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As the adventure begins, Arthur and the rest of Mr. Ratburn's class are on their way to Mt.
Rockslide for a fun-filled camping trip. But, watch out! When Mr. Ratburn hurts his ankle, the
gang must find a way to save the day! In this adventure, help guide Arthur and Buster through
the woods near their campsite, looking for items to build a rescue device. Along the way, you'll
explore a dark cavern, find your food stolen by wild animals, take a breathtaking canoe ride
down a raging river, climb a hair-raising cliff, and find lots of fascinating wildlife!
Installation Instructions
Character Descriptions
Arthur
D.W.
Francine
Muffy
Buster
The Brain
Binky
Mr. Ratburn
Troubleshooting
Windows Troubleshooting
Macintosh Troubleshooting
Technical Support
Credits
System Requirements
Windows 95b/98/Me/2000/XP*
166 MHz Pentium processor
32 MB available RAM
8X CD-ROM drive
50 MB free hard disk space
16-bit display, set to 640 x 480 resolution
Windows-compatible sound card
Windows-compatible mouse
Recommended: Color printer
Macintosh
180 MHz PowerPC processor
Mac OS 8.6 Mac OS 9.2.2
32 MB available RAM
8X speed CD ROM drive
50 MB free hard disk space
Thousands colors display
Mouse
Recommended: Color printer
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*
If you are running Windows 2000 or Windows XP, you must have administrative privileges to
install this program correctly.
Windows Installation
NOTE: The Arthurs Wilderness Rescue CD must be in your computer's CD drive at all times
during installation and game play.
Macintosh Installation
1. Insert the disc into the CD-ROM drive. The CD window will open.
2. Double-click the Arthur icon and follow the on-screen prompts. The installer will install
any extensions needed by your operating system. (You will not need to install again
unless you remove the installed files.)
The Arthur disc must be in your computer's CD drive at all times during installation and game
play.
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The Options Screen (Windows)
On Windows machines, an Options screen will appear on your desktop when you choose to
run the program. On machines with auto-play, this screen will appear automatically when the
disc is inserted, once the program has been installed.
From this screen you can select any of the following options:
QuitQuit the program and return to the desktop by clicking on the Quit button.
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The Options Screen (Macintosh)
After inserting the Arthur CD into your Macintosh, the CD Window will automatically open. You
can access all of the following options from the CD Window.
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Playing Arthurs Wilderness Rescue
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Arthur's Backpack
When Arthur and the gang first arrive at the Mt. Rockslide parking lot, there's already a problem
to solve! Mr. Ratburn has misplaced the map, and he needs it to lead the group down the trail to
the campsite.
Perhaps Arthur has the map in his backpack. Click on the red backpack icon in the lower left
part of the screen to see the contents of Arthur's backpack!
As you continue through the adventure, keep checking Arthur's backpack to see if he's picked
up anything that might be helpful.
Arthur's backpack contains the Nature Notebook, as well as The Brain's list of other stuff
needed.
The Game Controls icon, next to the backpack on the lower left of the screen, will take you to
more options for the game. You can also press the space bar to see the Game Controls screen.
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Arthur's Nature Notebook
Click on Arthur's Backpack to find Arthur's Nature Notebook. Here, Arthur keeps pictures and
information about all the different types of wildlife he's seen in the woods.
Mr. Ratburn will challenge the class to find 10 mammals, birds, insects or wildflowers! If Arthur
finds more wildlife than Francine, Mr. Ratburn will award him a Junior Ranger certificate at the
end of the adventure.
To Exit: Just click anywhere outside the notebook. To exit the game, click the exit arrow on
the bottom right of the screen.
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The Game Controls Icon
Save:
Click on one of the blank squares to save your game. A snapshot of your screen will appear in
the slot. If you click on a square that already has a snapshot, you will erase that saved game.
Players can save up to six games. If your saved game looks like someone else's, use the colored
borders around the snapshots to tell them apart. You can also type "S" on the keyboard to
reach this screen.
Load:
When you click the Load button, you'll see the snapshots from all saved games. To play one of
the games, just click on that snapshot. You can also type "L" on the keyboard to reach this
screen.
Quit:
Click here to leave Arthurs Wilderness Rescue.
Sound:
Here, you can turn the music off and on, and control the music's volume. You can also control
the volume of the characters voices.
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The Brain's Rescue Devices
Every time you play Arthurs Wilderness Rescue, you can choose to build a different rescue
device to signal for help! Each device includes several different items that Arthur and his friends
will need to find.
The Brain will give Arthur and Buster a list of the items he needs for the rescue device. Look in
Arthur's Backpack to find this list. A checkmark will appear beside each item that Arthur and
Buster have found. Move your mouse over the item to see if you've already given it to the
Brain. If not, the item will highlight. Arthur can also ask the Brain which items are still missing.
The Brain has a radio to signal for help, but it's broken. Arthur and Buster need to find the
following things so that The Brain can fix it.
Binky has a brainstorm! The gang can rig up a signal mirror that uses sunlight to flash messages
using Morse code. The Brain knows Morse code, but he's afraid of heights. Arthur will have to
carry the mirror to the top of Mt. Rockslide!
Francine's Kite
Francine came up with the kite idea, but it was Buster who turned it into a rescue device! The
gang needs to make a kite with the word "Help!" on it and fly it from the highest spot they can
find.
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Mini Activities
Mr. Ratburn's Tent
Arthur needs to pitch Mr. Ratburn's tent so that Mr. Ratburn can comfortably rest his ankle.
D.W. is there to give Arthur help, even if he doesn't think he needs it!
Click on a piece of the tent to pick it up. Click it again to put it down. Fit the parts of the tent
together just like the one in the picture. Use the colors to help match the pieces together.
Use the shape in the background as a guide to put the pieces in the right place.
Muffy's Tent
Muffy has one of the rescue items, but she won't give it to Arthur unless he pitches her tent for
her.
Click on a piece of the tent to pick it up. Click it again to put it down. Fit the parts of the tent
together just like the one in the picture.
Balance Cross
The bridge is out across the river, and at first you're unable to cross. But after Arthur finds a
way to make a new bridge with a fallen log, Arthur and Buster must make their way across.
To help Arthur keep his balance on the log, watch which way he's falling, and then click your
mouse on the opposite side of the log. For example, if Arthur is falling to the right, click on the
left side. Or use the arrow keys.
Cave Maze
Arthur finds spooky caverns underneath the Haunted Cabin. Where will they lead?
Use your mouse to help Arthur walk through the maze. Click anywhere on the screen to have
Arthur walk in that direction. Or, if you prefer, you can use the arrow keys on your keyboard.
Good luck!
If the dark cave gets too scary, just click where Arthur entered, and he'll leave the maze. Next
time you go through the cave, the flashlight will be even brighter, and Arthur will be able to see
the entire maze!
Canoe Ride
Arthur and Buster find a canoe dock on the river in front of the cabin. They jump in for a wild
ride, but safety first! The canoe has two life jackets for them to wear.
To help Arthur and Buster paddle down the river, click your mouse to the right or left. Or use
the arrow keys. Watch out for rocks and logs in the river. The better you do, the faster Arthur
& Buster will go!
Cliff Climb
Arthur must climb to the top of Mt. Rockslide, the highest point around, to signal for help with
the rescue device. It's a scary climb, but Francine will go first to lead the way.
To help Arthur climb the cliff, click on each ledge you want him to jump to. If
Arthur can jump to a ledge, it will highlight. Watch out for crumbling ledgessome
of these ledges arent very stable. And keep an eye out for falling rocks!
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Printing
There are 3 different types of printables in Arthurs Wilderness Rescue. Whenever you see a
printer icon, click on it to print the printable you see onscreen.
Nature Notebook items: Scroll through the Nature Notebook to choose the mammal,
bird, insect, or wildflower you'd like to print. Then click on the Print icon.
Junior Ranger certificate: If you've found more of the right type of wildlife than
Francine, Mr. Ratburn will award this certificate at the end of the game. When you see it
onscreen, just click the Print icon to print.
Ranger's Stories: At the end of the adventure, the Ranger tells Arthur and his friends a
campfire story. Before he tells the story, click the Print icon to print it out.
Keyboard Shortcuts
ESC or <ENTER>: Pressing either of these keys will interrupt any animation in the
game, including all intro and ending movies.
S: Pressing this key brings up the "Save Game" screen (also accessible from the Game
Controls screen)
L: This brings up the "Load Game" screen (also accessible from the Game Controls
screen)
SPACEBAR: Pressing the space bar brings up the Game Controls screen
F1: "F1" (the function key found at the upper left of most keyboards) provides help
dialogue for that scene.
Game Hints
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Character Descriptions
Arthur
The hero of dozens of stories, Arthur is a shy, thoughtful, bespectacled 8-year-old. Who but
Arthur would think to get a Christmas gift for Santa Claus? Arthurs no goody-goody, but hes
persistent and hardworking, and he takes his responsibilities seriously. Sensitive and reflective,
he is often worried about what others think of him, but he usually solves his own problems. He
loves soccer and TVs Bionic Bunny, and his favorite foods include cheeseburgers, pizza, and
chocolate cream pie.
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D.W.
D.W. (short for Dora Winifred) is Arthurs precocious, wisecracking little sister. Shes
independent and not afraid to speak upespecially when giving Arthur advice! Though she
often gets on Arthurs nerves, it is D.W. to whom he usually turns first when he needs to
borrow money. When D.W. does not have all the answers, she turns to her imaginary friend
Nadine to discuss her feelings (and claims it is Nadine who needs the night light on at bedtime).
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Francine
One of Arthurs best friends, Francine has a not-so-secret crush on him. (Her birthday present
to him was a Spin the bottle game.) She enjoys teasing Arthur and embarrassing him in
publicand in general has a reputation for mischief. Her nickname Slugger is well deserved:
shes the best hitter on the school softball team. Brash and bright, shes an explorer and a
doerand pushes Arthur to try things hed never dream of doing otherwise! Francine likes
pistachio ice cream and scary movies.
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Muffy
The daughter of the owner of Crosswire Motors, Muffy arrives at school in a limousine and
brings her mink coat to summer camp. Used to getting her own way, Muffy can be
manipulative. (She threatens that anybody who doesnt come to her party wont be her friend
anymore.) She gets along well with adults, though, and is sometimes the teachers pet. Muffy
loves shopping, and, like her best friend Francine (with whom she shares a middle name),
enjoys pistachio ice cream and scary movies.
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Buster
Arthurs best friend, Buster, is a practical joker who likes to play tricks on friends and
teachersand has been known to spend time at the principals office. Buster laughs easily and is
always ready for fun. His asthma hasnt kept him from enjoying socceror from playing the
tuba in the school orchestra! An only child, Buster is often embarrassed by his very protective
mother.
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The Brain
The smartest student in Arthurs class, the Brain is much admired by the other kids. He reads
dictionaries for fun, and, upon discovering frogs in his bed at camp, reacts with academic
interest: Amphibians. How fascinating. The Brain loves to eat and once dressed up as a baked
potato for Halloween. Hes also good at sports, to which he brings his superior knowledge of
psychology and physics. The Brain is colorblind, left-handed, and plays the cello in the school
orchestra.
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Binky
A year older than the other kids in Arthurs class, Binky is a professional class bully. His favorite
sport is professional wrestling. Binkys a bit awkward about his size, and has a sensitive side hes
careful to hide. Despite his threats to pulverize Arthur, Binky becomes a friend when Arthur
embarrasses him in public.
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Mr. Ratburn
Mr. Ratburn is Arthurs impeccably dressed, demanding teacher. Though the kids think hes too
tough (hes been known to give a spelling test on the last day of class before summer vacation!),
he really just respects the kids enough to push them. Hes also a quirky and creative teacher,
taking the kids out to the lake for a life science lesson or dressing up as a historical figure theyre
studying. Though willing to be goofy, Mr. Ratburn always keeps a professional distance
between himself and the kidsand doesnt let anybody know whats in his desks secret
drawers!
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Troubleshooting
Try this first! If you have problems running the program, try cleaning the CD. Gently remove
any fingerprints and dust using a clean, soft, lint-free cloth dampened with water or a CD-
cleaning solution. Avoid using materials such as tissue, which may scratch the CD.
Note: This program requires that the disc be in the CD-ROM drive at all times when in use.
Windows
1. The Arthurs Wilderness Rescue program icon does not appear in the Start menu.
Make sure the product is already installed. Reinstall the program if necessary.
2. You see a message telling you that there is not enough available
space on the hard disk.
Arthurs Wilderness Rescue requires 50 MB of hard disk space for the programs data and
executable files. (Additional hard disk space will be required to save player information for
more than five players.)
Create some free hard disk space by removing some files after backing them up.
3. You see a message telling you that there is not enough memory to run the
program.
Arthurs Wilderness Rescue needs at least 32 MB of installed memory (RAM) to run. Your
computers memory may be filled with other programs that are running in the background.
Close any other applications that are running, and restart the program.
10.Nothing prints.
Make sure the printer is plugged in and switched on.
Check the indicator light on the printer to be sure the printer is online or selected.
Make sure the printer cables are connected tightly.
Make sure you have selected at least one print item from the Printing area. Where
applicable, make sure you have selected either Colored In or Outlined.
Make sure you have the latest printer drivers installed.
(Contact your printer manufacturer for more information.)
2. You see a message that there is not enough space on the hard disk.
Arthurs Wilderness Rescue requires 50 MB of hard disk space for program data files.
(Additional hard disk space will be required to save player information for more than five
players.)
Create some free hard disk space by removing some files after backing them up.
Adjust the Virtual Memory setting to take less hard disk space.
(See your Macintosh documentation for more information.)
3. You see a message telling you that there is not enough memory to run the
program.
Arthurs Wilderness Rescue requires at least 32 MB of installed memory (RAM) to run. Try
to increase available memory and then start the program again. (Depending on which
Internet browser you use, you may not be able to run both your browser and the program
with only 32 MB of RAM.)
Quit any programs that you may be running.
Turn off or remove from the System Folder, non-Apple control panels.
Reduce the size of the disk cache in the Memory control panel.
(See your Macintosh documentation for more information.)
Turn off AppleTalk .
5. The music and voices in the game are too loud or too soft.
Choose Volumes from Control Panels. Adjust your systems speaker volume as needed
by selecting the Volume setting.
7. You hear popping noises in the game sounds and character voices.
Check the speaker connection to the computer.
Close all other applications.
8. The program window seems small.
The program window may not fill the entire screen.
Some monitors are not able to display the program at the optimum display setting, so
the program may not fill the entire screen.
9. Program speed is very slow, or sounds and animations do not play smoothly.
Arthurs Wilderness Rescue needs at least a 180 MHz Power Macintosh computer with a 8X
CD-ROM drive for basic performance.
Close all other applications.
If you must have virtual memory on, reduce the amount of virtual memory allocated.
10.Nothing prints.
Make sure the printer is plugged in and switched on.
Check the indicator light on the printer to be sure
the printer is online or selected.
Make sure the printer cables are connected tightly.
Make sure you have selected at least one print item from
the Printing area. Where applicable, make sure you have
selected either Colored In or Outlined.
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Contacting Riverdeep The Learning Company
If you have questions about your Arthurs Wilderness Rescue program, please refer to the
Troubleshooting section. If you do not find an answer to your question, visit our Web site at:
http://www.riverdeep.net/learningcompany/support. Click Product Support. Select the
product name from the alphabetical list and check to see if the problem you are experiencing is
listed among the FAQs. If you need to speak to a technical support representative, click
Contact Us and scroll down to the Technical Support area for the appropriate number.
You may be asked to provide the following information:
Your contact information (name and email address, plus phone or mailing address if you
wish)
Description of the problem
Product name and version number (The version number is often printed on the CD label.)
Brand of computer
Operating system (for example, Windows 98 or Mac OS 8.6)
Processor type and speed
RAM memory (in MB or megabytes)
Video card manufacturer
Sound card manufacturer
Printer type
Hard disk space remaining
Background programs (antivirus programs or screensavers)
SMILES GUARANTEED!
If you are not completely satisfied with this product, Riverdeep - The Learning Company will
gladly refund your purchase price. Return the complete package to The Learning Company,
Dock Door #9, 120 Hidden Lake Circle, Duncan, SC 29334, within 30 days of purchase. Include
a copy of the sales receipt, packing slip, or invoice showing the store name and location. Please
enclose an explanation for the return. Allow 4-6 weeks for refund. Limit 1 per household.
Dealers, wholesalers and their immediate families are not eligible.
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Credits
Arthurs Wilderness Rescue Version 1.1
Developed by
ImaginEngine Corp.
3D Animation
Steve Couture
Sound by Thanks To: Additional Thanks To:
The Tone Lab Kris Moser All the child testers and
John Williams their parents who provided
Sound Engineer Karl Ackerman invaluable feedback during
Joe Sigretto development.
Stacey Sigretto
Stephanie Peczon
Voice Talent Briana Learnihan
Ben Ellis Special Thanks To
Will Guy
Derek Sorrentino Marc Brown Studios:
Ted Sanger
Robin Arthur Marc Brown
Don Knotts
Shoshana Bush Tolon Brown
Remy Le Boeuf Sunny Macmillan
Nicki Rapp
Kristina Muhlker
Music
Joe Sigretto
Music by
Planet-3 Productions
2000 Riverdeep Interactive Learning Limited, and its licensors, and 2000 Marc Brown. All
rights reserved. "Arthur," "D.W." and all of the Arthur characters are trademarks of Marc
Brown. Uses Miles Sound System. Copyright 1991-2001 by RAD Games Tools, Inc.
Adobe Acrobat 2000 Adobe Systems Incorporated. The Learning Company is a
registered trademark of Riverdeep Interactive Learning Limited. Windows is either a
registered trademark or a trademark of Microsoft Corporation in the United States and/or
other countries. Macintosh and Mac are registered trademarks of Apple Computer, Inc.
Adobe and Acrobat are trademarks of Adobe Systems Incorporated. All other trademarks
are the property of their respective owners.
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