Ideal Mission Commander, Objective Secured (Troops) HQ [25pts] Astropath [25pts] CCW, Mastery Level 1 Independent Character, Psyker Name Unit Type WS BS S T W I A Ld Save Ref Astropath Infantry 3 4 3 3 1 3 1 7 5+ Codex: Astra Militarum p31 Name Range Strength AP Type Ref Assault Grenades 8" 3 - Assault 1, Blast BRB Close Combat Weapon - User - Melee BRB Elites [120pts] Wyrdvane Psykers [60pts] Wyrdvane Psyker [12pts], Wyrdvane Psyker [12pts], Wyrdvane Psyker [12pts], Wyrdv ane Psyker [12pts], Wyrdvane Psyker [12pts] Brotherhood of Psykers/Sorcerers Name Unit Type WS BS S T W I A Ld Save Ref Wyrdvane Psyker Infantry 2 3 2 3 1 3 1 8 5+ Codex: Astra Militarum p42 Name Description Ref Flak Armour 5+ Sv Codex: Astra Militarum Name Range Strength AP Type Ref Close Combat Weapon - User - Melee BRB Laspistol 12 3 - Pistol BRB Wyrdvane Psykers [60pts] Wyrdvane Psyker [12pts], Wyrdvane Psyker [12pts], Wyrdvane Psyker [12pts], Wyrdv ane Psyker [12pts], Wyrdvane Psyker [12pts] Brotherhood of Psykers/Sorcerers Name Unit Type WS BS S T W I A Ld Save Ref Wyrdvane Psyker Infantry 2 3 2 3 1 3 1 8 5+ Codex: Astra Militarum p42 Name Description Ref Flak Armour 5+ Sv Codex: Astra Militarum Name Range Strength AP Type Ref Close Combat Weapon - User - Melee BRB Laspistol 12 3 - Pistol BRB Fortification [220pts] Fortress of Redemption [220pts] Fragstorm missiles Repel the Enemy Name Armour Value Transport Capacity Access Points Fire Points Hull Points Building Type Fortress of Redemption Bunker Annex 14 10 as per model as per model 3 Small Building with Battlements Fortress of Redemption Connecting Walkway 14 10 as per model as per model 3 Small Building with Battlements Fortress of Redemption Main Tower 14 20 as per model as per model 4 Medium Building with Battlements Name Range Strength AP Type Ref Fragstorm missile 18-96 4 5 Ordnance 1, Barrage, Large Blast Planetary Onslaught p111 Icarus Lascannon 96 9 2 Heavy 1, Interceptor, Skyfire BRB Force Rules Ideal Mission Commander: If this Detachment is chosen as your Primary Detachment , you can choose to re-roll the result on the Warlord Trait table. (BRB) Objective Secured (Troops): A unit with this special rule controls objectives ev en if an enemy scoring unit is within range of the objective marker, unless the enemy unit also has this special rule. (BRB) Selection Rules Brotherhood of Psykers/Sorcerers: A unit containing at least one model with this special rule is a Psyker unit - if no Mastery Level is shown, then that unit ha s a Mastery Level of 1. Rules for generating and manifesting psychic powers can be found in the Psychic phase section. The unit follows all the normal rules for Psykers, with the following clarifications: When manifesting a psychic power, this unit measures range and line of sight fro m, and uses the characteristics profile (if required) of, any one model in the u nit that has the Brotherhood of Psykers/Sorcerers special rule (controlling play er's choice). If this unit suffers Perils of the Warp, or is hit by an attack that specificall y targets Psykers, the hits are Randomly Allocated amongst models with the Broth erhood of Psykers/Sorcerers special rule. If a model with this special rule gain s or loses a psychic power, all other models with this special rule in their uni t also gain or lose that power. (BRB) Independent Character: Independent characters can join other units. They cannot, however, join units that contain vehicles or Monstrous Creatures. They can join other Independent Characters, though, to form a powerful multi-character unit! Independent Characters pass Look Out, Sir rolls on a 2+. A unit that contains on e or more Independent Characters does not need a double 1 to Regroup if reduced to below 25% of its starting numbres, but instead tests as if it had at least 25 % remaining. Full details in BRB. Rule too long to copy verbatim. (BRB) Psyker: A model with this special rule is a Psyker. This rule is typically prese nted with a Mastery level, shown in brackets - if no Mastery Level is shown then the model has a Mastery Level of 1. Rules for generating and manifesting psychi c powers can be found in the Psychic phase section. (BRB) Repel the Enemy: Models disembarking from Access Points on a building can charge on the turn they do so, even on a turn the building was destroyed. (BRB) Created with BattleScribe