Professional Documents
Culture Documents
Micah Stewart
Connie Douglas
Eng 112-01
01 February 2017
tournaments ,and even a professional league dedicated to Gaming or playing video games.
People all ages play video games today, But the group that plays video games the most are those
that are 18 and under. This has become a problem because studies show that these are the years
in a persons life that they start becoming set in their ways. Now, these years are critical to a
person mind set. Video games can either harm your mind because or the violence in them or
enhance your thinking because of the violence in them. Article A explains why these games harm
these young peoples minds, and Article B explains why these games might actually enhance
Article B also had tons of supporting details and studies in their article. But not enough
get their whole argument across. In the article there many instances where the same topic kept
being brought up, that was an opposing supporting detail. There was even a pint in the article
when the author contradicted themselves by saying Kuhn has also found that playing logic
Stewart 2
games, platform games and third-person shooter games were all correlated with an increase in
grey matter in the entorhinal cortex, But she also said playing action-based role-play games had
a negative correlation with grey matter. This only helped the opposing arguments reasoning.
In Article A the argument was clear , with multiple supporting details and studies that also
helped argue for the topic. What really drew me towards this topic is the fact that meta-analysis a
conducted to get the best results for the experiment. A meta-analysis analyzes multiple studies
that have been conducted to find statically significant trends among them. Also the article had
some just enough opposing details in it to let the reader know what the opposing argument might
be, But then the author bounced right back with supporting details of the original/pro argument.
Then after the author supported their argument , and mentioned the opposing argument, they then
gave solutions on to how parents can solve their problem of their kids and their video game
playing.
So both articles gave me important topics and details about the problem. But in the end
Article A had the better argument with better details and points. The author actually stated point
after point why gaming is bad for our young peoples minds. Article B brought the same
argument up over and over again. It did not have enough topics and arguments to talk and argue
about. I think this Article and argument would have had the advantage if they had more examples
debating why playing video games actually help the young people of today. That being said I will
do more research on this topic to get a better understanding about it so I too can come up with an
Works Cited
Bourke, Fionnuala. "VIOLENT VIDEO GAMES ARE GOOD FOR YOU!" Sunday
http://ezproxy.cpcc.edu/login?
url=http://search.proquest.com/docview/1558357849?accountid=10008.
"Violent Video Games make Kids More Aggressive." Capital, Oct 07 2010,
ProQuestCentral,http://ezproxy.cpcc.edu/login?
url=http://search.proquest.com/docview/756892133?accountid=10008.