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transportation are:
1) Drivers 2) Pedestrians
3) Roads 4) Vehicles
Peripheral vision
Color vision
Depth perception
Visual Acuity:
Is the ability to see fine details of an object
The two types of visual acuity are: static and dynamic
Static Dynamic
How to minimize
glare effect?
Depth of perception
Ability of human eye to differentiate between objects in
term of speed, acceleration and distance.
Important on two-lane highways during passing
manoeuvres (lack of proper judgment of distance &
speed).
Warning sounds (usually by emergency vehicles)
Engine and tyre noise
Importance?
It is the process which a driver, pedestrian or cyclist
evaluates and reacts to a situation ahead.
It can be divided into 4 sub-processes:
By human senses (see, hear)
1) Perception See a control device, warning sign or objects in the road
Expected
Situation Environmental on
condition Age Fatigue
complexity unexpected
situation
Elevated Crosswalks
Apart of the hearing and visual details, walking
characteristics play a major role in the design
Example: adequate time for pedestrian signal crossing
P= (2.91 R U) / 746
Where:
P= horsepower delivered (hp)
R= sum of resistance forces (N)
U= speed of vehicle (km/h)
PIEV time and the resistance's (also, acceleration,
pavement coefficient of friction, centre of gravity)
determine the braking distance.
Where:
Db= braking distance (m)
U= speed when brakes applied (km/h)
f= coefficient of friction between tires and pav. = a/g
a= vehicle comfort declaration rate= 3.41 m/sec2
g=acceleration of gravity= 9.81 m/sec2
G= grade (%grade/100)
Solving example 3.5 page 81
Where:
Uu= unknown speed before applying the break (km/h)
Db= braking distance (average of skid marks) (m)
Uk= speed of trial run (km/h)
Dk= distance travelled during trial run (m)
U1= the speed at the moment of impact (km/h)
When a vehicle is moving around circular curve,
there will be two radial forces acting on the vehicle.
Outer radial force (centrifugal force)
Inner radial force (frictional force)
Where:
fs= coefficient of side friction
W= weight of the vehicle
The use values for fs generally vary with the
design speed and superelevatoin
1) The location of the highway (urban or rural areas).
2) whether conditions (such as occurrence of snow).
Rural + good weather, e=0.1
Rural+ bad weather, e=0.08 to 0.1
Urban, e=0.08
Geometric design of
highways will be discussed
in the next chapter.
Sight distance is the length of the roadway a driver can
see ahead at any particular time.
There are two types of Sight Distance (SD) as
follows:
Stopping
Sight Passing Sight
Distance Distance
(SSD)
Sight
Distance
(SD)
It is the minimum SD required for a driver to stop a
vehicle after seeing an object in the road without
hitting the object.
Therefore, the highway should be designed such that SD
along the highway is at least equal to SSD
Perception
Reaction Braking
SSD
Process Distance
Distance
The SSD given in Table 3.4 are usually adequate for
normal conditions (PIEV time= 2.5 sec)
however, unexpected or unusual manoeuvres required
longer SSD cause of longer PIEV time.
This longer SD is called Decision Sight Distance.
In determining minimum
passing sight distance,
only single passes are
consider (no multiple
passing)
In order to determine the minimum passing sight
distance, certain assumptions have to be made as
follows:
The vehicle being passed (impeder) is travelling at uniform speed
If decision is made to pass, passing vehicle is accelerated during the passing and
the average passing speed is about 16 km/h more than the passed vehicle
A suitable clearance exists between the passing vehicle and the opposing vehicle
when the passing vehicle re-enter the right lane