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Propose and justify conclusions and predictions that are based on data and
design studies to further investigate the conclusions or predictions
Motivation/Engagement:
1. Hold up a die for students to see and roll it in your hand.
Transition: Ask students to think about the meaning of the Hunger Games
phrase, May the odds are forever in your favor.
Lesson Procedure:
1. While students are at their desks, state, If each side represents a tribute,
like the tributes from the Hunger Games, what are the odds of being
selected?
2. Have students make a prediction and then select six people in the room to
represent each face/number on the die.
3. Under the Elmo Projector, roll the die to see if the student predictions were
true (students should have predicted the probability of 1/6).
4. State, May odds are forever in your favor and have students share out
their thinking of what it means.
5. Say, Ribbit, ribbit. On the carpet.- The class signal for students to sit on
the carpet, close to the learning (the SMARTBoard).
6. On the SMARTBoard, shine the Who Won? handout, but only show the
first graphic organizer with the following titles: Number/Color Set,
Frequency Tally, and Frequency of Number Sets.
7. State that Districts 1-4 have joined forces to take out Districts 5 and 6.
8. Share that yellow will represent Districts 1-4 and blue, Districts 5-6; to
increase the odds, two dice will be rolled at a time.
9. Ask students, Which color or district group has the better odds in their
favor?
10. Make a prediction with students about the odds of each district group
being selected, where Districts 1-4 should have a 8/12 chance of being
selected and Districts 5-6, a 4/12 chance of being selected.
11. State: We are going to roll each pair of dice twice five times and place a
tally next to the District that is landed on. The district group with the most
tallies will win and the one with the least will have to eat the berries to be
removed from the game.
12. Select a student volunteer to roll the pair of dice under the Elmo Projector
and record the data in the graphic organizer on the SMARTBoard. Repeat
four (4) more times.
Transition: Ask who has to eat the berries and why? (District 5-6 because they
had the least amount of tallies and the smallest probability.
13. Give students language in that the total number of opportunities, the total
number of faces on the dice (12) represents the sample space- Districts
5-6 had to eat the berries because they had the least amount of
opportunities in the sample space.
15. Inform students that when they hear, Off you go (the class signal to
leave the carpet), they should form small groups of 4-5 students, assign a
group member to get laptop and access Who Won? on Blackboard.
16. Students should too choose their chosen rolling method- either the spinner
on Blackboard, the dice, or the dice with the yellow and blue dot stickers
{materials are on the kidney table and in the computer center).
17. Once materials are gathered, groups may begin working on their
assignment, starting with the Before you Begin prediction and stopping
at Part II.
19. Walk around to hear and guide students thinking via conjectures- use the
conjectures in the activity and has students redo steps, as needed.
Transition: Ask, What patterns did you notice as the number of opportunities
(sample space) in Part I increased in Part II? (Example Answers: The yellow
color/1-4 number set was consistently greater than the blue color/ 5-6 number
set or as the sample space increase, yellows frequency got closer to its
predicted probability.)
Closure:
20. Have students find the Reflection Exit Ticket at the bottom of todays
Who Won? activity and complete it as a group.
22. When finished, inform students to save their group work to the class
folder, using the following format: AllLastNamesCWWhoWon
(i.e. BrownMiddletonSanchezSilverstoneCWWhoWon).
23. Once the timer goes off, review todays exit ticket with students via
reword it and stating, When looking at difference scenarios, who will be
the winner in most cases? i.e. The groups with the most opportunities in
the sample space unless a rare occurrence happens, which is often known
as good luck.
24. State, May you win and may the odds forever be in your favor.
Extension:
More student lead discussion about the Hunger Games warm-up can take place,
in when more profound connections about sample space, probability, and the
beginning understanding of the theoretical versus the experimental probability
can be made (seventh grade terms, theoretical and experimental, are not
expected to be used by fifth graders at this time).
Also, as a 4, an above and beyond activity, students may complete the soccer
scenarios, entitled Who Won?: 4 Opportunity. This can be completed during
center time in math or language arts or for homework. In this activity, the online
spinner or dice (with or without yellow and blue dot stickers) can be used.
Differentiation:
1. Students selected their own groups- interest grouping with mixed abilities
7th The lesson can be made more vocabulary heavy, where more terms,
such as theoretical and experimental, can be used. This will correlate
with standard 7.9, where the student will investigate and describe the difference
between the experimental probability and theoretical probability of an event.
8th- The sample space can not only be increased, but decreased, as
students can complete activities to explore how to determine the
probability of independent and dependent events with and without
replacement (8.12).
Assessment:
Student thinking will be assessed based on whole group and small group
responses along with their contribution to the Who Won? group assignment.
Effort grades will be given based on the Fairfax County Pubic Schools 1-4 grading
scale ranging from no effort to above and beyond effort (profound thinking)
effort.
Reflection:
The understanding of sample space and incorporating the language more
in discussions to make this term more fluently understood by students.
Forming an anchor chart about sample space and probability with students
to further encapsulate todays lesson and key concepts.
Research References:
Who Won?
Directions:
Make small groups with 4-5 people.
Gather your materials- laptop and a rolling device (the online
spinner, two dice, or two dice with yellow and blue stickers)
Be sure to record all group responses on one activity sheet for a
grade.
1-4
(Yellow)
5-6
(Blue)
1-4
(Yellow)
5-6
(Blue)
Stats
st
1 Goal
Game Scored by 2nd Goal Final Score
Winning Team
Scored by (Unicorns
(Tie or Team Name)
vs. Gorillas)
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
Tournament Winner
Final (Team Name):
Score:
____________ ___________________________
_____ __________
3. Who wins the game? Were you surprised? Explain. (Use how
many times Team Unicorn and Team Gorilla won to prove you
reasoning.)
Levels/Criteri Score/Lev
4 3 2 1
a el
Levels/Criteri Score/Lev
4 3 2 1
a el
Levels/Criteri Score/Lev
4 3 2 1
a el