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LEGAL INFORMATION

Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks
of Green Ronin Publishing (www.http://www.greenronin.com/) and are used with permission.

Power points and Hero points are Product Identity of Green Ronin Publishing and are used with
permission.
All content of this Character Builder is considered Open Content.

OPEN GAMING LICENSE


Mutants and Masterminds falls under the OGL (Open Gaming License) as set forth by Wizards of the
Coast. The text of the OGL is as follows:

OPEN GAME LICENSE Version 1.0a

The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the
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nd Green Ronin are trademarks
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) as set forth by Wizards of the

Copyright 2000 Wizards of the

rademark owners who have


copyrighted material including
uages), potation, modification,
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Distribute" means to reproduce,
otherwise distribute; (d)"Open
ds, procedures, processes and
entity and is an enhancement
Open Game Content by the
ng translations and derivative
y. (e) "Product Identity" means
cluding trade dress; artifacts;
symbols, designs, depictions,
phic and other visual or audio
ntments, personalities, teams,
nments, creatures, equipment,
aphic designs; and any other
ty by the owner of the Product
"Trademark" means the logos,
identify itself or its products or
e Contributor (g) "Use", "Used"
ranslate and otherwise create
ns the licensee in terms of this

at contains a notice indicating


of this License. You must affix
may be added to or subtracted
er terms or conditions may be
dicate Your acceptance of the

License, the Contributors grant


he exact terms of this License

riginal material as Open Game


tion and/or You have sufficient

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ame Content You are copying,
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you Distribute.

including as an indication as to
Agreement with the owner of
atibility or co-adaptability with
ontaining Open Game Content
h the owner of such Trademark
me Content does not constitute
f any Product Identity used in
that Product Identity.

arly indicate which portions of

blish updated versions of this


py, modify and distribute any
cense.
every copy of the Open Game

Open Game Content using the


Contributor to do so.

f the terms of this License with


udicial order, or governmental
.

o comply with all terms herein


he breach. All sublicenses shall

ceable, such provision shall be


Simpsons' Character Builder
MnM 2nd Edition, Issue #1.7
Last Updated: 5/10/2007

Requires the Mutants & Masterminds RPG, Second Edition series of books

Mutants & Masterminds, M&M Superlink, the M&M Superlink logo, and Green Ronin are trademarks
of Green Ronin Publishing and are used with permission. Hero points and power points are Product
Identity of Green Ronin Publishing and are used with permission.

WHAT'S NEW
Devices and Alternate Form worksheet: Ahem. These work kinda. If you are feeling really
experimental, you can click on Format->Sheet->Unhide, and unhide the Alternate Form sheet, the
Devices worksheet, and the Device printing sheet. WARNING: This does NOT save with the rest of
the sheet when using the XML. Sorry... am working on a new saving system.

Uncanny Dodge Fix: If you have Uncanny Dodge, then it no longer replaces your 'flat-footed' AC
with your regular AC. Again. I don't know why you would need two 'regular' AC numbers anyway ;).
Seriously though, that is because there is still a chance that you will be made flat-footed, and this
is helping with calculations.

Other Updates: The "Shield/Mind Shield/Sensory Shield" fix is in, as well as auto-detection of Super-
Strength, Enhanced Ability powers, and ability modifiers from Density, Growth, and Shrinking.

More Updates: Fixed Impervious Knockback and Spanish typo, also fixed the calculation of
Enhanced Ability Bonus separate from total bonus.

Modified Profession Skill, fixed Growth vs Regrowth error, and modified Scratchpad for more
universal use.
Corrected 'Flat-Footed' Dodge error (thanks massimilianoalberti!)

Corrected Speed Detection error.

Corrected Improved Disarm and STR & CON maxes errors.

Corrected Rage Feat.

Added Alternate Languages functionality from Mastermind's Manual

Added "Clear Sheet" Macro, based on 1st Edition Sheet, as well as adding extra lines for
Complications (for those games that use the "Unlimited Points" option from the Mastermind Manual.
Complications moved from 1st page to 2nd page on Character Sheets..
Restored Details on second page of character sheets, changed "Drawbacks" to
"Drawbacks/Complications" on character sheets, these spaces will fill in preferentially with
Drawbacks, but if it is a game where Complications replace Drawbacks, that is what will fill in. Re-
corrected Speed vs Super-Speed problem (fix was lost at some undertemined point) and corrected
problem with speeds baszed on the upper rows of the Time and Measurement chart.

PLANNED CHANGES (I1.8)


New Save System: Since I didn't make the XML save system (and indeed it doesn't work except on
the latest-and-greatest) I am looking at implementing a macro save system, whereas the output of
the sheet could be saved, loaded, and yes, even cleared (No more going to see what you missed
deleting!). Please be patient, when the save comes out, I'm likely to make the sheet officially 2.0

REQUIREMENTS
The Character Builder requires the following fonts:
Digital Strip
LowRider BB
These fonts are free downloads from:
http://www.blambot.com/fonts.shtml

Additional fonts include: Tahoma, Wingdings

HELP
Commented Cells
Help is included in the sheet. Look for Excel Comment tags for help in different sections
This is an Excel Help Tag!
XML Support
This sheet supports XML export & import, but only with Excel 2003 & above. This functionality
allows you to import your characters into newer versions of the sheet.
To save your character as an XML file that you can import into newer versions of the sheet, do the
following:
From the Data menu, select XML, then Export.
To import an XML file from a previous version of the character builder:
From the Data menu, select XML, then Import.
NOTE: You cannot import from 1e versions of the character builder.

UNITS OF MEASUREMENT
U.S.
THANKS
All at the Hall of Heroes
The Super Seattle Crew
Steve Kenson and Green Ronin

I would like to take time to give a very special thanks to Mr. Simpson, who was the original
Character Builder. It was through his hard and dedicated work that this sheet itself was
provided the foundation for all that this sheet contains, and for that he has my thanks. His
included below under the 'Contact' section as well.

CONTACT & COMMUNITY


Name: MultiRP
email: multirp@multirp.com
homepage: www.multirp.com "It's all in the dice MultiRP"

Original Creator
email: simpson_99@yahoo.com
homepage: http://elyzium.net/mnm
discussion page: http://groups.yahoo.com/group/mnm_hall_of_heroes
der
1.7
5/10/2007 5 10 2007

Ronin are trademarks


er points are Product

ou are feeling really


nate Form sheet, the
save with the rest of

your 'flat-footed' AC
numbers anyway ;).
flat-footed, and this

o-detection of Super-
and Shrinking.

the calculation of

cratchpad for more

ding extra lines for


Mastermind Manual.
d "Drawbacks" to
preferentially with
s what will fill in. Re-
point) and corrected
hart.

esn't work except on


hereas the output of
ee what you missed
sheet officially 2.0

sections

e. This functionality
of the sheet, do the
n, who was the original creator of this
hat this sheet itself was possible. He
t he has my thanks. His information is
CHARACTER BACKGROUND
Character Name NAME
Concept `
Real Name
Identity

Hero/Villain 0

Origin
Allegiance
Motivation

Gender
Age
Height 4-8 ft. (based on size)

Weight 60-500 lbs. (based on size)

Hair
Eyes

Size Medium 0 Mod

Quote ###

Occupation
1st Appearance
Nationality
Ethnicity

Player
Campaign After the Long Night
GM Seth Blevins
Player email sethblevins@gmail.com

PL & PP
PL 7
PP 105 105 recommended (based on PL)

Adjustment Max

Max Attack 12 = 5 + 7
Max Defense 12 = 5 + 7
Max Save DC Modifier 12 = 5 + 7
Max Toughness 12 = 5 + 7
Max Save/Ability Bonus 12 = + 12
Max Ability Score 24 = -10 + 34
Max Skill Rank 19 = + 19

0 POINTS
Starting 0 Points 1
Bonus 0 Points
Luck Points 0
Total 0 Points 1

PERSONALITY
Personality

Physical Appearance

Battle Tactics

Question 1 Why are you working with these idiots?


Question 2 If you had one wish what would it be?

BACKGROUND
Team name
City
Base

ASPECT
Tagged
Invoked
Compelled
ASPECT
Tagged
Invoked
Compelled
INSTINCT

Other Aspects

NPCs & LOCATIONS


Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description
Name
Description

BACKGROUND STORY
ed (based on PL)
0
XP:137
CHARACTER Standard PC

Standard PC

XP:137
ABILITIES
Abilities Cost: -60 Ability Total Base Enhanced No Skill Total Modifier
-10 STR NA NA + 0 + 0 = NA = NA
-10 DEX NA NA + 0 + = NA = NA
-10 CON NA NA + 0 + = NA = NA
-10 INT NA NA + 0 + = NA = NA
-10 WIS NA NA + 0 + = NA = NA
-10 CHA NA NA + 0 + = NA = NA

If you are building a construct character and you want to zero out an ability,
(for example, Constructs do not have Constitution), replace the Base Ability with "NA"

XP:137
SAVES
Saves Cost: 12 Save Total Base Ability Mod Misc
4 FORT +4 4 + NA CON +
4 REF +4 4 + NA DEX +
4 WILL +4 4 + NA WIS +

Toughness Save Total Base Ability Mod Misc Def Roll Protection
0 TOUGH +0 NA CON + + 0 +
Flat Footed +0

Knockback Modifier Total 1/2 Tough Immov. Imperv.


Knockback +0 0 + 0 0
Flat Footed +0 0 + 0

Defense Types Rank Sheet Output

XP:137
COMBAT
Combat Cost: 16 Total Base Size Misc Dodge Other
8 Base Defense 4 = 4 + 0 + + 0 + +
Flat Footed 14

Total Base Size Misc


8 Base Attack +4 = 4 + 0 +

Total Base Feat


Adj (Melee) +4 +4 0
Adj (Ranged) +4 +4 0

Attack Type Rank Dmg Type Sheet Output


Unarmed 12 (Bruise)

INITIATIVE
Total Dex Misc Imp. Init Superspeed
Initiative +0 = + + 0 + 0
Super STR
0

Lifting

#VALUE!

Protection Force Field 0 Protection Construct Std PC


0 + 0 0 0
0 Force Field 0 0

Sheet Output
Shield Uncanny Dodge
0 FALSE

Sheet Output
Unarmed 12 (Bruise) Unarmed 1Unarmed 12 (Bruise),

Unarmed 12 (Bruise),
Unarmed 12 (Bruise)
NoSkill Value Bas Value Enh Value Misc TOTAL
NA NA 0 0 NA
NA NA 0 0 NA
NA NA 0 0 NA
NA NA 0 0 NA
NA NA 0 0 NA
NA NA 0 0 NA
Total Mod Base Mod Tex'd TM Tex'd BM Cumulative Base
NA NA NA NA NA
NA NA NA NA NA
NA NA NA NA NA
NA NA NA NA NA
NA NA NA NA NA
NA NA NA NA NA
XP:137
SKILLS
Skills Cost: 0 Total Ranks Misc Ability Mod Sheet output
0 Acrobatics * = + 0 DEX Acrobatics*
0 Athletics = + 0 STR Athletics
0 Computers * = + 0 INT Computers*
0 Concentration = + 0 WIS oncentration
0 Coercion = + 0 CHA Coercion
0 Persuasion = + 0 CHA Persuasion
0 isable Device * = + 0 INT able Device*

0 Empathy = + 0 WIS Empathy


0 Gather Info = + 0 CHA Gather Info
0 Knowledge * Knowledge*
0 Arcane Lore * = + 0 INT Arcane Lore*
0 Civics * = + 0 INT Civics*
0 Current Event * = + 0 CHA Current Event*
0 Chemistry * = + 0 INT Chemistry*
0 Engineering * = + 0 INT Engineering*
0 History * = + 0 INT History*
0 Physics * = + 0 INT Physics*
0 Religion * = + 0 WIS Religion*
0 Medicine * = + 0 WIS Medicine*
0 Perception = + 0 WIS Perception
0 Perform = + + 0 CHA Perform
0 Pilot * = + 0 DEX Pilot*
0 Stealth = + 0 DEX Stealth
0 Survival = + 0 WIS Survival
0 = + + 0 CHA
= + + 0 CHA
= + + 0 CHA
= + + 0 CHA

SSIVE SKILLS PASSIVE SKILLS


Insight Insight
Perception Perception
0 = + + 0 INT

Common.

0 Language * = +
0
+1 Languages
1 Common
2
3
4
5
6
7
8
9
10
11
12
Sheet output

Knowledge*

PASSIVE SKILLS
#VALUE!

#VALUE!

Common.
XP:137
FEATS
Detected Feats

Feat Cost: 0 Ranks Feat Name Feat Auto Description


0

0
ed Feats

Edit Feat Description Sheet Output


Sheet Output
Improved Initiative
Jack of all Trades

Defensive Roll
Dodge Focus

Evasion
Luck
rank rank rank rank rank
0 0 0 0 0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE! #VALUE! #VALUE! #VALUE!


Attack Focus (Ranged)
Attack Focus (Melee)
Uncanny Dodge

rank rank rank rank


0 0 0 0 0 0 0
#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!

#VALUE! #VALUE! #VALUE!


XP:137
POWERS
Detected Powers

Powers Cost: 0 Cost/Rank PF/DB Base Power Name/Description


0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
XP:137
POWERS LOOKUP
Select Power -> Super-Senses

Effect Sensory
Action Free
Range Personal
Duration Permanent
Save -
Cost 1-5

feats
extras
flaws
page number

XP:137
PROGRESSION CHART
Rank Value Time Extended Range
1 1 3 seconds 10 ft
2 2 6 seconds 100 ft
3 5 1 minute 1,000 ft
4 10 5 minutes 1 mile
5 25 20 minut 5 miles
6 50 1 hour 20 miles
7 100 5 hours 200 miles
8 250 1 day 2,000 miles
9 500 1 week 20,000 miles
10 1,000 1 month 200,000 miles
11 2,500 3 months 2 million miles
12 5,000 1 year 20 million miles
13 10,000 5 years 200 million miles
14 25,000 10 years 2 billion miles
15 50,000 50 years anywhere in solar system
16 100,000 100 years Nearby star systems
17 250,000 500 years Distant star systems
18 500,000 1,000 ye Anywhere in Galaxy
19 1,000,000 5,000 ye Nearby Galaxies
20 2,500,000 10,000 y Anywhere in Universe

SCRATCHPAD
Ranks: 0 Hard to Take Device:
PP availabe: 0 Easy to Take Device:
Equipment:
Alternate Form:
Rank Required: 0 Shapeshift:
Total Device Cost: 0
Device costs:
Ranks Save DC Adjust DC Save STR? Rank Name DC
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Cost Ranks
4 x 0 = 0
3 x 5 = 15
1 x 0 = 0
5 x 0 = 0
8 x 0 = 0
Abilities & Saves
STR: NA DEX: NA CON: NA
INT: NA WIS: NA CHA: NA

FORT: 4 REF: 4 WILL: 4 TOUGH: 0

Sheet output
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0

Immovable Impervious Burrowing Flight Leaping


0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0

Spatial Control Speed Super-Speed Swimming


0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0

Teleport Time Control Protection Force Field Mind Shield


0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? Ranks power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0

Sensory Shield Device Shield Super-Strength Enhanced Strength


0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0

Enhanced Strength Enhanced Dexterity Enhanced Constitution Enhanced Intelligence Enhanced Wisdom
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0
Strength Increase Impervious ProtectionImmovable & Super-Strength
nhanced Wisdom Enhanced Charisma Density from Density from Density from Density
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
power? ranks: power? ranks: power? ranks: power? ranks: power?
0 0 0 0 0 0 0 0 0
Immovable & Super-Strength Strength Increase Constitution Increase Size Category Increase
from Density Growth from Growth from Growth from Growth
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
ranks: power? ranks: power? ranks: power? ranks: power? ranks:
0 0 0 0 0 0 0 0 0
Category Increase Strength Decrease Size Category Decrease
from Growth Shrinking from Shrinking from Shrinking Regrowth
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
0 0 0 0 0 0 0 0 0
XP:137
MOVEMENT
0 Leaping
0 Burrowing 0
0 Flight 0
0 Spatial Control 0
0 Speed 0
0 Super-Speed 0
0 Swimming 0
0 Teleport 0
0 Time Control 0

Base Misc Normal Accel All Out


Base 30 + 10 = 40 80 160

Power Running Standing High


Leap ### x = #VALUE! #VALUE! #VALUE!

mph: fpr:
Burrowing 0 0
Flight 0 0
Spatial Control 0 0
Speed 0 0
Super-Speed 0 0
Swimming 0 0
Teleport 0 0
Time Control 0 0
Base speed Sheet Output
Base Speed: 40 / 80 / 160 40 / 80 / 160
#VALUE!
Leaping Burrowing: 0m/h, 0f/r
Flight: 0m/h, 0f/r #VALUE!
Spatial Ctrl: 0
Movement Powers Speed: 0m/h, 0f/r
Super-Speed: 0m/h, 0f/r Burrowing: 0m/h, 0f/r
Swimming: 0m/h, 0f/r Flight: 0m/h, 0f/r
Teleport: 0 Spatial Ctrl: 0
Time Control: 0m/h, 0f/r Speed: 0m/h, 0f/r
Super-Speed: 0m/h, 0f/r
Swimming: 0m/h, 0f/r
Teleport: 0
Time Control: 0m/h, 0f/r
rrowing: 0m/h, 0f/r 0 0
ght: 0m/h, 0f/r 0 0
atial Ctrl: 0 0
eed: 0m/h, 0f/r 0 0
per-Speed: 0m/h, 0f/r 0 0
imming: 0m/h, 0f/r 0 0
0
me Control: 0m/h, 0f/r 0 0
XP:137
Devices
0 Ranks in Device
0 Device PP Limit

Device Cost: 0 Cost/Rank PF/DB Base Device Name/Description


0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Abilities & Saves
STR: NA DEX: NA CON: NA
INT: NA WIS: NA CHA: NA

FORT: 4 REF: 4 WILL: 4 TOUGH: 0

Ranks Save DC Adjust Sheet output


XP:137
DRAWBACKS
Drawbacks Cost: 0 Name Description Frequency Severity
0
0
0
0
Taunt

XP:137
COMPLICATIONS
Complication

Accident
Action
Addiction
Disability
Enemy
Fame
Full Power
Hatred
Honor
Involuntary Transform
Limitation
Normal Identity
Noticeable
Obsession
One-Way Transform
Phobia
Power Loss
Prejudice
Reputation
Responsibility
Rivalry
Secret
Temper
Vulnerable
Weak Point
Custom 1
Custom 2
Custom 3
Custom 4
Sheet Output
Real Name Height
Gender Weight
Age Hair
Size Medium Eyes

PL 7 PP 105 (XP: 137)

DEFENSES
DEF 14 (Flat: 14)

FORT
+4
14 +4

REF 14 +4
ATT M/R +4 / +4
WILL 14 +4

TOUGH 6 +0 INIT +0
Wealth [ / ]

Knockback: 0 / Flat: 0
DEF
ROLL DAMAGE TRACK -1 DEF, Atk, Skill, and Check -5 Defense, Attack, Skill, and Check Unconscious 8 Winded: -2 Physical, -1Def/Atk Hero Point Total
FAIL 1-4 HURT -2 Defense, Attack, Skill, and Check -10 Defense, Attack, Skill, Check, and move at 1/2 speed 7 Fatigued: -4 Physical, -2D Power Stunt
FAIL 5-9 DAZED + HURT HERO POINTS 6 Exhausted: -6 physical, -3Def/Atk, no run Recovery
FAIL 10- CON + STUN + HURT HITS 5 4 3 2 1 0 -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 Drain: Atk/Def/Tou/For/Wil/Ref, Power Heroic
FAIL 15- UNCO + COND + HURT FATIGUE 13 12 11 10 9 8 7 6 5 4 3 2 1 0 -1 -2 9 Stun: Dazed, Penalty to rolls =Power Plot

POWERS & EQUIPMENT FEATS Take SKILLS


10@ Acrobatics*
10@ Athletics
20 Computers*
n/a Concentration
10 Coercion
10 Persuasion
20 sable Device*
10 Empathy
10 Gather Info
Knowledge*
20 Arcane Lore*
20 Civics*
20 Current Event*
20 Chemistry*
20 Engineering*
20 History*
20 Physics*
20 Religion*
20 Medicine*
10 Perception
10 Perform
10 Pilot*
10 Stealth
10 Survival

MOVEMENT
Base 40 / 80 / 160 #VALUE! PASSIVE SKILLS
Insight #VALUE!
Perception #VALUE!
DRAWBACKS/COMPLICATIONS
LANGUAGES 1
LIFTING Common.
#VALUE!
#VALUE!
Abilities -60 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat 16 + Saves 12 Drawbacks 0 = -32 / 105

www.livinginnod.com
PL:7 PP:105 www.livinginnod.com
CONDITIONS BACKGROUND
BLINDED 50% MISS IN COMBAT, NO DODGE, -2 TO DEF, ASPECTS real name
DAZED CAN TAKE ONLY STANDARD ACTION CITY origin
DEAFENED CANNOT HEAR, -4 INIT BASE allegiance
COVER GRANTS A +4 DEF, AND A +2 TO REF FROM POIN ASPECT occupation
DYING FORT SAVE DC:10 OR DIE. +1 DC TO SAVE Invoke t appearance
ENTANGLED -2 ATT & DEF, -4 DEX, MOVE 1/2 SPEED U Compel nationality
DAZZLED -1 TO ATTACK AND DEFENSE ASPECT ethnicity
FASCINATED NO ACTIONS, -4 ON REACTION CHECKS, EAS Invoke gender
GRAPPLED CAN ONLY MAKE SIMPLE ATTACK OR BREAK FREE Compel age
HELPLESS +4 TO BE HIT (MELEE), 5 DEFENSE height
INJURED EACH INJURY INCURS AN ADDITIONAL -1 TOU INSTINCT weight
INVISIBLE +2 TO HIT DEFENDERS 50% CHANCE MIS BELIEF hair
NAUSEATED MOVE ACTIONS ONLY, FORT SAVE DC 10+ Other Aspects eyes
PARALYZED 0 STR & DEX, 5 DEF, CAN TAKE MENTA motivation
PINNED HELD IMMOBILE IN GRAPPLE, NO DODGE, -
PRONE -4 MELEE ATTACKS, +4 TO BE HIT (MELEE), PERSONALITY
SHAKEN -2 TO ALL SAVES AND CHECKS
SICKENED -2 TO ALL ATTACK ROLLS AND CHECKS
SLOWED -1 ATTACK, DEFENSE, REF MOVE AT 1/2, AND
FRIGHTENED ATTEMPT TO FLEE, OR REMAIN SHAKE
STUNNED DEF=Base+5, Dazed, -of effect to rolls
UNCONSCIOUS HELPLESS, DC 10, ADDITIONAL CHECKS CAUS

PANICKED FLEE OR COWER DAZED, DEFEND BUT NO NPCS


RECOVER 1 HR EACH, CONDITIONS FIRST, UNLESS PHYSICAL APPEARANCE
EXTRA EFFORT Type

CHECK BONUS +2 BONUS ON A SINGLE CHECK H


INCREASE CARRY CAPACITY +5 STR CARRY CAPACITY F H
INCREASE MOVE DOUBLE MOVEMENT SPEED FOR H
MAKE IMMEDIATE RECOVERY CHECK R
ADD POWER FEAT UNTIL END OF ENCOUNTER S
WILLPOWER ADDT'L WILL SAVE WITH LASTING EFF R
SURGE GAIN ADDITIONAL STD OR MOVE ATTACK H DETAILS
HERO POINTS Why are you working with these idiots?
IMPROVE ROLL REROLL AN ACTION. MIN 10+LOWE H
IMPROVE YOUR DEFENSE +5 DEF FOR 1 ROUND H
HEROIC FEAT ADD FEAT (NO FORTUNE FEATS), 1 R S
MAKE IMMEDIATE NON ATK ACTION P
INSTANT COUNTER COUNTER A POWER USED AGAI S
CANCEL FATIGUE REDUCE FATIGE BY 1 LEVEL R
RECOVER SHAKE OFF STUNNED OR FATIGUE R
ESCAPE DEATH STABILIZES DYING CONDITION P NOTES
INSPIRATION HINT, CLUE, OR OTHER HELP FROM G P If you had one wish what would it be?
ADD PREVIOUSLY UNDESCRIBED ELEMENT TO SCEN P

GAME INFO
Player
Campaign After the Long Night
GM Seth Blevins
Player email sethblevins@gmail.com

RANK TIME VALUE EXTENDED RANGE


1 3 seconds (1 action) 1 10 ft
2 6 seconds (1 round) 2 15ft
3 1 minute (10 rounds) 5 25ft
4 5 minutes 10 35f t
5 10 minutes 15 75ft
6 15 minutes 25 100ft
7 20 minutes 35 150 ft
8 25 minutes 75 250ft
9 40 minutes 100 350 ft
10 1 hour 125 500 ft
11 6 hours 150 750 ft
12 12 hours 200 1000 ft
13 1 day 300 1500 ft
14 1 week 400 2500 ft
15 2 weeks 500 3500 ft
16 1 month 600 1 Mile
17 2 months 700 1.5 Miles
18 4 months 800 2 Miles
19 8 months 900 3 Miles
20 1 year 1000 5 Miles
Device Device Notes
Alternate Forms/Shapeshift Common Forms
M/ M/ M/
Str Dex Con Int: Wis Chr R/A Str Dex Con Int: Wis Chr R/A Str Dex Con Int: Wis Chr R/A
A A A
10 :
10 :
10 10 10: :
10 10 :
10 :
10 10 10: :
10 10 :
10 :
10 10 10: :
10
: : :
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
For Tou For Tou For Tou
Ref Will Init Def Ref Will Init Def Ref Will Init Def
t gh t gh t gh

Attacks Attacks Attacks

FEATS: FEATS: FEATS:

SKILLS: SKILLS: SKILLS:

POWERS: POWERS: POWERS:

DRAWBACKS: DRAWBACKS: DRAWBACKS:

M/ M/ M/
Str Dex Con Int: Wis Chr R/A Str Dex Con Int: Wis Chr R/A Str Dex Con Int: Wis Chr R/A
A A A
10 :
10 :
10 10 10: :
10 10 :
10 :
10 10 10: :
10 10 :
10 :
10 10 10: :
10
: : :
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
For Tou For Tou For Tou
Ref Will Init Def Ref Will Init Def Ref Will Init Def
t gh t gh t gh

Attacks Attacks Attacks

FEATS: FEATS: FEATS:

SKILLS: SKILLS: SKILLS:

POWERS: POWERS: POWERS:

DRAWBACKS: DRAWBACKS: DRAWBACKS:


Forms
TEXT

PL: 7 (105 pp)

ABILITIES: STR: NA DEX: NA CON: NA INT: NA WIS: NA CHA: NA

SKILLS:

FEATS:

POWERS:

COMBAT: Attack 4 [Unarmed 12 (Bruise)] Defense 4 (14 flat-footed) Init 0

SAVES: Toughness 0 (0 flat-footed) Fortitude 4 Reflex 4 Will 4

DRAWBACKS:

Abilities -60 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat 16 + Saves 12 Drawback


at 16 + Saves 12 Drawbacks 0 = -32 / 105
PL: 7 (105 pp)
Str: Dex: Con: Int: Wis: Chr: M/A R/A
NA NA NA NA NA NA
+4 +4
NA NA NA NA NA NA
Fort Ref Will Tough Init Def

+0 +4 +4 +0 +0 4
Attacks
Unarmed 12 (Bruise)

FEATS:

SKILLS:

POWERS:

DRAWBACKS:

HITS & CONDITIONS


o STAGGERED o DISABLED o DYING
o FATIGUED o EXHAUSTED o UNCONSCIOUS
BRUISES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12

INJURIES -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12


o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED
o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:

o STAGGERED o FATIGUED o STAGGERED o FATIGUED o STAGGERED o FATIGUED


o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED o DISABLED o EXHAUSTED
o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS o DYING o UNCONSCIOUS
BRUISES ooooo ooooo BRUISES ooooo ooooo BRUISES ooooo ooooo
INJURIES ooooo ooooo INJURIES ooooo ooooo INJURIES ooooo ooooo
Name: Name: Name:
o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo

o FATIGUED
o EXHAUSTED
o UNCONSCIOUS
oo ooooo
oo ooooo
MEASUREMENTS
U.S.

PL CAP
7

PP
PL 7
TOTAL PP 105
ABILITIES -60
SAVES 12
COMBAT 16
SKILLS 0 0 Skill ranks
FEATS 0
POWERS 0
DRAWBACKS 0
SPENT PP -32
UNSPENT/XP 137
Abilities -60 + Skills 0 (0 ranks) + Feats 0 + Powers 0 + Combat 16 + Saves 12 Drawbacks 0 = -32

0 PTS
0 PTS 1 o
1 o
2 oo
3 ooo
4 oooo
5 ooooo
6 ooooo o
7 ooooo oo
8 ooooo ooo
9 ooooo oooo
10 ooooo ooooo
11 ooooo ooooo o
12 ooooo ooooo oo
13 ooooo ooooo ooo
14 ooooo ooooo oooo
15 ooooo ooooo ooooo
16 ooooo ooooo ooooo o
17 ooooo ooooo ooooo oo
18 ooooo ooooo ooooo ooo
19 ooooo ooooo ooooo oooo
20 ooooo ooooo ooooo ooooo
ABILITIES
STR NA NA #VALUE! #VALUE!
DEX NA NA
CON NA NA
INT NA NA
WIS NA NA
CHA NA NA

FORT 4
REF 4
WILL 4
TOUGH 0 +0
TOUGH FL 0

ATTACK 4
ATTMEL 4
ATTRAN 4
DEFENSE 4
FLAT 14

INIT 0

SIZE MODIFIER Att/Def


Medium 0 0

Size Attack/Defense Modi height weight height (US)


1 Miniscule 12 1 inch or less .06 lbs or le 1 inch or les
2 Fine 8 1 -6 inches .06-.13 lbs. 1 -6 inches
3 Diminutive 4 6-12 inches .25-1 lbs. 6-12 inches
4 Tiny 2 1-2 ft. 1-8 lbs. 1-2 ft.
5 Small 1 2-4 ft. 8-60 lbs. 2-4 ft.
6 Medium 0 4-8 ft. 60-500 lbs. 4-8 ft.
7 Large -1 8-16 ft. 500-4,000 lb8-16 ft.
8 Huge -2 16-32 ft. 4,000-32,00016-32 ft.
9 Gargantuan -4 32-64 ft. 32,000-250,032-64 ft.
10 Colossal -8 64-128 ft. 250,000-2,0064-128 ft.
11 Awesome -12 128 ft.+ 2,000,000+ 128 ft.+

PROGRESSION Extended Range

0 0 0 0

1 3 seconds (1 action) 1 10 ft
2 6 seconds (1 round) 2 15ft
3 1 minute (10 rounds) 5 25ft
4 5 minutes 10 35f t
5 10 minutes 15 75ft
6 15 minutes 25 100ft
7 20 minutes 35 150 ft
8 25 minutes 75 250ft
9 40 minutes 100 350 ft
10 1 hour 125 500 ft
11 6 hours 150 750 ft
12 12 hours 200 1000 ft
13 1 day 300 1500 ft
14 1 week 400 2500 ft
15 2 weeks 500 3500 ft
16 1 month 600 1 Mile
17 2 months 700 1.5 Miles
18 4 months 800 2 Miles
19 8 months 900 3 Miles
20 1 year 1000 5 Miles
21 50,000 years 5,000,000 Anywhere in Universe

22 100,000 years 1,000,000,000 Anywhere in Universe

23 500,000 years 2,500,000,000 Anywhere in Universe

24 1,000,000 years 5,000,000,000 Anywhere in Universe

25 5,000,000 years 1,000,000,000,000 Anywhere in Universe

LIFTING
Strength: NA
Super Strength: 0
TOTAL STR #VALUE!
Effective STR Light Med Heavy Max
1 3 6 10 20
2 6 13 20 40
3 10 20 30 60
4 13 26 40 80
5 16 33 50 100
6 20 40 60 120
7 23 46 70 140
8 26 53 80 160
9 30 60 90 180
10 33 66 100 200
11 38 76 115 230
12 43 86 130 260
13 50 100 150 300
14 58 116 175 350
15 66 133 200 400
16 76 153 230 460
17 86 173 260 520
18 100 200 300 600
19 116 233 350 700
20 133 266 400 800
21 153 306 460 920
22 173 346 520 1040
23 200 400 600 1200
24 233 466 700 1400
25 266 533 800 1600
26 306 613 920 1840
27 346 693 1040 2080
28 400 800 1200 2400
29 466 933 1400 2800
30 532 1064 1600 3200
31 612 1224 1840 3680
32 692 1384 2080 4160
33 800 1600 2400 4800
34 932 1864 2800 5600
35 1064 2132 3200 6400
36 1224 2452 3680 7360
37 1384 2772 4160 8320
38 1600 3200 4800 9600
39 1864 3732 5600 11200
40 2128 4256 6400 12800
41 2448 4896 7360 14720
42 2768 5536 8320 16640
43 3200 6400 9600 19200
44 3728 7456 11200 22400
45 4256 8528 12800 25600
46 4896 9808 14720 29440
47 5536 11088 16640 33280
48 6400 12800 19200 38400
49 7456 14928 22400 44800
50 8512 17024 25600 51200
51 9792 19584 29440 58880
52 11072 22144 33280 66560
53 12800 25600 38400 76800
54 14912 29824 44800 89600
55 17024 34112 51200 102400
56 19584 39232 58880 117760
57 22144 44352 66560 133120
58 25600 51200 76800 153600
59 29824 59712 89600 179200
60 34048 68096 102400 204800
61 39168 78336 117760 235520
62 44288 88576 133120 266240
63 51200 102400 153600 307200
64 59648 119296 179200 358400
65 68096 136448 204800 409600
66 78336 156928 235520 471040
67 88576 177408 266240 532480
68 102400 204800 307200 614400
69 119296 238848 358400 716800
70 136192 272384 409600 819200
71 156672 313344 471040 942080
72 177152 354304 532480 1064960
73 204800 409600 614400 1228800
74 238592 477184 716800 1433600
75 272384 545792 819200 1638400
76 313344 627712 942080 1884160
77 354304 709632 1064960 2129920
78 409600 819200 1228800 2457600
79 477184 955392 1433600 2867200
80 544768 1089536 1638400 3276800
81 626688 1253376 1884160 3768320
82 708608 1417216 2129920 4259840
83 819200 1638400 2457600 4915200
84 954368 1908736 2867200 5734400
85 1089536 2183168 3276800 6553600
86 1253376 2510848 3768320 7536640
87 1417216 2838528 4259840 8519680
88 1638400 3276800 4915200 9830400
89 1908736 3821568 5734400 11468800
90 2179072 4358144 6553600 13107200
91 2506752 5013504 7536640 15073280
92 2834432 5668864 8519680 17039360
93 3276800 6553600 9830400 19660800
94 3817472 7634944 11468800 22937600
95 4358144 8732672 13107200 26214400
96 5013504 10043392 15073280 30146560
97 5668864 11354112 17039360 34078720
98 6553600 13107200 19660800 39321600
99 7634944 15286272 22937600 45875200
100 8716288 17432576 26214400 52428800
101 10027008 20054016 30146560 60293120
102 11337728 22675456 34078720 68157440
103 13107200 26214400 39321600 78643200
104 15269888 30539776 45875200 91750400
105 17432576 34930688 52428800 104857600
106 20054016 40173568 60293120 120586240
107 22675456 45416448 68157440 136314880
108 26214400 52428800 78643200 157286400
109 30539776 61145088 91750400 183500800
110 34865152 69730304 104857600 209715200
111 40108032 80216064 120586240 241172480
112 45350912 90701824 136314880 272629760
113 52428800 104857600 157286400 314572800
114 61079552 122159104 183500800 367001600
115 69730304 139722752 209715200 419430400
116 80216064 160694272 241172480 482344960
117 90701824 181665792 272629760 545259520
118 104857600 209715200 314572800 629145600
119 122159104 244580352 367001600 734003200
120 139460608 278921216 419430400 838860800
121 160432128 320864256 482344960 964689920
122 181403648 362807296 545259520 1.09E+009
123 209715200 419430400 629145600 1.26E+009
124 244318208 488636416 734003200 1.47E+009
125 278921216 558891008 838860800 1.68E+009
126 320864256 642777088 964689920 1.93E+009
127 362807296 726663168 1.09E+009 2.18E+009
128 419430400 838860800 1.26E+009 2.52E+009
129 488636416 978321408 1.47E+009 2.94E+009
130 557842432 1115684864 1.68E+009 3.36E+009
131 641728512 1283457024 1.93E+009 3.86E+009
132 725614592 1451229184 2.18E+009 4.36E+009
133 838860800 1677721600 2.52E+009 5.03E+009
134 977272832 1954545664 2.94E+009 5.87E+009
135 1115684864 2235564032 3.36E+009 6.71E+009
136 1283457024 2571108352 3.86E+009 7.72E+009
137 1451229184 2906652672 4.36E+009 8.72E+009
138 1677721600 3355443200 5.03E+009 1.01E+010
139 1954545664 3913285632 5.87E+009 1.17E+010
140 2231369728 4462739456 6.71E+009 1.34E+010
141 2566914048 5133828096 7.72E+009 1.54E+010
142 2902458368 5804916736 8.72E+009 1.74E+010
143 3355443200 6710886400 1.01E+010 2.01E+010
144 3909091328 7818182656 1.17E+010 2.35E+010
145 4462739456 8942256128 1.34E+010 2.68E+010
146 5133828096 10284433408 1.54E+010 3.09E+010
147 5804916736 11626610688 1.74E+010 3.49E+010
148 6710886400 13421772800 2.01E+010 4.03E+010
149 7818182656 15653142528 2.35E+010 4.70E+010
150 8925478912 17850957824 2.68E+010 5.37E+010

FEATS
---Combat Feats--- ---Combat Feats---

Accurate Attack Reduce damage bonusAccurate Attack [Reduce damage bonus to increase attack bonus]
All-out Attack Reduce defense bonusAll-out Attack [Reduce defense bonus to increase attack bonus]
0 Attack Focus (Melee) (+) +1 bonus to melee atta Attack Focus (Melee) (+) [+1 bonus to melee attack rolls]
0 Attack Focus (Ranged) (+)+1 bonus to ranged attAttack Focus (Ranged) (+) [+1 bonus to ranged attack rolls]
0 Attack Specialization (+) +2 bonus to attack rollAttack Specialization (+) [+2 bonus to attack rolls with a specific attack]
Blind-Fight Re-roll miss chances Blind-Fight [Re-roll miss chances from concealment]
Chokehold Cause an opponent you Chokehold [Cause an opponent you are grappling to suffocate]
Critical Strike Score critical hits ag Critical Strike [Score critical hits against targets normally immune to them]
Defensive Attack Reduce attack bonus t Defensive Attack [Reduce attack bonus to increase defense bonus]
0 Defensive Roll (+) +1 Toughness save bo Defensive Roll (+) [+1 Toughness save bonus]
0 Dodge Focus (+) +1 dodge bonus Dodge Focus (+) [+1 dodge bonus]
Elusive Target Double penalties for r Elusive Target [Double penalties for ranged attacks against you in melee]
0 Evasion (+) Suffer less damage froEvasion (+) [Suffer less damage from attacks allowing a Reflex save]
Fast Overrun Make multiple overrun Fast Overrun [Make multiple overrun attempts in a round]
0 Favored Environment (+) +1 attack or dodge in Favored Environment (+) [+1 attack or dodge in a particular environment]
0 Favored Opponent (+) +1 damage bonus agaiFavored Opponent (+) [+1 damage bonus against a type of opponent]
Grappling Finesse Grapple checks use DeGrappling Finesse [Grapple checks use Dex & retain dodge bonus]
Improved Aim Double normal aiming Improved Aim [Double normal aiming bonuses]
0 Improved Block (+) +2 bonus on attack rolImproved Block (+) [+2 bonus on attack rolls to block]
0 Improved Critical (+) Threaten a critical hit Improved Critical (+) [Threaten a critical hit on 19 or 20 with specific attack]
0 Improved Defense (+) +6 dodge bonus from tImproved Defense (+) [+6 dodge bonus from the total defense action]
0 Improved Disarm (+) +2 bonus on attack rolImproved Disarm (+) [+2 bonus on attack rolls to disarm]
Improved Grab Grapple as a free actioImproved Grab [Grapple as a free action after a successful attack]
Improved Grapple Make grapple checks wImproved Grapple [Make grapple checks with only one hand]
0 Improved Initiative (+) +4 bonus on initiative Improved Initiative (+) [+4 bonus on initiative checks]
Improved Overrun +4 bonus on trip chec Improved Overrun [+4 bonus on trip checks while overrunning]
Improved Pin -4 penalty on grappli Improved Pin [-4 penalty on grappling checks against you]
Improved Sunder +4 bonus on attack rollImproved Sunder [+4 bonus on attack rolls to hit an object]
Improved Throw Opponent uses lesser oImproved Throw [Opponent uses lesser of Str or Dex against trip attacks]
Improved Trip +4 bonus on trip checkImproved Trip [+4 bonus on trip checks, opponent can't trip you]
Move-by Action Move both before and Move-by Action [Move both before and after a standard action]
Power Attack Reduce attack bonus Power Attack [Reduce attack bonus to increase damage bonus]
0 Precise Shot (+) No penalty for shootin Precise Shot (+) [No penalty for shooting or throwing into melee]
Prone Fighting No penalty for fightin Prone Fighting [No penalty for fighting while prone]
0 Quick Draw (+) Draw, ready, or reload Quick Draw (+) [Draw, ready, or reload a weapon as a free action]
0 Rage (+) Bonus to Str, Fort & W Rage (+) [Bonus to Str, Fort & Will saves, penalty to Defense]
Ranged Pin Make grapple attacks Ranged Pin [Make grapple attacks with ranged weapons]
Redirect Trick an opponent into Redirect [Trick an opponent into hitting someone else]
Set-Up Transfer the benefit o Set-Up [Transfer the benefit of a combat bonus to an ally]
0 Sneak Attack (+) +2 damage when you S s neak Attack (+) [+2 damage when you surprise attack an opponent]
Stunning Attack Your unarmed attack Stunning Attack [Your unarmed attack can stun an opponent]
0 Takedown Attack (+) Gain addtl melee atta Takedown Attack (+) [Gain addtl melee attack when you drop an opponent]
0 Throwing Mastery (+) +1 damage with thro Throwing Mastery (+) [+1 damage with thrown weapons]
Uncanny Dodge Retain your dodge bonu Uncanny Dodge [Retain your dodge bonus while flat-footed]
Weapon Bind Follow a successful meWeapon Bind [Follow a successful melee block with a free disarm attempt]
Weapon Break Follow a successful meWeapon Break [Follow a successful melee block with a free sunder ]

---Fortune Feats--- ---Fortune Feats---

Beginner's Luck Spend a Hero Point to Beginner's Luck [Spend a Hero Point to gain 5 temp skill ranks]
0 Inspire (+) Grant allies a bonus t Inspire (+) [Grant allies a bonus to attacks, saves, & checks]
Leadership Spend hero point to r Leadership [Spend hero point to remove adverse conditions from ally]
0 Luck (+) +1 hero point Luck (+) [+1 hero point]
Seize Initiative Spend a hero point to Seize Initiative [Spend a hero point to go first in combat]
0 Ultimate Effort (+) Spend hero point for a Ultimate Effort (+) [Spend hero point for a auto roll of 20]

---General Feats--- ---General Feats---

Ambidexterity Eliminate off-hand penAmbidexterity [Eliminate off-hand penalties]


Assessment Know a subject's relat Assessment [Know a subject's relative offensive and defensive ability]
0 Benefit (+) Gain some minor, but sBenefit (+) [Gain some minor, but significant, benefit]
Diehard Automatically stabiliz Diehard [Automatically stabilize when dying]
Eidetic Memory Perfect recall of ever Eidetic Memory [Perfect recall of everything you've experienced]
0 Endurance (+) +4 bonus on checks reEndurance (+) [+4 bonus on checks requiring endurance or stamina]
Environmental Adaptation Suffer no penalties fr Environmental Adaptation [Suffer no penalties from a particular environment
0 Equipment (+) Acquire 5 points wort Equipment (+) [Acquire 5 points worth of equipment]
Fearless Immunity to fear effec Fearless [Immunity to fear effects]
0 Fearsome Presence (+) Inspire fear in others Fearsome Presence (+) [Inspire fear in others]
Instant Up Stand up as a free act Instant Up [Stand up as a free action]
Interpose Trade places with an a Interpose [Trade places with an adjacent ally subject to attack]
Master Plan Bonus in situations w Master Plan [Bonus in situations when you have a chance to plan]
0 Minions (+) You have a follower or Minions (+) [You have a follower or followers]
0 Quick Change (+) You can change clothesQuick Change (+) [You can change clothes as a free action]
0 Second Chance (+) You get a second checkSecond Chance (+) [You get a second check or save against a particular haza
0 Sidekick (+) You have a sidekick Sidekick (+) [You have a sidekick]
0 Teamwork (+) +3 bonus for aid actio Teamwork (+) [+3 bonus for aid actions]
Trance Go into a deathlike tr Trance [Go into a deathlike trance that slows breathing]

---Skill Feats--- ---Skill Feats---

Acrobatic Bluff Feint and trick using A Acrobatic Bluff [Feint and trick using Acrobatics rather than Bluff]
Animal Empathy Use Handle Animal to aAnimal Empathy [Use Handle Animal to affect the attitudes of animals]
Artificer Use Knowledge (arcaneArtificer [Use Knowledge (arcane lore) & Craft to create magical inventions]
0 Attractive (+) +4 bonus Bluff & Dipl Attractive (+) [+4 bonus Bluff & Diplomacy people affected by your looks]
Connected Make a Diplomacy check Connected [Make a Diplomacy check to call in favors or aid]
Contacts Make a Gather InformaContacts [Make a Gather Information check in one minute]
0 Distract (+) Bluff or Intimidate ch Distract (+) [Bluff or Intimidate check to daze an opponent for 1 round]
0 Fascinate (+) Hold a subject's attent Fascinate (+) [Hold a subject's attention with an interaction skill]
Hide in Plain Sight You don't need cover Hide in Plain Sight [You don't need cover or concealment to hide]
Improvised Tools No penalty for not haviImprovised Tools [No penalty for not having tools for a skill]
Inventor Can create temporary Inventor [Can create temporary devices]
Jack-of-All-Trades Use any skill untraine Jack-of-All-Trades [Use any skill untrained]
Ritualist Can create and cast arRitualist [Can create and cast arcane rituals]
0 Skill Mastery (+) Choose four skills you Skill Mastery (+) [Choose four skills you can take 10 with even under pressur
Startle Feint using intimidate Startle [Feint using intimidate rather than bluff]
Taunt Demoralize using BluffTaunt [Demoralize using Bluff rather than Intimidate]
Track Use Survival to follow Track [Use Survival to follow tracks]
Well-Informed Gather Information c Well-Informed [Gather Information check when meeting someone]

---Custom Feats--- Description ---Custom Feats---

POWERS Name Type Effect Action Range


Base
Alt Power Absorption Base Trait/Defense Reaction Personal
Feat Adaption Base Alteration Full Personal
Extra Additional Limbs Base Alteration Reaction Personal
Flaw Alternate Form Base Alteration Free Personal
Anatomic Separation Base Alteration Move Personal
Animal Control Base Mental Standard Perception
Animal Mimicry Base Trait Free Personal
Animate Objects Base General Standard Ranged
Astral Form Base Sensory Standard Extended
Blast Base Attack Standard Ranged
Boost Base Trait Standard Touch
Burrowing Base Movement Move Personal
Cold Control Base General Standard Ranged
Communication Base Sensory Free Extended
Comprehend Base Sensory Reaction Personal
Concealment Base Sensory Free Personal
Confuse Base Mental Standard Perception
Corrosion Base Attack Standard Touch
Cosmic Energy Control Base Attack Standard Ranged
Create Object Base General Standard Ranged
Darkness Control Base Sensory Standard Ranged
Datalink Base Sensory Free Extended
Dazzle Base Sensory Standard Ranged
Deflect Base Defense Standard Touch
Density Base Alteration Free Personal
Device Base General Reaction Personal
Dimensional Pocket Base Movement Standard/MoTouch
Disintegration Base Attack Standard Ranged
Drain Base Trait Standard Touch
Duplication Base Alteration Standard Personal
Electrical Control Base Attack Standard Ranged
Element Control Base General Standard Perception
Elongation Base Alteration Move Personal
Emotion Control Base Mental Standard Perception
Enhanced Ability Base Ability Reaction Personal
Environmental Control Base General Standard Ranged
ESP Base Sensory Move Extended
Fatigue Base Attack Standard Touch
Flight Base Movement Move Personal
Force Field Base Defensive Free Personal
Friction Control Base Attack Standard Perception
Gestalt Base Alteration Full Personal
Gravity Control Base General Standard Ranged
Growth Base Alteration Free Personal
Healing Base Alteration Full Touch
Hellfire Control Base Attack Standard Ranged
Illusion Base Sensory Standard Perception
Immovable Base Defense Reaction Personal
Immunity Base Defense Reaction Personal
Insubstantial Base Alteration Free Personal
Invisibility Base Sensory Free Personal
Kinetic Control Base Attack Standard Ranged
Leaping Base Movement Move Personal
Life Control Base General Standard Perception
Light Control Base General Standard Ranged
Luck Control Base General Reaction Perception
Magic Base General Standard Ranged
Magnetic Control Base General Standard Perception
Mental Blast Base Attack Standard Perception
Mimic Base Alteration Standard Touch
Mind Control Base Mental Standard Perception
Mind Reading Base Mental Standard/FulPerception
Mind Shield Base Defense/Mental Free Personal
Mind Switch Base Mental Standard Perception
Morph Base Alteration Free Personal
Nauseate Base Attack Standard Touch
Nemesis Base Trait Free Perception
Nullify Base Trait Standard Ranged
Object Mimicry Base Trait Move Touch
Obscure Base Sensory Standard Ranged
Paralyze Base Attack Standard Touch
Plant Control Base Attack Standard Ranged
Plasma Control Base Attack Standard Ranged
Possession Base Mental Standard Perception
Power Control Base Mental Standard Perception
Protection Base Defense Reaction Personal
Quickness Base General Free Personal
Radiation Control Base Attack Standard Ranged
Regeneration Base Alteration Reaction Personal
Sensory Shield Base Defense Reaction Personal
Shapeshift Base Alteration Move Personal
Shield Base Defense Free Personal
Shrinking Base Alteration Free Personal
Snare Base Attack Standard Ranged
Sonic Control Base Attack Standard Ranged
Space Travel Base Movement Move Personal
Spatial Control Base Movement Move Personal
Speed Base Movement Move Personal
Spinning Base Defense Free Personal
Strike Base Attack Standard Touch
Stun Base Attack Standard Touch
Suffocate Base Attack Standard Touch
Summon Minion Base General Standard Touch
Super-Movement Base Movement Move Personal
Super-Senses Base Sensory Free Personal
Super-Speed Base Movement Move Personal
Super-Strength Base General Reaction Personal
Swimming Base Movement Move Personal
Telekinesis Base General Standard Ranged
Telepathy Base Mental/Sensory Standard Perception/
Teleport Base Movement Move Personal
Time Control Base Movement Move Ranged
Transfer ( Drain Single TraiBase Trait Standard Touch
Transform (One Item) Base Alteration Standard Ranged
Trip Base Attack Standard Ranged
Vibration Control Base Attack Standard Instant
Weather Control Base General Standard Ranged

-----POWER FEATS-----

feat: Accurate Feat


feat: Affects Insubstant Feat
feat: Alternate Power Feat
feat: Dimensional Feat
feat: Extended Reach Feat
feat: Homing Feat
feat: Improved Range Feat
feat: Incurable Feat
feat: Indirect Feat
feat: Innate Feat
feat: Precise Feat
feat: Progression Feat
feat: Reversible Feat
feat: Ricochet Feat
feat: Sedation Feat
feat: Selective Feat
feat: Slow Fade Feat
feat: Split Attack Feat
feat: Subtle Feat
feat: Triggered Feat
-----POWER EXTRAS-----

extra: Action Extra


extra: Affects CorporealExtra
extra: Affects Others Extra
extra: Alternate Save Extra
extra: Area Extra
extra: Attack Extra
extra: Aura Extra
extra: Autofire Extra
extra: Contagious Extra
extra: Disease Extra
extra: Duration Extra
extra: Linked Extra
extra: Penetrating Extra
extra: Poison Extra
extra: Range Extra
extra: Selective Attack Extra
extra: Sleep Extra
extra: Total Fade Extra
extra: Vampiric Extra

-----POWER FLAWS-----

flaw: Action Flaw


flaw: Distracting Flaw
flaw: Duration Flaw
flaw: Fades Flaw
flaw: Feedback Flaw
flaw: Limited Flaw
flaw: Permanent Flaw
flaw: Range Flaw
flaw: Restorative Flaw
flaw: Sense-Dependent Flaw
flaw: Side-Effect Flaw
flaw: Tiring Flaw
flaw: Uncontrolled Flaw
flaw: Unreliable Flaw

---CUSTOM POWERS--- Type Effect Action Range

DRAWBACKS
Action
Disability
Full Power
Involuntary Transform
Normal Identity
Noticeable
One-Way Transform
Power Loss
Vulnerable
Weakness
Weak Point
---CUSTOM DRAWBACKS---

Freq DC 15 -1
Freq DC 10 -2
Freq DC 5 -3
Sev DC 5 0
Sev DC 10 -1
Sev DC 15 -2

BACKGROUND QUESTIONS
---
What motivates you? What are your ambitions?
What kind of distinctive features do you have?
Do you have any compulsive mannerisms?
Are you plagued by a recurring dream, what is it?
How did you obtain your costume?
How do you feel about the laws of your country?
What emotions do you not reveal in public?
What are your turn-ons & turn-offs?
How do you get your laundry done?
What is your style of dress?
What's your most valuable asset?
What was your life like growing up?
Who had the biggest impact in your life? Why?
Do you have any hobbies or other interests?
What is your favorite kind of music?
What is your favorite book or movie?
Do you have tatoos, scars, or identifiable jewelry?
Do you have any religious/philosophical beliefs?
How do you spend your free time?
Do you have any pet peeves?
Have you had any traumatic experiences?
Do you have any past experiences you regret?
How do you define a hero?
What does your room/house/apt look like?
What kinds of fans & followers do you have?
What would you do if you killed someone?
What guidance would you give a rookie hero?
How would your family describe you?
Describe your first super hero battle
How far would you go to protect your Secret ID?
How do you relax? Where do you go?
Why are you working with these idiots?
If you had one wish what would it be?
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MOTIVATION
Adventurer seeks to recapture a spirit of adventure
Animal Natu has a savage side that must be kept in check
Demolisher causes destruction for destruction's sake
Exemplar symbolizes a group that needs greater visibility
Explorer devoted to the discovery of new ideas and environments
Gloryhound seeks publicity for personal accomplishments
Greed overwhelmed by desire for wealth
Guardian desires to protect beloved persons or places
Idealist stands for a specific cause for which they would gladly die
Investigator loves to unravel mysteries
Majesty leads a people and acts as the preserver of their interests
Mentor encourages responsibility & competence among students
Outcast is hated or feared for some reason
Peace of Mi seeks self-perfection or freedom from inner demons
Protector protects innocents from harm, regardless of who they are
Repentant acts to gain redemption for past sins
Responsibili burdened with undesired powers, but feels they must act selflessly
Soldier follows or gives orders unless it conflicts with their moral code
Thrill-seeker acts because of a hedonistic desire for danger and risk
Uncontrolle seeks to learn control of their powers
Vengeance seeks revenge against someone
Vestige of envies the emotion & humanity of others
World Dominwants dominion over as many people as possible
Youthful Ex pursues the life of a super-being with the joy of youth
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FEATS CRAZYLIST
Accurate Attack Reduce damage bonus to increase attack bonus
All-out Attack Reduce defense bonus to increase attack bonus
Attack Focus (Melee) (+) +1 bonus to melee attack rolls
1 1Attack Focus (Melee) (+) +1 bonus to melee attack rolls
2 2Attack Focus (Melee) (+) +2 bonus to melee attack rolls
3 3Attack Focus (Melee) (+) +3 bonus to melee attack rolls
4 4Attack Focus (Melee) (+) +4 bonus to melee attack rolls
5 5Attack Focus (Melee) (+) +5 bonus to melee attack rolls
6 6Attack Focus (Melee) (+) +6 bonus to melee attack rolls
7 7Attack Focus (Melee) (+) +7 bonus to melee attack rolls
8 8Attack Focus (Melee) (+) +8 bonus to melee attack rolls
9 9Attack Focus (Melee) (+) +9 bonus to melee attack rolls
10 10Attack Focus (Melee) (++10 bonus to melee attack rolls
Attack Focus (Ranged) (+)+1 bonus to ranged attack rolls
1 1Attack Focus (Ranged) ( +1 bonus to ranged attack rolls
2 2Attack Focus (Ranged) ( +2 bonus to ranged attack rolls
3 3Attack Focus (Ranged) ( +3 bonus to ranged attack rolls
4 4Attack Focus (Ranged) ( +4 bonus to ranged attack rolls
5 5Attack Focus (Ranged) ( +5 bonus to ranged attack rolls
6 6Attack Focus (Ranged) ( +6 bonus to ranged attack rolls
7 7Attack Focus (Ranged) ( +7 bonus to ranged attack rolls
8 8Attack Focus (Ranged) ( +8 bonus to ranged attack rolls
9 9Attack Focus (Ranged) ( +9 bonus to ranged attack rolls
10 10Attack Focus (Ranged) +10 bonus to ranged attack rolls
Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
1 1Attack Specialization (+) +2 bonus to attack rolls with 1 specific attack
2 2Attack Specialization (+) +2 bonus to attack rolls with 2 specific attacks
3 3Attack Specialization (+) +2 bonus to attack rolls with 3 specific attacks
4 4Attack Specialization (+) +2 bonus to attack rolls with 4 specific attacks
5 5Attack Specialization (+) +2 bonus to attack rolls with 5 specific attacks
6 6Attack Specialization (+) +2 bonus to attack rolls with 6 specific attacks
7 7Attack Specialization (+) +2 bonus to attack rolls with 7 specific attacks
8 8Attack Specialization (+) +2 bonus to attack rolls with 8 specific attacks
9 9Attack Specialization (+) +2 bonus to attack rolls with 9 specific attacks
10 10Attack Specialization (++2 bonus to attack rolls with 10 specific attacks
Blind-Fight Re-roll miss chances from concealment
Chokehold Cause an opponent you are grappling to suffocate
Critical Strike Score critical hits against targets normally immune to them
Defensive Attack Reduce attack bonus to increase defense bonus
Defensive Roll (+) +1 Toughness save bonus
1Defensive Roll (+) +1 Toughness save bonus
2Defensive Roll (+) +2 Toughness save bonus
3Defensive Roll (+) +3 Toughness save bonus
4Defensive Roll (+) +4 Toughness save bonus
5Defensive Roll (+) +5 Toughness save bonus
6Defensive Roll (+) +6 Toughness save bonus
7Defensive Roll (+) +7 Toughness save bonus
8Defensive Roll (+) +8 Toughness save bonus
9Defensive Roll (+) +9 Toughness save bonus
10Defensive Roll (+) +10 Toughness save bonus
Dodge Focus (+) +1 dodge bonus
1Dodge Focus (+) +1 dodge bonus
2Dodge Focus (+) +2 dodge bonus
3Dodge Focus (+) +3 dodge bonus
4Dodge Focus (+) +4 dodge bonus
5Dodge Focus (+) +5 dodge bonus
6Dodge Focus (+) +6 dodge bonus
7Dodge Focus (+) +7 dodge bonus
8Dodge Focus (+) +8 dodge bonus
9Dodge Focus (+) +9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
Elusive Target Double penalties for ranged attacks against you in melee
Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
2Evasion (+) Suffer no damage from attacks allowing a Reflex save
Fast Overrun Make multiple overrun attempts in a round
Favored Environment (+) +1 attack or dodge in one particular environment
1 1Favored Environment (+)+1 attack or dodge in one particular environment
2 2Favored Environment (+)+1 attack or dodge in 2 environments
3 3Favored Environment (+)+1 attack or dodge in 3 environments
4 4Favored Environment (+)+1 attack or dodge in 4 environments
5 5Favored Environment (+)+1 attack or dodge in 5 environments
6 6Favored Environment (+)+1 attack or dodge in 6 environments
7 7Favored Environment (+)+1 attack or dodge in 7 environments
8 8Favored Environment (+)+1 attack or dodge in 8 environments
9 9Favored Environment (+)+1 attack or dodge in 9 environments
10 10Favored Environment ( +1 attack or dodge in 10 environments
Favored Opponent (+) +1 damage bonus against a type of opponent
1 1Favored Opponent (+) +1 damage bonus against a type of opponent
2 2Favored Opponent (+) +1 damage bonus against 2 types of opponents
3 3Favored Opponent (+) +1 damage bonus against 3 types of opponents
4 4Favored Opponent (+) +1 damage bonus against 4 types of opponents
5 5Favored Opponent (+) +1 damage bonus against 5 types of opponents
6 6Favored Opponent (+) +1 damage bonus against 6 types of opponents
7 7Favored Opponent (+) +1 damage bonus against 7 types of opponents
8 8Favored Opponent (+) +1 damage bonus against 8 types of opponents
9 9Favored Opponent (+) +1 damage bonus against 9 types of opponents
10 10Favored Opponent (+) +1 damage bonus against 10 types of opponents
Grappling Finesse Grapple checks use Dex & retain dodge bonus
Improved Aim Double normal aiming bonuses
Improved Block (+) +2 bonus on attack rolls to block
1 1Improved Block (+) +2 bonus on attack rolls to block
2 2Improved Block (+) +4 bonus on attack rolls to block
3 3Improved Block (+) +6 bonus on attack rolls to block
4 4Improved Block (+) +8 bonus on attack rolls to block
5 5Improved Block (+) +10 bonus on attack rolls to block
6 6Improved Block (+) +12 bonus on attack rolls to block
7 7Improved Block (+) +14 bonus on attack rolls to block
8 8Improved Block (+) +16 bonus on attack rolls to block
9 9Improved Block (+) +18 bonus on attack rolls to block
10 10Improved Block (+) +20 bonus on attack rolls to block
Improved Critical (+) Critical hit on 19 or 20 with 1 attack
1 1Improved Critical (+) Critical hit on 19 or 20 with 1 attack
2 2Improved Critical (+) Critical hit on 19 or 20 with 2 attacks
3 3Improved Critical (+) Critical hit on 19 or 20 with 3 attacks
4 4Improved Critical (+) Critical hit on 19 or 20 with 4 attacks
5 5Improved Critical (+) Critical hit on 19 or 20 with 5 attacks
6 6Improved Critical (+) Critical hit on 19 or 20 with 6 attacks
7 7Improved Critical (+) Critical hit on 19 or 20 with 7 attacks
8 8Improved Critical (+) Critical hit on 19 or 20 with 8 attacks
9 9Improved Critical (+) Critical hit on 19 or 20 with 9 attacks
10 10Improved Critical (+) Critical hit on 19 or 20 with 10 attacks
Improved Defense (+) +6 dodge bonus from the total defense action
1 1Improved Defense (+) +6 dodge bonus from the total defense action
2 2Improved Defense (+) +8 dodge bonus from the total defense action
Improved Disarm +2 bonus on attack rolls to disarm
Improved Grab Grapple as a free action after a successful attack
Improved Grapple Make grapple checks with only one hand
Improved Initiative (+) +4 bonus on initiative checks
1 1Improved Initiative (+) +4 bonus on initiative checks
2 2Improved Initiative (+) +8 bonus on initiative checks
3 3Improved Initiative (+) +12 bonus on initiative checks
4 4Improved Initiative (+) +16 bonus on initiative checks
5 5Improved Initiative (+) +20 bonus on initiative checks
6 6Improved Initiative (+) +24 bonus on initiative checks
7 7Improved Initiative (+) +28 bonus on initiative checks
8 8Improved Initiative (+) +32 bonus on initiative checks
9 9Improved Initiative (+) +36 bonus on initiative checks
10 10Improved Initiative (+) +40 bonus on initiative checks
Improved Overrun +4 bonus on trip checks while overrunning
Improved Pin -4 penalty on grappling checks against you
Improved Sunder +4 bonus on attack rolls to hit an object
Improved Throw Opponent uses lesser of Str or Dex against trip attacks
Improved Trip +4 bonus on trip checks, opponent can't trip you
Move-by Action Move both before and after a standard action
Power Attack Reduce attack bonus to increase damage bonus
Precise Shot (+) No penalty for shooting or throwing into melee
1Precise Shot (+) No penalty for shooting or throwing into melee
2Precise Shot (+) Ignores concealment unless total cover
Prone Fighting No penalty for fighting while prone
Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +4 to Str, +2 Fort & Will, -2 Defense
1 1Rage (+) +4 Str, +3 Fort & Will, -2 Defense
2 2Rage (+) +6 Str, +4 Fort & Will, -2 Defense
3 3Rage (+) +8 Str, +5 Fort & Will, -2 Defense
4 4Rage (+) +10 Str, +6 Fort & Will, -2 Defense
5 5Rage (+) +12 Str, +7 Fort & Will, -2 Defense
6 6Rage (+) +14 Str, +8 Fort & Will, -2 Defense
7 7Rage (+) +16 Str, +9 Fort & Will, -2 Defense
8 8Rage (+) +18 Str, +10 Fort & Will, -2 Defense
9 9Rage (+) +20 Str, +11 Fort & Will, -2 Defense
10 10Rage (+) +22 Str, +12 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1 1Sneak Attack (+) +2 damage when you surprise attack an opponent
2 2Sneak Attack (+) +3 damage when you surprise attack an opponent
3 3Sneak Attack (+) +4 damage when you surprise attack an opponent
4 4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+) Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+) Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+) +1 damage with thrown weapons
1 1Throwing Mastery (+) +1 damage with thrown weapons
2 2Throwing Mastery (+) +2 damage with thrown weapons
3 3Throwing Mastery (+) +3 damage with thrown weapons
4 4Throwing Mastery (+) +4 damage with thrown weapons
5 5Throwing Mastery (+) +5 damage with thrown weapons
6 6Throwing Mastery (+) +6 damage with thrown weapons
7 7Throwing Mastery (+) +7 damage with thrown weapons
8 8Throwing Mastery (+) +8 damage with thrown weapons
9 9Throwing Mastery (+) +9 damage with thrown weapons
10 10Throwing Mastery (+) +10 damage with thrown weapons
Uncanny Dodge Retain your dodge bonus while flat-footed
Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
1 1Inspire (+) Grant allies +1 to attacks, saves, & checks
2 2Inspire (+) Grant allies +2 to attacks, saves, & checks
3 3Inspire (+) Grant allies +3 to attacks, saves, & checks
4 4Inspire (+) Grant allies +4 to attacks, saves, & checks
5 5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1 1Luck (+) +1 hero point
2 2Luck (+) +2 hero points
3 3Luck (+) +3 hero points
4 4Luck (+) +4 hero points
5 5Luck (+) +5 hero points
6 6Luck (+) +6 hero points
7 7Luck (+) +7 hero points
8 8Luck (+) +8 hero points
9 9Luck (+) +9 hero points
10 10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+) Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1 1Benefit (+) Gain 1 minor benefit
2 2Benefit (+) Gain 2 minor benefits
3 3Benefit (+) Gain 3 minor benefits
4 4Benefit (+) Gain 4 minor benefits
5 5Benefit (+) Gain 5 minor benefits
6 6Benefit (+) Gain 6 minor benefits
7 7Benefit (+) Gain 7 minor benefits
8 8Benefit (+) Gain 8 minor benefits
9 9Benefit (+) Gain 9 minor benefits
10 10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1 1Endurance (+) +4 bonus on checks requiring endurance or stamina
2 2Endurance (+) +8 bonus on checks requiring endurance or stamina
3 3Endurance (+) +12 bonus on checks requiring endurance or stamina
4 4Endurance (+) +16 bonus on checks requiring endurance or stamina
5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) +24 bonus on checks requiring endurance or stamina
7 7Endurance (+) +28 bonus on checks requiring endurance or stamina
8 8Endurance (+) +32 bonus on checks requiring endurance or stamina
9 9Endurance (+) +36 bonus on checks requiring endurance or stamina
10 10Endurance (+) +40 bonus on checks requiring endurance or stamina
Environmental Adaptation Suffer no penalties from a particular environment
Equipment (+) Acquire 5 points worth of equipment
1 1Equipment (+) 5 points worth of equipment
2 2Equipment (+) 10 points worth of equipment
3 3Equipment (+) 15 points worth of equipment
4 4Equipment (+) 20 points worth of equipment
5 5Equipment (+) 25 points worth of equipment
6 6Equipment (+) 30 points worth of equipment
7 7Equipment (+) 35 points worth of equipment
8 8Equipment (+) 40 points worth of equipment
9 9Equipment (+) 45 points worth of equipment
10 10Equipment (+) 50 points worth of equipment
Fearless Immunity to fear effects
1 Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
1 1Fearsome Presence (+) Inspire fear in others, DC:11 range: 5
2 2Fearsome Presence (+) Inspire fear in others, DC:12 range: 10
3 3Fearsome Presence (+) Inspire fear in others, DC:13 range: 15
4 4Fearsome Presence (+) Inspire fear in others, DC:14 range: 20
5 5Fearsome Presence (+) Inspire fear in others, DC:15 range: 25
6 6Fearsome Presence (+) Inspire fear in others, DC:16 range: 30
7 7Fearsome Presence (+) Inspire fear in others, DC:17 range: 35
8 8Fearsome Presence (+) Inspire fear in others, DC:18 range: 40
9 9Fearsome Presence (+) Inspire fear in others, DC:19 range: 45
10 10Fearsome Presence (+) Inspire fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
1 Minions (+) 15pp of followers
1 1Minions (+) 15pp of followers
2 2Minions (+) 30pp of followers
3 3Minions (+) 45pp of followers
4 4Minions (+) 60pp of followers
5 5Minions (+) 75pp of followers
6 6Minions (+) 90pp of followers
7 7Minions (+) 105pp of followers
8 8Minions (+) 120pp of followers
9 9Minions (+) 135pp of followers
10 10Minions (+) 150pp of followers
11 11Minions (+) 165pp of followers
12 12Minions (+) 180pp of followers
13 13Minions (+) 195pp of followers
14 14Minions (+) 210pp of followers
15 15Minions (+) 225pp of followers
16 16Minions (+) 240pp of followers
17 17Minions (+) 255pp of followers
18 18Minions (+) 270pp of followers
19 19Minions (+) 285pp of followers
20 20Minions (+) 300pp of followers
21 21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1 1Quick Change (+) You can change clothes as a free action
2 2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1 1Second Chance (+) You get a second check or save against 1 hazard type
2 2Second Chance (+) You get a second check or save against 2 hazard types
3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types
5 5Second Chance (+) You get a second check or save against 5 hazard types
6 6Second Chance (+) You get a second check or save against 6 hazard types
7 7Second Chance (+) You get a second check or save against 7 hazard types
8 8Second Chance (+) You get a second check or save against 8 hazard types
9 9Second Chance (+) You get a second check or save against 9 hazard types
10 10Second Chance (+) You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1 1Sidekick (+) 5pp Sidekick
2 2Sidekick (+) 10pp Sidekick
3 3Sidekick (+) 15pp Sidekick
4 4Sidekick (+) 20pp Sidekick
5 5Sidekick (+) 25pp Sidekick
6 6Sidekick (+) 30pp Sidekick
7 7Sidekick (+) 35pp Sidekick
8 8Sidekick (+) 40pp Sidekick
9 9Sidekick (+) 45pp Sidekick
10 10Sidekick (+) 50pp Sidekick
11 11Sidekick (+) 55pp Sidekick
12 12Sidekick (+) 60pp Sidekick
13 13Sidekick (+) 65pp Sidekick
14 14Sidekick (+) 70pp Sidekick
15 15Sidekick (+) 75pp Sidekick
16 16Sidekick (+) 80pp Sidekick
17 17Sidekick (+) 85pp Sidekick
18 18Sidekick (+) 90pp Sidekick
19 19Sidekick (+) 95pp Sidekick
20 20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1 1Teamwork (+) Additional +1 bonus for aid actions
2 2Teamwork (+) Additional +2 bonus for aid actions
3 3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals
Artificer Use Knowledge (arcane lore) & Craft to create magical inventions
Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1 1Fascinate (+) Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) Hold a subject's attention with 2 interaction skills
3 3Fascinate (+) Hold a subject's attention with 3 interaction skills
4 4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+) Choose 4 skills you can take 10 with
2 2Skill Mastery (+) Choose 8 skills you can take 10 with
3 3Skill Mastery (+) Choose 12 skills you can take 10 with
4 4Skill Mastery (+) Choose 16 skills you can take 10 with
5 5Skill Mastery (+) Choose 20 skills you can take 10 with
6 6Skill Mastery (+) Choose 24 skills you can take 10 with
7 7Skill Mastery (+) Choose 28 skills you can take 10 with
8 8Skill Mastery (+) Choose 32 skills you can take 10 with
9 9Skill Mastery (+) Choose 36 skills you can take 10 with
10 10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0
0 0

Luck Check:
12 Drawbacks 0 = -32
height (metric)weight (US)weight (metric) 6
2.5 cm or le.06 lbs or less.02 kg or less 0
2.5 - 15 cm .06-.13 lbs. .02-.05 kg 0
15-30 cm .25-1 lbs. .1-.4 kg 0
.3-.5 m 1-8 lbs. .4-3.6 kg 0
.5-1 m 8-60 lbs. 3-27 kg 0
1-3 m 60-500 lbs. 27-225 kg 6
3-7 m 500-4,000 lbs.225-900 kg 0
7-14 m 4,000-32,000 lbs.
900-14400 kg 0
14-28 m32,000-250,000
14400-11250
lbs. kg 0
28-56 m
250,000-2,000,000
11250-900000
lbs. 0
56 m + 2,000,000+ lbs.
900000 + kg 0
Push/Drag
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250 #VALUE! #VALUE! Light #VALUE! #VALUE!
300 #VALUE! #VALUE! Med #VALUE! #VALUE!
350 #VALUE! #VALUE! Heavy #VALUE! #VALUE!
400 #VALUE! #VALUE! Max #VALUE! #VALUE!
450 #VALUE! #VALUE! Push/Drag #VALUE! #VALUE!
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1.05E+009
1.21E+009
1.36E+009
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1.84E+009
2.10E+009
2.41E+009
2.73E+009
3.15E+009
3.67E+009
4.19E+009
4.82E+009
5.45E+009
6.29E+009
7.34E+009
8.39E+009
9.65E+009
1.09E+010
1.26E+010
1.47E+010
1.68E+010
1.93E+010
2.18E+010
2.52E+010
2.94E+010
3.36E+010
3.86E+010
4.36E+010
5.03E+010
5.87E+010
6.71E+010
7.72E+010
8.72E+010
1.01E+011
1.17E+011
1.34E+011

o increase attack bonus] Accurate Att Reduce damage bonus to increase attack bonus
crease attack bonus] All-out Attac Reduce defense bonus to increase attack bonus
lee attack rolls] 1Attack Focu+1 bonus to melee attack rolls
anged attack rolls] 1Attack Focu+1 bonus to ranged attack rolls
ack rolls with a specific attack] 1Attack Spec+2 bonus to attack rolls with a specific attack
Blind-Fight Re-roll miss chances from concealment
appling to suffocate] Chokehold Cause an opponent you are grappling to suffocate
rgets normally immune to them] Critical Strik Score critical hits against targets normally immune
increase defense bonus] Defensive AtReduce attack bonus to increase defense bonus
Defensive Ro+1 Toughness save bonus
1Defensive R+1 Toughness save bonus
d attacks against you in melee] 2Defensive R+2 Toughness save bonus
cks allowing a Reflex save] 3Defensive R+3 Toughness save bonus
mpts in a round] 4Defensive R+4 Toughness save bonus
dge in a particular environment] 5Defensive R+5 Toughness save bonus
against a type of opponent] 6Defensive R+6 Toughness save bonus
x & retain dodge bonus] 7Defensive R+7 Toughness save bonus
8Defensive R+8 Toughness save bonus
9Defensive R+9 Toughness save bonus
it on 19 or 20 with specific attack] 10Defensive +10 Toughness save bonus
om the total defense action] Dodge Focus+1 dodge bonus
rolls to disarm] 1Dodge Focu+1 dodge bonus
fter a successful attack] 2Dodge Focu+2 dodge bonus
with only one hand] 3Dodge Focu+3 dodge bonus
4Dodge Focu+4 dodge bonus
ks while overrunning] 5Dodge Focu+5 dodge bonus
cks against you] 6Dodge Focu+6 dodge bonus
s to hit an object] 7Dodge Focu+7 dodge bonus
Str or Dex against trip attacks] 8Dodge Focu+8 dodge bonus
pponent can't trip you] 9Dodge Focu+9 dodge bonus
er a standard action] 10Dodge Foc+10 dodge bonus
ease damage bonus] Elusive Targ Double penalties for ranged attacks against you in
or throwing into melee] Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex s
1Evasion (+ Suffer 1/2 damage from attacks allowing a Reflex s
weapon as a free action] 2Evasion (+ Suffer no damage from attacks allowing a Reflex s
penalty to Defense] Fast Overru Make multiple overrun attempts in a round
nged weapons] Favored Env +1 attack or dodge in one particular environment
1 1Favored En +1 attack or dodge in one particular environment
onus to an ally] 2 2Favored En +1 attack or dodge in 2 environments
urprise attack an opponent] 3 3Favored En +1 attack or dodge in 3 environments
stun an opponent] 4 4Favored En +1 attack or dodge in 4 environments
ack when you drop an opponent] 5 5Favored En +1 attack or dodge in 5 environments
rown weapons] 6 6Favored En +1 attack or dodge in 6 environments
while flat-footed] 7 7Favored En +1 attack or dodge in 7 environments
lock with a free disarm attempt] 8 8Favored En +1 attack or dodge in 8 environments
block with a free sunder ] 9 9Favored En +1 attack or dodge in 9 environments
10 10Favored E +1 attack or dodge in 10 environments
Favored Opp+1 damage bonus against a type of opponent
1 1Favored Op+1 damage bonus against a type of opponent
n 5 temp skill ranks] 2 2Favored Op+1 damage bonus against 2 types of opponents
, saves, & checks] 3 3Favored Op+1 damage bonus against 3 types of opponents
dverse conditions from ally] 4 4Favored Op+1 damage bonus against 4 types of opponents
5 5Favored Op+1 damage bonus against 5 types of opponents
first in combat] 6 6Favored Op+1 damage bonus against 6 types of opponents
auto roll of 20] 7 7Favored Op+1 damage bonus against 7 types of opponents
8 8Favored Op+1 damage bonus against 8 types of opponents
9 9Favored Op+1 damage bonus against 9 types of opponents
10 10Favored O+1 damage bonus against 10 types of opponents
Grappling Fi Grapple checks use Dex & retain dodge bonus
ensive and defensive ability] Improved Ai Double normal aiming bonuses
Improved Bl +2 bonus on attack rolls to block
1 1Improved B+2 bonus on attack rolls to block
g you've experienced] 2 2Improved B+4 bonus on attack rolls to block
ring endurance or stamina] 3 3Improved B+6 bonus on attack rolls to block
lties from a particular environment] 4 4Improved B+8 bonus on attack rolls to block
5 5Improved B+10 bonus on attack rolls to block
6 6Improved B+12 bonus on attack rolls to block
7 7Improved B+14 bonus on attack rolls to block
8 8Improved B+16 bonus on attack rolls to block
lly subject to attack] 9 9Improved B+18 bonus on attack rolls to block
have a chance to plan] 10 10Improved +20 bonus on attack rolls to block
Improved CriCritical hit on 19 or 20 with 1 attack
as a free action] 1 1Improved CrCritical hit on 19 or 20 with 1 attack
ck or save against a particular hazard] 2 2Improved CrCritical hit on 19 or 20 with 2 attacks
3 3Improved CrCritical hit on 19 or 20 with 3 attacks
4 4Improved CrCritical hit on 19 or 20 with 4 attacks
ws breathing] 5 5Improved CrCritical hit on 19 or 20 with 5 attacks
6 6Improved CrCritical hit on 19 or 20 with 6 attacks
7 7Improved CrCritical hit on 19 or 20 with 7 attacks
8 8Improved CrCritical hit on 19 or 20 with 8 attacks
atics rather than Bluff] 9 9Improved CrCritical hit on 19 or 20 with 9 attacks
ffect the attitudes of animals] 10 10Improved Critical hit on 19 or 20 with 10 attacks
raft to create magical inventions] Improved De+6 dodge bonus from the total defense action
y people affected by your looks] 1 1Improved D+6 dodge bonus from the total defense action
ll in favors or aid] 2 2Improved D+8 dodge bonus from the total defense action
k in one minute] Improved Di +2 bonus on attack rolls to disarm
aze an opponent for 1 round] Improved Gr Grapple as a free action after a successful attack
ith an interaction skill] Improved Gr Make grapple checks with only one hand
r concealment to hide] Improved Ini+4 bonus on initiative checks
g tools for a skill] 1 1Improved In+4 bonus on initiative checks
2 2Improved In+8 bonus on initiative checks
3 3Improved In+12 bonus on initiative checks
4 4Improved In+16 bonus on initiative checks
an take 10 with even under pressure] 5 5Improved In+20 bonus on initiative checks
6 6Improved In+24 bonus on initiative checks
7 7Improved In+28 bonus on initiative checks
8 8Improved In+32 bonus on initiative checks
when meeting someone] 9 9Improved In+36 bonus on initiative checks
10 10Improved I+40 bonus on initiative checks
Improved Ov+4 bonus on trip checks while overrunning
Improved Pi -4 penalty on grappling checks against you
Improved Su+4 bonus on attack rolls to hit an object
Improved ThOpponent uses lesser of Str or Dex against trip att
Improved Tri +4 bonus on trip checks, opponent can't trip you
Move-by Act Move both before and after a standard action
Power Attac Reduce attack bonus to increase damage bonus

Duration Save Cost feats extras flaws Page Number

Continuous - 4 Energy conveBoth types (1), Power magnet (1)


Continuous - 6 Reaction (4)
Permanent - 1
Varies - 5 Additional power
Continuous - 2
Sustained Will 2 Mental link Sensory link (1)
Continuous - 9 Extra subjectSubject required (-1)
Sustained - 3 Progression Additional t Limited (-1)
Sustained - 5 Dimensional
Instant Tough 2
Instant - 1-5 Others only (-1), Personal (-1)
Sustained - 1
Sustained Fort 2 Alternate power
Sustained - 1 Selective, S Area (1)
Continuous - 2 Broad type (-1), Narrow type (-2)
Sustained - 2
Instant (Lasting) Will 1
Instant Fort/Tough 2 Range (1)
Instant Tough 2 Alternate powers
Sustained Reflex 2 Innate, Preci Duration (1), Movable (1)
Sustained - 2 Alternate powers
Sustained - 1 Machine control
Instant (Lasting) Ref/Fort 1-4
Instant - 1-3 Action (1), Automatic (1), Ranged (1), Reflection (1), Redirection (1)
Sustained - 3 Alternate power
Permanent - 3-4 Restricted
Instant (Lasting) Ref/Will 2
Instant Fort/Tough 4 Reversible
Instant Fort 1-5
Sustained - 2 Absorption hHeroic (1), HFeedback (-1), Real (-1), Unconscious (-1)
Instant - 2 Alternate powers
Sustained - 2 Alternate powers
Sustained - 1
Sustained (Lasting) Will 2 Mind blank Limited - one emotion (-1), Sense-dependent (-1)
Continuous - 1
Sustained Varies 1-2
Concentration - 1-4 Medium (-1)
Instant Fort 2 Reversible
Sustained - 2 Gliding (-1), Levitation (-1)
Sustained - 1 Selective, S Impervious (Ablative (-1), Limited (-1)
Instant Reflex 3 Alternate powers
Continuous - 1 Progression
Sustained - 2 Alternate power
Sustained - 4 Alternate power, Growth strike
Instant - 2 Persistent, Energizing (1Empathetic (-1)
Instant Tough 2 Alternate power, Growth strike
Concentrati Will 1-4
Permanent - 1 Unstoppable
Permanent - 1 Limited (-1)
Sustained - 5
Sustained - 4, 8
Instant Tough 2 Alternate powers
Instant - 1
Instant (Last - 4 Alternate powers
Sustained - 2 Alternate powers
Instant - 3
Instant - 2 Fog of forgetfulness, Light of truth, Mystic blast, Mystic binding, Mystic passage, Alternate powers
Sustained - 2 Alternate powers
Instant Will 4 Mental weapon (-2)
Sustained - 1-5 Continuous (Limited (-1), Overload (-1), Resisted (-1), Tainted (-1)
Concentratio Will 2 Mental link Conscious (1One command (-1), Sense dependent (-1)
Concentratio Will 1 Sensory link Limited (-1)
Sustained - 1
Sustained (L Will 2
Sustained - 1-3 Metamorph
Instant (Last Fort 2 Sicken (-1)
Continuous - 8
Instant Will 1-3 Duration (1), Nullifying field (0), Power resistance (1)
Sustained - 6
Sustained - 1-4 Selective Partial (-1)
Instant Will 2 Slow (-1)
Instant Reflex 2 Alternate powers, Photosynthesis
Instant Tough 2 Alternate powers
Sustained (L Will 4
Sustained (L Will 2
Permanent - 1
Continuous - 1 One type (-1), One task (-2)
Instant Tough 2 Alternate powers
Permanent - 1 Persistent, Regrowth Source (-1)
Permanent - 1-2
Sustained - 8 Limited (-1)
Sustained - 1
Sustained - 1 Alternate po Normal Strength (1)
Instant - 2 Alternate po Backlash (1) Entangle (-1)
Instant Ref 2 Alternate powers
Sustained - 1
Instant - 2 Alternate powers
Sustained - 1
Sustained - 2
Instant Tough 1 Might, Thro Ranged
Instant (Lasting) Fort 2 Limited (-1)
Concentrate Fort 2
Sustained - 2 Progression, Fanatical (1) Attitude (-1)
Sustained - 2
Permanent - 1-5
Sustained - 5 Alternate pow
Share speed (1)
Continuous - 2 Shockwave, Super-breath, Thunderclap
Sustained - 1
Sustained - 2 Alternate po Damaging (1)Limited (-1)
Concentration (Lasting) - 2 Alternate Power
Instant - 2 Change direcAccurate (1),Long-range (-1), Medium (-1), Short-range (-1)
Sustained - 7 Alternate power
Instant Fort 1-5 Tainted (-1)
Sustained (Lasting) Fort 1-6 Continuous (Touch (-1)
Instant - 1 Knockback (1)
Toughness - 2 Alternate Power
Sustained Fort 2 Alternate Power

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Duration Save Cost


Accurate Attack Reduce damage bonus to increase attack bonus
All-out Attack Reduce defense bonus to increase attack bonus
Attack Focus (+) +1 bonus to either melee or ranged attack rolls
1 1Attack Focus (+) +1 bonus to either melee or ranged attack rolls
2 2Attack Focus (+) +1 bonus to both melee or ranged attack rolls
Attack Specialization +2 bonus to attack rolls with 1 specific attack
1 1Attack Specializatio +2 bonus to attack rolls with 1 specific attack
2 2Attack Specializatio +2 bonus to attack rolls with 2 specific attacks

3Attack Specializatio +2 bonus to attack rolls with 3 specific attacks


3
4 4Attack Specializatio +2 bonus to attack rolls with 4 specific attacks
5 5Attack Specializatio +2 bonus to attack rolls with 5 specific attacks
6 6Attack Specializatio +2 bonus to attack rolls with 6 specific attacks
mage bonus to increase attack bonus 7 7Attack Specializatio +2 bonus to attack rolls with 7 specific attacks
ense bonus to increase attack bonus 8 8Attack Specializatio +2 bonus to attack rolls with 8 specific attacks
o melee attack rolls
o ranged attack rolls 9 9Attack Specializatio +2 bonus to attack rolls with 9 specific attacks
o attack rolls with a specific attack 10 10Attack Specializati +2 bonus to attack rolls with 10 specific attacks
s chances from concealment Blind-Fight Re-roll miss chances from concealment
pponent you are grappling to suffocate Chokehold Cause an opponent you are grappling to suffocate
al hits against targets normally immune to them Critical Strike Score critical hits against targets normally immune to them
ack bonus to increase defense bonus Defensive Attack Reduce attack bonus to increase defense bonus
ess save bonus Defensive Roll (+) +1 Toughness save bonus
ess save bonus 1Defensive Roll (+) +1 Toughness save bonus
ess save bonus 2Defensive Roll (+) +2 Toughness save bonus
ess save bonus 3Defensive Roll (+) +3 Toughness save bonus
ess save bonus 4Defensive Roll (+) +4 Toughness save bonus
ess save bonus 5Defensive Roll (+) +5 Toughness save bonus
ess save bonus 6Defensive Roll (+) +6 Toughness save bonus
ess save bonus 7Defensive Roll (+) +7 Toughness save bonus
ess save bonus 8Defensive Roll (+) +8 Toughness save bonus
ess save bonus 9Defensive Roll (+) +9 Toughness save bonus
ness save bonus 10Defensive Roll (+) +10 Toughness save bonus
Dodge Focus (+) +1 dodge bonus
1Dodge Focus (+) +1 dodge bonus
2Dodge Focus (+) +2 dodge bonus
3Dodge Focus (+) +3 dodge bonus
4Dodge Focus (+) +4 dodge bonus
5Dodge Focus (+) +5 dodge bonus
6Dodge Focus (+) +6 dodge bonus
7Dodge Focus (+) +7 dodge bonus
8Dodge Focus (+) +8 dodge bonus
9Dodge Focus (+) +9 dodge bonus
10Dodge Focus (+) +10 dodge bonus
nalties for ranged attacks against you in melee Elusive Target Double penalties for ranged attacks against you in melee
damage from attacks allowing a Reflex save Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
damage from attacks allowing a Reflex save 1Evasion (+) Suffer 1/2 damage from attacks allowing a Reflex save
amage from attacks allowing a Reflex save 2Evasion (+) Suffer no damage from attacks allowing a Reflex save
ple overrun attempts in a round Fast Overrun Make multiple overrun attempts in a round
or dodge in one particular environment Favored Environment+1 attack or dodge in one particular environment
or dodge in one particular environment 1 1Favored Environmen+1 attack or dodge in one particular environment
or dodge in 2 environments 2 2Favored Environmen+1 attack or dodge in 2 environments
or dodge in 3 environments 3 3Favored Environmen+1 attack or dodge in 3 environments
or dodge in 4 environments 4 4Favored Environmen+1 attack or dodge in 4 environments
or dodge in 5 environments 5 5Favored Environmen+1 attack or dodge in 5 environments
or dodge in 6 environments 6 6Favored Environmen+1 attack or dodge in 6 environments
or dodge in 7 environments 7 7Favored Environmen+1 attack or dodge in 7 environments
or dodge in 8 environments 8 8Favored Environmen+1 attack or dodge in 8 environments
or dodge in 9 environments 9 9Favored Environmen+1 attack or dodge in 9 environments
or dodge in 10 environments 10 10Favored Environme+1 attack or dodge in 10 environments
e bonus against a type of opponent Favored Opponent (++1 damage bonus against a type of opponent
e bonus against a type of opponent 1 1Favored Opponent (+1 damage bonus against a type of opponent
e bonus against 2 types of opponents 2 2Favored Opponent (+1 damage bonus against 2 types of opponents
e bonus against 3 types of opponents 3 3Favored Opponent (+1 damage bonus against 3 types of opponents
e bonus against 4 types of opponents 4 4Favored Opponent (+1 damage bonus against 4 types of opponents
e bonus against 5 types of opponents 5 5Favored Opponent (+1 damage bonus against 5 types of opponents
e bonus against 6 types of opponents 6 6Favored Opponent (+1 damage bonus against 6 types of opponents
e bonus against 7 types of opponents 7 7Favored Opponent (+1 damage bonus against 7 types of opponents
e bonus against 8 types of opponents 8 8Favored Opponent (+1 damage bonus against 8 types of opponents
e bonus against 9 types of opponents 9 9Favored Opponent (+1 damage bonus against 9 types of opponents
e bonus against 10 types of opponents 10 10Favored Opponent +1 damage bonus against 10 types of opponents
ecks use Dex & retain dodge bonus Grappling Finesse Grapple checks use Dex & retain dodge bonus
mal aiming bonuses Improved Aim Double normal aiming bonuses
on attack rolls to block Improved Block (+) +2 bonus on attack rolls to block
on attack rolls to block 1 1Improved Block (+) +2 bonus on attack rolls to block
on attack rolls to block 2 2Improved Block (+) +4 bonus on attack rolls to block
on attack rolls to block 3 3Improved Block (+) +6 bonus on attack rolls to block
on attack rolls to block 4 4Improved Block (+) +8 bonus on attack rolls to block
on attack rolls to block 5 5Improved Block (+) +10 bonus on attack rolls to block
on attack rolls to block 6 6Improved Block (+) +12 bonus on attack rolls to block
on attack rolls to block 7 7Improved Block (+) +14 bonus on attack rolls to block
on attack rolls to block 8 8Improved Block (+) +16 bonus on attack rolls to block
on attack rolls to block 9 9Improved Block (+) +18 bonus on attack rolls to block
on attack rolls to block 10 10Improved Block (++20 bonus on attack rolls to block
on 19 or 20 with 1 attack Improved Critical (+) Critical hit on 19 or 20 with 1 attack
on 19 or 20 with 1 attack 1 1Improved Critical (+Critical hit on 19 or 20 with 1 attack
on 19 or 20 with 2 attacks 2 2Improved Critical (+Critical hit on 19 or 20 with 2 attacks
on 19 or 20 with 3 attacks 3 3Improved Critical (+Critical hit on 19 or 20 with 3 attacks
on 19 or 20 with 4 attacks 4 4Improved Critical (+Critical hit on 19 or 20 with 4 attacks
on 19 or 20 with 5 attacks 5 5Improved Critical (+Critical hit on 19 or 20 with 5 attacks
on 19 or 20 with 6 attacks 6 6Improved Critical (+Critical hit on 19 or 20 with 6 attacks
on 19 or 20 with 7 attacks 7 7Improved Critical (+Critical hit on 19 or 20 with 7 attacks
on 19 or 20 with 8 attacks 8 8Improved Critical (+Critical hit on 19 or 20 with 8 attacks
on 19 or 20 with 9 attacks 9 9Improved Critical (+Critical hit on 19 or 20 with 9 attacks
on 19 or 20 with 10 attacks 10 10Improved Critical Critical hit on 19 or 20 with 10 attacks
bonus from the total defense action Improved Defense (++6 dodge bonus from the total defense action
bonus from the total defense action 1 1Improved Defense (+6 dodge bonus from the total defense action
bonus from the total defense action 2 2Improved Defense (+8 dodge bonus from the total defense action
on attack rolls to disarm Improved Disarm +2 bonus on attack rolls to disarm
a free action after a successful attack Improved Grab Grapple as a free action after a successful attack
ple checks with only one hand Improved Grapple Make grapple checks with only one hand
on initiative checks Improved Initiative ( +4 bonus on initiative checks
on initiative checks 1 1Improved Initiative +4 bonus on initiative checks
on initiative checks 2 2Improved Initiative +8 bonus on initiative checks
on initiative checks 3 3Improved Initiative +12 bonus on initiative checks
on initiative checks 4 4Improved Initiative +16 bonus on initiative checks
on initiative checks 5 5Improved Initiative +20 bonus on initiative checks
on initiative checks 6 6Improved Initiative +24 bonus on initiative checks
on initiative checks 7 7Improved Initiative +28 bonus on initiative checks
on initiative checks 8 8Improved Initiative +32 bonus on initiative checks
on initiative checks 9 9Improved Initiative +36 bonus on initiative checks
on initiative checks 10 10Improved Initiative+40 bonus on initiative checks
on trip checks while overrunning Improved Overrun +4 bonus on trip checks while overrunning
on grappling checks against you Improved Pin -4 penalty on grappling checks against you
on attack rolls to hit an object Improved Sunder +4 bonus on attack rolls to hit an object
uses lesser of Str or Dex against trip attacks Improved Throw Opponent uses lesser of Str or Dex against trip attacks
on trip checks, opponent can't trip you Improved Trip +4 bonus on trip checks, opponent can't trip you
before and after a standard action Move-by Action Move both before and after a standard action
ack bonus to increase damage bonus Power Attack Reduce attack bonus to increase damage bonus
Precise Shot (+) No penalty for shooting or throwing into melee
1Precise Shot (+) No penalty for shooting or throwing into melee
2Precise Shot (+) Ignores concealment unless total cover
Prone Fighting No penalty for fighting while prone
Quick Draw (+) Draw & ready a weapon as a free action
1Quick Draw (+) Draw & ready a weapon as a free action
2Quick Draw (+) Draw, ready, & reload a weapon as a free action
Rage (+) +2 to Str, +1 Fort & Will, -2 Defense
1 1Rage (+) +2 Str, +1 Fort & Will, -2 Defense
2 2Rage (+) +4 Str, +2 Fort & Will, -2 Defense

3
3Rage (+) +6 Str, +3 Fort & Will, -2 Defense
4 4Rage (+) +8 Str, +4 Fort & Will, -2 Defense
5 5Rage (+) +10 Str, +5 Fort & Will, -2 Defense
6 6Rage (+) +12 Str, +6 Fort & Will, -2 Defense
7 7Rage (+) +14 Str, +7 Fort & Will, -2 Defense
8 8Rage (+) +16 Str, +8 Fort & Will, -2 Defense
9 9Rage (+) +18 Str, +9 Fort & Will, -2 Defense
10 10Rage (+) +20 Str, +10 Fort & Will, -2 Defense
Ranged Pin Make grapple attacks with ranged weapons
Redirect Trick an opponent into hitting someone else
Set-Up Transfer the benefit of a combat bonus to an ally
Sneak Attack (+) +2 damage when you surprise attack an opponent
1 1Sneak Attack (+) +2 damage when you surprise attack an opponent
2 2Sneak Attack (+) +3 damage when you surprise attack an opponent
3 3Sneak Attack (+) +4 damage when you surprise attack an opponent
4 4Sneak Attack (+) +5 damage when you surprise attack an opponent
Stunning Attack Your unarmed attack can stun an opponent
Takedown Attack (+) Gain addtl melee attack when you drop an opponent
1 1Takedown Attack (+Gain addtl melee attack when you drop an opponent
2 2Takedown Attack (+Gain addtl melee attack & 5 ft step when you drop an opponent
Throwing Mastery (+ +1 damage with thrown weapons
1 1Throwing Mastery ( +1 damage with thrown weapons
2 2Throwing Mastery ( +2 damage with thrown weapons
3 3Throwing Mastery ( +3 damage with thrown weapons
4 4Throwing Mastery ( +4 damage with thrown weapons
5 5Throwing Mastery ( +5 damage with thrown weapons
(1), Redirection (1) 6 6Throwing Mastery ( +6 damage with thrown weapons
7 7Throwing Mastery ( +7 damage with thrown weapons
8 8Throwing Mastery ( +8 damage with thrown weapons
9 9Throwing Mastery ( +9 damage with thrown weapons
10 10Throwing Mastery +10 damage with thrown weapons
Uncanny Dodge Retain your dodge bonus while flat-footed
Weapon Bind Follow a successful melee block with a free disarm attempt
Weapon Break Follow a successful melee block with a free sunder
Beginner's Luck Spend a Hero Point to gain 5 temp skill ranks
Inspire (+) Grant allies +1 to attacks, saves, & checks
1 1Inspire (+) Grant allies +1 to attacks, saves, & checks
2 2Inspire (+) Grant allies +2 to attacks, saves, & checks
3 3Inspire (+) Grant allies +3 to attacks, saves, & checks
4 4Inspire (+) Grant allies +4 to attacks, saves, & checks
5 5Inspire (+) Grant allies +5 to attacks, saves, & checks
Leadership Spend hero point to remove adverse conditions from ally
Luck (+) +1 hero point
1 1Luck (+) +1 hero point
2 2Luck (+) +2 hero points
3 3Luck (+) +3 hero points
4 4Luck (+) +4 hero points
5 5Luck (+) +5 hero points
6 6Luck (+) +6 hero points
7 7Luck (+) +7 hero points
8 8Luck (+) +8 hero points
9 9Luck (+) +9 hero points
10 10Luck (+) +10 hero points
Seize Initiative Spend a hero point to go first in combat
Ultimate Effort (+) Spend hero point for auto 20 for 1 action
1 1Ultimate Effort (+) Spend hero point for auto 20 for 1 action
2 2Ultimate Effort (+) Spend hero point for auto 20 for 2 actions
3 3Ultimate Effort (+) Spend hero point for auto 20 for 3 actions
4 4Ultimate Effort (+) Spend hero point for auto 20 for 4 actions
g, Mystic passage, Alternate powers 5 5Ultimate Effort (+) Spend hero point for auto 20 for 5 actions
6 6Ultimate Effort (+) Spend hero point for auto 20 for 6 actions
7 7Ultimate Effort (+) Spend hero point for auto 20 for 7 actions
(-1), Tainted (-1) 8 8Ultimate Effort (+) Spend hero point for auto 20 for 8 actions
9 9Ultimate Effort (+) Spend hero point for auto 20 for 9 actions
10 10Ultimate Effort (+)Spend hero point for auto 20 for 10 actions
Ambidexterity Eliminate off-hand penalties
Assessment Know a subject's relative offensive and defensive ability
Benefit (+) Gain 1 minor benefit
1 1Benefit (+) Gain 1 minor benefit
2 2Benefit (+) Gain 2 minor benefits
3 3Benefit (+) Gain 3 minor benefits
4 4Benefit (+) Gain 4 minor benefits
5 5Benefit (+) Gain 5 minor benefits
6 6Benefit (+) Gain 6 minor benefits
7 7Benefit (+) Gain 7 minor benefits
8 8Benefit (+) Gain 8 minor benefits
9 9Benefit (+) Gain 9 minor benefits
10 10Benefit (+) Gain 10 minor benefits
Diehard Automatically stabilize when dying
Eidetic Memory Perfect recall of everything you've experienced
Endurance (+) +4 bonus on checks requiring endurance or stamina
1 1Endurance (+) +4 bonus on checks requiring endurance or stamina
2 2Endurance (+) +8 bonus on checks requiring endurance or stamina
3 3Endurance (+) +12 bonus on checks requiring endurance or stamina
4 4Endurance (+) +16 bonus on checks requiring endurance or stamina
5 5Endurance (+) +20 bonus on checks requiring endurance or stamina
6 6Endurance (+) +24 bonus on checks requiring endurance or stamina
7 7Endurance (+) +28 bonus on checks requiring endurance or stamina
8 8Endurance (+) +32 bonus on checks requiring endurance or stamina
9 9Endurance (+) +36 bonus on checks requiring endurance or stamina
10 10Endurance (+) +40 bonus on checks requiring endurance or stamina
Environmental AdaptSuffer no penalties from a particular environment
Equipment (+) Acquire 5 points worth of equipment
1 1Equipment (+) 5 points worth of equipment
2 2Equipment (+) 10 points worth of equipment
3 3Equipment (+) 15 points worth of equipment
4 4Equipment (+) 20 points worth of equipment
5 5Equipment (+) 25 points worth of equipment
6 6Equipment (+) 30 points worth of equipment
7 7Equipment (+) 35 points worth of equipment
8 8Equipment (+) 40 points worth of equipment
9 9Equipment (+) 45 points worth of equipment
10 10Equipment (+) 50 points worth of equipment
Fearless Immunity to fear effects
1 Fearsome Presence ( Inspire fear in others, DC:11 range: 5
1 1Fearsome Presence Inspire fear in others, DC:11 range: 5
2 2Fearsome Presence Inspire fear in others, DC:12 range: 10
3 3Fearsome Presence Inspire fear in others, DC:13 range: 15
4 4Fearsome Presence Inspire fear in others, DC:14 range: 20
5 5Fearsome Presence Inspire fear in others, DC:15 range: 25
6 6Fearsome Presence Inspire fear in others, DC:16 range: 30
7 7Fearsome Presence Inspire fear in others, DC:17 range: 35
8 8Fearsome Presence Inspire fear in others, DC:18 range: 40
9 9Fearsome Presence Inspire fear in others, DC:19 range: 45
10 10Fearsome PresenceInspire fear in others, DC:20 range: 50
Instant Up Stand up as a free action
Interpose Trade places with an adjacent ally subject to attack
Master Plan Bonus in situations when you have a chance to plan
1 Minions (+) 15pp of followers
1 1Minions (+) 15pp of followers
2 2Minions (+) 30pp of followers
3 3Minions (+) 45pp of followers
4 4Minions (+) 60pp of followers
5 5Minions (+) 75pp of followers
6 6Minions (+) 90pp of followers
7 7Minions (+) 105pp of followers
8 8Minions (+) 120pp of followers
9 9Minions (+) 135pp of followers
10 10Minions (+) 150pp of followers
11 11Minions (+) 165pp of followers
12 12Minions (+) 180pp of followers
13 13Minions (+) 195pp of followers
14 14Minions (+) 210pp of followers
15 15Minions (+) 225pp of followers
16 16Minions (+) 240pp of followers
17 17Minions (+) 255pp of followers
18 18Minions (+) 270pp of followers
19 19Minions (+) 285pp of followers
20 20Minions (+) 300pp of followers
21 21Minions (+) 315pp of followers
Quick Change (+) You can change clothes as a free action
1 1Quick Change (+) You can change clothes as a free action
2 2Quick Change (+) Change into any outfit at will
Second Chance (+) You get a second check or save against 1 hazard type
1 1Second Chance (+) You get a second check or save against 1 hazard type
2 2Second Chance (+) You get a second check or save against 2 hazard types
3 3Second Chance (+) You get a second check or save against 3 hazard types
4 4Second Chance (+) You get a second check or save against 4 hazard types
5 5Second Chance (+) You get a second check or save against 5 hazard types
6 6Second Chance (+) You get a second check or save against 6 hazard types
7 7Second Chance (+) You get a second check or save against 7 hazard types
8 8Second Chance (+) You get a second check or save against 8 hazard types
9 9Second Chance (+) You get a second check or save against 9 hazard types
10 10Second Chance (+You get a second check or save against 10 hazard types
Sidekick (+) 5pp Sidekick
1 1Sidekick (+) 5pp Sidekick
2 2Sidekick (+) 10pp Sidekick
3 3Sidekick (+) 15pp Sidekick
4 4Sidekick (+) 20pp Sidekick
5 5Sidekick (+) 25pp Sidekick
6 6Sidekick (+) 30pp Sidekick
7 7Sidekick (+) 35pp Sidekick
8 8Sidekick (+) 40pp Sidekick
9 9Sidekick (+) 45pp Sidekick
10 10Sidekick (+) 50pp Sidekick
11 11Sidekick (+) 55pp Sidekick
12 12Sidekick (+) 60pp Sidekick
13 13Sidekick (+) 65pp Sidekick
14 14Sidekick (+) 70pp Sidekick
15 15Sidekick (+) 75pp Sidekick
16 16Sidekick (+) 80pp Sidekick
17 17Sidekick (+) 85pp Sidekick
18 18Sidekick (+) 90pp Sidekick
19 19Sidekick (+) 95pp Sidekick
20 20Sidekick (+) 100pp Sidekick
Teamwork (+) Additional +1 bonus for aid actions
1 1Teamwork (+) Additional +1 bonus for aid actions
2 2Teamwork (+) Additional +2 bonus for aid actions
3 3Teamwork (+) Additional +3 bonus for aid actions
Trance Go into a deathlike trance that slows breathing
Acrobatic Bluff Feint and trick using Acrobatics rather than Bluff
Animal Empathy Use Handle Animal to affect the attitudes of animals

Artificer Use Knowledge (arcane lore) & Craft to create magical inventions

Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
1 1Attractive (+) +4 bonus Bluff & Diplomacy people affected by your looks
2 2Attractive (+) +8 bonus Bluff & Diplomacy people affected by your looks
3 3Attractive (+) +12 bonus Bluff & Diplomacy people affected by your looks
4 4Attractive (+) +16 bonus Bluff & Diplomacy people affected by your looks
5 5Attractive (+) +20 bonus Bluff & Diplomacy people affected by your looks
6 6Attractive (+) +24 bonus Bluff & Diplomacy people affected by your looks
7 7Attractive (+) +28 bonus Bluff & Diplomacy people affected by your looks
8 8Attractive (+) +32 bonus Bluff & Diplomacy people affected by your looks
9 9Attractive (+) +36 bonus Bluff & Diplomacy people affected by your looks
10 10Attractive (+) +40 bonus Bluff & Diplomacy people affected by your looks
Connected Make a Diplomacy check to call in favors or aid
Contacts Make a Gather Information check in one minute
Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
1 1Distract (+) Bluff or Intimidate check to daze an opponent for 1 round
2 2Distract (+) Use Bluff & Intimidate check to daze an opponent for 1 round
Fascinate (+) Hold a subject's attention with 1 interaction skill
1 1Fascinate (+) Hold a subject's attention with 1 interaction skill
2 2Fascinate (+) Hold a subject's attention with 2 interaction skills
3 3Fascinate (+) Hold a subject's attention with 3 interaction skills
4 4Fascinate (+) Hold a subject's attention with 4 interaction skills
Hide in Plain Sight You don't need cover or concealment to hide
Improvised Tools No penalty for not having tools for a skill
Inventor Can create temporary devices
Jack-of-All-Trades Use any skill untrained
Ritualist Can create and cast arcane rituals
Skill Mastery (+) Choose 4 skills you can take 10 with even under pressure
1 1Skill Mastery (+) Choose 4 skills you can take 10 with

2 2Skill Mastery (+) Choose 8 skills you can take 10 with

3
3Skill Mastery (+) Choose 12 skills you can take 10 with
4 4Skill Mastery (+) Choose 16 skills you can take 10 with
5 5Skill Mastery (+) Choose 20 skills you can take 10 with
6 6Skill Mastery (+) Choose 24 skills you can take 10 with
7 7Skill Mastery (+) Choose 28 skills you can take 10 with
8 8Skill Mastery (+) Choose 32 skills you can take 10 with
9 9Skill Mastery (+) Choose 36 skills you can take 10 with
10 10Skill Mastery (+) Choose 40 skills you can take 10 with
Startle Feint using intimidate rather than bluff
Taunt Demoralize using Bluff rather than Intimidate
Track Use Survival to follow tracks
Well-Informed Gather Information check when meeting someone
0 =C371
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p an opponent
agical inventions

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