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Basic Move Functions
Assassin's Creed IV: Black Flag - Naval Basics
Assassins Creed 4 Black Flag Naval Combat Guide Tips and
Upgrades
Combat
4
Attack
Combo , repeat in sequence
Tool/Ranged Weapon
Break Defense
Parry/Block Hold
Counter
Counter Kill After initiating a counter, press
Counter Throw After initiating a counter, press
Special Counter After initiating a counter, press
Counter Disarm After initiating a counter, press
Counter Grab As an enemy grabs you, press
Finish Enemy On Ground
Reload
Escape Fight Hold +
Tackle Hold + , press
Swimming
Swim
Swim Faster Hold +
Stealth Swim Hold (+ )
Lunge Up (Underwater)
Climb Out Of Water +
5
Naval Controls
Steer
Control Camera / Align Targeting
Lines
Use Spyglass
Zoom With Spyglass
Aim Cannon Hold
Fire Cannon
Heavy Shot (with the camera looking to
either side)
Chain Shot (with the camera looking
forwards)
Fire Barrels (with the camera looking
backwards)
Hold , aim with , fire
Mortar
with
Brace Hold
Swivel Gun Hold , release when the reticle is
aligned
Slow Down
Speed Up
Change Shanty
Stop Shanties
Take/Release Wheel Hold
http://www.videogamesblogger.com/2013/12/17/assassins-creed-4-
freedom-cry-walkthrough.htm
PlayStation 3 | ControlsAC IV: Black Flag Guide
6
Controls on land
World map
Pause menu
Reload pistols
Sprint/Shoot (in free aiming mode)
Jump
Interact/Counterattack
Attack
Movement
Eagle vision
Camera controls
Controls at sea
7
World map
Pause menu
Controls
Camera controls
World map
Pause menu
8
Fast-paced walk
Interact
Movement
Camera controls
http://gamewise.co/games/46266/Assassins-Creed-IV-Black-
Flag/Naval-Basics
X Increase Speed
O Decrease Speed
9
R2/R1 Spyglass
Sailing at Full Sail makes the ship faster, but will reduce
maneuverability.
Sailing at Half Sail allows you to make tight turns in the open sea or
around obstacles.
Rogue Winds will push a ship at Full Sail into obstacles, even if you
steers completely in the opposite directions. To counteract this, you
should sail at Half Sail or alternate between the two.
The mini-map shows the direction of the wind with an arrow and color
depending on your direction within the arrow. Use the indicator to help
the Jackdaw maintain a high speed by always sailing with or across it,
rather than against it.
This is the standard shot on either the right or left of tha Jackdaw through
Manual Aim. This is the standard weapon that you will end up using the
most in combat due to its solid damage and aiming flexibility.
10
Swivel Gun -
Used to fire on weak spots exposed when you inflict damage on other
ships with any other weapon. Hold to align the reticle and release when
lined up. This is great for doing damage during reload times.
This is the weapon used when you aim forward off the Jackdaw's bow
with Manual Aim. Though not powerful, the weapon does have a stun
effect that can be useful when you want to avoid an enemy broadside.
Mortar -
One of the most powerful weapons due to its damage and range, it is a go
to weapon against large ships. The drawback is the limited ammo that
you will want to stock up on after every major naval battle.
Fire Barrels -
Used when firing from the back of the Jackdaw, you can Manual Aim
these onto ships that pass behind you when they attempt to ram you. You
can also drop them and shoot them with the Swivel Gun as other ships
pass.
Ram -
The ram is simply used when you run your ship into another, bow first.
The greater the speed, the more damage upon impact. Make sure you
brace just before impact to avoid heavy damage to the Jackdaw.
Available: Default - -
Attacking
Try to avoid approaching ships directly at their sides, where you
are vulnerable to broadsides.
Try to keep the majority of enemy ships on one side of the
Jackdaw to keep a handle of the situation and do the most damage with
the broadsides, but note that cannons can be fired independently and
have their own timers.
Holding Manual Aim longer will focus the broadside attack range
and make it more powerful.
Use the waves to avoid fire while curving shots over the waves to
get good shots in while protecting yourself.
Use the Jackdaw's speed and the enemy ships blind spots to get in
safe shots while the enemy ship tries to turn to get its sights on you.
Boarding
Once you have weakened an enemy ship enough to reduce its damage to
the red section the ship will become immobile. You then have two
12
options: sink the ship or board it. If you sink the ship you will only gain
half of the cargo on the ship as collectibles after the ship has fully sunk.
On the other hand, boarding it has some benefits and drawbacks. While
boarding ships is time consuming and can be costly on your crew stats,
boarding automatically ends the attack by other ships until you defeat
the ship. This can be a benefit to you, allowing you to board and repair
the Jackdaw in mid combat in large naval battles.
After engaging in a boarding you can use the Swivel Gun, only a
few feet from the helm, to get in five free shots while the Jackdaw pulls
up next to the ship.
The mast closest to the helm has a lift that can be used to reach the
rigging and cross to the other ship to help you reach some of the
boarding objectives, such as killing Scouts in the masts.
When killing enemies on the deck of the other ship focus on
weaker enemies to allow for kill streaks and avoid Brutes and Officers.
Take note of the red barrels on the deck, powder reserves. These
can be shot or lit to destroy the enemies standing around it.
Boarding Objectives
Objective Notes
You can use the Swivel Gun to thin enemy numbers and
Kill the Crew
then head over to the enemy ship and finish off the rest.
You can use the Swivel Gun to try and kill these guys
Kill Captain(s) before boarding or air assassinate them. If needed, use
Smoke Bombs to get quick kills.
objective. You can use the lifts on either ship to reach the
masts and defeat these enemies.
Destroy Ship Complete all of the other objectives and then make your
Flags way to the flags.
Sometimes you may come across an incapacitated ship that you did not
attack with an empty deck and a crew already dead. These ships can not
be boarded in the standard fashion and must be boarded by manually
pulling up to them and swimming/jumping across. The loot will be
located in boxes, that can be opened, and the dead Captain can be looted
for some cash. On the other hand, you can just fire on it to destroy it.
http://www.ign.com/wikis/assassins-creed-4-black-
flag/Naval_Combat_Guide
Naval Combat Guide
Naval Combat is a complex affair in Assassin's Creed IV, with many
weapons, tough enemies and complicated upgrade system. Once you get
a handle on the basics of Naval combat, however, taking on even the
toughest opponents, like Man-o-wars, Forts and Legendary
Shipsbecomes fun and lucrative, if never quite easy.
See our Legendary Ships Guide for more on the toughest Naval
Combat opponents.
Weapons and Upgrades
14
expensive, both to your coin purse and crafting supplies, but is well
worth it - especially as you encounter more ferocious opponents on the
high seas. Once you discover and craft the 'Elite Hull Armor,' you'll also
gain the ability to ram other ships while taking no damage, regardless of
whether you brace for impact or not. It will also add cooler darker
colours to your ship--always a plus.
Swivel Guns -- These guns can be used to take out small targets
highlighted on an enemy ship in red and yellow. To see these targets,
you must do some damage to the ship's hull with your Broadside
Cannons. Once you see these weak points light up, hold the SWIVEL
GUN button shown until a reticle moves of the spot, then let go to fire it.
Activate Swivel Guns while your other weapons are reloading. They do
a great deal of damage. Note that the Elite upgrade for these allows you
to hold the button and continuously fire the swivel guns at the targets at
a much faster pace.
Chase Cannons -- These guns fire Chain Shot, which does little
damage, but temporarily stuns ships, preventing them from firing or
maneuvering quickly. This is extremely important for early battles with
Men o' War andLegendary Ships. You can fire your Chase Cannons by
facing directly at a ship and hitting the AIM button, then hitting FIRE.
Aim for masts to slow ships down and stun them, then maneuver behind
the ship and stay behind it, firing your Round Shot, Heavy Shot and
Swivel Guns. This tactic will help take down the toughest enemies in the
game.
Secondary Upgrades
These are upgrades to the Jackdaw that are best added once you've
progressed a little further through the game.
Ram -- While ramming into a ship twice the size of yours isn't
necessarily the smartest idea, an upgraded ram will greatly benefit your
crew once you've begun encountering mid-size ships more frequently.
Brigs and frigates will sustain a considerable amount of damage from
being rammed, and most schooners and gunboats will be sunk or
16
disabled in just one hit. Paired with the Elite Hull upgrade, the ram
becomes especially useful since the Jackdaw will no longer take damage
while ramming enemy vessels.
Fire: Stay there, carefully speeding up and slowing down and rotating
and firing Heavy Shot at its rear and rear sides, but staying out of the
firing angle of its cannons. Aim low as possible and fire your Heavy
Shot at it repeatedly, firing the Swivel Guns while your Broadside
Cannons recharge.
Repeat: You can repeat this process if the enemy ship outmaneuvers
you, just speed away and come about, firing your Chase Cannons to stun
the ship and start anew.
Other Naval Combat Tips
The toughest ships are in the south, including Man o' Wars and
other tough ships.
Take on tough ships alone -- if you pursue a ship without firing, it
may split off from its armada. However, if there are small gunboats or
other weak ships accompanying the target ship, you can use them to
repair the Jackdaw between attacks on the larger ship. Just board them
and choose the Repair Jackdaw option after that sequence!
Take out Forts to eliminate hostile territories for easier hunting of
enemy ships.
You don't have to battle a ship to capture it. Simply maneuver into
a ship's path, climb out of the Jackdaw and board the enemy ship
and you can kill its entire crew. Once this is done, return to your ship
and you can pull up alongside it and capture it. This does not work if
you are engaged in battle, so you'll need to sneak aboard. It takes a
while, and it's not as flashy, but you can capture giant ships early using
this method. Note: This does not work for Legendary Ships, which kill
you if you touch their hull.
Boarding
When you use the Spyglass to spot a ship, you can see its resources/loot
and then make the decision to board it. If you sink the ship, you will
only receive half the resources on board. Note that Royal Convoys will
18
still give you the full amount of the cash even if you sink them. You
cannot boardLegendary Ships.
After seeing the sails on the ship fall--or the health fall into the red--pull
up near the side of the stunned ship and hold the button shown. The
region you can stop in is a large rectablge on either side of the stunned
ship, highlighted in the water. If you damage the ship, with your Ram or
otherwise, you risk sinking it. you can order the crew to throw hooks
over and board the ship. You can now swing across using a rope.
The goal is to eliminate the enemy captain. You can freely attack the
ship's enemies, climbing the mast for air attacks. You can also use
aSwivel Gun to attack the enemy ship. Aim for highlighted enemies or
Powder Stores.
Capturing some ships will require you to kill two enemy scouts on the
upper levels of the ship. It's very tempting to take the shortcut up by
using the improvised "elevator,' however this is very risky. The enemy
at the top will be waiting for you and will often strike before you have
any chance to counter, sending you plummeting back down to the deck.
The fall will kill you or leave you inches from death. Take the slower
route and climb up. While not as flashy, you do not risk a teeth-grinding
death by gravity.
Once the ship is captured you have 3 options as to what you do with it.
Lower Wanted Level - This not only lowers your wanted level, but
also gives you more crew members than what you get from just
capturing the ship.
Send ship to the Kenway's Fleet minigame. Replace your weaker
ships with larger ships. You can also sell these off for massive amounts
of diamonds (the in-game-minigame currency)
Repair The Jackdaw - If your ship took damage in the fight, you
can use materials from the defeated vessel to repair your own ship.
Enemy Ship Types
19
Environmental Tactics
20
Dynamic weather can change the entire tone of a battle. Storms exist in
the environment, and you can choose to avoid them or plunge right in.
Enemy ships will also be affected by the weather, allowing you to gain a
tactical advantage if you play your cards right. Avoid Rogue Waves
(steer into them and brace) and water spouts (just don't go near them)
which will damage you as well as your enemy.
Another tactic includes using waves as a form of protection. A wall of
water acts as a kind of shield from cannonballs, so an advantageous use
of placement on choppy seas will prevent you from being harmed by
enemy ballistics.
http://segmentnext.com/2013/10/31/assassins-creed-4-black-flag-naval-
combat-guide-tips-and-upgrades/
Naval Interface
When you will board your ship for the first time, you will see a number
of options on your screen. Most of them are self explanatory so I will
just summarize them for you.
Health Bar
The meter on the top left on your screen shows the damage level (health)
of your ship. When the bar gets red, your ship will be destroyed and ypu
will start from the last saved checkpoint.
Those health bars will restore partially when you are not in the battle.
You can also choose to repair your ship by raiding other ships or using
harbormaster.
Crew Meter
It will tell you the number/effectiveness of your crew members on board.
Your crew members can die and you can also recruit new crew members
by saving people on sea or raiding other ships.
Wanted Meter
The Red Swords above your health bars is basically your wanted level. It
will tell you the difficulty of pirate hunters who will pursue you for the
bounty. Its recommended that you keep it low by avoiding useless fuss.
Sailing Options
There will be different options on your screen that will tell you how to
maneuver your ship on the sea or how to fire cannons. You can read their
use easily on screen.
Your crew especially your quartermaster will keep providing you with
useful information in different situation so you should not ignore his
voice.
Minimap
Last but not the least, minimap will detail you about different objects on
the map. If you are not sure about an object or an area, open up the map
in full screen and then just move your cursor over the location or object
you want to know about. You can zoom in or zoom out the map by using
the left analog stick.
22
slow down the enemy ships that are trying to ram you over. Chainshots
are available from the start.
Mortars
They are high damaging shots which can be fired above in the air. You
can use them to target distant enemy and deal a hefty amount of damage.
Mortars are available by default so will have to purchase them as
upgrades.
Explosive Barrels
Explosive barrels are a useful way to watch out your back. You can order
your men to throw barrels into the sea which will server the purpose like
sea mines. Enemy ships will also throw these barrels so watch out for
them too.
Grappling Hooks
These hooks are used to bring enemy ships closer while boarding. You
can buy upgrades for these hooks like other weapons to increase their
effectiveness.
Naval Warfare Tips
Alright, now that you know about the weapons at your disposal, lets
discuss about the actual battles. In the beginning, you may want to go
head on and just destroy the enemy ships. However, there will be some
ships which you will need to approach carefully.
Use the spyglass to know about the strength of the ship. Its
recommended that you dont stay static and keep your ship moving to
reduce the incoming damage. Keep an eye on the mini map so that you
dont crash onto any rock or small Island.
While aiming your shots, keep in mind that they take some time to reach
the target. If you are moving too fast, you should adjust your aim
accordingly.
Drop barrels behind whenever you are being chased. Furthermore, keep
an eye on the enemy barrels on the water to avoid unnecessary damage.
If your Ram is upgraded, you can also choose to smash the smaller
ships.
Weather and water waves have a crucial role to play in naval battle. If
you are in a storm, it will be hard for you and your enemy to aim. You
should keep your sheep slow and steady.
24
Look out for the big tide. You should not head straight into the tide
rather keep your sides of the ship towards the rising tide minimize the
damage. These high tides can be beneficial for you as they can deal a lot
of damage to the enemy ships.
Mortars can be extremely useful as they have high range and damage.
You can use them to initiate the battles with the ship which do not have
mortars. Since they have high range and they go high in the air, you
should be careful in selecting the target especially when its moving at a
faster pace.
Your positioning during the naval battles in Assassins Creed 4 can be
important. If enemy has ally ships around, they wont fire at you unless
the line of sight is clear. So, you can use it for your own benefit. If you
are challenging bigger ships, you should use the chainshot/mortar combo
from behind to deal damage. If enemy ship is also firing mortars, you
should increase your mobility to minimize the damage taken.
You can also use bracing (a defensive technique) to minimize the
damage caused by enemy attacks, collisions, rogue waves and water
spouts. By pressing left thumb pad, you will activate bracing which
basically commands your crew to take cover. You can put it to better use
by predicting the imminent attacks from the enemy ships.
Boarding Tips
After you have reduced the enemy ships health to the minimum, you
will have two options; either you can sink it, or you can choose to board
it. If you choose to board, you need to use the Swivel gun (just beside
the steering wheel) first.
With the help of Swivel gun, you can take out a few of the enemy
soldiers before boarding the ship. Look for the red barrels on the ship
and shoot them to deal explosive damage and kill more enemies.
After using the Swivel gun, you are required to move onto the enemy
ship.
Fastest method is through the string just beside the swivel. You will land
at the rare end of the ship. Now, the fight on the enemy ship can be
tricky so you need to be patient.
Your crew members will be assisting you, but you will have take out
most of the enemies yourself. Stay at defensive and hit on the counter.
25
You can also choose to run along the ship and assassinate enemies on the
go.
After the enemies surrender, you will have three options; you can repair
your own ship, you can add the ship to your fleet, or you can decrease
your wanted level.
Choose it wisely as it can affect your near future. If you are in a long
fight, go for the repairs, and if you have a very high wanted level, lower
your level as hunters can be a real pain.
If you like the ships strength, and you think that you can survive
without repairing the Jackdaw, you should send the ship to your fleet.
You will get some resources as a loot in any case. They can be used for
upgrades and crafting.
Keep in mind that when you are in the boarding process, your ship wont
be destroyed by any other enemy ship. You can exploit it to repair your
ship repeatedly during the long battles or destroying heavily fortified
forts.
Jackdaw Upgrades
If you want to upgrade Jackdaw fully, you will also need design plans
and most of them can be acquired by find buried treasures.
26
Published 3 years, 6 months ago about Assassin's Creed IV: Black Flag
by Bryan Dawson
you won't get very far against the more formidable opponents on the
open seas.
Aim is Everything
There are two important aspects to aiming in Black Flag. The first is
aiming your broadside cannons and other close range attacks. If your
objective is to cripple an opposing ship as quickly as possible, you want
to aim for the lower hull region. The lower on the hull, the better.
Aiming for this area will almost always inflict the most damage at close
range.
From long range, your best option is mortar shots. However, these are
harder to aim than closer attacks, such as the broadside cannons. It's rare
to see an opposing ship stationary in the ocean. Chances are they're
always on the move, especially when they're under attack. Because of
this, you have to watch their movement and aim the mortar shots to hit
ahead of the ship. It takes time for a mortar to reach a target once it's
been fired, which means you also need to account for the delay. The
farther away the target, the more lead time you need when aiming the
shot.
Jackdaw Upgrades
At the beginning of the game, the Jackdaw doesn't have much in the way
of offensive firepower. However, you can still take down low level
28
ships. As you continue to upgrade the Jackdaw, more and more resources
and money are required. You can continue to take down low level ships,
but that won't net you much money or precious metal required for many
of the Jackdaw's upgrades. You'll need to take down the higher level
ships to get a good amount of loot. To do so, you'll need to upgrade the
Jackdaw accordingly.
Focus on hull armor first, then upgrade the number of broadside cannons
and purchase the heavy shot. Add mortars to the Jackdaw, then increase
the strength of the heavy shot while also upgrading the number of
broadside cannons on the ship. Hull armor, broadside cannons, heavy
shot strength and mortar strength should be your top priorities when it
comes to upgrading the Jackdaw.
If you have money and resources left over, you can look into replacing
the fire barrels with chase cannons, getting more storage for ammunition
and adding to your crew quarters (essential for boarding large ships),
even increasing the strength of the chain and round shots.
There are a few different ways to approach an enemy ship and remain
effective. From a distance of roughly 300-400 meters, use mortars as
your initial attack. Keep an eye on where the opponent moves and
counter accordingly. If they run, continue to chase them down with
mortar shots until you can close the distance enough to switch to
broadside cannons or chain shots. If they change course to move in your
direction, come to a stop and continue to use mortars until they're within
range of your other weapons. You can even turn around and keep them at
mortar range if you're a good shot.
Once an opposing ship is close enough to use broadside cannons or the
chain shot, approach from a 45-degree angle. Broadside cannons are
your most powerful weapon at close range. The key here is to attack
from an angle that allows you to use the Jackdaw's broadside cannons,
but makes it difficult for the opposing ship to counterattack with their
own broadside cannons. From a 45-degree angle, you can use the
29
Jackdaw's broadside cannons for an initial barrage, then turn toward the
rear of the opposing ship if it tries to get a better angle to use its
broadside cannons.
It's almost impossible to completely prevent an enemy ship from using
broadside cannons, but you can limit their target range. If you
continually attack from a 45-degree angle, pointing toward the rear of
the ship, it will considerably limit the target area for the broadside
cannons on the enemy ship. In fact, if you can keep your broadside
cannons pointed at the rear of the opposing ship, it will be very difficult
for the enemy to hit the Jackdaw with anything other than chase cannons
or fire barrels.
Turning on a Dime
Most people would assume that you should constantly stay on the move
during a naval battle. However, given the way the Jackdaw moves in
Black Flag, that's not always the best strategy. There are four sailing
speeds for the Jackdaw: stopped, one sail, two sails and travel speed.
The slower you're moving, the more agile the ship.
Even when the Jackdaw is stopped, because you're on the ocean, you're
never at a complete stop (unless you're anchored in a harbor). When the
ship is "stopped, you can make turns far more quickly than you can at
higher speeds. Use this to your advantage during naval combat. If an
enemy ship is using mortar shots, don't be afraid to come to a complete
stop to avoid the yellow and red circles that indicate mortar targeting.
You also shouldn't be concerned with stopping mid-battle to turn the
Jackdaw so an opposing ship doesn't have a good line of fire.
To be the most effective in battle, you should constantly adjust your
speed to match the situation at hand. If the enemy ship looks like it's on
course to ram the Jackdaw, come to a complete stop and turn to limit the
damage, or avoid the ship completely. If you're approaching with a good
angle of attack and the opposing ship turns to align its broadside
cannons, don't hesitate to stop or slow down so you can change your
angle of attack and potentially prevent the opposing ship from using
their broadside cannons effectively.
Pick Your Battles
30
There are a good number of ships roaming around the Caribbean. If you
attack one, there's a good chance many of the surrounding ships will join
in on the battle against the Jackdaw. For this reason, it's best to attack
ships that are alone or in small groups. Even the most powerful Jackdaw
can be taken down by a large number of weaker ships.
Always use the scope to determine the level of the ship you're about to
attack, and any surrounding ships. If there are several high-level ships in
close proximity to one another, it's best to look for a different target, or
wait until the ships separate a bit. Keep in mind, if you're in the midst of
a battle against multiple ships, you can incapacitate one ship and begin
the boarding process to immediately pause the battle against any other
ships. The other ships generally won't leave the area, but they will cease
attacking the Jackdaw until you've completed the boarding process and
pillaged the current ship.
http://guides.gamepressure.com/assassinscreediv/guide.asp?ID=22684
Read more at
http://www.gamershell.com/faqs/assassinscreedivblackflagfreedomcryfa
qwalkthrough/1.01/#xt7MmPC1OhoWPo43.99
Assassin's Creed IV: Black Flag - Freedom Cry:
| FAQ/WALKTHROUGH |
|_____________________|
By Sokkus
Guide stats:
Time taken to write : 20+ hours
Word Count to date : 15,000+
Last Updated : 20/01/2014
Introduction
Welcome to my guide for Ubisoft's first piece of single player campaign-
based
DLC for Assassin's Creed IV: Black Flag - Freedom Cry! If you see any
errors,
have a question, a tip or an alternate strategy for a section of the guide
please head to the contact section and flick me an email to let me know!
If you like what you see here, be sure to check out more of my guides,
reviews
and podcasts at www.consoledomination.com and consider donating to
my Paypal if
you are feeling a little generous!
I have started a facebook group for readers to keep track of the latest
updates
to my guides, you can find it here:
https://www.facebook.com/pages/Sokkus/356910437737253
After a few generous emails and suggestions from readers and because
donations
seems to be a growing trend among other contemporary guide writers, I
have
decided to put in the option to allow you to donate some money to me
for
helping you out if you wish to do so.
Thankyou for all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, skip down to the table of contents
below and get stuck into the pirate's life on the high seas with Assassin's
Creed IV and plunder that world crazy!
Paypal ID:
sokkus[at]hotmail[dot]com
_________________________
Read my Review! \
_________________________/
Want to know what I thought of Assassin's creed IV: Black Flag? Check
out my
review here:
>> Note: To fast travel to a section of the guide, copy the text code next
to
the section of interest. Press CTRL +F and paste the code in there
to
jump down to where you want to go in a flash!
/ Miscellaneous \____________________.
36
\_______________________________________________/
|
| |
| 6. Contact............................................ [CONTCT]
| |
| 7. About Me........................................... [INTRDT]
| |
| 7.01 Me |
| 7.02 Donations |
| 7.03 Console Domination |
| |
| 8. Special Thanks..................................... [STHNKS]
| |
| 9. Version History.................................... [VERHIS]
| |
| 10. Legal ............................................. [LEGL01]
| |
| |
[_________________________________________________________
_________]
-------------------------------------------------------------------------------
>> Note: To fast travel to a section of the guide, copy the text code next
to
the section of interest. Press CTRL +F and paste the code in there
to
jump down to where you want to go in a flash!
-------------------------------------------------------------------------------
37
===================================================
============================
===================================================
============================
===================================================
============================
-----------------------------------------------------------------------[FCWLKT]
F R E E D O M C R Y
Walkthrough
Note that whilst collectibles will appear during missions, I will not be
including them in the walkthrough unless for location descriptions.
There is a
complete collectible locations guide below the main walkthrough.
To fast travel to a chapter, go to the table of contents and copy the code
next
to the section of interest. Press CTRL +F and paste the code in there to
jump
down to where you want to go in a flash.
also be located in the relevant spots below the walkthrough in the guide
below.
Enjoy!
---------------------------------FIRST MISSION---------------------------------
\
] Memory 01 - The Calm Before the Storm [ACFC01]
[
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Locate the target ship using the spyglass. |
\ |
\ 02. Use a mortar to surprise the Templar fleet. |
\_________________________________________________________
____________|
=====================
Part 1: Naval Battle
=====================
As we begin, we will be sailing towards a group of ships in the distance.
We
need to sink these. From a distance, pull out your spyglass and use it to
look
at the largest of the four ships ahead. This is the Admirals ship and
identifying it with the spyglass will complete the first objective.
As you approach, use a mortar to initiate combat. This will fulfil the
second
of the two optional objectives. Focus on the large ship as you move in
and
39
Once all of the opposition ships have been destroyed, a scene will play
and a
dive spot will appear nearby. Sail over to this and dock to initiate a dive
sequence.
=====================
Part 2: Dive
=====================
From the diving bell swim directly to the northeast to find a chest
beneath
the second air barrel that you come across. Loot this and use the air
barrel
to refill your lungs. Swim back towards the diving bell and take a left
when
you are able towards the sunken ship. Use the seaweed on the ocean bed
to
avoid detection by the sharks swimming about.
As you arrive at the ship, just in front youll find a chest to loot. Do
so
and then use a nearby air barrel if you require it. Now we need to swim
upwards towards the deck of the shipwreck. Before you arrive however,
enter
the hole allowing you inside the hull. Swim to the southernmost room to
find
the chest with the objective inside.
40
Once you have looted it, turn to the right and youll notice a hole in
the wall
and a green objective marker indicating the diving bell in the distance.
Swim
over there, using the seaweed to avoid sharks where necessary and when
you
arrive, interact with it to return to the surface.
=====================
Part 3: Escape
=====================
Following the story sequence, an objective marker will appear in the
distance.
Sail towards this. As you do a large number of ships will appear and
converge
on your position. Continue to sail towards the marker, but try to take
down
the vessel that comes at you from the right as it will ram you if you let it
get close.
Once you reach the storm, youll need to keep an eye on the mini-
map for both
water spouts and rogue waves. Just to jog your memory, you want to
avoid the
water spouts by navigating around them and we can nullify the
damaging rogue
waves by piloting the ship directly into them front on. We simply need
to
make it through these obstacles until we reach the marker in the
distance. I
counted two of each before I arrived, so it shouldnt be too difficult!
41
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 02 - A Common Enemy [ACFC02][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. N/A: There are no optional objectives for this mission. |
\ |
\_________________________________________________________
_____________|
=====================
Part 1: Chase
=====================
Following the introductory scene, well be on foot and have a nice
big machete
as a weapon. As we begin, youll see a man marked with a red target
marker
running away from you along a dirt trail. Chase after him and kill him
when
you catch up with him for a scene.
=====================
42
Part 2: Tailing
=====================
For the moment at least we have a little bit of free-roam action to enjoy.
Our
ultimate goal is to reach the green objective marker, but feel free to have
a
look around and synchronise a waypoint or two. As we approach the
objective
marker, it will expand into a green search area. The guy we need to
locate is
in the north-western most part of the green zone, just next to the slave
auction. Youll need to use Eagle Vision to tag him.
Follow the target along the street to the east using the crowds, building
corners and occasional piece of foliage as cover. Hell only stop
once as you
go, so as long as you keep your distance and dont cause too much
of a
disturbance, you can follow him without too much trouble. After he
crosses the
river, he will enter a nearby building. Follow him inside.
=====================
Part 3: Eavesdrop
=====================
As you enter, the targets will be on the staircase to your left. We need to
listen to their conversation. Move over and stand with the group of
patrons at
the foot of the stairs to begin the sequence. Once started, the pair will cut
a lap of the brothel bar area, making 3 stops along the way. Follow them
around the room, whilst staying within the green circle. Use the standing
patrons as cover for the first two stops and then the table with the girl
and
two men along the right hand wall at the final stop.
43
Once the eavesdrop has been completed, approach the glowing woman.
Interact
with her for a scene to end the memory.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 03 - Laying the First Brick [ACFC03][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Push an overseer into the water. |
\ |
\ 02. Perform an air assassination from a height of at least 10m. |
\_________________________________________________________
____________|
=====================
Part 1: Infiltration
=====================
Once we enter the gate to the plantation, continue along the road for a
short
distance until you spot a building on your left. Make your way behind
this and
follow the narrow passage until you reach a shrub at the top of a wall at
the
end. Activate eagle vision here and look into the cane field below to spot
our
target. When it is safe to do so, hop the wall, stay in the cover of the
field
and speak to her.
Having spoken to the contact, a new objective marker will appear on the
map.
When the nearby guard is looking away, hop the fence near the target
and
continue along the left hand side of the area using the bushes and
buildings
as cover to avoid being spotted by the various guards. After passing
behind
the second building, you will be close to a small, less populated dirt path
leading linking this with another plantation area to the south. Wait for
the
guards to look away and run along the path to the new area. Hide in the
first
cane field.
Again, when no-one is looking leave the field and follow the dirt path to
the
northeast until you reach the green beam indicating the objective in a
small
45
=====================
Part 2: Attack
=====================
We will find ourselves in a new location now and are given the objective
of
killing all the overseers in the area. There are 14 hostiles and well
need to
clear them out to progress. Note that this section is the point at which the
two optional objectives are able to be achieved. Well be sneaky to
start with
so that we can earn the assassination from above objective.
Run across the rope bridge here and enter the bush at the end.
Assassinate the
guy nearby. Look off to the left and youll see a raised platform with
one
guard on top and another patrolling from there, down to your level and
then
back up again. Whistle the patroller over when you get a chance and
eliminate
him. Head up the stairs now and kill the guard at the top. From here,
look
back to the area below. There are another two guards standing before a
bush
ahead talking. Approach them from behind and double assassinate them.
From this bush, if you look opposite of the stairs we just came from, you
should see the top of a small wooden crane. Climb up on top of this and
from
here air assassinate the guard on the dock below. This will complete the
first
objective.
46
Once both objectives have been met, simply kill the remaining enemies.
After
killing the final overseer, approach the glowing man and interact with
him for
a scene.
=====================
Part 3: Chase
=====================
Following the scene, well need to chase the fellows in the boat.
Immediately
run over and use the rope lift nearby, race across the platform and hop
over
to the beam sticking out of the cliff face. Climb the wall on the next
platform
and then run along the fairly straightforward platforming path until you
arrive
outside. Quickly hop across the wooden poles to reach the island and run
to
the top of the hill here for a scene to end the mission proper.
47
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 3A - Interlude: Liberation 01 [ACFC3A][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. N/A: There are no optional objectives for this mission. |
\ |
\_________________________________________________________
_____________|
Once the scene ending the previous mission is complete, youll still
be in the
Maroon hideout. You will have a quick tutorial flash up in regards to
liberation tasks and how they can help you. Following this, head over to
the
nearby objective marker and buy some blunderbuss ammunition. Once
you have
completed this task, you will be able to return to Port-au-Prince via the
green
objective marker at the exit.
Note that the next mission will not unlock until we have recruited 20
maroons
by completing liberation side-missions. You should have a couple of
recruits
in your back pocket already, but if not, no matter we are still going to
have
to do some liberating at this point. To liberate maroons we can do a
number of
things including:
Note that liberating citizens will not always yield the same number of
Maroons,
so you will likely need to accomplish a number of these tasks to
continue. As
we are already at the plantation, you may as well deal with the side-
mission.
Now depending on whether it is daytime or night time, you will have a
different
49
objective.
Day Time
_____________
We need to sneak around the grounds and taking out 20 of the guards,
if
this is your first attempt at a plantation, keep in mind that as you take
out guards you want to stay undetected. If you are spotted, the guards
will start killing slaves and reducing the total number that you can
rescue. Eliminating the set number of guards undetected will earn
you 30
slaves and 10 maroons.
Night Time
_____________
If it is currently night time when you enter the plantation zone you
will
need to find and loot a key from a target guard (usually located near
the
manor house) inside the green investigation zone. Once we have his
key, we
then need to make our way over to three marked doors and unlock
them to
complete the side-mission. Doing so will earn you 30 slaves and 10
maroons.
Either way you go about it, once you are finished, head back to town and
complete any other tasks you feel like until you reach your quota I
would
recommend freeing at least 50 slaves in total (not maroons) to make the
next
liberation sequence a little shorter.
50
Either way, once you have recruited the desired number of Maroons, the
next
sequence will be unlocked.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 04 - A Ship of his Own [ACFC04][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Distract 4 guards with firecrackers. |
\ |
\ 02. Use dancing girls to distract the guards. |
\_________________________________________________________
____________|
Once you have freed 20 Maroons, this quest marker will become active
and is
located on a rooftop in the main city area of Port-au-Prince.
=====================
Part 1: Infiltrate
=====================
51
From the beginning, the game will pop-up a few screens explaining your
newest
acquisition firecrackers. When you are able, drop some firecrackers
into the
alley below and note pair of guards who come to investigate (note that
there
will be only one guard if you reload the checkpoint). When you are able
to
move again, turn around and jump across to the roof of the building
behind you.
Make your way over to the right (western side of the roof) and jump
onto the
branch. Follow the treetop path until you are above a set of stairs with
some
guards at the top. Look towards the base of the stairs and drop some
fireworks
here) this is a great place to earn the optional objective for drawing four
guards with firecrackers) and whilst the guards are distracted, follow the
branch you are on all the way west and hop into the hay stack near the
end.
Now we can either stay at ground level and work our way slowly over
towards the
objective markers using the shrubs and other hiding places, or we can
eliminate
the gunner on the roof further to the west and then use the rooftops to
approach the target marker. The latter option is much easier as you can
use the
rope lift directly below the gunner to gain easy access to the roof to
assassinate him, or pull him to you by sitting in his line of sight for a few
seconds, then hiding.
want to pull out your sleep darts and hit the gunner on top of it with one
of
those. At the base of the building facing the tower to the south you will
find
a group of dancing girls (there is another group to the north east of the
tower
as well if you mess up the optional objective the first time!).
Hire the first group and walk with them to the west. There is a sheltered
storage area with a red marker indicating a powder keg. As you approach
the
shelter, have the dancing girls distract the guards here to complete the
second
optional objective. Now quickly grab the flashing keg, run over and drop
it
beneath the guard tower and shoot it to blow it up (dont worry
about being
detected once the second optional objective has been completed as
nothing will
happen).
=====================
Part 2: Infiltrate
=====================
Once the guard tower is alight, we want to quickly run to the end of the
dock
nearby and dive into the water. Swim to the far side of the ship (away
from
the shore) and use the stealth swim for as long as possible to stay out of
sight and to shake off alerted guards.
Climb up the rigging near the front of the ship and climb up to the first
platform on the mast. You will probably be spotted by a gunner in the
mast to
53
your left, but keep climbing until you reach the platform. Assassinate the
guard here and use your blow pipe to sleep the gunner on the other mast.
Now
simply climb to the green hologram at the very top of the mast you are
climbing
for a scene.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 4A - Interlude: Liberation 02 [ACFC4A][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. N/A: There are no optional objectives for this mission. |
\ |
\_________________________________________________________
_____________|
Once the scene ending the previous mission is complete, youll now
be in
control of your very own ship. Note that the next mission will not unlock
until we have attacked a slave ship and liberated its inhabitants and freed
a
54
Afterwards, set sail to explore, or head back to town and complete any
other
liberation tasks you feel like until you reach the requisite number. Once
you
have recruited the desired number of Maroons, the next sequence will be
unlocked.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
55
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Kill the overseer who led the slaves. |
\ |
\ 02. Free the slaves from the barracks. |
\_________________________________________________________
____________|
Once you have freed 150 total slaves (and liberated a slave ship), this
quest
marker will become active and is located back at the brothel we visited
earlier in the southeast part of the main city area of Port-au-Prince.
=====================
Part 1: Follow
=====================
From the start of the mission, follow your friend who is marked with the
blue
objective marker. Shell give you a rolling breakdown of what
youll need to
do for the rest of the mission. After a short walk a scene will play. Once
this
is done, follow the group of slaves in front of you in through the open
gate
and into the restricted area containing our target.
Place the crate near the green objective marker and then follow the other
NPC
56
marked with the blue indicator until you reach a stable area. Move over
to the
green hologram a scene will play.
=====================
Part 2: Infiltrate
=====================
When we regain control, it will be night time and there will be guards
patrolling about. At this point, we need to sneak into the mansion in the
centre of the grounds. We are also able to complete the first optional
objective at this point killing the overseer who marched you in here
previously.
From the start, look around the corner and wait for the guard here to
patrol
off. Enter the bushes when he is away and then whistle him over and
assassinate
him when he returns. Now turn on Eagle Vision and look along the wall
until
you see the gate.
The golden target here is our assassination target for the optional
objective.
Now we want to work our way along the wall using the foliage provided
and wait
in the bush beneath the tree closest to the gate. Wait for the pair of
guards
here to separate and then quickly sprint across the dirt road and perform
a
running assassination on the golden target. Continue into the bush in the
corner of the wall ahead.
Follow the perimeter wall to the south and climb the smaller wall
adjacent to
57
the shack here and hang from the ledge. Wait for the guard in front to
face
towards the mansion and climb over and hide in the bushes behind him
to take
him down. Continue to the north, using the bushes as cover until you
reach
another wall. This one will have guard leaning up against it.
Look at the mini-map and wait until the other guards are far enough
away and
then whistle the leaning guard over and dispatch him. Run across the dirt
road
and climb the wall of the mansion up to the balcony. Look in the
window to
spot our target.
=====================
Part 3: Eavesdrop
=====================
Once we see the target, the eavesdrop sequence will begin. Quickly hop
over
the railing to the left and follow the targets through the house, being sure
to stay between the windows to avoid detection whilst also staying
inside the
green circle. Once the targets move to the centre of the house out of
range,
our objectives will update.
Climb up to the top of the roof and make your way to the south side of
the
mansion. Dive into the hay stack marked with the green objective
marker.
Assassinate the guard standing nearby if necessary.
58
When you are clear, run over to the base of the mansion and enter the
stalking
zone beneath the deck with the targets on it. The eavesdropping
sequence will
start up once again. As they move, hug the wall at the base of the deck
and
follow them around the corner using the shrubs provided. Keep going
with them
until you reach the steps blocking your path in front. At this point, the
eavesdrop sequence will be complete.
=====================
Part 4: Escape
=====================
Now that the conversation is over, the game prompts us to return to the
brothel. Before we do that however, we can earn the second optional
objective
freeing the slaves from the barracks. To do this, we need to sneak back
over
to where we started the last part of the mission (working your way back
up the
perimeter wall works well!) and kill the three guards now hanging out
there.
Be sure to kill them quickly however as once they are aware of your
presence
they will start killing the slaves.
Once you have done that, climb up on top of the slave barracks building
on the
perimeter fence and climb through the hole in the iron spikes atop it to
escape the restricted area. Now make your way back to the brothel to
complete
the mission.
59
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 06 - A Scientific Inquiry [ACFC06][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Complete all 5 of the investigations. |
\ |
\ 02. Complete all of your investigations without killing anyone. |
\_________________________________________________________
____________|
The mission start marker will once again appear over our contact at the
brothel. So when you are ready to continue, head back inside and speak
with
her to start the mission.
=====================
Part 1: Eavesdrop
=====================
Head over to the warehouse near the docks. The targets are inside. The
best
60
Take cover behind the wooden wall directly above the targets and listen
to
their conversation. Once it is over, the screen will go black and our
objectives will update.
=====================
Part 2: Investigate
=====================
Following the conversation, five magnifying glass markers will appear
on the
map, these are investigations we need to complete to finish the mission.
We
need to complete at least three of them to progress, it should be noted
however
that we need to complete all five to earn the first optional objective and
we
cannot kill anyone during the investigations to earn the second optional
objective. Note that the not killing anybody objective appears to extend
to
knocking people out whilst unarmed and doing so will void the objective
for
you. So try not to!
61
Below are listed the five investigations and how to complete each. To
find out
which is which, go to the map and hover your cursor over the marker to
see
the labels for each.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 6A - Interlude: Liberation 03 [ACFC6A][
63
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. N/A: There are no optional objectives for this mission. |
\ |
\_________________________________________________________
_____________|
Note that the next mission will not unlock until we have attacked and
liberated the wellington plantation which is located out in the Caribbean.
As
such, fast travel to the Maroons Hideout and exit the cave here to
reach your
ship outside. Get behind the wheel and get sailing! Note that this is a
good
time to enter the captains cabin and upgrade the ship a little.
Level 2 hull
Level 2 cannons
Level 2 round shot
Level 2 heavy shot
Check out your map and set a course for the Wellington plantation which
should
be a brief journey to the southwest of your current location (at co-
ordinates
205,148). As you approach, you will notice a level 60 man-o-war ship
sitting
just outside of it. Yep, you are going to have to attack that and destroy it.
64
As you approach, let it cop a few of your mortars and then continue to
drop
shells on it as it heads in your direction. Once it is in range of your other
weapons, finish it off with some broadside/heavy shots. Destroying these
will
allow you to dock with the Wellington Plantation zone via the
highlighted
section of water nearby.
Now that we are at the plantation, go and liberate it. If you have freed a
plantation before, you just need to repeat the normal procedure
depending on
the time of day.
Day Time
_____________
We need to sneak around the grounds and taking out 20 of the guards,
if
this is your first attempt at a plantation, keep in mind that as you take
out guards you want to stay undetected. If you are spotted, the guards
will start killing slaves and reducing the total number that you can
rescue. Eliminating the set number of guards undetected will earn
you 30
slaves and 10 maroons.
Night Time
_____________
If it is currently night time when you enter the plantation zone you
will
need to find and loot a key from a target guard (usually located near
the
manor house) inside the green investigation zone. Once we have his
key, we
then need to make our way over to three marked doors and unlock
them to
65
Once you have cleared out the plantation, climb the windmill and
synchronise
the vantage point to unlock a fast-travel option (if you want).
Afterwards, set sail to explore, or head back to town and complete any
other
liberation tasks you feel like until you are good to go. Then make your
way
back to Port-au-Prince and when you are ready to continue, head back to
the
brothel, go on inside and speak with our friend (she is behind a door on
the
second floor this time) to start the next mission.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 07 - Planting the Seeds [ACFC07][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Sink all six schooners before sinking the brig. |
\ |
\ 02. Destroy the priate flotilla in less than six minutes. |
66
\_________________________________________________________
____________|
Once you have liberated the Wellington plantation in the Caribbean, this
quest
marker will become active and is located back at the brothel we visited
earlier in the southeast part of the main city area of Port-au-Prince. Head
inside and climb the stairs to the second floor to find her.
=====================
Part 1: Tailing
=====================
Following the introductory story sequence, youll notice a green
search area
on the map. The guy we need to locate is located just southwest and
across the
dirt street from the slave auction, close to the small outdoor storage
shelter.
Stick on your Eagle Vision to locate him.
Once you have located the target, he will start walking off. Quickly
highlight
him with your Eagle Vision once more and continue after him. As per
usual,
youll want to keep your distance and use the various pieces of cover
(people,
bushes and buildings) to stay out of sight when he stops and looks
around. You
will also need to steer clear of the wardens about and the restricted areas
if
possible.
67
When he walks past the slave auction stage, youll notice that there
are a few
guards about and he wanders through some restricted areas at this point.
To
avoid the restricted areas, you can climb up onto the grassy ledge above
the
auction stage and continue along the top of the wall here straight ahead
until
you exit back onto the streets (there should be a large staircase to the
left).
Our target will meet with a friend at the base of the stairs, so stay in
cover
until they begin moving again.
Target both of them and follow them into the restricted area to watch
them go
into the small undercover area just south of the large warehouse by the
docks.
After a few moments your objectives will be updated.
=====================
Part 2: Infiltrate
=====================
Well now see a green objective marker beneath the open storage
area that our
targets walked into. We need to get inside undetected and interact with
the
glowing sheet of paper. The easiest way to do this that I found was to
climb
onto the roof of the building across the street to the east of the shelter
and
perform a running jump from the roofs corner to land in the bushes at
the
northwest corner of the target area.
68
From here, you can stealth assassinate the guard nearby with his back to
the
shrub and whistle over any single patrollers that wander past your
posiion.
Keep your eye on the mini-map and when no guards are looking, enter
the
undercover area (if you get spotted here, quickly use some crates as
cover
before they see you long enough to warrant an investigation), approach
the
manifest and swap it.
Now just escape the area for a scene to complete this section of the
mission.
=====================
Part 3: Naval Battle
=====================
After the scene, well now need to protect a ship (marked with the
blue
objective marker) whilst it is attacked by a number of enemy vessels.
Note that
this is the section of the mission in which we can earn the two optional
objectives. As you are doing this however, a storm will pick up, so keep
on
the lookout for the occasional rogue wave during the next few minutes!
There are 7 enemy ships in total. As we approach, the ship will losing
health
and be taking fire from a six schooners and a brig. Our first optional
objective asks us to destroy all six schooners before sinking the brig. As
such
69
use your mortars from a distance as you work your way towards them to
take out
as many as possible before sailing in quick and using a combination of
broadside and chase cannons to take them out hastily.
Once you have taken down all of the schooners, turn your attention to
the brig.
If you have upgraded a little, this should not be too much of a challenge
for
you, as long as you can prevent the escort from taking too much damage.
After the brig has been dealt with the mission will be complete.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 08 - Down with the Ship [ACFC08][
\_________________________________________________________
___________________/
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Take less than 50% damage during the naval battle. |
\ |
\ 02. Liberate at least 15 slaves. |
\_________________________________________________________
____________|
70
To begin this mission, well once again head inside the brothel in
Port-au-Prince. This time, we want to step into the green mission start
hologram at the base of the stairs.
=====================
Part 1: Naval Battle
=====================
As you approach the location, you will note that it is being escorted by 3
frigates. Use your spyglass to mark the slave ship (so you know what
not to
attack!) and then pepper the escorting frigates with mortars from a
distance
until they come to greet you. At this point, cut big laps and hit them with
your heavy/round shot attacks until you have sunk two of them.
When two of the three have been defeated a short scene will play and it
will
show the third starting to attack the slave ship. Quickly make your way
over
to its location, hitting it with mortars as you approach (to save time) and
then finish it off with a broadside or two.
71
The game will prompt you to go over and board the slave ship. So go
and do it!
=====================
Part 2: Rescue
=====================
Once you have boarded the ship, youll need to head over and
interact with the
hatch beneath the green hologram near the rear of the vessels deck.
=====================
Part 3: Escape
=====================
Following the scene, you will find yourself underwater. Time to escape!
Swim
72
through the open doorway in front of you and interact with the glowing
hatch
on the floor. Descend through the hatch and turn to trace the green
objective
marker, swim to the right of the support in the centre, and swim along
whilst
hugging the right hand wall to avoid the moving cargo. When you reach
the end,
follow the passage around to the left and swim up the open hatch that is
marked
for you.
After a brief scene, Ade will surface for us. Climb up the wall to the left
and when you are able, back eject to the wall opposite. Continue to
climb all
the way to the top using the handholds and fairly obvious platforming
pathway
that is laid out for you.
As you arrive at the objective marker another scene will play to end the
mission.
----------------------------------NEXT
MISSION---------------------------------
__________________________________________________________
__________________
/ \
] Memory 09 - de Fayet's Last Stand [ACFC09][
\_________________________________________________________
___________________/
73
\ Optional Objectives: |
\-------------------------------------------------------------------------|
\ 01. Kill 5 guards with the blunderbuss. |
\ |
\ 02. kill the assassination target with the branding iron. |
\_________________________________________________________
____________|
To begin the ninth and final mission for the DLC, you will need to make
your
way to the Maroon Hideout either by going through the secret hatch on
the
ground next to the stairs in the brothel, or by fast traveling to the icon on
the world map. Once inside, run over and talk to our buddy who is
marked with
the exclamation mark to begin.
=====================
Part 1: Assassinate
=====================
Make your way over to the Governors mansion which is
conveniently indicated
by the green objective marker. As you approach it will become a wide,
green
investigation area. Stand outside of the open gate with the guards
blocking the
path at the south of the mansion. Stand in front of them and use Eagle
vision
to look into the grounds of the courtyard beyond. This should trigger a
scene
and identify the target for you.
74
Now pull out your blunderbuss and shoot the four guards at the gate.
This will
alert the target to your presence and he will run out the gate, past you
and
down towards the waterfront. Youre your blunderbuss out and shoot
a guard or
two that follow him to earn the first optional objective (but be sure not to
hit the target!). Now turn and follow him, doing your best to avoid the
guards
that attempt to tackle you from behind and block your path. As with any
chase
sequence, try to stay within 50 metres of him at all times or you are
likely
to desynchronise!
Now comes the tricky part. The target will run to a small guard training
area
along the south of the city area and it is unfortunately full of guards. Add
to that the fact that you just came running through the streets with half of
the guards in the city after you and you have a difficult fight ahead!
Now, you
also need to keep in mind that to earn the second optional objective, we
need
to kill the target with the branding iron this means we will need to
counter
and disarm the target before killing him. As such, make sure you are
unarmed
before you take him on.
you do this 2-3 times, this will thin them out nicely, allowing you to
easily
counter and kill the remaining guards.
Ensure at this point that you disarm and kill the target with the branding
iron and as he dies, a scene will play to complete the mission and the
DLC.
-------------------------------------------------------------------------------
Note: For completing this mission whilst killing the target with the iron
you
will earn the achievement/trophy His Own Medicine.
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Note: For completing this mission, you will earn the achievement/trophy
His
Word Was Perhaps.
-------------------------------------------------------------------------------
If you have enjoyed using the guide and are on GameFAQs, why not
scroll to the
very top of the page, hit the recommend button and give me a brief bit of
feedback? It is much appreciated!
Again, I hope you enjoyed the guide and I look forward to see you again
in my
next FAQ!
===================================================
============================
S I D E - A C T I V I T I E S
_____________________________________________
__ _ __ __ _
/ / (_) /_ ___ _________ _/ /_(_)___ ____
/ / / / __ \/ _ \/ ___/ __ `/ __/ / __ \/ __ \
/ /___/ / /_/ / __/ / / /_/ / /_/ / /_/ / / / /
/_____/_/_.___/\___/_/ \__,_/\__/_/\____/_/ /_/
-----------------------------------------------------------------------[ACFCSD]
===================================================
============================
It should be noted that all liberation missions bar the Slave Ships and
77
__________________________________________________________
__________________
/ \
] Auctions [ACFCS1][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 3, Slaves x 2 |
\_________________________________________________________
________________|
number of guards located nearby. There are two ways to resolve these
slave
auction side-tasks.
2. Alternatively, we can kill the auctioneer and all the nearby guards,
and then interacting with the slaves to free them.
2. Just north of and directly across the road from the building with the
viewpoint in the city area of Port-au-prince.
__________________________________________________________
__________________
/ \
] Escapes [ACFCS2][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 1, Slaves x 0 |
\_________________________________________________________
________________|
79
As you walk around the main city area of Port-au-Prince, you will every
so
often get a prompt to fto save a freeing slave from a pursuer. Do do this,
we
need to simply find the slave on the mini-map and then identify and kill
his
the guard that is chasing after him. As long as you kill the guard before
he
catches up with the slave, you will complete the task.
1. Just northwest of the brothel where you recieve the majority of your
missions. This is marked by a Maroon Store icon on the map, close
to the
Est-bourbon plantation.
3. In the very northeast corner of the city area, close to the path
leading
to the Brousse du Nord-Est plantation area of Port-au-Prince, just
northwest of the Governer's mansion.
__________________________________________________________
__________________
/ \
] Injuries [ACFCS3][
80
\_________________________________________________________
___________________/
\ Rewards: Maroons x 2, Slaves x 3 |
\_________________________________________________________
________________|
2. Just to the west of the Maroon Store icon on the map closest to the
Brousse du Nord-Est plantation, north east of the Port-au-Prince city
area.
3. In the very northeast corner of the city area, close to the path
leading
to the Brousse du Nord-Est plantation area of Port-au-Prince, just
northwest of the Governer's mansion.
81
__________________________________________________________
__________________
/ \
] Jail [ACFCS4][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 2, Slaves x 2 |
\_________________________________________________________
________________|
Note that most of these cages have a restricted area around them, so you
will
either have to be sneaky, or kill all the enemies in the zone and return to
anonymous to interact with the cage.
__________________________________________________________
__________________
/ \
] Plantations [ACFCS5][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 10, Slaves x 30 |
\_________________________________________________________
________________|
Plantations are one of the biggest additions to the game in Freedom Cry
and
they act as ad-lib infiltration missions that you can attempt at any time,
providing the target plantation is not abandoned.
Day Time
_____________
We need to sneak around the grounds and taking out 20 of the guards,
if
this is your first attempt at a plantation, keep in mind that as you take
out guards you want to stay undetected. If you are spotted, the guards
will start killing slaves and reducing the total number that you can
83
Night Time
_____________
If it is currently night time when you enter the plantation zone you
will
need to find and loot a key from a target guard (usually located near
the
manor house) inside the green investigation zone. Once we have his
key, we
then need to make our way over to three marked doors and unlock
them to
complete the side-mission. Doing so will earn you 30 slaves and 10
maroons.
There are six plantations in the DLC. Three are located in the Port-au-
Prince
area and there are a further 3 around the caribbean that you will need to
sail
to.
__________________________________________________________
__________________
/ \
] Punishment [ACFCS6][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 2, Slaves x 0 |
\_________________________________________________________
________________|
1. On the path linking the main Port-au-prince city area with the
Lagon-Nord plantation to the north.
2. In the yard of the building just to the east of the warehouse to the
north of the dock area.
3. At the base of the building with the viewpoint in the city section of
Port-au-Prince.
85
__________________________________________________________
__________________
/ \
] Slave Convoys [ACFCS7][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 2, Slaves x 1 |
\_________________________________________________________
________________|
1. Walking along the main street from north to south just to the east of
the dock area.
2. Walking along the main street from north to south just to the west
of
the dock area.
86
__________________________________________________________
__________________
/ \
] Slave Ships [ACFCS8][
\_________________________________________________________
___________________/
\ Rewards: Maroons x 10, Slaves x 90 |
\_________________________________________________________
________________|
Unfortunately there are no set locations for the slave ships, however
when you
identify them on the world map, an icon will appear to give you their
location.
Then its a simple matter of sailing over and taking its convoy down.
87
===================================================
============================
===================================================
============================
===================================================
============================
-----------------------------------------------------------------------[ACFCUR]
__ __ __
/ / / /___ ____ __________ _____/ /__ _____ __
/ / / / __ \/ __ `/ ___/ __ `/ __ / _ \/ ___/ __/ /_
/ /_/ / /_/ / /_/ / / / /_/ / /_/ / __(__ ) /_ __/
\____/ .___/\__, /_/ \__,_/\__,_/\___/____/ /_/
/_/ /____/
____ __
/ __ \___ _ ______ __________/ /____
/ /_/ / _ \ | /| / / __ `/ ___/ __ / ___/
/ _, _/ __/ |/ |/ / /_/ / / / /_/ (__ )
/_/ |_|\___/|__/|__/\__,_/_/ \__,_/____/
_________________________________________
| Upgrades, Rewards and Bonus Effects |
|_________________________________________|
-------------------------------------------------------------------------------
===================================================
============================
Once you have unlocked some rewards, you can either purchase them
via a shop
in the case of weapons or item/ammo pouch upgrades or they will
passively come
into effect in the case of additional resistance fighters and crew
members.
Here is a list of the rewards in the game, and how many slaves/maroons
are
required to be completed before they are unlocked.
Please use the shortcut to reach the table that you desire:
-------------------------------------------------------------------------------
Liberation Rewards [ACFCLR]:
-------------------------------------------------------------------------------
__________________________________________________________
__________________
/ | | \
] Liberation Reward | Slaves Required | Reward Effect/unlock
[
\__________________________|_________________|
_______________________________/
89
|--------------------------+-----------------|-------------------------------|
|Rope Dart Pouch I | > 25 Slaves | > Carry +5 Rope Darts. |
| | | |
|--------------------------+-----------------|-------------------------------|
|Smoke Bomb Pouch I | > 50 Slaves | > Carry +5 Smoke bombs.
|
| | | |
|--------------------------+-----------------+-------------------------------|
|Dart Pouch I | > 75 Slaves | > Carry +5 Sleep/Berserk Darts|
| | | |
|--------------------------+-----------------+-------------------------------|
|Experto Crede Appearance | > 100 Slaves | > New Sails, Wheel and
figure |
| | | head unlocked. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Ironclad Ram | > 125 Slaves | > Ram upgrade available from
|
| | | Harbourmaster/Captains Cabin|
| | | |
|--------------------------+-----------------+-------------------------------|
|Blunderbuss Ammo Pouch I | > 150 Slaves | > Carry +4 small lead
shot. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Firecracker Bag I | > 200 Slaves | > Carry +4 Firecrackers. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Steel-forged Machete | > 300 Slaves | > Upgraded melee weapon.
|
| | | |
|--------------------------+-----------------+-------------------------------|
|Portable Cannon | > 400 Slaves | > Upgraded blunderbuss-type
|
| | | weapon. |
90
| | | |
|--------------------------+-----------------+-------------------------------|
|Special Reward | > 500 Slaves | > Abstergo Credits for MP
mode|
| | | |
|__________________________|_________________|
_______________________________|
-------------------------------------------------------------------------------
Resistance Rewards [ACFCRR]:
-------------------------------------------------------------------------------
__________________________________________________________
__________________
/ | | \
] Liberation Reward | Slaves Required | Reward Effect/unlock
[
\__________________________|_________________|
_______________________________/
|--------------------------+-----------------|-------------------------------|
|Core Crew Members | > 20 Maroons | > Recruited maroons
become the|
| | | crew for the Experto Crede. |
| | | |
|--------------------------+-----------------|-------------------------------|
|Resistance Fighters I | > 25 Maroons | > Groups of maroons will
now |
| | | appear at plantations to |
| | | help in combat. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Plantation Raid Bonus I | > 30 Maroons | > You will earn some
Reales |
| | | upon successfully raiding a |
91
| | | plantation. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Ammunition Rebate | > 35 Maroons | > Ammo costs 50% less if
|
| | | purchased from the Maroon |
| | | stores. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Resistance Fighters II | > 40 Maroons | > Groups of maroons will
now |
| | | appear at plantations to |
| | | help in combat. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Additional Crew Members | > 45 Maroons | > Additional maroons
join the |
| | | crew of the Experto Crede. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Plantation Raid Bonus II | > 50 Maroons | > You will earn more
Reales |
| | | upon successfully raiding a |
| | | plantation. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Full Crew Members | > 55 Maroons | > More maroons join the
crew |
| | | of the Experto Crede to have|
| | | it reach maximum capcity. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Resistance Fighters III | > 60 Maroons | > Groups of maroons will
now |
| | | appear at plantations to |
92
| | | help in combat. |
| | | |
|--------------------------+-----------------+-------------------------------|
|Free Ammunition | > 70 Maroons | > Ammunition is now free
when |
| | | purchased from Maroon stores|
| | | |
|__________________________|_________________|
_______________________________|
===================================================
============================
===================================================
============================
===================================================
============================
-----------------------------------------------------------------------[ACFCCL]
______ ____ __ _ __ __
/ ____/___ / / /__ _____/ /_(_) /_ / /__ _____
/ / / __ \/ / / _ \/ ___/ __/ / __ \/ / _ \/ ___/
/ /___/ /_/ / / / __/ /__/ /_/ / /_/ / / __(__ )
\____/\____/_/_/\___/\___/\__/_/_.___/_/\___/____/
____________________________________
| Freedom Cry Collectible Locations |
|___________________________________|
-------------------------------------------------------------------------------
===================================================
============================
Note that climbing and synchronising viewpoints will reveal all of the
various
collectibles on the mini-map, so you should definitely consider doing so
prior
to starting your hunt!
> 5 Secrets
_____________________
There are a good number of secrets hidden around the caribbean
island
locations that you can visit in the free-roaming naval area. Unlike the
secrets in the main game, these secrets are incredibly useful and
provide
players with new weapons and upgrades to make Adewale even more
of a force
to be reckoned with.
===================================================
============================
C O L L E C T I B L E S
_____________________________________________
__ __ _
/ / ____ _________ _/ /_(_)___ ____ _____
/ / / __ \/ ___/ __ `/ __/ / __ \/ __ \/ ___/
/ /___/ /_/ / /__/ /_/ / /_/ / /_/ / / / (__ )
/_____/\____/\___/\__,_/\__/_/\____/_/ /_/____/
95
-----------------------------------------------------------------------[CML000]
===================================================
============================
Note that climbing and synchronising viewpoints in the larger zones will
reveal
all of the various collectibles on the mini-map and also add a fast travel
point, so you should definitely consider doing so prior to starting your
hunt!
The following are the main locations as found on the world map. Please
use the
associated shortcut to jump down to the location of interest.
--------------------------------FIRST
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Port-Au-Prince [CFC00A][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (418,246) \ 30 x Treasure Chest \ N/A No secrets |
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (30)
=====================
01. On a small beach area, close to a campfire and an overturned
rowboat
in the very south west corner of the map.
02. In a small open shed along the southern section of the map. It is
located almost directly south of the view point in the main city
portion of Port-Au-Prince.
97
04. Located at the base of the building with the viewpoint in the city
portion of Port-au-Prince.
05. On the roof of the second building to the west of the viewpoint in
the
city portion of Port-au-Prince.
06. At the northern end of the restricted area along the beach to the
south of the docking area. Note this is fairly heavily guarded, so go
in blunderbuss ready to make things easier.
07. Behind a building directly north east of the viewpoint in the city
part of Port-au-Prince.
08. At the Governors mansion, enter via the front gate, climb the
stairs
to the mansion itself and turn to the right at the top to find the
chest.
09. In the garden area behind the mansion, near the gazebo in the
easternmost corner of the square restricted area around the
Governors
house.
10. On the roof of the building directly east of the rowboat icon (the
one
for fast travel back to the ship).
98
15. Behind the manor house in the southwest corner of the Est-
Bourbon
plantation area (South-East Port-au-Prince).
16. Between some stalking zone shrubs in the centre section along the
southernmost wall of the Est-Bourbon plantation area (South-East
Port-au-Prince).
17. Behind the small building directly south east of the Est-Bourbon
plantation viewpoint. Also directly north east of the small cow pen.
19. On the ground beneath the guard tower north of the Est- Bourbon
plantation viewpoint.
99
20. On a rocky ledge o the left of the path on the way between
Port-au-Princes city area and the Brousse du Nord-Est
plantation area
(north-east Port-au-Prince). You can use the stone steps to reach it.
22. On a small grassy ledge along the northern wall of the Brousse du
Nord-Est plantation area. It is directly north of the viewpoint in
this area.
23. Sitting against the back wall of the manor house in the eastern
part
of the Brousse du Nord-Est plantation area.
24. Against the building opposite the guard tower to the northwest of
the
viewpoint in the Brousse du Nord-Est plantation area. This is
almost
directly below the plantation liberation mission map marker.
25. Beneath the roof of an open storage area along the southern wall
of
the Brousse du Nord-Est plantation area. It is directly south of the
viewpoint in this area.
26. Beneath the roof of an open storage building in the south east
corner
of the Lagon Nord plantation area (north Port-au-Prince). It is
directly south-east of the viewpoint in this area.
27. Against the wall of the first building directly south of the
viewpoint
in the Lagon Nord plantation area.
100
28. Against the wall of the first building directly north of the
viewpoint
in the Lagon Nord plantation area.
29. In the garden area to the south of the manor house located on the
western side of the Lagon Nord plantation area.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Cumberland Bay [CFC00B][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (176,374) \ 3 x Treasure Chest \ 1 x Blunderbuss |
\___________________\____________________________\_________
_____________|
===============================
Secrets (1) Precision Shooter
===============================
01. On a beach area on the north shore of the water running into the
101
=====================
Treasure Chests (3)
=====================
01. On a beach area on the north shore of the water running into the
centre of the island in the centre of a small camp guarded by three
soldiers.
02. Just to the south and across the water from location 1. In a small
cave-like area, accessible by climbing a set of rocks and hidden by
some trees and vines.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Isla Faro [CFC00C][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (331,388) \ 1 x Treasure Chest \ N/A No secrets |
102
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (1)
=====================
01. in the centre of the beach, close to the overturned rowboat.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Isla Paramo [CFC00D][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (392,176) \ 1 x Treasure Chest \ N/A No secrets |
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (1)
=====================
01. Beneath the rotting ship hull that is found washed up on the beach
at
the specified co-ordinates.
103
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Isle-du-Fey [CFC00E][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (315,309) \ 1 x Treasure Chest \ N/A No secrets |
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (1)
=====================
01. in the centre of the beach, close to the overturned rowboat.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Fort Lully [CFC00F][
104
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (230,219) \ 3 x Treasure Chest \ N/A No secrets |
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (3)
=====================
01. If you fast travel to this location, you will find yourself to the
west of the destroyed fort on the Experto Creed on the western side
of
the area adjacent to a dock area. If you swim over and follow the
dock
until you reach the shore, you will see the chest on the beach.
02. From chest location 1, look around the left of the main structure
directly in front of you at the end of the dock. The chest will be on
the ground up against the wall here.
03. On a beach on the eastern side of the Fort Tully area. You will
have
to sail around there and swim over to it. This one will not appear
on
the mini map until you are quite close to it.
---------------------------------NEXT
LOCATION---------------------------------
105
__________________________________________________________
__________________
/ \
] Fort Matias [CFC00G][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (276,402) \ 3 x Treasure Chest \ 1 x Machete |
\___________________\____________________________\_________
_____________|
============================
Secrets (1) Golden Machete
============================
01. On a small beach at the south-eastern corner of the map. This is
further to the east of the Experto creeds docking area. It
appears as
a shining machete sticking out of the sand.
=====================
Treasure Chests (3)
=====================
01. Dock at the pier at the southern end of the fort and get out. There
are two chests just over the short wall directly behind the dock
here.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Maroon Hideout [CFC00H][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (306,188) \ 1 x Treasure Chest \ 1 x Machete |
\___________________\____________________________\_________
_____________|
==============================
Secret (1) Iron Clad Machete
==============================
01. In the outdoor section of the map on the eastern end of the largest
island.
=====================
Treasure Chests (1)
=====================
01. In the outdoor section of the map up the hill on the beach just to
the
south of the large cave entrance to the maroon Hideout area.
107
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Martok Island [CFC00I][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (143,323) \ 1 x Treasure Chest \ N/A No secrets |
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (1)
=====================
01. Between some shrubs on the northern end of the small beach
located at
these co-ordinates.
---------------------------------NEXT
LOCATION---------------------------------
/ \
] Montez [CFC00J][
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (231,376) \ 5 x Treasure Chest \ N/A No secrets |
108
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (5)
=====================
01. On the small beach area at the base of the cliff to the east of the
docking area. This is close to the rowboat you can use to fast travel
back to the ship.
04. On a small, raised grassy area off the dirt track in the very
northwest area of the map.
---------------------------------NEXT
LOCATION---------------------------------
/ \
] Scafell Island [CFC00K][
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (270,128) \ N/A No collectibles \ 1 x Ammo Pouch |
\___________________\____________________________\_________
_____________|
109
================================
Secrets (1) Ammo Pouch Upgrade
================================
01. This location is on the beach in the southeast corner of the island.
Interact with the body next to the beached whale to grab it.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Shipwreck [CFC00L][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (237,277) \ 4 x Treasure Chest \ 1 x Figurehead |
\___________________\____________________________\_________
_____________|
================================
Secrets (1) Jackdaw Figurehead
================================
01. From the starting spot, take the underwater tunnel to the north and
follow it all the way to the end. When you exit the far side you will
see a sunken ship. Swim over to the front of the ship and look on
the
seabed below it to find the figurehead.
110
=====================
Treasure Chests (4)
=====================
01. Directly below the diving bell when you enter the area.
02. Beneath the fallen mast just to the south of the diving bell
location.
03. Directly north of the diving bell you will find a small cave.
Follow
this to the far end (and use an air barrel youll need it!).
The
chest is just behind the air barrels at the exit to the cave.
04. When you exit the far side of the cave you will see a sunken ship.
Swim over to the front of the ship and look on the seabed below it
to
find the final chest.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Tortuga [CFC00M][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
\-------------------\----------------------------\------------------------|
\ (377,371) \ 5 x Treasure Chest \ N/A No secrets |
111
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (5)
=====================
01. Behind a short wall along the eastern coast of the area, juts to the
north of the docking area.
02. Behind a small building directly west of the docking area. This is
almost directly below the Plantation icon on the map.
03. Inside the small shack directly west of the windmill acting as the
single viewpoint for the map.
04. In the garden to the north of the manor house at the northern tip
of
the main map area.
05. On the small island off the north of the main map area.
---------------------------------NEXT
LOCATION---------------------------------
__________________________________________________________
__________________
/ \
] Wellington [CFC00N][
\_________________________________________________________
___________________/
\ Co-ordinates \ Collectibles: \ Secrets: |
112
\-------------------\----------------------------\------------------------|
\ (205,148) \ 5 x Treasure Chest \ N/A No secrets |
\___________________\____________________________\_________
_____________|
=====================
Treasure Chests (5)
=====================
01. Before some shrubs at the top of a small hill overlooking the
ocean,
just along the coast to the southeast of the docking area.
02. On the ground, up against the wall of the windmill (the only
vantage
point in the area).
03. At the end of a small dock in the centre of the southernmost coast
of
the map.
05. On the second floor balcony area of the manor house located in
the
northwest corner of the area map.
===================================================
============================
113
===================================================
============================
===================================================
============================
-----------------------------------------------------------------------[ACFCT1]
___ __ _ __
/ | _____/ /_ (_)__ _ _____ ____ ___ ___ ____ / /______
/ /| |/ ___/ __ \/ / _ \ | / / _ \/ __ `__ \/ _ \/ __ \/ __/ ___/
/ ___ / /__/ / / / / __/ |/ / __/ / / / / / __/ / / / /_(__ )
/_/ |_\___/_/ /_/_/\___/|___/\___/_/ /_/ /_/\___/_/ /_/\__/____/
__ ______ __ _
____ _____ ____/ / /_ __/________ ____ / /_ (_)__
_____
/ __ `/ __ \/ __ / / / / ___/ __ \/ __ \/ __ \/ / _ \/ ___/
/ /_/ / / / / /_/ / / / / / / /_/ / /_/ / / / / / __(__ )
\__,_/_/ /_/\__,_/ /_/ /_/ \____/ .___/_/ /_/_/\___/____/
/_/
____________________________________
| Freedom Cry DLC |
| Achievements/Trophies Unlock Guide |
|____________________________________|
-------------------------------------------------------------------------------
===================================================
============================
__________________________________________________________
__________________
/ \
] Freedom Cry Achievements/Trophies [ACFCT1][
\_________________________________________________________
___________________/
___________________________
______________________________________________
/ \/ \
] Achievement/Trophy Name [] Description & Unlock Guide
[
\___________________________/\_____________________________
_________________/
| His Word Was Perhaps | Description: |
| | ============ |
| | Freedom Cry - Completed all missions. |
| | |
| |----------------------------------------------|
| | How to unlock: |
| | ============== |
| | Complete all nine DLC memory sequences and |
| | you will unlock this achievement/trophy. |
| | |
115
|----------------------------+----------------------------------------------|
|----------------------------+----------------------------------------------|
| His Own Medicine | Description: |
| | ============ |
| | Complete the second optional mission |
| | objective in the final memory. |
| | |
| |----------------------------------------------|
| | How to unlock: |
| | ============== |
| | To do this, we need to simply kill the target|
| | with the branding iron that he is holding |
| | during most of the mission. To do so, get him|
| | into a combat situation whilst being unarmed,|
| | counter and disarm him to acquire the brand |
| | and then just attack him until you can finish|
| | him off. Doing so will unlock this one. |
| | |
|----------------------------+----------------------------------------------|
|----------------------------+----------------------------------------------|
| His Full Attention | Description: |
| | ============ |
| | Freedom Cry - Achieve 100% synchronization. |
| | |
| |----------------------------------------------|
| | How to unlock: |
| | ============== |
| | Fortunately achieving 100% sync in Freedom |
| | Cry is much easier than the full game as all |
| | you need to do is complete all of the |
| | optional mission objectives on each mission |
| | to earn it. To do so, simply follow the |
| | walkthroughs above! |
| | |
|----------------------------+----------------------------------------------|
116
|----------------------------+----------------------------------------------|
| Liberation Day | Description: |
| | ============ |
| | Free your first slave. |
| | |
| |----------------------------------------------|
| | How to unlock: |
| | ============== |
| | Liberating slaves will take up a fair bit of |
| | time, to begin with though, you will have to |
| | save a fleeing slave at the start of the |
| | second memory from a pursuer. Doing so will |
| | unlock the achievement/trophy. |
| | |
|----------------------------+----------------------------------------------|
|----------------------------+----------------------------------------------|
| Seeds of Independence | Description: |
| | ============ |
| | Liberate 500 slaves. |
| | |
| |----------------------------------------------|
| | How to unlock: |
| | ============== |
| | To liberate slaves we can do a number of side|
| | missions around Port-Au-Prince and the other,|
| | smaller caribbean locations. These include: |
| | |
| | > Attacking a plantation and killing all of |
| | its guards. |
| | > Save a fleeing slave from pursuers. |
| | > Free slaves from cages by looting the key |
| | from a guard. |
| | > Free slaves from a slave auction by either|
| | buying them for 500 Reales or by killing |
| | all of the guards. |
117
===================================================
============================
===================================================
============================
===================================================
============================
-------------------------------------------------------------------------------
__ ____ ____
/ |/ (_)____________ / / /___ _____ ___ ____ __ _______
/ /|_/ / / ___/ ___/ _ \/ / / __ `/ __ \/ _ \/ __ \/ / / / ___/
/ / / / (__ ) /__/ __/ / / /_/ / / / / __/ /_/ / /_/ (__ )
/_/ /_/_/____/\___/\___/_/_/\__,_/_/ /_/\___/\____/\__,_/____/
-------------------------------------------------------------------------------
===================================================
============================
===================================================
============================
Contact Me [CONTCT]
===================================================
============================
If you feel the need to contact me, there are a couple of ways you can go
about doing this. You can reach me at:
Email
______________
119
sokkus[at]hotmail[dot]com.
Facebook
______________
Alternatively, you can check out my facebook page and ask a question
and I'll
try to get back to you as soon as I can:
https://www.facebook.com/pages/Sokkus/356910437737253
About Me [INTRDT]
Im 28, Australian and live with my lovely wife. I have been thrice
named as the world sexiest hugging machine. I work full time and study
at
University full time as well. I write game guides as a hobby in what little
spare time I have and have thouroughly enjoyed writing each and every
one.
Please head over to the website I write for -
www.consoledomination.com to
check out some of my guides, previews and reviews.
If you enjoyed using this guide, or it has helped you along and you are
on
GameFAQs, Please hit the recommend button at the top of the page!
Complete FAQ/Walkthroughs:
__________________________
===================================================
============================
Donations
122
===================================================
============================
After a few generous emails and suggestions from readers and because
donations
seems to be a growing trend among other contemporary guide writers, I
have
decided to put in the option to allow you to donate some money to me
for
helping you out if you wish to do so.
Thankyou far all that read this far, if you are interested in donating, my
Paypal address is listed below, if not, why not send me an email or join
my
Facebook page and give me a shout out!
Paypal ID;
sokkus[at]hotmail[dot]com
===================================================
============================
Console Domination
===================================================
============================
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