You are on page 1of 32

Welcome to Arthurs Wilderness Rescue!

As the adventure begins, Arthur and the rest of Mr. Ratburn's class are on their way to Mt.
Rockslide for a fun-filled camping trip. But, watch out! When Mr. Ratburn hurts his ankle, the
gang must find a way to save the day! In this adventure, help guide Arthur and Buster through
the woods near their campsite, looking for items to build a rescue device. Along the way, you'll
explore a dark cavern, find your food stolen by wild animals, take a breathtaking canoe ride
down a raging river, climb a hair-raising cliff, and find lots of fascinating wildlife!

Minimum System Requirements

Installation Instructions

The Options Screen (Windows)

The Options Screen (Macintosh)

Playing Arthurs Wilderness Rescue


Using the Mouse
Arthur's Backpack
Arthur's Nature Notebook
The Game Controls Icon
The Brain's Rescue Devices
Mini-Activities
Printing
Keyboard Shortcuts
Game Hints

Character Descriptions
Arthur
D.W.
Francine
Muffy
Buster
The Brain
Binky
Mr. Ratburn

Troubleshooting
Windows Troubleshooting
Macintosh Troubleshooting

Technical Support

Contacting Riverdeep The Learning Company

Credits
System Requirements

Windows 95b/98/Me/2000/XP*

166 MHz Pentium processor
32 MB available RAM
8X CD-ROM drive
50 MB free hard disk space
16-bit display, set to 640 x 480 resolution
Windows-compatible sound card
Windows-compatible mouse
Recommended: Color printer

Macintosh
180 MHz PowerPC processor
Mac OS 8.6 Mac OS 9.2.2
32 MB available RAM
8X speed CD ROM drive
50 MB free hard disk space
Thousands colors display
Mouse
Recommended: Color printer

Return to:
Contents

*
If you are running Windows 2000 or Windows XP, you must have administrative privileges to
install this program correctly.

An additional 7 MB of disk space may be required to install Adobe Acrobat Reader.

An additional 7 MB of disk space may be required to install Adobe Acrobat Reader.


Installation Instructions

Windows Installation

1. Insert the Arthurs Wilderness Rescue disc into your CD drive.


2. For systems with AutoPlay enabled, skip to step 4.
3. For systems with AutoPlay disabled, choose RUN from the Start menu and type d:\setup
in the command line box, then click OK. (If your CD drive is not d:, substitute the
correct drive letter.)
4. You will be asked if you want to install. Select YES and follow the on-screen prompts.
5. Microsoft DirectX is required in order to play this game. DirectX will be installed on your
system if it is not present on your computer.
6. When installation is complete, the Options screen appears. Select PLAY to begin the
game.

WindowsStarting the Program


Insert the Arthurs Wilderness Rescue disc into your CD drive.
On systems with AutoPlay enabled, the Arthurs Wilderness Rescue Options screen
appears. Click PLAY to begin the game.
On systems with AutoPlay disabled, go to the Start menu, select PROGRAMS, then THE
LEARNING COMPANY, then ARTHUR, then ARTHURS WILDERNESS RESCUE. The
Options screen will appear. Click the PLAY button to begin the game.

NOTE: The Arthurs Wilderness Rescue CD must be in your computer's CD drive at all times
during installation and game play.

Macintosh Installation

1. Insert the disc into the CD-ROM drive. The CD window will open.
2. Double-click the Arthur icon and follow the on-screen prompts. The installer will install
any extensions needed by your operating system. (You will not need to install again
unless you remove the installed files.)

The Arthur disc must be in your computer's CD drive at all times during installation and game
play.

MacintoshStarting the Program


To play Arthurs Wilderness Rescue, double-click on the Arthur icon. (The same icon
installs and launches the program.)
There are additional applications on these discs. To run any of these programs, double-click
their icons.

Return to:
Contents
The Options Screen (Windows)

On Windows machines, an Options screen will appear on your desktop when you choose to
run the program. On machines with auto-play, this screen will appear automatically when the
disc is inserted, once the program has been installed.

From this screen you can select any of the following options:

PlayPlay Arthurs Wilderness Rescue by clicking on the Play button.

DemosView demos of other Arthur products by clicking on the Demos button.

Reinstall/UninstallReinstall the program files to a different location on your hard drive or


uninstall the program by clicking here.

HelpOpen the Help file by clicking on the Help button.

QuitQuit the program and return to the desktop by clicking on the Quit button.

Return to:
Contents
The Options Screen (Macintosh)

After inserting the Arthur CD into your Macintosh, the CD Window will automatically open. You
can access all of the following options from the CD Window.

PlayPlay Arthurs Wilderness Rescue by double-clicking on the Arthurs Wilderness Rescue


icon.

Product DemosView Demos of other Arthur products by double-clicking on the Product


Demos icon.

HelpOpen the Help file by clicking on the Help file icon.

Return to:
Contents
Playing Arthurs Wilderness Rescue

Using the Mouse


These arrows mean that Arthur and Buster
can walk in the direction of the arrow or
exit the scene.

An open hand means that Arthur and


Buster can pick the item up to use or place
in the backpack.

A hand cursor shows that the item,


character, or area is clickable.

When the cursor changes to a camera, click


to find a hidden nature surprise!

Return to:
Contents
Arthur's Backpack

When Arthur and the gang first arrive at the Mt. Rockslide parking lot, there's already a problem
to solve! Mr. Ratburn has misplaced the map, and he needs it to lead the group down the trail to
the campsite.

Perhaps Arthur has the map in his backpack. Click on the red backpack icon in the lower left
part of the screen to see the contents of Arthur's backpack!

As you continue through the adventure, keep checking Arthur's backpack to see if he's picked
up anything that might be helpful.

Arthur's backpack contains the Nature Notebook, as well as The Brain's list of other stuff
needed.

The Game Controls icon, next to the backpack on the lower left of the screen, will take you to
more options for the game. You can also press the space bar to see the Game Controls screen.

Return to:
Contents
Arthur's Nature Notebook

Click on Arthur's Backpack to find Arthur's Nature Notebook. Here, Arthur keeps pictures and
information about all the different types of wildlife he's seen in the woods.

Mr. Ratburn will challenge the class to find 10 mammals, birds, insects or wildflowers! If Arthur
finds more wildlife than Francine, Mr. Ratburn will award him a Junior Ranger certificate at the
end of the adventure.

Read/Stop icon: Click here to hear Arthur


read the nature description, or to stop his
reading.

Print: Click here to print the notebook page.

Arrows: Click here to scroll through the


notebook items.

To Exit: Just click anywhere outside the notebook. To exit the game, click the exit arrow on
the bottom right of the screen.

Return to:
Contents
The Game Controls Icon

There are several options on the Game Controls screen:

Save:
Click on one of the blank squares to save your game. A snapshot of your screen will appear in
the slot. If you click on a square that already has a snapshot, you will erase that saved game.
Players can save up to six games. If your saved game looks like someone else's, use the colored
borders around the snapshots to tell them apart. You can also type "S" on the keyboard to
reach this screen.

Load:
When you click the Load button, you'll see the snapshots from all saved games. To play one of
the games, just click on that snapshot. You can also type "L" on the keyboard to reach this
screen.

Quit:
Click here to leave Arthurs Wilderness Rescue.

Sound:
Here, you can turn the music off and on, and control the music's volume. You can also control
the volume of the characters voices.

Return to:
Contents
The Brain's Rescue Devices

Every time you play Arthurs Wilderness Rescue, you can choose to build a different rescue
device to signal for help! Each device includes several different items that Arthur and his friends
will need to find.

The Brain will give Arthur and Buster a list of the items he needs for the rescue device. Look in
Arthur's Backpack to find this list. A checkmark will appear beside each item that Arthur and
Buster have found. Move your mouse over the item to see if you've already given it to the
Brain. If not, the item will highlight. Arthur can also ask the Brain which items are still missing.

The Devices include:

The Brain's Radio

The Brain has a radio to signal for help, but it's broken. Arthur and Buster need to find the
following things so that The Brain can fix it.

Electric Motor (to power the radio)


Springs (to help build a microphone)
Magnet (also part of the microphone)
Metal Dish (to use as an antenna)
Wire (also part of the antenna)

Binky's Signal Mirror

Binky has a brainstorm! The gang can rig up a signal mirror that uses sunlight to flash messages
using Morse code. The Brain knows Morse code, but he's afraid of heights. Arthur will have to
carry the mirror to the top of Mt. Rockslide!

Arthur and Buster need:


Binoculars (for The Brain to see the signal mirror at the top of Mt. Rockslide)
Mirror (used to reflect sunlight and signal the Morse code message)
Backpack Frame (used to hold the device together)
Jar Lid (used as lens to help Arthur point the mirror in the right direction)
String (for The Brain to control the tilting mirror from the bottom of the cliff)

Francine's Kite

Francine came up with the kite idea, but it was Buster who turned it into a rescue device! The
gang needs to make a kite with the word "Help!" on it and fly it from the highest spot they can
find.

Arthur and Buster need to find:


Lightweight fabric (for the kite material)
Mirror (to hang from the kite's tail and attract attention)
Blueberries (used to make ink to paint the help message)
Fishing Rods (used as a frame for the kite)
String (used to fly the kite)

Return to:
Contents
Mini Activities
Mr. Ratburn's Tent

Arthur needs to pitch Mr. Ratburn's tent so that Mr. Ratburn can comfortably rest his ankle.
D.W. is there to give Arthur help, even if he doesn't think he needs it!

Click on a piece of the tent to pick it up. Click it again to put it down. Fit the parts of the tent
together just like the one in the picture. Use the colors to help match the pieces together.
Use the shape in the background as a guide to put the pieces in the right place.

Muffy's Tent

Muffy has one of the rescue items, but she won't give it to Arthur unless he pitches her tent for
her.

Click on a piece of the tent to pick it up. Click it again to put it down. Fit the parts of the tent
together just like the one in the picture.
Balance Cross

The bridge is out across the river, and at first you're unable to cross. But after Arthur finds a
way to make a new bridge with a fallen log, Arthur and Buster must make their way across.

To help Arthur keep his balance on the log, watch which way he's falling, and then click your
mouse on the opposite side of the log. For example, if Arthur is falling to the right, click on the
left side. Or use the arrow keys.

Cave Maze

Arthur finds spooky caverns underneath the Haunted Cabin. Where will they lead?

Use your mouse to help Arthur walk through the maze. Click anywhere on the screen to have
Arthur walk in that direction. Or, if you prefer, you can use the arrow keys on your keyboard.
Good luck!

If the dark cave gets too scary, just click where Arthur entered, and he'll leave the maze. Next
time you go through the cave, the flashlight will be even brighter, and Arthur will be able to see
the entire maze!
Canoe Ride

Arthur and Buster find a canoe dock on the river in front of the cabin. They jump in for a wild
ride, but safety first! The canoe has two life jackets for them to wear.

To help Arthur and Buster paddle down the river, click your mouse to the right or left. Or use
the arrow keys. Watch out for rocks and logs in the river. The better you do, the faster Arthur
& Buster will go!
Cliff Climb

Arthur must climb to the top of Mt. Rockslide, the highest point around, to signal for help with
the rescue device. It's a scary climb, but Francine will go first to lead the way.

To help Arthur climb the cliff, click on each ledge you want him to jump to. If
Arthur can jump to a ledge, it will highlight. Watch out for crumbling ledgessome
of these ledges arent very stable. And keep an eye out for falling rocks!

Return to:
Contents
Printing

There are 3 different types of printables in Arthurs Wilderness Rescue. Whenever you see a
printer icon, click on it to print the printable you see onscreen.

Nature Notebook items: Scroll through the Nature Notebook to choose the mammal,
bird, insect, or wildflower you'd like to print. Then click on the Print icon.
Junior Ranger certificate: If you've found more of the right type of wildlife than
Francine, Mr. Ratburn will award this certificate at the end of the game. When you see it
onscreen, just click the Print icon to print.
Ranger's Stories: At the end of the adventure, the Ranger tells Arthur and his friends a
campfire story. Before he tells the story, click the Print icon to print it out.

Keyboard Shortcuts

ESC or <ENTER>: Pressing either of these keys will interrupt any animation in the
game, including all intro and ending movies.
S: Pressing this key brings up the "Save Game" screen (also accessible from the Game
Controls screen)
L: This brings up the "Load Game" screen (also accessible from the Game Controls
screen)
SPACEBAR: Pressing the space bar brings up the Game Controls screen
F1: "F1" (the function key found at the upper left of most keyboards) provides help
dialogue for that scene.

Game Hints

Can't Grab the Rope?


Try using something else to hook the rope. Otherwise, Arthur and Buster will be dangerously
close to that rockslide edge! They might fall down the rockslide!

Haunted Cabin Locked?


Maybe there is a key somewhere nearby. Try looking around that mysterious building behind
the cabin.

Having Trouble Clearing Away the Tree?


Arthur and Buster might need to find something to cut the tree apart so that they can go inside
the lean-to.

Return to:
Contents
Character Descriptions

Arthur

The hero of dozens of stories, Arthur is a shy, thoughtful, bespectacled 8-year-old. Who but
Arthur would think to get a Christmas gift for Santa Claus? Arthurs no goody-goody, but hes
persistent and hardworking, and he takes his responsibilities seriously. Sensitive and reflective,
he is often worried about what others think of him, but he usually solves his own problems. He
loves soccer and TVs Bionic Bunny, and his favorite foods include cheeseburgers, pizza, and
chocolate cream pie.

Return to:
Contents
D.W.

D.W. (short for Dora Winifred) is Arthurs precocious, wisecracking little sister. Shes
independent and not afraid to speak upespecially when giving Arthur advice! Though she
often gets on Arthurs nerves, it is D.W. to whom he usually turns first when he needs to
borrow money. When D.W. does not have all the answers, she turns to her imaginary friend
Nadine to discuss her feelings (and claims it is Nadine who needs the night light on at bedtime).

Return to:
Contents
Francine

One of Arthurs best friends, Francine has a not-so-secret crush on him. (Her birthday present
to him was a Spin the bottle game.) She enjoys teasing Arthur and embarrassing him in
publicand in general has a reputation for mischief. Her nickname Slugger is well deserved:
shes the best hitter on the school softball team. Brash and bright, shes an explorer and a
doerand pushes Arthur to try things hed never dream of doing otherwise! Francine likes
pistachio ice cream and scary movies.

Return to:
Contents
Muffy

The daughter of the owner of Crosswire Motors, Muffy arrives at school in a limousine and
brings her mink coat to summer camp. Used to getting her own way, Muffy can be
manipulative. (She threatens that anybody who doesnt come to her party wont be her friend
anymore.) She gets along well with adults, though, and is sometimes the teachers pet. Muffy
loves shopping, and, like her best friend Francine (with whom she shares a middle name),
enjoys pistachio ice cream and scary movies.

Return to:
Contents
Buster

Arthurs best friend, Buster, is a practical joker who likes to play tricks on friends and
teachersand has been known to spend time at the principals office. Buster laughs easily and is
always ready for fun. His asthma hasnt kept him from enjoying socceror from playing the
tuba in the school orchestra! An only child, Buster is often embarrassed by his very protective
mother.

Return to:
Contents
The Brain

The smartest student in Arthurs class, the Brain is much admired by the other kids. He reads
dictionaries for fun, and, upon discovering frogs in his bed at camp, reacts with academic
interest: Amphibians. How fascinating. The Brain loves to eat and once dressed up as a baked
potato for Halloween. Hes also good at sports, to which he brings his superior knowledge of
psychology and physics. The Brain is colorblind, left-handed, and plays the cello in the school
orchestra.

Return to:
Contents
Binky

A year older than the other kids in Arthurs class, Binky is a professional class bully. His favorite
sport is professional wrestling. Binkys a bit awkward about his size, and has a sensitive side hes
careful to hide. Despite his threats to pulverize Arthur, Binky becomes a friend when Arthur
embarrasses him in public.

Return to:
Contents
Mr. Ratburn

Mr. Ratburn is Arthurs impeccably dressed, demanding teacher. Though the kids think hes too
tough (hes been known to give a spelling test on the last day of class before summer vacation!),
he really just respects the kids enough to push them. Hes also a quirky and creative teacher,
taking the kids out to the lake for a life science lesson or dressing up as a historical figure theyre
studying. Though willing to be goofy, Mr. Ratburn always keeps a professional distance
between himself and the kidsand doesnt let anybody know whats in his desks secret
drawers!

Return to:
Contents
Troubleshooting
Try this first! If you have problems running the program, try cleaning the CD. Gently remove
any fingerprints and dust using a clean, soft, lint-free cloth dampened with water or a CD-
cleaning solution. Avoid using materials such as tissue, which may scratch the CD.
Note: This program requires that the disc be in the CD-ROM drive at all times when in use.

Windows
1. The Arthurs Wilderness Rescue program icon does not appear in the Start menu.
Make sure the product is already installed. Reinstall the program if necessary.

2. You see a message telling you that there is not enough available
space on the hard disk.
Arthurs Wilderness Rescue requires 50 MB of hard disk space for the programs data and
executable files. (Additional hard disk space will be required to save player information for
more than five players.)
Create some free hard disk space by removing some files after backing them up.

3. You see a message telling you that there is not enough memory to run the
program.
Arthurs Wilderness Rescue needs at least 32 MB of installed memory (RAM) to run. Your
computers memory may be filled with other programs that are running in the background.
Close any other applications that are running, and restart the program.

4. The mouse doesnt seem to work.


There are times in the program when the animation or sound cannot be interrupted. You
will see the hourglass cursor on the screen, and any key presses or mouse clicks will be
ignored.
Confirm that the mouse is properly connected to the computer.
Wait until the animation or sound stops and your normal cursor returns. Then try
pressing the keys or clicking the mouse again.

5. Program speed is very slow.


Arthurs Wilderness Rescue needs at least a Pentium 166 MHz computer with an 8x CD-ROM
drive for basic performance.
Close any other applications that are running.
Remove non-essential applications from your Startup folder.
Make sure that you have the latest Windows video drivers for your graphics card.
(Contact the video card manufacturer for the latest drivers.)
6. You do not hear music, sound, or speech.
Confirm that the speakers are properly connected to your computer. Make sure that they
are getting power and are turned on, and that the volume is turned up.
Make sure that your sound card is Windows compatible and is properly installed for
Windows. Be sure that the sound card is specifically designed to work with the version of
Windows that you are using. Also check that the volume is properly set. (See the
manufacturers documentation for information relating to your sound card.)
Make sure the mixer level setting is correct.
Click on the Start button. Choose Programs from the Start menu. Next choose
Accessories. Then choose Multimedia (Windows 95) or Entertainment (Windows 98,
Me, XP), and choose Volume Control. Make sure that the sliders on the mixer control
panel are all the way up and that no mute buttons are selected.

7. Strange graphics appear; the game action stops unexpectedly.


Make sure you have the latest Windows video drivers installed. (Contact your video card
manufacturer for more information.)
Remove non-essential applications from your Startup folder.

8. Colors dont look right.


Adjust your monitors color and brightness.
Turn off your screensaver.
Close any other applications that are running.
Make sure you have the latest graphics drivers installed.
(Contact your video card manufacturer for more information.)

9. The program window seems small.


The program window may not fill the entire screen.

10.Nothing prints.
Make sure the printer is plugged in and switched on.
Check the indicator light on the printer to be sure the printer is online or selected.
Make sure the printer cables are connected tightly.
Make sure you have selected at least one print item from the Printing area. Where
applicable, make sure you have selected either Colored In or Outlined.
Make sure you have the latest printer drivers installed.
(Contact your printer manufacturer for more information.)

11.When you print, pictures or text look faint, blurred, or streaky.


Check your print quality settings. (See your printer documentation.)
Replace your printers ink cartridge.

12.The printer displays an out of memory message.


Make sure your printer has at least 1 MB of memory.
Macintosh
1. You do not see the Arthurs Wilderness Rescue program icon on the desktop.
Make sure the program CD is inserted in the CD tray, printed side up.

2. You see a message that there is not enough space on the hard disk.
Arthurs Wilderness Rescue requires 50 MB of hard disk space for program data files.
(Additional hard disk space will be required to save player information for more than five
players.)
Create some free hard disk space by removing some files after backing them up.
Adjust the Virtual Memory setting to take less hard disk space.
(See your Macintosh documentation for more information.)

3. You see a message telling you that there is not enough memory to run the
program.
Arthurs Wilderness Rescue requires at least 32 MB of installed memory (RAM) to run. Try
to increase available memory and then start the program again. (Depending on which
Internet browser you use, you may not be able to run both your browser and the program
with only 32 MB of RAM.)
Quit any programs that you may be running.
Turn off or remove from the System Folder, non-Apple control panels.
Reduce the size of the disk cache in the Memory control panel.
(See your Macintosh documentation for more information.)
Turn off AppleTalk .

4. The mouse doesnt seem to work.


There are times in the program when the animation or sound cannot be interrupted. You
will see the watch cursor, and any key presses or mouse clicks will be ignored.
Check that the mouse is properly connected to the computer.
Wait until the animation or sound stops and your normal cursor returns. Then try
pressing the keys or clicking the mouse again.

5. The music and voices in the game are too loud or too soft.
Choose Volumes from Control Panels. Adjust your systems speaker volume as needed
by selecting the Volume setting.

6. You do not hear music, sound, or speech.


Check that the Volumes setting in the Sound control panel is not set to zero.
If you have external speakers, make sure they are turned on and getting power and that
they are properly connected to your computer. Also check the speaker volume.
Turn off or remove from the System Folder non-Apple control panels and extensions.
(Leave the CD-ROM drivers.) Restart your computer.

7. You hear popping noises in the game sounds and character voices.
Check the speaker connection to the computer.
Close all other applications.
8. The program window seems small.
The program window may not fill the entire screen.
Some monitors are not able to display the program at the optimum display setting, so
the program may not fill the entire screen.

9. Program speed is very slow, or sounds and animations do not play smoothly.
Arthurs Wilderness Rescue needs at least a 180 MHz Power Macintosh computer with a 8X
CD-ROM drive for basic performance.
Close all other applications.
If you must have virtual memory on, reduce the amount of virtual memory allocated.

10.Nothing prints.
Make sure the printer is plugged in and switched on.
Check the indicator light on the printer to be sure
the printer is online or selected.
Make sure the printer cables are connected tightly.
Make sure you have selected at least one print item from
the Printing area. Where applicable, make sure you have
selected either Colored In or Outlined.

11.When you print, pictures or text look faint, blurred, or streaky.


Check your print quality settings. (See your printer documentation.)
Replace your printers ink cartridge.

Return to:
Contents
Contacting Riverdeep The Learning Company
If you have questions about your Arthurs Wilderness Rescue program, please refer to the
Troubleshooting section. If you do not find an answer to your question, visit our Web site at:
http://www.riverdeep.net/learningcompany/support. Click Product Support. Select the
product name from the alphabetical list and check to see if the problem you are experiencing is
listed among the FAQs. If you need to speak to a technical support representative, click
Contact Us and scroll down to the Technical Support area for the appropriate number.
You may be asked to provide the following information:

Your contact information (name and email address, plus phone or mailing address if you
wish)
Description of the problem
Product name and version number (The version number is often printed on the CD label.)
Brand of computer
Operating system (for example, Windows 98 or Mac OS 8.6)
Processor type and speed
RAM memory (in MB or megabytes)
Video card manufacturer
Sound card manufacturer
Printer type
Hard disk space remaining
Background programs (antivirus programs or screensavers)

SMILES GUARANTEED!
If you are not completely satisfied with this product, Riverdeep - The Learning Company will
gladly refund your purchase price. Return the complete package to The Learning Company,
Dock Door #9, 120 Hidden Lake Circle, Duncan, SC 29334, within 30 days of purchase. Include
a copy of the sales receipt, packing slip, or invoice showing the store name and location. Please
enclose an explanation for the return. Allow 4-6 weeks for refund. Limit 1 per household.
Dealers, wholesalers and their immediate families are not eligible.

Return to:
Contents
Credits
Arthurs Wilderness Rescue Version 1.1

Executive Producer QA Manager Public Relations


Maryann Duringer Dan Mizuba Evelyn Dubocq
Debbie Galdin
Producer QA Lead Engineer
Marissa Rocha Chad Richmond Administrative Support
Frances La Day
Development Director QA Tester Sarah Zentner
Sid Weber David Carter
V.P. of Marketing
Development Producer Production Engineer Mark Hittie
Nancy Wood Greg Kitamura
V.P of Engineering
Legal Text Hugo Paz
Director of Marketing
Arlette Labat
Vandana Mehra
V.P. of Research and
Editorial Manager Development
Brand Manager
Gabriele Rennie Derek Miyahara
Anthony Jiwa
Desktop Publisher Executive V.P and
Director of QA General Manager
Scott Peeler
Ron Runyon Eric Stone
Creative Services Manager
Sally Mark

Developed by
ImaginEngine Corp.

Founding Partner, Programmers David March


Imaginengine Grant Yee Adam Smith
Mark Loughridge Nigel Morgan
Sound Effects
Founding Partner, Art Director Gene Porfido
Imaginengine
Shawn Brownell Isaac Hazard
Jon Goldman
Art & Animation Music
Executive Producer
Jennifer Hansen Gene Porfido
Bridget Erdmann
Jeff Petersen
Matt Stokes Content
Project Manager
Douglas Stanat Sarah Jaeger
Cathy Marshall
Scott Runcorn
Delphine Louie Project Comptroller
Technical Director
Don Richards Malia Arnold
Wes Gale
Arthurs Camping Adventure Version 1.0

Senior Producer QA Testers Public Relations


Maryann Duringer Armando McClain Evelyn Dubocq
Kami Pham Debbie Galdin
Producers Kiron Sharma Susan Salminen
Craig R. Bocks
Solveig M. Pederson Production Engineer Package Design
Gregory Kitamura Woods + Woods
Associate Producer
William E. Chea Legal Text Child/Field Testing
Sara Guinness Gina Morimoto
Original Product Design
Michael Artin Educational Consultant Administrative Support
Sherri Wright Ganean De La Grange
Director of Marketing for Jeanette Jolliff
Licensed Brands Editor Robyn Ginsburg-
Karen Peterson Fedora Chen Braverman

Senior Brand Manager Interactive Help V.P. of Marketing


Vandana Mehra Fedora Chen Ellen Holbrook
Solveig Pederson
Brand Manager William Chea V.P of Engineering
Nancy Lee Hugo Paz
Launcher Art Design
Associate Brand Manager John Wong V.P. of Development
Tej Desai Derek Miyahara
Creative Services Manager
QA Manager Barbara Ashbaugh Executive V.P. and
Dan Mizuba General Manager
Cindy Hudson
QA Lead Engineers
Adan McClain
Marianna Krivoruk
Developed by
ImaginEngine Corp.

Executive Director Art & Animation Sound Effects


Mark Loughridge Jennifer Hansen Gene Porfido
Jeff Petersen Isaac Hazard
Executive Producer Matt Stokes
Jon Goldman Douglas Stanat Music
Scott Runcorn Gene Porfido
Producer Delphine Louie
Jennifer Whitley Don Richards Content
Art Director David March Sarah Jaeger
Shawn Brownell Adam Smith
Project Comptroller
Associate Producer Malia Arnold
Matt Stokes

Software Engineering by Art & Animation by Art & Animation by


Magellan Interactive Sarbakan Electric Dog

Technical Director Animators Character Design


Wes Gale Louis-Guy Dumais Nickolay Tilcheff
Richard Vallerand
Producer Marie Blanchard Animation
Cathy Marshall Emmanuelle Gignac Jordan Brankovski
Nicolas Lemay
Lead Engineer Caroline Soucy Image Processing
Grant Yee Vladin Mitov
Assistant Animators Daniel Kombakov
Software Engineer Sylvain Gignac
Raymond Shou Bruno Serre
Julie Lemire
Art and Sound Integration Steve Landry
Michael Wylie Philippe Begin
Remi Lortie
Graphic Technician Mario Allard
Jen Alder Patrice Millette
Maria Astadjov
QA Tester Eric Sevigny
Peter Gale Anne-Claire Delisle
Dominic Bilodeau

3D Animation
Steve Couture
Sound by Thanks To: Additional Thanks To:
The Tone Lab Kris Moser All the child testers and
John Williams their parents who provided
Sound Engineer Karl Ackerman invaluable feedback during
Joe Sigretto development.
Stacey Sigretto
Stephanie Peczon
Voice Talent Briana Learnihan
Ben Ellis Special Thanks To
Will Guy
Derek Sorrentino Marc Brown Studios:
Ted Sanger
Robin Arthur Marc Brown
Don Knotts
Shoshana Bush Tolon Brown
Remy Le Boeuf Sunny Macmillan
Nicki Rapp
Kristina Muhlker

Music
Joe Sigretto

Music by
Planet-3 Productions

2000 Riverdeep Interactive Learning Limited, and its licensors, and 2000 Marc Brown. All
rights reserved. "Arthur," "D.W." and all of the Arthur characters are trademarks of Marc
Brown. Uses Miles Sound System. Copyright 1991-2001 by RAD Games Tools, Inc.
Adobe Acrobat 2000 Adobe Systems Incorporated. The Learning Company is a
registered trademark of Riverdeep Interactive Learning Limited. Windows is either a
registered trademark or a trademark of Microsoft Corporation in the United States and/or
other countries. Macintosh and Mac are registered trademarks of Apple Computer, Inc.
Adobe and Acrobat are trademarks of Adobe Systems Incorporated. All other trademarks
are the property of their respective owners.

Return to:
Contents

You might also like