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‘MARVEL INTRODUCTION What Is a Roleplaying Game? Probab ity-Based Games ws Resource-Decision Games How Marvel Is Different from Other Roleplaying Games Style of Play Example of Play Important Terms You'll Find in This Game ROLEPLAYING SECTION PLAYING MARVEL Setting Up Playing Cycle Ending the Play Session Character Action Display Abilities Actions Combat Defense Stones and Resolving Actlons Character Action Display Example Allocating Stones Example Difficulty and Resistance Teaming Up to Do Actions Damage Regeneration of Red Stores Healing of White Stones Natural Heating ‘Medical or MutantMagical Healing Healing Factors ROLEPLAYING A SUPER HERO CHARACTER PLAYING AN EXISTING MARVEL SUPER HERO CHARACTER SUPER HERO AND SUPER VILLAIN PROFILES CREATING YOUR OWN CHARACTER Saving Stones for Later Will My Character Be as Powerful as Thor? Building Blue Lightning: A Sample Starting Hero Character Generation Costs ‘Advantages and Disadvantages Challenges Abilities Actions Normal Actions and Resolving Actions with Abilities (Choosing Actions for Your Character Specialties ‘Actions with Area Etfects List of Elements Examples of Actions Masic Examples of Modifiers Changing Your Abilities, Super Pawers and Uosifiers Backg-ound and Origin ‘Wealth Rating Modifier Team Affliation Origin: How You Got Your Super Power Other Aspects of Your Character Keeping Track of Supples(..0r nat) Equipment ‘Special Equipment Weapons Veticies Powered Armor ACTION RESOLUTION SYSTEM (ARS) 'ARS in Action Resistance Difficulty and Resistance (D&R) Chart Escaping Unappased Attacks Knocking Out an Opponent Multinle Actions in a Pavel Actions that Combine Stones Undefined Actions Time, Distance and Comic Books Flashback Parols 84 Vehicles in Game Play 84 Land Vehicle Combat a4 Alrto-Air Combat 35 ARS Examples 5 * Non-Combat: How Would Black Cat Open 3 Safe? 85 * Combat: The X-Men vs. the Broiberhood of Evi Mutants 86 HOW YOU LEARN AND GAIN EXPERIENCE: ‘THE ADD-A-LINE SYSTENI™ 88 Telling Your Story Through Lines of Experience Be THE MARVEL UNIVERSE BRIEFINGS 89 New York Gity and Surroundings 89 The Planet Earth 9 The Universe 90 Good and Evi in the Marvel Universe 92 The Science of the Marvel Universe 91 Palities and the Press in the Marvel Universe 2 Society, Farily and Friends 3 Magic in the Marvel Universe 34 Gods and the Supernatural in the Marvel Universe 94 GAMESMASTER SECTION % THE ART OF GAMESMASTERING Four Tools for Storytelling ‘Winning and Losing in GM Time Encourage Roleplaying Keep Things Moving Player Conflicts What to Oa When Players Don't Show Up What to Make Up..And When Keeping Your NPCS Alive Consequences of Character Actions A Few Final Words of Advice CONSIDERATIONS FOR GAME PLAY — 99 Getting Started: Gamestlaster Set-Up 99 Were Do You Put All Your NPCs? 100 Stone Use In Storytelling 100 How Do You Determine Diffieuty Levels and Resistance? 100, Deseribing Difficulty and Resistance 101 Interpreting the Results 101 How to Use Specialties and Lines 201 Situational Modifiers 102 Situational Modifiers List 104 Damage 105 Putting I All Together: How to GH the Catching ofa Falling Character 106 Vehicles: When Players (Get Behind tie Wheel 106 CHARACTERS 107 ‘Character Creation 107 Challenges and Disadvantaces in Play 108 Assisting Players with ‘Character Origins 108 Setting Character Goals 108 Balance Between PlayersiCharacters 109. ‘Avrarding Lines of Experience 10 ADVENTURES 10 Using Pre-Made Adventures 110 Creating and Planing Adventures of Your Own uo Setting Mission and Issue Diffcuty Levels aun Creating Non-Player Characters a2 Examples of Basie Non-Player Characters nz Creating Maps and Locations 113 THE PREMIER ISSUE: We Live Here To! Marve! Roleplaying Game Adventure 114 APPENDIX A: WEAPONS 124 APPENDIX B: VEHICLES 124 APPENDIX C: EQUIPMENT. 125 MARVEL ENTERTAINMENT CEO & GENERAL COUNSEL Allen Lipson CHIEF CREATIVE OFFICER Avi Arad PRESIDENT CEO, TOY BIZ Alan Fine EVP OPERATIONS AND CIO Gui Karyo CHIEF FINANCIAL OFFICER ken West, EVP SALES, TOY BIZ Ralph Lancelott! VP HUMAN RESOURCES Mary Sprowls PUBLISHING GROUP PRESIDENT & COO PUBLISHING, CONSUMER PRODUCTS & NEW MEDIA Bill Jemas EDITOR IN CHIEF Joe Quesada MANAGING EDITOR David Bogart DIRECTOR OF OPERATIONS Sangho Byun PRODUCTION DIRECTOR Dan Carr MARKETING COMMUNICATIONS MANAGER Michael Doran MANUFACTURING PRODUCT SPECIALIST Fred Pagan MANUFACTURING MANAGER Christine Slusare MANUFACTURING REPRESENTATIVE Stefano Perrone, Jr, EDITOR Mark D. Beazley ART DIRECTOR Matty Ryan FRONT COVER DESIGN Jeffery Suter BOOK COMPOSITOR & BACK COVER DESIGN Jeof Vita ADVERTISING—PROMOTION— RETAIL SALES EXECUTIVE VICE PRESIDENT/ CONSUMER PRODUCTS, PROMOTIONS, AND MEDIA SALE Russell A. Brown TRADE BOOK SALES MANAGER Jennifer Beemish ADVERTISING SALES Sara Beth Schrager FOR QUESTIONS AND COMMENTS ABOUT! ‘MARVEL UNIVERSE ROLEPLAYING VISIT MARVEL.COM/MURPG WWARVEL UNIVERSE ROLEPLAYING GAME GUIDE wing 2003, ISPNA 07651-10263. Pushed bm COMICS, a divsion ot MARVEL EVTERTANVENT In. OFFICE OF PUBLICATION: 10 Ess 40m Sai York NY 10016, Copyignt © 2008 Marvel Chars AL igts reserved 824.98 pe eopy nie US. ad Canada (GST 27082052)" Canadian Ay PAQBEUSS. ieee etre ints pul ct dette name and tances tet anal a ‘Gh are ademarks of Marvel Characters, ne 9s Detar ary ofthe nares, characters, persons an uns In this publeton wm tose a ay tr a person ox Institution is Itended, and an’ sich hich may ents curly aie. Print in a STAN LEE, Charman Emus, Fr inormabon 1 ‘averting in Maral Comes at on Wavelcom, pa fact Russe Boj, Exteuive Veo Prete. Poguss, rometans and Nesta Sales 2t 212576 ‘rouamarelcom woe7esasz1 Haveyou ever wanted to be Spider-Man? To put on a costume, lave your everyday hassles behind, go out webslinging, ound the city and do something really important for 3 Ihange? To be a hero instead of a regular person? To eeally make a diterence in the world? (OF course your have, We all have. That's why Marvel omicsares0 popular. That's probably why you pieked up this ack, Because, deep down inside, we've all thought about Ivhat ould be like to bea Super Hero, Ta pound our tm. king stick into the gtounel and turn into a mighty ke Thor. To pop razor-sharp claves out of aur hands and do dds the way Wolverine does. We Bate against impossib Febte to the Hulk, a normal guy who loses control shen he ‘And we share Beis oo angry and tums into a monse Daraevit's frustration with the I 1 system, amd appl en he goes out and fights for wal justiew ina way we avish could Now we can actually be those Super Heroes, just fora litle TT MEphik; shen vee play the Marvel Universe Roleplay He cn teanySupor Hero we wan ob and we ca ov ‘ any E,pokeup our own, Ge) We created this game boennse we wanted 10 play a role Sv me ta vs well fel ie Super Howes, No Pa x No cocpiied equals, ftsoyng wt we Etftioda hen going outand doing ot ike our keris do Fa hed you know wht? work. Whon we play Marvel ust Sale ae whe abemsbits an gon nd save the world Sol Thisbook will exp 85 GamesMastor this jn everything you need fo know to play sme—how to roleplay, how to fight ane haw to become a better Super Hero! You ean play this game as any chorneter in the Marvel Universe, ae you can create your ‘own new Super Herces to coleplay. This guide also includes the introductory Adventure, We Liow Here, Tao! The adventure ean be played sola or with a group of players, using any combination of characters in the guide. Future adventures ean be created by you or your friendly neighborhood GamesMaster (or GM for short) book is designed 40 be read by both players and Gameshtasters, whether you have played a roleplaying game before or not, If you're planning on being a GM, you should vad the GamesMaster section, but If not you can skip it (oth hotter pl h the inform jon it contains can help you become a rer). Players should definitely not read the We Liew Hen Tow, which is in the GM section, as that will lessen your enjoyment of playing it Advert Finally, if you're new to roleplaying. you may be thinking 4 lot of rakes here, to yoursell, “Wary, there a You're right There are, Afterall, we'e teaching you not only how to play a game, but also how to recreate an entire comic book: How to engage in a virtually unlimited range of Actions. And, if you'ee a GamesMaster, how to create your own version oF this word, and then populate it with characters and villains, sidekicks and friends, innocent bystanders and-medaling annoyances, buildings and laboratories and wondzous inventions that only exist inside the Marvel Uni However, Marvel is simpler than most other roleplaying games, and at only 128 pages our guide is shorter, too, "Null said, Let’s get on with it WHAT IS A ROLEPLAYING GAME? before there were computer games, there were roleplaying, games, In that prehistoric time before computer cons, before you could tell a generated monsters and d sophisticated program shat you were doing and let it Gigure cut what happened, people used to have lots of fun sitting, ups and doing those thingy for found 9 table and in gi themselves. And they’ still do, Ina roleplaying game, each player protends to be a ten describing what that character does, thinks and says. Fach player interacts with other players, and all of them interact with the “world” around them. This world is run by the GamesMaster according to the cules of the game. One of the biggest differences between role ng games (RPGs) and all othee games is that in other games, there is 2 istnce between you and the game. In board games, you move a piece around the board. In games like chess ond backgammon, you move many pivees around a board. And in gather cards games like poker or collectible can! games, yo and then umpare them with other player's cards. But in roleplaying games, you create your oven playing piece when you create your own character, You are your character, and ters what the game is all about playing your char The basic behind all roleplaying. games is that character can be represented by a seri ‘numbers that reflect basic characteristics, How smart are you? How strong are In RPGs, questions like these are answered with a number A genius like Albert Einstein or Leonardo da Vinci would have a high fi A heavyweight boxer or an ligence number (Ofymple weightlifter would have a very high Strength number, Taking this idea one step further, everything, that a character does could also be described in these ‘numerical terms, A superstar basketball player like Michael Jordan would have a very igh number in basketball, Tiger Woods a very high number in golf. A skilled brain sunge would have a high number in Drain surgery: This basic premise fs shared botweon nearly every roleplaying game ever made, as \woll as most computer games PROBABILITY GAMES VS. RESOURCE-DECISION GAMES How do all of these nuenbersinteraet with each other and the world around them? Many gomes assign probabilities to these numbers, and then use dice to se if the Actions succeed ‘or fail, You rll the dice and if your number comes up, you win, cout the sal If it dovsa't, you lose, This means that figuring percentages af success and failure are what the game ‘about, Probabilty-based games get from the luck of the die roll, Since you never know low the dice will land, you can never be certain whether you'l succeed or fil. Even an expert has a small chance of failure nd you'd be suaprised how many times thingy can go wrong because of a bad de rl Resource-decision games approach the problem jon differently. Instead of rolling the dice, a resource ssn ome has mo luck in it at all In this type of game, yo have a number of options to choose from, and you decide how much effort to put into your choice. That effort is the compared! to the effort of your opponents, or the elfort require lemptin to sucexed at whatever you're a Here's a eoxnparison using SpiderMan. Let's say Spidey wanted to swing from one building to another using his webs liva probabifity-based game, the player playing Spider Mas would roll the dice. IF he rolled well, Spidey would sueced and swing from one building to the next. If he rolled badly Spidey woukd mise and fall to the ground. Ina resource decision game, if the player playing Spider-Man spent enow) celfort, Spider-Man would suecevd, And if he didn't spend enough effort, Spider-Man would fal | Many people like resouree-decision games more thal nes beeatse they more clos probabilty-based dies ‘mirror rea fe. I you try rlenough, you succeed. And if yo don't try hard enough, you fail Incase you wondered, Marvel isa esouree-decisi HOW MARVEL IS DIFFERENT FROM OTHER ROLEPLAYING GAMES many excellent roleplayin ames on the mat Mest oul They vary in theme probability-based games with lots of dice to roll, But i J Marvel. Wel n as possible 50 you set systems and complesity Marvel Comics, we think you'll enjoy play designed it to be a syst simp spend mors time playing your characters and less bogged down in the technicalities ofthe rules, ‘Compated to most other roleplaying yamesy Marvel is ve sr games require you (0 1 It dozens of charts 24 straightforward. Many ot hundreds of pages of niles and eon: tables. M created an rel has extracted whats fun about comic books y-torlearn, ets you sy-to-play system that what you want fo do without a Jot of eomplication In fact co simple that you can even play the game one-on-one, i style wwe call “Brawling.” Gee “Style of Play” below.) Like the comics that inspire it the factors Marvel takes account are pretty basi, too, This game is about comic bs styleaction, not physics. We've simplified the game mecha the headaches. Aéter all, thi Rings. Ent so the Flavor is there witha comics, nol The Lord of th stories get told in pages, not thousands. We have tried to create a game wh involving energy weapons with Je phy you can play a see \ling hours debating the exact details of part ‘without players and GamesMaster debating the metcotolo origin of each storm cloud, ‘As we mentioned earlier, this i a resourcede Jon ga in Marvel, No die to roll. Like in the comics, work out, and There sno luc your character makes choices, Sometimes th ways follow from your sometimes they don’t. But the results Aatons. You'll never complain about a bad dice rol that Kills your charactes If you die, its usually your own fault for doing, Sonxthing that got you lel, Of course, you'rea Super Hero, Risk and danger come with the spandex, ln Mor ARS, 07 Ac stem with very few variations or special rules, Any special everything you want to do is governed by the: on Resolution System, It's a very straightonward rules aw written down right next to each Action on your Character Action Display hich swell explain a. few post from now, 50 you don't have to remember lols of arcane femeepts or keep coming back to this yu eter you like from the whole You can play any eh Marvel Universe (Then the crater, where you (with some help from the GamesMaster) 42 in this guide, and rules to make any of J.) You can also etwate your own, all-new Super Hero hove the charselee’s super powers, determine how strong or st hei, and decide what his Challenge will be. You write the tory of his ean play his character howev STYLE OF PLAY jety of styles, based on what You can play Marvel in a ¥ you're interested in, Most roleplaying, games tead to fall somewhere between two styles of play that we call “Clobberin’ Time” and “Power And for one-on-one wo Responsibility ply. there's aways "Brawingy” a style unique to this game. Power and Responsibility Inthe “Tower and Responsibility” style of game, (aimed after eridclen teenager, Peter Parker aa. Spider-Man), players spend a great deal of time-on things tke haracer development, marality, thoughts and goals. They core What their characters do fora living, They eare about the ther people in th sidekicks and non-Super [lero friends. In "Power and syle -vthout ever engaging in Combat, Not that there isn’t plenty ot ives, like girlfriends ue boyfriends, aunts, Responsibility mes, the players may’ go entire sessions ction and adventure W's just thar there's more to this style of phy than busting things up. Clobberin’ Time ‘We ell the other style of play “Clabberin’ Time” in ho that re of mash-firstandeask-questionslatee” guy, Ben Grimm, Aiko, the Thing, In “Clobberin’ ime" games, players don’t spend much time on their characters’ lifestyles. They fe on action, ancl plenty of Toguber, the players and the GamesMaster decide what Ther siyle of game they want to play 4 GamesMaster who runs a nothing more frusteatin “Power style game for a bunch of “Clobbe “Power and Responsibility nd Responsibility Time” players. At the same time, if players want ther the GM has to give them more than just an crelless series of battles. We beliove most players want to play a game that combines, litle of both styles, The beauty of Marvel is that the system «can handle both types of play ether soparately or together, Brawling Thun of come, her's “Brawling” allows players tans pail qoctions Who would win a ight the Thing or he HHule SpiderMan or Wolverine? Orany of the ther hundreds upon hundreds of snilag burnin Mare «questions that have vexed fans thamughoul the years, While most other RPGs require 9 GamesMaster to rm the game, the unique nature of Marvel means that vo players ean sit down with their characters and fight against each other without nceding a GamesMaster There are no special rules for brawling, 15 just that when it comes to one-on-one fighting inthis game, two players ean just go stone to stone without the nevdl for a GM. ‘Open up the book to the list of Situational Modifiers on P. 104, include any that aw relevant and let your GamesMaster have the night off ‘ phliatorial “Build Your Own Brawler” Contests.) EXAMPLE OF PLAY cart (One of our playtesters even suggest Before we: iching you how to play Marvel, let's peek in ‘ona game that's already in session, You might not understand everything, you're about to see, but that’s to be expected. You'll get a laste of honw the game works, and you'll also gain a litle ‘context for what you're about te leomn. Stephen fs GamesMastering for Rich (Beast), Susan (Storm) and David (Wolverine), They hind been hurr their fellow X-Men floor below them slid away gto the aid of 19 when the Magneto's secret installa GM: Olay, 50 teres sokore wow stand, Storm, Wolverine and Boast fer te flo Bien, you 6 abt txomty foo and fed the for. Now that’s 2 stones of fli dam ech, taut Beast, your Acrabaties lify that. And Wolverine, your Agility saves you L stone se yon ouly 1 sf, rhich youl laa back 2 Pans, Stor, yw ake thong! 50 yo Jose chite store of fh (ay, 30, you all sem to be dra roo carced ont of sed graite, The ceili, woth the bution: ofthe siding 18 lat back tn place, He aypews to be onade of «shiny il At the button ofthe walls Hore are reenty tiny aunts, snd gro gs i slowly beginning to steam out of ther Wat do you do? Cont 1 put 3 stones into Goneral Knovelodge combined with 3 slomes iit Medial Hea, Wits the gus? GM: Yow'ns pretty sure d€S a potent neurotorin. If wow brea 1 start 10 sd, the wong of i, ys th then become paral eae Storm: est: Storm: Bau Stor Bons We: Storm: GM: Bonst: cm: Wole GM Stam cM: Beast Wl: Slorm: com: suasinety pana eat, Luckily for you, ita very dense sas, 50 wil take about 7 pels to rise to breathing level Wwe must ret te cllng, fsa create awed and fly toi. Uh, better not, Storat The wind all ste up the gas, and tee nat paying quicker ‘Thom I ut blast hte wit any Uightninng bo Un, again, perhaps not If there seer to be rival, it ‘ould ie aworse forall of us. Plus, GM, isthe sas flammable? Hight Soe that access pmel up there? LH bot if could get tere, F ul tice foyer and expuse what's inside. There'd be na lune of a ricochet Boast, you fee up ta fasta special? And th T shall bast the hole ais a tighting ett sould citer cause the loor to retractor pena hole through reich we nay escape. But if Lean’ ly, how da we get out? Wel, Fenn juop that high. And f can teow Wotcerine ap there again. Stoo, if Ahnezo you hig enough, could you mak wi np there and then fly he rest of te zoay? [No aed, can cates her. While 1 do nat relish Iwing tossed aborl lke a pce of Imaggage, Hike the plan. Okay, so you all rndy? pat 5stomes of Strength into tareeving Wolberine up to the ceiling, He only weigh 195, andthe ceiling elt, you said 20 feet? 5 stones should be plenty. Will Wolverine fll this Page or nest Pag, eens Ft to cate in and koxp Ini foe sucking bn amy gas rele Ie lands? That nould be next Page Anil UM put in 7 stones of Close Come ns 4 fron Agility ad 2 from may adamant claws. Anat dant forget they're armor peretratin’, bub! t'm gonna stick both hans straight tthe ceiling and cara ‘em aroun ina ciel before I fal 1 on, Wooerine, Sola! abwul you, Storm? That gas fs til rising, ard don't forget he rest of the team ws dn dygerFefore you flint the hole 1 shal wait until just afer Wolverive las fallen clear ofthe citing, and then 1 will hit the opening with a stone lighting bult—aeith double damage, ofcourse, Of course, Okay, so here's chat happens. Beast, you pick Wolecrine up ave dhnow him up toweards the eviling. You were right, 5 stones was pleuly to get the Canuckteheal yy there, Wolverine, that ceiling comes up pretty fst, and there's nowhere to hol on to, so you're gonna gel ome chance lows Ati, bit sith 12 stomes of Armor Penetration, a iow a deoy cite to the eitng pal. separates from the roof and barely misses yo as bth fll. And finaly, Storm, yer 7-stone fighting bolt flashes ust Waseerin, you eau Ihoar te sizzle of some of his ltr, an it lasts into the leor ‘with a big explosion. H's har to se, there's smoke up there, ut it toks lke you blasts a hate through to the room above. Remeaber, Un: gorua catch Wolerine, right? Like Isai, next Page, soc starts right about noe First of all io your regeneration, Okay, s0 let's start with Bexst, rm putting the sum 5 stones bo cateing Wolzerine. Nah, fetter make it 6 stomes, just in ease Fn fag. Fn wach hiv fala sacing my stots fo ragoerate as ‘qwickly as possible. (Okay, Beast, yeu cates Wolevrine You probably could eave ssred a stone, but hey, that's a stone between friends? (Okay, Page is over. Do your ng Beast: We got 5 Panis lft fore restart sucking gus, At6. per Panel, Lean toss Wolverine amd Storm om cansce Pages ane till hac plenty of tne to jump out righ GM: Te Loks ta ey Beast: So case just doit, then, zithout pling it out? GM: The vest of you ohiy site thar? Gnd, Thon Jet's get onthe, shall we? Your teammates are i bit jr teammates ghd si i tobe. Ye tl it, Might bein big trouble IMPORTANT TERMS YOU'LL FIND IN THIS GAME GamesMaster “The GamesMaster isthe referee who repnosents the tn with which the players The Games {abbreviated as GM) applies the rules, determines oncom ofthe Actions of both the players and the non characters, and inteaprets those outcomes to the pl In other words, the GM tells the story of shat hoy Often, the GamesMaster creates her ovn universe, materials and rules supplied in this guide and supple The GM also helps player create their own Super characters, and awards Lines of Experience o players ai Mt Player Character ASuper Hero characte that is aeted out by a player Whee ule refers toa player doing something, we actually meas character. When we say, “You fly up into the air” person playing Rogue, we ane obviously. referring 10 character, nol to her Non-Player Character Any character not played by a player but eontled by GamesMaster, including any enemies, fiends, side bystanders of any’ other inhabitant of the Marvel Univ [Also referred to a8 NICs Pa This isthe standard wnit of time that can poss in Marvel 4 comic book, 9 Panel ean representa varying kg of Interact Adventure Usually, a player character will only do one or two Act the course of a Panel, Each player's Panel is. pe ith all of the Panels, In some instances, a Panel may ep considered to occur playe longer period of time for some players than others, 1 taneously {na Flashback Panel relates to is current Actions. A character recalls an important event lashback Panel interrupt normal playing eyele, and provides a character with 1 limit of | Flas stone a a Situational Medlifier. There Panel per Mision por character Page When each ofthe plyershas performed asingle Panel of in onde then a Page as en complete and the players nto the next Page, whee they will gain ao hse Pan rdee Not every player wil havea Panel on every Page some Panes take longer than others to new and one may sl be solving her Panel from the prvios Pag Adventure An Adeenture isa gence! term forthe st Both Missions an oss ae in when you play Marv of Adventures: an Issue is made up of 3 Missions. Mission Alison is a collection of Pages that is unified by a common age Mission takes 1-2 hours t play Issue Anisueisaseriesof Missions, usually neolved over multiple Mision Briefing, An av plying sesions. Sometimes plays will play an Issue in one Slo hour payin session on a weekend, Campaign ‘A Campaign is an ongeing stozyline that consists of many Avent Cenpaigns can go on for many years, while others may end at ee months, Character Action Display our Character Acton Display (CAD) is a formatted sh ou fave file with all of the information you need to and could take years to complete. Some that Teprsent your chogaeter in the game. The reverse side of your CAD his your Character Profile Record, whens you will be eorting your Lines of Experience, your Character Profile (gereral description) and a picture of your character if you wish Health Stones & Energy Stones here ae two types of stones in this game. White stones 1's health. Red stones represent & represent a char horacter’s energy, whieh can be used to power Actions. Character Generation Stones |Whenceating a character, players got il white stones to spend inpoying for Abilities, Actions or Modifiers, These stones have sothing to do with white stones of health and ane not used uring phy. 6 foc the purpose of paying for things that cost fess than one white sone. (Players and GamesMasters may agree to use ring this process, 3 ed stones = T white stone noe han 40 stones, but we strongly recommend 40.) Energy Reserve “Tetotsl number of red stones of energy thot are avaiable fora haraterto use at any given time Ife te chraeter’sown inomally generated energy although external energy. may ‘enetimes be added. The number may’ va General Poo! Agcupat sones representing energy that comes from sources y from Page to Page. side of the characters, such as cosmic energy, oF energy” _genrated from an objet, ike a gun, or energy inherent to an thet ke the energy ofa roek falling an your head Abilities: Fach charcter has 5 Abilities, each represented! as + particular sumber of stones (your Ability Numbers) Abilities reflect specific aspects of the character's nature. They are Intelligence, Strength, Agility Spoed and Durability, Abi beused as cas when appropriate. An Ability used asan Ability Bonus add its Ability Number’s worth af stones to an Action, Ability Bonus ‘Ailiy Bonus allows you to add as many extra stones (i ailabletoan Action as the Ability bas. Some Actions include ulin Ability Bonuses; other Aetions may have them added for lexan, Yecause the Bonus rpmssonts your character's own ies the stones must come from your Energy Reserve. No jon may have mone thon tro Ability Bonuses Actions sions ar any thing that a character can do, They include super wees lke Flying or Telepathy, forms of combat, and other Acions ike Healing, venting and Social Skills. Characters can peeform Normal Actions, which ane the things that any: do, Soper Ele Action Box Action Boxes are the arvas on your CAD where you place the red stones of energy you are allocating to your Actions, There are 9 Action Boxes on your CAD. In each box write the name of the Aetion, the Action Numbe information such as Ability Bonuses, Weapon Modifiers, land any relevant and the abbreviated rules listed under the deseription fof the Actions in this guide. (Normal Actions doa’t get Action Boxes) Action Numbers |A character's Action Number represents his skill level at a particular Action, andl ao the maximum number of red stones of energy he can apply to that Action (not counting Ability Bonuses or Moats), Ths nombcrististed in the appropriate Action Bos on your Character Action Disp. Specialties A Specialy i a colketion of Lines of Experience and rfc prowess at a patictlar aspect of an Action. For example, Marta Arts cou! bea Spevialy of Close Combat. Specialties are often important for overcoming Situational Modifiers Modifiers ‘A Moor aks stones to some aspect of play, including ‘Actions and defense, It may also add stones tothe Difficulty Level or Resistance Lavel of an Action being. attempted Madifiers inclide Weapons Modifiers, Healing Factors, Defensive Modifiers and Situational Modifies. All Mocifier =that is they coe from the General Poo, not stonesane “roe «character's Enengy Reserve. Defensive Modifiers Defensive Modifiers acd a number of “fee slones 10 the Defensive Arwa on your CAD, Situational Modifiers Situational Modifiers ae stones ade! into play by the GamesMaster to take ino acount specie factors that may arise, such as the idea that i's harder 10 see in the dark. Situational Modifiers can help of hinder a character's Actions Challenges 2 character trait that your character must A Challe one Challenge. For roleplay. Every character must have atl every Challenge a character hos, she gets an acditonal number ‘of Character Generation stones. Advantage [Advantages add extra capabilities loan Action or Modifier and raise its cost in white Character Generation stones, Disadvantage Disadvantages ave hanclicaps to an Aetion or Moddfir which lower its cost in white Chatacter Generation stones Difficulty Level ‘The Dificlty Level represents how complicated a tasks Ifthe stim total of your Action Number, Ability Bonus and any relevant Modifiers is eqial to the Bificulty Number, then you nay allem the task Resistance Level “The Resistance Lewes the numberof stones of effort needed to succesfully complete an Action DER Chart ‘The Difficulty and Resistance chart sa comparative chart isting the Dificuties and Resistance ofa wide variety of Actions ane samples. It provides ra wore numbers ike speed anel weight in terms stones replaces the lher charts and tables found in most fantay roleplaying games. ech! Lines of Experience Or simply “Lines” for short. They represent what a character has haracter cara between 1 lone during game play. The averag 3 Lines of Experience per Mission, or Ise A player records her character's Lines on her Character Profile Record (CPR), and when she has 10 L in any Actioa, she may be able to increase for that Action by 1. (Not every Action lets you increase its 4 Number by allocating fines to it, 64, Shrink or Grow) Psionic This power of the mind, If a power is caused by Psionics, it Ac mmeans that itis generated by the force of will ofthe character Area Effect ea affected. Stor slistances Hist! in the Atea/Leapin distance listed is the diameter of the Mastery of Weather can ean Atea Effect PLAYING Yas ave bout to play a ness form of roleplaying, game. ies we ison poset When tons plays yen ll by acting out the role of a Marvel Super Hew. fy oder to do this, vou will be given 4 Characte a formatted sheet on hie your will econ Jwursavacter’suniquisqptalites, You will also need a number of tei anal white sons, (Your stones com actualy Ie te sets fo makers of any ind as long 3s they age different.) You will ple these stones on your CAD in your Enengy: Reserve I oF these stones into Aejins Foxes ane yaur Defonse Ana on your CAD. Alter your Actions an resolved, the stones you used are removed fan yn CAD, although they may be regenerated Tire rest of the yworkE an avbich you interact will be eermined by your fellow players, and. the GamesMaster Sometimes people will play this game with miniatures, and 1 oF Dy using maps, Often pl yers will just picture urate ail satroundings ta their heads The GamesMaster sill spassent everyone else iv dhe world, all things and all cents The GanwsMlaster deveribes the world within shih sou play aston materials ny this guide The GM determines the vaicome of your Actions bases an what you choose to dos an the number of stores invellved in those Actions Whoever a player tells the GM avhat Action he or she is undeiaking, thot is called a Panel, Bach turn of play. with vay player getting lo go onee, is called a Page. The enti sane sssion is culled a Mision, and three Missions usually Inoke up at sue, Fach Mission sell come swith a Mission Ieing that will outline some of the Objectives of the Adventure, one may no other, hidden Objectives knows ony tothe GamesMlas ALihe end ofthe Adventure, you will be reivarced forthe objectives you have achieves and the quality of your play and Pa that is, not staying with hora (Fr instane bad roleplaying it-you play Wolverine like a cowardly ‘wimp, sou probably won't be geting any dessert) Depenatin crater may die, When this happens, you are out ofthe yame and must got anew character before you can play again {Unles, in the tray Marvel Comics tradition of characters fk: fon awhat you do or is done lo you, your lta the GamesMaster cam figure out a story that lets you nthe dead) SETTING UP Playing Marvel, like playing any other RPG, isa very informal cone back fr experience, Players. will usually. gather around a room, Joon lobe, The players will each Jose up their Character Action Displays on a flat surtac players with » small yon chaies or couches, lying on the floor or sitting ata wed! enough room in front of ther The GM will usually set up facing th seosen separating hem, 0 that the players can’t see behind the seen. The GMI usually: noeds mare room than the players, MARVEL Since the GN will be responsible forall othe NPCS. the resto the Universe anal the sles Comfort is important 1 trom enupleaf hours fa coupheot says: (Avs, cman yi ve never roleplayed all weekend Tony. vith ony few’ hows at sey? Don't wory...yo will) Astor equipment yo ssn vA oA in) Character Aetion Display for each player rember of red anal white stones, or something similar seed 3-5 white stones and 915 ted stones, dey fon Durabitity Number: The GM will need around 25 white stones 1o play all of the Super Villains and like pennies and nickels. Lach player wil al, x0 bring, atoms, well a9 provide for the Gen es you may have. PLAYING CYCLE Before the start ofthe ame, the GamesMasioe sill ack all the pplovers what theie current sittotion 6. This Bs the time tor players to fll the GE whal their charoeten have beeen dei between the list session and this one. Often, this iv when players will tell GMS how they allocated their Lines of Exper ‘Once this is done, the GAM will give the players the Mission nee. (See Lines of Eyperionce on PSS 8 110 tor details) rioting, This may be on eninely new bret continuation of an onyging Issue or Adenine, 1663p rl pe situa ‘Dnce play beyins, each Page will follow the sim eyele 1. the GamesMaste jos a ew age 2, All players and NPCS generate the appropriate number ff stones based upon their health, and plow them inte their Energy Reserve on the Character Aetinn Display 3. Players take rusts eeseribing thee Actions they wont Wo do uring theie Panels interspersed with the GMT ing the Same things for NPCs, os follows 3A. The onder in which players go és determines by the GM. Tis could be ity once of the highest Agility, onder ot immediote danger or just the onder in which people sitting, IC there is a question as to velo goes first, the west Agility considered to go al the same ime, in that the resulls ae dhoracter with the hi uber does. Ties ane resolved simultaneously. Before any players sy, however the GamesMaster tist alates (but cloesn’t reveat) all Stones to relevant (opposing) NPCs 3B. The first player deseribes her Action andl pats the apron’ mo the appropriate Action ox. Insome cases, a player may he miamibor of stones in more than one any oral nt the stones out 8C. Thatsame player may then ‘of her Actions onl eesallacate then to ber de 3D. Then the nest player describes his Ae os util each player has completes steps I and C 3E. Some character's Panels may represent longer periods of time than others so its porsible that not every player wil age, When this is the cate, upon ie in the order shore that player would have a Panel on every reaching, the rnorally do her Pane, the GM ill simply acknowledge that she is still involved in the previous Panel, and move (on to the next player. ALany time during bis Panel (but only once per Mission) 1 player can call for a Flashback Panel, which occurs within his normal Panel. (See P. 84.) The GM number of stones of effort to the number of stones of molves each Action in tum by comparing the Resistance to the Action, Because Actions are resolved in onder of Agility (where that matters), an eacliee player's Actions may affect a later player's Actions, IF you get knocked out or klle! bo Action by a player who was faster than you, then you se to do your ‘don't actually get the chance to go- 5. The GM then describes t them the story of what just happened. results to the players by telling 6. The Page ENDING THE PLAY SESSION At the end of the play session, the GM records where the ins and the playing cycle continues. players have ended up. If the Mission or Issue has ended, the GM may award Lines of Experience at this time, The GM ma also do this at 2 later date. It is recommended that Lines be avwarded only atthe end of a Mission or an Issue. Lines of Experience are awarded based on the player achieving the Mission Objectives, the quality involvement aad the quality of hee wleplaying. CHARACTER ACTION DISPLAY Your Character Action Display details all of the information you need to represent your character inthe game. On one side, your CAD sheet will list your charseter’s Abilities: Intelligenc Stiength, Agility, Speed and Durability, as well as your health and energy: It also lists any Modifiers and Special Equipment that you are carrying, (ee diagram on P.10,) On the ther side of your character sheet (the CPR, or Character Profile Record) is a list of experienees which rupresent things you've done or things you've learned. These experiences and lessons are represented by a concept we call Lines of Experience, In the course of an Adventure, you can ‘expect to eatn between 1 and 5 Lines of Experience to assign to canyon PW.) ABILITIES Your Abilities represent five basic aspects of your characte Intelligence, Strength, Agility, Speed and Durability. Or, in your character. (Sue di ther words, how smart you are, how strong you are, how agile you are, how fast you run ant how sturdy you are, Abilities mater in two ways First ofall, f you are doing something that cloesn't hav Action Box, then you can use the appropriate Ability as if it were an Action. So, if you we trying to figure outa trap, but dda’ thave a relevant Action like Thieving or Technology, you could ry using, your Intelligence stones to think it through (Without negative Situa Secondly Action. So, if you ane performing a relevant Action, however, ¥ jonal Modifier) f Ability ean also bea Bonus for an appropriate Wl probably inet 9 Action that your CAD. jgetsa Strength Honus then you can add your Strength Bonus worth of stones to that Action, These stones come from your Energy Reserve and go into your Action Box. They ean then, also be reallocated from your Action Bex into your Defense ‘Area. Some Actions include Ability Bonuses in thelr some rocorumend you buy them for an extra cost, and $9 prohibit you from having an Ability Bonus. ACTIONS Each character has a unique combination of different that represent what you ean do during play. You bogin Action by placing a number of red stones in the approp Action Box on the CAD, then deseribing what your chan plans to do, The number of stones involved determines ‘outcome of an Action. Simply put, if you assign more ston the Action than it requires, you succoed. If you have es, fail, but your may be allowed to continue until you succes The resolution of all Actions in Marve formula: If you have enough stones, you succeed The number of red stones you may place in the Ad} Box is determined by combining, your Action Number any applicable Abilities or Modifiers. ‘The total repre how much energy: you 5 your Action. willing and able to put ‘accomplishi Some characters will have more Actions than others. Sat ns will be more powerful than others. Each Action will have the name of an Action along with a nur such as GU Combat, Ranged Combat or Operation of Vehicles. The Aa & This Action name might be very gen ame might be Some A shils, wh though, the Aetion only represents the rough cat ry spevific, such as Optic Beam or Telep ns represent super powers, some represent sey some represent other things. In each insta ory ofl Action. Itis up to yous the player, to describe fully what yeu doing. You may even a In that case, you will use your AbilIB npt Actions for which you dof th, ete:) as if they were the Action, with in for your Action Numbe GnesNster will assess tt Action, For these types of you may put your stones anywhere you wish, Ifyou were playing Cyclops, you might pat siones on your tisHeam Action Box and say, “Ishoot at Blob with my Optic V" oF Tt to bur a hole through the wall with my Optic oe shoot at all three enemy helicopters swith my Optic "y jump rs and tear them apatt * Iryou were playing Wolverine, you might say jp the middle of that group of sol fh my Adamantium claws,” {Combat Action Box Although the number of stones you place into the Action after plac Wg stones in your px must be exact, your description can be as vague or as ccc as you wish. Please note that the GamesMaster will act cxmlingy, 20 that the mote specific and appropriate your pton, the more detail the GamesMaster has to work with desenbing, what happens and the more likely you are to cat what you're doing, (You wouldn’t want to forget an tant detail, like for instance, “I am especially careful to their spin around twice, and execute a Drunken Dragon i at his sternum while using my left hand to administer a 1 Strike at the other one’s eyes while keeping my right ind in nserve in Slewping Mongoose Position.” You may, of ‘ours, getas descriptive as you wish; we believe that the more descriptive the plo “reolution purposes the basic description is fine the more enjoyable, But for Action Ieyou try and do something using an Action that fs not Peeps he ComesMaser il take thal nto account or tance, if you say, “I Aly up. Combat” the GamesMasteris likely to point out that no matter rich efort you put into the attempt, you fail, Remember nde 1 the air using my Close ‘alte are Actions tha the charactor you are paying ea and has done, I you ane unsure about what you can doy check: ut the section of this guide that explains the various {ypesof Actions COMBAT Sins this is ater alla Super Hero game, one of the most gent ypes of Actions your character wil be engaged cumbat. Combat fs when one character attacks another Shrocir using an Action. Combat broken into v0 categories: Close Combat and sel Comat, Clove Combat is any kind of combat ehers ‘he characters involved are within a few feet of each other, gales of whether they are using their hand, a knife oF a Ranga Combats any kind of combat thet happens when theportiipants are more than a few feet away trom each other, fewhen using a Ranged Weapon like a gun at any range (even “within s few fet). Ranged Combat can only be done with a spon that can travel the distance between the participants. Beth Chose Combat an Ranged! Combat get their own Action eves and can receive Ability Bonuses and Weapons Modifiers ‘Many players have super powers that function as Rangel gy Attacks. These attacks can vecur as vther Close Combat Ranged Combat, using, the particular power's Action Box (You do not use your Close Combat or Range! Combat Aetion oes when using your super power) ‘Attacks can either be Direct Attacks or Area Attacks, In a Direct Attack, the atlack stones are diected at one oF more specific tangets and allocated prucisely 4 Close Combat attack with 6 stones, you could direct all 6 al each target Fit were ‘stones at one opponent, oF2 stones at exch of 3 opponents, or 3 Stones at one opponent and 3 stones at a different opponent, cele, Direct Attacks tend to be less powerful but mone precise than Atea Attacks, ‘An Arwa Attack means that every person in the target are is hit by all of the stones of the Action. So an S-stone hurricane, (an Area Attack that the X-Man Storm can do as part of her Mastery of Weather) would hit everyone in the area with 8 stones. Area Attacks tend {0 be more powerlul but less precise thay Dirwet Attacks. Tha your character. Finally, combat may also involve vehicles fike ears, tanks oF also cost more to buy when eating, aieplones, These attacks still break down into the same ccalegories as mentioned above: Close Combat or Ranged ‘Combat, Dirvct Attacks or Area Ataeks, DEFENSE Depencling upon your situation, you may decide that itis wise to place some of your Stones into defense. On every Character Action Display is a Defense Awa. A player may put into het Defense as many stones as she choses out ofthe tones she has allotted into her Action Box or divectly from an Ability. (The source ofthe stones provides Havoring tothe defense, but afl sions count the same) There may also be one oF more Defensive Modifiers. Defensive Modifiers add additional stones for fe (from the Genera} Pool) to your Defense Area, Modifiers include Kevlar Body Armor, Toughness and Reflexive Dodge. “The total of thew stones is refered to as a player's STONES AND RESGLVING ACTIONS Stones come in two colors: white for health and red for energy: You reevive the same number of white stones of health as your Durability Numbee: For every 1 white stone of health you have, you also get 3 ved stones of energy (unless you are Using the Special Intelligence Energy Rule on P. 41, in which tase you get 2 red stones for every stone of Intelligence you have). You place your nat stones into your Energy Reserve, the on your CAD marked “Energy.” Redstones power Actions. You may putas many're stones con an Action as the Action number printed in the are. ‘Additionally, you ma relevant Ability Bonuses and Modifies, So, if your Action says add red stones inio your Action for afl {you get an Intelligence Bonus, you may add as many stones as you have in your Intelligence, Or ifyou are using a device or a {eeapon, then you may adid the Weapon Mexifier ‘Stones for Actions anc! Abilily Bonuses come from your me out of the Energy Reserve, Stones for Modifiers al General Pool “To summarize, white stones of hvalth generate ed stones of ays e ‘energy, and red stones are used to determine the outcome of an ‘Action. Simply put, if you have as many’ oF more stones as the ‘Action requires, you sueceed. Ifyou have fewer, you may need Character Action Display (shown much smailer than actual size) ‘Action Number S Character Profile Record (shown much smaller than actual size) n Character Lines of Profile Experience tke Bas boa CHARACTER NAME Cyclops ENERGY | SPEED 000 HEALTH DEFENSE Close Combat = ne 000 INTELLIGENCE] 3 STRENGTH 2; ENERGY AGILITY 2 le Blast Opie Bast g DURABILITY. 3 HEALTH HEALTH 3 ENERGY 9. [Bien] ocrense Close Combat feserve and 3 white stones jones in his of health. 2. Cyclops puts 4 red and 5 into his Clos CHARACTER NAME Cyclops CHARACTER NAME Cyclops | Ontic Blast 9 THTELECERCE 3 svRENSTH e000 2 ENERGY AGILITY ENERGY 2 sPeeo C00 Tose Conbat 2 O00 ueagiiry HEALTH 3 | HEALTH wear e 3 eENERGy ee 3 ee DEFENSE (Sera) oerense Optic Blast 9 | Close Combat_| 3: shifts 2 red stones from his Close Combat into his Defense Area. 4. Cyclops adds 1 red stone from the General Poo! for his +1 Kevlar Defensive Modifier. CHARACTER NAME Cyclops [nic Bist g CHARACTER NAME Cyclops onic Bist g THTELLIGENCE 3) stray e@ ENERGY aciuty | ENERGY 2 2 =] SPEED SPEED =| 2 C00 Close Combat 2 O00 Close Combat DyRABILITY DURABILITY 5 3 | HEALTH 3 HEALTH HEALTH 3 ENERGY 9 DEFENSE [Step] ocrense Aljallocated stones are used up inattacks & defense. 6. Next Panel, Cyclops regenerates 3 red stones, one for each white stone. to repeat the Action, The amount of stones you need to succeed is dotermined by the concept of Difficulty and Resistance DIFFICULTY AND RESISTANCE The concept of Difficully and Resistance is at the heart of the Marvel Universe Roleplaying Game, In essence, it says: you have to have the skill to do something, and also have the energy to do it. (You will find the Chart on P. 80-81 of this Guide.) Dificulty represents how complicated an Aetion is. Flying ificulty and Resistance a jet fighter has a higher Difficulty than eiding a bicycle. Your Action Number is equivalent to the highest Dilficully Level you ean successfully accomplish, You may also add your Ability bonus and any appropriate Modifiers to your Action Number to overcome the Difficulty Level. Ifthe total of your Action Number and your Ability Bonus is less than the Difficulty Level of what you are trying to do, then you cannot doit. Ime Resistance represents how much effort it takes to do you're not skilled enough, or smart enough, ee something. When you are putting stones into an Action, you are actually using your stones of effort to eveccome the Resistance of that Action. If there is no specific Resistance ‘mentioned, th Resistance of an Action is equal to the Difficulty hor than Difficulty, and Level, Sometimes resistance is h sometimes the reverse is tr Some Actions, such as smashing down a door, require you to overcome the Resistance once. For those kinds of Actions, you may spend mone than one Panel to overcome the Resistance, Other Actions, such as flying, the Space Shuttle, requtte you Lo overcome the Resistance during each and every that Action, To summarize, Difficulty Levels are compared with Action Panel that you are engaged Numbers aad Ability Bonuses, while Resistances ean (in most cases) be slowly overcome by stones played, maybe over several Panels and/or by several characters. For instance, say you {rying to open a safe using your Thieving Action. A normal safe may have a Difficulty of 4 10 oper a Well as a Resistance of 6, thieving also includes an Agility Bonus, So ifthe total of your Thieving Action Number ‘and your Agility Bonus was only skill, as represented by the Diff matter how mony times you tried. But if the total of your you wouldn't have enough hy Level, to open i, no ‘Thieving Action Number and Agility Bonus was 4, then youu would have the skill t© open the safe, but you would not suceced in actually opening it until you had directed 8 stones agalinst it, So, your Thieving Action had a40n it, and you put that many stones into the Action, it would take you 2 Panels before the safe was open. Abo remember that you ean add Modifiers to help you overcome Difficulty and Resistance, A {good set of safecracking tools would make opening that safe a le easier ‘GamesMlasters will find Difficulty and Resistance numbers in the scenario description if playing a pre-made Adventure (his safe would be desevibed as "Safe: Difficulty: 4, Resistance: by looking at the List of Equipment on P. 125 oF at the D&R chart But players won't always know what the Difficulty and Resistance of a problem is, This is just like life. You cam Took at the D&R chart and take a guess, based on what you find on the chart, But things are not alway’s what they seem in the Marvel Universe, Just because the D&R chatt says it takes 3 stones to 8°), or they can make up their own number kick in a door, that doesn't mean that the door you're about! kek in will take 9 stones, That's up to the GamesMaster. The D&R chart on P. $0.81 lists a wide variety of Activ and Abilities. The Difficulty Number of the Activity runs ac the top of the chact, while he type of Activity rans down th left side, By cross-indexing the Ditiicully with the Activity 9 os ‘will find the resulting Resistance or appropriate valu ‘as examples and benchmarks, TEAMING UP TO DO ACTIONS Sometimes putting two heads or strong backs together solve a problem that neither could solve alone, The rule Uhumb is that it takes two characters of the same Abi Number or Action Number to solve a problem that is Difficulty Leve! higher than either could solve on their own. For example, if you want to lift something, that ei stones (one ton on the D&R chart), two characters who each ill 3 stones (1,000 Ibs.) eauld do the job together. Likewis tivo characters with Technology levels of 6 could opera machine with a Difficulty level of 7 And the effects are cumulative. Four characters Strengths of 5 could lift as much as a character with a Sinn of 7 can lilt ‘The GM has to use common sense here, Sometimes i obviously can't eambine efforts. Two ph can’t combine efforts to run ata Speed of 5, Let's Jook atthe example of frying to fly a Sh’ar space ithiculty: 7, Resistance: 60 per Panel). This would requit total output of 60 stones per Panel and 9 minimum Act srs with a Speed Number of 7 in Technology or Vehicle Operation to successful, So, in order to operate that spaceship, you 9 probably need many characters working together, with at ‘one of them having the required Action Number to over the Diielty, and all of them pusting in stones to overcome Resistance each panel DAMAGE When you're in Combat, the Resistance you are ustally tr estones. Ifthe nu toovercome is your opponent's dete of attacking, stones is greater than the number of defend stones, the surplus is then considered to have hit, ane ma damage to the opponent Each and every attack is compared to the targets deter stones, Ifa cha ter is atlocked three times in a singh then his defensive stones count against each attack. Only numberof stones greater than the defensive stones get th todo damage. In other words, damage i that remain after defenses are subtracted from the attack All damage is then adeed up (and doubled or tripe appropriate) and the total is subtracted from the charac health at the end of the Combat, For every 1-3 red sto damage from all attacks that Panel, remove 1 white stone the numberof s example, if your character takes 1 red stone of damage hs area on the CAD. If take two or three sed stones of damage, you still only remo | white stone of health from her he white sione of health, But if you took four red stones, would remove two white stones. Any time thatthe red stones of damage exeeed the nur of white stones in a character's health, thot character choose to be knocked unconscious rather than actually those stones as damage, Players make this decision for shes the GamesMaster will ifjouhave. ‘sores of damage, you may choose to be knocked out th beredueed to 1 white stone of I for2Pancts por red stone of damage you would have token, wake this decision for NPCs, So, white stones of health, and an attack does 4 red her Ith. You ore knwekeel out Hfatony time your last white stone is removed, you will got 2rud somes in ts place, You are automatically staned (which Tas you can't do anything) for a Panel and are preity egy afterward. Once your character has fallen. below 7 white stone, you can’t regenerate energy until you've repaint those 2rd stones, you it 1 white stone's worth oF health, If you lose one re now in a coma and can ne longer anything. And if you Love the last nd stone, you are dead, Sometimes, 2 situation will specity the kind of slamage that has buen done to a character—tor ple, if a character is edna fi orf» heavy object lands on him an breaks 9 Then there are alien viruses, plagues released by evil Villins anc poison or toric gas. In these instances, a er may end up being impaired fora particular length of ed Some attacks specifically target an opponent's Abilities, unless she is hea a5 Intelligence or Durability In these a fersive Moditiors (Mental Defense, Energy Defense, Magie fers, ec) are added 10 the targeted Ability Number's rh of stones. Damage is considered to be all stones above fal. The target gets his full Ability Numi ress the curent state of his Ene lacks, appropriate was defense Reserve. The effects [any damage are specific to the type of attack. For instance, ‘Telepathy takes over the target's mind; a successful ne Blast knocks out its taqgets for a period of ime. Ake, sone attacks ane designated as Stun Attacks, Unless otherwise specified, Stun Attacks remove damage from red stones in the target's Energy Reserve or curront Actions, instead of any th REGENERATION OF RED STONES Red stones regencrate into your Energy Reserve at the beginning of a now Page. One red stone will regenerate at the ‘end of every Panel for each white stone of health that you have (unless your character is using. the Special Intelligence Energy Rule on P41) up to a maximum total of 3 red stones per white stone of health. So, if you have 3 whit stones of health, yout could re nerate 3 ted stones per Panel up toa total of 9 red stones, Some characters have healing factors which also allow them to regenerate their red stones at a faster than normal rote. Ifa character has no white stones of health, she may not regener any red stones of energy Normally you can never have mare red stones in your Enengy Reserve than would be generated by your health (or Intelligence as per special rule) unless you havea specific power that lets you do so, If for any reason you do have more (fer instanee, es 2 rate of | red stone per Panel un iM you toud supernatural energy storage transfer device by accident, these xtra stones will be lost at il the extra stones are gone, red stones for other characters. HEALING OF WHITE STONES White stones do not heal during the Mission unless. your Healers ean also reges character is treated by a character with medical skills, or if he has a heahing factor like Wolverine or Spier Man, which lets Fim heal white stones at a faster than normal rat, There are three ways players without healing-related super powers can treat the clamage their characters have sustained: atally wounded 1. Natural Healing: Characiers that aren't will eventually recover over time. This is a slow process, but one which doesn’t require the involvement of ether characters, nor the addition of any stones. 2, Medical Heal Healing Action, sometimes aided by equipment, usually 1g This involves the use of the Medic bby someone other than the injured character, who spends stones in the appropriate Action to cause the healing, 3. Matant/Magical Healing Actions of some sort, ten in conjunction with energy This will involve Healing, ‘or @ magical spell, usually by someone other than the character (though not always) who has to spend stones in the appropriate Action to cause the he Natural Healing Wilhout Metical aid, it would take the ollowing ime pero to eal natura « First red stone ater 12 hours Fhe store fir 2 Faure + ach white stone after that takes 24 hours acter a thxelast rt one of health ant hel ata. Some damage takes longer than thers to heal, ani characler’s Actions willbe impaired during that tine, The will apply a Situational Modifier based on damage that isl than just bruit ing, (See Situational Modifiers Lif + Impaired (Drunk, drugged, no sleep) up to da + Hiroken bones weeks + Sprains 3days + Burns 0 8 weeks + Serous internal injury sto 8 weds * Poisoning, 3107 days tines weeks + Disease Varies + Common cold 2 weeks ete ++ Heal or regenerate his Action Number of red stones Panel It casts the healer 1 red stone to heal 1 red stone + Heal his Action Number of white stones per day: (Hef a have to kewp track of this) In treating a character who is down to her last ed 3 of he up to 1 white stone, and then heal 1 energy for, up t0 the woul er could hel 2 red stones for her, bring ‘many additional ill stones as the healer b character’ normal health evel ) For paying purposes, the only difrence betweon Mall Heating and Nitont/ Mays! Healing is that someting Medial Healer wort have acces othe equipment he noi nist ak lot cour 1 do anything other d ing th to stave off death and allow the chara th begin regenerating) or energy stimu of enengy), whereas a Mutant/Mogical Healer usually whatever she mova with her P TheG. a storyline) through the “normal” Medical or Mui mwsMaster may also determ cular injury cannot be ball hat a ps Magical methods. It may be an inewil disease or something. magia, superna In these instances, the GM al spy regutuents fo ein temate plane of vl et the aid of a demon, of intercesion of a god, oF 1 xp elements of an antidote only avd it \n Healing Factors Some characters also have beter iB that they heal faster. A character) > Healing Factor (ike Spider canleal Yol hiswhite dons hour wile a doracder will Accelerated Healing AB (ike Wolverine) can st his white stones every 2 Pail Eithee type of Healing EBC oli cam also regenerate 3 for 2 white stones atthe Wot int of Super temo do you want tobe? Do you want to 7 Do you want ta shout powserhl energy beams from your {gsr ving frm builtng to building on spider webs? In this ans you n the Marvel Universe: hunars, superhumans, mutants gods aliens But, just because 1 be just about any you cin be anyone doesn’t mean that there arn't ral Olbervis, it wouldn't be the Marvel Universe, now would i” ‘You se, since the early days at Marvel the powers that be 1 the Marvel Universe je ad some special rules that m: tnigue among all other comic or fantasy universes. The ment fnportant just get to put on the spandex and fly around hav ‘hei powers come with a price For instance, let's say yout want to be the coolest, smartest Sl inschool—able to climls walls, if buses, and swing. from. ling to building, Sure thing, Peter Parker..only. “with they ‘uk fs that Marvel Super Heroes are “re wgfun. povwer there must also come greal responsibility” You Fave to hecp your identity a secret, Because to the rest of the vid Spider-Man is a criminal. You have to protect the people ans about or they could end up dead, like your Uncle Ben, ‘Ormaybe you want to be impervious to damage, able to fly ani bosulfol? Okay, Rogue, but you can never touch another mn without draining his life force and stealing his memo~ Nokissing, no warmth of simple human contact. And that ines rps you up inside, especially when you fll in love. Get #? When Marvel creates a character, they give him oF er (and sometimes it) flaws, feelings and real human saber fo go along with their super powers, And you'll have Ho do the same when you create your own character ‘Olhewise itjust woukln't be Marvel In Marvel Comics, every Super Hero has n origin, There ‘yas that id who was bitten by a radioactive spider; the group borabarded by cosmic rays and wught in a blast of gamma ‘of four astronauts who w the scientist who was ation, Then there are all those kids who just wake up one: nts, and that 3 ducing puberty to discover that they’ the mole word ears and ates ther Ofgn sores ane very important in the comic books, and bey a vary important to rokplaying. your character. Bat foo mt actualy the start of the procins, See, ever when Man, the Fantastic Four or the fame was creating Spider relile Hulk they didn start out with the origin story. They’ sated oot withthe Super I sa brillint Sens iapped in the body of a minalless, raging monster?” would a blind Super Hero be like?" “What ifthe Noese of Thunder were rea?” And that's where we star out, too. “The plae you start creating your character Is by describing, iat ou want your Super Hero to be Tike, You can Look at the jfile of Marvel Super Heroes on P. 16-36 for ideas or if you to play one of your favorite existing heraes. You can look te yrs And you can look at the Ori ro. “What iF there amples of Actions section on I 42-67 fora Bist of super jon on P73 for a of ways your character could have gotten his powers, But fit thing you have to do is figure out what kind of Super jo you want to be. ROLEPLAYING A SUPER HERO CHARACTER Playing an Existing Marvel ‘Super Hero Character IE you sant to play an existing, Marvel Super Her, piek 9 character from the profiles section and copy her information conta your CAD. Y section of this guide and copy down the “Rules for Aetion Box” foreach Action ancl Modifier your eharacter has. should look up her Actionsin the Actions There ane 42 chat ctor profiles in this guide, and well be vorite characters in the Publishing mony more of your f months ahead, If you want to play a character that's not included in this guide, you can reewate him from the Actions provided in the section for Creating your own character. (In don’t feel limited to the 40-stone limit, Just work representation of that case, the GamesMaster to make ait acca the hero you want to play.) What does it meon to roleplay an existing character? It means you have to play the charac 1 the way he should he played. Ifyou play Wolverine, you must be Captain Amerie, you must be upright. you play the Punisher, you must be merciless, That's what roleplaying i all about In the Super Heroes and brief descriptions of what wach character is like. W's impossible to sum up decades of comic books in the space we have, but you'll got a sense of how you should play hor. Als, keep earless. you play. sper Villains Profiles you'll find jd that these characters have changed a lat over the years. We've provided an idealized version of each, Peel free to modify the characters where necessary 10 reflect particular periods in thei lives (Le., Wolverine without his Adamantium, fr Jean Grey as the Phoenis, ct.) There one certain characters that provide amore challenging, roleplaying experience than others. For instance, it you choose to play the Hulk, then yout have to embrace bath, sid of that charoeter: the billiaal Bruce Banner, who dreads fuming into a mindless beast, and the Hulk, who is incredibly powerful but often out of control It fs your jab to play the Hulk as the writers have written him, Speak in monosyH lables, Smash things. Ignore your teammates’ instructions and do upid things, Gat at the same point, feel Free to play Hulk as i mindless, rampaging beast i adifferonce between a fuper Hero he is. Afterall, then snd the Hulk. tn the comics, enraged as he may become, the Hulk finds a way to do what's right, while sill being a stupid, powerful monster. And the better you roleplay. the more Lines your GM will give you. The Hulk isn't the only challenging character to play. Greee Goblin, Venom and Bullseye are all downright crazy y to play: I you characters who con require 9 level of insani decide to play an insane criminal, then play it to the hill, Cogkle and do crazy things. Double-oss your alles. Put the Mission at risk, Endanger the innocent. Pursue your unemies beyond all safety and reason. Above all, remember, when you roleplay an existing character, i's up to you ta bring thot character to life. (If you IM will cen The Super Hero and Super Villain Profiles begin don the C ly have something to Say about it!) next page, ABOMINATION Emil Blonsky Height: 68 ‘Weight: 980 Ibs. Eye Color: Green Hoir Color: Bald Species. Mutager ABILITIES Vehicles: 5 = Light Vehicles “Hay Vehicles = Miltary Vaticies = Starchlp Ops Technology: 5 ACTIONS Close Combat: 3 {Strength Bonus oF Weapon Modifier) = Hang Hand = Smashing (istetigoner Bona} Gages Social Skills: 3 . = Spy cure ~ Cavers Operocions = U8 Defense Dapt. Cura = Prats ‘Toughness: (+6) a ‘Accelerated Healing Factor Nortumen, Wealth: (1) Green Sk, 2 tooe on each fot, webbed ears, ridged brow. ‘maltedooking stn DESCRIPTION Emil Blonsky was a foreign spy who infiltrated the Air Force mma Ray. base where Dr. Bruce Banner was conducting experiments, [nan attempt to rid himself of his dangerous ‘enemy, the Incredible Hulk, Blonsky mistakenly activated a wer dose of radiatio st place. skinned Jhine which subjected him to ahi than the one which had created the Hulk in the Blonsky was transformed into the hideous, greet ‘monster named! the Abomination, the Abomina After his defeat by B on was taken toa distant planet by a cosmic being known as the Stranger. Ever ly he escaped onl returned to Earth. He's aligned himself swith the Leader, Modok and Tyrannus. He has fought q the Hulk on many oceasions, always resulting in del Blaming Bs riage, the ‘Abomination poisoned Betty Ross, Banner's wife. The ot for destroying his rusulling fight with the Hulk ended with the Abomination's capture by the military The Abomination possesses strength, power and endurance comparable to the Incredible Hulk, though unlike Hullche seems to have an upper limit to his power no matter how angry he gets. Also unlike the Hulk, he kept Vt revert to his human form. And, gence andl e While Blonsky was never as smart as Banner, he is vastly smarter than the Hulk, which makes him a da ‘opponent. Abomination’ prime motivation is J into working ygerous batred for Banner, although he ts also easily dup for super villains, Karl Mordo Height: 60" Weight: 250 Ibs. Eye Color: Brown Hair Color: Gray es: Human ABILITIES Intelligence: 6 BARON MORDO Telepathy/Mesmerism ject Thoughts uso ‘Magical Travel: 9 ~ Teloportaton = Astral Travel Dimension Waking nteretmensione! Navgtog Cloco Combat: 3 Uitetigence Bemis} ACTIONS Mastery of Magic: {fuatigence Bonus) Shocamudate Energy Increase Acton Mosier Sorcery: 6 Uieligerce Borus| ‘Summoning: 4 (inoligence Borus) “Bonds of nara: nding > Meru Ares Spot Difcukys Acton #to Fora freak: Renate = Stans Social Ski ‘Sk Accon # to escape = Sitannish, Thera can be ‘Summoned to inerwose flfect of er! mages By 13 = Vaneus Other Bainos MODIFIERS: Magical Defense: (+6) = Transyivanian Nobity = Thotan Risats = Extrdimensiona Polis ‘Wealth: (2) Energy Defense: (+4) DESCRIPTION Karl Am Ancient One to receive sts Mondo traveled to Tibet, seeking out the vnving in the mystic arts. “The bility to become Ancient One savy that he possessed the 4a great sorcerer and accepted him as a disciple even thou) he sensed that Mordo desined power more than wisdom af enlightenment, Mordo was plotting even then to kill the Ancient One and take his powers. Mordo’s plan was fil! by n Stan Even though Mordo used sorcery to prevent Strange from a visitor to the Ancient One's palace, Dr. Steph Warning the Ancient One, he couldn't stop him f becoming a fellow disciple, Mordo’s rivalry with Stra ‘escalated over the years, with Mordo defeated time afler time. Dr, Strange eventually became Earth’s Sorcerer Supreme, position that Mord believes should be his. Baron Mordo is one of the world’s most powerful and project his thoughts into yb s- He ean mesmeriz any other mind on Earth, He can throw magical ene He's able to create magical barriers effective against physi ‘energy and racks, He's mastered astral projet and ean teleport himself to lo 1s in this and other dimensions. He has also magically traveted throuigh time. Morcio Frequently uses dark magic. He has often allied himself with powerful beings ane! demons like the Dreod Dormamme a his bid for personal gain. Mordo’s prime motivation is his hist for power, his egomania, and lis hat for his archenemy, Dr. Stan Hank McCoy Height: 5°11" Weight: 400 Ibs. Eye Color: Blue Hair Color: Black-Blue- ‘Species: Mutant: ABILITIES Technology: 6 (imoligense Horuc| General Knowledge: 6 Tneatigonce Boru) a Mietery = Phioseny SAnciet Caltures [Hany of et Usarature = Musleolooy Vehicle Operatior ~ ght veniies = Hem vehi = Matary Equpment Threra Tin vessels ‘Music/Koyboards: 5 Reflexive Doxge: {+2) Mental Defense: {+1} 2x natural he: en Waly Ranged Combat: 4 Wiegon Voter) 25 DESCRIPTION: jhe nost mutants, Henry MeCoy’s abilities have been with from birth. His fther was exposed to massive omounts of xl helped him 2 star football player, and he attracted the interest of fessor Charles Xavier, who nites Hank to become one of tevin X-Men. NeCoy is extremely intelligent. Aer completing his cal sues ot Prof. Xavier's school, he became a genetic ther atthe Brand Corp. He developed a catalyzing, Serum fo activate latent mutations and tested it on himsel ‘experienced radical physical changes: he grew blue fur srs bcame lager and pointed, i his canine teeth grew’ fangs His alraely amaving physical abilities increased. possesses superhuman strength, agility, specel and is about twice that bly His recovery rate frony an inj believer in Xavier's dream. ebicemistry ancl afer nthe as plenty of friends, he's also a lonely romantic oi ve life has been hampered by his beastly appearance Hair Color: Platinum Felicia Hardy Height: 510" Weight: 142 Ibs. Fyo Color: Green Species: Human ABILITIES Intelligence: 3 Strength: 3 Agility: 3 Durability: 3 ©9 ACTIONS Close Combat: 5 (lity Sonus or ‘Weapon Mocifor) Ranged Combat: 2 IWveopon Motor Thieving: 5 Uagity Barus) Hing Bursiory = Loskpicking MODIFIERS 3) Reflexive Dodge: (+5) shadowing = Sole Cracking Aerobatics: 5 [Aghity Sonos) Hunting/Tracking: 3 faa = Epot/See Traps Shot /Set Ambush Social Skills: 3 Bad Luck: (3) -3 stones from oppanents Acton 50 fala by V stone, DESCRIPTION Dauighter of an infamous cat burglar Felicia Hardy set out to continue the family business. Hardy’s intense physical cc hor strength, agility and durability to wg lock belts training. incre ‘Olympic levels She studied! martial art inboth karate and judo, And she mastered burglary skills Whe lockpicking and saecracking, Black Cat fooled oppenents into believing she caused them bad [uck; In reality, she prepared the scenes of her crimes so accidents would happen te those who came after her. She convinced Spider-Man of her ability, and they joinedt Forces fighting crime.ond falling in love. He even revented huis seer ieentity to hes, But when he found out that she had, ro super power, he felt that fighting crime was too cary for her. Aftera fight where she got hurt, he enced their portnership but not their relationship. Angry and hurt, gain super powers. She unknowingly weat to work forthe Kingpin, and ia retuen his scientists activated Folica sot out te her latent genetic abilities, giving her the bad luck power she previously pretended to have, After leaming that her powers ‘would bring bad luck to Spider-Man and kill him, she is life. But he broke up planned to end their affair to save with her first, because of her lack of morality and disdain for his life Poter Parker black Cat is eleve, independent and confident. She i loyal ta her friends and lovers, but also knows how to take h she’s been on the wrong side of care of herself. Even thou the law more than once, she knows the difference between right and wrong ane! doos wha’ ight shen it wally counts Height: 8'0' ‘Weight; 976 tbs Eye Color: Brown Species: Mutant ABILITIES Close Combat: 1 iS oevetees oath 8 Durabity Bonus o° = Bodyguard Weapon Moiior ont) = mandation Sandton Ranged Combat: 2 {Weapon Master Social Skills: 4 Circus Culer ‘Wealth: (0) Uno knocked ut EQUIPMENT | cetehone = = | | DESCRIPTION to put his mutant powvers to work asa crim been allied as well as other criminal mutant organizations and Uinus the nlouchable. Fora time, Blob even worked 3 cin the ante-mutant Fecodom Force. Working Mystique, Blab took evil oper his frequent companion in erin ‘wanted and get pail for it by Uncle Sam. both superhuman strength and near-total invulnerability become imbedded in his flab, But his greatest power i his ability to become virtually immovable, Once his feet are planted, few forces on Earth can uproot Blob! He moveas tong as he remains in contact with the ground The Blob is armogan He is motivated by greed, hatred of humanity and of other ingry, untrusting and violent mutants, His desire to be aecepted makes him prone ( jin other villains, though his personality invariably distances him from them and he és usualy bet Fred J. Dukes Hair Color: Brown | ~ May attack 1 target only Freak Cukure, || circus Performance: 5 “{jwisenrs |_| trea donee | Strong man | MODIFIERS Toughness: (+4) Ths kot Foner i Mutant = = No 2x Damage from Firearms. | Team afaton: oe Pro ‘Te Brotherhood ot Evi Mutonts —mnmovabity: Cant be moved Fl Dukes worked asa circus performer until he met the X-Men, who told him that he was actually a superhuman mutant and invited him to join them. The Blob refused and instend decided! I. After clashing, ‘with the X-Men, he had his memory ofthe incckent erased by Prof, X,only 0 have if restored later by Magneto, He has often th Magneto and the Brotherhood of Evil Mutants, st BULLSEYE Unrevealed Height: 60" Weight: 185 Ibs. Eye Color: Blue Hair Color, Blond Species: Human ABILITIES i 4 Durability: 4 @@ ACTIONS meal eniee 8 Reeious chat haber 4 “ee oe Comet eae : wears Seria Sis: 3 = Srroesighaing ny stra eas MODIFIERS Wealth: (3) Indestructable EQUIPMENT jandgun: (+2) Vehicle Operation: 3 ight Vohicos = Heavy Vehicles Milzery Exupment Black Ops: 3 Targeting: (+5) Reflexive Bodg: Throwing stars: DESCRIPTION We don’t know the name Bullseye was born with, but now he was born seth perfect aim. He can kill an enemy easily with a peneil or paperclip as with a knife or gun. adult he joined the military, giving up a promising care baseball, Later he beyaw a carver as. costumed criminal freelance assassin. [twas only a matter of time before he crossed paths with Daredevil, and the two have been arch-enemies ever since Always unstable, Bullseye was eventu by a brain tumor. His murderous rampage was ended by Daredevil, who deliveved him to a hospital to have thet 4 US goverment pleasure in the chance act as violently and sadistcally ashe The Blob's obese body is amazingly durable, giving hirw Projectiles like bazookas and rockets bounce off him; bullets mono-directional gravity fiekl thal makes him impossible to removed, He Inter escapes from Riker’s | revenge-not only against Daredevil, but against Elekta ninja who had taken his place as Kingpin’ top assassin Killing Elektra with her own sai, Bullseye was pleased 1 she was once the gitlfrienel of Matt Murcoch, whom be thought to be close frienels with Daredevil, The Kingpin however, refused to hire Bullseye until he killed Dar Dorit shattered his spine. But Bullseye didn’t die. subsequent fight with Daredevil, Bullseye fal ‘only to eventually reappear healed and whole, with as laced with indestructible Adamantiom, Bullseye is soeiopmtiic and ruthless. Even when he working as a paid assassin fora wide variety of super villains, his motivations are unpredictable, He will betoy hhis employers when it suits him. The only predictable ti about Bullseye is his hatred of Daredevil. The psycopuliil ‘marksman has already killed two of Daredevil's formes Jovers-Elektra and Karen Page-and will stop at nothing cause Daredevil pain, Steven Rogers Haight: 82 weight: 240 tb, Eye Color: Blue Hote Cole: Blond Species. Homan ABILITIES Durability: 4 Leadership: 5 7 Ranged Combat: 7 (Wloonon Modifier] Shield throwing Acrobatics: 4 orth Bons Weapon Mosier) Daowneen te Boxing oe Vehicles: 3 Fen veneer thices Eyes tow Social Skil: 4 Giese thers HanduoHand Military Protoco! = Avongers Prozocol = Advertsing ‘Team Alfiiation: Avonses Wealth: (1) ang: (42) wan thrasn shld, ony 2x Natural Healing Rave ken Rogers was a ri, sickly boy when WNIT broke cut Ao wes serve inthe army, Rogers was offer an opportunity Ios prin an experiment called Operations Revit, He was ined wit th SuperS Serum aa bombarded by “aay Rogers mene fom the experiment withthe ultimate human fey jst before the inventor ofthe process sas murdered by a vis: ogers underwent an intensive program of physical ant tna ining in hand tonal combat and niltary strategy The mos tthe ees, ite and blue costume andi of Cprsin Ameria (Copan his sidekick Bucky Barnes fought Naris,Boaon Zerno Anethe Red Skull While tryin Ades, Ducky was ill andl Cap was throw into iey Arctic tater. The Super-Sodice formula kept hin in suspended imation for decades unt he was foun! by the Avengers. to stop Zeno's bombrloaded ‘neal invincible fighter; Coptain America has menged rials boxing, gymnnsies and the use of hit Shield into his ‘um nig style of hachtoshand combat. The Super-Sollier Serum has enhanced his body tothe peak of human efi tox durability, But is his indomitable will unilinching loyalty ne degly personal sense of what's tight that makes Cap 0 dangerous, Whither asan Avenger or as the solitary sentinel of ltr Cop wil ight or his version of the American Dream in atever way he ss ft Scott Summers Height: 6” Weight: 181 Ibs. Eye Color: Red Hair Color, Brown Species: Mutant ABILITIES Technology: 4 (ircatigence Bonus) ACTIONS Optic Blast: 9 Vehicle Oporatia = Power out of control = eos alice poe ee [agity Bonus or Weapon Mair) Social Skills: 4 a atiope Soto cui Ranged Combat: 2 Sater Reoten nooner Se Mangus = Eneray Weapons MODIFIERS Mutant, Hunan oppearance Team Affiliation: en EQUI | Ruby Visor: Acjusiab. Nano or mute Fe ef Sted oboe int DESCRIPTION 1mmers was the original member of the X-Men, and Inns been Prof, ’s second the X-Men, Scott's personal life has been filled with turmoil After his parents apparenlly died ina plane crash, Se separated from his brother Alex and ploevd in an orphanage. command for years But outside Aftera mission in space, Scott thought the love of bis ie, xn Grey, lad died, Griefsticken, he temporarily left the KeMeea, but his kav for Jean endured. And! fe was forced t ‘eral his son, Cable, into the future to survive 9 techoviris rough ital, Seott hos proven fo be a stable, relob leader andl loyal teammate, Xavier ks mone than 2 mentor to Seott, and the X-Men more a family than a team. And even. ‘wher he’s taken leaves of absence from the X-Men, Scott has n, His powerful, stayed true to Professor Xavier's dis oncussive optic bhist, X-Men comiat training, battle tactics nd strategie skill make him a dangerous enemy, both ‘nd with hs team by hs sie. Behind the cou, ellected facade of a leader, Scotti ll too human, He’s plagues by seli-doubs, self-ccriminasion and a belif that he isn’t oing enough for his team, hs fomily na his cause, His relationship with Wolverine is stormy, complicated by Wolverine’s love for Joan Grey and resistance tobeing onder! arcund, But his close personal relationship with Professor Xavier the faith and! Hove of his wife Jean ‘of team co-leader Storm are usually enough and the espe to restone his faith in himselé. [p[ofeyfe)= 3 e}eye)) Matt Murdock Height: 6'0" Weight: 200 Ibs. Eye Color: Blue Heie Color: Red Species: Human ABILITIES jonce: 4 4 3 Weyl ACTIONS Close Combat: 5 {Agity Bonus or Weapon Durability: 3 xs) ‘Concentration: 7 {lrtatigonce Bonus} Legal Skill: 4 (ineabigence Bonus) Avis Moder) MNandaa Hand Acrobatics: 4 Box thay Bors & ty Cb = Wresting toxin) = Maral Ars Mut Sefe slea a Ranged Combat: 4 (Weapon Mod fice) = aly Chis = ProBoxny Cuuire = Law Enforcement Reflexive Dodgo: (+4) Radar Senses: (7) Frc mate det 9 roe a7 Billy Club: 4) eae G0 record Se ‘en ‘DESCRIPTION From the moment young Matthew Michael Murdock jumped ‘of a truck tosave a blind man, his life stopped being fells wick and tagenically heightened his other in fr ondin blinded him, but it also m svt until he met Seick, a lind martial arts 5. A.can of radioactive was! senses, But it master, that he became Daredevil, the Man Without Fear “Murdock’s remaining senses function at superhuman levels. His sense of touch is 90 sensitive he can read a page by fecling the ink on the paper, His sense of hearing isso acute an tell someone i lying ribet And his “Radlae Sense nal nd gy and balance. He's developed a unique fighting style a blend using his two-piece Billy Club. he ing for minute changes details thaw a a sight. Daredevil isan Olympic slew level extraordinary aylity ast, possessing of ninjitsu, judo and boxin The club doubles as a cane, and contains a grappling hook and enble Danadevil uses to saving through the city [Asa partner in the law firm Nelson and Murdock, Matt believes in justice fr both victims and the criminals, As Daredevil, he lives in a world of shades of gray, making deals ‘with the fkes of the Kingpin when it serves the greater good. Ever is love life is complicated: his first lover, Flektra, became an assassin and has returned from the grave; another lover isthe Block Widow, a former Russian spy and Avenger ut loyalty and love take a back seat to Daredevil’ bi devotion to his own sense of justice. Victor Von Doom Height: 62 Weight: 225 Ibs. Eye Color: Brown Hair Color: Brown Species: Human ABILITIES /PA* Intelligence/S.1. Leadership: Social Skills: 5 = Roget Prscol foveal Pres ‘ixhorey ‘Arrogance tron PA Force Field: 3 PA Flight: 4 PA Doom Bolts: 5 = Rnge 5 =r Bameae Sirungh Bonus or Weapon Modifier! “Powered Armor Combat = Hendeo Hand = Fencing Ranged Combat: 6 = Powered Armor Combat Mastery of Magic: 5 Technology/Invention: 7 (instigoren Bors) MODIFIERS earance: Distourod, Seber tane amar Wealth: (8) Magical Defense: (+5) you PA Toughness: (+4) PA Environment: 4 fa DESCRIPTION Orphaned at a young 3 ges Victor Von Door was raised by The billiant sypsies in Latveria, a tiny nation in Furop arrogant youth studied intensely for years, eventually tending Siate University in New York City: There he me and became rivals with Reed Richards, When one of his ‘experiments went wrong, Doom’s face was disfigured, fr Jnhe blamed Richards. Doom searched the wood fr cure, eventually discovering a village of Tibetan ‘The monks made him a suit and mask of armor an tran him in their ways. Eventually, Doom returned to Laven overnment and crowned himsolf king, todayy he sirives to Although his initial goals were se what is Fight for his people while stil ruling his kingfom an iron fis ‘One of the world’s most brilliant scientists, Doctor Ds has amassed a seemingly unlimited arsenal of high-tech weaponry, including an army of DoomBots that look jst hhim, His armor contains powerful weapons, including af field and concussion Doctor Doom is maniacal and ruthless; He is an effective strategist. Hut other than his hatred forthe Fan Four, itis often difficult to determine Door’s true goats Although he seems bent on work! domination, there hav been times when he has actually refused power for rs his own, and even times when he has joined forces with enemies to save the world Powered, “PA to Octavius Height: 5'8" Weight: 245 Ibs. Eye Color: Brown Hair Color; Brown Species: Human ABILITIES Intelligence: 7 ‘Strength: 1 Agility: 4 Spood: 1 Ranged Combat: 1 (Weapon Modifier) Technology: & (ineligence Bonus Tentacle Whip: 5 [enacle Strength Bonus, S20 Equipmort) SMowmost up to speed 3 Exod height up to 20 ote ground Manipusta objects at 20 Gems £0 moh wind blast (invatigene® Bonus) Sooial Skills: 2 = Criminal Mastering Underwaver Broathing vie {from device) aa erinlianoe! haem — = — Gating loo indy They aad ae a Serge of, ay to se] together hae nSkength Gen