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Name:

Might: Agility: Wit: Charm:


Athletics: Shoot: Computers: Command:
Brawling: Pilot: Search: Courage:
Melee: Stealth: Medicine: Streetwise:
Stamina: Dodge: Ship Operations: Diplomacy:
Block (Brawling x 3): Dodge (Dodge x 3): Parry (Melee x 3): Soak (Might x 3 + AV):

Wound Levels Weapon Dam. Range Gear: Checks:


1-3= Hurt Easy 6+
4-8=Wounded (-1D)
4-8*=Badly Wounded (- Moderate 11+
2D) Difficult 16+
9-12=Really Hurt (-3D)
13+ = Unconscious V. Difficult 21+
Heroic 31+

Ship Damage (Treat all rolls as a 1 or 2 until Shields are reduced to 0D)
1) Ship controls lock up. Reduce all die rolls by x on the next turn.
2) Shield projectors hit. Shields lose xD. If the ship has 0D shields, treat the roll as a 4.
3) Ship loses its hyperdrive. If the ship didn't have a hyperdrive, treat the roll as a 4.
4) Engine hit. Ship loses xD Move. If the ship is reduced to 0D, it is rendered inoperable.
5) Thrusters hit. Ship loses xD MNV. If the ship is reduced to 0D, it is rendered inoperable.
6) Hull damage. Ship loses xD Body. If the ship is reduced to 0D, it is rendered inoperable.

Shields: Shields can either be projected in a single direction (Fore, Aft, Port, Starboard) for the full
amount as a bonus to the Body roll, or split amongst all directions as a bonus equal to the dice in pips.
For example, if you have 2D shields, you can either have +2D in one direction or +2 in all directions.
Stormtrooper (Or Sabine Or Assassin Droid) Imperial Officer
Might: 3D Agility: 4D Might: 2D Agility: 3D
Brawling 4D Dodge 5D Brawling 3D Dodge 4D
Stamina 4D Shoot 5D Stamina 3D Shoot 5D
Wit: 2D Charm: 2D Wit: 2D Charm: 3D
Search 3D Search 3D Command 5D
Dodge 15, Block 12, Parry 9, Soak 9 (15) Dodge 12, Block 9, Parry 6, Soak 6
Gear: Body Armor (+6), Rifle (6D) Gear: Pistol (5D), Commlink

Bounty Hunter (Or Zeb w/ Bo-Rifle 5D, +2D) Gangster


Might: 3D Agility: 3D Might: 3D Agility: 2D
Brawling 4D Dodge 4D Brawling 4D Dodge 4D
Melee 4D Shoot 4D Melee 4D Pilot 3D
Shoot 5D
Wit: 3D Charm: 2D Wit: 3D Charm: 3D
Computer 4D Diplomacy 3D Computer 5D Command 5D
Search 4D Ship Operations 6D Courage 5D
Search 4D Diplomacy 6D
Streetwise 7D
Dodge 12, Block 12, Parry 12, Soak 9 (15) Dodge 12, Block 12, Parry 12, Soak 9
Gear: Body Armor (+6), Rifle (6D), Binders Gear: Pistol (5D), Vibrosword (+3D) Datapad

Smuggler (Or Hera) Astromech (Or Chopper)


Might: 2D Agility: 4D Might: 2D Agility: 3D
Brawling 3D Dodge 5D Dodge 4D
Pilot 6D Pilot 4D
Shoot 6D
Wit: 4D Charm: 2D Wit: 5D Charm: 2D
Ship Operations 5D Streetwise 4D Ship Operations 6D
Computers 6D
Dodge 15, Block 9, Parry 6, Soak 6 Dodge 12, Block 6, Parry 6, Soak 6
Gear: Heavy Pistol (5D) Gear: Toolkit

Jedi Master (Or Fulcrum or Kanan w/ Lt Arm) Jedi Padawan (Or Ezra)
Might: 3D Agility: 3D Might: 2D Agility: 3D
Lightsaber 4D Dodge 4D Lightsaber 4D Dodge 4D
Wit: 4D Charm: 2D Wit: 3D Charm: 2D
The Force 6D The Force 4D Courage 3D
Dodge 12, Block 9, Parry 12, Soak 9 Dodge 12, Block 6, Parry 12, Soak 6
Gear: Lightsaber (Might+4D) Gear: Lightsaber (Might+4D)
Spells: Charm, ESP, Sense Danger, Telekenesis Spells: Charm, ESP, Sense Danger, Telekenesis
X-Wing Y-Wing
MNV: 3D Move: 4D MNV: 2D Move: 3D
Body: 4D HD: x1 Body: 4D HD: x1
Shields: 1D Cargo: None Shields: 1D Cargo: None
Weapons: Quad Cannon (6D), Weapons: Proton Torpedoes (8D),
Proton Torpedoes (8D) Dual Cannons (5D),
Ion Cannon (4D vs Shields, 7D vs Body)

A-Wing Freighter (Ghost or Millenium Falcon)


MNV: 4D Move: 6D MNV: 1D Move: 4D
Body: 2D HD: x1 Body: 5D HD: x1/2
Shields: 1D Cargo: None Shields: 2D Cargo: 100 tons
Weapons: Dual Cannons (5D) Weapons: Proton Torpedoes (8D),
2x Turrets (5D/ea)
Ion Cannon (4D vs Shields, 7D vs Body)

TIE Fighter TIE Bomber


MNV: 2D Move: 5D MNV: 1D Move: 3D
Body: 2D HD: None Body: 4D HD: none
Shields: None Cargo: None Shields: None Cargo: none
Weapons: Dual Cannons (5D) Weapons: Proton Torpedoes (8D),
Dual Cannons (5D)

TIE Advanced (Vader or Inquisitor) Imperial Light Cruiser (Command, not Pilot)
MNV: 1D Move: 5D MNV: 1D Move: 4D
Body: 3D HD: x4 Body: 5D HD: x1
Shields: 1D Cargo: None Shields: 2D Cargo: 200 tons
Weapons: Dual Cannons (5D) OR Weapons: Quad Cannon (6D),
Quad Cannon (6D) Ion Cannon (4D vs Shields, 7D vs Body)

Smuggler's Ship Bounty Hunter's Ship (Slave 1)


MNV: 3D Move: 4D MNV: 1D Move: 3D
Body: 4D HD: x1/2 Body: 4D HD: x1
Shields: 2D Cargo: 40 Tons Shields: 2D Cargo: 40 tons
Weapons: Single Cannon (4D), Weapons: 2x Turrets (5D/ea),
1x Turret (5D) Proton Torpedoes (8D),
Ion Cannon (4D vs Shields, 7D vs Body)
Quest line:
1) In order to make some cash the ghost crew plans to sell the gear to Lando. Imperials are
searching for the crew to get the weapons back, but a speeder bike gang wants them, too.
Chases through canyons! The final showdown is between the ghost crew, the gang, and some
stormtroopers.
2) Fulcrum asks for help getting a spy (C-3P0) into the Imperial Academy on Lothal. However, a
distress call comes in while in the midst of the mission; the Ghost is under attack in space by
TIE fighters! Help Hera or get the spy in?
3) Fulcrum went out in search of Jedi relics but she was captured by Jabba the Hutt. James has to
meet a shady smuggler and his friend (Han and Chewie) on Tatooine to get smuggled into
Jabba's palace where she is held. She found a holocron deep in the heart of Jabba's palace but
can't open it. James must pass a Wit skill check to open in and discover his Jedi skills
4) Han calls James and tells him he needs a hand with moving some cargo (medical supplies) off
Lothal. James has to use his wits to get the Imperials off their case. Someone tipped the Empire
off to their plan.
5) Kanan takes James to the hidden temple on Lothal to teach him some Force Powers, which are
put to the test when Imperials attack.
6) Fulcrum, Kanan, and Ezra take James to the planet Illum so he can find a crystal for his
lightsaber. Lots of traps.
7) The Ghost crew goes to Bespin to negotiate a trade deal, when a bounty hunter shows up and
wants to take James to Darth Vader.
8) A rebel cell alerts fulcrum that they've found the Death Star plans. James must get them and
take them to Princess Leia.

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