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Casey Ryan

The single most significant technology is personal mobile devices. As a global society
there is an increased reliance on personal devices that is growing exponentially. Through mobile
devices, an individual is given the opportunity to access the electronic world and all that the
Internet allows a user to operate. On the other hand, remote learning is a use of multiple
technologies that has an impact on many educators, but will have little impact for developmental
and grade level education. Both articles referenced illustrate the need for new technologies in
education, but fail to mention the use of 3D printers in the classroom and in the educational
setting. The world of technology is developing quickly and as a future educator it is important to
understand how these new technologies may be incorporated into curriculums.
In the classroom, personal mobile devices invite communication through a multitude of
messaging portals. Whether it is instant messaging, text messaging, or any other social virtual
interaction, a personal mobile device allows an individual to communicate without physical
interaction to whomever or whatever is receiving the message. This is extraordinarily beneficial
to teachers. With the increase in personal devices there is less of a need for landline phones. To
contact students outside of the school walls a teacher has the ability to text, call, email, etc. a
student or parent, and may send a blast to an entire group at once. This adaptation is
acknowledged as A more fitting description is one that outlines how the traditional education
model is transforming in response to digital technology and culture
(onlinelearninginsights.wordpress.com). Instead of disregarding these personal devices, teachers
and the educational superstructure are able to quickly adapt to and utilize these personal devices.
Similar to the students and families that the schools work for and the educators themselves, for
the most part, are moving with society and using the personal mobile device on their own terms
as well.
Remote learning seems to be more impactful on the college and higher educational level.
As a teacher in the secondary level, although possible, remote learning is not pragmatic for the
secondary, middle, and elementary level education. Remote learning solves many problems
relating to scheduling, outside obligations, and geographic distributions; however, prior to the
undergraduate level education, these obstacles are far-fetched and small for students. The
allurement of remote learning invites students to a virtual classroom so that the challenges of
time and distance become inconsequential when all you need is a reliable wifi network paired
with the right mobile technologies (securedgenetworks.com). To counter this positive of remote
learning, one major challenge of grade level education is the lack of these mobile technologies
needed to complete this form of learning.
One technology that failed to be mentioned in either article was 3D printing. 3D printing
allows mental thoughts to come to life and invites creation and completion to a students
education. The first article left its audience with a powerful concluding thought: nothing is
certain in the future except change as the saying goes, yet being proactive rather than reactive
will put educators in the best position for a successful 2016
(onlinelearninginsights.wordpress.com). 3D printers push the boundaries of possibility, and in
my opinion, 3D printers are one of the best technologies for encouraging the transfer of learning
to multitudes of educational genres.
Works Cited
Morrison, ~. D. (2016, January 10). Three Trends that will Influence Learning and Teaching in
2016. Retrieved February 17, 2017, from
https://onlinelearninginsights.wordpress.com/tag/ed-tech-trends-2016/
Networks, S. E. (n.d.). 7 Must-Know Classroom Technology Trends that are Changing
Education. Retrieved February 17, 2017, from
http://www.securedgenetworks.com/blog/7-must-know-classroom-technology-trends-
that-are-changing-education

Online learning:
A more fitting description is one that outlines how the traditional education model is
transforming in response to digital technology and culture.
Personalized learning is one of the top buzzwords in education now; it suggests a host of
different learning methods that are typically institution-driven.
Yet I suggest that personalized learning is, and will continue to be learner-driven where
learners control their learning and become not just consumers of content but active
creators of content, building knowledge through collaboration and connectivity via smart
phone apps.
Nothing is certain in the future except change as the saying goes, yet being proactive
rather than reactive will put educators in the best position for a successful 2016
Drivers of Personalized Learning[:]
o Learnersbecause of their ownership of mobile devices with Web access
o Learnersgiven the abundance of phone apps that allow them to create content
and collaborate
o Learnerscommunicating within messaging apps, which Meeker suggests will
evolve into major communication hubs (slide #53)

Secured:
Flipped learning: The value for educators comes from generating powerful analytics to
measure student responses while also having the ability to stay engaged with your
students in and out of the classroom.
Remote learning: Thechallengesoftimeanddistancebecome
inconsequentialwhenallyouneedisareliablewifinetworkpaired
withtherightmobiletechnologies
Gamification: Whenyouwinatagame,yourmindreleasesdopamine,
achemicalinthebrainthattriggersmotivationandpleasure.This
makeslearningapositiveexperience,onethatyouwonthaveto
forcestudentstoenjoy.
Digital textbooks: Adigitaltextbookwouldbemorecostefficientand
caneasilybeupdatedtoreflectthemostrecentinformation
Social media: Socialmediaisusuallyconsideredahugedistraction
whenitcomestotheclassroom.FromFacebooktoYouTubeand
Twittermanyeducatorsarefearfulofitsuse,butthisisashort
sidedview.

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