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CHAPTER APPROVED

CODEX: SPACE WOLVES FAQ V4.1

USING THIS UPDATE 1. Remember that plasma and frag grenades only work
if the unit that has them charges. If a unit with Storm
Since the publication of Codex: Space Wolves, the Caller on it charges an opponent with either grenade
Warhammer 40,000 rulebook and a new Codex: Space type, they will strike first as these grenades are of no
Marines have been released (you will need both to play use when receiving a charge.
any Space Marine army). This document explains how to
use the Space Wolves in conjunction with these books. 2. If a unit with Storm Caller cast on it is charging a unit
In due course, Codex: Space Wolves will be re-worked. in cover, then all Attacks are simultaneous.
Until then, these notes should provide you with the rules
3. Storm Caller can be cast on friendly vehicles, which
clarifications you need to play games.
then count as being obscured.

Universal Special Rules 4. Remember that cover only matters in the first round of
Where these terms appear within Codex: Space Wolves, a close combat and subsequently Attacks will occur in
please refer to the Universal Special Rules section of the normal order. New enemies charging the unit with Storm
revised Warhammer 40,000 rulebook: Caller will be affected, though. Weapons that strike last
will, of course, always strike last.
And They Shall Know No Fear, Mixed Armour, Acute
Senses, Counter Attack, and True Grit. The Head-Strong rule states that "Blood claws must
charge if one of their models is within 6" of the enemy,
Space Wolves Special Rules (p. 4) unless led by..." a character. This rule means that the
Blood Feud. Only use this rule when attempting to hit
a model that has a WS attribute.

Fenrisian Wolves. Ignore the second paragraph.


While Fenrisian Wolves must still remain within 2 of
their master, they must adhere to the standard
Warhammer 40,000 rules dealing with mixed Toughness
and mixed armour save units.

Drop Pods. Use the rules for Drop Pod Assault on p.


21 of Codex: Space Marines. Follow the Codex: Space
Wolves list of models that can utilize Drop Pods.

Space Wolf Army List (pp. 5-12)


Space Wolf characters have the abilities stated in
Codex: Space Wolves they do not have any of the
special rules associated with Space Marine characters
as described in Codex: Space Marines (such as Litanies
of Hate or Rites of Battle).

Ignore references to Land Speeder Tornadoes and


Typhoons. Codex: Space Marines Land Speeder
Squadrons now include these options. Use the point
costs from Codex: Space Marines for Land Speeder
Squadrons.

Space Wolf armies may use 0-1 Land Raider


Crusader as a Heavy Support choice. Other than that
restriction, use the Land Raider Crusader profile as
normal on p. 40 of Codex: Space Marines.

Additional Queries
The Storm Caller power can cause some confusion, so
the following notes should help.

Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all
1 associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Games Workshop Ltd
2000-2004, variably registered in the UK and other countries around the world.
Blood Claws cannot rapid fire their bolt pistols if the enemy A Wolf Tooth Necklace has no effect on enemy vehicles
is within 6" as this act would prevent them from assaulting. without a Weapon Skill characteristic.

When operating behind enemy lines in a mission where A Wolf Guard Battle Leader does not count as one of
the enemy is not allowed any reserves, Wolf Scouts the 20 Wolf Guard models you are allowed to have in a
arrive on the table edge that the enemy retreats towards. Space Wolf Army.
If the Wolf Scouts fall back, then they retreat towards
this edge, too. Wolf Guard Terminators may have a single-handed
weapon in addition to a heavy weapon (this rule
A Wolf Guard Battle Leader may not take a Mark supercedes the note in the Wolf Guard list entry). If they
of Wulfen. have a cyclone launcher they may have a storm bolter
instead of a single-handed weapon. In addition, they
A pack of Blood Claws or Wolf Scouts may not be led by may select Runic Charms, Wolf Pelts and Wolf Tooth
a Wolf Guard in Terminator Armour. Note that this rule is Necklaces as if they had a T next to their cost in the
an amendment more than a clarification but removes the Space Wolf Armoury.
need for more clarifications to resolve contradictions that
the combination creates. In all other circumstances, units Long Fangs do not have a Razorback listed as a
led by Wolf Guard in Terminator Armour cannot sweeping transport option. This omission was an oversight Long
advance after close combat but can consolidate. Fangs may purchase a Razorback for the cost listed for
Grey Hunter squads.
A Wolf Guard Battle Leader does not use the Wolf
Guard column in the Space Wolf armoury when If a Runic Charm is combined with Terminator Armour,
selecting weapons and wargear. it does not allow a re-roll of the Invulnerable save that
comes with the armour.
If a model with a Wolf Tooth necklace is fighting a Dire
Avenger Exarch with the Defend power (Necklace Healing balms only allow you to ignore a failed armour
always lets you hit on 3+, Defend says opponents only saving throw.
hit on 6+) roll a D6 each round to determine which piece
of wargear has priority.

Copyright Games Workshop Limited 2004. Permission is granted for a single copy of this PDF to be downloaded, stored temporarily on a single PC and printed once for personal, non-commercial use and
only for the purposes of playing the Warhammer 40,000 tabletop hobby wargame. All other Rights Reserved. Games Workshop, The Double-Headed/Imperial Eagle device, the Games Workshop logo, Chapter
Approved, Eye of Terror, Citadel, Citadel Device, Chaos, the Chaos factions, the Chaos faction logos, Space Marine, Space Marine chapters, Space Marine chapter logos, Codex, Eldar, Eldar symbol devices,
Ork, Ork devices, Tau, the Tau caste designations, Kroot, Necron, Tyranid, the 'In the Grim Darkness of the Far Future' tagline, Battle for Macragge, Cityfight, Warhammer, the Warhammer 40,000 device and all
associated marks, logos, names, races and race insignia, vehicles, locations, units, characters, illustrations and images from the Warhammer 40,000 universe are either , TM and/or Games Workshop Ltd
2000-2004, variably registered in the UK and other countries around the world.
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