Professional Documents
Culture Documents
ATTRIBUTES
power Intelligence
OOOOO Strength
OOOOO Presence
OOOOO
finesse Wits
OOOOO Dexterity
OOOOO Manipulation
OOOOO
resistance Resolve
OOOOO Stamina
OOOOO Composure
OOOOO
VITAE
PHYSICAL MERITS
(-1 unskilled) ________________
Status (Crime/Armas) OOOOO
Athletics________OOOOO ________________
Refgio (free)
OOOOO
Brawl__________OOOOO ________________
Contatos (Policia, Hospital)
HUMANITY
OOOOO 10______________O
Drive__________ OOOOO ________________
Servidor (Arma de Fogo)
OOOOO 9______________ O
Firearms_______
Escopeta P
OOOOO ________________
Treinamento (Mafiosa)
OOOOO 8______________ O
Larceny________ OOOOO ________________OOOOO 7______________ O
Stealth_________OOOOO ________________OOOOO 6______________ O
Survival________ OOOOO ________________OOOOO 5______________
Weaponry_______OOOOO ________________OOOOO O
4______________ O
3______________ O
SOCIAL ASPIRATIONS 2______________ O
(-1 unskilled) ______________________ 1______________ O
Animal Ken_____OOOOO ______________________
Empathy________OOOOO ______________________
Expression______OOOOO Size:_____ Speed:_____
Intimidation____
OOOOO BANES Defense:___ Armor:___
Persuasion______OOOOO ______________________
Rosas, Ferimentos Abertos Initiative Mod:______
Socialize________
OOOOO ______________________ Beats:
Streetwise_______
Crime P
OOOOO ______________________ Experiences:________
Subterfuge______OOOOO Aspirations 3Attributes 5/4/3Skills 11/7/4 (+3 Specialties)ClanCovenantBlood Potency 1Disciplines 3 (Two dots must be in clan)
Merits 10Health = Stamina + Size + ResilienceWillpower = Resolve + ComposureSize = 5 for adult human-sized Kindred
Defense = Lowest of Dexterity or Wits + Athletics + CelerityInitiative Mod = Dexterity + ComposureSpeed = Size + Strength + Dexterity
Starting Humanity = 7Vitae = d10 roll