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1.

Reset Phase
--Straighten all spun cards and turn incapacitated characters faceup
--Players take their turns in order of total Speed value, from highest (goes first) to lowest (goes last):
- In the case of ties, each roll a die with the highest result going first
- If any party's total Speed changes during the turn, the order of play stays the same until the next Reset phase
- Players each take a turn in a phase before proceeding to the next phase
--Players may discard/expel any Advantage cards and/or Characters that they don't want:
- Player with the least amount of Character cards: May recruit one of the discarded Characters, if any
- Player with the least amount of Advantage cards: May pick up one of the discarded Advantage cards, if any
- If players are tied for the least amount of either card type: Neither can pick up a discarded card
--You may also leave/discard your Organisation at this time if you are in one (may only belong to one at a time)
--You may use any special ability or Advantage card that can only be used in this phase

2. Movement Phase
--Declare your party's movement. You may EITHER:
Go to an Active Area that is in play
- Overcome any preliminary encounter card to enter the area
- If encounter is overcome (or there was no encounter) move your Party counter to the new area
OR Seek New Horizons (only one player per turn can do this). Area limit = number of players in the game x 2
- Draw and place an Area card from the top of the Area deck OR draw and place any previously discarded Area
- If this causes the Area limit to be exceeded, discard one of the currently unoccupied Areas
- Draw an Encounter card and place it on the new area as a preliminary encounter. If the Encounter's level is
higher than the area's level, discard the encounter. Otherwise you must face the encounter
- If the encounter is overcome (or was discarded due to its level) move your Party counter to the new area
- If the preliminary encounter was not overcome and was a creature, that encounter stays on the new area
and you cannot act for the rest of this turn
OR Rest
- On your next turn ONLY your party will have +2 Combat and +2 Speed. End of Turn (Note you
are not considered to be on any area while resting)
--Resolve any other Encounters

3. Interaction Phase
--Trade with any other player that is also in an area which has a trade icon (doesn't have to be the same area)
- Freely trade Advantage and Character cards
--Declare combat on any other party/player in the same area as your party Trade icon
- Cannot engage a party in combat if the difference in number of characters between the two parties is more
than 1 (eg. party of 4 cannot combat a party of 2), even if parties are in rival organisations
- If two parties belong to rival organisations and are able to fight , they are obliged to fight
- The loser of the combat must give the winner a random Advantage card
- The loser is also expelled from the Area, and loses the rest of his turn

4. Exploration Phase
--Declare whether or not you want to explore the area you are visiting. If you do not explore and are not in the middle of a
resistance mission (requiring you to stay in the area for certain number of turns), end your turn

--If you explore:


- Roll a die and check the result on the Exploration table on the left side of the Area card
- Draw and resolve any encounters the same way you would a preliminary encounter (specials are explained by the card)
- If you lose an encounter, you are expelled from the area and lose the rest of your turn. The encounters are discarded
--If you successfully overcome all encounters (or if you rolled none), collect 1 reward from those available on the card
- If you recruited a character from this Area last turn, you CANNOT recruit again this turn
- You may only hold a maximum of 5 Advantage cards in your hand at any time
- You may only have a maximum of 4 Characters in your party at any time
- If you chose Advantage cards, draw as many cards as the level for this Area (eg. 2 cards for a level 2 area)
- End of turn

Icons
Trickery, Magic, and Ki. Characters who have these skills can play Advantage cards with the same
symbols. A character must be "spun" in order to use the Advantage card

A Plot card can be used by any character without needing to be spun unlike other Advantage cards

Combat Speed Male Female Creature Event Spin


v1.2

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