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GRAVE GUARD
MOV E

4" MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


U N DS

1 5+
SAV E

Wight Blade 1" 2 3+ 4+ -1 1


WO

Great Wight Blade 1" 2 3+ 3+ -1 1


10
BR A ERY
V

DESCRIPTION HORNBLOWER MAGIC


A unit of Grave Guard has 5 or more Models in this unit may be Hornblowers. Death Wizards know the Raise Grave
models. Some units of Grave Guard are A unit that includes any Hornblowers Guard spell, in addition to any other spells
equipped with Wight Blades and Crypt can always move up to 6" when it charges, theyknow.
Shields. Others are instead equipped with unless its charge roll is higher.
two-handed Great Wight Blades. RAISE GRAVE GUARD
Raise Grave Guard has a casting value
STANDARD BEARER ABILITIES of 5. If successfully cast, you can set up
Models in this unit may be Standard Cursed Weapons: If the wound roll for a unit of up to 5 Grave Guard within 18"
Bearers. You can return D3 slain models to a model from this unit is 6 or more, that of the caster and more than 9" away from
this unit in your hero phase if it includes attack inflicts double Damage. the enemy. The unit is added to your
any Standard Bearers. army, but cannot move in the following
Crypt Shields: You can add 1 to save rolls movement phase. If the casting roll was
SENESCHAL for a unit carrying Crypt Shields against 10 or more, set up a unit of up to 10
The leader of this unit is a Seneschal. attacks that have a Rend of -. GraveGuardinstead.
ASeneschal makes 3 attacks rather than 2.

KEYWORDS DEATH, SKELETON, DEATHRATTLE, GRAVE GUARD

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