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Tian Xia Mechanics Patch

The following is a list of changes that will take place effective 05/04/2017.

1. Changes to character retirement.


2. Changes to the crafting.
3. Changes to time flow within the game.
4. Changes to the experience track.
5. Changes to the downtime system.

(1) Changes to character retirement


We felt that the current system of character retirement was slightly over
powered as written, as such we have decided to use a new system for retirement.

In the Event that a character is retired, a new character may be created with
a character level equal too one-half () of the retired characters level, rounded
down. The experience total for the new character will be the minimum needed to
achieve this level. In addition, the new character will begin play with a total wealth
per level (WPL) equal to what is listed under character advancement in the chart
below.

Leve Experien WPL


l ce
1 - By call
2 2,000 By
Class
3 5,000 1,000
4 9,000 3,000
5 15,000 6,000
6 23,000 10,500
7 35,000 16,000
8 51,000 23,500
9 75,000 33,000
10 105,000 46,000
11 155,000 82,000
12 220,000 108,00
0
13 315,000 140,00
0
14 445,000 185,00
0
15 635,000 240,00
0
16 890,000 315,00
0
17 1,300,00 410,00
0 0
18 1,800,00 530,00
0 0
Tian Xia Mechanics Patch

19 2,550,00 685,00
0 0
20 3,600,00 880,00
0 0

We also felt that characters who retire due to the end of their story should
be rewarded for playing their character with roleplay in mind. As such we are
implementing a new retirement reward system. If you feel your character has
reached the end of their story, or if your character has a goal in mind that would
result in their retirement, please let a GM know and the GMs will review what your
character has done and in many situations grant rewards for retiring your character.

(2) Changes to Crafting


Crafting is back in Tian Xia! After review we felt the game would not feel as
immersive without the addition of the crafting system. As such we have decided to
lift the ban on the crafting of mundane or magical items.

Crafting may only be done in downtime, but each use of downtime counts as
eight (8) hours of work. For the crafting of mundane items, we will be using the
unchained crating rules, also known as alternative crafting rules. They can be found
in the link below.

https://sites.google.com/site/pathfinderogc/skills/alternate-crafting-rules

(3) Changes to the time flow within the game


After reviewing the current state of time within the game and how it effects
many skills, abilities, age categories, and general interactions of players; we have
decided to change to flow of time so that one (1) day of time in real life is now equal
to one (1) day of time within the game world. We ask that everyone keep this in
mind when it comes to crafting.

(4) Changes to the experience Track


After careful review of our player base, and discussion on how we would like
to see the game progress, we have decided to change the experience track of the
game too medium. For all current character you will keep your current total
experience points and adjust your level as needed to the new experience track.

(5) Changes to downtime:


With the change in experience track, and the addition of crafting, we have
decided to change how the downtime system works in regards to experience points
and gaining gold.

For experience points, you may now use downtime every day regardless of
encounters. The chart below will showcase how much experience you acquire for
your level with downtime.
Tian Xia Mechanics Patch

Leve Experien
l ce
1 250
2 375
3 500
4 750
5 1,000
6 1,325
7 1,800
8 2,400
9 3,000
10 4,165
11 4,650
12 5,250
13 6,525
14 7,600
15 9,100
16 11,720
17 12,500
18 15,625
19 19,100

For the gold change, when using downtime to acquire gold you may use
profession, perform, or craft skill. You will use the following equation:

Skill Check x (Character level X Character Level)

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