Professional Documents
Culture Documents
James West
By Ron Edwards
Illustrated by
James V. West, Ben Morgan,
Rod Anderson, and Jeff Diamond
3
Whats a trollbabe?
Lets start with size. Were talking 66" at the least, with a build to
match a trollbabe is a big woman, no little aerobicized butts allowed,
although the degree of out-and-out brawn of your character is up to
you. All trollbabes are strong, though, easily the match of the strongest
humans, and ranging up from there. They can run all day and heft
weapons and pull bows that would wear out a human in moments.
Why play? Because a trollbabe is neither troll nor human she is func-
tionally apart, yet tied into the fates and interactions of both peoples.
Trolls big, shaggy, horned, grotesque, people-eating monsters and
humans plain old humans simply dont get along, and their conflicts
are escalating. The trollbabe may be perceived as an automatic friend
or an automatic foe by both humans and trolls, yet her perspective is
not identical with either ones. Her presence cannot help but destabi-
lize the status quo in any particular situation, which makes for an inter-
esting life. Ultimately, she may also become the means of resolution.
4
Valkov
Holgaard Utgarth
Sforzya
Dazhyford
The World
Markiev
Ben Morgan
The setting
he lands are mainly rolling, low fied steadings, those who farm from private
5
ord
Dazhyf
1. Otuns Belch
2. The Silent Forest
3. The Stumpy Mountains
4. Green Goo Swamp
2 3 5. Stinkfoot Slough
1 6. Rottenmere
6
8
an
Ben Morg
7
7. Wittens Holm
8. Kragg Keep 9
9. Gravenford
10. The Blood Gate
11. Black Ferth
12. Foggy Bottom
10
11 12
Rod And
erson
6
Stakes & Consequences
very adventure of Trollbabe includes fight for justice or be anything to anyone
The System
our character only requires one number, was 2; Id need 3-10 for the char-
Y ranging from 2 through 9.
The character can do three things: Magic,
acter to do magic, 1 to fight, and
2-10 to interact.
Fighting, and Social stuff. Roll a d10 and
refer to the number. To do Magic, roll over Theres more to it, especially combining two
that number; to Fight, roll under that num- or more of the three action types, getting re-
ber, and to interact Socially, roll whichever of rolls for failed rolls, and more. The number is
the two is better, including that number. the foundation for everything else. Rolling
against the number often includes the option
For example, say the number was to re-roll a failed roll; the whole combination
7; Id need 8-10 for the character of initial roll plus re-rolls is called a Series.
to do magic, 1-6 to fight, and 1-7 Incidentally, the characters number may
to interact. Or say my number increase or decrease by 1, as the player sees fit,
either once during a session or between sessions.
7
Character creation
hoose the number for the character. It
8
EXAMPLE TROLLBABE:
Tha. Her number is 3, Ben Morgan
9
Scenes and Conflicts
scene occurs when everyone at the
10
James V. West
11
Trollbabe operate specifically to resolve these the time. On many occasions, the trollbabes
conflicts, which is different from resolving stated action actually brings the conflict into
specific actions or tasks. One doesnt roll to existence in its entirety, including the presence
hit" or to cast a spell" or to perceive." When and intent of opponents. For example, stating
the dice hit the table, something is going to that the trollbabe is being watchful for ene-
be done soon: a foe will be defeated, an argu- mies essentially requests that they be present.
ment will go one way or another, or the magi- Failure means that whoever-it-is must have
cal storm will destroy a town. successfully got the drop on the trollbabe!
Not all scenes include conflicts, but conflicts
always occur within scenes. Unlike scenes, It all depends on clarifying the Goal
however, anyone may declare that a conflict for a stated conflict. When the play-
has arisen and that it needs to be resolved; no er says, Rettas watching out for
one else in the group may over-ride that decla-
skulking thugs, the GM must say,
ration. The person declaring the conflict must
specify who is in conflict, about what, and OK, we have a conflict. Whats your
what Action Type is involved basically pro- goal? If the player says, To make
viding everybody with a squaring off" context sure nothings there, then success
in which to get involved, knowing who is up will mean no ones there, but if the
against whom, and about what. player says, To see if anyones trying
If the declarer of the conflict is the GM, to bushwhack me, then success
he or she states which trollbabe characters means that they are indeed doing so,
are necessarily involved. but the trollbabe spotted them in
If the declarer of the conflict is a player, time. Or if the player says, To avoid
his or her character must be involved, and
anyone whos trying to bushwhack
the declaration should specify what NPCs
are involved as well.
me, then success means theyre
Players of trollbabes who are not involved there, but she gives them the slip.
in the conflict may become involved if Thinking like this might be a big switch for
they choose. players and GMs. In this game, one doesnt
Characters involved in conflicts must state just announce actions and wait for the
Goals, which are essentially the desired outcomes world" to respond.
for those characters. Goals can actually affect the The most important element of any conflict
initiation of the conflict itself, as follows. is the player-characters Goal. Announced
actions are not sufficient; actions are only
A player may decide to initiate the stated as means to achieve the stated Goal.
conflict because the situation in a Here are some points about Goals and their
Scene may be escalating into one relation to Action Types.
anyway. In doing this, the player is Goals for the three Action Types include
ensuring that his or her trollbabe is but are not limited to the following:
MAGIC: gain information, kill someone,
going to be able to participate in incapacitate someone, protect oneself or
the conflict using her best score, someone else, travel somewhere, send or
because the player will be able to receive an object, control others or a sit-
specify the Action Type. uation, or communicate with someone
FIGHTING: subdue, incapacitate, out and
In playing Trollbabe for the first time, the GM
out kill, or simply impress an opponent
is encouraged to let the players know when he
SOCIAL: inspire, lead, convince, bargain
or she is about to initiate a conflict, so that they
for advantage, reassure, terrify, attract,
can practice taking the initiative in doing so.
intimidate, establish commitment, or
A much more tricky concept arises a lot of
gain information
12
All three Action Types may be offensive The final point about conflicts is that failed
or defensive, as well as honest or decep- goals are failed goals. It doesnt matter whether
tive. For instance, Social may be used to the consequences do not injure or kill the
convince someone of the truth, to lie to character that particular goal cannot be
them, or to spot whether they are lying. achieved by that character in this scene. Thus,
Again, a characters listed specialties have losing a fight means losing it, even if the char-
no game effect beyond cosmetics; anyone acter is all right afterwards; she cannot simply
may use a given Action Type for any attack him again" in the same scene.
appropriate goal.
Ben Morgan
13
Resolving Conflicts: Pace
he group must decide at what Pace the one go. Clearly, this Pace is based on a
14
Resolving Conflicts: Fair and clear
ext comes a fair and clear stage in anger of the sea gods, or if someone else is bran-
15
James V. West
16
ticularly injured in the long term. may be considered injured, in whatever way
However, the player may also check off one seems most appropriate for the conflict (yes,
item from the following list, to bring some- there are such things as social injuries). The
thing like it into play: player decides upon the details of the injury.
A carried object The player may check off another item and
A sudden ally get a second re-roll. If it succeeds, the troll-
babe succeeds, although her injury remains (it
A found or reached item
becomes felt" later; see below). If this second
A remembered spell or other magical effect
re-roll fails, however, the trollbabe not only
A handy geographic feature thoroughly loses the conflict at hand, she is
In doing so, the player may actually invent flat-out incapacitated: knocked senseless, hurt
stuff into existence in the scene, retroactively too badly to move, or anything similar. Again,
making the scene much more complex, even the player describes the details.
flashbacking to some extent. For sudden ally, However, you may check off a third item,
he or she shouldnt use an existing named char- bring it into play, and get a third and final re-
acter under the GMs control, though, unless roll. If this one is successful, the goal is still
the GM approves. (If you forget and do so, and lost and the trollbabe is still incapacitated, but
the GM vetos it, all you have to do is choose or her unconscious, or bleeding, or knocked-stu-
invent someone else; your sudden ally and asso- pid self can be somehow brought into less-
ciated re-roll have not been cancelled.) disadvantageous circumstances as the player
Using this new element of play (or having it describes. If this third re-roll fails, she is basi-
go into action) means you get to re-roll. The cally the chew-toy of whatever force or entity
inconvenience of the first failure still applies, but was opposing her efforts. At this point, the
if you succeed with the re-roll, the character pre- fate of the trollbabe until the next scene is
vails after all, with the new elements help. If the described by the GM, unless the player
re-roll fails, the character loses the conflict, and decides that she has been killed.
18
Initial Roll
The series ends with any boldface print, unless:
SUCCEED
Goal achieved (1) the box permits travelling on an arrow
GM describes it &
(2) the player wants to continue.
FAIL
Trollbabe discommoded
Player describes it
Stop here? Goal fails
First Re-Roll
SUCCEED
Goal achieved
GM describes it
FAIL
Trollbabe injured
Player describes it
Stop here? Goal fails
Second Re-Roll
SUCCEED
Goal achieved
GM describes it
FAIL
Goal fails
Trollbabe incapacitated
Stop here? GM Describes her fate
SUCCEED
Player describes her fate
FAIL
GM describes her fate
or
Player describes her death
19
Injury
njury is a very general term. An injured char- dice outcomes or without player permission.
20
INJURY
Tha is engaged in a magical con- the child bloats up to twice nor-
flict. Her goal is to exorcise a mal size.
malevolent spirit out of a help- If her second re-roll fails, she is
less child and back into incapacitated. In this case,
the cursed pool from the GM will describe
which it emerged. her circumstances,
If her first roll fails, ranging from being
she is discommod- herself possessed
ed. The player by the spirit or
might state that being psychically
the spirit thwacked against
demonstrates a roofbeam, or
its grip on the whatever.
child by blowing The player may
an evil breath opt for the third
on Tha, sending re-roll. If it fails,
her back choking the GM retains
and gagging. story rights" over
If her first re-roll what happens to
fails, she is injured. Tha; if it succeeds, all
The player might state decisions about Thas
that magical force gets incapacitation (including
sucked out of her and imbues James V. West where and how she recovers)
the spirit with power, such that are up to the player.
21
Resolving Conflicts: Complications
s stated previously, the person who A single success is treated as a plain, sim-
son
der
d An
Ro
22
Roll modifiers
or the most part, opposition of any Modifiers are potentially a big problem for
23
Ben Morgan
24
The trappings of a stated Magic action
Retta is on a ship at sea which is
should not be confused with the goal of that
action. In game terms, it really doesnt matter being tossed by a mighty storm. The
at all whether casting the spell" is performed Scale of the adventure is small
by uncapping a vial, calling on a spirit, inton- group. She casts a spell to calm the
ing a memorized magically-charged phrase, or waters, but specifies that its
even activating some kind of charm. To cast Human magic, based on emotion.
a spell" is not a goal. Not even Magically This magic is just right for its Scale
charm him" is a goal. To recap, the goals of a (the crew is in danger, a small group),
Magic action include the following:
but its Type is questionable
gain information, kill someone, incapaci-
tate someone, protect self or someone storms dont really have emotions,
else, travel somewhere, send or receive an and the GM decides that nature-
object, control others or a situation, com- oriented Troll magic was the way to
municate with someone go. Retta gets a 2 Modifier that
Thus any number of trappings may be used only applies to her first roll.
for any given goal, and that in-game material
is left strictly up to the person who announces Tha is getting out of a human
the action, as well as to the person who town which no longer appreciates
resolves the action following the rolled series. her presence. The Scale of the
Trappings are encouraged during play, as they adventure is small group. She
enhance the imaginative result of role-playing
together, but again do not mistake them for
casts a spell to befuddle them all
the goal, which is what the roll is about. into a daze to make good her
The Scale of Magic is related to the above escape, using Human Magic to
point, because it should be applied specifically brew a vapor that will float
to the stated goal and not to the trappings. through the town. This magic is
Calling down the entire season of winter in on-Type given its goal, but its def-
mid-summer seems like mighty magic, but if initely operating at a larger Scale
the stated goal is only to freeze one campfire
and make it go out, then the goal is quite
than the adventure, so it gets a 1
small: just personal. Modifier. Since the effect is only
Two of the issues above trollish vs. intended to last long enough to
human, scale of the goal; but not trappings resolve an immediate conflict
present the possibility of incurring a Modifier. (getting out of town), the GM
Off type: a Magic action whose goal is, in decides the Modifier does not
the GMs opinion, not consistent with the apply to re-rolls.
type of magic its using, gains a 2 Modifier
Oppositional modifiers are somewhat easier.
that applies only to the initial roll.
Most of the time, all concerns for combat are
Scale: a Magic action whose goal exceeds
handled with regular Fight rolls. (As men-
the Scale of the current adventure gains a
tioned above, statements of failure or victory
Modifier equal to the difference, based on
for Fighting are actually easier to adjudicate
the Scale chart presented later. It may
rather than for Magic or Social conflicts.)
acquire a -1 to re-rolls as well, if its dis-
However, a given character or situation may
tance of effect exceeds the trollbabes
also be defined pre-play as carrying a
immediate area of physical influence, or if
Modifier, to be used during conflicts with it.
its duration exceeds the length of the
To set the modifier, follow these steps:
immediate scene.
25
1. How big is the Modifier? On occasion, players stated Goals cross
2. To what Action Types does it apply: Scale to such an extent that things get silly.
Magic, Fight, or both? Conversely, does it Announcing that a single trollbabe kills the
apply only to Social? invading army" is a good example the per-
3. Does it apply to re-rolls or not? sonal scale of the character is being used at
Modifiers for these concerns must be the much large scale of the armys opposition.
assigned within the restrictions set by the (If the trollbabe were operating, herself, at
Scale of the adventure, as described above. that larger scale, most likely by using a rela-
tionship with a whole army of her own, that
Ingarde Skullsplitter is a human is a different matter and raises no problems.)
warrior-maiden who is well willing The GM should not assign Modifiers to
to die for her familys honor. To her, reflect the difficulty" of such Scale-crossing
actions. The solution to the problem lies in
defending this honor also means
the fact that the GM narrates successful out-
acquiring the right to bury her comes. If this Scale-crossing phenomenon
brother in the town graveyard crops up, he or she may modulate the nature
even though the brother died in of the successful outcome to make more
an attack on the town. This con- sense; i.e., the successful trollbabe manages to
flict is part of an overall Stakes halt the invading army for a while by killing
concerning who really runs the its leader. However, this is the sort of thing
town. Fighting Ingarde may well that should be made clear at the fair and
clear" stage of conflict resolution, rather than
receive a 1 Modifier due to her after the dice have
commitment to the issues feeding hit the table.
into the Stakes; if the GM has a
special liking for Ingarde, he or she
might make the Modifier apply to
re-rolls as well.
A tribe of firefly-people lives in an
area and their self-designated terri-
tory happens to be threatened by
the conflict between two groups
of trolls. Perhaps at some point in
the adventure, the firefly-peo-
ple attack all and sundry in a
big swarm; their presence
makes doing anything else in
the situation just plain
aggravating. Fighting them
directly doesnt receive
a Modifier, but all
other actions, includ-
ing fighting anyone Rod Anderson
else, might receive a 1.
26
Relationships
he central route to improving character battle, the GM may veto the
T effectiveness is to develop relationships.
Examples of relationships include a
family member, a lover (requited or not), a
choice because Malgus has a name.
Of course, the GM may not have
any specific plans for Malgus, so he
comrade-in-arms, a mentor, a friendly rival, a
follower, or a student/sidekick. They may also or she goes ahead and permits the
be negative, as with an unfriendly rival or even relationship after all.
a bitter enemy. Relationships are emotional; Either of the above two options
one may have siblings but not count them as may occur exactly as written, no
relationships in game terms, for example. One
may even form relationships with groups and
matter how the warriors came into
communities, rather than individuals, depend- existence during play. They might
ing on the Scale of the adventure. have been brought into the Scene
Relationships are established at the player's by the GM, or they might have
discretion, using the following steps: been invented on the fly by the
1. Some in-play interaction with that char- player by using a sudden ally re-roll.
acter which includes a roll.
2. A further scene or interaction verbalizes Relationships formed during an adventure
the relationship. may be at any Scale at or below the Scale of
the adventure. AVillage-scale adventure may
In other words, relationships arise out of sit- generate relationships with the entire village,
uations of conflict. as well as with a family or person. For
A relationship may be proposed for anyone instance, if Tha wanted to form a relationship
(see below for trollbabe-trollbabe relation- with the small pack of wolves that had arrived
ships), but the GM has the final word on to help her against the lich ("sudden ally") in
whether a given named NPC can be brought a previous example, she would have to be in
into a relationship or not, much in the same an adventure with the Scale at small group"
vein as whether a given named NPC may be or higher. Otherwise, she might form a rela-
used as a sudden ally. tionship with a wolf or two, but not with the
pack as a whole.
A trollbabe has survived a battle, A given NPC or group can only provide a
in part due to the intervention of relationship for one trollbabe at a time. If two
some nearby band of warriors. She players would like their respective trollbabe
takes one of the warriors" as a characters to form a relationship to the same
relationship, perhaps based on a person or entity, either one must agree not to
comment of the GM's that they take the relationship, or the two characters
will have to resolve the issue through troll-
lost a few of their members in the
babe-trollbabe conflict, which is discussed
fight. The GM has no authority to later in the rules.
approve or disapprove this rela- Breaking a relationship is a lot easier than
tionship; all it takes is a bit of role- forming one; the player simply has to
playing to clinch it. announce the breakup and the character
needs to express it during a scene, in any way.
Let's say the GM had named the
The other member of the relationship now
leader of the warriors during the becomes a plain old NPC again.
scene ("Malgus the Large"). If the The person with whom one has a relation-
trollbabe decides to establish a rela- ship is played a little differently from a usual
tionship with Malgus following the NPC. The player gets to state what the person
27
is doing or trying to do, but the GM provides Remember: no one ever rolls except for troll-
any details or nuances or verbalized role-play- babes. Thus a relationship-persons actions are
ing for him or her. still and always considered modifiers of the
trollbabe roll, even if the two characters are
Retta has gained a comrade-in- miles apart and (in-game) acting independent-
arms, Skalgar Hogs Son, and the ly. Therefore stated actions for those characters
player states that he is keeping a always should be considered expressions of the
trollbabes goals and abilities, including emo-
lookout during their hike across tional ties to these characters.
the frozen ridges. The GM cannot Relationships are added to the list of items
make Skalgar stupid or careless that may be checked off for re-rolls. They
and simply state that the lookout may be used only if the conflict at hand con-
gets neglected; if theres any cerns that relationship in some appropriate
important outcome involved with way. No relationship may be utilized for all
that issue, he would have to call conceivable conflicts! Sometimes it is straight-
forward - your lover is quite likely to hurl
for a scene and conflict for Retta himself into a conflict that threatens your life.
to roll in. The GMs role is to Sometimes its a little harder, especially for
decide how Skalgar likes being on- negative relationships.
watch and to role-play his com- As a very rough guide for what sorts of con-
ments or minor actions. flicts are relevant to what sorts of relationships:
Tha has preserved a fallen friends Sidekicks back up trollbabes in fights,
spirit in her skull-brooch as a rela- especially defensive ones, and often gain
tionship. The player states that handy information; they are excellent
the spirit flies forth to seek sources of re-rolls in the third re-roll of a
Series of any kind. However, they are ter-
knowledge of the black-sailed rible for social interactions.
ships. Again, the GM cannot sub- Enemies are useful to just about any con-
vert its intentions counter to the flict, if their activities can be shoehorned
established relationship or stated in as interference. However, such inclu-
actions, by making it rebel against sion becomes too farfetched very quickly,
her or something similar. He does limiting the enemies utility.
have the responsibility to role- Rivals are much like enemies, but may also
play its appearance and demeanor. be included in positive ways on occasion,
when the topic of the rivalry is itself at risk
Tha has another relationship, this (say, a tribes survival is at risk and the
one with a rival sorcerer. This is a rivalry concerns status within the tribe).
tricky issue! The GM cannot run When that topic is not an issue in a con-
the sorcerer as a full NPC, so as a flict, the rival relationship cannot be used.
character, he is very different Comrades are useful in any conflict that
from the usual concept of a GM- directly concerns the comrades own goals.
They do not participate in other conflicts
controlled villain. Instead, its up at all.
to Thas player to state (for Followers expect very specific behaviors
instance) that he is involved in from their leaders and will back them up
sending out the black-sailed ships only if those behaviors or values are being
in the first place. demonstrated.
28
James V. West
29
Mentors provide advice, lessons, and rules, Tha is carrying out a complex
which are often recalled in the thick of an necromantic ritual to bring an
Exchange. As with enemies, the re-roll may ancient curse into a more con-
apply to any sort of conflict, but the limit
structive form, and the first roll
is plausibility.
Lovers usually back up their partners in
goes awry. The player states that
just about anything ... unless the trollbabes an enemy of hers, a human baron
goal diminishes the central emotional role who lives miles away, has sent some
of the lover in her life. In other words, they men to find and kill her, but they
are useful as re-rolls as long as the relation- ran smack into the ancient curse
ship is being validated. themselves and cope with it using
Family members most commonly get charms theyd prepared against her.
involved regarding direct, external threats. For Thus the curse is weakened right at
more subtle conflicts, the emotional ties of
family tend to interfere rather than aid.
the moment shes trying to alter it,
permitting her a re-roll.
All of these are subject to considerable fine-
tuning regarding a particular NPCs character
and the context of the relationship.
Retta is presenting the case to
Skalgars kin that he is no longer to
Retta is embroiled in yet another be outlawed, considering that he
dust-up of some kind, and the first has contributed a lot of blood and
roll goes badly; the player states sweat to defending his kins territory
that she is thwocked from behind against an invading clan. Given a
by some skulking creep and goes to failed first roll, the player may bring
one knee. Then he states that the relationship to Skalgar in as a re-
Skalgar looms up and tosses the roll, even though Skalgar is currently
creep through the wooden slats of lying wounded in a hut some dis-
the nearby window, checking off tance off in the forest.
the relationship for this Series and Relationships can be damaging to the people
gaining a re-roll. [Note: this is a rela- involved. If a re-roll based on a relationship fails,
tionship that gets checked off, not no matter how the whole series turns out, the
the sudden ally" category of the person in question will wind up at one conse-
listed re-roll items.] quence" level worse than the trollbabe does, if he
or she is physically present during the conflict.
Another version of the above: the
player states, instead, that Skalgar Retta finishes a Series during which
charges in and gets tossed aside, she used her relationship with
but Retta now has enough time Skalgar Hogs Son, in which she hap-
to get up and really bash the pened to fail at the injured" level.
creep. The point is that bringing a He was present during the conflict,
character in for a re-roll may and thus he is incapacitated and
either involve the secondary char- may be considered unavailable for
acter solving the problem" direct- rerolls for some time, which may be
ly or simply give the trollbabe her- specified by the player as part of
self another chance, as the player his or her narration of the result of
sees fit. the Series.
30
This is how people with relationships to the relationship does not return for immediate
main characters can die: when a trollbabe is use in the following scene, but is unavailable
incapacitated, and if any relationships were for the rest of the session. It may refresh as
involved in the Series as re-rollsand if those does a usual re-roll item, or through some
people were physically present or otherwise action that reflects on the relationship.
directly involvedthen they die. Note that
Skalgar Hogs Son, in the debate example, is Retta has a relationship with
not at risk because he is not present in the Huurch, a troll shaman deep in the
conflict itself. woods. The player fails the first
The really nice thing, though, is that rela-
Social roll in a conflict concerning
tionships usually refresh" automatically after
that particular conflict has been resolved. leadership of a pirate ship, miles
Other re-roll items usually have to wait for and miles away from the woods.
the next entire session, but relationships can However, he pulls in the relation-
be counted on throughout a session from ship for a re-roll by stating that
conflict to conflict, as long as the particular Huurch had given Retta a spell
conflict is relevant to that relationship. The over storms. Later, this relationship
GM has the final word on whether a given may only refresh if Retta manages
relationship is relevant to the conflict or the
stated goal of the action.
to meet Huurch or send word to
In two circumstances, however, a relation- him that his spell had helped her.
ship may not refresh as quickly as that.
One of the niftiest tricks with relationships
A relationship may be used as a first is for them to carry on in play even if the
action, in the sense that the player has trollbabe dies. When this occurs, an automatic
announced the person to be going in relationship is established between the dead
front" or taking the lead in the conflict trollbabe and any player-character who knew
ahead of the trollbabe herself. The advan- her. The player may use the relationships of
tage to this is that, if the roll fails, the the dead character as re-rolls, as agreed upon
trollbabe is not deemed to have lost the by both players, to the rolls of the living char-
conflict in any way and may begin the acters. This effect may be permanent, if the
series with the next roll. player decides simply to play the NPCs" as
A relationship may be used at long-dis- re-rolls to the other player-characters rolls. Or,
tance, such that a flashback" of some sort the relationship may be transferred over to the
is used to justify what the character is able player-character who has been helped, again, if
to do to get a re-roll. both players agree. Or, finally, if the player
In either of these two circumstances, the desires, the effect can fade out after a while.
31
Character-character interaction
rollbabe-trollbabe relationships are icant way: if the rolling character succeeds,
32
An overview of narration in play
eres the basic sequence of getting default Pace. If the declarer is the GM,
33
Stakes, Consequences, and Scale
he Stakes of an adventure are the pre-existing connections to the situation,
34
er, between sessions. The limits to Modifiers Land: in modern terms, a state [Modifiers
are also listed here. permitted up to 2, Magic action
Modifiers unlimited]
A persons or few persons immediate well-
being [No Modifiers permitted except In the longest terms, and if the Scale of play
regarding Magic actions] climbs steadily, the results of a Trollbabe game
Small group: a family and its property, a may be so extreme and significant as to
band of outlaws [No Modifiers permitted include the trolls wiping out the humans, the
except regarding Magic actions] humans wiping out trolls, or some sort of
Organized group: a ship and its crew, a permanent accord being reached. Note that
hamlet of families sharing a common the Scale of adventures can never be
cropland, a homestead with an associated decreased, whether by GM or by player.
community of servants and/or laborers One tricky issue is GMing the importance
[Modifiers permitted at 1, Magic action of smaller-Scale relationships within larger-
Modifiers unlimited] Scale Consequences. The different levels of
Village: a community centered around relationships have exactly the same game
farmlands or trade, but still governed on a effects (permitting re-rolls), and this can be
personal, family-interest basis that includes confusing to those who are used to role-play-
most inhabitants [Modifiers permitted at ing in more realistic or representational
1, Magic action Modifiers unlimited] ways. One might be embroiled in an adven-
Substantial community: a township, castle ture that concerns the fate of a whole town or
fortress, or port town [Modifiers permitted even a land, and yet its a relationship with
at 1, Magic action Modifiers unlimited] one person that turns the tide of the conflict
Demesne: in modern terms, a county at hand. Or that could be reversed a con-
[Modifiers permitted up to 2, Magic flict concerning the fate of one little beggar-
action Modifiers unlimited] child might be re-rolled using a relationship
with a whole army.
Rod Anderson
35
Adventures
etween adventures, the following con- HUMAN NAMES (MALE): Ulf, Rolf, Ingald,
36
menagerie, displayed in a cage. AT THE TOWNSHIP SCALE:
The menagerie is currently show-
ing in a human port town, and the A town is threatened by both
man-eating troll" is a big draw, sides of a larger-scale open war
irrespective of the fact that Aiga between lords, and the town lead-
dislikes human meat and wont eat ers are desperate. The local trolls
any. Hobwort, the owner, is willing might be inclined to help, except
to sell his captive for a better that their shaman doesnt want
price, but Grotton, the two- to. Social conflicts with the
headed trusty of the menagerie, shaman suffer a 1 Modifier that
hates Aiga and will kill him rather applies to re-rolls as well.
than see him freed. Consequences = the town is
Consequences = Aiga is freed or destroyed or it is saved.
remains enslaved.
In a sprawling human town (per-
AT THE ORGANIZED-GROUP SCALE: haps the same port town), a nasty
cult of spider-worshippers has
A ship of rovers and raiders marked a woman for sacrifice, to
explores far out to sea, coming consecrate their takeover of the
upon a mysterious island, which town. All conflicts with the cult
holds an elder secret Thing. It priest suffer a 2 Modifier.
commands tortured spirits Consequences = the town is ruled
bound into statues, and it is by the spider cultist or his
opposed by the ghost of an takeover is thwarted.
ancient troll. All conflicts with
the Awful Thing suffer a 1 During play, GM techniques for Trollbabe
require being quite loose and ready to incor-
Modifier. Consequences = the porate player contributions quickly, up to and
crew is devoured body and soul, including treating a just-invented NPC as if
or they escape. he were your favorite, cherished, long-ago cre-
ated crux-NPC for the session. Use successful
A band of trolls seeks their leg- rolls as opportunities to bring in connections,
endary home-place, led by a young insights, and other background material,
visionary, Kadd. They negotiate a rather than delivering such things through
brief stop-off near a fortress and pre-planned monologues. Failed rolls are
opportunities or indications that the trollbabe
its associated village with the local
is stymied, locked up, or otherwise cannot
lord, Ormgraven. However, a near- self-determine thats what incapacitated or
by pair of dangerous, vicious trolls failed can mean. Until those moments,
begins to raid the area. Magical though, dont railroad, just keep piling on the
conflicts with the questing trolls conflicts, introducing relevant and interesting
suffer a 1 Modifier. NPCs, and developing interactions.
Consequences = the band contin- Also, the GM is strictly enjoined from hav-
ues with their quest, or they are ing a pre-planned outcome. Instead, his or her
explicit role is to permit the trollbabe interac-
stopped for good. tions to tip the situation into whatever direc-
37
Rod Anderson
tion that it will. Abandon the notion of get- a player-character fails a given roll
ting them" into a particular place or climax, or conflict badly, the player may
because they are already, by definition, in the well consider the opponent to be
point of crisis, and given the Stakes, a climax
will have to occur simply through various
the big villain. The GM does well
NPCs reactions to them. Use a key moment to accept this new status for
when it arises, to connect various conflict out- that NPC and to proceed
comes to produce the climax in a flash, with accordingly; after all, the need to
no steering" necessary before that point. engineer an early failure against a
pre-designated big villain" has just
Avoid hinging the entire adventure become unnecessary.
on a planned climax with a pre-des- As such, a lot of responsivity is
ignated villain, as a successful roll called for the GM should look
early in the session may quite easily at that conflict, as it was played,
clean the big villains" clock. In and consider how the trollbabes
Trollbabe, the best plan is No Plan, failure translates directly into a
with clearly-conceived Stakes. source of pressure on the Stakes.
Make use of failed rolls in a big Once that is determined, the new
way. These are probably the most circumstances of the trollbabe
important tools a GM can use in (generated either by player or
order to set up the immediate, GM) represent a heightened, rele-
actual problems facing the troll- vant involvement in those Stakes.
babe as a person. In plain terms, if Keep on eye out as well for the
38
first relationship established in the just a tad of attention to this thread-gather-
scenario the NPC usually turns ing, generating a genuine climax that results
out to be a crucial hinge" for the in Consequences is stunningly easy.
The above point only applies to trollbabes
decisions of the trollbabe during involved in the same adventure. In the bigger
the adventure and for the picture, trollbabes do not have to cross paths!
Consequences in general. This per- Since each new adventure begins with a play-
son, even if he or she was invented er-designated destination of travel, let it be up
entirely off the cuff, should be to them. Some players will be perfectly happy
treated by the GM as if he or she to decide on a common destination for each
was planned exactly for this sce- adventure. However, if adventures turn out to
be separate across wide tracks of geography,
nario and its Stakes all along. That its still all right. Play them as parallel, with
is to say, not to pretend as much, lots of cutting back and forth between scenes,
but to utilize and care about the and toss in cross-connecting persons or conse-
character in that fashion. quences as you see fit (players will probably
be doing this too).
About two or three serious conflicts into a
Traditional role-players might be surprised at
given adventure, the GM and players will have
how little intervention by the GM is necessary
amassed a tremendous amount of material, in
to achieve this cross-cutting added value to a
terms of relationships, successes and failures,
set of adventures, especially given the power of
and all manner of events relevant to the
the players to narrate failed goals. Nothing
Stakes. At about that time, everyone may
prevents the group from losing the whole
begin drawing the characters in a given adven-
notion of the party" entirely, and still con-
ture together, mainly by suggesting Scenes in
structing coherent stories session after session,
which characters paths cross, or with NPCs
or even an entire multi-hero, multi-locale saga.
who are involved deeply in the Stakes. Given
ADVENTURES
Tha and Retta are adventuring in planned element of the adventure.
widely-separate places. The for- Subsequent scenes and narrated
mer is in a human fort town, per- outcomes may well start cross-
haps coping with the spider-cult cutting between the two charac-
situation described in an example ters situations. They might even
above. The latter is exploring some begin affecting one another. For
lonely islands with her intrepid example, the climactic moments
crew and dragon-ship. of Thas adventure, in which she
As the adventure progresses, the (say) confronts the head spider-
spider-cult is revealed in Thas cultist guy in the town, might be
adventure, and during one of modified heavily by whatever
Rettas scenes in some ruined tem- Retta accomplishes regarding the
ple on some island, either a player statue on the island, whether its
or the GM may suggest that she a matter of destroying it or
encounters a statue of the spider- founding her own spider cult
god, which had not been a pre- sect, or whatever.
39
Creatures and magic stuff
ince Trollbabe is a fantasy role-play-
40
Hairy role-playing theory about this game
rollbabe is my bid for Vanilla necessarily and openly part of play without
41
Glossary
ACTION TYPE: the means by which the chart. See the Series Chart for details.
trollbabe character is dealing with a given INJURED: the trollbabe is hurt, and until she
conflict Fighting, Magic, or Social. is better, the player will roll using the
Action Type is determined by the person Discommoded" box as the starting point
who declares the conflict. on the Series chart. Injury during a
ADVENTURE: a unit of play, over one or Conflict does not automatically entail fail-
more sessions, in which one or more troll- ing at the current Goal, but it does indi-
babes encounter other characters cate failure if the player does not choose to
embroiled in a conflict over Stakes. The re-roll. See the Series Chart for details.
trollbabes presence forces a resolution to MAGIC: an Action Type that is employed
the conflict, resulting in Consequences. when marshalling arcane forces, whether
CONFLICT: this term may be applied in two human or trollish, mystical or scholarly.
ways, one informal and one formal. See the text for permissible Goals using
Informally, it refers to any incompatible this Action Type.
interests among characters, especially at MODIFIER: a number applied to a trollbabes
the level of the whole Adventure. More that reduces the likelihood of success. It
formally, it refers to events during a may apply to one, two, or all Action Types.
Scene that must be resolved by applying PACE: the number of successful or failed
the rules of the game. Any person Series needed to determine the outcome
involved in play may call for a Conflict of a Conflict. Pace may be set as action-
during a Scene. by-action, in which three successful or
CONSEQUENCES: the fate of the designated three failed Series must occur; this Pace
Stakes (persons, places, or things) as requires from three to five complete Series
determined by the events of an to be rolled. Pace may be set as
Adventure. exchange-by-exchange, in which two
DISCOMMODED: the trollbabe suffers no successful or two failed Series must occur;
lasting effects, but has not yet succeeded this Pace requires from two to three com-
in her Goal in this Conflict. The Goal plete Series to be rolled. Pace may be set
fails if the player does not choose to re- as entire Conflict, in which one success-
roll. See the Series Chart for details. ful or one failed Series must occur; this
FIGHTING: an Action Type that is employed Pace only includes one Series to be rolled.
for damaging, restraining, or otherwise RELATIONSHIP: a person or group which has
influencing an opponent using physical been designated by a player as having an
force. See the text for permissible Goals emotional tie to a trollbabe character.
using this Action Type. Relationships may be treated as re-roll
GOAL: a characters intended purpose and items, according to the standards for the
outcome during a conflict, stated by each different types of relationship. See the text
player for his or her trollbabe character, for rules regarding establishing and break-
and by the GM for non-player characters. ing relationships.
HUMAN: a human being, not especially dif- RE-ROLL: one of several possible steps in a
ferent from humans as we know them. Series, permitting a chance to recoup a
INCAPACITATED: the trollbabe has failed in failed previous roll. Re-rolls are justified by
her Goal in this conflict, and she is not checking off a re-roll item from the char-
able to carry out further actions due to acter sheet or by using an existing relation-
pain, shock, unconsciousness, or magical ship. See the Series Chart for details.
influence. If in some way the character SCALE: the extent to which a conflict affects
encounters further Conflict, the player people and places, especially in terms of
rolls using the final box on the Series Stakes and Consequences for adventures.
42
SCENE: a unit of play defined both by time creatures. Fortunately imaginary in the
and space. Adventures are composed of real world.
Scenes; Conflicts occur within Scenes. TROLLBABE: a female character, neither troll
Scenes begin and end as narrated by the nor human; the protagonist of the story
GM, with input permitted by the players. being created through play. Trollbabes are
SERIES: the sequence of die rolls made by a neither created nor
trollbabes player, including one initial roll played by the
and up to three re-rolls. A Series always GM, but only by
results in the trollbabe succeeding or fail- players.
ing in her Goal, as well as the degree of
injury incurred by her and any relation-
ships that have been included in the
Series. See the Series Chart for details.
SOCIAL: an Action Type that is employed
when influencing others through negotia-
tion and communication. See the text for
permissible Goals using this Action
Type.
SPECIALTY: a sphere of activity
defined for each Action
Type, for which a given
trollbabe is especially
notable. A specialty
has no mechanics-
oriented effect and
may be considered a sort of
personal Trappings, permit-
ting more color" in the
description of the characters
action when the action cor-
responds to the specialty.
STAKES: the person(s), place,
or thing(s) that stand to be
won, lost, destroyed, or otherwise
permanently affected during the
course of an Adventure, based on the
interests of the various characters
present. By definition, Stakes are
desired by someone, or otherwise the
object of others ambitions.
TRAPPINGS: the in-game appearance and
nature of magic, which is entirely sepa-
rate from the characters Goal in casting
magic. They have no mechanics-oriented
effect.
TROLL: shaggy, imaginary,
unpleasant, and potentially
anthropophagous humanoid James V. West
43
Rod Anderson
44
Inspirations and acknowledgments
ARTISTRY AND IMAGERY Heights, by Philippe Tromeur, are the first
The lions share of the inspiration must go games to employ a single-number resolu-
to the brilliant work of Vaughn Bode, tion mechanic, with the latter game also
who may be taken as a primary influence contributing the over/under concept.
on me in general; his collections of Throwing Stones, by Jeff Siadek, The
Deadbone Erotica and Cheech Wizard are Dying Earth, by Robin Laws and others,
required reading for Trollbabe folks. and The World, the Flesh, and the Devil,
An illustration by Peter Seckler for his by Paul Czege, all employ re-rolls as a
fantasy setting Aedorea, of a horned central element of resolution mechanics.
female troll, seems to have stuck in my The first calls a re-roll a mulligan and
mind and refused to be ignored. the second introduces the concept of
refreshing the ability to re-roll.
OTHER ROLE-PLAYING GAMES
Hero Wars, by Greg Stafford and Robin TALKING WITH FOLKS
Laws, is the first role-playing game to Dav Harnish and I discussed our frustra-
provide relationships with a major role in tions with RPGs presenting multiple char-
the resolution mechanics. Honorable acter options about nothing; which prompt-
mention in this regard also goes to Albedo ed me to think about a game with one char-
and Lace & Steel, both by Paul Kidd. acter type, one premise, and one concept.
The Pool and The Questing Beast, by Julie Stauffer and I discussed multiple
James V. West, introduce Monologues of issues surrounding the gender of players
Victory and Monologues of Defeat. and gender of characters in role-playing.
Donjon and Panels, both by Clinton R. Comments from Paul Czege, James V.
Nixon, provide, respectively, ideas about West, Clinton R. Nixon, Matt Snyder,
GM vs. player description of outcomes Jared A. Sorensen, and Rod Anderson all
(itself inspired by The Pool) and relation- helped improve the manuscript.
ships as a primary, rather than a modify-
ing mechanic. PLAYTESTING
Everway, by Jonathan Tweet, presented the Dav Harnish played the very first troll-
idea that prepared situations of play include babe! Other playtesters include Mario
multiple outcomes which only turn out in Bonassin, Tod Olson, Julie Stauffer, Terry
particular ways due to the events of play. Gant, Christine Battin, Bill Masek, and
Zero, by Lester Smith, and Wuthering Annie Keller.
45
Index
A Human, 4-5 Relationship (beginning and ending), 27
Action-by-action Pace, 14 Huurch, 31 Relationship (re-rolls), 30-31, 33
Action Type, 18, 22-23, 32-33 I Relationship (trollbabe-trollbabe), 32
Action Type (Goals), 12-13 Remembered spell, 17
Improvement, 7, 36
Adventures, 36 Re-roll item, 17, 33
Incapacitated, 17-20
Adventure (preparation), 37-39 Re-roll, 16-18, 27-31
Ingarde Skullsplitter, 26
Aiga, 36-37 Retta, 8, 12, 15, 18, 25, 28, 30, 32, 39
Initiating (Conflict), 12
Author Stance, 41 Rival, 28
Initiating (Scene), 10
Rothgar, 36
C Injured, 17-20
Injury, 20-21 S
Carried object, 17
Character creation, 8 Items, starting, 8 Scale, 25, 34-37
Combining Action Types, 22 L Scene, 10-13, 33
Conflict, 10-13, 33, 39 Series, 16-18, 30, 32
Land Scale, 35
Comrade, 28 Series Chart, 19
Lover, 30
Consequences, 34-36 Setting, 5-6
M Sidekick, 28
Creatures, 40
Magic (Action Type), 8, 12, 17-18, 21- Size, 4
D
25, 30, 32-33 Skalgar Hogs Son, 15, 28, 30
Death (relationship), 31 Magic (human/troll), 8, 23 Skel, 36
Death (trollbabe), 20 Magic (stuff ), 40 Small group Scale, 35
Demesne Scale, 35 Magic (time to cast), 22 Social (Action Type), 12, 15, 17-18, 22,
Director stance, 41 Malgus the Large, 27 30-31, 33
Discommoded, 17-19 Mama Rat Spirit, 15 Specialty, 8, 18
E Map, 5-6 Spider worshippers, 37, 39
Enemy, 28 Mentor, 30 Substantial community Scale, 35
Entire Conflict Pace, 14 Modifier 23, 25-26, 32-33, 35, 40 Sudden ally, 17
Exchange-by-exchange Pace, 14 N System, 7
F Names (human/troll), 36 T
"Fair and clear stage, 15, 22, 33 Narration, 12, 30, 33 Tha, 9-10, 17-18, 21, 25, 28, 30, 32,
Family, 20 O 39
Fighting (Action Type), 8, 12, 15, 18, One number (definition), 7 Township Scale, 37
22, 30, 32-33 One number (improving), 7, 36 Trappings, 25
Follower, 28 Order of actions, 22, 33 Troll, 4-5
Found or reached item, 17 Organized group Scale, 35, 27 Trollbabe (creation), 8-9
G Trollbabe (definition), 4
P Trollbabe (interaction), 32
Goal, 12-13, 26, 33 Pace, 14, 33
Grotton 37 V
Personal Scale, 35-36
H Vanilla Narrativism, 41
R Village Scale, 35
Handy geographic feature, 18 Refresh (relationship), 31
Healing, 21 W
Refresh (re-roll item), 18
Hobwort, 38 Relationship, 18, 27-33, 35 White mountain cat, 36, 40
Horns, 8
46