Professional Documents
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Forgotten
General
S-1
Playtesters
Toadmen
Urn 1 north : A simple silver band, laid gently The Crypt Area 8
atop the ashes and bone fragments. The wooden door to this room is closed.
Urn 2 : Coin Of Luck - A single platnium piece The room is identical to areas 6 and 7, again the
that has the symbol of the elven god of luck on items on the north and south wall are different.
both sides. This magical coin has a powerful
enchantment. The coin has the power to alter Searching this room will reveal a sealed vial of
one roll per session. It can be any roll, that the perfume that smells of roses, several small
player makes except for those regarding hit dice. buttons, a gold etched harp valued at 50 gold
Once the roll to be altered has been declared, the pieces, an ivory scroll tube valued at 100 gold
player then rolls the dice again and replaces the pieces and inside the tube is a scroll of Cure
previous roll with the new one. Light Wounds.
Once the second urn is opened and the coin has Taking any of the items in this room will activate
been touched, an Ash Whirlwind will rise out of the Animated Armor Sentinel from area 9.
the urn spinning violently. Ashes, bone
fragments and the Coin Of Luck circle inside it.
Ash Whirlwind
This room has the same worn stone floors and Armor Class: 7 No. Enc: 1 swarm
bas-relief found throughout the complex. Hit Dice: 4 Save As: 0 level
Although the depictions here are all of the same Hit Points: 12 Morale: 11
person. The one depicted here is General Tisus of Move: 10' Hoard Class: none
Attacks: 1 Alignment: Neutral
King Hazras most feared and loyal 1st Army.
Damage: 2+special Experience: 65
The Emblem of the 1st Army was a dragon
reigning fire down on an army. The swarm is treated a 20' by 20' cloud.
Tisus was nicknamed The Fire General. As he It does not need to roll to hit, and inflicts 2hp
was able to rally his forces even against the most damage to anyone engulfed in it. Double damage
insurmountable odds and claim victory battle to those that are unarmored.
after battle.
The swarm does not take damage from weapons.
On the north wall stands an ornately etched Fire from torches cause 1d4 damage to the
stone sarcophagus, with pits and scrape marks swarm. Other fire based and cold based attacks
that look as if at one time the stone was will damage it as well. A character may wave a
bejeweled. To either side stands a brazier filled weapon around to persuade the swarm to back
with oil. off. Smoke can be used to fend off a swarm. And
a sleep spell will cause the entire swarm to go
Searching this room will reveal recent activity in
dormant.
the room. Scuff marks in the dust on the floor
and some rotting meat near the doorway to area Even after leaving the swarm, they will continue
11. to damage the opponent for 3 rounds.
In order to open the sarcophagus, both braziers Fleeing into water will kill the remaining beetles
must be lit and a strength of 14 or greater is after they have damaged the foe once more.
required to pry the front open.
2 silver coins.
The Caverns Area 11 Giant Toads
This area is raised 6' higher than area 12 and Armor Class: 7 No. Enc: 2
has a sheer loose rock wall. Any attempt to climb Hit Dice: 2+2 Save As: F1
the wall will require a save vs petrify at -2 to Hit Points: 10,9 Morale: 6
avoid slipping back down the wall. Slipping Move: 30 Hoard Class: None
Attacks: 1 Alignment: Neutral
inflicts 1d3 damage from sharp rocks.
Damage: 1d4+1 Experience: 71
Atop this are sits a makeshift throne, made of
bones collected from area 14. Behind the throne They will surprise on a roll of 1-3 on 1d6.
is a weapon rack with several spears, and a lagre
Their tongues are 15 long, and on a successful
chest.
hit they are able to yank any being the size of a
Sitting in the throne is the Toadmen Chief. dwarf or smaller toward their mouths for a bite
attack.
Flanked on both sides by Toadmen leaders and
Giant Toads. Victims Halfling sized or smaller may be
swallowed whole on an attack roll of 20.