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Once Lord Havelyn is slain, the first PC who touch- Ending the Adventure

es the +1 champion full plate proficient with the armor The PCs may have arrived quietly, but they leave with
watches at the magic armor transforms before their eyes. a roar. A single rocket flies into the air and bursts in a
It is no longer shining plate armor. Instead it become shower of red sparks. This immediately puts the tower on
black, baroque armor adorned with the infernal iconog- high alert (if there is anyone left alive to do so). The likely
raphy of Lord Asmodeus. It is now +1 dastard full plate. site where the rocket was launched immediately gets a
Truly, the Dark Lord of Nessus watches these deeds. patrol of soldiers sent to investigate. The PCs must hold
out for one hour until the bugbears arrive. In their thou-
6th Level
sands, they stream over the landscape. They are not com-
48. Keeps Roof
pletely without siege equipment. Groups of shaggy mur-
This is the highest point of the watchtower -- the open derers wield great tree trunks to force down any doors or
air crenellated roof of Balentynes keep. It is dominated gates that may yet stand between them and much sought
by the great trebuchet up here. The trebuchet is currently slaughter. The battle for Balentyne is underway. If there
nonfunctional and so during the day two dwarven engi- are any major NPCs our villains have not yet fought, this
neers (see Event Three for statistics) are here working on last hour is a great time to have them desperately attack.
the massive siege engine. They will not be done with the
device for weeks.
Running A Knot of Thorns as a
Three guard are permanently posted up here to survey stand-alone adventure
the countryside.
If you wish to have a shorter excursion into
There is a single trap door leading down. There is a the realm of villainy, the campaign can end here.
heavy flat stone that can be moved by three men (as a full The destruction of Balentyne and the start of the
round action) to cover the trap door. This seals the roof war could be the knots ultimate goal. After all,
from access below. It takes a DC 25 strength check to they have inflicted untold misery on Talingarde.
break down the sealed trap door. In the coming battles, the Knights of Alerion are
broken upon the battlefield and the King dies
Day: beneath Sakkarots Fire-Axe. This could be ven-
3 guards geance enough.
Book One: Knot of Thorns

2 dwarven engineers In this abbreviated version there was never a


scheme to rule Talingarde. So twisted was he by
Night: hatred that the lich who called himself Cardinal
3 guards Adrastus Thorn wanted only destruction. And
now he has that. He retreats to his fortress in the
Two Guards (Eddarlys Men) CR 1/2
north, the Agathium, to concoct ever greater hor-
XP 200 each (400 XP total) rors to inflict on the survivors in the south.
hp 10 each (see room 9 above)

Guard (Barholds Man) CR 1/2


Sakkarot Fire-Axe cannot hold his horde to-
gether forever. In time, as the flow of spoils begin
XP 200
hp 13 each (see room 9 above) to thin, the great bugbear alliance breaks apart
and falls to squabbling. Sakkarot is assassinated
Two Dwarven Engineers CR 1/2 by one of his own lieutenants. Talingarde de-
XP 200 each (400 XP total) scends into a wild wasteland of scattered human
hp 19 each (see Event 3 above) city-states separated by a wilderness ruled only
by bugbear chieftains and monstrous beasts from
Outside the Watchtower the north seeking easier hunting grounds. This
The area around the watchtower is largely wooded. would be land desperate for heroes to save the
The trees have been cleared around the watchtower so surviving population and perhaps to reclaim the
you cannot approach within one hundred yards under lost throne of Talingarde.
cover. The town of Aldencross is roughly a mile away
from the watchtower, down from the rise from where the This is a classic turn for an evil game. After
tower perches. having an entire career of villainy and vice, the
next characters are the good guys who must undo
the countless wrongs inflicted upon the shattered
land of Talingarde.

76
Bugbears Storm Balentyne

Act Four: Burning Balentyne


Total the PCs Victory Points (see above). Once the has also succeeded at her mission and has assassinated the
battle is won, the PCs mission is complete. Thorn has commanders. Truly, a great achievement.
given them a clay seal and breaking it will notify the
Cardinal that the deed is done. Sakkarot is also in com- Making matters worse for poor Talingarde, small bands
munication with Thorn and will notify Adrastus of the of creatures unaligned with Sakkarot approach the breach,
missions success, confirming the truth of the broken seal. eager to take advantage of the chaos. How could these
beasts know already about this break in the Watch Wall?
Thorn will then send Tiadora to retrieve the knot. Ti- Someone must have told them. Probably best to leave. This
adora will teleport herself to the location where the seal region is about to become very dangerous.
was broken and will lead them to a waiting ship docked
along the banks of the nearby lake. This ship will bring Still, this will not be enough. Balentyne may be bro-
them to their next destination a voyage detailed in the ken but Talingarde is yet strong. Soon word will reach the
sequel Way of the Wicked: Call Forth Darkness. south. The Heartland and the great cities of the Cambrian
Bay will marshal their armies. They will meet Sakkarot on
If successful, Tiadora bears a gift. She carries a small the field and it will be far too close to a fair fight. We must
but heavy wooden box containing platinum ingots worth do something about that.
5000 gp (10 lbs. of platinum) and with a small hand-writ-
ten note. Our lord smiles upon your success. Here is a Come, my lords, your ship awaits. Try not to burn this
token of my esteem. Use it to rest, recover and strengthen one.
yourselves. Other commands will come when the Knot is
needed. Your work has just begun. A. Lords. She called you lords. And lords you are. Lords
of death and destruction. Lords of evil. Do you remem-
From a promontory, you can see the great bugbear horde ber Branderscar? Do you remember being held down and
camped south of the Watch Wall. Balentyne yet burns be- branded like animals? How far you have come and how
hind you. Tiadora remarks, I have seen no evidence of long yet the journey before you. Tiadora is right. This is
any army gathering to meet the horde. It seems Zadaria only your first steps along the way of the wicked.

77
Talingarde: A Gazetteer Markadian took to the field first, seizing the bridge
with his knights and positioning infantry on both his
Talingarde right and left flank. The famed archers of Barrington
and Embryl, with their mighty
A Shining Paragon of Virtue and Law longbows of yew, were positioned
behind the infantry.
Alignment: LG
Outnumbering his foe many
Capital: Matharyn (105,000)
times, King Jaraad hoped for a
Notable Settlements: Ghastenhall quick victory and sent his mer-
(82,000), Daveryn (59,000), Havelyn cenary crossbowmen forward
(21,000), Farholde (9,500), Aldencross to bombard the knights on the
(1,800), Varyston (1,200) bridge. The hope was that a few
volleys of crossbow shot would
Ruler: King Markadian V called the kill many of the knights and pala-
Brave, Protector of the Righteous dins of House Darius. Deprived
of their leadership, the rest of the
Government: Religious Monarchy soldiery would likely flee from the
battlefield when the king moved the
Languages: Common, Dwarven bulk of Barcas army forward.
Religion: Mitra, the Shining Lord However, the crossbowmen advanced too
close and the infantry on Darius right flank per-
The Rise of House Darius formed a surprise charge. The charge caught the mer-
Talingarde may be a peaceful and prosperous king- cenaries off guard and they fled with hardly a shot fired.
dom at the start of the campaign, but the nation has cer-
tainly had a troubled past. Only eighty years ago, the So disgusted was the knight commander of Barca
kingdom weathered a bitter war of succession fought behind the mercenaries that he ordered his knights to
between the largely half-elven nobility of House Barca charge forward through the cowardly retreating rabble
and the human dynasty of House Darius. Both had claim to attack the relatively exposed Darian infantry. The re-
Book One: Knot of Thorns

to the throne and their supporters amongst the fractured sult was a chaotic muddle of panicked mercenary and
nobility of the isle. tangled knights. It was then that the Darian archers be-
gin to fire their volleys. The arrows rained down on the
On the Plains of Tamberlyn just north of the capital knights and took a princely toll on the Barcan force.
city, two great armies met and decided the future of this
dominion. One army was commanded by King Jaraad King Jaraad saw the muddle that his left had become
of House Barca, a great half-elven hero mounted on a and ordered the other pincer of his army forward. They
griffon, the symbol of his house. The other was led by moved swiftly at first along the banks of the brook but
Markadian of House Darius, a young upstart paladin soon found themselves equally bogged down in mud.
who would not bow before all the gods of the Talirean They too began to receive a hail of arrows.
pantheon (in particular Asmodeus).

The Battle of Tamberlyn remains the most famous


conflict in all of Talingardes history. House Darius was Where is Talingarde?
gravely outnumbered but far more fiercely committed to Purposefully, the Way of the Wicked cam-
their holy cause. Much of House Barcas army was paid paign is set entirely on a single island. The
mercenaries fighting for nothing more than gold. mainland near the island is talked about but
never described. Further, the gods (besides the
The Battle was fought between two large stone spires
plot crucial Mitra and Asmodeus) are also never
(the so-called Lords of Tamberlyn) that rise from oth-
fleshed out. This is done to make Talingarde as
erwise level ground. A small brook splits the spires
easy as possible to incorporate into your favorite
crossed only in one place by an ancient stone bridge.
fantasy setting. Talingarde is an island about the
The brook is not deep but still would be difficult for men
size of England. Where is it located? Wherever
in armor to cross.
you would like it to be.

78
Finally the Barcan left pushed through the mercenar- So fearsome was his reputation that by the later years
ies and charged the bridge. It was here that the heaviest of his reign, he merely sent a letter to a rebellious war-
fighting of the battle took place. On the bridge of Tam- lord in the west that read, Must we meet on the fields on
berlyn the knights of Darius met the full might of the war? The warlord relented and became a loyal subject.
Barcan army and held the line. The Barcan army was By the end of the Victors reign, almost all of the island
packed in so tight trying to cross the bridge that there south of the Watch Wall was firmly a part of Talingarde.
rear ranks were at the mercy of the Embryllian archers. Only a few parts of the great and trackless forest, the
Caer Bryr, remained wild and unmapped.
King Jaraad could watch the slaughter no longer. He
flew his elite personal command a dozen knights on More than a soldier, he also proved a great builder
griffons to the other side of the bridge hoping to flank and statesman. He raised the capital Matharyn from a
the defenders and break their line. What he encountered small city into a great metropolis. He reinforced the
instead was the young Lord Markadian and his personal watch wall, commissioning three new fortresses. He
guard. eased tariffs bringing merchants from the mainland to
the oft-isolated isle once more. He personally visited
The battle between Markadians knights and the grif- the Lands of the Yutak tribesmen in the north and made
fon riders has been immortalized in several songs and peace with their great chiefs. And though the paladin
plays. Suffice to say that after a great battle, a dozen spread the religion of Mitra and discouraged devotion to
dead griffons littered the field and only Markadian of Asmodeus he tolerated the Prince of Nessus temples as
Darius and King Jaraad of Barca remained combatant. long as they were discrete.
They fought fiercely and in the end, Markadian slew Ja-
raad upon the banks of the Tamberlyn brook and claimed For forty six years the Victor sat upon the throne
the throne of Talingarde. bringing a golden age to Talingarde. Today, his statues
are to be found in almost every town and hamlet through-
At the end of the day, the battle had proved to be a out the kingdom. He did have his faults though. Like so
slaughter. The military might of House Barca was bro- many great rulers he was a great soldier and king but
ken and House Darius came to power. It would have a poor father.
been easy then for House Darius to seek revenge against
their former enemies but instead King Markadian I called The Scholar and the Monster
the Victorious showed mercy. After the death of the Victor, his oldest son Martius
ascended to the throne as King Markadian II called the

Talingarde: A Gazetteer
He allowed the nobles of House Barca to keep their Learned. More a scholar than a king, Martius proved
lands if they would only swear loyalty to the new king largely disinterested in affairs of state. He commissioned
and bow before the great god Mitra. The offer was ac- the great library at Matharyn and began renovation of
cepted and peace once more came to Talingarde. The an old family castle into the great palace known as the
crisis of succession was over and the religion of the isle Adarium. As the first wing of the Adarium was com-
was decided. Mitra the Shining Lord became head of pleted, he retreated there and was rarely seen in public.
the Talirean pantheon.
The other son, Prince Hallen, was not so reserved.
The Victor upon the Throne Though he had no official power, he often ruled in the
When Markadian I came to power there was great un- kings absence and commanded great loyalty from the
certainty of how capable a king he would prove. While knights of the realm. This might have been an accept-
he was a great warrior, he had never ruled and there was able arrangement. After all, Prince Hallen was a soldier
reason to doubt this young paladin could control this di- and an heir of the Victor. He could have become the
vided land. He soon put those doubts to rest. de facto ruler while the official king sat in his distant
pleasure palace and library. Alas, that Prince Hallen was
Markadian I called the Victorious (usually simply The also mad.
Victor these days) was the sort of ruler that only comes
once every thousand years. At the battle of Farholde Prince Hallen became convinced that his mother (who
he dealt the bugbears of the north a savage defeat and had died in childbirth) was not the queen but an angel
scattered them for a generation. He confronted the pi- of Mitra. He believed himself a demigod and incapable
rates who had made the western coast of Talingarde their of wrong. At first the Princes madness was subtle. He
stronghold and burnt them out. It seemed that the Victor often dressed all in white and even had a magic set of
was undefeatable upon the field of battle. wings made for himself that allowed him to soar over
the capital.

79
But in time the visions began. He communed with King Markadian IV blamed the cult of Asmodeus for
these so-called angels and they whispered that he should using their black magic to summon a devil to possess
replace his brother and become the true and immortal the former king thus driving him mad. It was a brilliant
master of Talingarde. The king received disturbing re- political solution (though an utter fiction). It removed
ports of the princes madness and plots but refused to blame from the royal house of Darius and instead placed
believe them. My brother but jests, is famously what guilt squarely upon a small, unpopular, marginalized
Markadian II replied to the reports. cult. This was the beginning of the Asmodean Purges.

Finally the angel prince would wait no longer. He The Knights of the Alerion took the lead in destroying
flew to the Adarium and with a flaming sword slew his the temples. High priests were burned at the stake and
own brother amidst his books and proclaimed himself the sect was driven underground. For twelve years, the
Markadian III called the Immortal. His brothers six Zealot sat upon the throne and during that time he did his
year reign was at an end. best to annihilate the cult of Asmodeus. He very nearly
succeeded.
For a brief time, it was possible that Markadian IIIs
claim of kingship might have been acknowledged. His Markadian IV died comparatively young, only 41
brother after all was little loved and tongues wagged that years old of a mysterious illness. There were rumors that
getting rid of the absent king was a blessing. Maybe the the Cult of Asmodeus had placed a curse upon the king.
new king was a divine messenger of Mitras will. But These rumors only fuelled the purges further.
within days the mad decrees began from the Adarium.
The king decreed that Mitras high holy day would no A Brave New King
longer be the summer solstice but instead would become Markadian IV was followed by Markadian V, his son.
his own birthday. He ordered the military to prepare Twenty-two when he took the throne (the same age as the
to invade Hell and commanded his wizards to research Victor), he has ruled for sixteen years as a capable, en-
opening a great gate. First, he explained to his flabber- ergetic king who has done much to put bad memories in
gasted advisors, the army would go through the gate to the past. Beloved by his people, he has proven again and
the shining realm of Mitra himself to call forth an army again he is the true heir of the Victor. Early in his reign,
of angels. Then he personally would lead the host to he personally led the army to relieve the Watch Wall af-
invade the nine hells and overthrow Asmodeus himself. ter another bugbear incursion. It was on the watchtower
walls that he earned himself the title The Brave
Book One: Knot of Thorns

Finally the people had enough of this madness. Of-


ficially, the histories record that after only five months in Markadian V has continued the prohibition against
power Markadian III called the Mad tried to fly from the the cult of Asmodeus but does not pursue the purges
highest spire of the Adarium without his magic wings. with the same vigor as his father. After all, that battle is
More likely, he was thrown from the spire by paladins largely won. No one has heard of an Asmodean cultist in
who would tolerate no more of this madmans blasphe- Talingarde for years. Instead, he turns his attention to the
mies. Whatever the truth, his reign was over. west and the north hoping to be the king who brings the
entire island of Talingarde under his dynastys dominion.
Blame the Devil
Fortunately for Talingarde, Martius (Markadian II) He has failed in one duty however. He has failed
had a son -- Marcus. The grandson of the Victor was to yet produce a son. Instead, he has only one child
neither mad nor a recluse. He had been clever enough to -- a beautiful, brilliant young princess named Bellinda.
avoid the Adarium and the capital during Prince Hallens Twenty years of age, she is already a prodigy of arcane
angelic rampage. Marcus was a handsome knight twenty magic. If her father produces no heir it is an open ques-
nine years of age and closely resembled his grandfather tion whether the men of Talingarde will follow a queen
the Victor. Thus was Talingarde spared another disas- instead of a king. Her story is yet to be written.
trous war of succession.
The Six Regions
Marcus returned to the capital and was crowned Talingarde is an archipelago consisting of more than
Markadian IV called the Zealous. The new king quickly a hundred islands. This archipelago may be divided into
realized that he needed to solidify his power and explain six regions each with their own unique character: The
away the difficulties of the last six and a half years. In Cambrian Ports, The Heartland, the Borderlands, the
short, he needed an enemy to unify this fractured Tali- Caer Bryr, the Savage North and the Land of the Yutak.
rean nation. He found one in the Temple of Asmodeus.

80
The Cambrian Ports The Iraen neither revere Mitra nor pay homage to the
This is the center of the nation of Talingarde and the king, instead preferring their own crude animistic faith
apex of its culture and power. This region is defined and barbaric chieftains. Worse, in times of hardship the
by three great metropolises the capital Matharyn, the Iraen can be quick to turn to banditry against Talirean
northern city of Ghastenhall, and the western port of settlements. Thus their relationship with Talingarde is
Daveryn. Each of these three cities will receive more strained at best. Still, beside the occasional raid or skir-
detail in later volumes of this adventure path. mish, there has never been large-scale warfare between
the Iraen and theTalireans.
The Heartland
The Savage North
This is where most of the population of the nation of
Talingarde lives and works. Seemingly one quaint vil- Beyond the Watch Wall lays the Savage North. Often
lage after another, this is a land of endless farmlands bro- this land is said to be nothing but an empty waste of ice
ken up only by small stretches of well-managed forest. and monsters. This is a complete fiction. The north is
Those who truly understand the nation understand that dominated by forests and plains rich in life. Here dwell
the Heartland is Talingardes strength. The cities may three peoples long demonized or ignored by the more
create its riches and culture, but without the stalwart civilized folk of the south the brutal burabar (the name
yeomanry, country knights and hearty folk of the field, the bugbears call themselves), the naatanuk (intelligent
Talingarde would be only a dream. polar bears) and the mysterious ice elves.

The Borderlands Though little is known about the North, this is certain
Located between the Heartland and the Savage North, it is largest unexplored region on the island. Many a
this border region represents the limits of Talirean power. Talirean king has dreamt of conquering the North. So
Unable to fully conquer the north after centuries of in- far, those dreams remain unfulfilled.
cursion and brutal conflict, it was King Accarius IV of The Lands of the Yutak
House Barca called the Architect who constructed the
first version of the Watch Wall. In more educated circles This chain of islands is inhabited by the Yutak, short
it is still called the Accarian Line. swarthy black-haired humans. These islands are cold,
inhospitable places unsuited to farming or grazing, so the
Accarius constructed nine castles guarding the bor- Talireans have left the Yutak to their own devices. Where
der. Later Markadian I called the Victorious would add the southerners see wastelands, the Yutak see oceans
teaming with fish and seals. In their one-man kayaks

Talingarde: A Gazetteer
three more. Whoever controlled these castles could ef-
fectively prohibit access to the Heartland from the North. and larger umiaks, they ply the open oceans hunting for
The Watch Wall was intended to contain the monsters fur and blubber. Occasionally, several small bands will
and savages so that eventually the rest of the isle could unite to hunt a whale.
be conquered and pacified. It was never meant to be the
permanent measure it has become. Rarely, an umiak will appear out of the mist loaded
with ivory and furs. These Yutak umiaks will sail into
The success of the Watch Wall has bred complacency. one of the western ports (a few have made it as far south
Why invade the north when the south is so prosperous? as Daveryn), conduct their business and then disappear
The Watch Wall does such a fine job of repulsing the ill- once more. The Yutak never trade for gold instead priz-
led assaults of the barbarous humanoid invaders. Thus ing steel, leather and strong drink. Wise merchants keep
today, the Watch Wall is little regarded as a pressing a stock of steel harpoon heads in case they encounter a
military concern. The twelve castles are garrisoned and Yutak trader. The Yutak will trade much ivory for a
maintained but little is done to capture the Savage North. finely made harpoon.

The Caer Bryr Few Talireans speak the strange musical Yutak tongue
The Western frontier of the island is dominated by and few Yutak understand common. The Yutak, much
the massive forest that gives this region its name. Small like the savage Iraens of the Caer Bryr, have their own
Talirean border towns flourish in the less wooded south, gods and their own way of life. Still, where the Iraen
but the north remains a land of mists and legends. The are secretive and xenophobic, the Yutak are a gregari-
Caer Bryr is reputed to be haunted and filled with mon- ous people. Travellers along the western coast tell tales
sters. There are tales of dragons and ancient evils that of Yutak who without invitation join Talireans around
still haunt the woods. The only ones who are able to a campfire. The Yutak share their seal meat and sing
travel here with impunity are the barbaric Iraen, a primi- strange but beautiful songs with strangers with whom
tive human tribe that reveres the spirits of the woods.

81
they share no tongue. It is said that if you are polite and The truth of this legend is only conjecture. Still, if
share your own food, the Yutak may leave a gift to mark the Queen in White could be found, it is said crypti-
their passing. cally whispered whoever controls her blood controls her
brood. Imagine if the PCs could crack that riddle and
Nine Places of Legend in Talingarde take control of an army of giant spiders!
These nine locations will not be featured in the Way
of the Wicked adventure path and represent potential lo- The Mead Hall of the Ice Elven King
cales where a Game Master could develop their own side A powerful elven lord, tales relate, dwells somewhere
quests. in the savage north and if you can find his hidden mead
hall you will find a true refuge amidst the endless snow.
The Lost Island of Taane-thak The Lord it is said is a kindly soul who eagerly trades
The Yutak tell a tale of a lost island surrounded by space in his haven for a fine tale.
dangerous rocks in the far north. The island, it is said, is
the home of a tribe of frost giants led by a powerful giant The truth is somewhat more sinister. While the mead
sorceress known in stories as Taane-Thak or She without hall is real, it is now a ruin inhabited by a powerful ban-
Mercy. Thanks to a curse lain upon them by good Tali- shee who mourns her lost love. The elven lord is along
rean wizard centuries ago, the frost giants sleep in their ago murdered and betrayed . Still, if the banshee could
hidden halls of ice appearing now to be little more than be defeated, she guards the long dead kings trappings
frozen statues. including his jeweled crown and enchanted sword.

If someone could brave the breakwaters of the island The Lost Ansgarian Mine
and solve the ancient wizards riddle it may be possible Today the dwarves of Talingarde maintain few strong-
to free Taane-Thak and coerce her into servitude. Can holds in the great Ansgar mountain range that runs the
you imagine servants more powerful than vengeful frost islands length. They prefer to dwell in the cities of men
giants and their merciless ice queen? Can you also imag- where food is plentiful and the weather more forgiving.
ine servants more fickle and likely to betray you? Still, once the Ansgar mountains were home to a thriving
dwarven culture now all but forgotten.
The Barrow of the First King
Somewhere in the south, long lost and forgotten is Dwarven tales speak of a secret dwarven mine of
the barrow of the first Talirean king. He reigned centu- mithral that the dwarven kings guarded so jealously that
Book One: Knot of Thorns

ries ago when the first settlers came to the island. Still, none was allowed to enter there unless they submitted to
he was said to be a great ruler and was buried with the powerful magic that erased memory of the mines loca-
wealth of his ancient kingdom. tion. Thus when the last dwarven king died heirless cen-
turies ago the secret of the mithral mine died with him.
Surely this must be a legend. How could the barrow
have gone so long and still not be discovered? Still, if Still, there are dwarves in Ghastenhall and Matharyn
it could be discovered it was said that the First King re- who claim to have royal blood in their veins. If this is
vered all the gods and kept powerful relics to remind him true, they may be immune to the amnesiac curse and may
of their power. If that is true, then among his treasures be able to rediscover this priceless mine. An Asmodean
there must be a relic consecrated to Asmodeus. Imagine army equipped with mithral weapons would be unstop-
what that relic could mean in our villains hands? pable!

The Children of the White Spider The Ice Troll Forges


The barbaric Iraen tribesmen of the Caer Bryr whisper In the savage north is found an ancient tribe of ice
tales of a lost valley in the heart of the trackless forest trolls, the degenerate remainder of a once much greater
inhabited by giant spiders wise enough to speak. These troll civilization. These surprisingly intelligent smiths
spiders call themselves the Skisraal and though they are work strange rare metals and craft magic treasures they
not evil per se, they are utterly alien and hostile to any trade with the bugbears. These are led by a great ice troll
who invade their hidden domain. king named Sigarth Iekenhart. Sigarth is a genius among
the ice trolls and despises the Talireans. He could be
These spiders are fanatically devoted to a female a valuable ally to any who call Talingarde their enemy.
priesthood of white spiders capable of using divine mag- Still, he would have to be persuaded. It is said the trolls
ic. Supposedly these white sisters worship a mysterious value mithral (or ice-steel as they call it) above any other
demigoddess known as the Queen in White. metal.

82
The Sunken City of Aath-Aryn The Holy Caverns of the Naatanuk
Several miles off the eastern coast of Talingarde is Of all the intelligent races that dwell on Talingarde,
a colony of tritons that dwell amidst the ruins of a sub- the Naatanuk are probably the most misunderstood. Re-
merged city. Aath-Aryn, it is said, was once the sister garded as monsters by the Talireans, these intelligent
city to the ancient city of Maath-Aryn (now better known polar bears are often assumed to be slaves or trained
these days as Matharyn, capital of Talingarde). How- beasts in service of the bugbears. This is untrue. While
ever, its last king in his arrogance mocked the god of a few Naatanuk do aid the bugbears, most regard the
the sea. Thus the city was hit by a great tsunami and a shaggy goblinoids with disinterest or disdain. The truth
powerful earthquake that permanently flooded the city. is that the Naatanuk are an independent, proud people
Now the lost city of Aath-Aryn (or just Aath) is merely who made Talingarde their home long before bugbears,
a childrens tale remembered only in a nursery rhyme: humans or any other race came to this once wild island
paradise.
King Hoopa Loopa said to the sea
Aaths not afraid of you! Are you afraid of me? The Naatanuk have an ancient druidic tradition and
King Hoopa Loopa silly silly he! it is in these hidden caverns that the rites and religions
He got dragged down to the bottom of the sea! of their people are carried out. It is also here that their
King Hoopa Loopa said to the sky greatest treasures are stored. It would be only the boldest
Dont let me drown! Can you teach me how to fly? of thieves who would dare violate these sacred caverns
King Hoopa Loopa silly silly guy! and discover what the Naatanuk have labored so lonto
Seven miles out and never ever dry! keep hidden from the two-legs.
The Naatanuk (Awakened Polar Bears) CR 8
For the clever, the nursery rhyme does hold a few in- XP 4,800
teresting facts. The last king of Aath-Aryn was named N Large magical beast
Appalorius (no doubt the origin of the sing-song Hoopa Init +5; Senses low-light vision, scent; Perception +12
DEFENSE
Loopa). He did forsake the god of the sea for worship of
a sky god. And there is a rock outcropping seven miles AC 18, touch 10, flat-footed 17 (+1 Dex, +8 natural, 1 size)
hp 105 (10d10+50)
off the eastern coast called the Appalorian Spire very Fort +12, Ref +8, Will +4
near lost Aath-Aryn. Resist Cold 10
OFFENSE

Now, if only an expedition could be mounted with Speed 40 ft.


sufficient magical resources to explore the lost city, who Melee 2 claws +17 (1d6+7 plus grab), bite +17 (1d8+7)

Talingarde: A Gazetteer
Space 10 ft.; Reach 5 ft.
can doubt it still holds ancient treasures ripe for plunder? STATISTICS
Of course, there are the pesky tritons and sea elves who Str 25, Dex 13, Con 21, Int 10, Wis 12, Cha 10
consider this a holy site. They will have to be extermi- Base Atk +7; CMB +15 (+19 grapple); CMD 26 (30 vs. trip)
nated. What a pity. Feats Endurance, Improved Initiative, Iron Will, Run, Skill Focus
(Perception)
Skills Perception +12, Stealth +10, Survival +10, Swim +19; Racial
The Wreck of the Dawn Triumphant Modifiers +4 Stealth, Survival, Swim
When a Mitran religious artifact was discovered on Languages Sylvan
ECOLOGY
the mainland, the Church immediately arranged for its
transport to their cathedral in Matharyn. The church Environment arctic, cold forests, tundra, ice caves
Organization solitary or pair
fathers contracted the merchant vessel The Dawn Tri- Treasure usually incidental; sometimes they protect magic items
umphant owned by a very pious sea captain. related to nature

Often mistaken for either a cave bear or a polar bear, the Naata-
Alas, that just before the entrance to the Cambrian nuk are neither. Their intelligence makes them less ferocious
Bay the ship struck a reef and sunk to the bottom of the than their bestial ursine cousins but far more dangerous. Though
sea with all her crew and cargo. The Cardinals of the Mi- solitary by nature they do have a loose tribal confederations and
infrequently they gather at holy sites to sing primal songs rarely
tran Faith have offered exorbitant sums to anyone will- heard by two-legged races. These gatherings are usually led by
ing to brave the treacherous waters and reclaim the relic older more respected shamans. It is not unheard of for these
but so far have found no takers. What are they so wor- Naatanuk shamans to have levels in the druid class.
ried about? What is it about this relic that seems almost Naatanuks can be difficult to tell from normal bears. They are
to terrify them? And if it were recovered, how could it slightly larger when full grown but otherwise exactly look like a
be used against them? polar bear. The easiest way to recognize them is that the paws of
the Naatanuk are slightly more prehensile. They use this dexterity
to occasionally paint blue tribal markings upon their faces and
snouts. These markings have led some Talireans to believe that
the bugbears of the north ride polar bear mounts.

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