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weapons = 100...

299
arrows = 300...399
clothes = 400...599
scrolls = 600..799
potions = 800...899
amulets = 900...999
cloaks = 1000...1099
helmets = 1100...1299
rings = 1300...1399
ore = 1400...1499
tools = 1500...1599
modules = 1600...1699
shields = 1700...1799
ingredients = 1800...1999
gems and luxury = 2000... 2099
quest items = 2100... 2399
keys = 2400... 2499</Desc>
</Item>
<Item ID="100">
<Name>Jambia</Name>
<Desc>A curved Scythian "honor" dagger. Once an oddity, the jamb
ia became a common weapon of many street gangs, which had flourished after the f
all of the Empire. </Desc>
</Item>
<Item ID="101">
<Name>Sefet</Name>
<Desc>A simple, straight Kemetian dagger favored by those who ca
re less about style than the ease with which the sefet slips between an enemy's
ribs.</Desc>
</Item>
<Item ID="102">
<Name>Pugio</Name>
<Desc>A traditional Imperial wide-bladed dagger. Originally a di
gging and back-up stabbing weapon of the legions, the pugio quickly became a pop
ular choice among both respectable citizens and street thugs. </Desc>
</Item>
<Item ID="103">
<Name>Khanjar</Name>
<Desc>A long, serpentine dagger from the Avagan Steppes. The wav
y blade has a reputation for inflicting devastating wounds, but it is the length
that makes the khanjar deadly.</Desc>
</Item>
<Item ID="104">
<Name>Yatagan</Name>
<Desc>A single-edged, recurved Turuk long blade. The recurved de
sign has been ignored by the Empire's swordsmen, but was welcomed by knife fight
ers, who adopted the Yatagan as a deadly and effective long dagger. </Desc>
</Item>
<Item ID="110">
<Name>Gladius</Name>
<Desc>A double-edged short sword designed for thrusting and slas
hing in close quarters. Favoured by the Imperial Guard, the gladius is a common
sight throughout the remnants of the Empire. </Desc>
</Item>
<Item ID="111">
<Name>Khopesh</Name>
<Desc>A sickle sword of Kemetian origin. The khopesh evolved fro
m the crescent-bladed axe, resulting in a versatile double-edged weapon that may
surprise even seasoned opponents.</Desc>
</Item>
<Item ID="112">
<Name>Handar</Name>
<Desc>A heavy, double-edged Bactrian broadsword with a wide, tri
angular blade. The handar is one of the most powerful one-handed weapons, built
for slow, but devastating attacks.</Desc>
</Item>
<Item ID="113">
<Name>Shamshir</Name>
<Desc>A single-edged, deeply curved sword with a slim blade. Whi
le the shamshir is more suitable for cutting and slashing attacks, it's more tha
n capable of delivering rising, descending, and hooking thrusts.</Desc>
</Item>
<Item ID="114">
<Name>Scimitar</Name>
<Desc>A two-handed, heavy Ashkaanian sword with an oversized, cu
rved, single-edged blade designed to mow through anything that stands in front o
f you. The weight adds impressive power to the strike, but makes the sword more
difficult to control. </Desc>
</Item>
<Item ID="120">
<Name>Zaghnal</Name>
<Desc>An elaborately decorated Scythian fighting axe with a crow
's beak-shaped blade designed for greater armor penetration. Innumerable skirmis
hes between the legions and the desert tribes ensured a steady supply of Scythia
n weaponry.</Desc>
</Item>
<Item ID="121">
<Name>Skeggox</Name>
<Desc>A deadly bearded axe, introduced to the protectorates of t
he former Empire by Skanian raiders. The skeggox's unusual blade provides an amp
le surface for slashing, while keeping the weight low.</Desc>
</Item>
<Item ID="122">
<Name>Mineb</Name>
<Desc>The unusual Kemetian one handed axe known as the mineb ref
lects a different school of weapon design. Over the centuries, many of these orn
ately decorated, gold-encrusted axes were brought from Kemet as gifts. Now they
are to be found all over the Empire.</Desc>
</Item>
<Item ID="123">
<Name>Shadhavar</Name>
<Desc>A two-handed Scythian axe whose design was inspired by the
mythical death-bringing horned gazelle. The shadhavar is a rare, beautiful, and
effective weapon with a gracefully curved cutting surface, augmented by deadly
spearpoints.</Desc>
</Item>
<Item ID="124">
<Name>Labrys</Name>
<Desc>A heavy two-handed Minoan axe. For the Minoans, the labrys
was a religious and ceremonial symbol, but the Empire turned it to more practic
al applications as a devastating battlefield weapon.</Desc>
</Item>
<Item ID="125">
<Name>Pickaxe</Name>
<Desc>A miner's tool that can easily double up as a weapon.</Des
c>
</Item>
<Item ID="130">
<Name>Marculus</Name>
<Desc>A small, one-handed smith's hammer. Typically used for sha
ping heated metal, it also does a fine job breaking skulls and other fragile obj
ects.</Desc>
</Item>
<Item ID="131">
<Name>Mallet</Name>
<Desc>Originally a multipurpose work hammer, this wooden hammer
was adapted for warfare and reinforced with metal rings and striking surfaces. D
ue to its lighter weight, the mallet can be efficiently wielded in one hand.</De
sc>
</Item>
<Item ID="132">
<Name>Spiked club</Name>
<Desc>The club is thought by many loremasters to be the earliest
weapon used by man. This evolution of the humble club features a long metal he
ad bristling with two-inch spikes. </Desc>
</Item>
<Item ID="133">
<Name>War hammer</Name>
<Desc>A brutal Skanian two-handed hammer. The Skanians designed
the war hammer in response to hard lessons at the hands of the Imperial Legions,
who taught the raiders to respect and fear armored opponents.</Desc>
</Item>
<Item ID="134">
<Name>Sledgehammer</Name>
<Desc>A heavy, two-handed hammer with a massive head. Not a weap
on for those who prefer subtlety or finesse, the sledgehammer is brutally effect
ive for its purpose. The chiseled ram's head design points to Kemetian origin.</
Desc>
</Item>
<Item ID="135">
<Name>Wooden Stick</Name>
<Desc>A tree branch that can be easily used as a makeshift weapo
n.</Desc>
</Item>
<Item ID="140">
<Name>Hasta</Name>
<Desc>A standard issue Imperial short spear with a broad triangu
lar blade. The hasta can be carried in one hand and used with a shield.</Desc>
</Item>
<Item ID="141">
<Name>Dori</Name>
<Desc>A spear favored by the hoplitai for its light weight and v
ersatility. The leaf-shaped head can be used for thrusting or slashing. The Dori
is too heavy to use single-handed.</Desc>
</Item>
<Item ID="142">
<Name>Romach</Name>
<Desc>A long Thracian spear with a blade designed for use agains
t lightly armored infantry and cavalry. The heavy shaft requires two hands to w
ield effectively.</Desc>
</Item>
<Item ID="143">
<Name>Krokspar</Name>
<Desc>Literally "barbed spear", the Krokspar is a long-shafted w
eapon of Skanian design with a dagger-like head a cross piece for blocking. The
Krokspar is too heavy to use single-handed.</Desc>
</Item>
<Item ID="144">
<Name>Trident</Name>
<Desc>A three pronged spear with a long shaft, reminiscent of a
pitchfork. The trident is scorned by most fighting men, but is a favored weapon
of enraged farmers and retiarii gladiators. </Desc>
</Item>
<Item ID="145">
<Name>Shovel</Name>
<Desc>A wooden shovel with an iron edge. It's a tool first and f
oremost, but it can still crack a skull in case of emergency.</Desc>
</Item>
<Item ID="150">
<Name>Short Bow</Name>
<Desc>A simple bow fashioned from a single piece of elm wood, th
is weapon lacks power and range, but is quick to shoot and has a low draw weight
. It's suitable for small game, animal and otherwise.</Desc>
</Item>
<Item ID="151">
<Name>Recurved Ordu Bow</Name>
<Desc>A short, composite birch bow reinforced with deer horn. Th
e ordu bow is as much a part of the nomads' culture as the horse, and since it t
akes almost a year to craft a single one, it is never traded, only recovered fro
m dead riders. </Desc>
</Item>
<Item ID="152">
<Name>Kemetian Bow</Name>
<Desc>A medium-draw bow used by Kemetian charioteers to deadly e
ffect. Unlike most of its brethren, this bow is constructed entirely from horn,
and bound to an acacia wood section in the center. </Desc>
</Item>
<Item ID="153">
<Name>Recurved Scythian Bow</Name>
<Desc>This long and powerful Scythian bow, famous for its incurv
ation, is distinguished by the triangular center section and smoothly recurved t
ips. </Desc>
</Item>
<Item ID="154">
<Name>Long Bow</Name>
<Desc>One of the most powerful bows, the longbow is fashioned fr
om a single length of yew wood. The longbow's power is limited only by the stren
gth of the archer, and in the right hands can punch holes through even plate arm
or.</Desc>
</Item>
<Item ID="160">
<Name>Hand Crossbow</Name>
<Desc>A small, handheld crossbow, invented by Medean loremasters
renown for their clever gadgetry. Although its reduced size also diminishes its
power and accuracy, many folks who make their livings in dark alleys think it's
a great conversation starter.</Desc>
</Item>
<Item ID="161">
<Name>Standard Crossbow</Name>
<Desc>A standard Imperial crossbow, combining basic single-shot
design and reliability. These weapons were mass produced during the final years
of the War, transforming untrained peasants into a deadly force.</Desc>
</Item>
<Item ID="162">
<Name>Repeating Crossbow</Name>
<Desc>A mechanical Zhin crossbow whose complicated assembly allo
ws the user to fire several missiles in succession. Neither accurate nor powerfu
l, the repeater is prized for its ability to fire bolts at an unbelievably high
rate.</Desc>
</Item>
<Item ID="163">
<Name>Double Crossbow</Name>
<Desc>A rare example of the double-shot crossbow, an unusual des
ign featuring two vertical bows. The bows have separate triggers, allowing the w
ielder to shoot twice before reloading.</Desc>
</Item>
<Item ID="164">
<Name>Heavy Crossbow</Name>
<Desc>Used mainly as a siege weapon in the Great War, this weapo
n has a reinforced metal bow, granting extra power and penetration, but takes lo
nger to arm. This crossbow is capable of penetrating any armor.</Desc>
</Item>
<Item ID="165">
<Name>Scoped Standard Crossbow</Name>
<Desc>A standard Imperial crossbow, combining basic single-shot
design and reliability. These weapons were mass produced during the final years
of the War, transforming untrained peasants into a deadly force.</Desc>
</Item>
<Item ID="166">
<Name>Scoped Heavy Crossbow</Name>
<Desc>Used mainly as a siege weapon in the Great War, this weapo
n has a reinforced metal bow, granting extra power and penetration, but takes lo
nger to arm. This crossbow is capable of penetrating any armor.</Desc>
</Item>
<Item ID="170">
<Name>Karda</Name>
<Desc>A double-edged Scythian throwing knife forged from a singl
e piece of metal. Carefully balanced, this knife is accurate enough for the thr
ower to target joints in armor and other weak spots in your enemy's defence.</De
sc>
</Item>
<Item ID="171">
<Name>Plumbata</Name>
<Desc>A heavy dart with a lead (plumbum) ball on the wooden shaf
t to increase power and penetration. The plumbata was once a standard part of t
he legionnaires arsenal, carried within the hollow of the shield.</Desc>
</Item>
<Item ID="172">
<Name>Chakram</Name>
<Desc>An exotic Sindhu throwing ring with a bladed outer edge, f
lat bottom, and asymmetric curved top, which ensures an accurate and stable flig
ht with a high spin rate.</Desc>
</Item>
<Item ID="173">
<Name>Handox</Name>
<Desc>A Skanian throwing axe designed for speed and penetration
at close range. Skanian raiders are trained to throw these axes in volleys, wrea
king havoc among enemy lines.</Desc>
</Item>
<Item ID="174">
<Name>Pilum</Name>
<Desc>A tip-heavy javelin carried by legionnaires, the pilum has
an iron head mounted on a wooden shaft. The pilum will penetrate enemy shields
with ease, and can even be effective against heavy armor. </Desc>
</Item>
<Item ID="175">
<Name>Net</Name>
<Desc>A round, wide-meshed cast net with lead weights around the
edges. A successful throw will entangle the opponent for 2 turns, significantly
reducing his combat abilities.</Desc>
</Item>
<Item ID="176">
<Name>Acid Flask</Name>
<Desc>A small flask filled with acid. If the acid is strong enou
gh, it will burn through any armor, gradually reducing its damage resistance, un
til it s completely useless. </Desc>
</Item>
<Item ID="177">
<Name>Liquid Fire Flask</Name>
<Desc>A small flask with liquid fire. When thrown, it "falls lik
e a fiery whirlwind on thy enemies". Why not, eh?</Desc>
</Item>
<Item ID="178">
<Name>Black Powder Bomb</Name>
<Desc>A clay pot, filled with black powder and small stones. Whe
n thrown, it explodes on impact, flinging the stones waywardly with tremendous l
ethality.</Desc>
</Item>
<Item ID="179">
<Name>Stone</Name>
<Desc>A small stone suitable for throwing.</Desc>
</Item>
<Item ID="180">
<Name>Bolas</Name>
<Desc>A weapon consisting of two heavy balls secured to the ends
of a strong rope, hurled to entangle the legs of cattle and other animals. It w
orks even better on two legged animals and can be thrown to entangle legs or cho
ke. </Desc>
</Item>
<Item ID="300">
<Name>Regular Missile</Name>
<Desc>Standard ammunition for bows and crossbows. While it can t
match the penetration power of armor-piercing bolts or brutality of barbed arro
ws, regular ammo is non-discriminating and will leave a mark everywhere. </Desc>
</Item>
<Item ID="301">
<Name>Armor Piercing Missile</Name>
<Desc>With narrow, dagger-like heads, these bolts and arrows wil
l punch through the heaviest armor, but won t cause significant critical damage
to the target.</Desc>
</Item>
<Item ID="302">
<Name>Barbed Missile</Name>
<Desc>Designed to shred flesh, the wicked barbs on these arrows
and bolts cause devastating critical damage but have very poor armor penetration
.</Desc>
</Item>
<Item ID="400">
<Name>Leather Armor</Name>
<Desc>Light leather tunic crafted from hardened, boiled leather.
It s not designed to stop heavy blows, but it won t slow you down either.</Desc
>
</Item>
<Item ID="401">
<Name>Reinforced Leather Armor</Name>
<Desc>Leather tunic crafted from hardened, boiled leather and re
inforced with metal to improve penetration resistance. It s not designed to stop
heavy blows, but it won t slow you down either. </Desc>
</Item>
<Item ID="402">
<Name>Leather Barbari Armor</Name>
<Desc>Light leather armor of the southern nomadic tribes, featur
ing near complete range of motion for the wearer. The term "Barbari" refers to a
ny sort of primitive hailing from "Barbaricum", meaning anywhere outside the Emp
ire.</Desc>
</Item>
<Item ID="403">
<Name>Studded Barbari Armor</Name>
<Desc>A minor improvement on the plain leather armor of the sout
hern nomadic tribes. </Desc>
</Item>
<Item ID="404">
<Name>Male Silk Ordu Armor</Name>
<Desc>A light tunic consisting of several layers of densely-wove
n Zhin silk. This armor offers some protection from glancing blows and arrows, a
nd will plug wounds and protect flesh from tearing.</Desc>
</Item>
<Item ID="405">
<Name>Female Silk Ordu Armor</Name>
<Desc>A light tunic consisting of several layers of densely-wove
n Zhin silk. This armor offers some protection from glancing blows and arrows, a
nd will plug wounds and protect flesh from tearing.</Desc>
</Item>
<Item ID="406">
<Name>Leather Numeri Armor</Name>
<Desc>Light leather armor once worn by the Numeri, irregular pea
sant troops recruited en masse during the War. The Numeri were drawn from ill-eq
uipped provincial militia and impoverished immigrants hoping to buy citizenship
with their blood. </Desc>
</Item>
<Item ID="407">
<Name>Studded Numeri Armor</Name>
<Desc>The leather armor of the Numeri augmented with metal studs
by someone willing to part with a few silver coins. </Desc>
</Item>
<Item ID="408">
<Name>Manica</Name>
<Desc>A segmented metal armguard lined with calfskin. Introduced
by slow, fully-armored crupellarii, the manica became popular with fighters who
preferred mobility and speed, wearing heavy protection on the weapon arm only.
</Desc>
</Item>
<Item ID="409">
<Name>Auxiliary Armor</Name>
<Desc>Light leather armor with a metal shoulder guard. During th
e War, lightly armored auxiliary troops provided support to the Imperial Legions
. When the Empire fell, surviving units formed mercenary companies whose only ma
ster was gold. </Desc>
</Item>
<Item ID="410">
<Name>Phrygian Armor</Name>
<Desc>High quality leather armor crafted from overlapping upward
s rows of lacquered pieces of hardened leather, laced together with silk thread.
</Desc>
</Item>
<Item ID="411">
<Name>Leather Ordu Armor</Name>
<Desc>Leather armor of the Ordu warriors, worn with a silk under
shirt. While the Empire emphasized brute force and heavy defence, the Ordu favor
ed swiftness, and discovered new ways to reinforce leather without losing mobili
ty.</Desc>
</Item>
<Item ID="412">
<Name>Studded Ordu Armor</Name>
<Desc>Leather Ordu armor, reinforced with studs and worn with a
silk undershirt. While the Empire emphasized brute force and heavy defence, the
Ordu favored swiftness, and discovered new ways to reinforce leather without los
ing mobility.</Desc>
</Item>
<Item ID="413">
<Name>Lorica Segmentata</Name>
<Desc>Segmented armor comprised of overlapping metal strips fast
ened to leather straps. Simple and inexpensive, this standard armor of the Legio
ns was an unofficial symbol of the Empire, recognized and feared everywhere. </D
esc>
</Item>
<Item ID="414">
<Name>Lorica Musculata</Name>
<Desc>A stylized cuirass in the form of a muscled human torso, t
his was the preferred armor among officers and senators of the Empire. </Desc>
</Item>
<Item ID="415">
<Name>Praetorian Armor</Name>
<Desc>Heavy, elaborately decorated metal armor of the Praetorian
Guard. At the height of the Empire, the Praetorians were the hand-picked protec
tors of the Emperor and his generals. The Praetorians have since shifted their l
oyalty to the Noble Houses.</Desc>
</Item>
<Item ID="416">
<Name>Lamellar Ordu Armor</Name>
<Desc>Heavy Ordu armor made from parallel rows of metal lamellae
laced together with silk threads. Ordu lamellar armor is significantly superior
to chain mail, yet it s much lighter and less restrictive.</Desc>
</Item>
<Item ID="417">
<Name>Imperial Armor</Name>
<Desc>Heavy armor of the elite Legio XIII Ferrata, meaning Ironc
lad. This armor provides superior protection, but greatly limited mobility, a po
tentially fatal drawback for solo fighters. </Desc>
</Item>
<Item ID="418">
<Name>Imperial Power Armor</Name>
<Desc>The finest pre-War armor, fashioned from tempered blue ste
el. With raw Power harnessed from other planes, it augments its wearer s natural
abilities and even generates a protective shield to slow down incoming blows.</
Desc>
</Item>
<Item ID="419">
<Name>Imperial Power Armor</Name>
<Desc>The finest pre-War armor, fashioned from tempered blue ste
el. With raw Power harnessed from other planes, it augments its wearer s natural
abilities and even generates a protective shield to slow down incoming blows.</
Desc>
</Item>
<Item ID="420">
<Name>Daratan Lorica Segmentata</Name>
<Desc>Segmented armor comprised of overlapping metal strips fast
ened to leather straps. Simple and inexpensive, this standard armor of the Legio
ns was an unofficial symbol of the Empire, recognized and feared everywhere.
This particular armor bears the sign of the Noble House Daratan.</Desc>
</Item>
<Item ID="421">
<Name>Daratan Praetorian Armor</Name>
<Desc>Heavy, elaborately decorated metal armor of the Praetorian
Guard. At the height of the Empire, the Praetorians were the hand-picked protec
tors of the Emperor and his generals. The Praetorians have since shifted their l
oyalty to the Noble Houses.
This particular armor bears the sign of the Noble House Daratan.</Desc>
</Item>
<Item ID="422">
<Name>Raider Armor</Name>
<Desc>Light leather armor with a metal shoulder guard. During th
e War, lightly armored auxiliary troops provided support to the Imperial Legions
. When the Empire fell, surviving units formed mercenary companies whose only ma
ster was gold. </Desc>
</Item>
<Item ID="423">
<Name>Imperial Guards Lorica Segmentata</Name>
<Desc>Segmented armor comprised of overlapping metal strips fast
ened to leather straps. Simple and inexpensive, this standard armor of the Legio
ns was an unofficial symbol of the Empire, recognized and feared everywhere.
This particular armor bears the eagle of the Imperial Guards.</Desc>
</Item>
<Item ID="424">
<Name>Imperial Guards Imperial Armor</Name>
<Desc>Heavy armor of the elite Legio XIII Ferrata, meaning Ironc
lad. This armor provides superior protection, but greatly limited mobility, a po
tentially fatal drawback for solo fighters. </Desc>
</Item>
<Item ID="500">
<Name>Tunic</Name>
<Desc>The tunic is a comfortable and loose fitting garment, knee
-length and sleeveless. It is commonly worn by tradesmen and the middle classes
. </Desc>
</Item>
<Item ID="501">
<Name>Light Tunic</Name>
<Desc>A lighter version of the tunic, suitable for wearing indoo
rs and in warm weather.</Desc>
</Item>
<Item ID="502">
<Name>Toga</Name>
<Desc>A traditional wool garment of the Empire, the toga is basi
cally a length of cloth cleverly draped about the shoulders and waist.</Desc>
</Item>
<Item ID="503">
<Name>Long Toga</Name>
<Desc>A longer version of the traditional wool garment of the Em
pire.</Desc>
</Item>
<Item ID="504">
<Name>Slave Garb</Name>
<Desc>The garb of slaves and indentured laborers, consisting of
a skirt and shoulder strap. This minimal covering prevents the wearer from conce
aling weapons or contraband stolen from mines and warehouses. </Desc>
</Item>
<Item ID="505">
<Name>Expensive Long Robe</Name>
<Desc>A long, cloth-of-gold trimmed outer garment, worn by those
who wish to impress.</Desc>
</Item>
<Item ID="506">
<Name>Expensive Robe</Name>
<Desc>A cloth-of-gold trimmed outer garment, for those of more d
iscerning tastes.</Desc>
</Item>
<Item ID="507">
<Name>Long Robe</Name>
<Desc>A loose-fitting, short-sleeved garment, usually worn over
underclothes.</Desc>
</Item>
<Item ID="508">
<Name>Short Robe</Name>
<Desc>A loose-fitting outer garment.</Desc>
</Item>
<Item ID="509">
<Name>Noble Clothes</Name>
<Desc>The collar and epaulettes of this richly decorated attire
reveal the wearer to be a lord of the realm, allowing the less fortunate to inst
antly recognize his importance and power.</Desc>
</Item>
<Item ID="510">
<Name>Noble Dress</Name>
<Desc>The fine cloth and masterful tailoring of this garment lea
ves the hapless peon no doubt of the lady wearer s noble birth. Flaunt your wea
lth and prestige, but remember to accept the obeisance of your many inferiors wi
th grace.</Desc>
</Item>
<Item ID="511">
<Name>Odalisque s Garb</Name>
<Desc>The elaborately embroidered robes of the odalisque are des
igned to reveal rather than conceal the flesh beneath. Not for a woman looking
to avoid attention.</Desc>
</Item>
<Item ID="512">
<Name>Desert Garments </Name>
<Desc>The Scythian sleeveless tunic, belted and usually worn wit
h a robe, reflects the desert nomads virtue of versatility in all his habits and
trappings.</Desc>
</Item>
<Item ID="513">
<Name>Loremaster s Garments</Name>
<Desc>The traditional Ashkaanian kaftan, worn with a sash, is de
signed for the desert expeditions so popular with loremasters. It shields the w
earer from the sun during the day and warms him during the bitter desert nights.
</Desc>
</Item>
<Item ID="514">
<Name>Merchant Robe</Name>
<Desc>A long, cloth-of-gold trimmed outer garment, worn by those
who wish to impress.</Desc>
</Item>
<Item ID="515">
<Name>Dirty Tunic</Name>
<Desc>The tunic is a comfortable and loose fitting garment, knee
-length and sleeveless. It is commonly worn by tradesmen and the middle classes
. </Desc>
</Item>
<Item ID="800">
<Name>Neurostimulant</Name>
<Desc>A potent elixir - the magic of the olden days - that will
speed up your reflexes and reaction in combat for a short time.
Reduces AP cost by 1 point for 2 turns. [Alchemy is not in the demo]</Desc>
</Item>
<Item ID="900">
<Name>The Eye of Thor-Agoth</Name>
<Desc>A large, round, tri color crystal framed in gold. The cent
er of the crystal is completely black, making it look like an eye.</Desc>
</Item>
<Item ID="901">
<Name>Prospector s Amulet</Name>
<Desc>Adorned with beads and engraved with runes, it appears to
be a ceremonial bowl of some sort. Strangely warped, but that isn t unusual for
artefacts of the Old Empire - who knows what arcane forces had been unleashed on
it? Two small, metal drums are affixed to the underside, too awkwardly angled t
o be supports for the bowl. Reservoirs, perhaps, containers of sacred liquid for
the bowl?</Desc>
</Item>
<Item ID="902">
<Name>Respirator</Name>
<Desc>A breathing apparatus of the Old Empire. When charged with
magical energies, it will allow you to breath in toxic environments.
A valuable artefact, it s been handed down the generations from father to son. T
he magic powering up the device eventually ran out and the purpose was lost. All
that was remembered is that it was a powerful charm protecting its wearer from
unseen danger.</Desc>
</Item>
<Item ID="1000">
<Name>Simple cape</Name>
<Desc>A simple cape favored by people who can t afford finer thi
ngs in life.</Desc>
</Item>
<Item ID="1050">
<Name>Raider Cape</Name>
<Desc>A long outer garment designed to protect against the weath
er and identify the cape s wearer as a member of a specific faction or an order,
if a cape bears a clearly recognizable insignia.</Desc>
</Item>
<Item ID="1051">
<Name>Imperial Guards Cape</Name>
<Desc>A long outer garment designed to protect against the weath
er and identify the cape s wearer as a member of the Imperial Guards.</Desc>
</Item>
<Item ID="1100">
<Name>Hood</Name>
<Desc>Originally designed to protect the face during sandstorms,
hoods later became popular among those wishing to conceal their identity, such
as thieves and assassins.</Desc>
</Item>
<Item ID="1101">
<Name>Leather Barbari Helmet</Name>
<Desc>Basic leather headgear adorned with bull s horns. Among th
e barbarians this type of helmet is worn only by the bull killer himself.</Desc>
</Item>
<Item ID="1102">
<Name>Heavy Barbari Helmet</Name>
<Desc>Strike fear into primitive foes with this heavy leather he
lmet adorned with a bull s horns!</Desc>
</Item>
<Item ID="1103">
<Name>Silk Ordu Helmet</Name>
<Desc>A common leather hat of the Ordu, good for keeping the sun
off and your hair in place.</Desc>
</Item>
<Item ID="1104">
<Name>Silk Ordu Helmet</Name>
<Desc>A common leather hat of the Ordu, good for keeping the sun
off and your hair in place.</Desc>
</Item>
<Item ID="1105">
<Name>Leather Numeri Helmet</Name>
<Desc>The Numeri were not known for the quality of their gear, b
ut this leather helmet comes with a decorative spike on top.</Desc>
</Item>
<Item ID="1106">
<Name>Heavy Numeri Helmet</Name>
<Desc>A heavy leather version of the Numeri helmet, topped with
a fanciful metal spike.</Desc>
</Item>
<Item ID="1107">
<Name>Murmillo Helmet</Name>
<Desc>A full helmet commonly used by murmillo gladiators, sporti
ng a high angular crest and a broad curved brim. Vision is somewhat impaired by
its full facial visor, penetrated by narrow gratings for the eyes. </Desc>
</Item>
<Item ID="1108">
<Name>Auxiliary Helmet</Name>
<Desc>A serious helmet for the fighter unconcerned with decorati
ons and ceremonies, the Auxiliary helmet is reinforced with a metal ridge along
the cranium for extra protection against overhead strikes.</Desc>
</Item>
<Item ID="1109">
<Name>Phrygian Helmet</Name>
<Desc>A very unusual piece of headgear, this helmet sports a hig
h, conical peak resembling a common peasant hat, and a next-to-full facemask off
ering a combination of defense and relatively unimpaired vision.</Desc>
</Item>
<Item ID="1110">
<Name>Leather Ordu Helmet</Name>
<Desc>The distinctive conical leather helmet of the Ordu, with n
eckguard. Beware, lest you be mistaken for an Ordu at a distance.</Desc>
</Item>
<Item ID="1111">
<Name>Leather Ordu Helmet</Name>
<Desc>The distinctive conical leather helmet of the Ordu, with n
eckguard. Beware, lest you be mistaken for an Ordu at a distance.</Desc>
</Item>
<Item ID="1112">
<Name>Studded Ordu Helmet</Name>
<Desc>A heavier version of the leather Ordu hat.</Desc>
</Item>
<Item ID="1113">
<Name>Studded Ordu Helmet</Name>
<Desc>A heavier version of the leather Ordu hat.</Desc>
</Item>
<Item ID="1114">
<Name>Legionnaire helmet </Name>
<Desc>The standard helmet of the Imperial Legions offers basic p
rotection and cheek guards. The face is open, allowing for maximal field of vie
w. </Desc>
</Item>
<Item ID="1115">
<Name>Attic Helmet</Name>
<Desc>A full metal helmet with cheek and nose guards and a front
-to-back horsehair crest.</Desc>
</Item>
<Item ID="1116">
<Name>Centurion Helmet</Name>
<Desc>Traditional centurion helmet with a distinctive, transvers
e horsehair crest -crista transversa- which allowed legionnaries to recognize ce
nturions in the chaos of battle. </Desc>
</Item>
<Item ID="1117">
<Name>Praetorian Helmet</Name>
<Desc>Traditional helmet of the Praetorian guards with a distinc
tive reinforced fore-guard and a front-to-back decorative crest. </Desc>
</Item>
<Item ID="1119">
<Name>Lamellar Ordu Helmet</Name>
<Desc>A metal Ordu helmet.</Desc>
</Item>
<Item ID="1120">
<Name>Imperial Helmet</Name>
<Desc>The heavy helmet of the Imperial Guards, with nose and che
ek guards and the unmistakable double horsehair crest. </Desc>
</Item>
<Item ID="1121">
<Name>Ra Helmet</Name>
<Desc>Fear no mortal enemies in this strange, pre-War power armo
r helmet. It was carved in the form of a falcon s head to invoke superstitious
dread in worthless foes.</Desc>
</Item>
<Item ID="1122">
<Name>Apis Helmet</Name>
<Desc>A power armor helmet sculpted to resemble the head of a mi
ghty-horned bull, this piece will inspire panic and fear in the weak.</Desc>
</Item>
<Item ID="1123">
<Name>Horus Helmet</Name>
<Desc>This heavy power armor helmet takes the shape of a hawk s
head, and offers unparalleled protection against attacks of all kinds. Wreak hav
oc, and watch your enemies tremble in fear of the arcane!</Desc>
</Item>
<Item ID="1124">
<Name>Anubis Helmet</Name>
<Desc>A sculpted power armor helmet in the form of a jackal s he
ad. When charged, the eyes and features of this helmet glow with arcane energy,
recalling some forgotten demi-god towering over mortal men.</Desc>
</Item>
<Item ID="1125">
<Name>Ra Helmet</Name>
<Desc>Fear no mortal enemies in this strange, pre-War power armo
r helmet. It was carved in the form of a falcon s head to invoke superstitious
dread in worthless foes.</Desc>
</Item>
<Item ID="1126">
<Name>Apis Helmet</Name>
<Desc>A power armor helmet sculpted to resemble the head of a mi
ghty-horned bull, this piece will inspire panic and fear in the weak.</Desc>
</Item>
<Item ID="1127">
<Name>Horus Helmet</Name>
<Desc>This heavy power armor helmet takes the shape of a hawk s
head, and offers unparalleled protection against attacks of all kinds. Wreak ha
voc, and watch your enemies tremble in fear of the arcane!</Desc>
</Item>
<Item ID="1128">
<Name>Anubis Helmet</Name>
<Desc>A sculpted power armor helmet in the form of a jackal s he
ad. When charged, the eyes and features of this helmet glow with arcane energy,
recalling some forgotten demi-god towering over mortal men.</Desc>
</Item>
<Item ID="1200">
<Name>Simple Turban</Name>
<Desc>A simple linen head wrap. Originally worn by desert folk t
o protect against the harsh sun and constantly blowing sand, the turbans use spre
ad after the War, which turned many green plains into scorched and dusty wastela
nd. </Desc>
</Item>
<Item ID="1201">
<Name>Simple Hood</Name>
<Desc>An unadorned cloth covering for the head and neck worn by
many women. </Desc>
</Item>
<Item ID="1202">
<Name>Expensive Turban</Name>
<Desc>The turban is a linen head wrap originally worn by desert
folk to protect against sun and sand. This fancier version was adopted by wealt
hier folk, who are never content to clothe themselves in merely functional garb.
</Desc>
</Item>
<Item ID="1203">
<Name>Expensive Hood</Name>
<Desc>A cloth covering for the head and neck. The expensive hoo
d of a woman of means is distinguished by its softer material and cloth-of-gold
lining.</Desc>
</Item>
<Item ID="1204">
<Name>Noble s Turban</Name>
<Desc>A long silken cloth wound around a richly decorated cap, t
he noble s turban is a decorated descendant of the original head wrap used by de
sert folk to protect against the harsh sun and constantly blowing sand. </Desc
>
</Item>
<Item ID="1205">
<Name>Odalisque Headdress</Name>
<Desc>An elaborately decorated and veiled silk headdress. </Desc
>
</Item>
<Item ID="1206">
<Name>Loremaster s Turban</Name>
<Desc>A simple linen head wrap originally worn by desert folk to
protect against the harsh sun and constantly blowing sand. Loremasters, who ar
e often to be found in the desert hunting for artefacts, were the first in the E
mpire to adopt the turban. </Desc>
</Item>
<Item ID="1207">
<Name>Loremaster s Hood</Name>
<Desc>A traditional headdress favored by women. For some, coveri
ng the hair is a sign of virtue or piety.</Desc>
</Item>
<Item ID="1208">
<Name>Iskefe</Name>
<Desc>A simple hat in the shape of a truncated cone.</Desc>
</Item>
<Item ID="1300">
<Name>Gold Ring</Name>
<Desc>A gold ring.</Desc>
</Item>
<Item ID="1310">
<Name>Ruby Ring</Name>
<Desc>A gold ring with a small ruby.</Desc>
</Item>
<Item ID="1330">
<Name>Daratan Ring</Name>
<Desc>A ring with the House Daratan insignia.</Desc>
</Item>
<Item ID="1350">
<Name>Galbo s Ring</Name>
<Desc>It s the famous magic ring of General Galbo, forged and en
chanted by the Council of Magi to make the general unstoppable in battle. After
the general s untimely death, the ring was thought to be lost and hasn t been se
en for centuries.</Desc>
</Item>
<Item ID="1400">
<Name>Metal</Name>
<Desc>A mass of metal cast in a convenient form for shaping, rem
elting, or refining.</Desc>
</Item>
<Item ID="1401">
<Name>Leather</Name>
<Desc>Cured, soaked, scrabbed, and tanned animal hide. </Desc>
</Item>
<Item ID="1402">
<Name>Lumber</Name>
<Desc>Good quality wood, ready for use. </Desc>
</Item>
<Item ID="1403">
<Name>Cloth</Name>
<Desc>A fabric formed by weaving, felting, or knitting, that can
be used for a number of purposes. </Desc>
</Item>
<Item ID="1600">
<Name>Module</Name>
<Desc>It s a small glass tube encased in elaborate metal framewo
rk. The tube is very warm to touch and contains what appears to be constantly sh
ifting liquid fire.</Desc>
</Item>
<Item ID="1700">
<Name>Buckler</Name>
<Desc>The smallest shield, favored by quick fighters. It has a
convex shape designed to ward off blows. Due to its small size, the buckler is u
seless in unskilled hands.</Desc>
</Item>
<Item ID="1701">
<Name>Cavalry shield</Name>
<Desc>A medium-weight oval shield mostly used by cavalry and aux
iliary troops. Oval shields could be found everywhere, from Kemet to Ashkaan. Th
ey offer good defence and reasonable mobility.</Desc>
</Item>
<Item ID="1702">
<Name>Infantry shield</Name>
<Desc>A larger, rectangular shield with a slightly curved profil
e, this piece was designed for slowly advancing legionnaires who would utilize g
roup defensive formations like the famous turtle . It may be less useful to a l
one fighter.</Desc>
</Item>
<Item ID="1703">
<Name>Tower Shield</Name>
<Desc>A heavy rectangular shield with a slightly curved profile,
the tower shield provides unparalleled protection for a stationary unit, but is
cumbersome and unwieldy, severely taxing its owner s mobility and response time
.</Desc>
</Item>
<Item ID="2000">
<Name>Diamond</Name>
<Desc>A well-cut diamond.</Desc>
</Item>
<Item ID="2001">
<Name>Emerald</Name>
<Desc>A well-cut emerald.</Desc>
</Item>
<Item ID="2002">
<Name>Ruby</Name>
<Desc>A well-cut ruby.</Desc>
</Item>
<Item ID="2003">
<Name>Sapphire</Name>
<Desc>A well-cut sapphire.</Desc>
</Item>
<Item ID="2004">
<Name>Topaz</Name>
<Desc>A well-cut topaz.</Desc>
</Item>
<Item ID="2005">
<Name>Grey stone</Name>
<Desc>It s a large, grey stone. You ve definitely seen more inte
resting specimens.</Desc>
</Item>
<Item ID="2006">
<Name>Lodestone</Name>
<Desc>It s a lodestone. A natural magnet. Interesting.</Desc>
</Item>
<Item ID="2100">
<Name>Gracius Map</Name>
<Desc>It s an ancient map you acquired from Gracius, who probabl
y doesn t need it anymore. </Desc>
</Item>
<Item ID="2105">
<Name>Astrolabe</Name>
<Desc>
A fascinating divination device that can determine the altitude of the celestial
bodies as well as latitude and longitude, </Desc>
</Item>
<Item ID="2110">
<Name>Grooved sphere</Name>
<Desc>A small, metal sphere with grooves running around it. </De
sc>
</Item>
<Item ID="2115">
<Name>Climbing hook</Name>
<Desc>It s a handy tool for climbing enthusiasts.</Desc>
</Item>
<Item ID="2120">
<Name>Rope</Name>
<Desc>Several coils of rope. </Desc>
</Item>
<Item ID="2125">
<Name>Rope with grappling hook</Name>
<Desc>A grappling hook with a length of rope attached.</Desc>
</Item>
<Item ID="2130">
<Name>Wine Amphora</Name>
<Desc>An amphora full of wine.</Desc>
</Item>
<Item ID="2131">
<Name>Wine Amphora (poisoned)</Name>
<Desc>An amphora with poisoned wine.</Desc>
</Item>
<Item ID="2140">
<Name>Imperial Guards Writ</Name>
<Desc>A rather pompously written cease and desist until further
notice document.</Desc>
</Item>
<Item ID="2145">
<Name>Imperial Guards Mandate</Name>
<Desc>An official decree granting the Imperial Guards the right
of free passage and ordering full cooperation from all Teron guilds and citizens
. </Desc>
</Item>
<Item ID="2146">
<Name>Imperial Guards Mandate (fake)</Name>
<Desc>A forgery of an official decree granting the Imperial Guar
ds the right of free passage.</Desc>
</Item>
<Item ID="2150">
<Name>Antique Golden Goblet</Name>
<Desc>An antique golden goblet, decorated with gems. </Desc>
</Item>
<Item ID="2160">
<Name>The "Jellyfish" Artefact</Name>
<Desc>A crystal semi-sphere, encased in a metal dome. Thin metal
rods of varying lengths protrude from the bottom, reminding you of a jellyfish.
The crystal, despite its centuries buried under brick and stagnant water, glows
with a pure, blue light.</Desc>
</Item>
<Item ID="10501">
<Name>Gold</Name>
<Desc>Gold coins stamped with the visages of emperors of varying
antiquity. </Desc>
</Item>
<Item ID="10502">
<Name>Fists</Name>
<Desc>Fists of fury.</Desc>
</Item>
<Item ID="801">
<Name>Healing Salve</Name>
<Desc>A medical ointment that s used to heal wounds. The effect
is instant. </Desc>
</Item>
<Item ID="802">
<Name>Healing Salve (Strong)</Name>
<Desc>A fortified, medical ointment that s used to heal wounds.
The effect is instant. </Desc>
</Item>
<Item ID="803">
<Name>Regeneration Potion</Name>
<Desc>This potion stops all natural healing processes in your bo
dy, thus weakening it, and replaces them with an alchemical system, which attemp
ts to close wounds the moment they are recieved. The effect is permanent and irr
eversible.
</Desc>
</Item>
<Item ID="804">
<Name>Berserk Potion</Name>
<Desc>A special draught that will fill you with rage and bloodlu
st. You will hit harder, but your aim will suffer. The effect lasts 3 turns. </D
esc>
</Item>
<Item ID="805">
<Name>Berserk Potion (Extended)</Name>
<Desc>A special draught that fills you with rage and bloodlust.
The rage will make you hit harder but your aim will suffer. The effect lasts lon
ger than 3 turns.</Desc>
</Item>
<Item ID="806">
<Name>Berserk Potion (Hemostasis)</Name>
<Desc>A special draught that fills you with rage and bloodlust.
You will hit harder, but your aim will suffer. The effect lasts 3 turns and incr
eases your natural resistance to damage. Once the effect wears off, your wounds
will reopen, resulting in some blood loss. </Desc>
</Item>
<Item ID="807">
<Name>Neurostimulant</Name>
<Desc>A potent elixir that will speed up your reflexes and react
ion in combat for a short time.
Increases max AP for 2 turns. </Desc>
</Item>
<Item ID="808">
<Name>Neurostimulant (Extended)</Name>
<Desc>A potent elixir that will speed up your reflexes and react
ion in combat for a time.
Increases max AP for up to 4 turns.</Desc>
</Item>
<Item ID="809">
<Name>Neurostimulant (Eagle Eye)</Name>
<Desc>A potent elixir that will speed up your reflexes in combat
and enhance your vision for a short time.
Increases max AP for 2 turns and increases THC.</Desc>
</Item>
<Item ID="810">
<Name>Poison Vial</Name>
<Desc>Natural poison - good for coating your weapons and other n
efarious purposes.
After 3 successful strikes, the poison will be washed away by blood. Its effects
last 3 turns, starting with the next turn after the attack. The damage can be r
educed by the victim s Constitution.</Desc>
</Item>
<Item ID="811">
<Name>Antidote</Name>
<Desc>An antidote for poison - don t leave home without one. The
antidote strengthens your body s resistance to poison, reducing or even negatin
g its effects.</Desc>
</Item>
<Item ID="812">
<Name>Poison Vial (Potent)</Name>
<Desc>Natural, very potent poison - good for coating your weapon
s and other nefarious purposes.
After 3 successful strikes, the poison will be washed away by blood. Its effects
last 5 turns, starting with the next turn after the attack. The damage can be r
educed by the victim s Constitution.</Desc>
</Item>
<Item ID="190">
<Name>Acid Vial</Name>
<Desc>A small flask filled with acid. When thrown, it will burn
through any armor (provided the acid is strong enough), gradually reducing its d
amage resistance, until there is nothing left.</Desc>
</Item>
<Item ID="191">
<Name>Acid Vial (Strong)</Name>
<Desc>A small flask filled with a very potent acid. When thrown,
it will burn through any armor (provided the acid is strong enough), gradually
reducing its damage resistance, until there is nothing left.</Desc>
</Item>
<Item ID="192">
<Name>Acid Vial (Splash)</Name>
<Desc>A small flask filled with acid. When thrown, it will burn
through flesh and any armor (provided the acid is strong enough), gradually redu
cing its damage resistance, until there is nothing left.</Desc>
</Item>
<Item ID="200">
<Name>Liquid Fire Vial</Name>
<Desc>A small flask with liquid fire. When thrown, it will "fall
like a fiery whirlwind on thy enemies". Why not, eh?</Desc>
</Item>
<Item ID="201">
<Name>Liquid Fire Vial (Strong)</Name>
<Desc>A small flask with extremely potent liquid fire. When thro
wn, it will "fall like a fiery whirlwind on thy enemies". Why not, eh?</Desc>
</Item>
<Item ID="202">
<Name>Liquid Fire Vial (Burning)</Name>
<Desc>A small flask with liquid fire. When thrown, it will "fall
like a fiery whirlwind on thy enemies" and continue to burn. Why not, eh?</Desc
>
</Item>
<Item ID="210">
<Name>Black Powder Bomb</Name>
<Desc>A clay pot, filled with black powder and small stones. Whe
n thrown, it explodes on impact, flinging the stones waywardly with tremendous l
ethality.</Desc>
</Item>
<Item ID="211">
<Name>Black Powder Bomb (Strong)</Name>
<Desc>A clay pot, filled with black powder and small stones. Whe
n thrown, it explodes on impact, flinging the stones waywardly with tremendous l
ethality.
The range is increased.</Desc>
</Item>
<Item ID="212">
<Name>Black Powder Bomb (Frag)</Name>
<Desc>A clay pot, filled with black powder and iron balls. When
thrown, it explodes on impact, flinging the balls waywardly with tremendous leth
ality.
+3 vsDR</Desc>
</Item>
<Item ID="1800">
<Name>Cassava Root</Name>
<Desc>A large, thick root that can be cooked and eaten. Often th
e only source of food in the wasteland, the plant doesn t require much water and
can grow anywhere. An oily root paste can be rubbed on wounds to prevent infect
ion and accelerate healing.
Base reagent.</Desc>
</Item>
<Item ID="1801">
<Name>Goldenberry</Name>
<Desc>Small, yellow berries growing densely along the branches o
f Goldenberry shrubs. Highly nutritious, the berries have a reputation of a cure
-all, at least when it comes to respiratory and digestive disorders. The oil ext
racted from the berries can fortify healing properties of other plants.
Modifier reagent.</Desc>
</Item>
<Item ID="1802">
<Name>Amaranthus Extract</Name>
<Desc>A rare extract of amaranthus: the unfading flower. While y
ou ve seen scrolls describing the extraction technique, the process is extremely
complicated and requires arcane devices you ve never heard of, so quite possibl
y, this is the only extract in existence.
Modifier reagent.</Desc>
</Item>
<Item ID="1803">
<Name>Blood Mushroom</Name>
<Desc>Deep red mushrooms covered with white wart-like protuberan
ces have been known for their mystical properties for quite some time. They were
boiled to make intoxicating drinks, dried and chewed to enter the dreamworld, b
ut it was the Skanian priests who discovered how to brew a special draught that
gives a man neither dreams nor drunkenness, but rage and bloodlust.
Base reagent.</Desc>
</Item>
<Item ID="1804">
<Name>Emoryl Root</Name>
<Desc>This unremarkable plant is known only for its ability to k
eep other alchemical compounds in the bloodstream longer, thus extending the dur
ation of most potions and poisons.
Modifier reagent.</Desc>
</Item>
<Item ID="1805">
<Name>Fennah Berries</Name>
<Desc>A natural coagulant, these berries are used by healers to
stop bleeding. A skilled alchemist can create a powerful extract that will great
ly increase blood coagulation and reduce the blood loss in combat. Unfortunately
, the effect is temporary and thus poses a potential danger after a few minutes
the wounds will open up again, causing unexpected damage.
Modifier reagent.</Desc>
</Item>
<Item ID="1806">
<Name>Quicksilver Roots</Name>
<Desc>While chewing Quicksilver s leaves produces a stimulating
and refreshing effect, the real power of the plant is in its roots. A skilled al
chemist can extract the precious oil from the roots and distill it into a potion
that quickens movement and reaction time.
Base reagent.</Desc>
</Item>
<Item ID="1807">
<Name>Dragon s Blood Extract</Name>
<Desc>Contrary to popular belief, Dragon s Blood is a tree that
owes its name to the red resin it produces. The resin has near miraculous curati
ve and alchemical properties or so the alchemists claim. Unfortunately, the tree
only grows on a small archipelago of four islands somewhere in the southern sea
s, which makes the Dragon s Blood s extract as rare as if it actually came from
dragons.
Modifier reagent.</Desc>
</Item>
<Item ID="1808">
<Name>Kadura Leaves</Name>
<Desc>Like many other plants, the Kadura relies on toxins, rathe
r than thorns, to ward of animals. Usually, the poison causes nausea and irregul
ar heartbeat, yet when distilled properly, it can kill a man in mere minutes. Ba
se reagent.</Desc>
</Item>
<Item ID="1809">
<Name>Avatera Sprouts</Name>
<Desc>These light-green sprouts are a natural anti-venom. Every
healer can cook a simple draught that can reduce the effects of snake and scorpi
on poison, but only a skilled alchemist can brew an elixir that can instantly co
unter the deadliest poison and render it harmless.
Modifier reagent.</Desc>
</Item>
<Item ID="1810">
<Name>Sulfur</Name>
<Desc>Abundantly available, sulphur, or the burning stone, was f
irst used as a medicine. Later, when its military applications were discovered,
it was used to produce a different kind of medicine acid, black powder, and liqu
id fire.
Base/Modifier reagent.</Desc>
</Item>
<Item ID="1811">
<Name>Salt Petrae</Name>
<Desc>The salt of rock a salt-like substance that encrusts cave
walls. Unlike other salts, sal petrae has incendiary properties and burns with a
purple flame, which makes it a popular reagent among alchemists.
Modifier reagent.</Desc>
</Item>
<Item ID="1812">
<Name>Fools Gold</Name>
<Desc>A mineral called pyrite, better known as fool s gold due t
o its uncanny resemblance to everyone s favourite metal. It s used to make cheap
jewellery, ferrous sulphate to treat iron deficiency and make inks, as well as
an incredibly potent acid - oil of vitriol.
Modifier reagent.</Desc>
</Item>
<Item ID="1813">
<Name>Rock Oil</Name>
<Desc>A thick, flammable liquid that seeps out of fissures in th
e ground. It is believed that when the underworld comes close to the surface, it
s fiery rivers make springs ooze rock oil and gas instead of clean water. There
are many who would experiment with such dark materials, and thus there are many
who would risk their lives to gather it and sell at a profit.
Base reagent.</Desc>
</Item>
<Item ID="1814">
<Name>Quicklime</Name>
<Desc>A white, corrosive substance produced by heating limestone
. It s used to make lime mortar, purify steel during smelting, and waterproof bo
ats, but if you re looking for more practical uses, it makes liquid fire ignite
faster and burn longer. Modifier reagent.</Desc>
</Item>
<Item ID="1815">
<Name>Black Powder</Name>
<Desc>An explosive mixture of sulphur, charcoal, and sal petrae,
ground into a powder. Discovered accidentally during a search for an elixir of
immortality, the black powder failed to grant eternal life, but did a pretty goo
d job blowing one s enemies to bloody bits, which, come to think about it, contr
ibutes greatly to one s longevity.
Base reagent.</Desc>
</Item>
<Item ID="1816">
<Name>Iron Balls</Name>
<Desc>Small iron balls made for unknown purpose.
Modifier "reagent".</Desc>
</Item>
<Item ID="2010">
<Name>Bronze Goblet</Name>
<Desc>A bronze goblet - sturdy and affordable.</Desc>
</Item>
<Item ID="2011">
<Name>Silver Goblet</Name>
<Desc>A silver goblet - modest and tasteful.</Desc>
</Item>
<Item ID="2012">
<Name>Golden Goblet</Name>
<Desc>A golden goblet. Even the water tastes better out of this.
</Desc>
</Item>
<Item ID="2013">
<Name>Bronze Plate</Name>
<Desc>A simple bronze plate.</Desc>
</Item>
<Item ID="2014">
<Name>Silver Plate</Name>
<Desc>A traditional silver plate.</Desc>
</Item>
<Item ID="2015">
<Name>Golden Plate</Name>
<Desc>A fine golden plate.</Desc>
</Item>
<Item ID="1052">
<Name>House Aurelian Cape</Name>
<Desc>A long outer garment designed to protect against the weath
er and identify the cape s wearer as a member of House Aurelian.</Desc>
</Item>
<Item ID="1710">
<Name>Buckler - Imperial Guards</Name>
<Desc>The smallest shield, favored by quick fighters. It has a
convex shape designed to ward off blows. Due to its small size, the buckler is u
seless in unskilled hands. This particular buckler bears the sign of the Imperia
l Guards.</Desc>
</Item>
<Item ID="1711">
<Name>Cavalry shield - Imperial Guards</Name>
<Desc>A medium-weight oval shield mostly used by cavalry and aux
iliary troops. Oval shields could be found everywhere, from Kemet to Ashkaan. Th
ey offer good defence and reasonable mobility. This particular shield bears the
Imperial Guards insignia.</Desc>
</Item>
<Item ID="1712">
<Name>Infantry shield - Imperial Guards</Name>
<Desc>A larger, rectangular shield with a slightly curved profil
e, this piece was designed for slowly advancing legionnaires who would utilize g
roup defensive formations like the famous turtle . It may be less useful to a l
one fighter. This particular shield bears the Imperial Guards insignia.</Desc>
</Item>
<Item ID="1713">
<Name>Tower Shield - Imperial Guards</Name>
<Desc>A heavy rectangular shield with a slightly curved profile,
the tower shield provides unparalleled protection for a stationary unit, but is
cumbersome and unwieldy, severely taxing its owner s mobility and response time
. This particular shield bears the Imperial Guards insignia.</Desc>
</Item>
<Item ID="2165">
<Name>Jar</Name>
<Desc>A strange, softly glowing jar. </Desc>
</Item>
<Item ID="2170">
<Name>The Helm of Destiny</Name>
<Desc>The famous Helm of Destiny. Contrary to your expectations,
it s an unadorned helmet made of grey metal.</Desc>
</Item>
<Item ID="2175">
<Name>Silver Badge</Name>
<Desc>A silver badge required to enter the East Wing of the Maad
oran s palace.</Desc>
</Item>
<Item ID="2176">
<Name>Steel badge</Name>
<Desc>A steel badge you bought from another solicitor to enter t
he palace.</Desc>
</Item>
<Item ID="1335">
<Name>Commercium Ring</Name>
<Desc>A ring with the Commercium insignia.</Desc>
</Item>
<Item ID="1355">
<Name>Tower Ring</Name>
<Desc>The ring is heavier than it looks and has three rotating b
ands with markings on them.</Desc>
</Item>
<Item ID="2180">
<Name>The Crimson Eye</Name>
<Desc>A heavy, glowing red sphere, encased in a bronze reliquary
.</Desc>
</Item>
<Item ID="2185">
<Name>Demon Core</Name>
<Desc>
A heavy, glowing stone, radiating heat.</Desc>
</Item>
<Item ID="2135">
<Name>Spies Reports</Name>
<Desc>The spies reports, written in a strange code. </Desc>
</Item>
<Item ID="2177">
<Name>Golden Badge</Name>
<Desc>A golden badge required to enter the West Wing of the Maad
oran s palace.</Desc>
</Item>
<Item ID="2190">
<Name>Metal glove</Name>
<Desc>A strange, metal glove of unknown purpose. It takes three
tubes to power it up, so whatever the glove does requires a lot of magical ene
rgy.</Desc>
</Item>
<Item ID="2195">
<Name>Mysterious artefact</Name>
<Desc>A delicate, golden device with a small dial and a couple o
f buttons. There is a symbol on the other side a circle with a diagonal line thr
ough it. A null?</Desc>
</Item>
<Item ID="115">
<Name>Lion s Claw</Name>
<Desc>Its a very old shamshir forged from the patterned blue stee
l. The blade has seen plenty of use its covered with nicks and scratches, but the
edge is still keen and the balance is flawless. The makers mark is a lions claw,
which is what gave the sword its name. </Desc>
</Item>
<Item ID="450">
<Name>Stone Guardian Body</Name>
<Desc>Dev Item</Desc>
</Item>
<Item ID="1150">
<Name>Stone Guardian Head</Name>
<Desc>Dev Item</Desc>
</Item>
<Item ID="2200">
<Name>Senna s Letter</Name>
<Desc>A letter given to you by Lord Senna, absolving you of all
sins and wrong doings. It says that the bearer of this letter has acted under my
orders and for the good of the realm, signed by Legatus Pavola.</Desc>
</Item>
<Item ID="430">
<Name>The Blue Cuirass</Name>
<Desc>Forged by the legendary smith Nazarius, this cuirass has b
een passed from one worthy warrior to another, until it ended up in your hands,
still covered in the blood of the previous owner. The cuirass is covered with de
nts and cuts, but the craftsmanship is undeniable.</Desc>
</Item>
<Item ID="116">
<Name>The Bringer of Storms</Name>
<Desc>The origin of this sword is lost in antiquity. Some say th
at it was forged to slay the demons unleashed by the Qantari, others say that its
a cursed blade that consumes the very souls of those it slays. The wide blade i
s well balanced and has a nearly flawless thick edge, free of nicks and dents de
spite its age.</Desc>
</Item>
<Item ID="431">
<Name>Darius Armor</Name>
<Desc>Forged from the purest, thousand-fold blue steel, this arm
or was given to Darius as a tribute. Rumor has it that Darius had the armor ench
anted and tempered in the blood of the last Magi. No weapon could touch him whil
e he was wearing it, so the assassin that took his life had to wait until Darius
removed it after a battle to deliver the lethal blow.</Desc>
</Item>
<Item ID="432">
<Name>Honor-Bound</Name>
<Desc>A magnificent blue steel armor given to Marcus Tiberius Ae
rus for a personal act of valor above and beyond the call of duty. The armor is
exquisitely crafted and decorated with gold inlays.
</Desc>
</Item>
<Item ID="117">
<Name>Dreamweaver</Name>
<Desc>Forged by Cattullus of Asmara, considered by many to be on
e of the greatest sword makers, this blue steel gladius has a narrower blade wit
h parallel cutting edges and a triangular tip. Unfortunately, master Cattulus wa
s killed during the siege of the city, which makes this sword one of a kind.</De
sc>
</Item>
<Item ID="126">
<Name>The Pendulum of Judgement</Name>
<Desc>Its truly one of the finest axes youve ever held. Whoevers ma
de definitely knew how to work steel. The blade has both a primary and secondary
bevel. The primary bevel is established well up the axe head to facilitate deep
cuts, while the edge bevel is slightly blunter to prevent the edge from folding
, chipping, or dulling quickly.</Desc>
</Item>
<Item ID="155">
<Name>Old Faithful</Name>
<Desc>An old elm longbow. Its an ugly, unfinished-looking weapon,
but astonishingly stiff, large and strong, and equally capable of use for long
or short shooting.</Desc>
</Item>
<Item ID="433">
<Name>Mangudai Ordu Armor</Name>
<Desc>A leather armor worn by the Mangudai warriors, proven in t
he hunt and on the warpath. The unusually thick skin it s made from grants its w
earer unparalleled protection and longevity.</Desc>
</Item>
<Item ID="1750">
<Name>Impenetrable</Name>
<Desc>An infantry shield of recently departed Quintus Sabellius
Baro, called the Invincible. Made to his own specifications, this shield feature
s a mix of cutting edge technology and proven design.</Desc>
</Item>
<Item ID="118">
<Name>The Chopper</Name>
<Desc>A makeshift sword fashioned from an ancient metal cutter.
It s too heavy to be wielded in one hand, but it does have superior armor penetr
ation.</Desc>
</Item>
<Item ID="167">
<Name>The Bolter</Name>
<Desc>A makeshift gun fashioned from an ancient device used to s
hoot nails into walls and other objects. Its not very accurate, but the gun only
needs a moment to get ready for the next shot.</Desc>
</Item>
<Item ID="1001">
<Name>Centurion s cape</Name>
<Desc>A cape issued to centurions to distinguish them from the r
ank and file.</Desc>
</Item>
<Item ID="1002">
<Name>Traveler s cape</Name>
<Desc>An affordable protection from cold and wind that can doubl
e up as a fashion statement.</Desc>
</Item>
<Item ID="1003">
<Name>Noble s cape</Name>
<Desc>The finest garment for customers with the most discriminat
ive taste.</Desc>
</Item>
<Item ID="1129">
<Name>Wolf helmet </Name>
<Desc>A wolf skin worn over a standard iron helmet to terrify yo
ur enemies. In the long forgotten days, such helmets were worn only by standard
bearers. These days it s a fashion statement.</Desc>
</Item>
<Item ID="2007">
<Name>Yellow Sapphire</Name>
<Desc>A rare yellow sapphire cut to perfection. The center of th
e gem is very dark, almost making it look like an eye.</Desc>
</Item>
<Item ID="904">
<Name>Respirator</Name>
<Desc>A breathing apparatus of the Old Empire. When charged with
magical energies, it will allow you to breath in toxic environments.</Desc>
</Item>
<Item ID="903">
<Name>Strange Mask</Name>
<Desc>A strange mask of unknown purpose.</Desc>
</Item>
<Item ID="2205">
<Name>Mechanical Eye</Name>
<Desc>The ball of this fancy fake eye is a cloudy blue, a gem un
like any you have seen. The back of the device has eight hinged, outward-curvin
g grips around the circumference, which on insertion would anchor it in the empt
y socket permanently. The long, metal tube protruding from the back is hollow a
nd about wide enough to fit the thick nerve that runs to the back of a living ey
e.</Desc>
</Item>
<Item ID="136">
<Name>The Perforator</Name>
<Desc>It s a mirror-polished, steel spiked hammer forged by a tr
ue master of the craft. The long spikes, oil-tempered and clay-hardened, are cap
able of punching holes through any armor.</Desc>
</Item>
<Item ID="2201">
<Name>Air Valve</Name>
<Desc>A device designed to control the flow of air. Ingenious!</
Desc>
</Item>
<Item ID="2202">
<Name>Oil Injector</Name>
<Desc>As the name suggest, this device is responsible for inject
ing the right amount of fuel at the right time. Whoevers invented it had way too
much time on his hands.</Desc>
</Item>
<Item ID="2191">
<Name>The Ghost Hand</Name>
<Desc>It was said that some machines could never function in thi
s world for they required different laws of physics. Thus, the Magi had built th
em in realms that exist elsewhere. They called them the Ghost Worlds and used de
vices such as this one to bridge the gap between these worlds and ours. </Desc>
</Item>
<Item ID="2192">
<Name>The Ghost Hand (Charged)</Name>
<Desc>It was said that some machines could never function in thi
s world for they required different laws of physics. Thus, the Magi had built th
em in realms that exist elsewhere. They called them the Ghost Worlds and used de
vices such as this one to bridge the gap between these worlds and ours. </Desc>
</Item>
<Item ID="1610">
<Name>Large Module</Name>
<Desc>It s a large glass tube filled with glowing energy.</Desc>
</Item>
<Item ID="250">
<Name>DEV - Long Bow Monastery</Name>
<Desc>One of the most powerful bows, the longbow is fashioned fr
om a single length of yew wood. The longbow s power is limited only by the stren
gth of the archer, and in the right hands can punch holes through even plate arm
or.</Desc>
</Item>
<Item ID="251">
<Name>DEV - Heavy Crossbow Monastery</Name>
<Desc>Used mainly as a siege weapon in the Great War, this weapo
n has a reinforced metal bow, granting extra power and penetration, but takes lo
nger to arm. This crossbow is capable of penetrating any armor.</Desc>
</Item>
<Item ID="2210">
<Name>Surgical Kit</Name>
<Desc>The case contains a folded section of parchment and what l
ooks like a set of surgical instruments. There are both smooth and serrated blad
es of various sizes, hooks to part flesh, a drill with different bits, a few unp
leasantly large needles, and a strange metal syringe that incorporates a dead po
wer tube. Every item is gleaming and sharp, as if begging to be used for the fir
st time.</Desc>
</Item>
<Item ID="105">
<Name>The Arbiter</Name>
<Desc>A family heirloom, this steel jambia is clearly the work o
f a master smith. The grinds are flawless and the edge is exceptionally keen. On
ce drawn, the dagger is said to be able to solve any dispute, hence the name.</D
esc>
</Item>
<Item ID="127">
<Name>Black Dow</Name>
<Desc>It s a crude and unadorned weapon, made for killing and no
thing else. It bears hammer marks and dents, but the edge is razor-sharp and the
balance is nearly perfect.</Desc>
</Item>
<Item ID="434">
<Name>Zagros Armguard</Name>
<Desc>An exceptionally well-crafted iron armguard, allegedly bel
onging to a long dead arena s champion named Zagros.
</Desc>
</Item>
<Item ID="5000">
<Name>Zagros Helmet</Name>
<Desc>A full helmet commonly used by murmillo gladiators, sporti
ng a high angular crest and a broad curved brim. Vision is somewhat impaired by
its full facial visor, penetrated by narrow gratings for the eyes. </Desc>
</Item>
<Item ID="1209">
<Name>Zagros Helmet</Name>
<Desc>An exceptionally well-crafted iron murmillo helmet, allege
dly belonging to a long dead arena s champion named Zagros.</Desc>
</Item>
<Item ID="146">
<Name>Pax Deorum</Name>
<Desc>An unusual steel trident decorated with a metal skull and
an inscription that reads Pax Deorum.
</Desc>
</Item>
<Item ID="1130">
<Name>Zagros Helmet</Name>
<Desc>An exceptionally well-crafted iron murmillo helmet, allege
dly belonging to a long dead arena s champion named Zagros.</Desc>
</Item>
<Item ID="1140">
<Name>Power Armor Helmet</Name>
<Desc>{TEMP} No combat, no helmet mode.</Desc>
</Item>
<Item ID="905">
<Name>Snake Pendant</Name>
<Desc>Its the mark of House Crassus - the great serpent Araborus
whose awakening will herald the end of this world and the beginning of a new one
!</Desc>
</Item>
<Item ID="906">
<Name>Pebble Necklace</Name>
<Desc>A powerful talisman infused with the magic of the Abyss. <
/Desc>
</Item>
<Item ID="2500">
<Name>Imperial Power Armor</Name>
<Desc>The finest pre-War armor, fashioned from tempered blue ste
el. With raw Power harnessed from other planes, it augments its wearer s natural
abilities and even generates a protective shield to slow down incoming blows.

&lt;br&gt;&lt;br&gt;*Right-click on the armor to interact with it*</Desc>


</Item>
<Item ID="2510">
<Name>Apis Helmet</Name>
<Desc>A power armor helmet sculpted to resemble the head of a mi
ghty-horned bull, this piece will inspire panic and fear in the weak.</Desc>
</Item>
<Item ID="2511">
<Name>Anubis Helmet</Name>
<Desc>A sculpted power armor helmet in the form of a jackal s he
ad. When charged, the eyes and features of this helmet glow with arcane energy,
recalling some forgotten demi-god towering over mortal men.</Desc>
</Item>
<Item ID="2512">
<Name>Horus Helmet</Name>
<Desc>This heavy power armor helmet takes the shape of a hawk s
head, and offers unparalleled protection against attacks of all kinds. Wreak ha
voc, and watch your enemies tremble in fear of the arcane!</Desc>
</Item>
<Item ID="2513">
<Name>Ra Helmet</Name>
<Desc>Fear no mortal enemies in this strange, pre-War power armo
r helmet. It was carved in the form of a falcon s head to invoke superstitious
dread in worthless foes.</Desc>
</Item>
<Item ID="2514">
<Name>Ra Helmet</Name>
<Desc>Fear no mortal enemies in this strange, pre-War power armo
r helmet. It was carved in the form of a falcon s head to invoke superstitious
dread in worthless foes.</Desc>
</Item>
<Item ID="25130">
<Name>Ra Helmet</Name>
<Desc>Fear no mortal enemies in this strange, pre-War power armo
r helmet. It was carved in the form of a falcon s head to invoke superstitious
dread in worthless foes.</Desc>
</Item>
<Item ID="25100">
<Name>Apis Helmet</Name>
<Desc>A power armor helmet sculpted to resemble the head of a mi
ghty-horned bull, this piece will inspire panic and fear in the weak.</Desc>
</Item>
<Item ID="25120">
<Name>Horus Helmet</Name>
<Desc>This heavy power armor helmet takes the shape of a hawk s
head, and offers unparalleled protection against attacks of all kinds. Wreak ha
voc, and watch your enemies tremble in fear of the arcane!</Desc>
</Item>
<Item ID="25110">
<Name>Anubis Helmet</Name>
<Desc>A sculpted power armor helmet in the form of a jackal s he
ad. When charged, the eyes and features of this helmet glow with arcane energy,
recalling some forgotten demi-god towering over mortal men.</Desc>
</Item>
<Item ID="2505">
<Name>Imperial Power Armor Gauntlet</Name>
<Desc>The finest pre-War armor, fashioned from tempered blue ste
el. With raw Power harnessed from other planes, it augments its wearer s natural
abilities and even generates a protective shield to slow down incoming blows.</
Desc>
</Item>
<Item ID="2501">
<Name>Imperial Power Armor</Name>
<Desc>The finest pre-War armor, fashioned from tempered blue ste
el. With raw Power harnessed from other planes, it augments its wearer s natural
abilities and even generates a protective shield to slow down incoming blows.
&lt;br&gt;&lt;br&gt;
*Right-click on the armor to interact with it*</Desc>
</Item>
<Item ID="119">
<Name>Qantari Sword</Name>
<Desc>A flat wooden club with evenly spaced blue steel inserts r
unning on both sides. You can probably use it as a sword. </Desc>
</Item>
<Item ID="128">
<Name>Qantari Axe</Name>
<Desc>A flat wooden club with evenly spaced blue steel inserts r
unning on both sides. You can probably use it as an axe. </Desc>
</Item>
<Item ID="137">
<Name>Qantari War Club</Name>
<Desc>A flat wooden club with evenly spaced blue steel inserts r
unning on both sides. You can probably use it as a hammer. It s all in the swing
.</Desc>
</Item>
<Item ID="252">
<Name>DEV - Scolopendra Jaw</Name>
<Desc>The Jaw of a Scolopendra</Desc>
</Item>
<Item ID="451">
<Name>DEV - Scolopendra Body</Name>
<Desc>Dev Item</Desc>
</Item>
<Item ID="253">
<Name>DEV - Stone Guard Gladius</Name>
<Desc>A double-edged short sword designed for thrusting and slas
hing in close quarters. Favoured by the Imperial Guard, the gladius is a common
sight throughout the remnants of the Empire.</Desc>
</Item>
<Item ID="147">
<Name>Vindicator</Name>
<Desc>A magnificent one-handed spear with a wide steel blade. Ap
parently, it was forged for a guilty as sin praetor who requested trial by comba
t. The praetor spent a fortune on that spear and after killing his accuser, he c
alled it Vindicator. </Desc>
</Item>
<Item ID="138">
<Name>That Which Kills</Name>
<Desc>A two-handed, fancy-looking steel sledgehammer you took fr
om a Skanian zealot. He said it s called That Which Kills in his language, just
before you killed him. </Desc>
</Item>
<Item ID="2220">
<Name>Aegis of the Magi</Name>
<Desc>A strange suit of armor.</Desc>
</Item>
<Item ID="10500">
<Name>Undefined Item</Name>
<Desc>
</Desc>
</Item>
<Item ID="1500">
<Name>Whetstone</Name>
<Desc>A small sharpening stone. Increases damage based on your c
rafting level, duration set by metal.
&lt;br&gt;&lt;br&gt;Crafting levels: 2-4-6-8-10. Damage: 1-2-3-4-5.
&lt;br&gt;&lt;br&gt;Duration: 10-20-30-40-50 attacks, from Bronze to Sky Metal.<
/Desc>
</Item>
<Item ID="425">
<Name>Lorica Hamata</Name>
<Desc>A chain-mail armor made from interlocking rings of metal.
Similar to Lorica Segmentata, Lorica Hamata offers better mobility but slightly
less protection.</Desc>
</Item>
<Item ID="6900">
<Name>DEV - Scorpion Claw</Name>
<Desc>
</Desc>
</Item>
<Item ID="6901">
<Name>DEV - Spectre Spike</Name>
<Desc>
</Desc>
</Item>
<Item ID="907">
<Name>Protection Amulet</Name>
<Desc>A protection amulet to ward off magical constructs and evi
l spirits alike. </Desc>
</Item>
<Item ID="2230">
<Name>The Divine Spear</Name>
<Desc>If the Divine Spear is really a spear, it is the strangest
weapon you ve ever seen. Too thick and too heavy, it wasn t made for human hand
s. Only a giant would be able to hurl this thing at his enemies. </Desc>
</Item>
<Item ID="2400">
<Name>Hellgate Key</Name>
<Desc>A strange four-pronged key.</Desc>
</Item>
<Item ID="6950">
<Name>DEV - Specter Body</Name>
<Desc>Dev Item</Desc>
</Item>
<Item ID="908">
<Name>Demon s Eye charm </Name>
<Desc>A potent charm made from a rare, magically-preserved eye o
f a Qantari demon. It will ward off evil and protect you from harm. </Desc>
</Item>
<Item ID="2240">
<Name>Mysterious contraption </Name>
<Desc>A rusted ball the size of an apple. It s covered with stra
nge protuberances. </Desc>
</Item>
<Item ID="2250">
<Name>Medical Canister</Name>
<Desc>A canister with a medical compound long past its expiratio
n date.</Desc>
</Item>
<Item ID="2410">
<Name>Mining Outpost Key</Name>
<Desc>An iron key. You can twirl it around your finger to impres
s the local yokels.</Desc>
</Item>
<Item ID="2178">
<Name>Silver Badge</Name>
<Desc>A silver badge you bought from another solicitor to enter
the palace.</Desc>
</Item>
<Item ID="7000">
<Name>DEV - Elder God Hand</Name>
<Desc>
</Desc>
</Item>
<Item ID="7001">
<Name>DEV - Elder God Shield</Name>
<Desc>
</Desc>
</Item>
<Item ID="7002">
<Name>DEV - Elder God Tentacles</Name>
<Desc>
</Desc>
</Item>
<Item ID="7003">
<Name>DEV - Elder God Mind</Name>
<Desc>
</Desc>
</Item>
<Item ID="1404">
<Name>Hardened Leather</Name>
<Desc>Leather boiled in oil and beeswax.</Desc>
</Item>
<Item ID="7004">
<Name>DEV - Elder God Body</Name>
<Desc>
</Desc>
</Item>
<Item ID="213">
<Name>Mysterious contraption</Name>
<Desc>An ancient explosive device, restored and hastily repaired
.</Desc>
</Item>
<Item ID="2155">
<Name>An ancient scroll</Name>
<Desc>An ancient scroll written in an unfamiliar language.</Desc
>
</Item>
<Item ID="2156">
<Name>An ancient mantra</Name>
<Desc>It s a rare mantra dedicated to ancient flying chariots ma
de of blessed iron and gifted with the power of the gods. The mantra contains de
tailed praying instructions that might persuade the air elementals to pull such
a chariot as if they were horses.</Desc>
</Item>
<Item ID="2405">
<Name>Monastery Key</Name>
<Desc>An iron key. You can twirl it around your finger to impres
s the local yokels.</Desc>
</Item>
<Item ID="2415">
<Name>Ganezzar Tunnels Key</Name>
<Desc>An iron key. You can twirl it around your finger to impres
s the local yokels.</Desc>
</Item>

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