces that can then be edited as
(1,920x1,080)
breeze block in your bag, and its testament to how well optimised it is. n 330x210x17.3mm vector graphics.
n 1.3 kg
perfect for indulging in some digital The price is a little too steep for our Photo & Graphic Designer 9 is
n Windows 8 Pro
plein air painting. liking: our review unit cost 1,500, but it 64-bit never going to match its high-end
Sony includes a pressure-sensitive feels like it should be 500 less. It may competitors, but its decent enough.
Rating
Digitizer pen with the machine, which not be great for writers, but for artists The softwares uncluttered interface
undoes the many frustrations weve its an amazing piece of kit. and simple operation make it ideal
for beginners.
The Vaio may look
sleek from the
front, but from the
back it looks like a
Transformers
nightmare.

The Vaio comes in the two colours you can see The ability to turn photos and pics into editable
here, or you can order it in a fetching shade of red. vector graphics is not to be overlooked.

92 October 2013
Inspiration Software and training

In Mechanical Character Design,


Joe renders a robot from scratch.

In the early stages,


different shades of grey
help the artist select
each of the key areas.

Mechanical Character Design


REALISTIC ROBOTS Concept artist Joe Peterson reveals
how to make imaginary robots feel part of your sci-fi world
Publisher The Gnomon Workshop Price $49 Format Download Web www.thegnomonworkshop.com

obots are an enduringly that someone could manufacture and

R popular element in SF art,


but their ubiquity makes it
that much harder to get
assemble. But, suggests Joe, you can
use your understanding of human
anatomy to depict convincing
them right. Just like the anatomy of a mechanical structures: simply
human figure, anyone looking at your substitute pistons for tendons, ball
robot will have a sense of whether or bearings for joints, and so on.
not it feels correct, based on the Joe also imagines situations the Joe is a senior concept artist at
design decisions you make and your robot could be deployed in as he does Blizzard Entertainment, and has
ability to make your robot seem part the initial design work, and talks to a gained nine years experience in
of the world youve created. policing friend to establish appropriate this competitive eld. For most of
Joe Petersons mission in this three- colour and scale. The result is a that time he has worked in the
hours-plus video is simply to help you fictional robot that feels as though it Blizzard Cinematics department,
create more convincing robots. Youll could exist. contributing to various character,
follow him make a SWAT-type assault Joes multi-disciplinary approach set and hardware designs for the
bot, from initial sketch through to Topics covered is equally compelling. He brings in titles in-game and promotional
n Reference
finished concept art. Early chapters n Initial sketches ideas such as ambient occlusion from animations. Prior to Blizzard,
n Showing function
focus on broad and then specific
n Mechanical structure
3D graphics and box lighting from Joe worked at Red 5 Studios during
design decisions, with later stages n Colour and shading industrial design to build up a solid the early stages of its online
n Proportion and scale
switching to finishing techniques.
n Story influence
robot form, where planes and shooter project
As Joe walks you through each n Decals and details shadows are convincingly rendered. Firefall, where he
phase, an interesting relationship
Length
Aside from the tips and techniques helped develop a
between realism and imagination 200 minutes that he offers, Joe should inspire visual style for the
emerges. Unless youve studied
Rating
you to look beyond your own creative games sci- look.
engineering, for example, you probably field and learn from creative people
www.xenopod.net
cant create a complex robot design in every field.

October 2013 93
Reviews

EXPOS 11
Bigger And Better Our favourite digital art compendium
returns for the 11th time and its better than ever
Co-editors Paul Hellard and Mark Thomas Publisher Ballistic Publishing Price $69 Web www.ballisticpublishing.com Available Now

t feels like only yesterday this issues Grand Master, and his

i that we asked where the


next issue of Ballistics
amazing art compendium
biography makes for fascinating
reading. Roger notes that his game
covers for the Psygnosis titles in the
would find all its art, such was the early 90s had a certain amount of
richness and variety in EXPOS 10. artistic licence applied because games
But, again, Ballistic has scoured the were then an amorphous and abstract
world of digital art to put together medium. How times have changed.
another annual and its nothing short Hyper-real game art makes up one
of amazing. Even better, dare we say of EXPOSs 24 chapters, and its nice
it, than the last instalment. to see recent ImagineFX cover artist Every page of the renowned art book offers a
EXPOS 11 has surprise its well worth the cover price.
Traditional fantasy artist Roger Dean contributions from Aleksi Briclot receive a nod for his
Roger Dean, Daniele
who created levitating islands for the Scerra, Fabien Weibel,
illustration of Remember Mes Nilin. As nice to see digital plein air get a special
likes of prog rockers Yes long before Dave Seeley, Shaddy with other EXPOS editions, a handful feature, with outdoor art champ
Safadi, ImagineFX
Avatar was a twinkle in James cover artist Aleksi
of pieces are picked to receive Shaddy Safadi contributing an essay.
Camerons eye has been chosen as Briclot and many more. Excellence and Master awards, which However, the joy of EXPOS lies in
are judged by a panel of industry the sidelines, in the smaller images you
experts. In the gaming category its discover while casually thumbing
Daniele Scerra, Gabriel Verdon and through. Every page offers a surprise,
Donglu Yu who pick up awards. and youre sure to find something you
Thats the tip of the iceberg though. like were particularly fond of Patrick
Theres so much quality art its hard to Eischens LEGO take on Charles C
know where to begin. Landscapes are, Ebbets classic vertiginous photograph
as ever, the most breathtaking, such as of New York workers sitting on a girder.
Fabien Weibels future bayou Home The fact that youll go from cover to
and Christian Heckers utopic cityscape cover at least three times makes it
Room with a View. Highlights of more than worth the asking price and,
science-fiction and fantasy sections as ever, its a fascinating time capsule
offer Dave Seeleys tubular space-city of trends and themes in digital art.
The Unincorporated Future and Kerem
Beyits nightmarish Invasion. Its also rAting

94 October 2013
Inspiration Books

Corpus Delicti Also look at


Get inspired by the latest
model ColleCtion A book of Serge Biraults inimitable recommended fiction
paintings shows his skill and his surprisingly archaic process Arctic rising
Author Tobias S Buckell
Author Serge Birault Publisher CFSL Ink Price 30 Web www.cfsl-ink.com Available Now
Publisher Del Rey Price 8
Available Now
rench artist and ImagineFX comprises many of Serges favourite

F contributor Serge Biraults


portrait work sits
somewhere at the more
images over the years, and they usually
include an improbably curvaceous
model wearing tight Lycra while either
A cautionary tale about
global warming could
easily fall into the trap of
accessible end of the uncanny valley. fondling or trying to kill a gloopy- being political, but Arctic
His femmes exhibit cartoonish, looking cephalopod. Rising is an exception.
Betty Boop-like proportions, but Variation isnt really the order of the Buckells novel explores the positive
their skin tones and eyes look real. day here, but Serges intensely detailed and negative implications, and the
Its an odd juxtaposition, yet it works and wonderfully emotive images are agencies created to avert disaster,
among the many images of fantasy never less than fascinating to witness making the reader regularly pause
females out there, Serges art is on the page. for thought. Feisty heroine Anika
instantly identifiable. The book concludes with a tutorial Duncan is an intriguing lead whose
Corpus Delicti which translates that reveals Serges approach to grit and warmth provide a welcome
from French as body of crime creating his masterpieces and, in contrast to harsh environments and
essence, its layers and airbrush all the secret labs.
way. Sometimes he creates up to 1,000
layers, and works in minute detail with
a low-opacity airbrush. Fiend
Serge readily admits that his method Author Peter Stenson
is a little archaic, but when the results Publisher William Heinemann
are this good its hard if not Price 15 Available Now
Cupcake anyone?
impossible to find any real fault with
Serges paintings his chosen technique. Drugs are bad. Zombies
invariably include
a curvy lady and
are even worse. This
a cephalopod. rAting setup anchors Peter
Stensons breezy
apocalyptic vision
underpinned with the notion that

Pacific Rim: Man, Machines the only people to survive a zombie


contagion will be tweakers and

and Monsters stoners. Peters writing style is


abrupt and eyebrow raising, and
youll struggle to like the lead
PACiFiCAlly sPeAking The Making Of book for character. Yet the book keeps you
Guillermo del Toros robot and monster-brawling film reading by dragging you from one
hammer blow to the next. With
Author David S Cohen Publisher Titan Books Price 30 Web www.titanbooks.com Available Now zombies fighting zombies, this
authors found a new cul-de-sac for
uillermo del Toro is one of big screen. Essentially its a film the genre to stagger down.

g the few directors able


to go from big-budget
schlock such as Hellboy
about giant robots smacking seven
shades out of giant monsters.
David S Cohens authoritative Making the thousand
and Blade 2 to more intimate Of book covers the film, from its names
projects such as The Devils original inception by Guillermo and Author Django Wexler
Backbone and Pans Labyrinth. And screenwriter Travis Beacham to the Publisher Del Rey
for that, he should be applauded. finished 3D product. There are pages Price 17 Available Now
After an absence of five years, from Guillermos notebook, character
Pacific Rim marks Guillermos concept art, leviathans, robots and Its not every day that a
triumphantly anarchic return to the shots from the film. fantasy historical fiction
Its clear Guillermo hasnt let a big novel is born in an anime
budget get in the way of his thematic club. Django Wexler was
and visual obsessions: the monsters inspired by late-night
look like giant versions of the history chats to write his third book.
inhabitants of Pans Labyrinth and a Were deep within the ranks of the
human story glues it all together. Vordanai Colonials, who are tired of
The books peppered with pull-outs, service in Khandar. A Colonel arrives
stickers and blueprints, which makes it to reclaim the city of Ashe-Katarion
Guillermo hasnt let big ideal for monster-obsessed kids, too. from rebels and religious extremists,
budgets get in the way
of his thematic and
while following his own mysterious
visual obsessions. rAting agenda into the supernatural world.

October 2013 95
Studio profile

Location Malang, Indonesia Recent pRojects SolForge, Kingdoms CCG, Continent of the Ninth Web www.chekydotstudio.blogspot.com

Its a big, bad and very brave


wolf who messes with this
deant Red Riding Hood.

Chekydot Studio
hoW cheky The artists at Chekydot aim to blend
creative approaches from both the East and West
ell away from the traffic and way, but the calm atmosphere is part

W pollution of the capital


Jakarta, the Indonesian
city of Malang in East Java
of the charm. This location is not too
rushed and stressful, he says.
Furthermore, it still has fresh air!
affords a wonderful view of the However, theres more to
placid Mount Arjuna. Its also home Chekydots brand of inspiration than
to Chekydot Studio, a group of artists being close to nature. First of all, it has
who create colourful character pieces Admiras creative experience behind it.
for a range of applications from Also known as Garang76, hes been Chekydots policy of owner, but a fellow illustrator, mentor
allowing artists time to
trading card games to comics, and illustrating professionally since 2001 relax and get in the right and good friend, says Arya. Apart
cover illustrations to and has become one of Indonesias frame of mind before from his drawing
being creative pays off
concept art. top fantasy artists. time and time again. techniques, he shows us
For studio founder For colourist Erlan Arya, being able the world of professional
Admira Wijaya, the city to work with Wijaya is part of the illustration and how to
may be a little out of the studios appeal. Hes not simply an prosper in it.
Chekydot is a place where creatives
can go to expand their skills. The
studios founder runs the Admira
Concept Design Course. In addition, it
has an open door policy. Everyone
gathers here for the same reason to
do what we love the most, Arya
continues. Anyone is welcome to visit,
work as interns or apply for a position
here. We know a lot about illustration
from pencil art, colouring, character
design, comics and even concept art.
When the creativity just isnt
Admira Wijaya painted
this tribute to Metal
flowing, the artists are free to play
Gear: Revengeance console games, watch films or even
after playing Metal Gear
and to kill boredom
catch up on sleep in one of the
during holidays. dedicated nap rooms. As long as the

96 October 2013
Checkydot Studio

The painter shares what its like


to work at Chekydot
pRojects Sphinx, W Raid 9, Sinbad cover, Alien Confidential web comic
How much freedom do you have
when working on a project? A cover art commission
painted by Admira Wijaya.
It depends on the job and the I didnt know what to
deadline. The longer the deadline, paint. But then I saw
Pirates of the Caribbean
the more freedom I get on a project.
Why would you recommend
working in Chekydot?
I have an insatiable desire to learn
about the world of illustration, and
working here I can gain more
experience with each project.
How important do you think it
is it to work internationally?
Its very important. Every time you
work for an overseas company you
gain more experience, knowledge,
tips and tricks, which can be taught
or transmitted to other artists at
Chekydot. You learn how others
think, the way they communicate More weapons, armour
and unfriendly beasts
and how they interpret briefs from anyone notice a theme
clients and go on to produce developing here?
extraordinary artwork.
What project are you working
on at the moment?
Currently, Im working on a comic
from one of the major publishers in
America. The challenge is working
within a super-tight schedule.
What work are you most proud
of, and why? When creativity isnt
Im proud to work with the other
artists here at Chekydot. We
flowing, artists play games,
support each other, share
knowledge and experience on any
watch films or take naps Some more Metal Gear imagery Sedhayu Ardian
painted this with guidance from Admira Wijaya.

given job and, of course, have a lot needs of their clients are being met, economic downturn has made clients
of fun. I admire Admira Wijaya, the atmosphere is relaxed and fun. think even harder about the properties
the owner of Chekydot. He always What founder Admira understands is they develop. According to Admira
motivates and gives valuable that artists need to be in the right Wijaya, theyre reluctant to spend
lessons in creating the best work. frame of mind to be at their best. money on childish projects. However,
It makes him the art director, Of course, the studio is not without theres a move afoot to incorporate
a friend and a brother. a little friendly competition. Were more themes and folklore from
always learning, and developing countries, and for this the
What advice would you give to challenging each other, Indonesian studio is well-positioned.
someone who wants to become says Arya. In the right Southeast Asian countries are
a concept artist? situation, we believe that famous for their unique and exotic
Well, Id say they should practise rivalry can folklore, he says. Mixing Western and
more and do more observation. be a catalyst Eastern themes in animated shows
Brilliant ideas could just pop up to expanding such as Avatar: The Last Airbender
from simple things around you. our skills can reap success. It represents
Also, try to combine multiple items pumping motivation elements from around the world in a
into a single object, and create to one another. creative and innovative way.
innovative new forms. With clients like He continues: The industry is quite
Blizzard and Antic tough, for newbies and for companies
Sedhayu is a graduate of the
Admira Concept Design Course. Entertainment, much of that have been around for years. I
As well as digital painting, he Chekydots
Chekydots output is think we can be considered to be one
enjoys listening to jazz music. prestigious clients enjoyed by gamers of the important ones, because we
include Blizzard
www.froitz.deviantart.com and Antic
in the West. have a different characteristic we
Entertainment. However, the blend East and West.

October 2013 97
Community

Website
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Experience the new website and get


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Watch the latest


video tutorials
Follow our pro artists
advice as they guide
you through their
painting processes

Perspective in Painter X3
Android Jones makes the most of
Professional tutorials
the new Perspective Guides: .
Learn with our library of tutorials from your favourite artists, including Tom Garden,
www.bit.ly/ifx-painterx3. Mlanie Delon and Marta Dahlig: www.bit.ly/ifx-martabrushes.

Paint manga using masks


See how South Korean artist Doo
uses masks in his manga art:
www.bit.ly/ifx-mangamasks.

Compose a complex scene


Mark Molnar breaks an environment
down into manageable sections:
News and blogs ImagineFX Store
www.bit.ly/ifx92-pirates. Get the latest news and see fantastic art: Discounts, deals and access to the Premium
http://beta.imaginefx.com/tag/blog. section: http://beta.imaginefx.com/shop.

98 October 2013
Website

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Visit www.imaginefx.com
October 2013 99
100
The Vote

Favourite
Artists
The 100 most-loved fantasy
artists as voted for by the
readers of ImagineFX

Featuring
Sparth
Bobby Chiu
Michael Kutsche
Frank Frazetta
Genzoman
HR Giger
Brian Froud
Alex Ross
Adam Hughes
Boris Vallejo & Julie Bell
100

Wizards of the Coast


to your chosen 100
Youve cast your vote. Your voices have been 99
heard, and now we have the definitive list of
your favourite artists. This talented group
are the ones you turn to for inspiration, the
ones whose art is up on your walls, the ones whove helped
you to beat the dreaded creative block. I think the rundown
has many surprises along the way, but it suitably reflects
the different styles of art that regularly feature within the
pages of ImagineFX. This is your list. Enjoy 98
Claire Howlett, Editor
claire@imaginefx.com

100 Chris 97
Achillos
Location: England

An artist
whose iconic
style typified
1980s art, Chris
continues to work in
film, TV and on book 96
covers. His is a world
filled with Amazons,
95
desert battlefields and
wild beasts.
www.bit.ly/cachilleos

99 JS Rossbach
Location: France

Jean-Sbastien is
just as comfortable
painting covers for
Marvel comics as
labouring over personal Why I like
projects like his Merlin Lorland Chen
graphic novel. Recently Along with his preference for brighter
exhibiting his art in Paris, JS colour palettes, I love the intricate costume

DC Comics
has also shown his work in elements that feature heavily in Lorlands
several art books, including artwork. His attention to the narrative qualities of
his own Burning Inside.
fabric and detailing are enthralling.
Nicola Henderson Staff Writer 94
www.livingrope.free.fr

98 Roger Dean 97 Skan Srisuwan 96 David Levy 95 Lorland Chen 94 Dave Gibbons
Location: England Location: Thailand Location: US Location: China Location: England

His 70s prog rock One of the pioneer French concept With his vibrant In 1986 two Brits
album art won him digital artists in artist David has paintings, Lorland deconstructed the
fans, but Rogers south-east Asia, studied his craft in is a leader of digital superhero comic
paintings have a Skans relationship his native country art in his native genre for an adult
further reach. EXPOS 11 with ImagineFX goes back to and The Netherlands, and China. Today he splits his audience, and so created
named him this years Grand issue five, when he created currently lives in West Coast time between freelance work Watchmen. Dave would work
Master, noting that Roger has the cover. The metallic US. As a freelancer, hes and teaching the new with Alan Moore again on
helped pave the way for surfaces in his images were worked on blockbuster films generations of Chinas digital Superman title For the Man
incredible invention, technical inspired by the Gundam toys and AAA video games, such artists at the Chengdu Who Has Everything, and he
mastery and creativity in the of his childhood. He is the as Prometheus and the Academy of Fine Art in also went on to paint and
digital arts industry. founder of Studio Hive. Assassins Creed franchise. Sichuan, south-west China. write The Originals in 2004.
www.rogerdean.com www.fiduciose.net www.vyle-art.com www.bit.ly/ifx-lchen www.davegibbons.co.uk

102 The Vote


100-86
93 Dave Dorman
Location: US
92 Daryl Mandryk
Location: Canada
91 Clint Langley
Location: England 90 Fred Gambino
Location: England
Dave might have Spiky sci-fi vehicles Although Clints
made his name in may be the first name is linked with As a child, Fred was inspired by British
Marvel, DC and thing that springs that of another
Dark Horse comic to mind when you British comics
TV series Dr Who and after a stint
titles, but it was his 1990s think of Daryls artwork, but pioneer, Pat Mills, specifically working at a grocers Fred soon
Star Wars art that swelled his his blog reveals non-fantasy his work on ABC Warriors started working in the world of sci-fi- and
ranks of fans. Dave has since landscapes and life-paintings, and Sline, hes created
won an Eisner Award for his too. His clients reflects his Marvel cover art for fantasy. Creating a stir with his book cover
Aliens: Tribes paintings and range, which includes Warner Guardians of the Galaxy, and illustrations, hes gone on to work in film, on
the San Diego Comic-Con Bros., Random House and several RPGs, collectible
Inkpot Award in 2010. Blur Studios. cards and book covers.
The Ant Bully and Escape from Planet Earth.
www.davedorman.com www.mandrykart.com www.clintlangley.com www.fredgambino.co.uk

93 92 Why I like 89 Jim Burns


Daryl Mandryk Location: England
An artist with absolute
control of his medium, Jim took his cue
Daryls art never fails to not from the
surprise or please. His control of masters of art, but
composition and colour is
wonderful. Every scene feels like from Dan Dare
a moment frozen on his canvas. comics. He joined the Royal
Ian Dean Associate Editor Air Force as soon as he
could, but his art talent soon
landed him a position in art
college 18 months later. Hes
painted many book covers
and worked on Blade Runner.
www.alisoneldred.com

88 Matt Stawicki
Location: US

Perhaps best
known for his book
cover illustrations,
and influenced by
US greats like NC Wyeth and
Norman Rockwell, Matt made
the move from traditional to
91 digital art in the 1990s. Since
DC Comics then hes worked in games,
films, books and collectable
89 card games.
www.mattstawicki.com

87 Ian Miller
Location: England

Irreverent,
iconoclastic and
sometimes just
plain bizarre, Ians
art is quintessentially English,
yet totally otherworldly. After
working on animator Ralph
Bakshis Wizards in the 70s,
Ians career blossomed, but
90 88 hes never lost his scratchy,
fish-eyed weirdness.
www.ian-miller.org
87
86 Jeff Easley
Location: US

An oil painter
inspired by the
great Frank
Frazetta, Jeff
made his name working on
D&D, after meeting fellow
Kentucky artist Larry Elmore.
While still associated with
D&D art, he also worked on
the budding Magic: The
86 Gathering card company.
www.jeffeasleyart.com

The Vote 103


85-71
85 JP Targete
Location: US 85 83
JP has notched up
around 300 book
covers, bagging
himself the Chesley
Award for best paperback
book cover in 2000. Taking
a turn into the world of
concept art, he did a stint
as art director at game
company NCsoft, and is now
a sought-after freelancer.
www.targeteart.com

84 Justin Coro
Kaufman
Location: US

Hes one of the two


co-founders of the
Massive Black art 84
studio, but Coro
has a distinct style to his 82
fellow concept artists. When
hes not on art director
duties, he creates comics,
exhibits his oil paintings, and
flits between portraiture and
otherworldly creature art.
www.coro36ink.com
Why I like
Ken Kelly
Kens work for KISS may have given him

83 Ken
his big break, but for me hell always be
synonymous with the art for countless

Kelly
swords n sorcery novels. His Conan imagery is
full of raw power and fury. As a cover illustrator,
Kens skill lies not only in conveying the thrill of a
scene, but also knowing when to stop, letting the
Location: US reader discover the payoff for themselves.
Cliff Hope Operations Editor
From Creepy
comics to KISS
81
and Conan,
Ken is a massive name
among fantasy
painters, yet the
humble artist puts it all 80
down to blind luck. In
the 1970s he was a
regular illustrator of
horror comics, then
the rock band KISS
came a-calling and his
distinctive art was
exposed to a whole
new audience.
79
www.bit.ly/ifx-kkelly

82 Stephan Martinire
Location: US
81 Ryan Church
Location: US
80 Greg Hildebrandt
Location: US 79 Chris Foss
Location: England
French artist The range of sci-fi Back in 1977, twin
Stephan has movies concept artists Greg and Chriss sci-fi spaceship art is instantly
created concept artist Ryan has Tim painted the
art for films such as contributed to is iconic poster that
recognisable kaleidoscopic, epic,
Star Wars Episodes II and III, staggering Star Wars launched Star Wars. Since detailed, and every one captured the
The Fifth Element and Total Episodes II and III, Star Trek, then it has been joined by a awe of outer space. Yet Chris started his career
Recall. He has art directed in Avatar What an honour to whole gallery of fantasy and
the games industry with titles be on ImagineFXs favourite pin-up art. Sadly, Tim passed in black and white, illustrating The Joy of Sex.
like Myst and Rage, and has 100 artists list, he says. Ive away in 2006, but Greg He continues to create amazing art from his
painted an impressive been a huge fan of the continues their creative
number of book covers. magazine for a long time. mission to this day.
studios in Devon and Guernsey Island.
www.martiniere.com www.ryanchurch.com www.bit.ly/ifx-ghilderbrandt www.chrisfossart.com

104 The Vote


85-71
78 Alex Horley
Location: US
77 Brian Bolland
Location: England
76 Rodney Matthews
Location: England 75 Drew Struzan
Location: US

Photo by Luigi Novi


Im a big fan of Synonymous with Rodney is linked
how ImagineFX 2000 AD comics with 70s rock Its hard to think of film posters
balances the Judge Dredd, album covers,
significance of Brian led the artists Michael Moorcock
without conjuring up Drews iconic
traditional skills as a strong of the British Invasion of the book covers, or to his fans, is art. Star Wars and Indiana Jones may
foundation to apply to US comic industry in the a collectable fine artist. Hes be the first titles that spring to mind, but
todays modern digital 1980s. He inked the Alan all of these things, due to his
formats, says Alex, whose Moore-penned classic fun art style that masks a Drew has worked on over 150 movie posters,
punchy artwork has graced Batman: The Killing Joke, but knack for painting the including Blade Runner, Big Trouble in Little
everything from Harry Potter hes mainly known for his moment of most importance
to Penthouse Comix. detailed, dynamic covers. of any scene.
China and Back to the Future.
www.alexhorleyart.com www.brianbolland.net www.rodneymatthews.com www.drewstruzan.com

74 Frank Miller
78 77 76 Location: US

Photo by Pinguino K
While the British
Invasion was
changing the face
DC Comics. All rights reserved.

of comics in the
80s, Frank helped the US
carry their weight, offering
fresh visions of tired
superheroes like Batman: The
Dark Knight Returns. His Sin
City and 300 have also been
made into successful films.
www.frankmillerink.com

75
73 Justin Sweet
Location: US

Justin has worked


for various game
and book

DC Comics. All rights reserved.


publishers, and
produced concepts for
Disney, National Geographic,
Wizards of the Coast, Tor,
Drew Struzan 2003

DelRey and Wandering Star.


He was awarded a gold and
silver medal by Spectrum,
and has worked on The
74 Chronicles of Narnia.
www.justinsweet.com

Why I like 73
Justin Sweet 72 Dylan Cole
Location: US
Justin creates
fantasy art that
Frazetta would After an internship
be proud of. Like his at ILM, Dylan was
predecessor, Justin convinced of the
captures the moment of future of digital art,
most importance, a
snapshot of a larger,
and it didnt take him long to
grander event that has or move to its higher echelons.
is about to take place. As a concept artist and matte
Each and every image is painter, hes worked on video
all you want to be games, commercials and
looking at.
Beren Neale Digital Editor films such as The Return of
the King and Avatar.
www.dylancolestudio.com
72 71
71 Bill Sienkiewicz
Location: US

A comic art
innovator and
Eisner award-
winner, who
blasted pen nibs and minds
with his unique style, Bill
made his name teaming up
with Frank Miller. Soon after
he wrote and illustrated Stray
Toasters, and has since
pencilled 30 Days of Night.
www.billsienkiewiczart.com

The Vote 105


70-56
70 Raymond
Swanland 70
Location: US

Sega/The Creative Assembly


Raymond has
created two
angular creature
covers for us, but
the Hawaii-based artists
personal work reveals a
softer painting style. With 69
this range, hes created
character art for Oddworld
and Magic: The Gathering
among many others.
www.bit.ly/rswanland

69 Michael Kutsche
Location: US

Michael first came


to our attention
through his
amazing personal
work, and his subsequent
68 67
workshop in issue 25. He has
since created art for Alice in
Wonderland, John Carter of
Mars, Thor and Oz the Great
and Powerful. He also keeps
busy by exhibiting his art.
www.michaelkutsche.com

68 Simon Bisley

Marvel
Location: England

Simon launched
himself on to the
comic scene in
the late 1980s at
2000 AD with art for ABC 66
Warriors and Sline. He went
on to work on a range of DC
titles, including Hellblazer.
Thrilled to be in the top 100
65
artists thanks to everyone
who voted for me, he says.
www.simonbisleyart.com

Why I like
Aly Fell
With each piece of art, there is
a simple, sensual care sewn into
every detail; I sense not only
the characters personality but the
spirit, history and humor. Sometimes
macabre, or just plain cute, funny,
mysterious - theres always something
for everyone in his pieces.
Canibella Corpse Reader 64

67 Jack Kirby
Location: US
66 Larry Elmore
Location: US
65 Aly Fell
Location: England
64 Osamu Tezsuka
Location: Japan

Fresh out of US Previously an Osumu did more


One of the most influential and Army service in the animator with than any other
Photo by Alan Light

1970s, it took Larry Cosgrove Hall in artist to popularise


beloved of all comic artists, Jack has a few years to get Manchester, Aly Japanese comics
done so much more than help invent into his fantasy art groove. A reinvented himself as a cover and anime. Inspired by Walt
Captain America and The Hulk. He was an bit of freelance finally lead illustrator. I dont consider Disney, he started publishing
him to the first professional myself a fantasy artist as manga in the 40s, inventing
innovator, uniquely depicting action and illustrator for the role-playing such, but its wonderful to Astro Boy and Kimba the
suspense, and expanding what was possible game Dungeons & Dragons. see myself next to those White Lion. Its estimated
Hes publishing a book of all whose work I so admire and that he created around 700
in comic art storytelling. his art to date. respect, he says. comics in his lifetime.
www.kirbymuseum.org www.larryelmore.com www.darkrising.co.uk www.tezukaosamu.net/en

106 The Vote


70-56
63 Greg Manchess
Location: US
62 Ralph McQuarrie
Location: US
61 Serge Birault
Location: France 60 Jason Chan
Location: US
Greg has painted When Ralph died Serges talent for
for Time Magazine last year, the creating buxom Death on the wing, fire-spewing
and The National tributes were vixens often
Geographic worthy of the man. fighting off gloopy
beasts and swords of vengeance
Society. But his love of sci-fi Artists spoke of the influence tentacles has seen him these are some of the favourite
and fantasy is never far from he had on them, from his become one of the top subjects of this concept artist and illustrator.
his most inspired pieces, iconic work on the original pin-up artists in fantasy art.
whether its his 2010 Conan Star Wars trilogy, his Oscar- The tools he uses to create One of his latest passions, however, is his
series or the many brilliant winning work on Cocoon, his imagery gives a whole Zombie Playground project, which proves
pieces he creates as lecturer and his concept art for E.T. new meaning to the phrase
at the Illustration Master Class. and Battlestar Galactica. digital enhancement.
that you dont need to be old to be undead!
www.manchess.com www.bit.ly/ifx-rmcquarrie www.sergebirault.fr www.jasonchanart.com

Lucaslm Ltd & TM. All rights reserved.


63 62
59 Daniel Dociu
Location: US

Daniel is not just an


incredible artist,
hes also been a
driving force
behind the look of Guild
Wars. This year he picked
up yet another accolade
his artwork Crossroads was
one of the Into the Pixel
winners, unveiled at E3 earlier
this summer.
www.tinfoilgames.com

Why I like... 58 Luis Royo


Ralph McQuarrie Location: Spain
I love the work of Ralph hes
truly inspirational! Art that Famed for his
Tor Books

inspired me during childhood gothic women that


continues to spark my imagination in
the present day. He remains an artistic have featured in
legend, Star Wars master and a true several art books
role model. and Heavy Metal magazine,
Lex Ward Reader Luis has a loyal following in
and out of his native Spain. In
2009 he published the book
60 Dead Moon in collaboration
with Romulo Royo.
www.luisroyo.com

57 Todd McFarlane
59 Location: US

Spawn creator
Todd made his
name in the 1980s
for his work on
Wizards of the Coast

Spider-Man. His efforts in


founding Image Comics,
and his introduction of
Spawn, helped usher in an
61 age of creator-owned titles
in comics.
www.mcfarlane.com
58 57
56 Terryl Whitlatch
Location: US

As well as her
amazing creature
illustrations, Terryl
is closely
associated with Lucasfilm,
particularly her work on
character work for The
Phantom Menace. She
freelances and teaches
illustration at Academy of
56 Art University.
www.talesofamalthea.com
www.spawn.com

The Vote 107


55-41
55 Aleksi Briclot
Location: France 55
This award-
winning illustrator
has painted
numerous Magic:
The Gathering cards, and
worked on several other
RPGs. He also works as an art
director in the computer
games industry a career
highlight includes the game
Remember Me with Capcom.
www.aneyeoni.com

54 Jon

Night Shade Books.


Foster
Location: US
54
Jon graduated
from Rhode
53 Why I like
Island School Peter Elson
of Design in 1989 with a Until I saw Peters art, the nine-year-old
me thought spaceships only came in
BFA in illustration. His boilerplate grey. Suddenly his dynamic,
works have appeared colourful craft were flying out of the pages of
my Terran Trade Authority art books and into
in publications such as my imagination. And theyve never left.
Cliff Hope Operations Editor
Dark Horse Comics, DC
Comics, Tor Books,
Simon and Schuster
and Harry S Abrams
Books. Jon teaches at
The Art Department
and lectures at various
schools around the US.
www.jonfoster.com

52 51 50
Marvel

49

53 Peter Elson 52 Katsuhiro Otomo 51 Marko Djurdjevic 50 Syd Mead 49 Dan Dos Santos
Location: England Location: Japan Location: Germany Location: US Location: US

A generation of Best known as the Marko was spotted Sydney Jay Mead Dans art features
sci-fi artists have creator of the Akira on ConceptArt.org started as a ultra-realistic
been inspired by manga and the and hired by designer for Ford, zombie white trash
Peters work, subsequent anime, Massive Black. As a U.S. Steel and alongside iconic
whose colourful illustrations Katsuhiro is a renowned concept artist he excelled, Philips, but became one of fantasy characters, all
gave the genre an altogether storyteller. His comic panels but then Marvel came the most profound talents in painted with an eye for detail
brighter look. I know he exude expression, but its his knocking and Marko left to fantasy and sci-fi art. Hes and expression. This well-
would be proud to know that detailed mechanical designs paint covers for Spider-Man, worked on Alien, Blade respected traditional artist
he has influenced the careers and his vision as a writer and Avengers, Captain America Runner and TRON, and helped set up the online art
of dozens of people, says artist that have cemented his and more. Marko now runs his continues to expand his role resource and information
sister Pam, on his behalf. creative reputation. own company, SixMoreVodka. as visual futurist to this day. centre Muddy Colors.
www.peterelson.co.uk www.bit.ly/ifx-kotomo www.sixmorevodka.com www.sydmead.com www.dandossantos.com

108 The Vote


55-41
48 Paul Bonner
Location: Denmark
47 Hajime Sorayama
Location: Japan
46 Mlanie Delon
Location: France
45 James Jean
Location: US

Japanese pin-up An expert in Having won all


This British fantasy artist has been artist Sorayama fantasy portraiture there is to win in
shot to fame in the and figurative comic art for his
based in the Danish capital early 80s with a work, Mlanie is a DC covers, James
Copenhagen for many years. With its series of sexually charged, regular in the pages of branched out into fine art.
Norse heritage, Scandinavia provides the robots called Gynoids. As ImagineFX, answering reader With successful solo shows
well as personal projects, questions and providing behind him and contracts
perfect inspiration for his artwork, which often books and exhibitions workshops. In addition to with Prada and Atlantic
features trolls, dwarves, ogres, dragons and Sorayama has worked for commissioned work, she has Records, there are few comic
Sony, George Lucas, Playboy, been building up her own artists as inspirational as
legendary characters like Beowulf and Grendel. Penthouse and Disney. series of fantasy art books. James Jean.
www.paulbonner.net www.hajimesorayama.com www.melaniedelon.com www.jamesjean.com

48 47 46 44 Jeff
Simpson
Location: Canada

Illustrator and
concept artist
Jeff is based in
Montreal, Quebec. Hes
currently employed at
Ubisoft Montreal as an
concept artist, having
Hajime Sorayama/Artspace/Uptight, 2010 worked on Assassins
Creed 3 last year. Jeffs
Why I like unique surreal style
Mlanie Delon and dark overtones
Mlanies characters are so have caught the eye of
real, yet theyre also so
fantastical that they can admirers beyond his
only exist in the minds eye of this
amazing artist. Her ability to deftly video game employer.
get across an emotion has meant www.surrealsushi.com
shes always top of our list for work
in ImagineFX. Her art is sublime.
Claire Howlett Editor

45 44 43
43 HR Giger
Location: Switzerland

Hans Rudolf Giger


is best known for
his work on Alien,
but the Swiss
surrealists work goes beyond
his dark creation. Imbued
with a sense of erotic
fetishism and biomechanical
aesthetics, Gigers art has
influenced digital and
traditional artists for decades.
www.hrgiger.com

42 41
41 Boris Vallejo 42 Marta Dahlig
& Julie Bell Location: Poland
Location: US
Marta immediately
Together, Boris caught our eye
and Julie produce with her Seven
classic fantasy art. Deadly Sins series
While painting on deviantART, and has since
individually they achieved established herself as a
commercial and artistic leading digital fantasy artist.
success, but as a married You can discover some of her
couple their partnership has techniques in issue 100,
seen their art rise to where she paints a nymph in
legendary status. an unusual colour scheme.
www.imaginistix.com www.dahlig.deviantart.com

The Vote 109


40-26
40 Bobby Chiu
Location: Canada 39
Being among
these amazing
artists is humbling
and terrifying all at
the same time. Thank you, 40
ImagineFX, says Bobby. We
dont think he ought to feel
terrified at all. This digital
artists creature and character
38
work has depth and all sorts
of quirky personality to it.
www.bit.ly/ifx-bchiu

39 Bob Eggleton
Location: US
Why I like... 37
With eight Best Iain McCaig
Professional Artist Iains work was a huge
Hugo Awards to inspiration for me during
his name, Bobs my time at university. His
painterly artwork has graced honesty about the whole creative
process was really refreshing.
countless covers and Magic: Molly Bolder Reader
The Gathering cards. Hes
also created eight of his own
art books, which focus on
topics such as dragons, aliens
34
and sea monsters.
www.bit.ly/ixf-beggleton

38 Dave McKean
Location: England 35
Dave incorporates
drawing, painting,
photography,
collage, found
objects, digital art and
sculpture into his work.
Known for his comic art, Dave
is also the winner of the World
Fantasy Award for Best Artist,
and has written a number of
novels and graphic novels.
www.davemckean.com
Microsoft Corporation.
Marvel

36

37 Iain McCaig
Location: Canada
36 Adi Granov
Location: England
35 Mike Mignola
Location: US
34 Craig Mullins
Location: US

Marvel artist Adi Famous for Regarded as one of


Photo by Christine Mignola

Having earned his stripes as an shot to fame for creating Hellboy, the pioneers of
his art on the iconic Mike became the digital painting,
illustrator in England, notably for work Iron Man: Extremis poster child for Craig mixes
on the cherished Fighting Fantasy series. His unique style offers creator-owned comics in the traditional expression and
books, Iain entered the film world. As well as a hard and clean antidote to 1990s. His style is clean and mark making inspired by
the looseness of most comic sharp. Mike has since written John Singer Sargent, with
working on Terminator 2, Hook and Harry art. Now contracted numerous books, Hellboy digital tools. Craigs work
Potter, he designed Queen Amidala and exclusively to Marvel, Adi is graphic novels and worked includes art for BioShock 2,
one of the industries most closely with Guillermo del Halo and Fallout 3, as well as
Darth Maul for the Star Wars prequels. in-demand cover artists. Toro on Blade II and Hellboy. numerous projects for Disney.
www.iainmccaig.blogspot.co.uk www.adigranov.net www.artofmikemignola.com www.goodbrush.com

110 The Vote


40-26
33 Moebius
Location: France
32 Alex Ross
Location: US
31 Joe Madureira
Location: US 30 Donato Giancola
Location: US
French illustrator Alexs sumptuous Joe Mad is a
Photo Moebius Productions

Moebius (Jean art presents a comic artist who His name sounds like he could be a
Giraud) dragged realism rarely helped bring a
fantasy art into found in comics. manga influence to
Renaissance master, and Donato
mainstream attention with his His first comic, Marvels, western comics. Along with certainly has the talent to match. His
comics Blueberry, Arzach, aimed to present work for Marvel on Uncanny classical figurative work is second to none
The Incal. His work influenced superheroes from the view of X-Men, Deadpool and most
the development of graphic an ordinary man, while his recently Avenging Spider- and from mermaids to dragons, and serpents
novels, modern comics and follow up for DC, Kingdom Man, Joe also set up the now to horsemen, Donato has dominated fantasy
films, including Alien, Star Come, took his sense of closed Vigil game studio,
Wars and The Fifth Element. realism to greater depths. famous for Darksiders.
illustration over the past two decades.
www.moebius.fr www.alexrossart.com www.joemadfan.com www.donatoart.com

33 Why I like 29 Dan LuVisi


Moebius Location: US
Moebius created worlds: real, gritty,
spiritual and imaginative worlds. His Dan is a film
use of minimal lines to define concept and
perspective is astonishing. A true pioneer. costume design
Ian Dean Associate Editor
artist whos best
known for his graphic novel

DC Comics. All rights reserved.


Last Man Standing a
32 showcase in how to build a
believable fantasy world. The
book has been picked up by
Dark Horse, and Paramount is
developing a film based on it.
www.danluvisiart.com

28 Kerem Beyit
Location: US

Kerem has been


creating book
covers, character
designs and
Moebius Productions
fantasy illustrations for
companies as varied as
31 30 LucasArts, Blizzard and
Disney since 2004. Although
digital, Kerems style is
reminiscent of the wood-
29 engravings of Gustave Dor.
www.bit.ly/ifx-kbeyit

27 RK Post
Location: US

A history of
creating art for
27 TSR, Wizards of the
Coast and game
companies undercuts this
painters appeal. RK is a self-
taught traditional painter who
also excels in 2D and 3D art.
His stylised take on fantasy
staples ensures hes on most
art directors shortlists.
www.rkpost.net
28
26 Michael Whelan
Location: US
26
Since his first
gallery showing in
1975, Michael has
continued to win
awards and accolades. A
renowned book cover
Wizards of the Coast

illustrator and fine artist who


calls his art imaginative
realism, Michael has
remained at the forefront of
the fantasy art movement.
www.michaelwhelan.com

The Vote 111


25-16
25 Jim Lee

DC Comics. All rights reserved.


Location: US 25
Jim is regarded
as one of the
industrys most
dynamic pencillers.
He started with Marvel, but it
was the move to DC that
ensured Jims place as
comics driving force, with
Hush, the New 52 and 24
Superman Unchained being
highlights of a busy career.
www.bit.ly/ifx-jlee

24
Charles
Vess
Location: US

An artist, a
publisher and
writer, Charles
became a freelancer in
1975 for Heavy Metal,
he has since had 23
gallery exhibitions
worldwide and
illustrated the Stardust 22
graphic novel. His
recent work in The
Cats of Tanglewood
Forest and Blueberry
Girl have both become
the New York Times
best-sellers.
www.bit.ly/ifx-cvess

Why I like
Raphael Lacoste
If youve played any major
video game in the past 10
years, chances are your
character will have walked across the
worlds of Raphael. His command of
grand-scale environments really
impresses. From science fiction to
fantasy and realism, the artists
control of light ensures that his
landscapes feel alive and vital.
Daniel Vincent Art Editor

21
23 Wayne Barlowe 22 Raphael Lacoste 21 Andreas Rocha
Location: US Location: Canada Location: Portugal

Wayne has Raphael paints Known for his epic


explored the deep, sumptuous, landscapes and
worlds of fantasy sprawling environments,
and science fiction environments you Andreas produces
for his entire career, not only want to explore. After a collectible card game
as an artist, but as an author, period in films on projects imagery and concept art. Hes
too. Untethering himself from such as Terminator: Salvation, also built up a range of self-
conventional thinking about Raphael is now back at initiated work. I feel small
what other worlds would Ubisoft as brand art director among all these names Ive
look like, hes created artwork for the successful Assassins admired for a long time, but
that looks truly otherworldly. Creed franchise. proud nonetheless, he says.
www.bit.ly/ifx-wbarlowe www.raphael-lacoste.com www.andreasrocha.com

112 The Vote


25-16
20 Peter Andrew Jones
Location: England
19 Maciej Kuciara
Location: US
18 Kekai Kotaki
Location: US

Maciej is a concept After over eight


A veteran of the golden years of book cover illustration in the artist for the film, years with
TV and video ArenaNet helping
1970s, Peter created jacket artwork for works by Isaac Asimov, games industries to set the look of
Ray Bradbury, Philip K Dick and many more science fiction whos worked for Naughty the Guild Wars universe,
authors. In the early 80s, he teamed up with Ian Livingstone and Steve Dog, Crytek and Warner Bros Kekai is now a freelance
Pictures. An enviable talent illustrator and concept artist.
Jackson, and millions of youngsters subsequently discovered his work for digital art, Maciej has Hes been helping Bungie
via the Fighting Fantasy book series. Today he publishes his artwork via produced imagery thats with its up-and-coming
both artistically viable and Destiny, as well as painting
his own company, Legendary Art Publishing. conceptually useful. epic card art and covers.
www.peterandrewjones.net www.maciejkuciara.com www.kekaiart.com

19

20

18 16

17 Feng Zhu
Location: Singapore

Working as a
concept artist in
film, Feng has
collaborated with
17 George Lucas, Steven
Spielberg, James Cameron
and Michael Bay. In 2009 he
founded the FZD School of
Design, to help students
wanting to break into the
entertainment industry.
www.fengzhudesign.com

16 Adrian Smith
Location: Scotland

A British illustrator
working for Games
Workshop, Adrian
paints detailed
fantasy illustrations in the
tradition of Alan Lee and Paul
Why I like Bonner. As well as being
Feng Zhu credited for the atmosphere
As an environmental artist starting out, he has the most of Warhammer and 40K,
amazing insight. His knowledge of texture and light is Adrians also working on the
astonishing. He has to be one of my top inspirational artists.
Shaun Minns Reader graphic novel series Broz.
www.adriansmith.co.uk

The Vote 113


15-6
Why I like
Andrew Android Jones
I love Android Joness work. I think he has such a bold
style, Ive seen nothing like it. Ever.
Volta Ilustracin Reader

15

14

13
DC Comics. All rights reserved.

15 Andrew Jones
Location: US

Android Jones is a
pioneer in digital
art. Having started
his career at ILM, in
2002 he co-founded
ConceptArt.org. Android is
known for taking on unusual
challenges such as creating
1,000 self-portraits in 1,000
days, and illustrating the
cover of ImagineFX issue 50. 12 11
www.androidjones.com

14 Ron Lemen
Location: US
13 Todd Lockwood
Location: US
12 Adam Hughes
Location: US
11 Yoshitaka Amano
Location: Japan

Todd became part Considered by One of Japans


An artist and instructor at The Art of the second many to be one of foremost fantasy
generation of a new generation artists, Yoshitaka
Department, Ron has established artists working at of Good Girl artists has worked on
himself as one of the internets most TSR then the publisher of inspired by Petty, Vargas and everything from the
accessible sources of anatomy instruction. He Advanced Dungeons & Elvgren, Adam is a master at Gatchaman TV series to the
Dragons. Hes carried on painting the delicate curves Final Fantasy games. He
also paints adverts and book illustrations for fuelling his imagination by and sultry smirks of beautiful collaborated with Neil
major US clients, including Wizards of the playing D&D, painting women. He revamped Gaiman on Sandman: Dream
brilliantly for it, and doing a Catwoman and many of Hunters, and many other
Coast and Magic: The Gathering. range of other RPG work. DC Comics female cast. artists and musicians.
www.ronlemen.blogspot.co.uk www.toddlockwood.com www.justsayah.com www.bit.ly/ifx-yamano

114 The Vote


15-6
10 9 James
Gurney
Location: US

When Jamess
first Dinotopia
book came out
in 1992, it lit up the
New York Times
bestseller list and won
a slew of awards. Hes
since filled out his
palaeographic
universe with several
further books. More
than just a study of
extinct lizards, Jamess
work demonstrates a
keen eye for painting
ancient architecture.
9 www.bit.ly/ifx-jgurney

8 Frank Frazetta
Location: US

Considered the
founder of modern
fantasy art, Frank
brought finesse
to what, in the 60s and 70s,
was considered purely
commercial art. Having
worked on book covers,
movie posters and comics,
he is best known for his
iconic paintings of Conan.
www.frankfrazetta.net

8 7 Brom
Location: US

Why I like A gothic fantasy


artist, Brom has
Yoshitaka Amano produced art for
Few artists come close to role-playing games,
creating refined fantasy imagery
book covers and comics.
Wizards of the Coast

as Yoshitaka Amano. His work is


visually poetic, with every stroke Now painting and working on
possessing a unique and expressive his own books and projects,
quality. I find his fusion of traditional the artists blend of the
Japanese painting methods with high macabre with overtones of
Gothic style truly inspiring.
Nicola Henderson Staff Writer 7 Frazetta sets him well apart
from the crowd.
www.bromart.com
6
10 John Howe
Location: Switzerland
6 Stanley Lau
Location: Singapore

Stanley is the
Canadian-born John is best know for creative director at
Singapores
his delicate Tolkien art. Hes worked Imaginary Friends
on Peter Jacksons The Lord of the Studios producing art for
Rings and The Hobbit films, and has painted comics, video games and TV.
He mixes a manga sensibility
covers and interiors for the books. Johns love with a western pin-up
of medieval history ensures that his fantasy approach, resulting in 2008s
Pepper Project that became
art has one foot planted in reality. an internet sensation.
www.john-howe.com www.artgerm.deviantart.com

The Vote 115


5-2

5
Why I like
Sparth
Sparth is one of the most influential sci-fi
artists working today a title hes owned
since the mid-90s. You dont have to seek
out his Halo 4 art to find out why, either. Every
piece of his is awe-inspiring.
Daniel Vincent Art Editor

Sparth
Location: US
Web: www.sparth.com
Real name Nicolas Bouvier, this concept
artist is at the forefront of digital, abstract
art. Sparth grew up in the US, Singapore,
China and Europe, and was influenced by
these disparate cultures, observing and making notes
of the people that passed him by. This, he says, is
largely responsible for his many passions, which range
from space, to buildings and robotics.
Using these influences and a range of painting

4
techniques, Sparth has turned his visionary eye to
leading video games, including Halo 4, Rage and
Assassins Creed.

Anne Stokes
Location: England
Web: www.annestokes.com
Anne has been painting fantasy art for over
14 years, working for clients such as D&D as
well as her own range of book covers,
sculptures and jewellery. It was an honour
to be included in this vote with so many great fantasy
artists whose work I admire, says Anne. To be highly
placed on the list is a huge compliment.
The Hobbit was a great influence on Anne growing
up, and Tolkiens rich language struck a chord with the
artist. I put a lot of thought into what to paint and
often try to convey an emotion or meaning, she says,
adding: I think its this symbolism within my art that
people identify with.

Why I like
Anne Stokes
With themes of beauty and fear, Anne masterfully captures
the spirit of the Gothic tradition. I love her ability to contrast
the harsh with the beautiful.
Nicola Henderson Staff Writer
5-2

3
Why I like
Keith Thompson
Few artists mix styles and
media quite like Keith. In each
quirky, intricate character or
creature youll find references to
classic manga, Arthur Rackham and
European folklore. Its no surprise,
then, that Keith has become a key
member of Guillermo del Toros art
team, his influence always evident.
Claire Howlett Editor

Brian Froud
Location: England
Web: www.worldoffroud.com
Brian has been painting witty faerie and
goblin art since the 1970s. His most famous
book, in collaboration with Alan Lee, was
the 1979 release Faeries, which recast the
woodland creatures as mischievous, malevolent
deities. He imbues every image with expression,
humour and believability. These traits led Jim Henson
to hire Brian to design the creature of Labyrinth, and
with wife Wendy, the world of The Dark Crystal.
Brian lives in Devon, south-west England. The
environments in his art are often inspired by Dartmoor,
and this rugged landscape seeps into every painting.

2
Keith Thompson
Location: Canada Web: www.keiththompsonart.com
Its amazing to find out so many people have enjoyed the
work, says Keith as we reveal his high place in our reader
vote. Its also lit a fire under me. I need to make many
Why I like more things because of it.
Keith is a leading illustrator who has recently collaborated with
Brian Froud Guillermo del Toro on a number of films, including this summers
As a child I was captivated by Brians goblins and Pacific Rim. His surreal, anime-influenced creature designs and
faeries. His creatures are dark but humorous, grim characters cant fail to engage. I hope my work has appealed to
but enchanting. Above all, theyre truly original.
Ian Dean Associate Editor people because it imparts some of the experience I get viewing art.
I love looking at artwork and feeling sucked in absorbed and lost.

The Vote 117


1

1
Genzoman Location: Chile Web: www.genzoman.deviantart.com
A manga-style artist I guess in some way you drink from artist. Showing genuine pleasure at the
working for UDON your sources, says Genzoman as he news, Genzoman says: For me its
Entertainment, tries to identify why people are unexpected, mainly because the list
Genzoman whose real attracted to his art. Art is a social has many artists whom I admire and
name is Gonzalo conversation, an instance between artist have influenced my own evolution as
Ordoez Arias has and spectator, an invisible place where an artist.
created art for many video games and we can meet to talk, not using words I feel like a little garage band that
comics, including World of Warcraft, but images. Being able to establish that suddenly appears in a list alongside The
Legend of the Five Rings and Clash of conversation and have a theme in Beatles, The Who, Pink Floyd and Led
the Titans. Genzomans art has become common with the audience means a lot Zeppelin. Its a very pleasant surprise
an online phenomenon, through his to me and I feel lucky for that. and Im very grateful to all those who
mixing of influences as disparate as He also feels lucky to have been voted for me and who have allowed my
Giger, Frazetta and Hideo Hagiwara. voted ImagineFX readers favourite art to come into their lives. Thank you!

Genzoman has such a I love Genzomans anime/ Genzomans art is Genzomans use of colour
Why I like unique and dynamic style manga feel in all of his irresistible. Any one of his and expression drives his
Genzoman that grants his characters work, the harmony of paintings will inspire many character art, and uniquely
so much life and emotions. He colours and the fluidity of every artists to strive to reach his level he can adapt his style and turn his
always amazes me. character that he creates. of workmanship! hand to almost any subject.
Jasmin Causevic Reader Jasper Celone Lagorza Reader Alejandro Zacarias Reader Ian Dean Associate Editor

118 The Vote


1

The Vote 119

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