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STEAM EDUCATION

munira juma

Shamsa abdulla
OUTLINE
WHAT IS IT?
The philosophy of STEAM
How to STEAM?
Benefits of STEAM education
References
WHAT IS IT?
Its an educational approach to learning the uses Science, Technology,
Engineering, The arts and mathematics as access point for guiding students
inquiry, dialogue, and critical thinking.

As a result student will be able to

engage in persist in work through


embrace
experiential problem-solvi the creative
collaboration
learning ng process
The philosophy of STEAM revolves around the concept
that:

STEAM = Science & Technology interpreted through

Engineering & the Arts, all based in Mathematical element.


How to STEAM?

1- INVESTIGATE

2- DISCOVERY

3- CONNECT

4- CREATE

5- REFLECT
1. INVESTIGATE
In this stage of STEAM, teachers and students explore a broad range of topics, ideas or problems in a
particular content area of focus. For instance, you may begin by focusing on the Great Depression,
processes that artists use, or security concerns at large sporting events. Think widely in this portion of the
process, with the understanding that you will narrow into a specific piece of the topic later on. As you
choose your topic and begin to move into the discovery phase, think about an essential question you
would like to answer.

2. DISCOVERY
During the discovery phase, youll create a curriculum schema map about the chosen topic, idea or
problem. Start by placing the chosen broad focus in the center of a piece of paper and surrounding it with
everything that may influence, cause, or result from that particular topic. Youll begin to see trends,
patterns, or areas you would like to explore more deeply.
3. CONNECT
Once you have created your curricular schema map, choose one or two connected areas to your broad
topic. For instance, if my topic was the the Scientific Method, I may choose digital photography and
reflection as two areas that I would like to connect and explore in relationship to each other based upon
an essential question. From there, a curriculum map can be created that aligns two naturally-connected
standards in both content areas (science and visual art), as well as an equitable assessment for both
standards being addressed.

4. CREATE
Once your standards and assessments are aligned between your chosen content areas, a lesson can now
be developed to guide students in their learning about the broader topic through the two chosen
standards. This process should be inquiry driven, where students are presented with a problem or
question in which they will need to learn and use content knowledge to influence the context of the
situation.
5. REFLECT

Once students have moved through the lesson and completed their project or assignment, they must be
able to have time to reflect and critique their own work, as well as that of their peers. This can be done
through self-assessments, rubrics, portfolios, artists statements, or peer reviews. Similarly, teachers and
administrators must also have time to engage in the reflection process based upon the results of the
lesson process and products.
Benefits of STEAM education
-It encompasses the most engaging, hands-on subjects in our schools.

-Strong STEM skills lead to more beautiful art, more engrossing performances, and more polished productions.

-STEM classes develop those soft skills that so many careers need, and so many students lack

communication
Data
analysis
Critical
thinking creativity
References:
https://educationcloset.com/steam/how-to-steam/

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