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Ship Damage (Treat all rolls as a 1 or 2 until Shields are reduced to 0D)
1) Ship controls lock up. Reduce all die rolls by x on the next turn.
2) Shield projectors hit. Shields lose xD. If the ship has 0D shields, treat the roll as a 4.
3) Ship loses its hyperdrive. If the ship didn't have a hyperdrive, treat the roll as a 4.
4) Engine hit. Ship loses xD Move. If the ship is reduced to 0D, it is rendered inoperable.
5) Thrusters hit. Ship loses xD MNV. If the ship is reduced to 0D, it is rendered inoperable.
6) Hull damage. Ship loses xD Body. If the ship is reduced to 0D, it is rendered inoperable.
Shields: Shields can either be projected in a single direction (Fore, Aft, Port, Starboard) for the full
amount as a bonus to the Body roll, or split amongst all directions as a bonus equal to the dice in pips.
For example, if you have 2D shields, you can either have +2D in one direction or +2 in all directions.
Stormtrooper (Or Sabine Or Assassin Droid) Imperial Officer
Might: 3D Agility: 4D Might: 2D Agility: 3D
Brawling 4D Dodge 5D Brawling 3D Dodge 4D
Stamina 4D Shoot 5D Stamina 3D Shoot 5D
Wit: 2D Charm: 2D Wit: 2D Charm: 3D
Search 3D Search 3D Command 5D
Dodge 15, Block 12, Parry 9, Soak 9 (15) Dodge 12, Block 9, Parry 6, Soak 6
Gear: Body Armor (+6), Rifle (6D) Gear: Pistol (5D), Commlink
Jedi Master (Or Fulcrum or Kanan w/ Lt Arm) Jedi Padawan (Or Ezra)
Might: 3D Agility: 3D Might: 2D Agility: 3D
Lightsaber 4D Dodge 4D Lightsaber 4D Dodge 4D
Wit: 4D Charm: 2D Wit: 3D Charm: 2D
The Force 6D The Force 4D Courage 3D
Dodge 12, Block 9, Parry 12, Soak 9 Dodge 12, Block 6, Parry 12, Soak 6
Gear: Lightsaber (Might+4D) Gear: Lightsaber (Might+4D)
Spells: Charm, ESP, Sense Danger, Telekenesis Spells: Charm, ESP, Sense Danger, Telekenesis
X-Wing Y-Wing
MNV: 3D Move: 4D MNV: 2D Move: 3D
Body: 4D HD: x1 Body: 4D HD: x1
Shields: 1D Cargo: None Shields: 1D Cargo: None
Weapons: Quad Cannon (6D), Weapons: Proton Torpedoes (8D),
Proton Torpedoes (8D) Dual Cannons (5D),
Ion Cannon (4D vs Shields, 7D vs Body)
TIE Advanced (Vader or Inquisitor) Imperial Light Cruiser (Command, not Pilot)
MNV: 1D Move: 5D MNV: 1D Move: 4D
Body: 3D HD: x4 Body: 5D HD: x1
Shields: 1D Cargo: None Shields: 2D Cargo: 200 tons
Weapons: Dual Cannons (5D) OR Weapons: Quad Cannon (6D),
Quad Cannon (6D) Ion Cannon (4D vs Shields, 7D vs Body)