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Hitman (2016 video game)


From Wikipedia, the free encyclopedia

Hitman is an episodic stealth video game developed by IO


Interactive and published by Square Enix for Microsoft Windows, Hitman
PlayStation 4, and Xbox One. A port for Linux, developed and
published by Feral Interactive, was released on 16 February 2017.[8]
It is the sixth entry in the Hitman series. The game's prologue acts as
a prequel to Hitman: Codename 47, while the main game takes
place six years after the events of Hitman: Absolution.[9]

Hitman: The Complete First Season was released on 31 January


2017 with all prior content included, except for past Elusive Targets
and the PlayStation 4-exclusive Sarajevo Six.[10]

Contents
1 Gameplay
2 Synopsis Developer(s) IO Interactive
2.1 Season 1 Publisher(s) Square Enix
2.2 Bonus episodes Feral Interactive (Linux)
2.3 The Sarajevo Six (PlayStation 4 exclusive) Christian Elverdam
Director(s)
3 Development
4 Release Writer(s) Michael Vogt
5 Episodes and post-release content Composer(s) Niels Bye Nielsen
6 Reception Hitman
Series
6.1 Intro Pack
6.2 Sapienza Engine Glacier engine[*]
6.3 Marrakesh Platform(s) Microsoft Windows
6.4 Bangkok PlayStation 4
6.5 Colorado Xbox One
6.6 Hokkaido Linux
7 References Release Episode 1
8 External links Episode 2
Episode 3
Episode 4
Gameplay Episode 5
Episode 6
Hitman is a third-person stealth video game in which players take
Season 1
control of Agent 47, a genetically enhanced assassin, travelling to
international locations and eliminating contracted targets. As in Genre(s) Stealth
other games in the Hitman series, players are given a large amount Mode(s) Single-player
of room for creativity in approaching their assassinations.[11] For
instance, players may utilize long-ranged rifles to snipe a target
from a long distance, or they may decide to assassinate the target at close range by using blade weapons or

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garrote wire. Players can use explosives, or disguise the assassination by creating a seemingly accidental
death.[12] A common method to approach a mission is to incapacitate other characters and wear their outfits as a
disguise, which allows the player to gain access to restricted areas more easily.[13] Actions of non-playable
characters influence the game. For instance, players can gain more information about the position of their target
through listening to a nearby news reporter.[14]

The level design of the game features a structure similar to that of Hitman: Blood Money and earlier games in
the series, as opposed to the linear structure of Hitman: Absolution. Every episode in the game features a
sandbox-type environment which can be explored by the player, featuring numerous ways to eliminate targets
from accidents to scripted "opportunities" which require multiple tasks to complete. Levels are larger in Hitman,
in which the maps in the game are "six to seven times larger than the biggest levels in Absolution". Levels
accommodate about 300 non-playable characters (NPCs), with each having different routines and reacting
differently to players' actions.[15] Players can save their game anytime during missions.[16] Instinct mode, which
was introduced in Absolution, returns in a simplified form, no longer being an expendable resource.[16] A
player's mission performance review is rated on a 5-star rating system, influenced by factors such as time taken,
number of non-targets killed, whether the player was spotted, whether or not they have been recorded on camera
or if bodies were found. Completing challenges in a mission will award players with Mastery Points. Gaining
enough mastery points will cause the player to earn a level of Mastery Level, with a total of 20 levels. As the
player progresses through the 20 mastery levels, each level will earn players new items including new gadgets
such as weapons, different types of poison and explosives, new agency pickup locations, or new starting
locations.[17]

IO Interactive introduced a "live component" to Hitman,[18] with new content being delivered regularly in
downloadable form. This includes time-limited missions called "Elusive Targets". If a player fails to assassinate
an elusive target before the mission expires, or alert the target and allow them to escape, the target will not
return. Successful completion of multiple targets yield cosmetic rewards for the player.[19] "Escalation
contracts", which are contracts created by the developers, include multiple stages that requires the player to
complete certain tasks such as assassinating a target with a specific weapon or disguise or breaking into a safe.
Completing a stage will progress through the escalation, and the difficulty will increase with new targets to
assassinate, new challenges to comply with or new changes to the level. All additional downloadable content
after release will be free of charge.[20] Hitman: Absolution 's online Contracts mode also returned in Hitman,
allowing players to assign up to five NPCs as assassination targets, set requirements for how to kill them, and
share their contract with other players to compete for high scores on.[21]

Synopsis
In Season 1, 47 fulfills several assassination contracts for the International Contracts Agency. Though the
contracts at first appear to be unrelated, an unidentified man, referred to only as the "shadow client", has
covertly coordinated these contracts to attack a secretive organization called Providence, so that the ICA will
appear culpable while disguising his own involvement. The final contracts of Season 1 address the fallout
caused by the ICA uncovering the shadow client's actions, and by Providence discovering the ICA's role in the
attacks.

Season 1

In 1999, 47 is initiated into the ICA, demonstrating exceptional aptitude as an assassin, though the ICA is
unable to verify his background or uncover any information about him. Uncomfortable with having no leverage
over 47, ICA Training Director Erich Soders, sets up 47 to fail his final test despite passing all of their tests

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flawlessly. 47's handler and fellow trainee, Diana Burnwood, discovers this plot and helps 47 to pass the test
against Soders order of having him do it alone. Soders reluctantly approves 47 agent status, assigning Diana as
his handler. The events of 47's subsequent career are then shown as a montage of assassinations from the
previous games in the series.

20 years later, in 2019, the shadow client performs an assassination for Viktor Novikov, one of the heads of the
international spy ring IAGO, and receives a copy of all of IAGO's gathered intelligence as payment.[22] The
shadow client proceeds to use the IAGO files to identify Providence's secret operations.[23] To cover his tracks,
the shadow client anonymously discloses to MI6 an impending IAGO auction of an MI6 NOC list, to take place
at a fashion show by Novikov's designer label Sanguine.[24] In Episode 1, "The Showstopper", MI6 hires 47 to
prevent the sale by assassinating both IAGO ringleaders, Novikov and Dalia Margolis, at the fashion show in
Paris, France.

The shadow client sets two more ICA contracts in motion in order to disrupt Providence's activities without
exposing himself. He discloses, to a stockholder in the Ether Biotech Corporation, a secret Ether project[25] to
develop a deadly weaponized virus. In Episode 2, "World of Tomorrow", the stockholder hires 47 to assassinate
Silvio Caruso and Francesca De Santis, the Ether scientists in charge of the project, and to destroy the virus
prototype housed at Ether's biolab in the fictitious town of Sapienza, Italy.

The shadow client also discloses an impending military coup d'tat in Morocco to Hamilton-Lowe, a
construction contractor with lucrative government contracts in the country. In Episode 3, "A Gilded Cage",
Hamilton-Lowe hires 47 to eliminate the conspirators behind the plot, General Reza Zaydan[26] and fugitive
bank CEO Claus Hugo Strandberg[27]both secretly Providence operativesin Marrakesh, Morocco.

At the same time, the shadow client obtains two keys required to open a vault in New York which holds
information on Providence's assets and operatives. He obtains one from banker Eugene Cobb, a Providence
operative, while engineering Cobb's death in a plane crash,[28] and he obtains the other by tailing and killing a
Herald, a Providence messenger and liaison,[29] who had been dispatched to investigate the virus's
destruction.[30] Using both keys, the shadow client breaches the Providence vault and steals its contents,
prompting two Providence members, a man named Fanin and another, unnamed man, to investigate. The
unnamed Providence member realizes that a coordinated attack has been launched at Providence.

Finally, the shadow client sets up an ICA contract to draw another Providence member, the recluse media mogul
Thomas Cross, into the open. Cross had ordered a coverup that exonerated his son, famed indie rock singer
Jordan Cross, for the murder of Jordan's girlfriend, Hannah Highmoore; the shadow client reveals the truth to
her family. In Episode 4, "Club 27", the Highmoores hire 47 to kill Jordan and Ken Morgan, the lawyer who
conducted the coverup, while both are staying at the Himmapan luxury hotel in Bangkok, Thailand.

Deploying forces from a private militia under his control, the shadow client kidnaps Thomas Cross from
Jordan's funeral, then kills Cross and steals billions from his offshore bank accounts. The ICA, realizing that an
unknown party has benefited from the Cross contract, reexamines 47's previous contracts and discovers the
shadow client's role in anonymously leaking intelligence to the clients. The ICA tracks these transmissions to a
training camp for the shadow client's militia, an assembly of combatants and specialists recruited from across
the world to fight Providence. Seeking to eliminate the shadow client for his manipulations, the ICA orders an
operation prematurely due to Erich Soders's intervention. In Episode 5, "Freedom Fighters", the ICA sends 47
to the camp in Colorado, USA, to eliminate eco-terrorist and bombmaker Sean Rose, the militia's leader, as well
as criminal profiler Penelope Graves, interrogator Ezra Berg, and combat instructor Maya Parvati, all militia
members.

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At the camp, 47 and Diana find the shadow client's research revealing the connections of the previous contracts
to Providence. They learn for the first time that Providence, whose existence and covert control over world
affairs were thought to be mythical, is real. Though they find evidence that the shadow client knows 47's
identity, the pursuit of the shadow client is sidetracked when they also discover that Soders is secretly a
Providence agent. The shadow client and the other remaining militia commander, hacktivist Olivia Hall, use this
opportunity to go into hiding.

The ICA discovers that Providence has only recently recruited Soders, after tracing the recent attacks on
Providence back to the ICA. In Episode 6, "Situs Inversus", 47 assassinates Soders before he is able to trade a
list of ICA operatives to Providence and his Providence liaison, Yuki Yamazaki, at the GAMA private hospital
in Hokkaido, Japan, where Soders is being treated for a heart condition. Subsequently, Providence uncovers the
shadow client's role in the attacks as well. The unnamed Providence member approaches Diana, seeking to hire
the ICA to target the shadow client. Upon her refusal, he offers to reveal information about 47's unknown past,
leading her to reconsider.

Bonus episodes

In "The Icon", 47 visits Sapienza for the first time.[31] 47 assassinates actor-director Dino Bosco, to save the
client, L'Avventura Pictures, from Bosco's financially ruinous budget demands while filming a superhero film
for the studio.

In "A House Built on Sand", 47 visits Marrakesh for the first time.[31] 47 thwarts a planned sale of client
Hamilton-Lowe's trade secrets from Hamilton-Lowe chief architect Matthieu Mendola to rival construction
magnate Kong Tuo-Kwang, assassinating both men and intercepting the documents.

In "Holiday Hoarders", 47 visits Paris for the first time.[32] 47 assassinates professional thieves Harry Bagnato
and Marv Gonif as they attempt to burglarize the Palais De Walewska on Christmas. The targets are a nod to Joe
Pesci's and Daniel Stern's characters from the holiday film Home Alone.[33]

In "Landslide", 47 visits Sapienza again.[34] This time, 47 is hired by Silvio Caruso to assassinate Marco
Abiatti, a snake-tongued wealthy businessman-turned-politician, who is returning to his hometown to run for
mayor.

The Sarajevo Six (PlayStation 4 exclusive)

47 receives contracts to assassinate the six former members of the Sigma deniable operations paramilitary unit
of the CICADA private military company, who were collectively responsible for war crimes committed during
the siege of Sarajevo, but evaded prosecution by the International Criminal Tribunal for the former Yugoslavia.
In this alternate storyline, 47 tracks each Sigma member to one of the Season 1 mission settings, with the events
and characters of Season 1 serving as backdrop.

At the Sanguine fashion show in Paris, 47 eliminates Scott Sarno, who serves as CICADA's European Director
of Operations. In Sapienza, 47 eliminates Gary Lunn, head of security at the Ether biolab. In Marrakesh, 47
eliminates Walter Menard, who has been hired to extract Claus Strandberg from Morocco. At the Himmapan in
Bangkok, 47 eliminates John Stubbs, in retirement and on holiday with his wife. At the militia training camp in
Colorado, 47 eliminates Patrick Morgan, who has been recruited by Sean Rose into the militia.

For the final contract, 47 is sent to the GAMA hospital in Hokkaido to both eliminate Taheiji Koyama and
retrieve a set of files documenting Sigma's operations. If 47 approaches the target, Koyama, deducing 47's

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identity, confesses that he himself ordered all six assassinations to bring the Sigma members to justice for their
crimes, and that he and his comrades each became rich by attacking and bombing a convoy of refugees fleeing
Belgrade, and stealing the convoy's concealed cargo of gold. Koyama instructs 47 to publicize the Sigma files
before freely submitting himself to death at 47's hands. After completing his objectives, 47 remarks to Diana
that despite the release of the files, public indifference would nevertheless relegate Sigma's long-past atrocities
to obscurity.

Development
Hitman was to be developed by Square Enix developer Square Enix Montreal, a newly established studio.[35]
Due to cutbacks and layoffs at IO Interactive, other projects were not followed through, and they shifted their
attention to a new Hitman game,[36][37][38] and Square Enix Montreal turned their focus on developing
smartphone and tablet versions of Hitman and other games.[39][40][41]

On 16 January 2014, an open letter was filed by IO Interactive, sharing some news details on the next game. It
stated the intention to make the next version less linear, with more open-ended maps.[42] On 28 June 2015, the
first concept art of the game was released.[43] On 18 March 2015, Square Enix trademarked "World of
Assassination", which was later revealed to be a promotion slogan for Hitman.[44]

On 15 June 2015, a full reveal of the game took place at Sony's E3 2015 press conference.[45] A gameplay
trailer of the game was released during Square Enix's press conference on 16 June 2015.[46] Also on 16 June
2015, David Bateson confirmed that he would reprise his role as Agent 47.[47]

The Hitman beta, featuring the prologue of the game set in a secret recruitment and training facility, was
launched in February 2016, with the PlayStation 4 version released a week earlier than the PC. It was available
for a limited period to players who preordered either version of the game from selected retail or digital outlets.
A second beta was announced for all PlayStation Plus members that was released on 4 March at no cost.[48]

In March 2016, advertising company Omelet announced they had collaborated with Square Enix for a new
campaign called Choose Your Hit. People could vote online or through Twitter to "kill" either Gary Cole or
Gary Busey, with the "winning" actor who received the most votes lending their voice and likeness to the target
in an upcoming mission. It was announced one month later Busey had won and would feature as the target in a
mission released sometime in mid 2016.[49] On 18 July 2016, Busey was announced as the seventh elusive
target in the game, and his mission would be available for seven days starting on 21 July 2016. Cole appears in
the mission as well.[50]

Release
Hitman was originally set to be released on 8 December 2015 for Microsoft Windows, PlayStation 4 and Xbox
One, but was later delayed to 11 March 2016 so as to allow additional development time for IO Interactive to
include more content into the base game.[51] The PlayStation 4 version of the game features six exclusive
missions known as The Sarajevo Six. Players who pre-ordered the game gained access to the game's beta, which
was released for PlayStation 4 on 12 February 2016 and Microsoft Windows on 19 February 2016.[9][52] No
season pass was available at launch, as the company considered the addition of paid-content a "wrong
approach".[53]

Originally, the game was to be released in an "intro pack" that included all the base content, including Paris,

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Sapienza and Marrakesh locations, six story missions, three sandboxes, forty "signature kills", a contracts mode
with 800 different targets, and regular events held by the developer. New missions and locations set in Thailand,
the United States, and Japan were to be released after the game's launch, and a full-priced version was to be
released following the release of this post-release content.[1] No downloadable content was to be released for
the game and no microtransactions were to be offered, and new missions, locations and targets were to be added
to the game regularly as free updates after the game's release.[54][55] This format of release was inspired by
modern TV shows, and two more seasons are set to follow after the completion of the first season.[56]
According to the game's lead writer, Michael Vogt, Season 1 only serves to introduce the game's characters,
whereas the game's story would become increasingly important in later seasons. IO Interactive intentionally
prevented adding lots of story content in the first half of Season 1 to ensure that players can relate themselves to
Agent 47, a merciless assassin who travels around the world to kill targets assigned to him.[57]

On 14 January 2016, it was announced that Hitman would instead be released in an episodic manner; on-launch,
the game would consist of the prologue and Paris missions. New content will be released on a monthly basis,
including the remaining two cities of the main game (Sapienza and Marrakesh) in April and May 2016
respectively, followed by the previously planned Thailand, U.S. and Japan expansions by the end of the
"season" in late 2016, as well as weekly events and additional planned content between the monthly updates.
These expansions will be available at no cost to those who purchase a full-priced digital copy of the game, but
those who purchase the "Intro Pack" must purchase them. IO Interactive head Hannes Seifert explained that the
move was designed to provide the team time to develop the game's levels, and to allow them to "create a living
game that will expand and evolve over time and establish a foundation for the future this is the first game in
a storyline which will continue and expand with future Hitman games."[58] After the release of Marrakesh, IO
Interactive announced a "Summer Bonus Episode". It was released on 19 July 2016 and features a remake of the
Sapeniza and Marrakesh levels, which "will also present a range of new in-game Challenges and Opportunities
and an entirely new setting for Escalation Contracts and Elusive Targets."[59]

Episodes and post-release content


Hitman is separated into seven episodes, to be released in consecutive calendar months, starting in March
2016.[60]

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Content Release date


"Paris" 11 March 2016[1]
"Sapienza" 26 April 2016[2]
"Marrakesh" 31 May 2016[3]
19 July 2016[59]
(only available to Full Experience and
Upgrade Pack owners)
"Bonus Episode"
31 January 2017[61]
(also includes a third, previously
unreleased, mission)

"Bangkok" 16 August 2016[4]


"Colorado" 27 September 2016[5]
"Hokkaido" 31 October 2016[6]
"Holiday 13 December 2016[62]
Hoarders" (free content update for Paris)

Reception
Hitman has received generally positive reception on Metacritic, Aggregate review scores
as well as generally positive critic reviews. The metascore for
Game GameRankings Metacritic
the full game is 84, 87, and 83 for PlayStation 4, Xbox One, and
PC, respectively.[95][96][97] (PC) 81.25%[63] (PC) 75[66]
Intro Pack (PS4) 78.35% [64] (PS4) 77[67]
Online game progress and unlocks will not carry over to offline (XONE) 74.38%[65] (XONE) 75[68]
mode if players lose connectivity; IO Interactive has confirmed (PC) 86.25%[69] (PC) 84[72]
that this is part of the live component experience and not part of Sapienza (PS4) 84.38%[70] (PS4) 84[73]
the digital rights management.[98] This issue was partially (XONE) 75.83% [71] (XONE) 79[74]
rectified with a patch on 28 November 2016.[99]
(PC) 79.20%[75]
(PC) 79[78]
Marrakesh (PS4) 73.88%[76]
In an interview with PCGamesN, lead online designer Torben (PS4) 75[79]
Ellert has stated that past Elusive Targets will not be making a (XONE) 76.67%[77]
return, saying that the quality of the content would not stand up (PC) 78.25%[80]
(PC) 78[83]
to multiple replays.[100] Bangkok (PS4) 70.86%[81]
(PS4) 71[84]
(XONE) 85.00%[82]
Hitman was chosen as Best Game of 2016 by Giant Bomb in
(PC) 75.00%[85]
their 2016 Game of the Year discussions. Giant Bomb's staff (PC) 74[88]
Colorado (PS4) 70.23%[86]
summed up their decision for their Best Game of 2016 by (PS4) 70[89]
(XONE) 90.00%[87]
saying, "2016 was filled with huge debuts, finales, and
resurrections, but the surprise success of Hitman had us talking, (PC) 82.50%[90]
(PC) 83[93]
sweating, cursing, and laughing more than any other game this Hokkaido (PS4) 82.91%[91]
(PS4) 81[94]
year."[101] (XONE) 82.50%[92]

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Intro Pack

Intro Pack received positive reviews. Aggregating review websites GameRankings and Metacritic gave the
Microsoft Windows version 81.25% based on 8 reviews and 75/100 based on 17 reviews,[63][66] the PlayStation
4 version 78.35% based on 44 reviews and 77/100 based on 69 reviews[64][67] and the Xbox One version
74.38% based on 8 reviews and 75/100 based on 11 reviews.[65][68] Arthur Gies of Polygon awarded it a 7.5/10,
praising it as a "promising start to the game" but felt it was more unfinished than episodic.[102] PC Gamer
expressed a similar sentiment that, "Hitman feels unrefined and unfinished in lots of small but important
ways."[103]

Sapienza

Sapienza received positive reviews. Aggregating review websites GameRankings and Metacritic gave the
Microsoft Windows version 86.25% based on 4 reviews and 84/100 based on 7 reviews,[69][72] the PlayStation
4 version 84.38% based on 26 reviews and 84/100 based on 37 reviews[70][73] and the Xbox One version
75.83% based on 6 reviews and 79/100 based on 7 reviews.[71][74]

Marrakesh

Marrakesh received positive reviews. Aggregating review websites GameRankings and Metacritic gave the
Microsoft Windows version 79.20% based on 5 reviews and 79/100 based on 7 reviews,[75][78] the PlayStation
4 version 73.88% based on 17 reviews and 75/100 based on 26 reviews[76][79] and the Xbox One version
76.67% based on 3 reviews.[77]

Bangkok

Bangkok received mostly positive reviews. Aggregating review websites GameRankings and Metacritic gave
the Microsoft Windows version 78.25% based on 4 reviews and 78/100 based on 6 reviews,[80][83] the
PlayStation 4 version 70.86% based on 14 reviews and 71/100 based on 22 reviews[81][84] and the Xbox One
version 85.00% based on 2 reviews.[82]

Colorado

Colorado received positive reviews. Aggregating review websites GameRankings and Metacritic gave the
Microsoft Windows version 75.00% based on 1 review and 74/100 based on 6 reviews[85][88] the PlayStation 4
version 70.23% based on 13 reviews and 70/100 based on 18 reviews[86][89] and the Xbox One version 90.00%
based on 1 review.[87]

Hokkaido

Hokkaido received positive reviews. Aggregating review websites GameRankings and Metacritic gave the
Microsoft Windows version 82.50% based on 2 reviews and 83/100 based on 5 reviews[90][93] the PlayStation 4
version 82.91% based on 11 reviews and 81/100 based on 20 reviews[91][94] and the Xbox One version 82.50%
based on 2 reviews.[92]

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Launch" (http://www.gamespot.com/articles/hitmans-new-release-date-is-march-11-heres-what-wi/1100-6430988/).
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External links
Official website (https://hitman.com/en-us)
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Categories: 2016 video games Episodic video games Hitman (video game series) PlayStation 4 games
PlayStation 4 Pro enhanced games Single-player-only video games Stealth video games
Video games developed in Denmark Video games set in Colorado Video games set in Italy
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