Professional Documents
Culture Documents
This article is about the board game. For other things by resignation.
named Go, see Go (disambiguation). As of mid-2008, there were well over 40 million Go
players worldwide, the overwhelming majority of them
Go (traditional Chinese: ; simplied Chinese: living in East Asia.* [13] As of December 2015, the
; pinyin: wiq; Japanese: ; rmaji: igo* [nb 2]; International Go Federation has a total of 75 member
Korean: ; romaja: baduk* [nb 3]; literally: encir- countries and four Association Membership organiza-
cling game) is an abstract strategy board game for two tions in multiple countries.* [14]
players, in which the aim is to surround more territory
than the opponent.
The game was invented in ancient China more than 2,500 1 Overview
years ago, and is therefore believed to be the oldest
board game continuously played today.* [2]* [3] It was
considered one of the four essential arts of the cultured
aristocratic Chinese scholar caste in antiquity. The earli-
est written reference to the game is generally recognized
as the historical annal Zuo Zhuan* [4]* [5] (c. 4th century
BCE).* [6] The modern game of Go as we know it was
formalized in Japan in the 15th century CE.
Despite its relatively simple rules, Go is very complex,
even more so than chess, and possesses more possibilities
than the total number of atoms in the visible universe.
Compared to chess, Go has both a larger board with more
scope for play and longer games, and, on average, many
more alternatives to consider per move.* [7]
The playing pieces are called "stones". One player uses
the white stones and the other, black. The players take
turns placing the stones on the vacant intersections (
points) of a board with a 1919 grid of lines. Begin-
ners often play on smaller 99 and 1313 boards,* [8] and
archaeological evidence shows that the game was played
The rst 60 moves of a Go game animated. This particular game
in earlier centuries on a board with a 1717 grid. How- quickly developed into a complicated ght in the lower left and
ever, boards with a 1919 grid had become standard by bottom.(Click on the board to restart the play in a larger window.)
the time the game had reached Korea in the 5th century
CE and later Japan in the 7th century CE.* [9]
Go is an adversarial game with the objective of surround-
The objective of Goas the translation of its name im- ing a larger total area of the board with one's stones than
pliesis to fully surround a larger total area of the board the opponent. As the game progresses, the players posi-
than the opponent.* [10] tion stones on the board to map out formations and po-
Once placed on the board, stones may not be moved, but tential territories. Contests between opposing formations
stones are removed from the board when captured are often extremely complex and may result in the expan-
. Capture happens when a stone or group of stones sion, reduction, or wholesale capture and loss of forma-
is surrounded by opposing stones on all orthogonally- tion stones.
adjacent points.* [11] The game proceeds until neither A basic principle of Go is that a group of stones must have
player wishes to make another move; the game has no set at least one "liberty" to remain on the board. Aliberty
ending conditions beyond this. When a game concludes, is an open point(intersection) bordering the group.
the territory is counted along with captured stones and An enclosed liberty (or liberties) is called an "eye", and a
komi (points added to the score of the player with the group of stones with two or more eyes is said to be uncon-
white stones as compensation for playing second) to de- ditionallyalive.* [16] Such groups cannot be captured,
termine the winner.* [12] Games may also be terminated even if surrounded.* [17] A group with one eye or no eyes
1
2 1 OVERVIEW
In the opening stages of the game, players typically estab- Although there are some minor dierences between rule
lish positions (orbases) in the corners and around the sets used in dierent countries,* [33] most notably in Chi-
sides of the board. These bases help to quickly develop nese and Japanese scoring rules,* [34] these dierences
strong shapes which have many options for life (self- do not greatly aect the tactics and strategy of the game.
viability for a group of stones that prevents capture) and Except where noted, the basic rules presented here are
establish formations for potential territory.* [25] Players valid independent of the scoring rules used. The scoring
usually start in the corners because establishing territory rules are explained separately. Go terms for which there
is easier with the aid of two edges of the board.* [26] Es- are no ready English equivalent are commonly called by
tablished corner opening sequences are called "joseki" their Japanese names.
2.2 Ko rule 3
2 Rules
Main article: Rules of Go
2.2 Ko rule
2.4 Komi the number of stones that the player has on the board,
plus the number of empty intersections surrounded by
Main article: Komidashi that player's stones.
Territory scoring (including Japanese and Korean):
Because Black has the advantage of playing the rst In the course of the game, each player retains the stones
move, the idea of awarding White some compensation they capture, termed prisoners. Any dead stones removed
came into being during the 20th century. This is called at the end of the game become prisoners. The score is
komi, which gives white a 6.5-point compensation under the number of empty points enclosed by a player's stones,
Japanese rules (number of points varies by rule set).* [46] plus the number of prisoners captured by that player.* [nb
Under handicap play, White receives only a 0.5-point 5]
komi, to break a possible tie (jigo). If there is disagreement about which stones are dead, then
under area scoring rules, the players simply resume play
to resolve the matter. The score is computed using the
2.5 Scoring rules position after the next time the players pass consecutively.
Under territory scoring, the rules are considerably more
Two general types of scoring system are used, and play- complex; however, in practice, players generally play on,
ers determine which to use before play. Both systems al- and, once the status of each stone has been determined,
most always give the same result. Territory scoring counts return to the position at the time the rst two consecutive
the number of empty points a player's stones surround, passes occurred and remove the dead stones. For further
together with the number of stones the player captured. information, see Rules of Go.
Area scoring counts the number of points a player's stones
occupy and surround. It is associated with contemporary Given that the number of stones a player has on the board
Chinese play and was probably established there during is directly related to the number of prisoners their oppo-
the Ming Dynasty in the 15th or 16th century.* [47] nent has taken, the resulting net score, that is the dier-
ence between Black's and White's scores, is identical un-
After both players have passed consecutively, the stones der both rulesets (unless the players have passed dierent
that are still on the board but unable to avoid capture, numbers of times during the course of the game). Thus,
called dead stones, are removed. the net result given by the two scoring systems rarely dif-
Area scoring (including Chinese): A player's score is fers by more than a point.* [48]
5
An "eye" is an empty point or group of points surrounded 1. each player has a group without eyes and they share
by one player's stones. If the eye is surrounded by Black two liberties, and
stones, thesuicide ruleforbids White to place a stone in
a single-point eye surround by Black unless the placement 2. each player has a group with one eye and they share
results in a capture of Black stones that creates a liberty one more liberty.
for White's new stone (or connected group). Eectively,
the capture rule is applied before the suicide rule, and In the Example of seki (mutual life)" diagram, the cir-
both are applied before White's play is completed. cled points are liberties shared by both a black and a white
By the interplay of the capture and suicide rules, survival group. Neither player wants to play on a circled point, be-
for a group can be guaranteed only by having two or more cause doing so would allow the opponent to capture. All
eyes. If two such eyes exist, the opponent can never cap- the other groups in this example, both black and white,
ture a group of stones, because one liberty is always re- are alive with at least two eyes. Seki can result from an
maining. One eye is not enough for life because a point attempt by one player to invade *
and kill a nearly settled
that would normally be suicide may be lled by the op- group of the other player. [49]
ponent, thereby capturing the group. In the Examples
of eyesdiagram, all the circled points are eyes. The
two black groups in the upper corners are alive, as both 3 Tactics
have at least two eyes. The groups in the lower corners
are dead, as both have only one eye. The group in the Main article: Go strategy and tactics
lower left may seem to have two eyes, but the surrounded
empty point marked a is not actually an eye. White can
play there and take a black stone. Such a point is often In Go, tactics deal with immediate ghting between
called a false eye.* [49] stones, capturing and saving stones, life, death and other
issues localized to a specic part of the board. Larger is-
sues, not limited to only part of the board, are referred to
as strategy, and are covered in their own section.
2.7 Seki (mutual life)
There is an exception to the requirement that a group must 3.1 Capturing tactics
have two eyes to be alive, a situation called seki (or mutual
life). Where dierent colored groups are adjacent and There are several tactical constructs aimed at capturing
share liberties, the situation may reach a position when stones.* [50] These are among the rst things a player
neither player wants to move rst, because doing so would learns after understanding the rules. Recognizing the
allow the opponent to capture; in such situations there- possibility that stones can be captured using these tech-
fore both players' stones remain on the board in mutual niques is an important step forward.
6 3 TACTICS
A ladder. Black cannot escape unless the ladder connects practice material available to players of the game comes
to black stones further down the board that will intercept in the form of life and death problems, also known as
with the ladder. tsumego.* [56] In such problems, players are challenged
The most basic technique is the ladder.* [51] To capture to nd the vital move sequence that kills a group of the
stones in a ladder, a player uses a constant series of cap- opponent or saves a group of their own. Tsumego are
ture threatscalled atarito force the opponent into a considered an *excellent way to train a player's ability at
zigzag pattern as shown in the adjacent diagram. Unless reading ahead, [56] and are available for all skill levels,
the pattern runs into friendly stones along the way, the some posing a challenge even to top players.
stones in the ladder cannot avoid capture. Experienced
players recognize the futility of continuing the pattern and 3.3 Ko ghting
play elsewhere. The presence of a ladder on the board
does give a player the option to play a stone in the path
of the ladder, thereby threatening to rescue their stones,
forcing a response. Such a move is called a ladder breaker
and may be a powerful strategic move. In the diagram,
Black has the option of playing a ladder breaker.
A net. The chain of three marked black stones cannot
escape in any direction.
Another technique to capture stones is the so-called
net,* [52] also known by its Japanese name, geta. This
refers to a move that loosely surrounds some stones, pre-
venting their escape in all directions. An example is given
in the adjacent diagram. It is generally better to capture
stones in a net than in a ladder, because a net does not de-
pend on the condition that there are no opposing stones in
the way, nor does it allow the opponent to play a strategic
ladder breaker.
A snapback. Although Black can capture the white stone
by playing at the circled point, the resulting shape for
Black has only one liberty (at 1), thus White can then A simplied ko ght on a 99 board. The ko is at the point
capture the three black stones by playing at 1 again (snap marked with a squareBlack has taken the korst. The
back). ko ght determines the life of the A and B groupsonly one
survives and the other is captured. White may play C as a ko
A third technique to capture stones is the snapback.* [53] threat, and Black properly answers at D. White can then take
In a snapback, one player allows a single stone to be cap- the koby playing at the square-marked point (capturing the one
tured, then immediately plays on the point formerly oc- black stone). E is a possible ko threat for Black.
cupied by that stone; by so doing, the player captures a
larger group of their opponent's stones, in eect snap- In situations when the Ko rule applies, a ko ght may oc-
ping back at those stones. An example can be seen on cur.* [40] If the player who is prohibited from capture is
the right. As with the ladder, an experienced player does of the opinion that the capture is important, because it
not play out such a sequence, recognizing the futility of prevents a large group of stones from being captured for
capturing only to be captured back immediately. instance, the player may play a ko threat.* [40] This is a
move elsewhere on the board that threatens to make a
large prot if the opponent does not respond. If the op-
3.2 Reading ahead ponent does respond to the ko threat, the situation on the
board has changed, and the prohibition on capturing the
One of the most important skills required for strong tac- ko no longer applies. Thus the player who made the ko
tical play is the ability to read ahead.* [54] Reading ahead threat may now recapture the ko. Their opponent is then
includes considering available moves to play, the possible in the same situation and can either play a ko threat as
responses to each move, and the subsequent possibilities well, or concede the ko by simply playing elsewhere. If a
after each of those responses. Some of the strongest play- player concedes the ko, either because they do not think
ers of the game can read up to 40 moves ahead even in it important or because there are no moves left that could
complicated positions.* [55] function as a ko threat, they have lost the ko, and their
As explained in the scoring rules, some stone formations opponent may connect the ko.
can never be captured and are said to be alive, while other Instead of responding to a ko threat, a player may also
stones may be in the position where they cannot avoid choose to ignore the threat and connect the ko.* [40] They
being captured and are said to be dead. Much of the thereby win the ko, but at a cost. The choice of when
4.2 Opening strategy 7
to respond to a threat and when to ignore it is a subtle is that of adjacent groups that share their last few lib-
one, which requires a player to consider many factors, in- ertiesif either player plays in the shared liberties,
cluding how much is gained by connecting, how much is they can reduce their own group to a single liberty
lost by not responding, how many possible ko threats both (putting themselves in atari), allowing their oppo-
players have remaining, what the optimal order of play- nent to capture it on the next move.
ing them is, and what the sizepoints lost or gainedof
Death: A group that lacks living shape is eventually
each of the remaining threats is.* [57]
removed from the board as captured.
Frequently, the winner of the ko ght does not connect the
ko but instead captures one of the chains that constituted Invasion: Set up a new living group inside an area
their opponent's side of the ko.* [40] In some cases, this where the opponent has greater inuence, means one
leads to another ko ght at a neighboring location. reduces the opponent's score in proportion to the
area one occupies.
Reduction: Placing a stone far enough into the op-
4 Strategy ponent's area of inuence to reduce the amount of
territory they eventually get, but not so far in that it
Main article: Go strategy and tactics can be cut o from friendly stones outside.
Sente: A play that forces one's opponent to respond
Strategy deals with global inuence, interaction between (gote). A player who can regularly play sente has the
distant stones, keeping the whole board in mind during lo- initiative and can control the ow of the game.
cal ghts, and other issues that involve the overall game.
Sacrice: Allowing a group to die in order to carry
It is therefore possible to allow a tactical loss when it con-
out a play, or plan, in a more important area.
fers a strategic advantage.
Novices often start by randomly placing stones on the The strategy involved can become very abstract and com-
board, as if it were a game of chance. An understanding plex. High-level players spend years improving their un-
of how stones connect for greater power develops, and derstanding of strategy, and a novice may play many hun-
then a few basic common opening sequences may be un- dreds of games against opponents before being able to
derstood. Learning the ways of life and death helps in a win regularly.
fundamental way to develop one's strategic understanding
of weak groups.* [nb 7] A player who both plays aggres-
sively and can handle adversity is said to display kiai, or 4.2 Opening strategy
ghting spirit, in the game.
In the opening of the game, players usually play in the cor-
ners of the board rst, as the presence of two edges makes
4.1 Basic concepts it easier for them to surround territory and establish their
stones.* [59] After the corners, focus moves to the sides,
Main article: Go terms where there is still one edge to support a player's stones.
Opening moves are generally on the third and fourth line
from the edge, with occasional moves on the second and
Basic strategic aspects include the following:
fth lines. In general, stones on the third line oer sta-
bility and are good defensive moves, whereas stones on
Connection: Keeping one's own stones connected
the fourth line inuence more of the board and are good
means that fewer groups need to make living shape,
attacking moves. The opening is the most dicult part
and one has fewer groups to defend.
of the game for professional players and takes a dispro-
Cut: Keeping opposing stones disconnected means portionate amount of the playing time.* [60]
that the opponent needs to defend and make living In the opening, players often play established sequences
shape for more groups. called joseki, which are locally balanced exchanges;* [61]
Stay alive: The simplest way to stay alive is to es- however, the joseki chosen should also produce a satisfac-
tablish a foothold in the corner or along one of the tory result on a global scale. It is generally advisable to
sides. At a minimum, a group must have two eyes keep a balance between territory and inuence. Which
(separate open points) to be alive.* [58] An op- of these gets precedence is often a matter of individual
ponent cannot ll in either eye, as any such move is taste.
suicidal and prohibited in the rules.
Mutual life (seki) is better than dying: A situation in 4.3 Middle phase and endgame
which neither player can play on a particular point
without then allowing the other player to play at an- The middle phase of the game is the most combative, and
other point to capture. The most common example usually lasts for more than 100 moves. During the mid-
8 5 HISTORY
5 History
Main article: History of Go
5.3 Internationalization
themselves full-time to study of the game, and erce com- tem.* [97] In 2014, the European Go Federation followed
petition between individual houses resulted in a signi- suit and started their professional system.* [98]
cant increase in the level of play. During this period, the
best player of his generation was given the prestigious ti-
tle Meijin (master) and the post of Godokoro (minister
of Go). Of special note are the players who were dubbed
Kisei (Go Sage). The only three players to receive this
honor were Dosaku, Jowa and Shusaku, all of the house
Honinbo.* [88]
7 Equipment added length compensates for this.* [102] There are two
main types of boards: a table board similar in most re-
Main article: Go equipment spects to other gameboards like that used for chess, and
It is possible to play Go with a simple paper board a oor board, which is its own free-standing table and at
which the players sit.
The traditional Japanese goban is between 10 and 18 cm
(3.9 and 7.1 in) thick and has legs; it sits on the oor
(see picture).* [102] It is preferably made from the rare
golden-tinged Kaya tree (Torreya nucifera), with the very
best made from Kaya trees up to 700 years old. More
recently, the related California Torreya (Torreya califor-
nica) has been prized for its light color and pale rings as
well as its reduced expense and more readily available
stock. The natural resources of Japan have been unable to
keep up with the enormous demand for the slow-growing
Kaya trees; both T. nucifera and T. californica take many
hundreds of years to grow to the necessary size, and they
are now extremely rare, raising the price of such equip-
ment tremendously.* [103] As Kaya trees are a protected
species in Japan, they cannot be harvested until they have
died. Thus, an old-growth, oor-standing Kaya goban can
easily cost in excess of $10,000 with the highest-quality
examples costing more than $60,000.* [104]
Other, less expensive woods often used to make quality
table boards in both Chinese and Japanese dimensions in-
clude Hiba (Thujopsis dolabrata), Katsura (Cercidiphyl-
lum japonicum), Kauri (Agathis), and Shin Kaya (various
varieties of spruce, commonly from Alaska, Siberia and
China's Yunnan Province).* [103] So-called Shin Kaya
is a potentially confusing merchant's term: shin means
new, and thus shin kaya is best translatedfaux kaya
, because the woods so described are biologically unre-
A traditional Japanese set, with a solid wooden oor board ( lated to Kaya.* [103]
goban), 2 bowls ( goke) and 361 stones ( goishi)
and coins or plastic tokens for the stones. More popu- 7.1.2 Stones
lar midrange equipment includes cardstock, a laminated
particle board, or wood boards with stones of plastic or A full set of Go stones (goishi) usually contains 181 black
glass. More expensive traditional materials are still used stones and 180 white ones; a 1919 grid has 361 points,
by many players. The most expensive Go sets have black so there are enough stones to cover the board, and Black
stones carved from slate and white stones carved from gets the extra odd stone because that player goes rst.
translucent white shells, played on boards carved in a sin-
Traditional Japanese stones are double-convex, and made
gle piece from the trunk of a tree.
of clamshell (white) and slate (black).* [105] The clas-
sic slate is nachiguro stone mined in Wakayama Prefec-
7.1 Traditional equipment ture and the clamshell from the Hamaguri clam; how-
ever, due to a scarcity in the Japanese supply of this clam,
7.1.1 Boards the stones are most often made of shells harvested from
Mexico.* [105] Historically, the most prized stones were
The Go board (generally referred to by its Japanese name made *
of jade, often given to the reigning emperor as a
goban ) typically measures between 45 and 48 cm gift. [105]
(18 and 19 in) in length (from one player's side to the In China, the game is traditionally played with single-
other) and 42 to 44 cm (17 to 17 in) in width. Chi- convex stones* [105] made of a composite called Yunzi.
nese boards are slightly larger, as a traditional Chinese Go The material comes from Yunnan Province and is made
stone is slightly larger to match. The board is not square; by sintering a proprietary and trade-secret mixture of
there is a 15:14 ratio in length to width, because with a mineral compounds derived from the local stone. This
perfectly square board, from the player's viewing angle process dates to the Tang Dynasty and, after the knowl-
the perspective creates a foreshortening of the board. The edge was lost in the 1920s during the Chinese Civil War,
7.2 Playing technique and etiquette 13
was rediscovered in the 1960s by the now state-run Yunzi 7.2 Playing technique and etiquette
company. The material is praised for its colors, its pleas-
ing sound as compared to glass or to synthetics such as
melamine, and its lower cost as opposed to other materi-
als such as slate/shell. The termyunzican also refer to a
single-convex stone made of any material; however, most
English-language Go suppliers specify Yunzi as a mate-
rial and single-convex as a shape to avoid confusion, as
stones made of Yunzi are also available in double-convex
while synthetic stones can be either shape.
Traditional stones are made so that black stones are
slightly larger in diameter than white; this is to compen-
sate for the optical illusion created by contrasting colors
that would make equal-sized white stones appear larger
on the board than black stones.* [105]* [nb 11]
Go players in Shanghai demonstrate the traditional technique of
holding a stone.
The bowls for the stones are shaped like a attened sphere
with a level underside.* [106] The lid is loose tting and 7.3 Time control
upturned before play to receive stones captured during the
game. Chinese bowls are slightly larger, and a little more See also: Time control and Byoyomi
rounded, a style known generally as Go Seigen; Japanese
Kitani bowls tend to have a shape closer to that of the
bowl of a snifter glass, such as for brandy. The bowls are A game of Go may be timed using a game clock. For-
usually made of turned wood. Mulberry is the traditional mal time controls were introduced into the professional
material for Japanese bowls, but is very expensive; wood game during the 1920s and were controversial.* [109] Ad-
from the Chinese jujube date tree, which has a lighter journments and sealed moves began to be regulated in
color (it is often stained) and slightly more visible grain the 1930s. Go tournaments use a number of dierent
pattern, is a common substitute for rosewood, and tradi- time control systems. All common systems envisage a
tional for Go Seigen-style bowls. Other traditional ma- single main period of time for each player for the game,
terials used for making Chinese bowls include lacquered but they vary on the protocols for continuation (in over-
wood, ceramics, stone and woven straw or rattan. The time) after a player has nished that time allowance.* [nb
names of the bowl shapes, Go Seigenand Kitani 12] The most widely used time control system is the so-
, were introduced in the last quarter of the 20th century called byoyomi* [nb 13] system. The top professional Go
by the professional player Janice Kim as homage to two matches have timekeepers so that the players do not have
20th-century professional Go players by the same names, to press their own clocks.
of Chinese and Japanese nationality, respectively, who Two widely used variants of the byoyomi system
are referred to as the Fathers of modern Go.* [88] are:* [110]
14 8 COMPUTERS AND GO
Standard byoyomi: After the main time is depleted, In combinatorial game theory terms, Go is a zero-
a player has a certain number of time periods (typ- sum, perfect-information, partisan, deterministic strategy
ically around thirty seconds). After each move, the game, putting it in the same class as chess, checkers
number of full-time periods that the player took (of- (draughts) and Reversi (Othello); however it diers from
ten zero) is subtracted. For example, if a player has these in its game play. Although the rules are simple, the
three thirty-second time periods and takes thirty or practical strategy is extremely complex.
more (but less than sixty) seconds to make a move,The game emphasizes the importance of balance on mul-
they lose one time period. With 6089 seconds, they
tiple levels and has internal tensions. To secure an area of
lose two time periods, and so on. If, however, they
the board, it is good to play moves close together; how-
take less than thirty seconds, the timer simply resets
ever, to cover the largest area, one needs to spread out,
without subtracting any periods. Using up the last
perhaps leaving weaknesses that can be exploited. Play-
period means that the player has lost on time. ing too low (close to the edge) secures insucient ter-
Canadian byoyomi: After using all of their main ritory and inuence, yet playing too high (far from the
time, a player must make a certain number of moves edge) allows the opponent to invade.
within a certain period of time, such as twenty It has been claimed that Go is the most complex game in
moves within ve minutes.* [110]* [nb 14] If the the world due to its vast number of variations in individ-
time period expires without the required number of ual games.* [113] Its large board and lack of restrictions
stones having been played, then the player has lost allow great scope in strategy and expression of players'
on time.* [nb 15] individuality. Decisions in one part of the board may be
inuenced by an apparently unrelated situation in a dis-
tant part of the board. Plays made early in the game can
7.4 Notation and recording games shape the nature of conict a hundred moves later.
See also: Kifu The game complexity of Go is such that describing even
elementary strategy lls many introductory books. In
fact, numerical estimates show that the number of pos-
Go games are recorded with a simple coordinate system. sible games of Go far exceeds the number of atoms in
This is comparable to algebraic chess notation, except the observable universe.* [nb 16]
that Go stones do not move and thus require only one
coordinate per turn. Coordinate systems include purely Research of go endgame by John H. *
Conway led to the
numerical (4-4 point), hybrid (K3), and purely alphabeti- invention of the surreal numbers. [114] Go also con-
*
cal. [111] The Smart Game Format uses alphabetical co- tributed to development of combinatorial game theory
*
ordinates internally, but most editors represent the board (with Go Innitesimals [115] being a specic example
with hybrid coordinates as this reduces confusion. The of its use in Go).
Japanese word kifu is sometimes used to refer to a game
record.
8.2 Software players
In Unicode, Go stones are encoded in the block
Miscellaneous Symbols: Main article: Computer Go
U+2686 white circle with dot right (HTML Go long posed a daunting challenge to computer pro-
⚆)* [112] grammers, putting forward dicult decision-making
tasks; an intractable search space; and an optimal solu-
U+2687 white circle with two dots (HTML
tion so complex it appears infeasible to directly approx-
⚇)
imate using a policy or value function.* [116] Prior to
U+2688 black circle with dot right (HTML 2015,* [116] the best Go programs only managed to reach
⚈) amateur dan level.* [117] On smaller 99 and 13x13
boards, computer programs fared better, and were able
U+2689 black circle with two dots (HTML to compare to professional players. Many in the eld
⚉) of articial intelligence consider Go to require more ele-
ments that mimic human thought than chess.* [118]
The reasons why computer programs had not played Go
8 Computers and Go at the professional dan level prior to 2016 include:* [119]
8.1 Nature of the game The number of spaces on the board is much larger
(over ve times the number of spaces on a chess
See also: Go and mathematics board 361 vs. 64). On most turns there are
many more possible moves in Go than in chess.
8.3 Software assistance 15
players, and programs that allow users to play against each ter's personality.
other over the Internet. Similarly, Go has been used as a subject or plot de-
Some web servers provide graphical aids like maps, to aid vice in lm, such as , A Beautiful Mind, Tron: Legacy,
learning during play. These graphical aids may suggest and The Go Master, a biopic of Go professional Go
possible next moves, indicate areas of inuence, highlight Seigen.* [140]* [nb 22] 2013's Tky ni kita bakari or
vital stones under attack and mark stones in atari or about Tokyo Newcomer portrays a Chinese foreigner Go player
to be captured. moving to Tokyo.* [141] In King Hu's wuxia lm The
There are several le formats used to store game records, Valiant Ones, the characters are color-coded as Go stones
the most popular of which is SGF, short for Smart Game (black or other dark shades for the Chinese, white for
Format. Programs used for editing game records allow the Japanese invaders), Go boards and stones are used
the user to record not only the moves, but also variations, by the characters to keep track of soldiers prior to battle,
commentary and further information on the game.* [nb and *the battles themselves are structured like a game of
18] Go. [142] Go is also featured prominently in the movie
The Divine Move.
Electronic databases can be used to study life and death
situations, joseki, fuseki and games by a particular player. The corporation
*
and brand Atari was named after the Go
Programs are available that give players pattern search- term. [143]
ing options, which allow players to research positions by Hedge fund manager Mark Spitznagel used weiqi as his
searching for high-level games in which similar situations main investing metaphor in his popular investing book
occur. Such software generally lists common follow-up The Dao of Capital.* [144]
moves that have been played by professionals and gives
statistics on win/loss ratio in opening situations.
Internet-based Go servers allow access to competition 10 Psychology
with players all over the world, for real-time and turn-
based games.* [nb 19] Such servers also allow easy access A 2004 review of literature by Fernand Gobet, de Voogt
to professional teaching, with both teaching games and & Retschitzki* [145] shows that relatively little scientic
interactive game review being possible.* [nb 20] research has been carried out on the psychology of Go,
compared with other traditional board games such as
chess and Mancala. Computer Go research has shown
9 In popular culture and science that given the large search tree, knowledge and pattern
recognition are more important in Go than in other strat-
egy games, such as chess.* [145] A study of the eects of
Apart from technical literature and study material, Go
age on Go-playing* [146] has shown that mental decline is
and its strategies have been the subject of several works
milder with strong players than with weaker players. Ac-
of ction, such as The Master of Go by Nobel prize-
* cording to the review of Gobet and colleagues, the pat-
winning author Yasunari Kawabata [nb 21] and The Girl
tern of brain activity observed with techniques such as
Who Played Go by Shan Sa. Other books have used
PET and fMRI does not show large dierences between
Go as a theme or minor plot device. For example, the
Go and chess. On the other hand, a study by Xiangchuan
novel Shibumi by Trevanian centers around the game and
* Chen et al.* [147] showed greater activation in the right
uses Go metaphors, [132] and The Way of Go: 8 An-
hemisphere among Go players than among chess players.
cient Strategy Secrets for Success in Business and Life by
* There is some evidence to suggest a correlation between
Troy Anderson applies Go strategy to business. [133]
* playing board games and reduced risk of Alzheimer's dis-
GO: An Asian Paradigm for Business Strategy [134] by
* ease and dementia.* [148]
Miura Yasuyuki, a manager with Japan Airlines, [135]
uses Go to describe the thinking and behavior of business
men.* [136] Go features prominently in the Chung Kuo
series of novels by David Wingrove, being the favourite 11 Game theory
game of the main villain.* [137]
The manga (Japanese comic book) and anime series In formal game theory terms, Go is a non-chance,
Hikaru no Go, released in Japan in 1998, had a combinatorial game with perfect information. Informally
large impact in popularizing Go among young play- that means there are no dice used (and decisions or moves
ers, both in Japan andas translations were released create discrete outcome vectors rather than probability
abroad.* [138]* [139] Go Player is a similar animated se- distributions), the underlying math is combinatorial, and
ries about young Go players that aired in China. In the all moves (via single vertex analysis) are visible to both
anime PriPara, one of the main characters, Sion Td, players (unlike some card games where some information
is a world renowned Go player, but decides to retire as is hidden). Perfect information also implies sequence
nobody has been able to beat her, becoming an idol in- players can theoretically know about all past moves.
stead. Despite this Go still features heavily in her charac- Other game theoretical taxonomy elements include the
17
facts that Go is bounded (because every game must end [2] The full Japanese name igo is derived from its Chinese
with a victor (or a tie) within a nite number of moves); name weiqi (Middle Chinesehjwj-gi), which roughly
the strategy is associative (every strategy is a function of translates asboard game of surrounding. To dierenti-
board position); format is non-cooperative (not a team ate the game Go from the common English verb to go, it is
sport); positions are extensible (can be represented by generally capitalized (Gao 2007) or, in events sponsored
by the Ing Foundation, spelled goe.
board position trees); game is zero-sum (player choices
do not increase resources availablecolloquially, rewards [3] The Korean word 'baduk' derives from the Middle Ko-
in the game are xed and if one player wins, the other rean word 'Badok', the origin of which is controversial; the
loses) and the utility function is restricted (in the sense more plausible etymologies include the sux '-ok' added
of win/lose; however, ratings, monetary rewards, national to 'Bad' creating the meaning 'at and wide board', or
and personal pride and other factors can extend utility the joining of 'Bad', meaning 'eld', and 'Dok', meaning
functions, but generally not to the extent of removing the 'stone'. Less plausible etymologies include a derivation of
win/lose restriction). Ane transformations can theoret- 'Badukdok', referring to the playing pieces of the game,
ically add non-zero and complex utility aspects even to or a derivation from Chinese , meaning 'to arrange
pieces'.See , (October 8, 2005). . .
two player games.* [149]
ISBN 9788959660148. Retrieved June 3, 2014.
A similar comparison has been drawn among Go, chess [8] A full explanation of the eternal life position can be found
and backgammon, perhaps the three oldest games that en- on Sensei's Library, it also appears in the ocial text for
joy worldwide popularity.* [151] Backgammon is aman Japanese Rules, see translation.
vs. fatecontest, with chance playing a strong role in [9] Kaku Takagawa toured Europe around 1970, and reported
determining the outcome. Chess, with rows of soldiers (Go Review) a general standard of amateur 4 dan. This is a
marching forward to capture each other, embodies the good amateur level but no more than might be found in or-
conict ofman vs. man. Because the handicap system dinary East Asian clubs. Published current European rat-
tells Go players where they stand relative to other players, ings would suggest around 100 players stronger than that,
an honestly ranked player can expect to lose about half of with very few European 7 dans.
their games; therefore, Go can be seen as embodying the
quest for self-improvement, man vs. self.* [151] [10] European Go has been documented by Franco Pratesi, Eu-
rogo (Florence 2003) in three volumes, up to 1920, 1920
1950, and 1950 and later.
13 See also [11] See Overshoot in Western typography for similar subtle
adjustment to create a uniform appearance.
Benson's algorithm (Go) a method for determining [12] Roughly, one has the time to play the game and then a little
the chains that are unconditionally alive time to nish it o. Time-wasting tactics are possible in
Go, so that sudden death systems, in which time runs out
Go opening strategy at a predetermined point however many plays are in the
game, are relatively unpopular (in the West).
Go variants and Games played with Go equipment
[13] Literally in Japanese byyomi means 'reading of seconds'.
[14] Typically, players stop the clock, and the player in over-
time sets his/her clock for the desired interval, counts
14 Notes out the required number of stones and sets the remain-
ing stones out of reach, so as not to become confused. If
[1] Children below a certain age may swallow or choke on twenty moves are made in time, the timer is reset to ve
stones. minutes again.
18 15 REFERENCES
[15] In other words, Canadian byoyomi is essentially a stan- depth (number of moves [plies] per game). For chess and
dard chess-style time control, based on N moves in a time Go the comparison is very roughly 3580 250150 , or
period T, imposed after a main period is used up. It is pos- 10123 10360 . (Allis 1994, pp. 158161, 171, 174,
sible to decrease T, or increase N, as each overtime period 6.2.4, 6.3.9, 6.3.12)
expires; but systems with constant T and N, for example
20 plays in 5 minutes, are widely used. [8] Matthews, Charles. Teach Yourself Go, p.1
[16] The number of board positions is at most 3361 (about [9] Cho Chikun, p.18
10172 ) since each position can be white, black, or vacant.
[10] Matthews, Charles. Teach Yourself Go, p.2
Ignoring (illegal) suicide moves, there are at least 361!
games (about 10768 ) since every permutation of the 361 [11] Iwamoto, p.22
points corresponds to a game. See Go and mathematics
for more details, which includes much larger estimates. [12] Iwamoto, p.18
[17] While chess position evaluation is simpler than Go po- [13] About the IGF, retrieved June 5, 2012
sition evaluation, it is still more complicated than sim-
ply calculating material advantage or piece activity; pawn [14] International Go Federation, IGF members, retrieved De-
structure and king safety matter, as do the possibilities in cember 14, 2015
further play. The complexity of the algorithm diers per [15] Cobb p.12
engine.
[16] Cho Chikun, p.21
[18] Lists of such programs may be found at Sensei's Library
or GoBase. [17] Iwamoto, p.77
[19] Lists of Go servers are kept at Sensei's Library and the [18] Cho Chikun, p.27
AGA website
[19] Cho Chikun, p.28
[20] The British Go Association provides a list of teaching ser-
vices [20] Cobb p.21
[21] A list of books can be found at Sensei's Library [21] Cho Chikun, p.69
[22] A list of lms can be found at the EGF Internet Go Fil- [22] Cobb p.20
mography
[23] Cho Chikun, p.35
[2] A Brief History of Go. American Go Association. [29] Cho Chikun, p.37
Retrieved March 23, 2017.
[30] Hanami Ko at Sensei's Library. Senseis.xmp.net.
[3] Shotwell, Peter (2008), The Game of Go: Speculations 2013-01-09. Retrieved 2014-03-25.
on its Origins and Symbolism in Ancient China (PDF),
American Go Association [31] Iwamoto, p.109
[4] Burton, Watson (April 15, 1992). The Tso Chuan (reprint [32] Cho Chikun, p.91
ed.). ISBN 978-0-231-06715-7.
[33] British Go Association, Comparison of some go rules, re-
[5] Fairbairn 1995 trieved 2007-12-20
[6] Brooks 2007 [34] NRICH Team, Going First, University of Cambridge, re-
trieved 2007-06-16
[7] Game complexity can only be crudely estimated. The
number of legal positions (state-space complexity) for [35] Kim 1994 pp. 34
chess has been estimated at anywhere between 1043 to
[36] How to place Go stones, Nihon Kiin, retrieved 2007-03-04
1050 ; the comparable gure for Go is the vastly larger
10172 . Alternately, a measure of all the alternatives to [37] Matthews, Charles, Behind the Rules of Go, University of
be considered at each stage of the game (game-tree com- Cambridge, retrieved 2008-06-09
plexity) can be estimated with b* d, where b is the game's
breadth (number of legal moves per position) and d is its [38] Kim 1994 p. 12
15.1 Citations 19
[40] Kim 1994 pp. 144147 [65] Yang, Lihui; An, Deming; Turner, Jessica Anderson
(2005), Handbook of Chinese mythology, ABC-CLIO Ltd,
[41] Ing rules of Go, translation archived by American Go As- p. 228, ISBN 978-1-57607-806-8
sociation website , retrieved 5 August 2012
[66] Masayoshi 2005
[42] American Go Association Rules of Go. retrieved 5 Au-
gust 2012 [67] Lasker 1934
[44] Comparison of Some Go Rules. British Go Associ- [69] History of Korean baduk, Korean Baduk Association, re-
ation. Retrieved 15 May 2014. trieved 2008-11-13
[46] A change in Komi. Retrieved 31 May 2014. [71] History of Go in Japan: part 2, Nihon Kiin, retrieved
2007-11-02
[47] Fairbairn, John,The Rules Debate, New in Go, Games
of Go on Disc, retrieved 2007-11-27 [72] History of Go in Japan: part 3, Nihon Kiin, retrieved
2007-11-02
[48] Hansen, Fred, Demonstration of the Relationship of Area
and Territory Scoring, American Go Association, re- [73] GoGoD (Fairbairn & Hall) (2007), Timeline 1600
trieved 2008-06-16 1867, History and Timelines
[52] Kim 1994 pp. 9192 [76] Pinckard, William (1992), History and Philosophy of Go
in Bozulich, 2001 pp. 2325
[53] Kim 1994 pp. 9394
[77] AGA 1995 Historical Book, American Go Association, re-
[54] Davies, James (1995). Tesuji. Elementary Go Series. 3. trieved 2008-06-11
Kiseido Publishing Company. p. 5. ISBN 4-906574-12-
2. [78] Bozulich, Richard, The Magic of Go 40. Go in Europe,
Yomiuri Shimbun, archived from the original on Novem-
[55] Nakayama, Noriyuki (1984),Memories of Kitani, The ber 9, 2001, retrieved 2008-06-16
Treasure Chest Enigma, Slate & Shell, pp. 1619, ISBN
1-932001-27-1 [79] British Go Association, Pro Go Player visits to UK & Ire-
land (since 1964), retrieved 2007-11-17
[56] van Zeijst, Rob, Whenever a player asks a top professional
..., Yomiuri Shimbun, retrieved 2008-06-09 [80] Peng & Hall 1996
[62] David, Ormerod.Thinking big in Go. GoGameGuru. [87] Jasiek, Robert (2001), Ko Rules, retrieved 2007-11-30
Retrieved 5 June 2014.
[88] Fairbairn, John. MindZine Go Feature: Honinbo
[63] David, Ormerod. Go technique: Induction in the game Jowa. Mind Sports WorldWide. Archived from the orig-
of Go. GoGameGuru. Retrieved 5 June 2014. inal on 8 June 2011. Retrieved 15 May 2014.
20 15 REFERENCES
[100] Shotwell, Peter (2003), Go! More Than a Game, Tuttle [122] Stern, David.Modelling Uncertainty in the Game of Go
Publishing, ISBN 0-8048-3475-X (PDF). Cornell University. Archived from the original
(PDF) on 25 May 2013. Retrieved 15 May 2014.
[101] Wimmer, Kerwin, Make Professional Shodan, British Go
[123] Supercomputer with innovative software beats Go Pro-
Association, retrieved 2008-06-11
fessional. Retrieved 2008-12-19.
[102] Fairbairn 1992 pp. 142143
[124] AGA News: Kim Prevails Again In Man Vs Machine
[103] Fairbairn 1992 pp. 143149 Rematch. Retrieved 2009-08-08.
[104] Kiseido clearance sale lists the regular price for a Shi- [125] Levinovitz, Alan (May 12, 2014). The Mystery of Go,
homasa Kaya Go Board with legs (20.4 cm or 8.0 in thick) the Ancient Game That Computers Still Can't Win.
as $60,000+ Business. Wired. The Electric Sage Battle. Retrieved De-
cember 8, 2015.
[105] Fairbairn 1992 pp. 150153
[126] Metz, Cade (December 7, 2015).Google and Facebook
[106] Fairbairn 1992 pp. 153155 Race To Solve the Ancient Game of Go With AI. Busi-
ness. Wired. Retrieved December 8, 2015.
[107] A stylish way to play your stones, Nihon Ki-in, retrieved
2007-02-24 [127] History of Go Ratings. goratings.org. Retrieved 18
March 2016.
[108] Sensei's Library: Playing the rst move in the upper
right corner. Senseis.xmp.net. 2011-09-19. Retrieved [128] Lee Se-dol condent about beating AlphaGo. The
2014-03-25. Korea Times. Retrieved 18 March 2016.
[109] Bozulich 2001 pp. 9293 [129] Articial intelligence: Google's AlphaGo beats Go mas-
ter Lee Se-dol. BBC News Online. 12 March 2016. Re-
[110] EGF General Tournament Rules, European Go Federation, trieved 12 March 2016.
retrieved 2008-06-11
[130] Lawler, Richard. Google DeepMind AI wins nal Go
[111] Stas Bekman: stas (at) stason.org. Go FAQ. Sta- match for 4-1 series win. Retrieved 15 March 2016.
son.org. Retrieved 2014-03-25.
[131]Articial intelligence: Go master Lee Se-dol wins against
[112] Go markers (PDF). The Unicode Standard. AlphaGo program. BBC News Online. 13 March 2016.
Retrieved 13 March 2016.
[113] Top Ten Reasons to Play Go, American Go Association,
retrieved 2008-06-11 [132] McDonald, Brian (2002) [1995],Shibumi, in Shotwell,
Peter, Go in Western Literature (PDF), American Go As-
[114] O'Connor, J.J.; Robertson, E.F., Conway Biography, re- sociation, pp. 56, archived from the original (PDF) on
trieved 2008-01-24 2006-09-21, retrieved 2008-06-16
15.2 Sources 21
[133] Anderson, Troy (August 3, 2004), The Way of Go: 8 An- 15.2 Sources
cient Strategy Secrets for Success in Business and Life
Allis, Louis Victor (1994), Searching for solutions in
[134] Yasuyuki, Miura (1998), Go, an Asian Paradigm for
Business Strategy, Kiseido Publishing Company, ISBN 4- Games and Articial Intelligence (PDF), Maastricht:
906574-99-8 Proefschrift Rijksuniversiteit Limburg, ISBN 90-
9007488-0
[135] Bozulich, Richard, The Magic of Go 33. Go and busi-
ness (1), Yomiuri Shimbun, archived from the original on Bozulich, Richard (2001), The Go Player's Almanac
2004-12-09, retrieved 2013-11-27 (2nd ed.), Kiseido Publishing Company, ISBN 4-
[136] Shotwell, p.176 906574-40-8
[137] Novels and Other Books Featuring Go | British Go As- Brooks, E Bruce (2007), Warring States Project
sociation. Britgo.org. 2015-12-16. Retrieved 2016-03- Chronology #2, retrieved 2007-11-30
14.
Fairbairn, John (1992), A Survey of the best in Go
[138] Shimatsuka, Yoko, Do Not Pass Go, Asiaweek, archived
from the original on 2007-06-10, retrieved 2007-03-26
Equipment in Bozulich 2001pp. 142155
[139] Scanlon, Charles (2002-08-01). Young Japanese go for Fairbairn, John (1995), Go in Ancient China, re-
Go. World News. BBC. Retrieved 2009-05-21. trieved 2007-11-02
[140] Scott, A.O. (2007-03-14), A Prodigy's Life Is Played Fairbairn, John (2000), History of Go in Korea,
Out In a Japanese Game of Skill, The New York Times,
archived from the original on 8 June 2011, retrieved
retrieved 2008-06-16
15 May 2014
[141] (lm; 2013) Tokyo Newcomer
Fairbairn, John; Hall, T Mark (2007), The GoGoD
[142] Ng Ho (1998), King Hu and the Aesthetics of Space Encyclopaedia, Games of Go on Disc
, in Teo, Stephen, Transcending the Times:King Hu &
Eileen Chan, Hong Kong International Film Festival, Gao, Pat (2007).Getting the Go-ahead. Taiwan
Hong Kong: Provisional Urban Council of Hong Kong,
review. Los Angeles, CA: Kwang Hwa Publishing.
p. 45
57: 55.
[143] The Rise and Fall of Atari. Retrieved May 5, 2014.
Kim, Janice; Jeong, Soo-hyun (1994), Learn to Play
[144] Spitznagel, Mark (2013). The Dao of Capital: Austrian Go, Good Move Press, ISBN 0-9644796-1-3
Investing in a Distorted World. John Wiley & Sons. ISBN
978-1-118-34703-4. Lasker, Edward (1960) [1934], Go and Go-Moku,
[145] Gobet, F; de Voogt, A. J; Retschitzki, J (2004), Moves in Courier Dover Publications, ISBN 0-486-20613-0
Mind: The Psychology of Board Games, Hove, UK: Psy-
chology Press, ISBN 1-84169-336-7 Masayoshi, Shirakawa (2005), A Journey In Search
of the Origins of Go, Yutopian Enterprises, ISBN 1-
[146] Masunaga, H; Horn, J. (2001), Expertise and age- 889554-98-7
related changes in components of intelligence, Psychol-
ogy and Aging, 16 (16): 293311, doi:10.1037/0882- Matthews, Charles (September 2002), Sucient but
7974.16.2.293
Not Necessary: Two Eyes and Seki in Go, University
[147] Chen; et al. (2003),A functional MRI study of high-level of Cambridge, retrieved 2007-12-31
cognition II. The game of GO, Cognitive Brain Research,
16: 32, doi:10.1016/S0926-6410(02)00206-9, retrieved Peng, Mike; Hall, Mark (1996), One Giant Leap
2008-06-16 For Go (PDF), Svenks Go Tidning, 96 (2): 78,
archived from the original (PDF) on 2012-03-04, re-
[148] Verghese; et al. (2003), Leisure Activities and
trieved 2007-11-12
the Risk of Dementia in the Elderly, New Eng-
land Journal of Medicine, 348 (25): 250816,
Potter, Donald L. (1984), Go in the Classics,
doi:10.1056/NEJMoa022252, PMID 12815136
Go World, Tokyo: Ishi Press (37): 1618, retrieved
[149] Maschler, Michael (2013). Game Theory. Cambridge 2007-11-02
University Press. ISBN 978-1-107-00548-8.
Potter, Donald L. (1985), Go in the Classics (ii):
[150] Boorman, Scott A. (1969), The Protracted Game: A Wei
the Tso-chuan, Go World, Tokyo: Ishi Press (42):
Ch'i Interpretation of Maoist Revolutionary Strategy, New
York, NY: Oxford University Press, ISBN 0-19-500490-6
1921, retrieved 2007-11-02
[151] Pinckard, William, Go and the Three Games, Kiseido Shotwell, Peter (2003), Go! More Than a Game,
Publications, retrieved 2008-06-11 in Bozulich 2001 Tuttle Publishing, ISBN 0-8048-3475-X
22 17 EXTERNAL LINKS
History of Go.
Baker, Karl. The Way to Go: How to Play the Asian
Game of Go, American Go Association, New York, Sensei's Library, a major resource about the game
rev. 7th ed., 2008, available as free .pdf download of Go.
or e-book.
Goproblems.com, open database of interactive Go
problems.
Bradley, Milton N. Go for Kids, Yutopian Enter-
prises, Santa Monica, 2001 ISBN 978-1-889554- The Interactive Way to Go, an interactive tutorial for
74-7. Go.
Cho, Chikun. Go: A Complete Introduction to the The Way to Go Karl Baker's classic pamphlet on
Game, Kiseido Publishers, Tokyo, 1997, ISBN 978- how to play Go.
4-906574-50-6.
Reborn, HermanHiddema, Larrywen, Milker, Mikaka, Ehccheehcche, Harry-, Gnulab, Thehotelambush, R0uge, Stout256, Lightmouse,
Tombomp, OKBot, Horace.wk.chan, BrianGo28, Nn123645, Lexsmile, Randy Kryn, Tuntable, Sunpointer, JustinBlank, Loren.wilton,
ClueBot, Knightrunner, SubZeroSilver, Xilften, Macas7, Badger Drink, Cab.jones, Wikievil666, The Thing That Should Not Be, IceUn-
shattered, Happy Camper II, Sevilledade, Mild Bill Hiccup, Lamentable, Swabjob, Niceguyedc, Harland1, Anaholic, Torakuro, Gakusha,
Kitsunegami, Time for action, Alexbot, Jusdafax, Vivio Testarossa, Dfsghjkgfhdg, NuclearWarfare, Arjayay, Lessthanideal, Norman00,
P1415926535, Thehelpfulone, Kakofonous, Thingg, Thysiazo, The Oracle of Podunk, Pzoxicuvybtnrm, Lx 121, SoxBot III, Brambleberry
of RiverClan, Black Knight takes White Queen, Emmette Hernandez Coleman, BodhisattvaBot, Imagine Reason, Dougrobert, Dakota Blue
Richards~enwiki, Zabuza19, Ghandiexpert, Alexius08, Tecywiz121, Tayste, Addbot, GSMR, Scientus, Oakwillow, CanadianLinuxUser,
BabelStone, Nastasija Marachkovskaja, MrOllie, Download, BepBot, WikiLight14, Debresser, Roger Parslow~enwiki, Billy Costa~enwiki,
LinkFA-Bot, Eremia, TippTopp, Tassedethe, Robtj966, Dakota White Richards, Imizadouche, 8898LBR16, Zorrobot, Locate Words!,
Phantom in ca, J. Johnson, Leycec, Ale66, Aragorn202, Legobot, Luckas-bot, Yobot, Twish, Stoat Agent, Nallimbot, Ningauble,
DORC, Naderra, Tonyrex, AnomieBOT, Momoricks, Piknight, Galoubet, HuhuFufu, Materialscientist, Citation bot, Xqbot, Spidern,
Rubikslens, Capricorn42, Wstoppks, Isacvale, Hanayama, Anna Frodesiak, Almabot, Doctorx0079, GrouchoBot, Dirrival, Flatline1963,
Backpackadam, RibotBOT, Kirin13, Fafas~enwiki, Traord09, AlasdairEdits, Kurei 86, White whirlwind, Spinach Monster, Poser3000,
Edgars2007, FrescoBot, Tangent747, Zenparrot, LucienBOT, I'm going to shoot you, Grbergs Gra Sng, Mistakender, RoyGoldsmith,
Pain6665, BenzolBot, Lamp guy, Citation bot 1, Ypna, Edderso, Adlerbot, Joseki546, Spidey104, Tom.Reding, DiscreteIllusion, Nil-
lurcheier, RedBot, Ezhuttukari, Serols, Phoenix7777, Salvidrim!, Transcend (rus), Jhbuk, CountZer0, Jikybebna, Tetron76, Orenburg1,
Double sharp, TobeBot, Trappist the monk, Chromatikoma, Yunshui, HogweedRapture, Zanhe, Lotje, ZhBot, Sinbadbuddha, Cowlibob,
, Ashot Gabrielyan, Byoung67, Onel5969, Tomchen1989, Elitropia, Paritellu, Tatatatoo, EmausBot, N, Ncsr11, Fredbaduk, Bliz-
zardstep0, GoingBatty, WarEqualsPeace, RenamedUser01302013, Tommy2010, Azlan Iqbal, Werieth, Evanh2008, Charlne Bourgeois,
Luo Shang, Ida Shaw, Illegitimate Barrister, Josve05a, Finemann, Derekleungtszhei, , H3llBot, SporkBot, Wmayner, GS28194,
Calvin Lourdes He, Handa711, Mikecrosoft, Donner60, Wikiloop, Zfeinst, Mentibot, Ihardlythinkso, Brad78, Dvldog, Alexandra Hewett,
JohnCDealey, ClueBot NG, Onano, Satellizer, Joefromrandb, Loginnigol, JesseW900, Robthepiper, Jcgoble3, Frietjes, Jassu86, Sign-
browser, Braincricket, Dandelo, Groupuscule, Gorobei9, Jc3269, Helpful Pixie Bot, Foaly27, Brahmalight, Calabe1992, Ztnc, FakTNeviM,
BG19bot, Scyllagist, Pb8bije6a7b6a3w, MusikAnimal, Bush6984, Guy in Washington, Marcocapelle, Cold Season, Habitmelon, Naka-
jaba, Suekru, WikiHannibal, Thunderdan81, Thedeepblue4, MeanMotherJr, PatheticCopyEditor, AllenZh, Seniculus, Sfarney, Zhaofeng
Li, ChrisGualtieri, GoShow, Aaronneswa, Oranjblud, Khazar2, Dexbot, FoCuSandLeArN, Jon.opus, Lugia2453, Seonookim, Sowlos,
Shipfrommars, Ppong.it, NathanWubs, FenixFeather, Ruby Murray, Shogiru, Enrique della Valle, Pdecalculus, TheGarnet, Brian J Hatcher,
Presentime, Amritchhetrib, Finnusertop, Ginsuloft, Comrade pem, Disori, Humblesearch, Thatonewikiguy, Omninonsense, H9armando,
Marchjuly, Monkbot, Overayala, Filedelinkerbot, Tigercompanion25, TheQ Editor, AtlanticAhoy, DJSNuva1, HowardEzW, JezGrove,
Miyuruasuka, Joschris, LorrdFfuzyLogik, , Awokendreamer, Mario Casteln Castro, Egnau, Xin Dugu, Loraof, Ftchen593, The most
eectual Bob Cat, Anyoldeditor, Sb2s3, ForbiddenRocky, Jummcgrum, Tralala0, Taterfarmer69, KasparBot, GiovanniSidwell, Brettguy,
Gobanbanana, BobbingPebble, Wargaz, Snreepz, Theatreaddict, Feminist, Oaholroyd, Pynex, Koyomimena, Grace Wildt, ProfessorBlack-
Hole, InternetArchiveBot, Boomer Vial, Ethanbas, Colonel Wilhelm Klink, LeachPistol, MethaneK, Igurusachin, GreenC bot, Fmadd,
Jmcgnh, Ultrastarine, Seargent General Obvious, Bender the Bot, Pilgrimatic, What cat?, Keies00, BarksCanada and Anonymous: 1324
18.2 Images
File:13_by_13_game_finished.jpg Source: https://upload.wikimedia.org/wikipedia/commons/1/1e/13_by_13_game_finished.jpg Li-
cense: CC BY-SA 2.0 Contributors: [1] Original artist: Chad Miller from Orlando, Florida, US of A
File:19x19_Sui_Dynasty_Go_Board.JPG Source: https://upload.wikimedia.org/wikipedia/commons/c/ce/19x19_Sui_Dynasty_Go_
Board.JPG License: CC BY-SA 3.0 Contributors: Label Original artist: Zcm11
File:9_by_9_Go_game_with_maps.jpg Source: https://upload.wikimedia.org/wikipedia/commons/4/4a/9_by_9_Go_game_with_
maps.jpg License: CC0 Contributors: Own work Original artist: Signbrowser
File:Anonymous-Astana_Graves_Wei_Qi_Player.jpg Source: https://upload.wikimedia.org/wikipedia/commons/9/9d/
Anonymous-Astana_Graves_Wei_Qi_Player.jpg License: Public domain Contributors: Zhongguo gu dai shu hua jian ding zu (
). 1997. Zhongguo hui hua quan ji (). Zhongguo mei shu fen lei quan ji. Beijing: Wen wu chu ban
she. Volume 1. Original artist: Anonymous
File:Bowls_dwindsor.jpg Source: https://upload.wikimedia.org/wikipedia/commons/d/de/Bowls_dwindsor.jpg License: CC-BY-SA-3.0
Contributors: en.wiki Original artist: Davou
File:Changho-Dinerchtein.jpg Source: https://upload.wikimedia.org/wikipedia/commons/0/01/Changho-Dinerchtein.jpg License: CC-
BY-SA-3.0 Contributors: Alexandre Dinerchtein homepage http://breakfast.go4go.net/ Original artist: Alexandre Dinerchtein
File:Chess.svg Source: https://upload.wikimedia.org/wikipedia/commons/0/05/Chess.svg License: LGPL Contributors: http://ftp.gnome.
org/pub/GNOME/sources/gnome-themes-extras/0.9/gnome-themes-extras-0.9.0.tar.gz Original artist: David Vignoni
File:Commons-logo.svg Source: https://upload.wikimedia.org/wikipedia/en/4/4a/Commons-logo.svg License: PD Contributors: ? Origi-
nal artist: ?
File:Flag_of_Japan.svg Source: https://upload.wikimedia.org/wikipedia/en/9/9e/Flag_of_Japan.svg License: PD Contributors: ? Origi-
nal artist: ?
File:Flag_of_the_People'{}s_Republic_of_China.svg Source: https://upload.wikimedia.org/wikipedia/commons/f/fa/Flag_of_the_
People%27s_Republic_of_China.svg License: Public domain Contributors: Own work, http://www.protocol.gov.hk/flags/eng/n_flag/
design.html Original artist: Drawn by User:SKopp, redrawn by User:Denelson83 and User:Zscout370
File:FloorGoban.JPG Source: https://upload.wikimedia.org/wikipedia/commons/2/2a/FloorGoban.JPG License: Public domain Contrib-
utors: Own work Original artist: Goban1
File:GO_Tale_Genji_Takekawa.JPG Source: https://upload.wikimedia.org/wikipedia/commons/2/23/GO_Tale_Genji_Takekawa.
JPG License: Public domain Contributors: GENJI-MONOGATARI-EMAKI published by TOKUGAWA MUSEUM, NAGOYA, Japan,
1937. Original artist: Unknown<a href='https://www.wikidata.org/wiki/Q4233718' title='wikidata:Q4233718'><img alt='wikidata:
Q4233718' src='https://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Wikidata-logo.svg/20px-Wikidata-logo.svg.png'
width='20' height='11' srcset='https://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Wikidata-logo.svg/30px-Wikidata-logo.
svg.png 1.5x, https://upload.wikimedia.org/wikipedia/commons/thumb/f/ff/Wikidata-logo.svg/40px-Wikidata-logo.svg.png 2x'
data-le-width='1050' data-le-height='590' /></a>
18.2 Images 25