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PICTURE BOOKS, INSPIRING

STEAM Skills
* Science * Technology * Engineering * The Arts * Mathematics

THE PROS & CONS OF BEING A FROG


BY SUE DEGENNARO
ISBN: 9781742830636
Published: 2012
Imprint: Scholastic Press, Scholastic Australia
A book about friendship, diversity, frogs and the six times
tables! Camille, who loves Maths, helps a boy consider several
animal costumes before he finally chooses a frog. After Camille
leaves in impatience, the boy writes a list of pros and cons
Scholastic Australia. (2012). The Pros and Cons
of Being Frog. Retrieved from http://aus.ws-
about being a frog and being Camille's friend.
sandbox.com/en/books/pros-and-cons-being-frog

DESIGN PROJECT IDEAS


* Use SCRATCH to design a game that uses secret codes. Investigate
Morse Code or patterns, like square, triangular or Fibonacci.
* Create an animal costume for Camille and the boy.
* Create a setting using Green Screen software (eg. Green Screen by
Do Ink) to provide a background for the animal.
* Design an environment suitable for raising tadpoles.

POSSIBLE CURRICULUM LINKS


Learning Areas
* Science/ Biological Sciences/ Year 4/ Living things have life cycles (ACSSU072)
* Mathematics/ Year 6/ Identify and describe properties of prime, composite, square
and triangular numbers (ACMNA122)
* Visual Arts/ Year 3-4 / Use materials, techniques and processes to explore visual
conventions when making artworks
* Digital Technologies/ Year 3-4 / Implement simple digital solutions as visual programs
with algorithms involving branching (decisions) and user input (ACTDIP011)
* Digital Technologies/ Design a user interface for a digital system (ACTDIP018)
General Capabilities
* Numeracy/ Recognising and using patterns and relationships

DESIGN PROCESS
THINK: Investigating and Defining -
- What interests/ideas are sparked by reading the book?
- Identify 'problems' to be solved - Choose a problem to work on
MAKE: Generating
- Brainstorm ideas for 'solving' the chosen problem
- Make a plan eg. sketch, list, mindmap, etc.
Producing and Implementing
- Gather appropriate materials
- Build a prototype, make adjustments/iterations during building phase
IMPROVE/ Evaluating
REFLECT: - Does the design solve the chosen problem? Does it work?
- Share prototype and seek feedback from others.

RESOURCES/LINKS
* http://kidsactivitiesblog.com/27282/secret-codes-to-write-a-coded-letter
* ABC Splash games to investigate numbers including
http://splash.abc.net.au/home#!/media/1507846/fascinating-prime-numbers
* Bits and pieces for making costumes and a small toy from each student
* Aquarium, tadpoles and appropriate pebbles, greenery and rocks
* Green Screen - https://itunes.apple.com/au/app/green-screen-by-do-ink/id730091131?
mt=8

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PICTURE BOOKS, INSPIRING
STEAM Skills
* Science * Technology * Engineering * The Arts * Mathematics

THE PROS & CONS OF BEING A FROG


BY SUE DEGENNARO
ISBN: 9781742830636
Published: 2012
Imprint: Scholastic Australia
A book about friendship, diversity, frogs and the six times
tables! Camille, who loves Maths, helps a boy consider several
animal costumes before he finally chooses a frog. After Camille
leaves in impatience, the boy writes a list of pros and cons
Scholastic Australia. (2012). The Pros and Cons about being a frog and being Camille's friend.
of Being a Frog. Retrieved from http://aus.ws-
sandbox.com/en/books/pros-and-cons-being-frog

DESIGN PROJECT IDEAS


* Use SCRATCH to design a game that uses secret codes. Investigate
Morse Code or patterns,
ISBN: like square, triangular or Fibonacci.
9781742830636
Published: 2012
* Create an animal costume for Camille and the boy.
Imprint: Scholastic Press, Scholastic Australia
* Create a setting usingA Green
book aboutScreen
friendship,software (eg. and
diversity, frogs Green
the sixScreen
times by
Do Ink) to provide a tables!
background for loves
Camille, who the Maths,
animal.helps a boy consider
several animal costumes before he finally chooses a frog.
* Design an environmentAfter
suitable for tadpoles.
Camille leaves, the boy writes a list of pros

Record your progress through the design process.


and cons about being a frog and being Camille's friend.

DESIGN PROCESS

Image by Lotte ten Hacken and Anaum Zahid. - CC by SA 4.0

EXAMPLES

Image by M Murphy, 2017 - CC BY-SA 4.0

P
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4.0
BY-SA
17 - CC
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