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COM 350
Ryan Lizardi
The game industry has produced some of the most memorable characters to
date. There are many characters that stand as icons such as Pac-Man, Mario, Sonic
and Crash. There is a chance that if the character has been around for years and has
had multiple games, that character may have changed in appearance as time went on.
When a character is redesigned, they are normally changed for one of three reasons: A
world itself. There are rarely any characters that arent redesigned in anyway, as with
time consoles get stronger and the developers want to see their creations in the best
way possible. Some people do not agree with how a character looks in a sequel and
wonders why they may have changed their appearance. In many cases, a change in
look shows the passage of time within a universe. Finally, the original look of a
character may be changed when the development team hires a new artist or if the IP is
transferred to a new developer, and they decide to mold the character in their own
fashion. No matter which way the situation can be looked at, character redesigns are
very important. Without these changes, developers may not have the proper tools to tell
the story they want to, and the game suffers as a whole.
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When looking at character designs, there are characters who have kept a
constant look throughout numerous year. A prime example is Mario. Mario is known for
wearing his signature red cap, red short, while gloves and blue overalls. Mario has a
timeless appearance, but has been subjected to graphical redesigns over the years.
When Mario first showed up in Super Mario Bros., he was comprised of pixels. As
consoles evolved, Mario eventually became more and more detailed. A big change was
the release of Super Mario 64, where Mario made his first appearance in 3D. This
change was made to show that Mario is not staying on the NES and SNES, but will
evolve with the gaming world itself. In 2002, Marios design was once again changed
from a graphical standpoint. The release of Super Mario Sunshine for the GameCube
not only changed the way Mario looked, it also made his model more detailed than his
appearance on the Nintendo 64. This continues to show on the release of Super Mario
Galaxy for the Wii, Super Mario 3D World for the WII U and Super Mario Odyssey
coming to the Nintendo Switch in Late 2017. Each generation of consoles allows for
characters to show up in more detail, keeping them modern and relevant. Keeping
characters relevant means that people are still interested in the series itself and will
perspective view. When looking a perspective view of the topic, an original character
like Crash Bandicoot or Dante of the Devil May Cry series may look different in some of
their games. This is because the original artist or development team was changed, and
the ideas have been tweaked. With Crash, Naughty Dogs original image for the
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character was an orange bandicoot with blue shorts and gloves on his hands. As
Radical Entertainment got a hold of the Crash series, they decided to remove Crashs
gloves and give him tattoos. This example of perspective change is minor, but the
outcome did not go over well with fans. Another character redesign due to a similar
change was when Devil May Cry was moved from Capcom to Ninja Theory. Dantes
original Capcom design had him sporting medium length white hair, a red trench coat,
his sword Rebellion, and his guns Ebony & Ivory. Although his appearance did change
from game to game, the overall look was not changed. When DmC: Devil May Cry was
released, Dante was completely redesigned. Now sporting short black hair, a black
trench coat, a grey tank top, and revamped versions of his signature weapons, Dante
was not well received by fans. Even if Dante and Crash werent well received by their
respective fanbases, their redesigns did impact their series in a good way. Not only
does it show that fans love their older designs, it show developers what they might want
to stay away from when making another entry in the series. With the Crash: N. Sane
Trilogy returning to its roots, the current developers of Crash know what is okay for them
to do and what to stay away from. There are examples of redesigns that did work out,
which comes in the form of Lara Croft. Laras redesign from the original Tomb Raider
series to the rebooted Tomb Raider series has received positive feedback, and the
rebooted games have also seen critical success. Perspective redesigns can impact a
in look due to the character aging or for the sake of expanding upon the story. During
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the course of any story, all dynamic characters change in a variety of forms, whether it
be emotional or physical, and a redesign of the character can help. Some characters to
show the wear of time are Ezio Auditore from the Assassins Creed series and Marcus
Fenix of the Gears of War series. Ezio is the protagonist of Assassins Creed II,
Brotherhood and Revelations. Throughout these 3 games, you live Ezios life from 1476
to 1512, and see noticeable changes with Ezio as time goes on. In II, Ezio is very
young, and as he grows older his beard starts to grow in. In Brotherhood, Ezio now has
a thin beard, new robes, and overall more mature look. In Revelations, Ezio is 52, and
now has a full graying beard, shorter gray hair, and a new set of robes that match his
new locale, Istanbul. Ezios life story would not be able to be told if Ezio did not change
song with it. Throughout each Gears of War game, Marcus shows considerable aging
between each game, as the tolls of war and life catch up with them. Throughout the
series, Marcus physically shows differences in both appearance and armor. Marcus
armor does change from game to game, whether he has sleeves, and armband or not
wearing any at the beginning of Gears of War 4. Marcus also shows signs of aging by
his hair becoming more and more gray as the games continue. Even with the small
gaps in games, the stress Marcus goes through noticeably grays his hair, and 25 year
later has become a old man. This use of redesign drives the point that there is a
concept of time within their respective series, and that the characters are not static, but
The purpose of redesigns vary from game to game, as do the reasons behind it.
Many famous, popular and iconic characters have been redesigned in a graphical,
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perspective or chronological way to further the franchise the character belongs to, and
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