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King's Gambit
Volume One
GM Andrew Soltis
I
WINNING WITH
THE
KING'S GAMBIT
Volume One
ACCEPTED
GM Andrew Soltis
ISBN: 0-87568-212-X
PUBLISHER: Chess Digest, Inc. , 1601 Tantor, Dallas, Texas
75229
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3
TABLE OF CONTENTS
INTRODUCTION
Attitudes 5
The Multi-faceted K.G.A. 17
CHAPTER ONE .
CHAPTER TWO
CHAPTER THREE
CHAPTER FOUR
CHAPTER FIVE
CHAPTER SIX
CHAPTER SEVEN
CHAPTER EIGHT
fMnilhbc oJ>ehliig tht ttue gambit the I<:lli g's Qa.tnhi,.li if.
hoped ir Will fire your ritind With nothing less thar{ihat kfrid of
love which, in oUl" often sitd; materi3.listiC world. oflodafJs
Often toy . absent. Quite unique among chess opertilig. th
. Kfug's Gambit is especiruJY apt for<ta}ent, for genius for
.. heroisnL" . .. ... . . . . . . . . . . . . .. . . . .
Tony d'}t(l.Sier;t;(I9041977)
5
INTRODUCTION
ATIITUDES
with Black losing twice and winning once on a gross blunder. And
when players decided to decline the gambit, Black won once,
drew six times - and lost eight times.
1 e4 e5
2 f4 exf4
3 Nf3 Nf6
4 Nc3
4 d5
5 exd5 Nxd5
6 Nxd5 Qxd5
Introduction 7
7 d4 Bd6
8 c4 Qe6 ch
9 K2!
9 c5
B WINNING WITII TilE KING'S GAMBIT ACCEPTED
10 Bd3 Qh6
11 Rei ch KfB
12 Qe2 Bd7
13 b4!
13 b6
14 Be4?
14 Nc6!
15 b5?! Nxd4
16 Nxd4 Re8!
17 Nf3 f5
18 Bd5! Rxe2 ch
19 Rxe2
19 Be7
20 Bb2 Bf6
21 Be5! g5
22 Rae1 Bxe5
23 Nxe5 Qh4 ch
24 Kg1 Be8
25 Nf3 Qh5
White can wipe out his material deficit with 26 Rxe8 ch,
but he has much better.
26 Nxg5! Kg7
27 Re7 ch Kh6
28 Bf7!!
28 Kxg5
29 Bxh5 Bxh5
30 Rxa7 f3
l0 WINNING WITH THE KING'S GAMBIT ACCEPTED
31 R1e7 fxg2
32 Kxg2 h6
33 Kg3 4 ch
34 K2 Rd8
35 Rad7 Ra8
36 ReS ch Kh4!
37 Rd2 Ra4
38 Re6 Rxc4
39 Rxb6 Rb4
40 Rxh6! c4
41 a3! Rb3
42 Rc6 R3 ch
43 Kg2 Rxa3
Introduction 11
3 N3 d5
4 exd5
4 Bd6
5 Nc3 Ne7
6 d4 0-0
7 Bd3 Nd7
8 0-0 h6
9 Ne4! Nxd5
10 c4 Ne3
11 Bxe3 fxe3
12 c5 !
12 Be7
13 Bc2! ReB
14 Qd3 e2
With this move Black tries to give back the extra pawn to
break White's stride ( 1 5 Qxe2, N8 and ... Bf5, or 1 5 Rf2, N8).
Spassky now makes a remarkable sacrifice whose main line runs
ten moves long and leads to complex but approximately even
chances.
15 Nd6! Nm
16 Nx7!
Kf8 19 Qh8 ch, Ke7 20 Rei ch, Ne5 21 Qxg7 and now
2l. .. Rg8 22 Qxh6, Qb6 23 Khl, Be6! 24 dxe5, d5 and now
with 25 Ba4 White has good compensation in return for his slight
(Exchange for pawn) material deficit.
16 exfl (Q) ch
17 Rxfl Bf5
18 Qxf5 Qd7
19 Qf4 Bf6
20 N3e5 Qe7
21 Bb3 Bxe5
16 WINNING WITH TilE KING'S GAMBIT ACCEPTED
22 Nxe5 ch Kh7
23 Qe4 ch! Black Resigns 1-0
1 e4 e5
2 f4 exf4
3 N3 g5
4 h4
4 g4
5 Ne5 N6
6 d4 d6
7 Nd3 Nxe4
8 Bxf4 Qe7
9 Qe2 Bg7
10 c3 h5
11 Nd2 Nxd2
12 Kxd2 Qxe2 ch
13 Bxe2
13 B5
14 Rhfl Nbd7
Introduction 19
15 Nb4! Nf6
16 Bb5 ch!
16 Bd7
17 Rae1 ch Kd8
18 Bg5 ! Bxb5
20 WINNING WITH THE KING'S GAMBIT ACCEPTED
BASIC PRINCIPLES
1 e4 e5
2 4 ex4
3 N3 Be7
4 Bc4 N6
5 e5 Ng4
6 0-0 Nc6
7 d4 d5
8 exd6 Bxd6
22 WINNING WITH TilE KING'S GAMBIT ACCEPTED
9 Nc3 0-0
10 Ne2
10 Ne3
11 Bxe3 fxe3
12 a3?
12 Qf6!
13 Qd3 Qh6
14 Rae1 Bg4
15 h3 Bh5
16 Nc3 Rae8
17 Nd5 e2!
White has taken too long to activate his forces and pays
for it: 18 Rxe2 allows 18 ... Rxe2 19 Qxe2, Nxd4! and Black
wins. The rest of the game requires little comment. Even a great
altacker like Keres could do little once he had lost the initiative:
24 WINNING WITH THE KING'S GAMBIT ACCEPTED
18 Rf2 Bg3
19 c3 Na5
20 Rexe2 Bxf2 ch
21 Rxf2 Nxc4
22 Qxc4 c6
23 Nb4 Bxf3
24 Rxf3 Qc1 ch
25 Kh2 Qxb2
26 d5 a5
27 Nd3 Qxa3
28 Rg3 Qd6
29 Qd4 g6
30 c4 cxd5
31 cxd5 f5
32 Nc5 b6
33 Nb7 Qc7
White Resigns 0-1
CHAPTER ONE
1 e4 e5
2 4 ex4
3 N3
3 d5
From time to time you will find opponents who will want
to avoid White's third-move alternatives (mentioned in the last
note) by way of this clever transpositional trick: l e4, e5 2 f4, d5
Chapter One 27
4 exd5
4 Nf6
28 WINNING WITH TilE KING'S GAMBIT ACCEPTED
5 Bc4!?
5 Nxd5
6 0-0
6 Be 7
7 d4
7 Be6
Nc3, 0-0 9 Ne5, Be6 1 0 Bx4 allowed White to get his pawn
back. Black continued 1 0 ...f6 l l Bxd5, cxd5 1 2 Nd3, Bf7? 13
Qg4!, Kh8 14 Bxb8!, Rxb8 1 5 Rae 1 , Re8 16 Ne5! and was
soon lost.
Black both defends f7 and also threatens 8... Ne3 9 Bxe3, Bxc4!.
8 Qe2
Defends the bishop against the ... Ne3 idea and prepares
to complete development with Nc3 followed by an exchange of
minor pieces on d5 and a capture on f4.
8 0-0
9 Nc3!
9 c6
10 Nxd5 Bxd5
11 Bd3!
IlLUSTRATIVE GAME #1
1 e4 e5
2 f4 exf4
3 Nf3 d5
4 exd5 Qxd5?
5 Nc3 Qe6 ch?
6 K2! Nc6
7 Bb5
7 Ne7
8 d4 Qd6
9 Rei Bd7
10 Ne4 Qh6
36 WINNING WITH TilE KING'S GAMBIT ACCEPTED
11 d5!
11 Nb8
12 Bxd7 ch Nxd7
13 d6 Nc8
1 Nf6 ch Kd8
15 Re8 mate 1-0
ILLUSTRATIVE GAME #2
1 e4 e5
2 4 ex4
3 N3 d5
4 exd5 Bd6
5 d4 Ne7
6 c4 Ng6
7 Be2
7 0-0
8 0-0 b6
9 Nc3 c6
This frees Black's game a bit but changes the 3-l pawn
majority in the center to a 2-0 one.
10 dxc6 Nxc6
11 NbS Be7
38 WINNING WITH THE KING'S GAMBIT ACCEPTED
12 d5 Bc5 ch
13 Kh1 Nce7
14 Nfd4! a6
15 Nc3 Bd6
16 Ne4 Be5
17 Nf3 Bb8
18 b4
18 Bb7
19 Qc2 b5
20 Nc5 Bc8
21 Bb2 bxc4
22 Bxc4
22 Bd6
23 Ne4! Bxb4
24 Bxg7 Kxg7
25 Qb2 ch f6
26 Qxb4 Nxd5
27 Bxd5 Qxd5
28 Rfd1 Qb5
29 Qd6 Bg4
30 Rab1 Qc4
31 Rb7 ch Rf7
32 Qxf6 ch! Kg8
33 Rxf7 Qxf7
34 Nfg5! Qxf6
35 Nxf6 ch Resigns
ILLUSTRATIVE GAME # 3
Gallagher-Ferretti, Chiasso 1 99 1
1 e4 e5
2 f4 exf4
3 Nf3 d5
4 exd5 Nf6
5 Bc4 Nbd7
6 d4 Nb6
7 Bb5 ch
7 Bd 7
8 Qe2 ch
40 WINNING WITH THE KING'S GAMBIT ACCEPTED
8 Be7?!
9 Bxd7 ch Qxd7
10 c4! 0-0
11 0-0 c5?!
12 dxc6 bxc6
13 Bxf4 Rfe8
14 Qd3 Bc5
15 Nbd2!
15 Rad8
16 Nb3 Bm
17 Rae 1 Rxe 1
Chapter One 41
18 Rxe1 c5!
19 Bg5!
19 cxd4
20 Bx6 gx6
21 Re4! Qc8
22 Rh4 h6
23 Nbd2 Na4!
24 b4! Bxb4
25 Rxh6 Bxd2
26 Nxd2 Qe6
27 Ne4 Kg 7
28 Rh7 ch! Kg8
29 Rh6 Kg7
30 Rxf6 Qg4
31 Rf3! Nb2
32 Qd2! Qh4
33 Ng3 Black Resigns 1-0
ILLUSTRATIVE GAME #4
1 e4 e5
2 f4 exf4
3 Nf3 d5
4 exd5 Nf6
5 Bc4 Qe7 ch
6 Be2
6 Nxd5
7 0-0 Qf6
8 c4! Ne7
9 d4 c5?!
10 Nc3 cxd4
11 Nxd4 Ng6
12 Nd5 Qd8
13 Rei
13 Bc5
14 Bf3 ch Be6
15 b4! Bb6
16 c5 0-0
17 Nxf4! Black Resigns 1-0
IlLUSTRATIVE GAME #5
1 e4 e5
2 f4 exf4
3 Nf3 d5
4 exd5 Nf6
5 Bc4 Nxd5
6 0-0 Be 7
7 d4 0-0
8 Bxd5 Qxd5
9 Bxf4 c5
10 Nc3 Qc4
11 Qe 1 !
11 Bf6
12 Bd6! Bxd4 ch
13 Kh1 Rd8
14 Ne4 f5
15 Qh4 Nc6
16 Ne5!
Chapter One 45
16 Bxe5
17 Nf6 ch Bxf6
18 Qxc4 ch Kh8
19 Bxc5 Ne5
20 Qe2 b6
21 Be7 Bxe 7
22 Qxe5 Bf6
23 Qc7 h6
24 Rae1 Ba6
25 Rxf5 Bxb2
26 h3 Rdc8
27 Qe7 Bc4
46 WINNING WITH THE KING'S GAMBIT ACCEPTED
28 Qb4 Bd4
29 Re4
29 a5
30 Qd2 Bb2
31 Rh5 Rc6
32 Rxc4!
32 Rxc4
33 Rxh6 ch gxh6
34 Qxh6 ch Kg8
35 Qe6 ch Black Resigns 1-0
ILLUSTRATIVE GAME #6
1 e4 e5
2 4 ex4
3 N3 d5
4 exd5 N6
5 Bc4 Nxd5
6 0-0 Be6
7 Qe2 Be7
8 Nc3!
Chapter One 47
8 Nxc3
9 dxc3! Qd6?
10 Bxe6 fxe6?
11 Bxf4! Qxf4
12 Nd4 Qd6
13 Nxe6
13 Qb6 ch
14 Kh 1 Rg 8
15 Qh5 ch Black Resigns 1-0
49
CHAPTER TWO
1 e4 e5
2 f4 exf4
3 Nf3 d6
4 d4!
4 g5
If Black does not try to hold onto the pawn w ith this
move, he will have merely assured himself by way of his 3 . . . d6
of a passive middlegame. For example, 4 ...Nf6 5 Nc3 , Bg4 6
Bxf4 or 5 . . . Nh5 6 Be2, Bg4 7 0-0, c6 (7. . . g6 8 Nd5 favors
White rather obviously) 8 Nel, Bxe2 9 Qxe2 , g6 10 QO with an
initiative, as pointed out by Igor Glazkov and Yakov Estrin in
their 1 982 book on the K.G.A.
5 h4!
Chapter Two 51
5 g4
6 Ng l
SECTION (a)
6 Bh6
7 Nc3
7 Nc6
8 Nge2
Orest Popovych, the longtime King's Gambiteer from New
Jersey, has played 8 Qd3, e.g. 8...Nf6 9 g3, d5 10 Nge2 with
advantage. The text is more direct.
8 f3
56 WINNING WITH THE KING'S GAMBIT ACCEPTED
9 N4!
9 f2 ch!
10 Kxf2
10 g 3 ch
11 Kxg3 N6
12 Be2 Rg8 ch
13 Kf2 Ng4 ch
14 Bxg4! Bxg4
15 Qd3 Bg7
Chapter Two 57
16 Be3 Qd7
17 Ncd5 !
SECTION (b)
6 Nf6
7 Bxf4!
7 Nxe4
8 Bd3 Qe7
Black can also try 8 . . .f5 which has the benefit of keeping
the dangerous e-file closed but also the risk that the weakening
of e6 and g6 will count against him. In Hebden-Psakhis, Moscow
1 986 White continued 9 Ne2 , Bg7 10 Bxe4, fxe4 I I Bg5 and
there followed 1 l . . . Bf6 1 2 Nbc3 !, Bxg5 1 3 hxg5 , Qxg5 14
Nxe4 , Qe3 15 Nf6 ch, Kd8 1 6 Qd2 ! , after which the ending that
follows a trade of queens and Rafl must favor White.
9 Ne2 Bg7
10 0-0 0-0
11 Bxe4!
11 Qxe4
12 Nbc3
SECTION (c)
6 f3 !?
7 Bg5!
7 Be7
8 Qd2
8 f6
ILLUSTRATIVE GAME # 7
1 e4 e5
2 4 exf4
3 N3 d6
4 d4 g5
5 h4 g4
6 Ngl
6 Bh6
7 Ne2 Qf6
8 Nbc3 c6
9 g3!
9 f3
10 Nf4 Bxf4?
11 Bxf4 b5?
12 Qd2 Qe 7
13 0-0-0 Nd7
14 Bxb5!
Nd5 , Qd8 1 6 Bxd6 and Nc7 ch. The game now takes on the
character of a typical mid- 1 9 th century blowout:
14 Bb7
15 Bc4 aS?
16 Rhe1 Nb6
17 Bd3 Nd7?
18 Nd5 Black Resigns 1-0.
ILLUSTRATIVE GAME #8
1 e4 e5
2 f4 exf4
3 Nf3 d6
4 d4 g5
5 h4 g4
6 Ng1 Bh6
7 Nc3 c6
8 Nge2 Qf6
9 g3 f3
10 Nf4 b5?
11 Be3 b4
12 e5! dxe5
13 Ne4 Qe7
14 dxe5 Nd7
15 Nd6 ch K8
16 Qd2! Nxe5
17 0-0-0 Be6
18 Bc5 Black Resigns 1-0
ILLUSTRATIVE GAME #9
1 e4 e5
2 f4 exf4
3 Nf3 d6
4 d4 g5
5 h4 g4
6 Ng1 Bh6
7 Ne2 Qf6
8 Nbc3 Ne7
9 Qd2 Nbc6
10 g3?! f3?
11 Qxh6 Qxh6
12 Bxh6 fxe2
13 Nxe2
13 f5!
14 e5!? dxe5
15 dxe5 Be6
Black can probably take the e-pawn {l5 ... Nxe5 1 6 Bg7 ,
Nf3 ch) but he wants to castle quickly.
16 Nf4 Bd5
17 Nxd5 Nxd5
18 0-0-0 Nce7
19 Rh2!
Chapter Two 69
19 c6
20 Rhd2 b5
21 c4 bxc4
22 Bxc4 Rg8
23 h5! Kf7
24 e6 ch! Ke8
25 Bb3! Rd8
26 Ba4 Rd6
27 Rxd5! Nxd5
28 Rxd5 Rxe6
29 Bd2 Ke7
30 Rxf5 Rd8??
31 Bg5 ch Black Resigns 1-0
ILLUSTRA11VE GAME # 1 0
1 e4 e5
2 f4 exf4
3 N3 d6
4 d4 g5
5 h4 g4
6 Ng1 Bh6
7 Nc3 Be6
8 Qd3 a6
9 Bd2 Nc6
10 Nd5 !
10 Bxd5
11 exd5 Nce 7
12 Ne2!?
12 Nxd5
13 Qe4 ch
13 Nge7
14 c4 N6
15 Qxb 7 Qb8
16 Qxb8 ch Rxb8
17 Bx4 Bx4
18 Nx4 Ne4!?
19 b3 Ng6
20 Nh5 ! g3
21 Be2 0-0
22 0-0 Draw
ILLUSTRATIVE GAME # I I
I e4 e5
2 f4 exf4
3 N3 d6
4 d4 g5
5 h4 g4
6 Ngi N6
1 Bx4! Nxe4
8 Bd3 Qe7
9 Ne2 Bg7
IO 0-0 0-0
Chapter Two 73
11 Bxe4! Qxe4
12 Nbc3 Qc6
13 Qd2 d5
14 Ng3 Qf6
15 Be5! Qxh4
16 Bxg7 Kxg7
17 Nxd5!
17 f5
1 8 Qf4 Nc6
And here 1 8 . . . Na6, to protect c7, allows a big check on
e5.
19 Nxc7 Rh8
20 Rae1 Kg8
21 d5! Ne7
22 Nh5!
22 Qxh5
23 Rxe7 b5
24 Rfe1 Rb6
25 d6 Qh4
26 g3 Q6
27 Ne8!
27 Qxb2
28 Qg5 ch Kh8
29 Rxh7 ch! Kxh7
30 Re 7 ch Kh8
31 Qh6 ch Kg8
32 Qh7 mate 1-0
CHAPTER THREE
The Ancient 3 . . . g5
may very well be the best move against the King's Gambit
Accepted. The reason you won't find many Swiss System
opponents playing it these weekends is that they figure it can't be
a good move if Nigel Short or Vasily Ivanchuk aren't playing it.
the best players in the world couldn't refute it way back when,
how can we expect to without a serious look?
1 e4 e5
2 4 ex4
3 N3 g5
4 d4!
with the traditional 4 Bc4. For example, 4 . . .h6 would allow White
to transpose into the Becker Defense with 5 h4!, Bg7 6 hxg5 .
SECTION (a)
4 Bg7
5 h4
5 g4
6 Ne5
6 Nf6
78 WINNING WITH TilE KING'S GAMBIT ACCEPTED
1 Nxg4
1 Nxe4
8 Nc3!
8 d5
Chapter Three 79
9 Bxf4 0-0
10 Nxe4 dxe4
11 Nh6 ch Kh8
12 Qh5
80 WINNING WITH TilE KING'S GAMBIT ACCEPTED
SECTION (b)
4 g4
5 Bxf4!
Chapter Three 83
5 gx3
6 Qx3
6 d6
7 Bc4 Bg 7
quickly by White.
8 0-0!
Note that neither 8 Bxf7 ch?, Kxf7 9 Bg5 ch, Nf6 nor 8
Bxd6, Be6! nor even 8 e5 , dxe5 9 Bxe5 , Nf6 give White what he
wants. He should continue in the spirit of Paul Charles Morphy.
8 Bxd4 ch
9 Be3!?
9 Bxe3 ch
10 Qxe3
10 Qe7
11 Nc3
IlLUSTRATIVE GAME # 1 2
1 e4 e5
2 f4 exf4
3 Nf3 g5
4 Bc4 g4
5 d4 gxf3
6 Qxf3 d6
Chapter Three 87
7 0-0
7 Be6
8 d5 Bc8!
9 Bxf4
9 Qd7
10 e5! Qg4
11 Qe3 Be7
12 exd6 cxd6
13 Rae1
13 h5?
14 Bxd6 Qd7
15 Bxe7 Nxe7
16 Bb5! Black Resigns 1-0
ILLUSTRATIVE GAME # 1 3
1 e4 e5
2 f4 exf4
3 Nf3 g5
4 d4 g4
5 Bxf4 gxf3
6 Qxf3 d5
7 exd5
7 Bd6
8 Bb5 ch Bd7
9 Bxd6!
Chapter Three 89
9 cxd6
10 0-0 Q6
11 Qc3! Qd8
12 Na3 Na6
13 Rae1 ch K8
14 Q3 6
15 Q4 Qc7
90 WINNING Wl11l 111E KING'S GAMBn' ACCEPTED
16 Bxd7 Qxd7
17 Re6 Qf7
18 Nb5 Rd8
19 Nxd6 Qg7
20 Nf5 Qg6
21 d6! Nb4
22 d7 Kf7
23 Qd6 Qg5
24 h4! Black Resigns 1-0
ILLUSTRATIVE GAME # 1 4
1 e4 e5
2 f4 exf4
3 Nf3 g5
4 d4 g4
5 Bxf4 gxf3
6 Qxf3 d6
7 Bc4 Bg7
8 0-0 Bxd4 ch
9 Kh1 Qf6
10 Nc3 Bxc3
Chapter Three 91
11 bxc3 Nc6!
12 Qg3 Ne5
13 Bxe5 Qxe5
14 Bx7 ch Kd8
15 Qh4 ch Ne7
Black can take a draw here with l 5 . . . Qe7 since White can
hardly avoid 1 6 Qg3, Qe5 1 7 Qh4, Qe7.
16 R6! Bd7!
17 Qh6 Qxe4?!
18 Qg7 Re8
19 Bxe8 Bxe8
20 Qg3 Qe5
21 Qf2 Kd7
22 Rei Qg5
23 h4 Qh5
24 R8 Nc6
25 Rg8! Rd8
26 g4 Qd5 ch
27 Kh2 Qf7?
CHAPTER FOUR
1 e4 e5
2 4 ex4
3 Nf3 h6?!
4 d4
side castling.
4 g5
5 h4
5 Bg7
6 hxg5 hxg5
7 Rxh8 Bxh8
Chapter Four 95
8 g3!
8 g4
9 Nh2!
9 fxg3
10 Qxg4 Kf8
11 Qxg3
ILLUSTRATIVE GAME # I 5
I e4 e5
2 4 ex4
3 N3 h6
4 d4 g5
5 h4 Bg7
6 hxg5 hxg5
7 Rxh8 Bxh8
8 g3 g4
9 Nh2 fxg3
IO Qxg4
IO K8
II Qxg3 Bxd4
98 WINNING WITH TilE KING'S GAMBIT ACCEPTED
12 N3 B6?!
13 e5 Be 7
14 Ng5 Bxg5
15 Bxg5 Qe8
16 Nc3 Nc6
17 0-0-0
17 Qxe5
18 B4 Qg7
19 Qh2 d6
Chapter Four 99
22 Nd5 Qh6 ch
23 Qxh6 Nxh6
24 Nc7 ch Black Resigns 1-0
1 00
CHAPTER FIVE
1 e4 e5
2 f4 exf4
3 Nr.J Be 7
4 Bc4
4 N6!
5 e5
5 Ng4
6 Nc3
6 d6
(h) 7 ... Nc6 can improve on the last line after 8 d4, Nf2
9 Qe1 , Nxh1 10 Qxh4, Qxh4 1 1 Nxh4, Nxd4, since Black
has won the d-pawn. However, after 12 Bxf4 Black is left with
a problem of developing his queen side, e.g. 1 2 ... b6 13 Rd1 ,
Ne6 14 Be3, Bb7 1 5 Kgl .
I 04 WINNING WITH mE KING'S GAMBIT ACCEPTED
7 exd6!
7 Bxd6
8 Qe2 ch
regain his pawn favorably with 9 d4 and Nd5 , e.g. 8 . . Kf8 9 d4,
.
8 Qe7
9 Qxe7 ch Kxe 7
10 0-0
Time to evaluate. Black still has his extra pawn but his
king is somewhat insecure and his queen side is still asleep.
White's principle method of exploiting Black's problems will be
Ne4xd6 or Nd5 ch, depending on Black's next move. For
example, 1 0 .. . c6 takes away the knight check but makes 1 1 Ne4
106 WINNING WITH TilE KING'S GAMBIT ACCEPTED
And if Black begins to get his other pieces into play with
10 . . . Nc6 he makes 1 1 d4, Bf5 12 Nd5 ch a danger. Note also
that White has another idea in the form of Re1 ch, tying Black's
king to the defense of his f7 pawn.
10 Re8
11 d4 K8
12 Ng5 !
ILLUSTRATIVE GAME # 1 6
1 e4 e5
2 f4 exf4
3 Nf3 Be7
4 Bc4 Nf6
5 e5 Ng4
6 Nc3 Nc6
7 d4 d5
8 Bxd5! Bh4 ch
9 Kfl Nf2
10 Qd2!
108 WINNING WITH TilE KING'S GAMBIT ACCEPTED
10 Nxh1
11 Qx4 0-0
12 Nxh4 Nb4
13 Bb3 Be6
14 Nf3 c6
15 Kgl Nrl
16 Qg3 Nh3 ch
17 gxh3 Kh8
18 Bg5 Qd7
19 Ne4 Bxb3
20 cxb3 Nd5
21 Rei 6
22 Bd2 fxe5
Chapter Five 1 09
23 dxe5 Rae8
24 Nfg5 Qc7
25 e6 Qb6 ch
26 Khl Qd4
27 Bc3 Nxc3
28 bxc3 Qd5
29 c4 Q5
30 Nd6 Qc2
31 Ndf7 ch Kg8
32 Nh6 ch!
32 gxh6
33 Ne4 dis. c h Kh8
34 Qe5 ch Kg8
35 Rgl ch Black Resigns 1-0
ILLUSTRATIVE GAME # 1 7
I e4 e5
2 f4 exf4
3 N3 Be7
4 Bc4 Nf6
5 e5 Ng4
6 Nc3 d6
7 exd6 Bxd6
8 Qe2 ch Qe7
9 Qxe7 ch Bxe 7?
l l0 WINNING WITH THE KING'S GAMBIT ACCEPTED
10 d4 Bd6
11 Ne4
Black has lost time with his ninth and tenth moves and
will
still end up losing back the f4-pawn. As a result, he has no
compensation for his positional weaknesses in the endgame.
11 Nd7
12 Nxd6 ch cxd6
13 Bxf4 Nb6
14 Bd3 d5
15 0-0 0-0
16 b3! N6
17 Rae1 Bg4
18 Re 7
18 Nbd7
19 Be5! b6
20 Bxf6 Nx6
21 Ne5 Be6
Chapter Five Ill
22 Ba6!
22 Bc8
23 Bb5 a6
24 Bc6 Rb8
25 Nxf7!
25 Bg4
26 Rxf6! Black Resigns 1-0
IU.USTRATIVE GAME # 1 8
1 e4 e5
2 f4 exf4
3 Nf3 Be7
4 Bc4 Nf6
5 e5 Ng4
6 Nc3 d6
7 exd6 Qxd6
8 d4 Be6!
9 d5 Bd7
10 Qe2 0-0
11 Ne4 Qb6
12 Bxf4 Bf5
13 Ng3?
13 Bg6
14 h3 Bd6!
15 Bxd6 Qxd6
16 0-0-0 Qf4 ch
17 Kh1 Ne3
18 Rd4 Qxg3
19 Qxe3 Qxg2
20 Rh2 Qg3
21 Rg4 Qd6
Chapter Five 113
22 Rhg2 Nd7
23 h4 Rae8
24 Qxa7 Qf6!
25 a3 Qxf3
26 h5 Nf6
27 hxg6 Nxg4
28 gxf7 ch Rxf7
29 Rd2 Ne3
30 Re2 rum
31 d6 ch Nxc4
32 White Resigns 0-1
ILLUSTRATIVE GAME # 1 9
1 e4 e5
2 f4 exf4
3 Nf3 Be7
4 Bc4 Nf6
5 e5 Ng4
6 Nc3 d6
7 exd6 Bxd6
1 14 WINNING WITH TilE KING'S GAMBIT ACCEPTED
8 Qe2 ch Qe7
9 Qxe7 ch Kxe7
10 0-0 Re8
11 d4 Kf8
12 Ng5! 6
13 Nge4! Bd7
14 Nxd6 cxd6
15 Bx4 Rc8
16 Bxd6 ch Ke8
17 Rae1 ch Kd8
18 Be7 ch Kc7
19 h3 Nh6
20 Nd5 ch Kc6
21 Bx6! Black Resigns 1-0
Chapter Five l l5
Tringov-Pedersen, Moscow 1 95 6
1 e4 e5
2 f4 exf4
3 N3 Be7
4 Bc4 d5!?
5 Bxd5 Nf6
6 Nc3! Nxd5
7 Nxd5
Black has returned his extra pawn and now must take
care that he doesn't lose the f4-pawn as well. True, he has
blunted White's traditional attacking plan that is directed at 7 .
But the knight at d5 is an excellent piece that must be eliminated
at some cost.
7 g5
8 d3 c6
9 Nxe 7 Qxe 7
10 Qe2 Na6
11 h4! g4
12 Nd4 Qe5
1 16 WINNING WITH THE KING'S GAMBIT ACCEPTED
13 Bd2 Rg8
14 Bc3 Qc7
15 0-0-0 Be6
16 Rhfl 0-0-0
17 Qr.l f3
18 gx3 g3
19 Qe3
19 Qb6
20 Rde1 Nc5
21 4 g2
22 Rg1 Bxa2?
23 N5 Bb3
24 Bd4 Rxd4
Chapter Five 1 17
25 Nxd4 Be6
26 f5 Bd7
27 Kb 1 Na6
28 Nb3 c5
29 Re2 Ba4
30 Nc1 Nc7
31 Rexg2 Rxg2
32 Rxg2 NbS
33 Na2 Nd4
34 Nc3 Bc6
35 Qh6 Black Resigns 1-0
l l8
CHAPTER SIX
3 . d6; 3 . . h6) .
. . .
1 e4 e5
2 f4 exf4
3 Nf3 N6
4 e5
Chapter Six 1 19
4 Nh5 !
5 d4
5 . . . d6 SECTION (a)
5 . . . d5 SECTION (b)
Chapter Six 121
SECTION (a)
5 d6
6 Qe2 !
6 d5
7 c4
best, after which 8 Qxc4, Be6 9 Qb5 ch gives White back his
gambit pawn.
7 Be6
8 cxd5 Bxd5
9 Nc3 Nc6
10 Bd2! Bh4
11 Nxd5
11 Qxd5
12 0-0-0!
12 Qxa2
13 d5!
SECTION (b)
5 d5
5 d5
6 Be2
6 Bg4
7 0-0 Nc6
8 c3 !
8 g6
9 Nel Bxe2
10 Qxe2 Qe7
11 Qb5 !
ILLUSI'RATIVE GAME #2 1
1 e4 e5
2 4 exf4
3 Nf3 Nf6
4 e5 Nh5
5 d4 d5
6 Be2 Bg4
7 0-0 g6
8 Rei
8 Be7
9 c3 c5
10 Qb3 b6
11 h3 ! Be6
12 Nh2 cxd4
13 cxd4 Nc6
Chapter Six 129
14 Rd1 ReB
15 Ne3 Ng3
16 Bx4 Nxe2 eh
17 Nxe2 h5
18 Bg3!
18 Na5
19 Qf3 Ne4
20 h3 Na3
21 N4 Qd7
22 Rae1 0-0
23 Nn NbS
24 Bf2 Ba3
25 Rxe8 Rxe8
26 Rd3 Rei
27 Be3 Re3
28 Ng3 Rxd3
29 Nxd3
29 h4!
30 Ne2 B5
31 Nf2 Bh2?
32 Q4! Qd8
33 Qh6 Ba3
34 g4 !
130 WINNING WITH KING'S GAMBIT ACCEPTED
34 hxg3
35 Nxg3 Be6
36 Bg5 Be7
37 Bxe7 Qxe7
38 Nfe4!
38 dxe4
39 Nxe4 Nxd4
40 N6 ch Qxf6
41 exf6 Black Resigns 1-0
131
CHAPTER SEVEN
1 e4 e5
2 f4 exf4
3 Nf3 Nc6
This may have been inspired one of the oldest games ever
played, although the play of White and Black can be considerably
improved:
We recommend:
4 Bc4
4 g5!
5 d4 Bg7
6 Nc3 d6
7 Nd5!
7 h6
8 0-0
22.
8 Nge7
9 c3
I e4 e5
2 4 ex4
3 Nf3 g5
4 Nc3 Bg7
5 Bc4 d6
6 d4 Nc6
7 Nd5 h6
8 c3 N6
Chapter Seven 137
9 h4!
White generally has two levers for opening the king side
once Black has established his f4-g5-h6 pawn chain. In the
analysis section of this chapter we found g2-g3 being the right
idea. But there are occasions in which h2-h4xg5! is more
dangerous, particularly when Black's queen no longer protects g5 ,
as in this position.
9 g4
10 Nd2 Nh5
11 Nfi ! Bf6
12 Bx4 Nx4
13 Nx4 Bxh4 ch
14 g3 Bg5
15 Ne3
15 Bx4
16 gxf4 h5
138 WINNING WITH THE KING'S GAMBIT ACCEPTED
17 Nxg4! Bxg4
18 Qxg4 hxg4
19 Rxh8 ch Ke7
20 Rxd8 Rxd8
21 Kf2
21 Rh8
22 Rg1? Rh2 ch
23 Rg2 Rxg2 ch
24 Kxg2 f5 !
25 exf5 Kf6
26 Kg3 Ne7
27 Kxg4 Nxf5
28 Kf3 Nh4 ch
29 Ke4 c6
30 d5 c5!
31 Bfl Nf5
32 Bh3 Ne7
33 a4 Ng6
34 a5 Ne7
35 b4 b6
36 bxc5 bxc5
37 Be6 Ng6
38 a6 Nh4
39 Bd7 Ng6
40 K3 N8
41 Bc8 Nh7
Chapter Seven 139
42 Kg4 Ke7
43 Kf5 Nf6 Draw.
1 40
CHAPTER EIGHT
Other Variations
1 e4 e5
2 f4 exf4
3 Nf3
What else is there? Well, there are some rarities that pop
up even in the games of grandmasters. We'll consider:
SECTION (a)
3 Ne7
This knight move has the same general aim as its brother,
3 . Nf6, - the promotion of 4 . . . d5 . But 3 . . Ne7 lacks the
. . .
4 d4
4 d5
1 42 WINNING WITH THE KING'S GAMBrr ACCEPTED
5 Nc3 dxe4
6 Nxe4 Ng6
7 h4!
SECTION (b)
3 f5?!
4 e5!
4 d5
5 d4 g5
6 h4! g4
7 Ngl
7 f3
Chapter Eight 1 45
8 Bg5 !
This preserves the king side - and most of all the safety
of his king.
8 fxg2
9 Bxg2 Be7
10 Nc3!
SECTION (c)
3 c6
4 Nc3 d5
5 d4
5 dxe4
6 Nxe4 Nf6
Chapter Eight 1 47
7 Qe2
SECTION (d)
3 g6
4 d4
4 N6
5 e5 Nh5
6 Be2 !
1 e4 e5
2 4 ex4
3 N3 Ne7
4 d4 d5
5 Nc3 dxe4
6 Nxe4 Ng6
7 h4! Qe 7
8 Kf2! Bg4
9 h5 Nh4
10 Bxf4 Nc6
11 Bb5! 0-0-0
12 Bxc6 bxc6
13 Qd3 Nxf3
14 gxf3 Bf5
15 Qa6 ch Kh8
16 Nc5
16 Bc8
Chapter Eight 151
17 Qxc6 Rxd4
18 Rae1 Rxf4
19 Qb5 ch Ka8
20 Qc6 ch Kb8
21 Rxe7 Bxe 7
22 Rdl Rf6
23 Nd7 ch Bxd7
24 Qxd7 Rd8
25 Qb5 ch Kc8
26 Rxd8 ch Bxd8
27 Qa4 g5
28 Qxa7 Rf4
29 Qa6 ch Kb8
30 Qd3 Be7
31 Qxh7 g4
32 Kg3 ! Black Resigns 1-0
1 e4 e5
2 f4 exf4
3 Nf3 f5
152 WINNING WITII 111E KING'S GAMBIT ACCEPTED
4 e5 g5
5 d4 g4
6 Bxf4! gxf3
7 Qxf3 Qh4 ch
8 g3 Qg4
9 Qe3
9 Bb4 ch?
10 c3 Ba5
11 b4 Bb6
12 Nd2 Ne7
13 Bg2 Nbc6
14 0-0 0-0
15 b5 Nd8
16 Bg5 Rf7
minor pieces have become and how well the g2-bishop performs.
Now 1 7 B3 , Qh3 would lose to 1 8 Bxe7 and 19 Qg5 ch.
17 Bf3 4!
18 Bxf4 Qg7
19 Be4 Qg4
20 Bg5 Qh5?
21 Bxe7! Rxe7
22 Rf5 Qe8
23 Rafl Ne6
24 Bd5!
24 Rg7
25 Q4 Rg6
26 R8 ch Kg7
27 Rxe8 Nx4
28 Rxf4 c6
29 Rg8 ch Kh6
30 Rh4 ch Kg5
31 N f3 ch Kf5
32 Rf4 mate! 1-0
1 e4 e5
2 f4 exf4
154 WINNING WITH THE KING'S GAMBIT ACCEPTED
3 Nc3
3 c6
4 Nf3 d5
5 d4 dxe4
6 Nxe4 Nf6
7 Qe2 Nxe4
8 Qxe4 ch Qe7
9 Qxe 7 ch Bxe7
10 Bxf4 Bf5
11 0-0-0
11 0-0
12 Bc4 Nd7
13 Rhe1 Rfe8
14 d5!
14 Nb6
15 dxc6! bxc6
16 Ba6! Bc8
17 Bxc8 Raxc8
Chapter Eight 1 55
18 Nd4 g6
19 c3 Kg7
20 Kc2 a6
21 b3 c5
22 Nf3 f6
23 c4 B8
24 Bd2!
24 Rxe1
25 Bxe1 Kf7
26 Ba5 Rc6
27 Rd8 Be 7
28 Rh8 h5
29 Rh7 ch Ke8
30 Rh6 Kf7
31 Nh4! f5
32 Nxf5 B8
33 Rh7 ch Kg8
34 Ne7 ch Kxh7
35 Nxc6 Nd7
36 Kd3 Bd6
37 h3 Kg7
38 Bc3 ch K7
39 Ke4 Ke6
40 Nd8 ch Ke 7
41 Nb7 Ke6
42 Nd8 ch Ke7
43 Kd5! Black Resigns 1-0
1 e4 e5
2 4 ex4
3 Nf3 g6
4 Bc4 Bg7
5 d4 N6
6 e5 Nh5
7 Nc3 0-0
8 g4!?
8 fxg3
Chapter Eight 157
9 Bg5 g2
10 Rg1 Qe8
11 Nd5 d6!
12 Qe2
12 Bg4?
13 Qxg2 Bxf3
14 Qxf3 dxe5
15 Qxh5!
15 gxh5
16 B6 Nd7
158 WINNING WITH TilE KING'S GAMBIT ACCEPTED
17 Bxg7!
There is only one big check after 1 7 Rxg7 ch, Kh8. Now,
however, the threat of 1 8 Bf6 mate is murderous (1 7 . . ffi 1 8 Nf6
.
17 h6
18 Nf6 ch Nxf6
19 Bxf6 ch Kh7
20 Rg7 ch Kh8
21 Rxf7 ch Kg8
22 Re7 ch Black Resigns 1-0