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SPELL

GUIDELINES
for Ars Magica 5th edition

BasicSpellsGuidelines
Range:Personal Duration:Momentary Target:Individual

BasicWardSpellsGuidelines
Range:Touch Duration:Ring Target:Circle

Ranges Durations Targets


Personal Momentary Individual/Circle/Taste*
Eye/Touch Diameter/Concentration Part/Touch*
Voice Sun/Ring Group/Room/Smell*
Sight Moon Structure/Hearing*
ArcaneConnection Year Boundary/Vision*
*:MagicalSenseonlyforIntellegospells.

RangesDescription DurationsDescription TargetsDescription


Personal:thespellonlyaffectsthecasting Momentary:Thespelllastsbutamoment Individual:Thespellcanaffectasingle
magus,orthethingthatheiswearing andthendissipates.Inmanycases discretething,suchasonepersonor
orcarrying.TheTargetisthusnever theeffectsofthespellwillendure oneobject.Ahugeboulderisa
largerthanIndividual. longafterthespellitselffinishes.For discreteobject,amountainisnot
Eye:Themagusmaytargetanypersonor example,aRegospellthatmovesa (becauseitisjoinedtotheground).
creaturethathehasestablishedeye rockfromthebottomofthehillto Clothesonapersonormossona
contactwith.Ahumanbeingwho thetopmighthaveMomentary boulderarepartofthepersonor
knowsofnoreasontoavoideye duration,buttherockstaysatthe boulderforthesepurposes.
contactmakesitautomaticallyif topofthehill.Similarconsiderations Circle:Thespellaffectseverythingwithina
dealingwiththemagusinasocial applytomostPerdospells;themagic ringdrawnbythemagusatthetimeof
setting.TheGiftdoesnotmake lastsbutamoment,butthetarget casting,andendsifthecircleis
peopleavoideyecontact.Itis staysdestroyed. broken,evenifthatisbeforethe
impossibletomakeeyecontactwith RitualCreospellswithMomentary durationofthespellexpires.Thespell
anunwillinghumanwithoutgetting durationcreatethingsthatlastas alsoendswhenitsdurationends.See
atleasttwopeopletoholdthevictim anyotherthingofthattype.The Ring,above,forrestrictionson
down.Itiseffectivelyimpossibleto magicisgoneinamomentandso drawingthecircle.Onecirclemay
makeeyecontactwithanenemyin cannotbedispelled.Thisalsoapplies servetounderwritebothRing
combat;theyarentlookingatyour toritualhealingspells. durationandCircletarget.
eyes.Ittypicallytakesacombat Diameter:Thespelllastsforthetimethat Taste:Theinformationcomesthroughthe
roundtoestablisheyecontactwitha thesuntakestomoveitsdiameterin senseoftaste.
calmanimal,beforethemaguscan theskyalmostexactlytwo Part:Thespellcanaffectapartofa
startcastingthespell. minutes(twentycombatrounds). discretething,suchasapersonsarm
Touch:themagusoranythinghetouches, Concentration:Thespelllastsaslongas orasectionoftheground.Thistarget
whetherapersonorthing. themagusconcentrates.Inthe referstospatialparts,partsthatyou
Voice:Anythingtowhichthemaguss absenceofdistractions,assumethat could,atleastintheory,cutoffand
voicecarries.Typically,firmwords amaguscanconcentrateforfifteen putinabag.Apersonsmindisnot
carryabout15paces,whileashout minutesperpointofConcentration partofhiminthissense,norishis
carriesabout50.Magical ability.Iftherearedistractions,see senseofhumor.Hisheart,however,is.
enhancementofthevoicedoesnot therulesintheHermeticMagic SomethingisonlyaParttargetwhileit
increasethisrange,andaspellcast chapter,page82. isactuallyapartofsomethingelse;
silentlyatthisrangecanaffectonly Sun:thespelllastsuntilthesunnextrise things,likeseveredarms,thatusedto
thecaster.Therangeisbasedonthe orsets bepartofsomething,or,likebricks,
distancethatthecastersvoice Ring:Thespelllastsuntilthetargetofthe whichcouldbecomepartof
carries,notonwhetherthetargetcan spellmovesoutsidearingdrawnat something,areIndividualtargetsas
hearit.Deaftargets,stones,targets thetimeofcasting,oruntiltheringis longastheyarenotcurrentlypartof
inanoisyenvironment,andtargets physicallybroken. somethingelse.Partisharderthan
undertheinfluenceofPeImspells Aringmustactuallybedrawnwhile Individualbecausewholethingsare
thatstopsoundsfromreachingthem thespellisbeingcast.Themagus metaphysicallyimportant.Itiseasier
canallbeaffectedatthenormal mayusemagictodoso,butthat toaffectathingasawholethanto
range.However,ifthecasteris magicmustnothavearangegreater affectapartofit.
silencedorquietedbymagic,the thanTouch,andthemagusmust Touch:Theinformationcomesthrough
rangeisreduced.Suchaspellmust physicallytraceoutthering.The thesenseoftouch.
penetratethecastersMagic magusmaynotmovemorequickly Group:Thespellcanaffectagroupof
Resistance.Magicitemsusethe thantenpacesperround(fivefeet peopleorthings.Thecomponentsof
wieldersvoice;independentitems persecond)whiledoingthis.The thegroupmustbeclosetogetherin
needtobegivenavoice(CrIm)touse castingofanonRitualspellmaybe space,andthegroupitselfmustbe
thisrange.Therangeisestablished extendedouttoallowthedrawingof separatedfromanyotherthingsofthe
whenthespelliscast,andremains alargering.However,thecaster sametype.Threegrogshuddled
thesameevenifthemaguschanges mustmakeInt+Concentrationrolls togetheroraringofstandingstones
theloudnessofhisvoice.Thus,a of6+everyroundtomaintain areagroup:sixpeopleoutofacrowd
Voicerangespellcanallowsilent concentrationonthespell,andif areusuallynot.Thethingsinthe
control,butonlyaslongasthetarget someonebreakstheringatanypoint Groupwhenthespelliscastare
iswithinthedistancethatthe beforeitiscompleted,thespell affectedfortheentireduration,even
magussvoicecarriedwhenhecast automaticallybotches.Reallylarge iftheysplitup.Thingsthatjointhe
thespell. ringsareunlikelytobeworththe Groupduringthespelldurationare
Sight:Anythingthatthemaguscansee.If risk. notaffected.Itispossibletotargeta
themagusisstandingonthehighest Theringmayalreadyexist,for Groupwithasinglemember,
pointformiles,thisrangecanbe exampleasabandlaidintothe althoughanIndividualtargetwill
immense.Ablindmaguscanonly ground.Inthiscase,themagusmust alwaysbelowerlevel.
affecthimself.Amagicitemusesthe tracethefullcircumferenceofthe Room:Thespellaffectseverythingwithin
wielderssight;independentitems ring,movingnomorequicklythan achamber.Thisroomcanbevery
needtobeabletosee(InIm)touse tenpacesperround. large(thenaveofacathedral,for
thisrange. Moon:Thespelllastsuntilboththenew instance,oranaturalcave),butit
ArcaneConnection:Anythingthatthe andfullmoonhaveset. mustbeenclosedandhavedefinite
magushasanArcaneConnectionto. Year:Thespelllastsuntilsunriseonthe boundaries.Acourtyardwouldoften
Distanceisimmaterialunlessthe fourthequinoxorsolsticeafterits count,avalleywouldnot.Aspellwith
storyguidechoosestoimposesome casting.Aspellwiththisduration targetRoomisuselessifthereisno
limit.Suchlimitsareusuallyprovided mustberitual. Roomcontainingthetargets;itcannot
intheexamplespells.Notethatwhile affectaroughlyroomsizedvolume
ArcaneConnectionisarange,itis inopenspace.
differentfromaphysicalitemthatis Smell:Theinformationcomesthroughthe
anArcaneConnection.This TheWizardsSigil senseofsmell.
distinctionisimportant,because Whenyouinventaspell,some Structure:Thespellaffectseverything
somespellsrequirethatthecaster amountofyourpersonalmagicalstyleis withinasinglestructure.Thestructure
haveanArcaneConnection,butthe likelytomanifestitself,givingthespell itselfcountsaswithinthestructurefor
spellmustbecastassomerange somesmallquirkorminordetailthat thesepurposes,asthelimitisthe
otherthanArcaneConnection. identifiesitasyours.Thisrecurrentmark outeredgeofanywalls.Thestructure
orquirkinamagussspell(whichdoesnt canrangeinsizefromahuttoacastle
usuallychangetheeffectivenessofthe keep,butitmustbeasingle,linked
spell)istermedhiswizardssigil.Once edifice.Asaruleofthumb,ifitisall
RitualSpells known,thesequirkscanidentifycertain coveredbyoneroof,itisone
Ritualspellstakelongertocastthan magiashavingcastcertainspells. structure,butstoryguidediscretion
formulaicspellsandrequirevis.However, Throughoutthischapter,varioussample applies.AswithRoom,target
theydohavesomeadvantages. spellsigilsarelistedinthedescriptions. Structureisnouseifthereisnopre
Keepinmindthatthesearejust existingstructureboundingthetarget.
Formulaicandspontaneousspells guidelines.Theyremeanttogiveyou Hearing:Theinformationcomesthrough
maynothaveYearduration ideastobetterpersonalizeyourspells,and thesenseofhearing.
Boundary:Thespellaffectseverything
Formulaicandspontaneousspells perhapstoaidyouinchoosingyourown
sigil.Seepage86intheHermeticMagic withinawelldefinednaturalorman
maynothaveBoundarytarget.
chapterforfurtherdetails. madeboundary.Thiscouldbethewall
TheymayhaveVisiontarget,ifthey
Notethatevenwhenyoulearnaspell ofacity,theedgeofavillage,the
aremagicalsensespells.
shoresofalake,theedgeofaforest,
Formulaicandspontaneousspells fromanothermagus,orfromalabtext,
youareactuallyinventingit,with orthebottomofamountain.Sincethe
maynothavealevelgreaterthan
guidance,soitisalwaysyoursigilthat oceanisnotobviouslybounded,it
50.
manifestsinyourspells. cannotbeaffectedinthisway.Aswith

RoomandStructure,theremust
Ritualspellsarealwaysatleastlevel
actuallybeaboundaryforthistarget
20,evenifthelevelcalculationwould
tobeuseful.Itcannotbeusedto
makethemlower.

simplyaffectareallybigarea.Aspell
withthistargetmustbearitual.
Vision:Theinformationcomesthrough
thesenseofsight.


ANIMAL(An) requiresaSunDurationspellcastearlyinthe
dayornight.
Animalspellsaffectallnaturallivingthingsthatarenot
Level20: HealaMediumWound.
plantsorhumans,doingtoanimalswhatMentemandCorpus
Giveananimala+21bonustoRecoveryrolls.
spellsdotopeople.Animalspellsmayaffectanyanimallike
Causeananimaltoreachfullmaturityoverthe
mindorbody.Theyalsoaffectthingsmadewithanimal
courseofabouttwohours.
products,suchasleather,bone,orwool.
Level25: Stoptheprogressofadisease.
TotellifanAnimalspellwillaffectthemindofacreature,
HealaHeavyWound.
determinefromtheanimalsCharacteristicsifithasCunningor
Restorealostsense.
Intelligence.IfthecreaturehasIntelligence,aMentemspell
Restorealostlimb.
mustbeused.IfithasCunning,anAnimalspellmustbeused.
Cureadisease,counteractingitseffects.(Unless
WhenacreatureorpersonwhohasanIntelligence
castasaMomentaryRitual,thisisthesame
Characteristicisshapechanged,Animalspellsthataffectthe
asstoppingtheprogressofadisease.)
mindarenoteffective.Instead,Mentemspellsareneeded.
Causeananimaltoreachfullmaturityoverthe
However,thebodyofsuchabeingmaybeaffectedbyAnimal
courseoftenDiameters(twentyminutes).
spells,includingspellslikeTheFalconsHood(PeAn20).
Level30: HealanIncapacitatingWound.
Ifahumanbodyhasanimalparts(suchasbatwings),
IncreaseoneofananimalsCharacteristicsbyone
thosepartscanbeaffectedbyAnimalspells,eventhoughthe
point,tonomorethantheaveragescorefor
restofthebodyisonlyaffectedbyCorpusspells.
thatkindofanimal.
ABjornaermagusinanimalformistrulyananimal,sohis
Causeananimaltoreachfullmaturityoverthe
mindisaffectedbyAnimalspellsratherthanMentemspells,
courseofasingleDiameter.
andhisbodybyAnimalspellsratherthanCorpusspells.
Level35: Healallwounds.
However,spellswithcontinuingeffectscastononeform
IncreaseoneofananimalsCharacteristicsbyone
continuetoaffecttheother.Mostshapechangersdonot
point,tonomorethanonehigherthanthe
changetheiressentialnature,whichremainshuman,sotheir
averagescoreforthatkindofanimal.
bodiescanstillbeaffectedbyCorpusspells.
Level40: IncreaseoneofananimalsCharacteristicsbyone
AbasicIndividualforAnimalisananimalofaboutthesame
point,tonomorethantwohigherthanthe
sizeasapony,Size+1orlower.
averagescoreforthatkindofanimal.

Causeananimaltoreachfullmaturityina
CreoAnimal(CrAn)
moment.
MostAnimalspellscannotbeusedwithPersonalrange,so
Level45: IncreaseoneofananimalsCharacteristicsbyone
thelevelofaspellmustbehigherthantheguidelinesgiven.
point,tonomorethanthreehigherthanthe
Whencreatingamagicalcreature,theMagicalMightofthe
averagescoreforthatkindofanimal.
creaturecannotexceedthelevelofthespell,andrequisites
Level50: Createamagicalbeast.Suchspellsalwayshavea
mustbeincludedforanyspecialpowers(forexample,Ignemif
Vimrequisite,forthebeastsmagic,and
itcanbreathefire,RegoandMentemifitcancontrolpeoples
normallyhaveotherrequisites,forits
minds).AVimrequisite,forthemagicalnature,isalways
powers.
required.
IncreaseoneofananimalsCharacteristicsbyone
Tocreatetreatedanimalproducts(likeleather,jointed
point,tonomorethanfourhigherthanthe
meat,andcloth)addonemagnitudetothelevelnecessaryto
averagescoreforthatkindofanimal.
createtheequivalentamountofdeadanimal.
Level55: IncreaseoneofananimalsCharacteristicsbyone
Tocreatetreatedandprocessedanimalproducts,suchasa
point,tonomorethanfivehigherthanthe
leatherjacketorawoolentunic,addtwomagnitudestothe
averagescoreforthatkindofanimal.A
levelnecessarytocreatetheequivalentamountofdead
greaterincreaseisnotwithinthenatural
animal.
rangefortheanimal,andthuscannotbe
Toinfluencethebehaviorofcreatedanimals,aRego
effectedbyCreomagic.
requisiteisrequired,andasthisisanadditionaleffectitaddsat
Level75: Raiseananimalfromthedead.
leastonemagnitudetothespelllevel.Otherwisetheyjustdo

whatcomesnaturally.
CreoAnimalbotchesoftenproducethewrongsortof IntellegoAnimal(InAn)
animal,orproduceananimalenragedwiththecaster. Whenyoutrytogetinformationfromananimal,
rememberthatitsmemoriesaregatheredthroughits
Level1: Giveananimala+1bonustoRecoveryrolls. particularsenses,withtheirparticularstrengthsand
Level2: Giveananimala+3bonustoRecoveryrolls. weaknesses.Forexample,dogsremembermuchaboutodors
Level3: Giveananimala+6bonustoRecoveryrolls. ofvariousthings,butoftenforgetdetailsofhowtheylooked.
Level4: Giveananimala+9bonustoRecoveryrolls. Animalsdonotrememberhumanwords,butmightremember
Level5: Createananimalproduct,suchasspidersilkor toneofvoiceandsuch.Youmaynotgettheexactinformation
wool.(NotethatanIndividualisasinglehair, youarelookingfor.
asinglehide,orasingletusk.) Tocommunicatewithananimal,youmustbringyourself
Createaninsectorsimilarbug. totheanimal'smentallevelaprocessthatmighthave
Giveananimala+12bonustoRecoveryrolls. strange,thoughtemporary,effectsonyou.Forexample,you
Level10: Createthecorpseofananimal. mighthaveacravingforrawmeatorspeakveryslowlyfora
Createabird,reptile,fish,oramphibian. momentaftercommunicatingwithabear.
Giveananimala+15bonustoRecoveryrolls. SinceAnimalincludesaspectsofbothCorpusandMentem
Level15: HealaLightWound. withregardtobeasts,guidelinesthatapplytothelattertwo
Giveananimala+18bonustoRecoveryrolls. mayapplytoAnimal.InCoandInMemaybereferredtofor
Createamammal. additionalideas.
Causeananimaltoreachfullmaturityoverthe BotcheswithInAnnormallyresultinfalseinformation.
courseofasingledayornight.This
acceleratedmaturationonlyappliesduring Level1: Getamentalimageofananimal.
thespellsDuration,andthusfulleffect Level3: Sensethestateofconsciousnessofabeast.
Getgeneralinformationaboutitsbody.
Level4: Sensethedominantdriveofabeast.Learna PerdoAnimal(PeAn)
specificfactaboutitsbody. ThereisnormallynoSoakagainstPerdoAnimal the
Level5: Learntheorigin,age,andhistoryofsomething magicdoesnotcreatesomethingthatcausesdamage,itjust
madeofanimalproducts. causesdamage.MagicResistanceistheonlywaytowithstand
Level10: Speakwithananimal. it.
Readananimal'ssurfacethoughts. AcommonsigilamongFlambeaumagi,andotherswho
Level15: Readtherecentmemoriesofabeast. castPerdospells,istoleavesometypeofmarkwiththe

Level20: Thoroughlyprobethemindofabeast. damagetheydo.


Wheninventingnewspells,youmaywishtoconsultPerdo
MutoAnimal(MuAn) Corpusforguidelinesandideas.
Animalsgrantednewabilities,suchaswings,willneeda PeAnbotchesmightaffectthecaster,oraffectthewrong
fewminutestogetusedtothem.Whentransformingthings, animal.
youcantransformthingsthattheyarecarryingwith
appropriaterequisites.Forexample,youcouldtransforma Level2: Damagesomethingmadeofanimalproducts.
horseanditsarmorwithaTerramrequisite. Level3: Dosuperficialdamagetoabeast(forexample,
Animalsarenotinfinitelymutable,andusingtoomanyof removeitshair).
thesespellsfortoolongonananimalcanwarpitsnatural Level4: Destroysomethingmadeofanimalproducts.
constitutionandevendestroyit.MutoCorpusspellsmaybe Causeabeastpain,butdonorealdamage.
examinedtogetadditionalideasandguidelinesforMuto MakeabeastloseoneFatiguelevel.
AnimalSpells.CommonsigilsseeninMutoAnimalspells Level5: Injureananimalsothatitishampered,but not
involveanimalsbeingchangedinsomestrangeway.Beasts damaged.Forexample,makeahorse
transformedbyJulianofFlambeau,withTheBeastRemade lame,abirdloseitsvoice,orweakenthe
(MuAn25),mighthavebrightredhairintheirnewform,while scalesofaserpent.Thisroughlyhalves
toadscreatedbySilvaofMerinita,withTransformationofthe theeffectivenessofthetargetedthing.
RavenousBeasttotheTorpidToad(MuAn30),mighthavea RecoveryasfromaLightWound.
comicalcoloration. Destroyananimalscorpse.
MuAnbotchesoftenchangethecasterinsteadofthe InflictaLightWound.
target,orchangethetargetinawayverydifferentfromthat Level10: InflictaMediumWound.
intended. Level15: Destroyoneofabeastsminorsenses.
InflictaHeavyWound.
Level1: Makeasuperficialchangetosomethingmade Crippleabeastslimb,sothatitisunusablebut
ofanimalproducts(likechangingits couldheal.
color). Ageabeastbyonetwelfthofitsnatural
Level2: Makeamajorchangetosomethingmadeof lifespan.Onlyaffectsbeaststhathave
animalproductsthatpreservesthe alreadyreachedmaturity.
substance(forexample,turnaleather Level20: InflictanIncapacitatingWound.
jerkinintoasaddle). Destroyorseverabeastslimb,sothatit
Graduallyturnmeatintovermin.Makea cannotnaturallyregainit.
superficialchangetoabeast. Destroyoneofabeastsmajorsenses.
Level3: Changeananimalslimb. Level30: Killananimal.
Changesomethingmadeofanimalproducts Level40: Destroyonepropertyofananimal,suchasits
intoadifferentanimalproduct. weightoraggression.
Level4: Makeamajorchangeinabeast,whileleaving
itrecognizablythesamesortofanimal RegoAnimal(ReAn)
(forexample,makeahorsebiggerand YoumayfurtherrefertoCorpusforideasandguidelineson
changeitscolor). controllingananimalsbody,andRegoMentemspellsforideas
Changesomethingmadeofanimalproductsin andguidelinesoncontrollingananimalsmind.
aminorunnaturalway. SigilstypicalinRegoAnimalspellsarethosethatcause
Level5: Changeananimalintoadifferentanimal. beaststoactincertainways.
Changeananimalinaminorwaysothatit ReAnbotchescouldputthecasterunderthecontrolofthe
isnolongernatural(forexample,change animal,ormaketheanimalactinawayoppositetothat
thecolorofahorsescoattomatchthe intended.Theycouldalsoappeartowork,andthensuddenly
covenantscoatofarms). reverseatanextremelyinconvenientmoment.
Changesomethingmadeofanimalproductsin
amajorunnaturalway. General: Createacirclewardingagainstanimalsfromone
Level10: Changeananimalintoahuman(thoughit realm(Divine,Faerie,Infernal,orMagic)with
retainsitsanimalmentalityanddoesnot Mightlessthanorequaltothelevelofthe
gainasoul,requiresaCorpusrequisite). spell(RangeTouch,DurationRing,Target
Changeananimalintoaplant(requiresan Circle).
Herbamrequisite). Level1: Manipulateitemsmadefromanimalproducts.
Level15: Changeananimalinamajorunnaturalway Level2: Plantasinglesuggestioninthemindofananimal.
(forexample,giveahorseclaws,fangs, Protectthetargetfromanimalattacks(only
andscalyarmoredskin).Changean affectsanimalswithoutmysticalabilities).
animalintoanonlivingitem(appropriate Level4: Calmananimal.
requisiterequired). Level5: Manipulateananimalsemotions.Paralyzean
Level25: Radicallychangeananimalinanunnaturalway animal.
(forexample,giveahorsewings).Givean Level10: Makeananimalcompletelypassive.
animalamagicalability,suchasthe Level15: Completelycontrolananimal.
abilitytobreathefire(requiresarequisite

fortheability).

AQUAM(Aq) BotchedInAq spellsgenerallyprovidefalseinformation.


Aquamspellsaffectwaterandallotherliquids.They
cannotaffectliquidsinabody,suchasblood;thatrequiresa Level1: Makeasenseunaffectedbywater.
Corpusspell. Level2: Getanimageofwaterwithinrange.
TheapplicationofthetargetcategoriestoAquammagicis Level3: Getanimageofwateranditsimmediate
notasobviousasitisforsomeotherForms,sofurther surroundingswithinrange.
guidelinesaregivenhere.Ifthestandardtargetsdoapply,they Learnthenaturalpropertiesofaliquid.
mayalsobeused. Level4: Learnthenaturalpropertiesofamixtureof
Individual:Astretchofwaterwiththesamecomposition liquids.
andcurrent.Asmallpond,partofastream,oraspring. Level5: Learnthemagicalpropertiesofaliquid.
Part:ApartofanIndividual.Thiscategoryapplieseasily. Level10: Learnthemagicalpropertiesofamixtureof
Group:AnumberofIndividuals.Thiscanincludealarge liquids.
river,wherethereareseveraldifferentcurrents,anumberof Level15: Speakwithanaturalbodyofwater.
riversflowingtogether,oralake. Level20: Speakwithanartificialbodyofwater(likea
Room,Structure,andBoundary:Theseworkasforother fountain).
Forms;thespellaffectsalltheliquidwithinthetargetarea.
AbaseIndividualforAquamisapoolofwateraboutfive MutoAquam(MuAq)
paces(fifteenfeet)across,andtwopacesdeepatthecenter. Youcannottransformliquidswithinsomeonesbody
Naturallyoccurringliquids,suchasfruitjuiceoroliveoil,havea unlessthespellisdesignedthatway(andhasaCorpusor
baseIndividualonetenththesize,abouttwopacesacrossand Animalrequisite).
aboutonedeep.Processedliquids,suchaswineorbeer,havea MutoAquam botchesmightchangeliquidsinsidethe
baseIndividualonehundredththesize,apoolaboutonepace caster,changethewrongliquidoutsidehim,orchangethe
acrossandhalfapacedeep.Corrosiveandotherwise liquidinthewrongway.
dangerousliquidshaveabaseIndividualtentimessmaller PoisonscreatedattheguidelinelevelhaveanEaseFactor
again,apuddleaboutafootacrossandaboutsixinchesdeep. of3.Foreverymagnitudeaddedtothespell,addthreetothe
PoisonshaveabaseIndividualofasingledose. EaseFactor.

CreoAquam(CrAq) General: Changealiquidintoaliquidthatdoes+(Level)


Watercreatedtemporarilyquenchesthirstbutprovidesno pointsofdamageoncontact.
lastingbenefitstothedrinker.Itcanbeusedtowash,andthe Level2: Changeanaturalliquidintoanothernatural
thingswashedstayclean.CommonsigilsforCreoAquamspells liquid.
includewaterwithaspecificscent,color,orflavor. ChangealiquidintoapoisoncausingaLight
CrAqbotchesmightcreatefartoomuchwater(thinkofthe Wound.
SorcerersApprentice),orthewrongkindofliquid. Level3: Changealiquidintoapoisoncausinga
Slightlyunnaturalliquidsareonemagnitudeharderthan MediumWound.
water,veryunnaturalliquidsaretwomagnitudesharder. Changeanaturalliquidintoaslightly
PoisonscreatedattheguidelinelevelhaveanEaseFactor unnaturalliquid(forexample,makeblue
of3.Eachmagnitudeaddedtothelevelofthespelladds3to waterorstrawberryflavoredcastoroil),
theEaseFactor. orviceversa.
Level4: Changealiquidintoanunrelatedsolidorgas
General: Createacorrosivesubstancedoing+(Level) (withrequisites;Terramforsolidsand
damage.Increasingtherangetomore Auramforgases).Changeanaturalliquid
thanTouchisaverygoodidea. intotwoormoredifferentnaturalliquids,
Level2: Fillacontainerwithwater(orsomeother withthetwotypesseparate(although
naturalliquid,withappropriate theywillmixagainnormally).
requisites). ChangealiquidintoapoisoncausingaHeavy
Level3: Createwater(orsomeothernaturalliquid) Wound.
thatisnotcontained(forexample,spread Changealiquidintoaveryunnaturalliquid
overasurface). (forexample,ashockingpinkliquidthat
Level4: Createwater(orsomeothernaturalliquid)in causesbizarrehallucinations)requisites
anunnaturalshape(forexample,ina willoftenberequired.
sphereoversomeoneshead)but Level5: Changealiquidintoamixtureofanyliquid,
watersocreatedwillbehavenormally. solid(withTerramrequisite),orgas(with
Createaspringwithalowrateofflow. Auramrequisite).Changealiquidintoa
Level5: CreateapoisonthatcausesaLightWound. slightlyunnaturalsolidorgas.
Createaspringwithahighrateofflow. Changealiquidintoapoisoncausingan
Level10: Createageyserwithaveryhighrateofflow. IncapacitatingWound.
CreatepoisonthatcausesaMediumWound. Level10: Changealiquidintoaveryunnaturalsolidor
Level15: CreatepoisonthatcausesaHeavyWound. gas.
Level20: CreateapoisonthatcausesanIncapacitating ChangealiquidintoapoisoncausingaFatal
Wound. Wound.

Level25: CreateapoisonthatcausesaFatalWound.
PerdoAquam(PeAq)
IntellegoAquam(InAq) Asmagnitudesinthesespellsrise,thedestructioncaused
NotethatIntellegoAquamspellsdonotnormallyrequire becomesmoresubtle,ormorepervasive.Sigilscommonlyseen
requisitesdependingonthetypeofliquidtargeted. inPerdoAquamspellsusuallyinvolvedestructioninsome
MostsigilsmanifestinIntellegoAquamspellsbycausing specificway.Destroyingwaterthatispartofsomething,such
theinformationtobereportedinsomeslightlyquirkyway.For asthefluidinahumanbeing,requiresatargetofPart.
example,ChavinofTytalussversionof Destroyingwaterthatismerelyonsomeone,suchasthewater
VoiceoftheLakealwaysmakesthelakesoundstrong, makingapersonwet,onlyneedsatargetofIndividual.
masculine,andarrogant. PerdoAquambotchesmightdestroyallwaterinthe
caster,asCurseoftheDesert,orcreatewaterinsteadof
destroyingit.

Level4: Completelydrysomething(uptothesizeofa
smallhouse)thatiswet.
Level5: Greatlyreducetheamountofaliquidwithout
destroyingitcompletely.
Level10: Destroyaliquid(requisitesmayberequired).
Level15: Destroyonepropertyofaliquid(likealcohols
abilitytointoxicateorseawaters
saltiness).
Level20: Destroyasmallspring,sothatitneverflows

again.

RegoAquam(ReAq)
RegoAquamcanchangewaterintoiceorsteam,because
thesearebothstatesthatwatercanhavenaturally.
RegoAquambotchesgenerallyinvolvespectacularand
dangerouslossofcontrolofthewater.Addonemagnitudeif
thecontrolledmovementisslightlyunnatural,twoifitisvery
unnatural.

General: Wardagainstcreaturesofwaterbelongingto
onerealm(Divine,Faerie,Infernal,Magic)
whosemightislessthanorequaltothe
levelofthespell(RangeTouch,Duration
Ring,TargetCircle).
Level1: Controlaliquidinanextremelygentleway.
Level3: Changealiquidintothecorrespondingsolidor
gas(forexample,changewaterintoiceor
steam).Thisdoesnotrequirerequisites.
Level4: Controlaliquidinaforcefulbutcalmway,
suchasafastbutconstantcurrent.
Level5: Wardagainstmundanewater.
Controlaliquidinaviolentway.

Level10: Controlaliquidinanextremelyviolentway.


AURAM(Au) MutoAurambotchescouldchangethecastertemporarily
Auramspellsarepowerfulbecausetheelementofairis intoair,orchangetheairinanundesirableway.
ubiquitous.Theirweaknessisthatairisnotusuallyviolent,like
fire,norstrong,likeearth.Auram,however,includesinits General: Transformairintoagasdoing+leveldamage.
scopemostweatherphenomenasuchasstorms,lightning,rain, Level3: Transformanamountofairintoanotherform
mist,andfallingsnow.Auramspellsusuallyaffectairas ofair.
phenomena(winds,odors)ratherthanasgases(amodern Level4: Transformanamountofairintoanother
concept). element(fire,earth,orwater).
SometargetcategoriesforAuramrequiresomeclarification.If Level5: Transformanamountofairintoamixtureof
thenormaldescriptionsapply,theycan,ofcourse,beused. elements.Transformanamountofairinto
Individual:Asinglephenomenon:onecloud,onewind, somethingslightlyunnatural.
oneboltoflightning. Level10: Transformanamountofairintosomething
Group:Severalrelatedphenomena,suchastheclouds, whollyunnatural.
wind,andraininastorm.
AbaseIndividualforAuramisaweatherphenomenonthat PerdoAuram(PeAu)
affectstheareawithinastandardBoundaryanareaone Causingthedestructionofairwithgreatprecisionraises
hundredpacesacross. theorderofmagnitudebyatleastonelevel.

CreoAuram(CrAu) Level3: Makeairstuffyandpoorforbreathing.


WeatherphenomenaarenormallycreatedatSightrange. Level4: Destroystillair.
Thisisbecausemostweatherphenomena(clouds,rain,storms, Destroyaminorweatherphenomenon:a
andsoon)naturallybeginintheupperair,andsospellsto breeze,amist,alightdrizzle.
createweathermusthaveenoughRangetoreachthisarea.Itis Reducetheintensityofaweather
possibletocreateweatherphenomenathatstartatground phenomenonbyonestep(forexample,
level,buttheyareveryunnatural,andtheincreaseinlevelfor fromveryseveretosevere,orfrom
thatpreciselyoffsetsthedecreasefromreducingRangeto normaltominor.)
Touch.Aflyingwizardcould,ofcourse,useTouchrangeto Level5: Destroyanormalweatherphenomenon:a
createnaturalweatherphenomena,butsuchspellsarenot cloud,wind,fog,rainfromacloudthat
verypopularintheOrder. alreadyexists.
SigilsinCreoAuramspellscommonlygivetheairspecific Level10: Destroyasevereweatherphenomenon:
properties,suchasspecialscentsorcolors. deafeningthunder,monsoonrain,
CreoAurambotchesmaycreatethewrongsortof impenetrablefog,galeforcewind.
weather,orcreateittargetedatthecasterorsomeotherally. Destroyadebilitatingkindofair:noxious
stench,mildpoison,etc.
Level1: Createaminorweatherphenomenon:abreeze,a Level15: Destroyaverysevereweatherphenomenon:
mist,alightdrizzle. hurricaneforcewinds,lightningstrike,
Level2: Createanormalweatherphenomenon:acloud, tornado.
wind,fog,rainfromacloudthatalreadyexists.
Level3: Createasevereweatherphenomenon:deafening RegoAuram(ReAu)
thunder,monsoonrain,impenetrablefog,gale RegoAuramallowsthemagatocontrolexistingweather
forcewind. phenomena.ItisnotpossibletocreateabreezewithRego
Createadebilitatingkindofairnoxiousstench, Auram,butitispossibletodirectthecourseofastorm.This
mildpoison,etc. includesstartingandstoppingtherainatthemagascommand.
Level5: Createaverysevereweatherphenomenon: Controllinganamountofairwithgreatstrengthorgreat
hurricaneforcewinds,lightningstrike,tornado. precisionraisesthemagnitudeofthespellbyonelevel.
Createaphenomenoninaslightlyunnatural
fashion:+1magnitude(forexample,indoors). General: Wardagainstcreaturesoftheairfromone
Createaphenomenoninaveryunnaturalfashion: realm(Divine,Faerie,Infernal,orMagic)
+2magnitudesCreateaphenomenonwholly whoseMightislessthanorequaltothe
divorcedfromitsnormalcontext(forexample, levelofthespell(RangeTouch,Duration
alightningboltspringingfromthecasters Ring,TargetCircle)

hands):+4magnitudes Level2: Controlaminorweatherphenomenon.


Level3: Controlanormalweatherphenomenon.
IntellegoAuram(InAu) Wardsomeoneagainstatypeofminor
IntellegoAurambotchesnormallyrevealfalseinformation. weatherphenomenon.
Level4: Controlasevereweatherphenomenon.
Level1: Makeyoursensesunhinderedbytheair(for Wardsomeoneagainstatypeofnormal
example,youcanhearoverahowling weatherphenomenon.
wind). Level5: Controlaverysevereweatherphenomenon.
Level2: Senseonepropertyofair(forexample, Wardsomeoneagainstatypeofsevere
determineifitissafetobreathe). weatherphenomenon.
Level4: Learnallmundanepropertiesoftheair.Have Level10: Wardsomeoneagainstatypeofverysevere
anintuitionaboutsomefactregardingthe weatherphenomenon.
air.

Level15: Speakwithair.

MutoAuram(MuAu)
Transformingonlyonepropertyofairgenerallylowersthe
levelbyonemagnitude.
CORPUS(Co) than+3.
Corpusspellsdealwithhumanorhumanlikebodiesand Level50: Increaseoneofapersonsphysical
anythingthatinvolvesthosebodies.Manyfaerieshaveenough Characteristicsbyonepoint,tonomore
incommonwithhumanstobeaffectedbyCorpusspells. than+4.
AbaseIndividualforCorpusisanadulthumanbeing,upto Level55: Increaseoneofapersonsphysical
Size+1. Characteristicsbyonepoint,tonomore
than+5.Furtherincreasesarenotnatural
CreoCorpus(CrCo) tohumanbeings,andthuscannotbe
ManyCreoCorpusspellsaremostusefulasritualspells. effectedbyCreomagic.
Unlessotherwisenoted,ahealingspellcastotherthanasa Level70: Raisethedead,toapoint.(SeeTheShadowof
Momentarydurationritualactuallysuspendsthehealing LifeRenewed.)
processsothatuponthespellsexpiration,woundsareasfresh
astheywerewhenthespellwascast.NoHermeticspellcan IntellegoCorpus(InCo)
restoreFatiguelevels. CommonsigilsseeninIntellegoCorpusspellsusually
Aspellthatcanhealsomethingcanalsoheallessserious reportinformationinsomestrangeorquirkyway.
versionsofthesamething.Thus,aspellthatcanhealMedium LikemostIntellegobotches,IntellegoCorpusbotches
WoundscanalsohealLightWounds.However,aspelltoheal normallyprovidefalseinformation.
woundscannotcurediseases,nomatterhowhighitslevel,and
viceversa. Level3: LocateapersontowhomyouhaveanArcane
ThephysicalcharacteristicsareStrength,Stamina, Connection.
Dexterity,andQuickness,andtheycanbeaffectedand Level4: Senseverygeneralinformationaboutabody.
improvedbyCorpusmagic. Level5: Senseaspecificpieceofinformationabouta
CreoCorpusbotchesofteninflictdamageinsteadof body.
healingit. Speakwithadeadbody.
CreoAnimalspellsmaybeusedasguidelinesandexamples Level10: Senseallusefulinformationaboutabody.
forCreoCorpusspells.
MutoCorpus(MuCo)
Level1: Giveacharactera+1bonustoRecoveryrolls. Thesespellstransformpeople.Therearebeneficialspells
Level2: Giveacharactera+3bonustoRecoveryrolls. tocastonyourselfandyourcompatriots,andharmfulspellsto
Preserveacorpsefromdecay. castonyourfoes.
Level3: Giveacharactera+6bonustoRecoveryrolls. Transformationsdonotusuallycompletelyeradicatethe
Preventallofatargetswoundsfromgetting originalform;somethingoftheoriginalremains.Ifyouturna
anyworse. fat,onearmedmanintoawolf,thewolfisfat,threelegged,
Level4: Giveacharactera+9bonustoRecoveryrolls. andmale.Transformationscanhavesubtle(orsometimes
Level5: Giveacharactera+12bonustoRecoveryrolls. dramatic)permanenteffects.Someonewhospendsamonthor
Createanentirehumancorpse. moreasananimalbeginstoactandthinklikethatanimal.
Level10: Giveacharactera+15bonustoRecoveryrolls. Eventually,weakwilledindividualsmightlosetheirhuman
Level15: HealaLightWound. identityaltogether.Whentransformedbackintoahuman,the
Giveacharactera+18bonustoRecoveryrolls. targetmighttemporarilyorpermanentlyretainsomefeatureof
Resolveaminoragingcrisis. theothershape.Someoneturnedintoarabbitandbackmight
Level20: HealaMediumWound. keepafondnessforcarrotsorretainunnaturallybigears.
Healthedebilitatingaftereffectsofadisease, Transformationsaretrickythings.
poison,orinjury. MutoCorpusspellscannotalterapersonsmind,sothey
Resolveaseriousagingcrisis. leavethetransformedpersonsintelligenceandknowledge
Level25: HealaHeavyWound. intact.Magicancastspellswhileinanimalform,buttheysuffer
Restorealostlimb. thenormal15penaltyforcastingwithouthandsorvoice.The
Resolveamajoragingcrisis. transformedpersongainsanyabilitiestheanimalformhas
Level30: HealanIncapacitatingWound. thoughitmaytakeadayorsoofexperiencetogetusedto
Increaseoneofapersonsphysical usingthem.
Characteristicsbyonepoint,tonomore Tochangeaccoutermentsalongwiththebodyinvolves
than0. requisites.Forexample,youneedacastingrequisiteofAnimal
Causeapersontoreachfullphysicalmaturity forleatherworn,Aquamforanyliquidscarried,andTerramfor
overthecourseofasingledayornight. metalobjectsworn(includingstudsinarmor).Accouterments
Thisacceleratedmaturationonlyapplies aretransformedonlyiftheyareactuallybeingworn,notifthey
duringthespellsDuration,andthusfull arejustbeingcarriedinthehand.Simplyput,equipmentwill
effectrequiresaSunDurationspellcast notbetransformedforoneoftworeasons:eitherbecauseyou
earlyinthedayornight.Peopledonot choosenottousethecastingrequisitesorbecausethe
learnundertheinfluenceofthisspell,and storyguiderulesthattheequipmentisnotsufficientlypartof
forthesepurposesfullmaturityisreached thetargetswornequipment.Thisuntransformedequipment
aroundtheageoftwenty. fallstotheground.
Resolveacriticalagingcrisis. Certainshapechangingspellsallowthetargettochange
Level35: Healallwounds. backbyconcentrating.Whileconcentrating,yousymbolically
Resolveaterminalagingcrisis. removesomeitemtobreakthespell,suchasawolfskincloak
Increaseoneofapersonsphysical orsomewaterinyourhands.Thesefociareessentialifyouare
Characteristicsbyonepoint,tonomore tobeabletobreakthespellinthisway.Ifyoucastthespell
than+1. withoutthem,youmusteitherdispelthemagicwithPerdo
Level40: Increaseoneofapersonsphysical Vim,orwaitforthedurationtoexpire.
Characteristicsbyonepoint,tonomore MutoCorpusbotchesmayleadtoaspelllasting
than+2. indefinitely,andprovinghardtodispel.
Level45: Increaseoneofapersonsphysical
Characteristicsbyonepoint,tonomore Level2: Changesomeonetogivethemaminorability.
Level3: Utterlychangetheappearanceorsizeofa directionoversurfacesthatcannot
person(thoughtheymuststillremain supportit.
humaninform). Level5: Holdatarget'sbodymotionless.
Level5: Makeabodyresistanttodamage(+1Soak). Moveatargetslowlyinanydirectionyou
Level10: Turnahumanintoalandanimal(withan please,evenifthetargetisunsupported.
Animalrequisite). Level10: Controlatarget'smotions.
Makeabodyresistanttodamage(+2Soak). EliminatethepenaltiesofFatigueandwounds.
Level15: Makeabodyresistanttodamage(+3Soak). Animateacorpse.
Level20: Turnahumanintoabirdorafish(Animal Transportthetargetinstantlyupto5paces.
requisite). Level15: Directtheflowofbodilyenergy.
Makeabodyresistanttodamage(+4Soak). Moveatargetquicklyinanydirectionyou
Level25: Turnahumanintoasolidinanimateobject please.
(Terramrequisite). Transportthetargetinstantlyupto50paces.
Makeabodyresistanttodamage(+5Soak). Wardatargetagainstotherhumanbeings.
Turnahumanintoaplant(Herbamrequisite). Notethat,towardoffa
Level30: Turnahumanintoaninsubstantialobject Hermeticmagus,thewardmustpenetratehis

(Auramrequisite). MagicResistance.
Level20: Transportthetargetinstantlyupto500paces.
PerdoCorpus(PeCo) Level25: Transportthetargetinstantlyuptoone
Thesespellsharmpeopledirectly,oftenpermanently, league.
unlessoutsidemagicsareusedtorepairthedamage. Level30: Transportthetargetinstantlyuptoseven
DiseasescausedbymagichaveabaseEaseFactorof6.For leagues.
everymagnitudebywhichthespelllevelincreases,theEase Level35: Transportthetargetinstantlytoaplaceto
Factorincreasesby1.Itisnotpossibletoreducethelevelby whichyouhaveanArcaneConnection.
reducingtheEaseFactor.(Seepage180formoreondiseases.)

Level3: Dosuperficialdamagetoabody(forexample,
removeitshair).
Level4: Causeapersonpain,butdonorealdamage.
Level5: InflictaLightWound.
Destroyacorpse.
Hamperapersonwithoutactuallyinjuring
them.Forexample,makethemlame,blur
theireyesight.HealsasaLightWound.
Level10: InflictaMediumWound.
CausethelossofaFatiguelevel.
Level15: Agesomeonefiveyears.
Cripplealimb,makingitunusable(butstill
capableofhealing).Thedamagehealsas
aMediumWound.
Destroyoneofapersonsminorsenses.
InflictaHeavyWound.
Level20: Destroyoneofapersonsmajorsenses.This
damagehealsasaHeavyWound.
Inflictamajordisease.
Destroyorseveralimb,sothatitcannotheal
naturally.
InflictanIncapacitatingWound.
Level30: Killaperson.
Level40: Destroyonepropertyofaperson,suchastheir

weightorsolidity.

RegoCorpus(ReCo)
RegoCorpusbotchesoftentakecontrolofthecaster's
body,andmoveitinwayshewouldnotwant.

General: WardagainstcreaturesassociatedwithCorpus
fromonerealm(Divine,Faerie,Infernal,
orMagic)withaMightlessthanorequal
tothelevelofthespell.Notethat
HermeticmagihavenoMight,andthus
arenotaffectedbysuchspells.(Range
Touch,DurationRing,TargetCircle)
Level2: Makeatargetlosecontrolofabodypart.
Level3: Moveatargetslowlyinonedirection,aslong
asthesurfacecansupportitsweight.
Level4: Controlthelargescalephysicalmovementsof
atarget.
Moveatargetslowlyinanydirectionyou
please.
Moveatargetslowlystraightup,orinone
HERBAM(He) thelevelnecessarytochangeplantsintonatural,unworked
Herbamspellsworkonplantsandplantmatter,bothliving plants.
anddead.Sincewoodisacommonmaterialinweapons, MutoHerbambotchesmayturnthecasterintoaplant,or
vehicles,andbuildings,Herbamspellscanbeusefulin turnthetargetintoananimatedplanthostiletothecaster.
improvingordestroyingphysicalthings.Theycanalsobeused
tobringtheplantworldtoyouraid. Level3: Changeaplantoritemmadefromplant
AbaseIndividualforHerbamisaplantroughlyonepacein products.
eachdirection. Level4: Changeaplantoritemmadefromplant
productsintometalorstone(Terram
CreoHerbam(CrHe) requisite).
Thesespellscreateandhealplants.Anyfoodcreatedis Awakentheconsciousnessofaplant(Mentem
nutritiousonlyifthecreationisaritual.Theguidelinelevels requisite).
givenbelowaregenerallyforconjuringtheleafypartsofplants. Level5: Causeaplanttobendortwistrapidlyinplace.
Plantsmaybecreatedlivingordeadwithequalease.To
createtreatedHerbamproducts(forexample,cuttimber,a PerdoHerbam(PeHe)
vegetarianmeal,orlinenorcottoncloth)addonemagnitudeto Thesespellsdestroyplantsandplantmaterial.Sincemany
thelevelnecessarytocreatetheequivalentamountof itemsaremadeofwood,thesespellscanbequitedestructive.
unworkedlivingordeadplants.Tocreatetreatedand Theguidelinesgivenarefordestroyingdeadwood.Destroying
processedHerbamproducts(forexample,clothesorfurniture), livewoodisusuallyabitharderaddonelevelofmagnitude.
addtwomagnitudes. PerdoHerbambotchesnormallydestroythewrongthing,
Asinglespellgenerallyonlycreatesasingletypeofplant possiblyincludingsomeofthecaster'sclothing.
product.
CreoHerbambotchesmaycreateplantsinthewrongplace, Level2: Causetheleavestofalloffaplant.
orcreatethewrongkindofplant. Level3: Spoilanamountoffood.
Level4: Destroyanamountofdeadwood.
Level1: Ensurethataplantgrowswellfortheduration Level5: Destroyaplant.
ofthespell.Thisguidelinecanaffecta
plantuptotenpacesineachdirection;a RegoHerbam(ReHe)
largetree.(Thatis,thisguidelineincludes Itisequallyeasytocontrollivinganddeadwood.
a+3Sizeenhancement.) RegoHerbambotchesnormallyresultinthewooddoing
Createaplantproduct(likeafruitorleaf). somethingcontrarytowhatthecasterwants.
Createaplant.
Preventaplantfrombecomingsick. General: Wardagainstcreaturesassociatedwithwood
Level2: Createaprocessedplantproduct,likea fromonerealm(Divine,Faerie,Infernal,
finishedplankofwood. orMagic)withaMightlessthanorequal
Level3: Createwoodinanunnaturalshape,suchasa tothelevelofthespell.(RangeTouch,
livingwallorbridge. DurationRing,TargetCircle)
Level15: Bringaplanttomaturityinasingledayor Level3: Controlanamountofwood.
night.Theacceleratedgrowthonly Level4: Deflectasingleattackbyawoodenweapon.
happensduringthedurationofthespell, Controlanentireplant,movingitaroundas
sofullmaturityrequiresaSunduration youdirect,althoughitremainsrootedifit
spellcastsoonaftersunriseorsunset. isarootedplant.
Level20: Bringaplanttomaturityinabouttwohours. Level5: Controlanentireplant,movingitaroundas
Level25: Bringaplanttomaturityinaboutten youdirect,anditneednotremainrooted.
Diameters(twentyminutes). Summonamobileplant.
Level30: BringaplanttomaturityinasingleDiameter. Level10: Makeaplantorthingmadeofplantproducts

Level40: Bringaplanttomaturityinamoment. movewithpurposeandintelligence,


withoutrequiringyourconstantcontrol.
IntellegoHerbam(InHe) Level15: Wardsomeoneagainstmundaneplant
AswithmostIntellegomagic,IntellegoHerbambotches products.
generallygivefalseinformation. Makeatreeblossomoutofseason,ina
moment.
Level1: Gainanintuitiveknowledgeofaplant(for Weavethreadintoatunic.
example,knowwhetheragivenaction
wouldharmaplant).
Level2: Locateaplant.
Level3: Learngeneralinformation,orasinglespecific
factaboutaplantoranitemmadefrom
plantproducts.
Level4: Learnallmundanepropertiesofaplantoran
itemmadefromplantproducts.

Level15: Speakwithaplant.

MutoHerbam(MuHe)
Theseguidelinesassumethatwhenyouchangeaplant,its
stillaplantinsomeway.Changingaplantintosomethingelse
usuallyinvolvesaspellonelevelofmagnitudehigherthanthe
guidelinemostappropriatetotheaction.Tochangeplantsinto
treatedorfinishedmaterial(forexample,woodenfurniture,a
vegetarianmeal,linenorcottoncloth)addonemagnitudeto
IGNEM(Ig) Connection.
Asfireisvolatileanddangerous,soarethesespells.Magi Senselevelsofheat.
whopursuetheArtoffiredosowithfineregardforthe Level3: Senseallmundanepropertiesofash.
dangersandpowersinvolved,forfireisbothdangerousand Detectthetracesoffireswhichburnedwithin
mighty,tofriendandfoealike.StoryguidesshouldmakeIgnem thelastlunarmonth.
botchesparticularlydeadly. Level4: Seeclearlythroughragingfire(anAuram
LightandheatalsofallwithinthedomainofthisForm.Its requisitemaybenecessaryifsmokeis
importanttorememberthatheatalsoincludesrelative presentaswell).
absenceofheat,sospellsthatresultincoldtemperaturesare Learnthemagicalpropertiesofafire.
possiblethroughIgnem. Level10: SeeafireyouhaveanArcaneConnectionto
ThebaseIndividualforIgnemisalargecampfireorthefire andallthingsitilluminates(forexample,
inthehearthofagreathall.Firedamageisexplainedonpage seeacampfireandeverythingwithinits
181. circleoflight).
Level20: Speakwithafire.
CreoIgnem(CrIg)
Spellsthatcreatefiresareversatileweaponsdestructive MutoIgnem(MuIg)
tolivingthings,undead,buildings,andmorale.Thosewho Theintensityofafirealsoaffectsthedifficultyofchanging
dependonfirespells,however,riskbotching.Fireisan it.Foreveryfivepointsbywhichthefiresdamageexceeds+5,
unforgivingelementforthosewholosecontrolofit,andself addonemagnitudetothespellslevel.
incinerationisalwaysapossibility.
TypicalsigilsseeninCreoIgnemspellsinvolvetheflame Level1: Changeonecharacteristicofafirewithinthe
beingaspecificcolororshape,orgivingoffanunusualsmell. targetarea(forexample,makeafireburn
morebrightly,orproducemoresmoke).
Level1: Createlightequivalenttomoonlight. Level2: Totallychangeafireintoanothernaturalfire
Level2: Createlightequivalenttocandlelight. (changinganyorallofitscharacteristics).
Heatanobjecttobewarmtothetouch. Level3: Changeafiresothatitisslightlyunnatural(for
Ignitesomethingextremelyflammable(likeoil example,maketheflamescolored,or
orawick). makethesmokesmellofroses).May
Level3: Createlightequivalenttotorchlight. requirerequisites.
Heatanobjecttobehottothetouch. Level4: Changeafiresothatitiscompletelyunnatural
Ignitesomethingveryflammable(like (forexample,multicolouredflamesthat
parchment). formimageswhilethepoppingofthefire
Level4: Createafiredoing+5damage. playsmusic).Oftenrequiresrequisites.
Createlightasbrightasacloudyday. Level5: Changeafireintoanaturalexampleof
Ignitesomethingflammable(likedrywoodor anotherelement,withanappropriate
charcoal) requisite.
Heatanobjectenoughtoboilwater. Level10: Changeafireintoanunnaturalexampleof
Level5: Createafiredoing+10damage. anotherelement,withanappropriate
Createafiredoing+5damageinanunnatural requisite.
shape,suchasinaringorsheet,or
coveringanitem.(Purelycosmeticshapes PerdoIgnem(PeIg)
arefree.) Theintensityofafirealsoaffectsthedifficultyof
Createlightasbrightasdirectsunlightona destroyingit.Foreveryfivepointsbywhichthefiresdamage
clearday. exceeds+5,addonemagnitudetothespellslevel.
Ignitesomethingslightlyflammable(like PerdoIgnembotchesmightcreatefireinsteadof
leatherordampwood). destroyingit,orfreezethecaster.
Heatanobjectenoughtomakeitglowred
hot. Level2: Greatlyreducetheamountoflightinanarea.
Level10: Createafiredoing+15damage. Level3: Completelyextinguishalllightinanarea.
Createafiredoing+10damageinanunnatural Reducethesizeofafirewithoutdestroyingit
shape. completely.
Ignitesomethingbarelyflammable(likea Level4: Extinguishafire,coolingtheashestomerely
humanbody). warm.
Heatanobjectenoughtomeltlead. Chillanobject.
Level15: Createafiredoing+20damage. ChillapersonsothattheyloseaFatiguelevel.
Level20: Createafiredoing+25damage. Level5: Stronglychillanobject.(Forexample,freeze
Createafiredoing+20damageinanunnatural water.)
shape. Chillapersonsothattheytake+5damage.

Level25: Createafiredoing+30damage. Level10: Destroyoneaspectofafire(forexample,heat


orlight).
IntellegoIgnem(InIg) Chillapersonsostronglythattheytake+10
IntellegoIgnembotchestypicallyprovidefalseinformation, damage.
althoughtheymayalsorenderthecasterincapableof
detectingheatorflamesforatime. RegoIgnem(ReIg)
Theintensityofafirealsoaffectsthedifficultyof
Level1: Senseonepropertyofafire. controllingit.Foreveryfivepointsbywhichthefiresdamage
Locateafire. exceeds+5,addonemagnitudetothelevelofthespell.
Level2: Senseallmundanepropertiesofafire. RegoIgnemspellscancontrolheatorlightaswellasfire.
Becomeawareofallfireswithinthetarget RegoIgnembotchesnormallyresultinthefiredoing
area. exactlywhatthecasterdoesnotwant.
SeeafirewithwhichyouhaveanArcane
General: Wardagainstcreaturesoffirebelongingto
onerealm(Divine,Faerie,Infernal,Magic)
whosemightislessthanorequaltothe
levelofthespell(RangeTouch,Duration
Ring,TargetCircle).
Level3: Controlafireinanaturalfashion(forexample,
controlitsdirectionofspread).
Moveafirequicklythroughspacewhile
leavingitburningnaturally.
Level4: Controlafireinaslightlyunnaturalfashion
(forexample,stopitfromburninga
person).
Level10: Controlafireinaveryunnaturalfashion(for
example,fashionintoadancinghumanoid

shape).


IMAGINEM(Im)
ImaginemistheFormofsensationsandillusion.Byusing Level1: Createanimagethataffectsasinglesense.
Imaginem,youcanalterwhatothersperceive.Imaginem, Level2: Createanimagethataffectstwosenses.
however,meansimage,notillusion.Thus,onecreates, Level3: Createanimagethataffectsthreesenses.
transforms,perceives,destroys,andcontrolsimages,not Level4: Createanimagethataffectsfoursenses.
necessarilyillusions.Aclairvoyancespell,therefore,isIntellego Level5: Createanimagethataffectsfivesenses.
Imaginembecauseitdetectsrealimages.Bymanipulating
sensations,however,youcancreateeffectiveillusions.TheArt IntellegoImaginem(InIm)
ofImaginemrewardsthecreativemagusbyfoolingpeopleinto Generally,thesespellshavetheleasttodowithillusionsof
actionstheywouldotherwiseshun:forinstance,theymight alltheImaginemspells,becauseonedetectsanimagewithout
walkoffacliff,whiletheireyestellthemthereisabridgeover alteringorcontrollingit.Thesespellsimproveuponyoursenses
thechasm.Imaginemcannotaffectlight,asthatispartof bybringinginimages(usuallysoundsandsights)notnormally
Ignem,butitcanaffectthethingsthatlightallowsyoutosee. available.
Stenchesandperfumes,tintsandstains,colorandshadow, Notethatseeingorhearingintoanotherroomora
melodyandcacophony,sweetandsour;alltheseare hundredmilesawaydoesyounogoodifthereisnolightor
perceptions,andsocanbemanipulatedbytheArtof soundthere.AsinCrImspells,eachadditionalsenseyouwish
Imaginem.Animageworksonthesenses,notonthemind,so toperceiveincreasesthelevelofthespellbyonemagnitude.
anunthinkingbeastisaslikelytobelieveanimageasan AswithmostIntellegomagic,IntellegoImaginembotches
imaginativehuman.Similarly,everyonecansenseanillusion normallygivefalseinformation.
createdbyImaginemmagic.Nevertheless,Imaginemspellsare
stillmosteffectiveatfoulingthecommunicationonwhich General: Discernillusionscausedbyspellsofequalor
humansocietydepends.Beastsarelikelytobefooledby lowerlevelthanthelevelofthisspell
illusions,asarethesimplerundead.Demonsareveryhardto (Visiontarget).
deceive,whilefaeriesoftenseethroughillusionsand Level1: Useonesenseatadistance.
manipulatethemtofoolyouinturn.Certainmembersofthe Memorizeorperfectyourmemoryaboutan
Churchhaveprovenremarkablyadeptatdiscerningtruthfrom imageyouhaveencountered.
illusion,thoughthetalentisnotdependable. Beabletodiscernyourownfalseimages.
Itismoredifficulttomimicaspecificobjectorpersonusing Level2: Usetwosensesatadistance.
anImaginemspellthanitistomimicageneralimage,and Level3: Usethreesensesatadistance.
requiresaPerception+Finessestressroll.Forexample,itis Enhanceoneofyoursensesinoneway(tosee
easiertoimitateagenericgoldringthanitistoreproducethe clearlyatadistance,toseesmallthings,
goldringwithinscriptionsthatthebaronpresentedtohiswife ortoseeinthedark,forexample).
ontheoccasionoftheirtenthweddinganniversary.Thehigher Level4: Usefoursensesatadistance.
theroll,thebetteryoucanfoolpeople.Yougetabonustoyour Level5: Useallsensesatadistance.
rollforfamiliaritywithwhatyouaremimicking(3foran
unfamiliarobject,+3forhighlyfamiliarobjectsorforhaving MutoImaginem(MuIm)
thesubjectavailableformodeling).Formimickingpeople,aroll Theseareusefulandpowerfulillusionspells,alteringthe
of6+letsyoufoolacquaintancesoftheperson,9+letsyoufool visualimage,noises,smell,ortasteofsomeobjectorbeing.
friends,and12+letsyoufoolclosefriendsandrelatives.Usea Theimageremainsalteredwithoutyourconcentrationand
similarscaleformimickingobjects.IfyoubotchtheFinesseroll, adaptsitselfappropriatelytothemedium.Theaccuracyof
youmaythinktheimageissatisfactory,butitsimmediately duplicationdependsonyourknowledgeofthesubject.For
seenthroughonceinuse. instance,ifyouwanttomakeavoicelikethatofaspecific
AbaseIndividualforImaginemistheequivalentofanadult person,youmustbefamiliarwiththevoicethatyouwantto
humanbeing;whetheravisualimageofaboutthatsize,an mimic.Thosemorefamiliarwiththeface,voice,body,orother
auditoryillusionmakingthatmuchnoise,orwhatever. aspectbeingmimickedmightseethroughanillusionby
mundanemeans(DukeTybol,isntyourscaronyourleft
CreoImaginem(CrIm) cheek?).
Thesespellscreateandrestoreimages.Itisimportantto MutoImaginem,orindeedotherImaginemmagic,cannot
notethatCreoImaginemspellsonlycreatetheimagesof overcometheeffectsofTheGift,althoughitmightoffsetthem
things,notthethingsthemselves.Animageofabucketwillnot alittle.
holdwaterpouredintoit,norwilltheimageofahorsebeable MutoImaginembotchesoftenchangethecasters
tocarryarider.Thisisoftenthefirst(andmostimportant)clue appearanceindangerousorembarrassingways.
thattheimageisjustanillusion.Ontheotherhand,theillusion
ofawallmayfeelsolid,butwillpresentnoresistanceif Level1: Changeonesensationofanobject(for
someonepushesahandthroughit. example,makealeaflooklikeacoin),but
Increasingthecomplexityofasensoryperception,suchas notitstype(i.e.notfromsighttosound).
makingamovingvisualimageormakingclearwordsinsteadof Level2: Changetwosensationsofanobject.
noise,addsanadditionallevelofmagnitude.Makinganimage Level3: Changethreesensationsofanobject.
moveormakenoiseatyourdirectionasyouconcentrateadds Level4: Changefoursensationsofanobject.
twolevelsofmagnitude.Inaddition,veryintricateimages(for Level5: Changeanobjectcompletely,inallthings
example,anintricatelyornamentedbridge)aregenerallyone excepttouch.
levelofmagnitudehigheraswell.
WizardssigilscanbeveryobviousinCreoImaginemspells. PerdoImaginem(PeIm)
Theillusionscommonlyhavesomesmallquirkthatmarksthem Inadditiontodestroyingcreatedimages,thesespellsdull
asbelongingtoacertainmagus.Forexample,illusionscastby thesensualpropertiesofthingsmakingwinetasteless,
FortunatusofJerbitonoftenhavesomesmallreligiousicon sneakssilent,andmagiinvisible.Destroyingchangingimagesis
workedintotheirstructure,duetothemannerinwhichhe moredifficultaddonelevelofmagnitudetospellsthatdo
inventshisspells. so.
CreoImaginembotchesmightcreateobviousillusions Notethatimagesarenaturallygeneratedconstantly,so
whichareclearlylinkedtothecaster,thusmarkinghimasa thataPerdoImaginemspellwithMomentarydurationmerely
wizard. makesanobjectseemtoflickerforamoment.Longer
durationsarerequirediftheimageistostaygone.
Notealsothatshadowsareduetothephysicalbody
blockingthelight.DestroyingsomethingsshadowisthusCreo
Ignem,orpossiblyRegoIgnem,notPerdoImaginem.Mirror
images,however,arecausedbythespeciesbouncingoffthe
mirror,soaspelldestroying(orchanging)thespeciesalso
changesmirrorimages.
PerdoImaginembotchesmightmaketheimagemore
intense,ordestroythewrongimage.

Level2: Destroyanobjectsabilitytoaffecttasteor
touch.
Level3: Destroyanobjectsabilitytoaffectsmellor
hearing.
Destroyanobjectsabilitytoaffecttasteand
touch.
Level4: Destroyanobjectsabilitytoaffectsight.
Destroyanobjectsabilitytoaffectanythree
oftaste,touch,smell,orhearing.
Level5: Destroyanobjectsabilitytoaffectanyfour
senses.
Level10: Destroyanobjectsabilitytoaffectallfive

senses.

RegoImaginem(ReIm)
Thesespellsmakethingsappeartobesomewhereother
thanwheretheyactuallyare.AswithCrImandPeIm,itis
slightlyhardertoaffectchangingimages.Addonelevelof
magnitudetospellsthatdoso.Addafurtherlevelof
magnitudeiftheimageistochangealongwiththeobject.Add
onelevelofmagnitudetotheguidelinesforeachadditional
sensetobeaffected.
RegoImaginembotchesmightcontrolthewrongimage,or
dosomethingcompletelyinappropriatetothetargetedimage.

Level2: Makeanobjectappear(toonesense)tobeup
toonepaceawayfromitsactualposition.
Level3: Makeanobjectappear(toonesense)tobeup
tofivepacesawayfromitsactual
position.
Makeobjectsappeartomoverapidlyina
disorientatingway.
Level4: Makeanobjectappear(toonesense)tobeup
tofifteenpacesfromitsactualposition.
Makeanobjectappear(toonesense)tobe
containedinorattachedtoanotherobject
definedatthetimeofcasting(for
example,makesomeonesvoiceappear
tocomefromwithinabag).
Level5: Makeanobjectappear(toonesense)tobeup
toonehundredpacesfromitsactual
position.
Level10: Makeanobjectappear(toonesense)tobein
Sightofitsactualposition.
Level15: Makeanobjectappear(toonesense)tobein
alocationtowhichthecasterhasan

ArcaneConnection.


MENTEM(Me)
Mentemspellsgovernthoughts,emotions,andmemories. Level4: Sensethestateofconsciousnessofone
IntelligentmindsareaffectedbyMentemspells,whilethe intelligentbeing(forexample,asleep,
mindsofbeastsareaffectedonlybyAnimalspells.Themental awake,meditating,dead,drugged,insane,
CharacteristicsareIntelligence,Perception,Presence,and orcomatose).
Communication,andtheycanbeaffectedbyMentemspells. Level5: Senseasingleemotioninabeing.
SincetheeffectsofMentemspellsarenotusuallyvisible, Understandthemeaningbehindspoken
theygiveyouagreatdealofpowerwhendealingwiththe sounds.
commonfolk.Evenspellsrequiringeyecontactarerelatively Level10: Sensealloftheemotionsinabeing.
inconspicuouswhencastwithoutvoiceorgestures,butonly Discoverthetruthofastatement.
powerfulmagicancastspellsthiswayintheDominion. Level15: Speakwithanyonehuman.
Mindsdonothaveasize,sosizemodifiersdonotapplyto Readapersonssurfacethoughts.
MentemeffectswithIndividualtargets.However,mindscanbe Pickasingleanswerfromthemindofatarget.
counted,soforGroupsyoustillneedtoboostthesizetoaffect Level20: Readthelastdaysmemoriesfromoneperson.
morepeople.Similarly,Mentemspellsaffectingeveryoneina Level25: Learnalltheinformationyouwishfroma
Room,Structure,orBoundaryhavesizemodifiersinthenormal personsmind.
way.
MutoMentem(MuMe)
CreoMentem(CrMe) MutoMentemspellsgiveamindpropertiesitcouldnot
Inadditiontohealingminds,thesespellscanalsocreate naturallyacquire.Thesefallintothreemaincategories.
thoughts,emotions,andmemoriesinanotherpersonsmind. First,changingmemories.Whilememoriesmaydecayover
Thesecreationsinteractnormallywiththetargetsother time,theydonotnaturallychangeradically,somakingthemdo
thoughts,andmaybechangedintheprocess. soisMuto.
TypicalsigilsforCreoMentem spellsinvolvesomesmall Second,emotionsandthoughtsthatpeoplecannot
quirkinwhatiscreated.Aspecificideamaylieinthe normallyfeel.Thisincludesthethoughtsofanimalsandsimilar.
backgroundofallmemoriescreated,forexample. Third,nonmentalproperties.Thiscoversmakingamind
CreoMentembotchesmightcreateinappropriateemotions physical,andisverydifficult.
inthecastersmind. MutoMentembotchesmightchangethemindofthe
caster,thusmakingthismagicpotentiallyveryrisky.
Level3: Formwordsinanothersmind. Grantingamagicalsensetomultiplepeoplehasabase
Level4: Putathoughtoremotionintoanothersmind. levelonemagnitudehigherthangrantingittoonepersonusing
Level5: Createamemoryinanothersmind. Intellego,andhasrequisitesofIntellegoandtheappropriate
Level30: Increaseoneofapersonsmental Form.ThenecessaryincreasestoRangeandTargetincrease
Characteristicsbyonepoint,tonomore thelevelfurther.
than0.
Level35: Increaseoneofapersonsmental Level1: Makeaminorchangeinapersonsmemoryof
Characteristicsbyonepoint,tonomore anevent.
than+1. Level2: Makeamajor changetoapersonsmemoryof
Level40: Increaseoneofapersonsmental anevent.
Characteristicsbyonepoint,tonomore Level3: Makeamajorchangetoapersonsmemoryof
than+2. aseriesofevents.Makeamajorchange
Level45: Increaseoneofapersonsmental toapersonsemotion.
Characteristicsbyonepoint,tonomore Level4: Makemajorchangestoapersonsmemoryof
than+3. aperiodoftheirlife.
Level50: Increaseoneofapersonsmental Completelychangeapersonsemotions.
Characteristicsbyonepoint,tonomore Level10: Completelyrewriteapersonsmemories.
than+4. Level15: Makeamindorspiritvisible.(Imaginem
Level55: Increaseoneofapersonsmental requisite)
Characteristicsbyonepoint,tonomore Utterlychangeapersonsmind.
than+5. Level25: Makeamindorspiritsolid.(Requisiteofthe
Formoftheshape.)

IntellegoMentem(InMe)
Thesespellsaresuperbforcuttingthroughtheconfusionof Perdo Mentem(PeMe)
socialinteractionandtheendlessbanteroftherabble.InAn Emotionsnaturallyreappearinaperson,sospellsthat
spellsthatdealwiththemindmayalsobeusedforideasand destroythemmusthaveacontinuingdurationtoensurethat
guidelinesforthissection. theydonotcomeback.Memoriesdonotnaturallyreturn,so
Notethatwritingdoesnotcontainanyinformationofitself, Momentarydurationspellsremovethemforever,althougha
andisgenerallyAnimalandHerbamorTerram,forthe personcouldbetoldwhathehadforgotten,orreconstructthe
materials,notMentem.Totranslatewriting,youneed memoryfromthingshedoesremember.Acontinuingspell
someonewhocanreadit,althoughyoucouldreadthe wouldpreventapersonfromrelearningthatinformation,
translationfromtheirmind. however.
AmomentaryMentemspellcananswerasinglequestion, PerdoMentembotchescandestroymorethanintended,or
althoughitsnotnecessarythattheanswerbeexpressibleina destroyelementsofthecastersmind.
briefform.AMomentaryspellcould,forexample,tellyou
exactlyhowthetargetfeltabouthisfather,nomatterhow Level3: Removeaminordetailfromapersons
complexthefeeling,butitwouldnttellyouwhyhefeltthat memory.
way.Findingoutalotofinformationtakestime. Level4: Removeanimportantdetailfromapersons
SigilsforInMespellsusuallyinvolveinformation memory.
transmittedinuniqueways. Diminishasinglementalcapabilityinaperson.
IntellegoMentembotchesnormallysupplyfalse Reducetheintensityofallofapersons
information. emotions.
Level5: Quellanemotioninaperson.
Level10: Removeaminororshortmemoryfroma
personsmind.
Reduceallofapersonsmentalcapabilities.
Level15: Removeamajororlongmemoryfroma
personsmind.
Removeallemotionsfromaperson.
Driveapersoninsane.

Level25: Leaveapersonamindlesshusk.

RegoMentem(ReMe)
TheRegoAnimalspellsthatdealwiththemindmayalsobe
usedasgoodguidelinesforlevelsofRegoMentemspells.Many
changestothemindareRegoeffects,becausethemindcould
naturallyassumethatstate.
RegoMentembotchescanchangethetargetsmentalstate
inthewrongway,orchangethestateofmindofthecaster.

General: Wardagainstspiritsbelongingtoonerealm
(Divine,Faerie,Infernal,orMagic)witha
Mightlessthanorequaltothespelllevel.
(Touch,Ring,Circle)
Level3: Makeasubtledifferencetothetargets
mentalstate.
Level4: Controlatargetsmentalstate(forexample,
awake,asleep,orconfused)
Level5: Controlanaturalemotion(forexample,calm,
fear).Thetargetmustfeeltheemotion
beforeyoucancontrolit.
Controladisembodiedspirit.
Inclineapersontoaparticularsortof
response.
Level10: Controlanunnaturalemotion(forexample,
cultivateapersonsfeelingsofbravery
whereheisusuallycowardly).
Imbueallofapersonsresponseswitha
particularemotion.
Level15: Controlahumanbeingaslongasyoucansee
him.
Summonaghost.(Ritual)
Level20: Giveapersononecomplexcommand,which
hetriestocarryouttothebestofhis
ability.
Level25: Completelycontrolapersonsmindand

emotions.


TERRAM(Te) wrongthing,ortransformthingsinthewrongway.
Terramspells,inadditiontocoveringearth,stone,clay,
metal,andglass,cansometimesaffectinanimateobjectsin Level1: Changeonepropertyofdirt.
general.Forinstance,WieldingtheInvisibleSling(ReTe10) Level2: Changedirttoanothertypeofnaturalearth
throwsallmannerofnonlivingthings. (forexample,sandtoloam).
ThoughTerramspellsaffectallmannerofsolidobjects,itis Level3: Changedirtsothatitisslightlyunnatural
hardertoaffectcertainmaterials:Here,inincreasingorderof (requisitesmayberequired).
difficulty,arethematerialsTerramspellsaffect:earth(sand, Changedirtintoaliquidorgas(with
dirt,mud),clay,stone,glass,metal,gemstones.Eachlevelof requisites).
difficultydoesnotnecessarilyrepresentanincreaseinone Changedirttostone,orviceversa.
levelofmagnitude. Level4: Changedirtsothatitishighlyunnatural
ThebaseIndividualforTerramdependsonthematerial (requisiteswilloftenberequired).Change
involved.Forsand,dirt,mud,clay,orsimilarsubstances,itis dirtintoamixtureofliquids,solids,and
abouttencubicpacesofstuff.Forstone,itisasinglecubic gases(withrequisites).
pace.Forbasemetals,itisacubicfoot,whileforprecious Changedirtintoaplant(withrequisites).
metalsitisatenthofthat.Forgemstones,thebaseindividual Makesomethinggrowtoeighttimesits
isonecubicinchinsize. previousvolume.
Level5: Changedirtintoaslightlyunnaturalliquidor
CreoTerram(CrTe) gas(withrequisites).
Creatingearthinanelaborateshapeorwithsome Changedirtintoananimal(withrequisites).
unnaturalpropertyisonelevelofmagnitudehigherthanthe Level10: Changedirtintoahighlyunnaturalliquidor
listedguidelines. gas(withrequisites).
WizardssigilscommonlyvisibleinCreoTerramspells
involvetheobjectcreatedbeingbizarreinsomeway,suchas PerdoTerram(PeTe)
dirtbeingaspecificcolorortexture. Todestroysand,mud,orclay,usethesamelevelof
CreoTerrambotchescanentombthecasterinearthor magnitudeasforearth.Todestroystoneorglass,addonelevel
stone,aswellascreatingthewrongsortofmaterial,orcreating ofmagnitude.Todestroymetalorgemstone,addtwolevelsof
itinthewrongplace. magnitude.
PerdoTerrambotches,aswellasdestroyingthewrong
Level1: Createsand,dirt,mud,orclay. thing,candestroythegroundthatthecasterisstandingon,or
Level3: Createstoneorglass. metalobjectsthatheisholding.
Level5: Createbasemetal.
Level15: Createpreciousmetal. Level2: Weakendirt.
Level25: Creategemstone. Level3: Destroydirt.


IntellegoTerram(InTe) RegoTerram(ReTe)
IntellegoTerramspelllevelsarenotaffectedbythe Theguidelinesforcontrollingdirt,sand,mud,orclayare
materialofthethingaffected. listedbelow.Addonemagnitudetocontrolstoneorglass,and
IntellegoTerrambotchesnormallyprovidefalse twoformetalorgemstones.Manipulatingobjectswithgreat
information. precisionmayalsobehigher,dependingonthelevelof
precision.
Level2: Learnonevisiblepropertyofanobject(a RegoTerrambotchesoftenresultinthecasterbeingstruck
propertythatsomeonewithappropriate bylargeamountsofflyingstone.
skillscoulddeterminejustbylooking).
Level4: Learnonemundanepropertyofanobject. General: Wardagainststonecreaturesfromonerealm
Seeanobjectanditssurroundings. (Divine,Faerie,Infernal,orMagic)with
Level5: Learnallcomponentsofamixtureoralloy. Mightlessthanorequaltothespelllevel.
Level10: Learnallthenaturalpropertiesofanobject. (Touch,Ring,Circle)
Level15: Senseallthemundanepropertiesofa Level1: Controlormovedirtinanaturalfashion
compositeobject. Level2: Controlormovedirtinaslightlyunnatural
Level20: Learnthemagicalpropertiesofanobject. fashion.
Makeyoursensesunhinderedbyearth Keepdirtawayfromyou,underyourconscious
(forexample,seerightthrougharock). control(thatis,youmustbeawareofits
Speakwithanaturalrock(forexample,a presence).
boulder). Level3: Controlormovedirtinaveryunnatural
Level25: Speakwithanartificialrock(forexample,a fashion.
statue). Level5: Keepalldirtawayfromyourbody,orwarda

targetagainstdirt.
MutoTerram(MuTe)
Thetargetsbelowareforchangingdirt.Tochangetoor
fromsand,mud,orclay,usethesamelevelofmagnitudeasfor
dirt.Tochangetoorfromstoneorglass,addonelevelof
magnitude.Tochangetoorfrommetalorgemstone,addtwo
levelsofmagnitude.Theseadjustmentsonlyapplyonce,so
thatchangingmetaltometalisonlytwomagnitudeshigher.
Theamountofmaterialyoucanchangeislimitedbythe
guidelinesforeachend.Thus,youcanturnacubicpaceof
stoneintoacubicinchofgemstonewithabaseIndividual.
SeriousMutoTerrambotcheshaveatendencytoturnthe
castertostoneormetal,butlesserbotchestransformthe
VIM(Vi) spellswithalevellessthanitslevelplus
Vimspellsareveryuseful.Theyhelpyouuseyourspellsto onemagnitudefromlearninganydetails
bettereffect,andsinceusingspellsefficientlyiswhatbeinga aboutthemagiconthetarget.
mastermagusisallabout,thesespellsareveryimportant.With Createamagicalshellwhichgivesfalse
imagination,youcanusethesespellstomakewards,alarms, informationaboutthetargettoIntellego
oneusemagicitems,andotherinterestingthings.ManyVim spellswithlevellessthanhalfits(level
spellsaremeanttobecastalongwithotherspells,andmodify plusonemagnitude).
orchangetheireffects. Level3: Taintsomethingwithmagic.
Vimmagicalsoencompassesdealingwithdemons. Level5: Createaburstofmagicthatgivesthetarget
Summoninganddealingwithdemonsisprohibitedwithinthe oneWarpingPoint.Spellsthatgrant
Order,butfightingthemisallowed. Warpingcannothaveadurationof
MagioftenuseVimtocounteractmagicalphenomena. greaterthanMomentary.Notethatdoing
Storyguidesshouldassignspelllevelsforallmagical thistoamagusisanattack,andclearly
phenomenathatthoseusingVimcounterspellswillhaveto againsttheCode.
match. Level10: GivethetargettwoWarpingPoints.
MostVimspellsareofGenerallevel,becausethemagic Level15: GivethetargetthreeWarpingPoints.
thatVimspellsaffectvarieswidelyinpower.Aspelltodispela
firstmagnitudespellneedstobemuchlesspowerfulthana
similarspelltodispelafifthmagnitudeeffect.Theguidelines IntellegoVim(InVi)
providedforVimspellstakeaccountofthis,andratherthan Sincemagicisatrickythingtounderstand,spellsthat
givinganabsolutelevelforacorrespondingeffect,theygive detectmagicareatoncedifficultandimportant.Although
therelationshipthattheleveloftheVimspellmustbeartothe demonsdealinVim,theyaremadeoftheessenceofdeception
levelofthetarget. itself.Ifademondoesnotwishtobedetected,itcannotbe(at
Asusual,theseguidelinesrefertoaspellwiththebasic leasttothecommonknowledgeoftheOrder),andforthis
range,durationandtarget.Whenchangingtheseparameters reasontherearenodemonlocatingmagics.Magicitems
thechangeinlevelshouldbetakenaccountofbefore cannotbeinvestigatedwithsimplemagicspells.Investigation
multiplyingordividingthespellleveltogettheeffect.Thus,a requiresthatyouspendatleastoneseasoninthelaboratoryto
versionofWindofMundaneSilence(PeVi)withSightrange discoverwhatmagicanenchanteditemcontains(seethe
woulddispelaspellwithalevelofuptohalf(spelllevel5+ Laboratorychapter).Aspellwillsufficetotellyouthatanitem
stressdie).Tenlevelsofthespellspoweraredevotedto ismagical,however,andmaygiveyousomeideaofitspowers.
increasingtheTargetand15toincreasingtheRange,soonly Spellswillnevertellyouhowtouseanitem.
theremainingpowerisavailableforthespell. Furtherincreasesinlevelwillgiveincreasedsensitivityto
TheIndividualtargetforaVimspellcanrefertoeitheran residues.Thebaselevelofaspellalsogivesafairlygoodideaof
individualspell,oranindividualobjectorperson,andsimilarly thestrengthofthemagic(withinamagnitude).Theadditionof
forGroup.Ifthetargetisanobjectorperson,theVimspellwill onemagnitudewillsaywhethertheeffectisHermetic,anda
affectanysuitablemagicaffectingthatperson,notjustone magusfamiliarwithothertypesofmagicwillbeabletoidentify
spell.Mostsuchspellscanonlybecastoneitherotherspellsor themaswell.Theadditionoftwomagnitudeswillgive
individuals,but,ifthedescriptionsuggeststhattheycouldbe informationaboutTechniqueandForm,ornearestequivalent
castoneither,thentheycan.Forexample,MirrorofOpposition forothertypesofmagic.Furtherincreasesinlevelwillyield
canonlybecastonotherspells,whileTheInvisibleEye furtherinformation,dependingonthedesignofthespecific
Revealedcanonlybecastonpeopleorobjects. spell.
Spellsandmagicaleffectsdonothavesizes,sosize DifferentspellsmaybeinventedtodetectFaerie,Divine,or
modificationsdonotapplytothelevelsofIndividualTarget Infernaleffects.Eachspellonlyaffectsonerealm,and
Vimspells.However,Vimspellsaffectingareas,ornumberof storyguidesmaywishtodisallowspellstodetecttheDivineor
spells,mustbeincreasedinlevelforlargeareasorlarge Infernal.
numbers,asnormal. Asageneralrule,residuesofmagicdeclineasfollows.As
Theguidelinesbelowrefermainlytospells.Thisisforthe soonasthemagicfinishes,themagnitudehalves.Itthendrops
sakeofbrevity,asVimspellscanaffectmagicaleffects byoneforeverydurationofthespellthatpasses.Storyguides
proceedingfrommagicalitems,magicalcreatures,ordemons. shouldemploythisasaguideline,notarigidformula,andmay,
However,unlessspecificallystatedotherwise,thespellsdonot iftheywish,allowhighleveldetectionspellstopickupresidues
affectmagicalitems,onlytheeffectsthattheyproduce.Thus, withnegativemagnitude.
WindofMundaneSilencecoulddispelastonewallproducedby Magicalitemshaveaneffectiveresiduemagnitudeequalto
amagicalitem,butDisenchantisneededtodispelthemagicof thenumberofpawnsofvisusedtoopentheenchantment(or
theitemitself. thetotalpawnsusedforlesserenchanteddevices).Magnitudes
ItshouldbenotedthatHermeticmagi,andsomenon ofnonHermeticitemsmustbesetbythestoryguide.Aspellto
Hermeticwizards,donothaveMightscores,andthusarenot detectitemswillnotalsodetecteffectsorcreatures,andvice
affectedbywardingsorotherspellsthatactagainstMight versa.VariantswilldetectitemsenchantedbydifferentRealms,
scores. asabove.
Magicalcreaturescanalsobedetected.TreattheirMight
CreoVim(CrVi) astheleveloftheeffect;forHermeticmagi,usetheirhighest
TherearefewCreoVimspellsknownthroughoutthe Art.DivideMightorhighestArtbyfive(roundingup)togetthe
Order. effectiveresiduemagnitude.Again,thisrequiresadifferent
CreoVimbotchesoftengivethecasteradditionalWarping spell,andvariantsmaydetectFaerieandpossiblyDivine
Points,astherawmagicrunsoutofcontrol. creatures.Demonsmaynotbedetected.Storyguidesmay,at
theiroption,allowspellsthatdetectotherInfernalcreatures,
General: Createamagicalshellwhichlooksrealto suchasdiabolistsandundead.
Intellegospellswithalevellessthantwice Rawviswillshowupasmagical,simplyasrawvis,under
itslevelplusonemagnitude(thisaurais anymagicaldetection.Thelevelofthedetectingspellis
genericmagiconlynomisleading irrelevant,asistherealmofpowerthatitwasdesignedto
informationcanbesupplied). detect.However,onlyspeciallydesignedspellswillyieldany
CreateamagicalshellwhichpreventsIntellego informationotherthanthatitisrawvis.
IntellegoVimbotchesgenerallygivefalseinformation. Significantlychangeaspelloflessthanor
equaltothelevel+1magnitudeofthe
Level1: Detectmagicoftenthmagnitudeorhigher. Vimspell.Thismaynotchangeeitherthe
Detectthepresenceofamysticalaura. TechniqueorFormofthetargetspell.A
Detectthepresenceofvis.Asconcentrated changeinpowerofplusorminusone
magic,visisnothardtospot. magnitudeisasignificantchange,asisa
Level2: Detectmagicofeighthmagnitudeorhigher. changeoftarget,ifthetargetwas
Determinethepowerofamysticalaura. possiblefortheoriginalspell.
Level3: Detectmagicofsixthmagnitudeorhigher. Totallychangeaspelloflessthanorequalto
Detectregioboundaries.IfcastwithaVision halfthe(level+1magnitude)oftheVim
target,thisprovidesenoughinformation spell.ThismaychangetheTechnique,
tofindawaybetweenlevels,forregiones Form,orbothofthetargetspell,and
thatallowthatsortofentrance. needsnorequisitesforthoseArts.The
Otherwise,itrevealsthepresenceofa Vimspellaffectsthestructureofthespell,
regio,andpossiblyitsroughshape. notthethingsthatthespelltargets.A
Level4: Detectmagicofthirdmagnitudeorhigher. changeinpowerofuptotwomagnitudes
Judgetheamountofvispresent. isatotalchange.Anygreaterchange
DiscerntheArtofvis. requireseitherCreoorPerdotocreate
Level5: Detectanyactivemagic moremagicalenergyordestroysome.
Level10: Detectthetracesofpowerfulmagic.

Detecttherecentpresenceofweakmagic. PerdoVim(PeVi)
IfyouwanttocastaPerdo Vimspellonacharacterwho
MutoVim(MuVi) hasMagicResistance,youmustovercometheMagic
Thesespellsletyouchangeotherspells.MostMutoVim Resistance.
spellslastaslongasthespellthattheyhavealtered,witha
nominaldurationofMomentary.Itisnotnormallypossibleto General: Makesomething(includingamagicalitem)
haveaMutoVimspellthatlastslongerthanthetargetspell. seemnonmagicaltoanyIntellegospellof
Thesemetamagicalspellshavecertainspecialrestrictions, lessthanorequaltotwicethe(level+2
whichapplytoallMutoVimspellsinventedaccordingto magnitudes)ofthisspell.
Hermetictheory.Firstofall,theycannotbecaston Dispeleffectsofaspecifictypewithalevelless
spontaneousspells.Suchmagicisbeingmanipulatedatwhim thanorequaltothelevel+4magnitudes
anyattempttoalteritfurtherwouldmakethecasterlose oftheVimspell+astressdie(nobotch).
control.(Thisisnecessaryforgamebalance.) AspecifictypecouldbeHermeticTerram
Second,youmustmakeanIntelligence+Concentrationroll magic,orShamanicspiritcontrolmagic.A
of9+ifyouarecastingbothspells(thatis,theMuVispelland magusmusthavesomeknowledgeofa
thespellitisaffecting).Ifthisfails,thespellsdonotgooff.Ifit typeofmagic(althoughnotnecessarily
botches,theybotch.(Thisisslightlyeasierthannormal.) abilitytouseit)toinventaspelltoaffect
Ifyouwishtocastoneofthesespellsonaspellbeingcast it.AllHermeticmagihavesome
byanothermagus,youmusteitherbecooperating,oryou knowledgeofallHermeticmagic.
mustfastcasttheMuVispell.Thereisnootherwaytogetthe ReduceatargetsMightScorebythelevelof
timingright.Inaddition,yourPenetrationtotalfortheMuto thespell+10,aslongasthespell
VimspellmustbeattheothermagussPenetrationtotalforthe penetratesthecreaturesresistance.
spelltobechanged,unlessyouarecooperating. Dispelanymagicaleffectwithalevellessthan
Touchrangeissufficienttoaffectyourownspells,but orequaltohalfthe(level+4magnitudes)
Voicerange,atleast,isneededtoaffectanothermaguss oftheVimspell+astressdie(nobotch).
casting.Youcannottouchthespellitself. Reducethecastingtotalforallmagiccastby
ThesespellscanonlybeusedonHermeticmagic,asthey thetargetbyhalfthe(level+2
dependonagoodunderstandingoftheprocessesinvolved. magnitudes)ofthespell.Iftwoormore
YoumayonlyputaMutoVimeffectintoamagicalitemifit suchspellsaffectonetarget,onlythe
istoworkwithanothereffectinthatitem.AllMutoVimspells highesthasanyeffect:thepenaltiesdo
requiresometailoringtothespecificuse,andamagicalitem notadd.Thespellmustpenetratethe
effectcannotbesotailored. targetsMagicResistanceinordertohave
Notethataspellinventedaccordingtooneofthe anyeffect.
guidelinesbelowwillchangeanotherspellinaspecificway:itis Level5: ReducethedurationofanArcaneConnection
notpossibletoinventasinglespellwhichchangesanotherspell byonesteponthetableonpage84.If
howeverthecasterwants.Seetheexamplespellsforideason thisreducesthedurationbelowHours,
howspecificthisshouldbe. theconnectionexpiresimmediately.Does
Itisnotpossible,forreasonsthatHermetictheoristsdonot notworkonconnectionsthatnaturally
wellunderstand,touseMutoVimtoaffectanotherspellafter haveIndefiniteduration,butcanmakean
ithasbeencast. ArcaneConnectionthatwasfixedinthe
MutoVimbotchescanhaveanyconceivableeffect,asthey laboratoryexpire.NotethattheRangeis
altertheotherspellinunpredictableways. therangetotheArcaneConnection,and
AMutoVimspell,likeanyotherMutospell,canonly youmustknowwhatyouaretargeting,
changeitstargetforaslongastheMutoVimspellisineffect. justasforanyotherspell.
Thus,itsdurationshouldnormallybeatleastaslongasthe Level10: ReducethedurationofanArcaneConnection
spellthatisitstarget. bytwostepsonthetableonpage84,
subjecttothesamelimitsasabove.
General: Superficiallychangeaspelloflessthanor Level15: ReducethedurationofanArcaneConnection
equaltotwicethe(level+1magnitude)of bythreestepsonthetableonpage84,
theVimspell.Thismaynotchangethe subjecttothesamelimitsasabove.
primaryeffectofthespell,oritspower. Level20: ReducethedurationofanArcaneConnection
byfourstepsonthetableonpage84,
subjecttothesamelimitsasabove.
Level25: ReducethedurationofanArcaneConnection
byfivestepsonthetableonpage84,
subjecttothesamelimitsasabove.
Level30: ReducethedurationofanArcaneConnection
bysixstepsonthetableonpage84,
subjecttothesamelimitsasabove.This
levelofeffectissufficienttomakealmost

anyArcaneConnectionexpireinstantly.

RegoVim(ReVi)
RegoVimspellsrepeldemonsandothermysticalcreatures.
Theoretically,itispossibletoconjureandcontroldemons
throughRegoVimspells,butthisknowledgeanditsuseare
forbiddenbytheHermeticCode.Anywhofindanddaretouse
thisknowledgefacedangersfromboththebeingstheydeal
withandthoseintheOrderofHermeswhostronglyobjectto
suchpractices.
RegoVimwouldalsobethecombinationofArtsthat
grantedMagicResistance,butnotevenBonisaguswasableto
turnParmaMagicaintoaspell.AegisoftheHearthisthebest
thathasbeenmanaged,andthatspellisnotfullyintegrated
intoHermetictheory.

General: WardthetargetagainstcreatureswithMight
lessthanorequaltothelevelofthespell.
Acreaturewardedagainstcannotdirectly
affectthetargetphysicallyorbymagical
means.Aspellofthisnaturewillonly
wardagainstcreaturesfromoneRealm
(Divine,Faerie,Infernal,orMagical).Note
thatwardsagainstmagicalandfaerie
creaturescanalsobeconstructedusing
otherForms,butthatthosewardsare
morelimitedineffect.(Touch,Ring,
Circle)
Sustainorsuppressaspellyouhavecast
whoselevelislessthanorequaltothe
level+2magnitudesoftheVimspell.
Createaconduitorcontainerforspellswith
levellessthanorequaltothelevel+5
magnitudesoftheVimspell.Aconduit
putsyouinmysticalcontactwiththe
target(effectiveTouchrange),whilea
containerwillholdaspellforaspecific
lengthoftimebeforereleasingit.
Sustainorsuppressaspellcastbyanother
withlevellessthanorequaltohalfthe
(level+5magnitudes)oftheVimspell.
Level10: Moverawvisfromonephysicalobjectto

another,withoutneedingalaboratory.

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