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The King In Yellow Special Rules v2.

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Credits:

All trademarks and copyrights for the images used in this expansion belong to Fantasy Flight Games FFG. Images have been
sourced from the Fantasy Flight Games products Arkham Horror, Eldritch Horror, and Elder Sign, and are the creation of
their respective artists.

The expansion itself was created by James Driver, Doreen Bestmann, and Jacob Busby and is intended for use as a fan-made
unofficial expansion to the Fantasy Flight Game Eldritch Horror. V2.0 was created with the generous help and input of Nicola
Zee and Matthew Willmett.

Setup:

Set aside all Cultist monsters and the Riot monster.

Remove all Lost Carcosa encounters from the Otherworld Encounter deck.

When creating the Mythos deck, place the Act II card between the Stage I and Stage II mythos cards. Place the Act III card
between the Stage II and Stage III mythos cards. Place the Act I card into play. (Place all Act cards with the side that says
then flip this card face-up)

The following special rules apply when using this expansion:

1. Until the Ancient One sheet is flipped, Gate tokens are used as usual in this expansion, however the gate encounter deck is
not used. Instead, use the Performance Encounter deck included with this expansion. This is because in this expansion, gate
tokens are used to represent a performance of the play The King In Yellow that is taking place somewhere in the world.

Instead of trying to close gates, investigators are trying to end performances - this works exactly the same way as closing
gates, except that when investigators encounter a performance they draw and resolve a card from the Performance Encounter
deck (instead of a card from the gate encounter deck). The gate token is then removed from the board as usual if the card in-
structs the player(s) to close this gate.

2. Any card text which refers to Gates should also be interpreted to refer to Performances. For example, the Gate Box Arti-
fact would provide a +1 dice bonus when resolving Performance Encounters, and provide clue tokens when Performances are
successfully ended.

3. Whenever a Gate is spawned, place one Cultist on the same space (but do not spawn any additional monsters as you would
for a gate). Cultists are not considered to be component limited, so if you run out of tokens, use whatever else is available to
represent extra cultistsmany people have suggested using Eldritch tokens.

4. Once the Ancient One sheet is flipped, the Performance Deck is no longer used. Instead, the Lost Carcosa encounters are
used whenever a player enters a gate. If, at this stage, a player completes a Lost Carcosa encounter as a result of entering the
gate with the mystery token and gets the Gate is Closed effect, investigators win the game.

Short version of points 1-3 above: To close gates (called Performances in this expansion), investigators draw and resolve a
card from the Performance Encounter deck instead of the gate deck. When gates/performances spawn, they also spawn a
cultist instead of a random monster. Once the AO sheet is flipped, players stop using the Performance Encounter deck and
use the Lost Carcosa encounters that were removed during setup.
6. Some research encounter cards only apply to City and Wilderness spaces, and others only apply to Sea spaces or specific
cities. If you draw a clue card which does not match your current space, discard it and draw again.

7. Whenever a monster surge occurs, resolve it as normal (i.e. drawing random monsters from the bag/cup)

Errata/FAQ

What order do reckoning effects get resolved in?

Resolve reckoning effects on the current Act card, followed by any reckoning effects on the board, followed by player reckon-
ing effects

Some cards say You may or If you wish.. Does this mean it is optional?

Yes, any cards text which is preceded by You may or If you wish is optional, and investigators can choose whether to pro-
ceed.

The Putting the Pieces Together mystery card is confusing. What do we need to do?

To complete the Putting the Pieces Together mystery, investigators must place Clues on the card equal to half the number of
investigators, and place Eldritch tokens on the card equal to half the number of investigators. For example, in a four player
game, investigators need to place 2 Clues and 2 Eldritch tokens on the card.

Wait, the Globetrotting one is even worse!

First, place the mystery token on a random major city (London, Arkham etc). You can do this by rolling a dice twice (1-2 is
America, 3-4 is Europe, 5-6 Asia, then 1-2 is San Francisco, 3-4 Arkham, etc) or any other method. Any investigator on this
spaces during the encounter phase may encounter the research encounter specific to that city (search through the deck to find
it if neededthere is one research encounter specific to each major city), and if successful can place one clue from that en-
counter on the Mystery.

If I defeat a Cultist using a game effect, can I still interrogate it for The King Is Coming mystery?

Yes, Cultists can always be interrogated for the mystery when defeated, regardless of how they were defeated (e.g. Using the
encounter-specific effects in Tokyo).

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