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Character

Thumbnail sketching

When drawing my character, I did not do any thumbnail sketching to get an idea of what the character
will look like because I had a rough idea already of what type of character I will be drawing so I did not
do any rough sketching as you can see the lines are very straight and there is no sketching involved in
the character. However, I do know that if I did some sketching it could benefit the drawing because I
could easily erase the sketching.

Visual Style

The visual style of the character in my first person shooter is quite normal for a shooting game character
however I have included different parts of the character for example the gadgets and pockets on the
soldiers clothing. The visuals for the character are very different to any other games because the
colours are unique to any other first person shooter games. The main colours for the character is green,
black and purple. I have chosen this because I think that the colours are very vibrant and are also
attractive to the players. The character for the game features other objects not just the actual soldier.
The weaponry is along with the characters so for the guns I have implemented a camo selection for the
player so they can choose what colour the gun will be. On the sketch the gun is black however it can
change.

Composition

For the character I include composition to create the drawing. I did this by selecting sections for the gun
and where the head and legs will be on the drawing. This helped me because I knew the proportion for
the character in the drawing which made it a lot easier to draw. On the character there is different
sections which are colored in so I made sure the right sections were the correct colour. For example, the
gun is a different section from the character however I have made sure its included in the drawing with
the character.

Photorealistic

Photorealism is a genre of art that encompasses painting, drawing and other graphic media, in
which an artist studies a photograph and then attempts to reproduce the image as realistically
as possible in another medium. In my character I have tried to create the character realistic as
possible because the characters in my game are realistic so therefore I wanted to make the
drawing the same as the one in the game.
Typography

For the character I did not include any text in the drawing however in the other drawings for example
the posters I made sure that I included with different types of fonts and boldness to reach out to the
buyer.

Technical considerations

For my game the file format will be a PNG for the images and for the game I will ensure that the file
format is available on DVDs and other formats. This is a file which will enable the user to play the game
on DVD and other platforms. All of the images and assets will be stored in a folder so I can make sure
that I am managing my assets. For the drawings I will export them onto a drive by photocopying them
and re designing them in Photoshop to actual create a graphic.

Here is the final drawing of the character

The file format of the character will be a PNG because I think that the PNG is

DVD Cover

Thumbnail sketching

When drawing the DVD cover I looked at the different games that are already out to get an idea of what
I should include at the front of the cover and back. I sketched out a template for the DVD cover so I
knew what parts of the DVD cover should be drawn which made it a lot easier for me to do. For example
on the back of the cover there was information on what platforms the game will be featured on and also
the age rating for the game. After this I decided to look for an image of a soldier in which I could get an
idea of what imagery I should have on the cover so I decided to use one of my characters on the front
page. In which I sketched it out using different parts of the soldier.

Visual style

The visual style of the dvd cover is the most important part because the cover needs to look attractive
towards the audience because its what the buy first looks for so I decided to include a range of colours
to it. The front cover showed the title of the game and also a quote of one of the game magazines. The
background was a "washy" green. I decided to do this because it represents the army and with the
soldier being in the front cover I think that it goes well with that.

At the back of the cover it featured the different platforms and also the slogan of the game. I also used
the same background colour to the one on the front because I wanted to keep the theme throughout
the cover. Also I used pictures in the cover which showed the different multiplayer maps in the game

Composition

For the cover I definitely used composition to help me balance the cover so I knew what the different
parts to the DVD. I used a template from google to get inspiration for the cover and followed the same
layout. At the bottom there was a rage rating which showed the age the game should be played at and
this is the same with every other DVD or game. Also he top on both parts of the covers show the
platform of the game and other details.
Typography

For this cover I did use typography and I used it differently in each sections. For example, the front cover
shows bold text which is larger than any other text in the dvd cover. I did this because I wanted it to
jump out at the audience and for them to know what the game is called. The font will be quite simple
however I will make sure that the font is professional so it attracts people. At the bottom of the cover I
have information in text which shows what platform the video game will be playable on and also an age
rating which shows what age the game should be played at. I also have quotes from magazines and
gaming experts which have reviewed the game and ive quoted them into the cover.

Today, most console and PC games are shipped in (CD) jewel cases or (DVD) keep cases, with
little differences between them. The packaging for these games are very important because
thats the first impression when a person picks up the game. For my game I will ensure that the
packaging is unique and original so it will engage the person to buying the product. Normally
games come in the same packaging as other games so it is easier for people to know what sort
of games there is and also it is labelled for what different console the game is on for example
on the side of a PS4 game it will show the PS4 logo and name.

Technical considerations

The format for my DVD cover will be a PNG. A file with the PNG file extension is a Portable Network
Graphics file. The format uses lossless compression and is generally considered the replacement to the
GIF image format. Also the size of the file will be around about 1,000 MB because I will have a lot of
graphics on the image so therefore it will be a lot more than a normal graphic. I will also make sure that I
include naming conventions to help me manage my assets.

Optimising involves increasing the efficiency or general performance of something, in terms of


graphics it involves creating a just balance so the quality of the image and the file size are
reasonable enough, this however is usually only done through optimising certain factors.
Optimising my DVD cover will be important because if the file size is relative small it will benefit
the software when working on it.
Output
The target destination is the destination where I wish the graphic to be located on my network,
in order to do this you need to be certain of the folder you intend to save all of the graphics, By
doing this it will save your work in a specific destination for you to come back to next time.
If I want to get the best image possible, I should be aiming for the best image output.
Depending on your t.v. the best image output will vary. But if you have a HD TV the best
possible setting is 1080P.
Name conventions
Naming my folders will be a big part of the asset management because I will need to ensure
that the folders are kept in the right order and the correct names.
Here is some ideas on how to name folders

Keep file and folder names short, but meaningful.


Avoid unnecessary repetition and redundant words in file names and file paths.
Use capital letters to delimit words, not spaces.
When including a number in a file name always give it as a two-digit number rather than
one, i.e. 01, 02 99, unless it is a year or another number with more than two digits.
Here is the final design of my dvd cover.

Here is my final drawing of the DVD cover

Legal and ethical

I will make sure that the DVD cover is original because if it is copied by another DVD I could be sued for
copyright infringement so I will need to make sure that any assets in the DVD cover is created by myself.
Also any images that might be offensive to people I will need to get rid of because I do not want to
include any inappropriate content in the DVD.

Here is a list of ethical rights I should not offend

- You arent allowed to use a picture, video or sound unless the person who has full
control of the assets give you permission to use them.
- You cant make a written statement of someone which could offend them and any
abusive language which could affect their reputation.
- You arent allowed to use anyones piece of work without permission (copyright law)
- You have to be careful that you dont offend someone this goes by
- Race
- Gender (female and male)
- Sexuality (homosexual and heterosexual)
- Disability
- Nationality
- Class ( higher class or lower class)
- Age ( adults and children)

A3 poster

Thumbnail sketching

For my poster I did use thumbnail sketching because I knew that the poster will be quite big so therefore
if I sketched the poster design I could easily rub out any mistakes I did. I made sure that the sketching
was quite define so I could go over the sketch to create the actual drawing. I also marked what parts of
the drawing should be colored in so I knew the different sections of the drawing needed to be done. I
designed a background which I got the idea from a battlefield which I sketched so I got the idea before I
finalized it.

I also drew the characters which will be featured in the game for my poster and I used the sketching to
do the outline of the character.

Visual Style

The visual style of the poster is quite full of colors because the poster is to catch the eye of the audience
so therefore I wanted it to be very vibrant with colors and to make it look professional as well. A
relative measure of image intensity could be how bright (mean pixel intensity) the image
appears compared to another image. Brightness is the visual perception of reflected light.
Increased brightness refers to an image's increased luminance. I want my poster to have a lot of
intensity to make it stand out from all the rest of the other posters because I want mine to be
the center of attention. The colours used in the poster are red, green and black. I think these
colours work well with the poster because the contrast between these colours are quite similar
so therefore I think that the poster will look professional if the colours are matching and look
suitable.
Typography
For my a3 poster I used typography because text is a big part in the selling point of the game
and I think that having it in the poster is very important because big text and a bold font stands
out to the audience rather than any other text which may be hard to read from a distance.

I used a big font in the poster because I think it will catch someones eye and the purpose of
this is to attract them. I made sure that the font and size was very suitable for the poster.

Also I used the coming soon text which shows that the game will be out soon. I used a very
big font for this because I wanted the people to know that the game will be out soon so they
were aware of when the game will be released.
Composition
In the visual arts, composition is the placement or arrangement of visual elements or
ingredients in a work of art, as distinct from the subject. It can also be thought of as the
organization of the elements of art according to the principles of art.
To compose the poster, I made sure I included all of the information on parts where I needed to
focus on. At the top of the page I added the title of the game which is the force and also at
the bottom of the page the text saying coming soon.
Technical considerations
The file format for my poster will be a PSD because I will be creating the poster in photoshop
however, i will export the file into a PNG file which will show the actual image instead of the
file. The size of the poster is 297 x 420 mm so I will need to make sure I create the poster for
this size. Also the resolution will be 200 because I want it to have a high quality image so it will
look professional.
Optimising involves increasing the efficiency or general performance of something, in terms of
graphics it involves creating a just balance so the quality of the image and the file size are
reasonable enough, this however is usually only done through optimising certain factors.
Optimising my poster cover will be important because if the file size is relative small it will
benefit the software when working on it. Also I will need to make sure that the file size when
compressing it will not loose the quality of the poster.
The target destination is the destination where I wish the graphic to be located on my network,
in order to do this you need to be certain of the folder you intend to save all of the graphics, By
doing this it will save your work in a specific destination for you to come back to next time.
Here is the final design of the poster
Background
Thumbnail sketching
When drawing the background, I looked at the different games that are already out to get an
idea of what I should include on the background and the different sketched they have. I
sketched out a sample of the background to get an idea of what the background may look like. I
also sketched out the tree in the background because the tree will be very easy to draw.

Visual style
The visual style of the background is the most important part because the background needs to
look attractive towards the audience because its what the buy first looks for so I decided to
include a range of colors to it. The different aesthetics in the background need to look pleasing
for people to view because the background is the core of the game so I will need to try and
make it look professional. The more colors for the background the more it will gain attention
and engage with the person.
Typography
There is no typography on my background.
Composition
Composition is also very important because I will need to ensure everything on my background
is all viewable and I do no leave any objects out of the background. In the visual
arts, composition is the placement or arrangement of visual elements or ingredients in a work
of art, as distinct from the subject. I will need to make sure I add all the elements in the
background so that the background will be visibly pleasing.

Technical considerations
For my background I will be creating it in Photoshop so the file size will be a psd once its in
creation however when its completed I will export the file as a JPEG. The file size will be about
200mb because it contains a lot of graphics in it for example all the scenery and the rest of the
assets in the background.
Optimising involves increasing the efficiency or general performance of something, in terms of
graphics it involves creating a just balance so the quality of the image and the file size are
reasonable enough, this however is usually only done through optimising certain factors.
Here is the final design on the background
Copyright law originated in the United Kingdom from a concept of common law; the Statute of
Anne 1709. It became statutory with the passing of the Copyright Act 1911. The current act is
the Copyright, Designs and Patents Act 1988. The laws were implemented to make sure people
who created some kind of work and prevent people from stealing your work to benefit
themselves.
Before this law was an act people could copy someones work and claim that the work was
from them. This was a big problem to companys so they decided to have this act mainly on the
web due to it is open to the world and it is easier to steal work from the web such as images,
videos and music. These assets are included in my product so this is why I need to consider
where I get my assets from. The copyright law protects the IT industry because mainly
copyrighting takes place on the web.
Assets
Videos are popular target for copyright. Videos online such as YouTube are sometimes
copyrighted so no one can use their video for beneficial purposes. The person who creates a
video (the creator), such as somebody who records the video, will generally be the owner of
the original copyright. However, if it was created as part of the creators job, the employer will
generally own the copyright. Videos on the internet may have the copyrighted symbol in front
of the image to prevent anyone using it however some videos dont. The copyright symbol does
not have to be present for copyright to exist, so just because there is no name or copyright
symbol associated with a photo or video does not mean the copyright has expired. If you want
to gain permission to use the video you will need to contact the owner who is the creator of the
video and sort an agreement. Most of the time the agreement is through paying for the video
however you may not have to pay. They might ask you to instead of gaining full copyright of the
video you could just get permission to use it. This is the same with other assets such as images
Software can be a copyright problem too. If you buy a software package legally which allows
you to use the software for yourself this means that you do not own that software. The
software company allows you to use it but only for yourself so you cannot claim the product to
be yours or illegally transfer the software to someone else. Also some websites offer
instructions on softwares which are required to be bought. These websites provide crack codes
to allow users all over the world to use the software for free and this is illegal. Each software
usually contains a license to that individual computer. If the software is on a disk therefore it
can only be used for one computer machine. However, people burn the software onto another
disk and give the software to another person. This is illegal and would need to buy another
license in order to use it again. This law is the same with schools where each computer must
have a different license.
In order I do not break any laws or offend anyone I need to make sure I do not get all my
images from a copyrighted source and I do not copy anyones work without permission. If I
want an image or video I need to contact the owner and ask them for permission before using it
in my product.

Ethical
When creating a multimedia product you need to ensure that you make the assets included in
the product suitable for the target audience. For example if the target audience were kids you
will need to ensure that anything you put in the product that wont offend the users. Also this
protects such as racist comments which will offend people and affect the product. This will
always be breaking the law and could cause a lot of problems. People may be most likely to
break the law on the internet because people may think that theyre anonymous. But you can
be tracked and found so everything needs to be considered before publishing to the world.
There is rules that can help you to avoid is.
- You arent allowed to use a picture, video or sound unless the person who has full
control of the assets give you permission to use them.
- You cant make a written statement of someone which could offend them and any
abusive language which could affect their reputation.
- You arent allowed to use anyones piece of work without permission (copyright law)
- You have to be careful that you dont offend someone this goes by
- Race
- Gender (female and male)
- Sexuality (homosexual and heterosexual)
- Disability
- Nationality
- Class ( higher class or lower class)
- Age ( adults and children)

Race Relations Act 1976

The race relations act is a legislation that makes sure we respect that discrimination on any
racial grounds is wrong.

The effect this has on radio and television:

They need to make sure that they don't discriminate against any type of race or religion. Radio
needs to be very careful about the people they hire as most programs will be live and if any
racial accusations are caused they have no way of stopping it. Television has been recently
making television shows which have a person of dark skin tone as the main character which
shows a fairer approach to this law. An example of this is BBC three's teenage program 'Some
Girls' which has a black main girl character and one of her friends is a Sikh.

Privacy Law

Privacy Law is a law which deals with the use of peoples personal information and making sure
they aren't intruded upon. These laws make sure people can't have their information wrongly
used without permission.

The effect this has on radio:

This means that they can't tell the listeners peoples full names or any private details they don't
want revealed. For example, if a viewer calls in but they don't want their name to be revealed
then they can't say it.

The effect this has on television:

This is also basically the same as radio, they can't use peoples full names without their consent.
This also means that if they take footage of someone they need to get that persons permission
before they air it on television.

Copyright and Intellectual Property Law

The Copyright law protects things that are owned by a certain person. This makes sure that no
one else can take credit for someones work or you can't use something without getting
permission first.

The effect this has on radio:

They can't play certain music without getting permission from the people that created it.

The effect this has on television:

They can't play music or show clips without getting permission from the people that created it.

Libel Law

The Libel law is a law which states that someone can't give out false information about
someone that could potentially cause them harm. Such as writing a quote that someone said
when they didn't actually say that, or portraying someone in a negative way when that wasn't
what happened.
On my product I made sure that I did not breach any of the above. I made sure that the product
was suitable for anyone for example different races and made sure any content on my product
wouldnt offend anyone. I did this by not using images and any video content that are
copyrighted so I will not break any laws. Also not using anyones work this includes any assets
or design of the product. Another way I did not break any ethical rules is that I made sure that
the text in my product didnt have any abusive language and made sure it is suitable for my
target audience.

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