Animal Speak With Animals Celerity +10 speed with light/no armor/load Chaos +1 to Chaos spells City Gather Information and Knowledge (Local) as class skills Cold Turn Fire, Rebuke Cold Community Calm Emotions, +2 Diplomacy Competition +1 on opposed checks Creation +1 to Conjuration (creation) Death Death Touch (1d6 per level, death) Destiny Make willing creature reroll once per day Destruction Smite (+ level damage) Domination Spell Focus (Enhancement) Dream Immune to fear Earth Turn Air, Rebuke Earth Evil +1 to Evil spells Fire Turn Water, Rebuke Fire Force Reroll damage 1 per day Glory Turn undead +2 check +1d6 damage Good +1 to Good spells Healing +1 level to healing spells Inquisition +4 on dispel checks Knowledge Knowledge as class skills Law +1 to Law spells Liberation Extra roll to save against restrictions Luck 1 reroll per day Madness -1 to Wisdom checks and Will saves, half level to checks 1 per day Magic Use Magic Device as half-level wizard Mind +2 on Bluff, Diplomacy and Sense Motive Mysticism Luck bonus equal to Charisma modifyer 1 per day Oracle Divination spells at +2 caster level Pact Appraise, Intimidate and Sense Motive as class skills Pestilence Immunity to effects of diseases, can still carry them Plant Rebuke plants Purification Abjuration spells at +1 caster level Protection Protective Ward Strength +1 strength per level Summoner Conjuration summoning and calling at +2 caster level Sun Greater Turning Travel 1 round of Freedom of Movement per level Trickery Bluff, Disguise and Hide as class skills War Martial Weapon Proficiency and Focus Water Turn Fire, Rebuke Water Weather No drawbacks from rain, snow and ice: wind as 1 category bigger