Professional Documents
Culture Documents
What is Usability?
Learnability
Efficiency Memorability
Satisfaction Errors
Duration: 7 minutes
Participant Guide/Instructor Guide: Usability is a quality attribute that assesses how
easy user interfaces are to use. The word usability also refers to methods for improving
ease-of-use during the design process. Usability is defined by five quality components:
Learnability: How easy is it for users to accomplish basic tasks?
Efficiency: How quickly can they perform tasks?
Memorability: How easily can they reestablish proficiency?
Errors: How many errors do users make, how severe are these errors, and how
easily can they recover from the errors?
Satisfaction: How satisfactory is it to use the design?
Notes to Instructor: The participants have learned about the Design phase in Day 8 of
the bootcamp. Reiterate that while designing any application or database, always keep
the end users perspective in focus.
Why Usability?
Product + Usability = Happy User
Effective
Product + Usability = Product
Efficient
Product + Usability = Product
Duration: 7 minutes
Note to Instructor: Ask the participants to share their experience based on the usability
of a product/website.
Segue: Lets understand the preceding points with the help of an example.
Slide 3
An Example!!
Need help of a GD in creating
the design of a website with
mix of good and bad design
Duration: 5 minutes
Note to SME/Reviewer: Please help me with the example. I want to mention about the
user interface of a website. I can relate it with user satisfaction but unable to relate it
with the rest of the points.
Note to Reviewer: Once I have the example, I will create a slide for the same.
In addition, which example to use, a website or a product like mobile phones.
Segue: Now that you have understood the importance or purpose of usability, lets now
discuss the benefits of usability.
Slide 4
Duration: 7 minutes
Note to Reviewer: As discussed, need your help to decide the strategy for presenting
and discussing the content of this slide.
Segue: Till now you have learned what is usability, its importance and what are the
benefits of usability. But, how will you ensure that your product is a good example of
usability and has an interactive user interface design. Lets learn about the usability
heuristics.
Slide 5
What is Heuristic?
Also, refers to techniques that
A usability principle that is used
are used for problem-solving,
to examine the user interface
learning, and discovery
Duration: 7 minutes
Note to SME: Are these usability heuristics by Nielsen only related to a website user
interface or to an interface of any product.
Flexibility Aesthetic
Recognition and and
Error
rather than efficiency of minimalist
prevention
recall use design
Help users
recognize,
diagnose Help and
and recover document
from errors
Duration: 7 minutes
Notes to Instructor: Ask any 10 participants to read the 10 usability heuristics, one
each. Discuss if they can explain these heuristics. Collate their responses and relate it
to the content given in the guide.
Participant Guide/Instructor Guide: The 10 usability heuristics defined by Jakob
Nielsen are:
Visibility of system status: The system should always keep users informed about
what is going on, through appropriate feedback within reasonable time
Match between system and the real world: The system should speak the users
language, with words, phrases and concepts familiar to the user, rather than system-
oriented terms. Follow real-world conventions, making information appear in a
natural and logical order
User control and freedom: Users often choose system functions by mistake and will
need a clearly marked "emergency exit" to leave the unwanted state without having
to go through an extended dialogue. Support undo and redo
Consistency and standards: Users should not have to wonder whether different
words, situations, or actions mean the same thing. Follow platform conventions
Error prevention: Even better than good error messages is a careful design which
prevents a problem from occurring in the first place
Continued in the next page
Note to Reviewer/GA: I want the text box added as a watermark appearing in the
background.
Slide 7
Activity
Duration: 30 minutes