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German Reinforced Platoon

German Order Dice: 6


Platoon #1
Second Lieutenant (page: 20) Regular 50
Qty Weapons Range Shots Penetration Special Rules
1 Second Lieutenant
with Rifle 24" 1 n/a
with Pistol 6" 1 n/a Assault
with Submachine gun 12" 2 n/a Assault
with Assault rifle 24" 2 n/a Assault

Infantry Squads
Luftwaffe Field Division squad (page: 0) Inexperienced 35
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a
Luftwaffe Field Division squad (page: 0) Inexperienced 35
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a

Infantry
Luftwaffe Field Division squad (page: 0) Inexperienced 35
Qty Weapons Range Shots Penetration Special Rules
1 NCO with Rifle 24" 1 n/a
4 Infantry with Rifle 24" 1 n/a

Armoured Cars
Motorcycle with Machine-gun sidecar (page: 0) Regular 40
Qty Vehicle Type Transport DamageValue
Weapons Range Shots Penetration Special Rules
1 Motorcycle with Machine-gun sidecar Wheeled - 6+ Recce, Turn on the spot
Forward facing MMG 36" 4 n/a Front arc

Tanks and SP Guns


Tiger II (page: 49) Regular 555
Qty Vehicle Type Transport DamageValue
Weapons Range Shots Penetration Special Rules
1 Tiger II Tracked - 11+
Turret-mounted super-heavy anti-tank gun 84" 1 +7 HE (D3)
Co-axial MMG 36" 4 n/a
Hull-mounted MMG 36" 4 n/a Front arc
Platoon Points: 750

Special Rules
Assault
This weapon suffers no penalty 'to hit' when moving and shooting. In addition, infantry armed with an assault weapon
can make two attacks in close quarter fighting against other infantry and artillery units - see p55. Note being armed
in this way does not confer two attacks against vehicles at close quarters
Turn on the spot
Can execute a full speed run rate reverse finishing the move facing in direction of travel.
HE (D3)
PIN: 1, PEN: +1 - Infantry and artillery can go down to halve the hits taken

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